Okay. I'm pretty positive it's not my team that's holding me back by this point, but team fixes are a lot easier than fixing me. Since I'm not really sure what my overall strategy is or should be (sad but true), I figure a replay with the team I'm putting under the knife will have to do.
Now, this was from a recent tournament in which Rapid Spin, Zone/Trio, and auto-weather were banned in conjunction with any dragon-type...imagine the struggles this team must face in regular ladder play. And now the team, which is supposed to be specially based hyper offense.
[pimg]388[/pimg]
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Stealth Rock
- Spikes
- Seismic Toss
Pretty standard. Sets hazards, taunts walls and setup sweepers alike on a good day, survives a CB Scizor U-turn (I just have to remember not to taunt it), seismic toss to not be complete taunt bait and do reliable damage.
[pimg]453[/pimg]
Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Aura Sphere
- Shadow Ball
- Vacuum Wave
Specially based Lucario. aura sphere and shadow ball give perfect neutral coverage, Vacuum Wave for priority. Running Modest because it needs the extra power, according to IFM (this was my team built during my tutelage), and nasty plot to try to make up for the lack of base power but I rarely if ever know when it's safe to set up.
[pimg]65[/pimg]
Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Hidden Power [Fire]
- Focus Blast
- Calm Mind
The bane of setup sweepers everywhere. Magic Guard and Focus Sash guarantees at least one turn of punishment, but these three moves are walled by motherfucking starmie of all things. Seeing as this is my only team member that can outrun him and shut down spinning, this is important to me. When I manage to use him well, he's like the zoroark of OU in that he comes in, gets one kill and then is dead weight for the rest of the match.
[pimg]381[/pimg]
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Draco Meteor
- Surf
- Psyshock
Supposed to be my main sweeper, but these things never go as planned if I even try to plan them at all. Draco Meteor is just horrifically powerful, Recover keeps the attacks coming despite LO recoil, the other two moves are coverage (coverage against what, I've yet to satisfactorily answer). Thinking dragon pulse over DM so he can stay in longer and not worry about the SpA drops.
[pimg]490[/pimg]
Heatran (F) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flame Charge
- Fire Blast
- Hidden Power [Ice]
- Earth Power
I like the idea for this set a lot: Use Flame Charge upon coming out to get the speed of a scarf set while retaining the freedom to switch attacks. He needs Fire Blast's power, HP Ice is useful for taking down all manner of would-be sweepers and walls as well as popping balloons of rival Heatran, and Earth Power because I can't think of anything else he'd rather have.
[pimg]503[/pimg]
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
I'm pretty sure this is the standard set, but I can never seem to utilize Trick to its maximum potential, so I'm thinking of swapping that out for another attack. This thing is too easily walled outside of rain (and even then, there's always miss hax with hydro pump), not to mention Haxorus outspeeds after a DD or with a scarf of his own.
Since I didn't really have any specific tactics or strategies in mind when making this team (fail to plan = plan to fail, I realize that), feel free to go nuts.
[replay]http://pokemon.aesoft.org/replay-Unbreakable-vs-badabing--2012-05-04[/replay]
Now, this was from a recent tournament in which Rapid Spin, Zone/Trio, and auto-weather were banned in conjunction with any dragon-type...imagine the struggles this team must face in regular ladder play. And now the team, which is supposed to be specially based hyper offense.
[pimg]388[/pimg]
Deoxys-D @ Leftovers
Trait: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Stealth Rock
- Spikes
- Seismic Toss
Pretty standard. Sets hazards, taunts walls and setup sweepers alike on a good day, survives a CB Scizor U-turn (I just have to remember not to taunt it), seismic toss to not be complete taunt bait and do reliable damage.
[pimg]453[/pimg]
Lucario (F) @ Life Orb
Trait: Inner Focus
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Nasty Plot
- Aura Sphere
- Shadow Ball
- Vacuum Wave
Specially based Lucario. aura sphere and shadow ball give perfect neutral coverage, Vacuum Wave for priority. Running Modest because it needs the extra power, according to IFM (this was my team built during my tutelage), and nasty plot to try to make up for the lack of base power but I rarely if ever know when it's safe to set up.
[pimg]65[/pimg]
Alakazam (M) @ Focus Sash
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Hidden Power [Fire]
- Focus Blast
- Calm Mind
The bane of setup sweepers everywhere. Magic Guard and Focus Sash guarantees at least one turn of punishment, but these three moves are walled by motherfucking starmie of all things. Seeing as this is my only team member that can outrun him and shut down spinning, this is important to me. When I manage to use him well, he's like the zoroark of OU in that he comes in, gets one kill and then is dead weight for the rest of the match.
[pimg]381[/pimg]
Latios (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Recover
- Draco Meteor
- Surf
- Psyshock
Supposed to be my main sweeper, but these things never go as planned if I even try to plan them at all. Draco Meteor is just horrifically powerful, Recover keeps the attacks coming despite LO recoil, the other two moves are coverage (coverage against what, I've yet to satisfactorily answer). Thinking dragon pulse over DM so he can stay in longer and not worry about the SpA drops.
[pimg]490[/pimg]
Heatran (F) @ Life Orb
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Flame Charge
- Fire Blast
- Hidden Power [Ice]
- Earth Power
I like the idea for this set a lot: Use Flame Charge upon coming out to get the speed of a scarf set while retaining the freedom to switch attacks. He needs Fire Blast's power, HP Ice is useful for taking down all manner of would-be sweepers and walls as well as popping balloons of rival Heatran, and Earth Power because I can't think of anything else he'd rather have.
[pimg]503[/pimg]
Rotom-W @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Volt Switch
- Hydro Pump
- Hidden Power [Ice]
- Trick
I'm pretty sure this is the standard set, but I can never seem to utilize Trick to its maximum potential, so I'm thinking of swapping that out for another attack. This thing is too easily walled outside of rain (and even then, there's always miss hax with hydro pump), not to mention Haxorus outspeeds after a DD or with a scarf of his own.
Since I didn't really have any specific tactics or strategies in mind when making this team (fail to plan = plan to fail, I realize that), feel free to go nuts.