Completed Flash! Flash! (Fort Colorcastle vs Dylando)

RULES:
Level 1 B4P2 Doubles
Everything else default
Fort Colorcastle
Choice Band :Choice band:
Choice Band :Choice band:
Scope Lens :scope lens:

Yoda (Rampardos)
Level 1 EXP: 08 / 10

Hardy nature ( +None, -None )
Typing: Rock
Abilities: Mold Breaker Hidden Ability: Sheer Force [LOCKED]

HP: 95
Atk: 12
Def: 5
SpA: 5
SpD: 4
Speed: 58
Size: 3
Weight: 5

Movepool
Level 0:
Ancient Power
Attract
Avalanche
Brick Break
Confide
Crunch
Double Team
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Punch
Flamethrower
Focus Blast
Ice Beam
Iron Head
Leer
Mud-Slap
Protect
Rock Slide
Round
Strength
Surf
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1:
Chip Away
Curse
Cut
Dragon Tail
Incinerate
Power-Up Punch
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Shock Wave
Slam
Snore
Sunny Day
Swagger
Whirlwind
:bw/gigalith:
Moai (Gigalith)
Level 1 EXP: 00 / 10

Hardy nature ( +None, -None )
Typing: Rock
Abilities: Sturdy, Sand Stream Hidden Ability: Sand Force [LOCKED]

HP: 90
Atk: 10
Def: 9
SpA: 5
SpD: 6
Speed: 25
Size: 4
Weight: 6

Movepool
Level 0:
Attract
Confide
Double Team
Earth Power
Earthquake
Facade
Flash Cannon
Harden
Iron Head
Mud-Slap
Protect
Rock Slide
Round
Sand Attack
Strength
Tackle
Toxic

Level 1:
Curse
Rock Smash
Sandstorm
Snore
Swagger
Weather Ball
Wide Guard
:bw/garchomp:
Missile (Garchomp)
Level 1 EXP: 00 / 10

Hardy nature ( neutral )
Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin [LOCKED]

HP: 100
Atk: 9
Def: 7
SpA: 6
SpD: 6
Speed: 102
Size: 4
Weight: 4

Movepool
Level 0:
Aerial Ace
Attract
Brick Break
Confide
Crunch
Double Team
Dragon Claw
Dragon Pulse
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Iron Head
Liquidation
Mud-Slap
Poison Jab
Protect
Rock Slide
Round
Sand Attack
Shadow Claw
Slash
Strength
Surf
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Cut
Dragon Breath
Dragon Rage
Dragon Tail
Dual Chop
False Swipe
Hone Claws
Incinerate
Metal Claw
Rain Dance
Roar
Rock Climb
Rock Smash
Sandstorm
Snore
Sunny Day
Swagger
Swift
Twister
:bw/kingdra:
Fiora (Kingdra)
Level 1 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Water/Dragon
Abilities: Swift Swim, Sniper Hidden Ability: Damp [LOCKED]

HP: 90
Atk: 7
Def: 7
SpA: 7
SpD: 7
Speed: 85
Size: 3
Weight: 5

Movepool
Level 0:
Attract
Confide
Double Team
Dragon Pulse
Facade
Flash Cannon
Ice Beam
Iron Head
Leer
Liquidation
Protect
Round
Signal Beam
Surf
Toxic
Waterfall

Level 1:
Aurora Beam
Bubble
Bubble Beam
Curse
Dragon Breath
Dragon Dance
Dragon Rage
Hail
Haze
Rage
Rain Dance
Smokescreen
Snore
Swagger
Swift
Twister
Water Gun
Water Pulse
Yawn

Dylando
:mystic water: Mystic Water
:flame orb: Flame Orb
:choice specs: Choice Specs
:choice band: Choice Band
View attachment 523586
Gladius (Aegislash)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Steel/Ghost
Abilities: Stance Change
Name Etymology:
From the word Gladius, a short-sword in ancient Rome.

Attitude and Motive:
Gladius is the more reserved ghost type of the team. He's usually the one to get Nox out of trouble. He's followed along as well to make sure the group doesn't get into too much of a situation.

History:
Nox seems to be friendly towards him, so it's assumed that Gladius and him have a history prior to being caught. Showing up in the middle of the night was quite the scare, though it wasn't his intention to frighten anyone.

Shield Forme
HP: 85
Attack: 4
Defen.: 10
Sp.Atk: 4
Sp.Def: 10
Speed: 60
Size: 3
Weight: 4

Sword Forme
HP: 85
Attack: 10
Defen.: