http://serebii.net/pokedex-dp/136.shtml
Flareon
Ability: Flash Fire
Type: Fire
Stats: HP 65/ATT 130/DEF 60/SP.ATT 95/SP.DEF 110/SPEED 65
I noticed that the "official" analysis of Flareon was done, and wanted to see what others had done - nothing, so here's a thread to discuss that hot little Eeveelution.
Some notable moves are:
Physical
Quick Attack
Bite
Fire Fang
Last Resort
Iron Tail
Return
Natural Gift
Flail
Covet
Special
Fire Blast
Hidden Power
Shadow Ball
Flamethrower
Overheat
Support
Roar
Toxic
Sunny Day
Protect
Endure
Will-o-wisp
Substitute
Charm
Curse
Tickle
Wish
Fake Tears
Baton Pass
Now, one thing I noticed in the "official" analysis was that no mention was made of Natural Gift, which has the potential to give Flareon a much-needed additional move type, given that it is otherwise restricted to Normal, Fire, Dark, and Steel (and technically Ground, but who would use Dig?). Also note that all sets will have a Fire type STAB attack, to make use of Flash Fire. So here's my Natural Gift sets:
Flareon@Passho Berry
Nature: Adamant
EVs: 252 Att, 252 Def, 4 Speed or HP
- Natural Gift (Water 60)
- Will-o-wisp
- Fire Fang
- Return/Covet/Quick Attack/Roar/Charm
The idea is that, if Flareon is hit by a water attack, it will at least have a chance of surviving thanks to the Passho Berry. If the foe won't use a water attack, but rather an EQ or Rock attack, then Natural Gift should at least give Flareon a chance of hitting them for decent damage (especially if they are, for instance, Rock/Ground, which is 4x weak to it). Will-o-wisp helps to drop the foe's attack in Flareon's weak side (physical), while Fire Fang gives Flareon a STAB attack. The final move has a number of options. Return does a fair bit of damage, Covet may give Flareon a new item after water attack or Natural Gift, Quick Attack lets it get an attack in if the foe is faster and there's no alternatives, Roar and Charm help to pseudohaze (in conjunction with Will-o-wisp), with Charm having the advantage of weakening the foe's attack on Flareon's weak side, and Roar being sure to cause a switch-out.
Flareon@Liechi Berry or Salac Berry
Nature: Jolly
EVs: 252 Speed, 252 Att, 4 Def or HP
- Natural Gift (Grass 80 or Fighting 80)
- Endure
- Flail
- Fire Fang
This Flareon should work with a suitable Speed Baton-passer (Ninjask comes to mind - if it can baton-pass a couple of Attack boosts, too, all the better) - or you could shift the EVs into Defense or HP and make it a Trick Room pokemon. Natural Gift Grass hits all of Flareon's weak types (Water, Ground, Rock) for supereffective, or you can go with Endure and Flail to get the Liechi boost and Flail's max base power, with obvious other advantages. Fire Fang gives Flareon a STAB attack. The slight alternative, using the Salac Berry, improves Flareon's chances of pulling off a Flail (especially if you don't have a baton-passer), and the Fighting type attack hits Rock types (which are resistant to both Normal and Fire attacks).
Flareon@Salac Berry
Nature: Jolly
EVs: 252 Speed, 252 Att, 4 HP
- Natural Gift (Fighting 80)
- Substitute
- Will-o-wisp/Covet/another move
- Fire Fang
A slight alteration to the previous set, this time taking advantage of Substitute. 4 HP EVs gives Flareon a HP that is divisible by 4, so that after three Substitutes, the Salac Berry can kick in. Salac makes Natural gift the fighting type, which again handles Rock types, and expands Flareon's attack range. Covet would likely work well with this Flareon, but Will-o-wisp is also useful, and there are other options, too. As usual, Fire Fang provides the STAB attack.
Flareon@Ganlon Berry
Nature: Quiet or Rash
EVs: 252 Att, 252 SpAtt, 4 Speed
- Natural Gift (Ice 80)
- Fire Fang
- Hidden Power Grass
- Overheat/Flamethrower/Fire Blast
This is the surprise set - switch in on a fire attack (or anything else that won't hurt it too much), drive the foe to switch out to something that can take Flareon out... and use either Natural Gift or Hidden Power to demolish them. Natural Gift Ice handles Ground, Flying, and Dragon types (with Dragon types being resistant to Fire type attacks), while HP Grass takes on the other counters (Rock and Water, as well as Ground). The only pokemon that this Flareon can't hit for at least neutral damage is other fire types. Note that the Ganlon Berry is not meant to be used, but simply to provide the Natural Gift power. One alternative could be to give it a Passho, Shuca, or Charti berry, which can help protect against Water, Ground, or Rock type attacks, respectively, while giving Flareon an attack against its fellow fire types. Fire Fang and the last move are both STAB attacks, taking advantage of Flash Fire, and also ensuring that Flareon can hit on both sides decently. For more variety of types hit, change the last move to Shadow Ball or change Fire Fang to Covet, Bite, or Return.
EDIT: And before anyone mentions it, yes, I realise that Flareon is at risk from Stealth Rock, etc.
Flareon
Ability: Flash Fire
Type: Fire
Stats: HP 65/ATT 130/DEF 60/SP.ATT 95/SP.DEF 110/SPEED 65
I noticed that the "official" analysis of Flareon was done, and wanted to see what others had done - nothing, so here's a thread to discuss that hot little Eeveelution.
Some notable moves are:
Physical
Quick Attack
Bite
Fire Fang
Last Resort
Iron Tail
Return
Natural Gift
Flail
Covet
Special
Fire Blast
Hidden Power
Shadow Ball
Flamethrower
Overheat
Support
Roar
Toxic
Sunny Day
Protect
Endure
Will-o-wisp
Substitute
Charm
Curse
Tickle
Wish
Fake Tears
Baton Pass
Now, one thing I noticed in the "official" analysis was that no mention was made of Natural Gift, which has the potential to give Flareon a much-needed additional move type, given that it is otherwise restricted to Normal, Fire, Dark, and Steel (and technically Ground, but who would use Dig?). Also note that all sets will have a Fire type STAB attack, to make use of Flash Fire. So here's my Natural Gift sets:
Flareon@Passho Berry
Nature: Adamant
EVs: 252 Att, 252 Def, 4 Speed or HP
- Natural Gift (Water 60)
- Will-o-wisp
- Fire Fang
- Return/Covet/Quick Attack/Roar/Charm
The idea is that, if Flareon is hit by a water attack, it will at least have a chance of surviving thanks to the Passho Berry. If the foe won't use a water attack, but rather an EQ or Rock attack, then Natural Gift should at least give Flareon a chance of hitting them for decent damage (especially if they are, for instance, Rock/Ground, which is 4x weak to it). Will-o-wisp helps to drop the foe's attack in Flareon's weak side (physical), while Fire Fang gives Flareon a STAB attack. The final move has a number of options. Return does a fair bit of damage, Covet may give Flareon a new item after water attack or Natural Gift, Quick Attack lets it get an attack in if the foe is faster and there's no alternatives, Roar and Charm help to pseudohaze (in conjunction with Will-o-wisp), with Charm having the advantage of weakening the foe's attack on Flareon's weak side, and Roar being sure to cause a switch-out.
Flareon@Liechi Berry or Salac Berry
Nature: Jolly
EVs: 252 Speed, 252 Att, 4 Def or HP
- Natural Gift (Grass 80 or Fighting 80)
- Endure
- Flail
- Fire Fang
This Flareon should work with a suitable Speed Baton-passer (Ninjask comes to mind - if it can baton-pass a couple of Attack boosts, too, all the better) - or you could shift the EVs into Defense or HP and make it a Trick Room pokemon. Natural Gift Grass hits all of Flareon's weak types (Water, Ground, Rock) for supereffective, or you can go with Endure and Flail to get the Liechi boost and Flail's max base power, with obvious other advantages. Fire Fang gives Flareon a STAB attack. The slight alternative, using the Salac Berry, improves Flareon's chances of pulling off a Flail (especially if you don't have a baton-passer), and the Fighting type attack hits Rock types (which are resistant to both Normal and Fire attacks).
Flareon@Salac Berry
Nature: Jolly
EVs: 252 Speed, 252 Att, 4 HP
- Natural Gift (Fighting 80)
- Substitute
- Will-o-wisp/Covet/another move
- Fire Fang
A slight alteration to the previous set, this time taking advantage of Substitute. 4 HP EVs gives Flareon a HP that is divisible by 4, so that after three Substitutes, the Salac Berry can kick in. Salac makes Natural gift the fighting type, which again handles Rock types, and expands Flareon's attack range. Covet would likely work well with this Flareon, but Will-o-wisp is also useful, and there are other options, too. As usual, Fire Fang provides the STAB attack.
Flareon@Ganlon Berry
Nature: Quiet or Rash
EVs: 252 Att, 252 SpAtt, 4 Speed
- Natural Gift (Ice 80)
- Fire Fang
- Hidden Power Grass
- Overheat/Flamethrower/Fire Blast
This is the surprise set - switch in on a fire attack (or anything else that won't hurt it too much), drive the foe to switch out to something that can take Flareon out... and use either Natural Gift or Hidden Power to demolish them. Natural Gift Ice handles Ground, Flying, and Dragon types (with Dragon types being resistant to Fire type attacks), while HP Grass takes on the other counters (Rock and Water, as well as Ground). The only pokemon that this Flareon can't hit for at least neutral damage is other fire types. Note that the Ganlon Berry is not meant to be used, but simply to provide the Natural Gift power. One alternative could be to give it a Passho, Shuca, or Charti berry, which can help protect against Water, Ground, or Rock type attacks, respectively, while giving Flareon an attack against its fellow fire types. Fire Fang and the last move are both STAB attacks, taking advantage of Flash Fire, and also ensuring that Flareon can hit on both sides decently. For more variety of types hit, change the last move to Shadow Ball or change Fire Fang to Covet, Bite, or Return.
EDIT: And before anyone mentions it, yes, I realise that Flareon is at risk from Stealth Rock, etc.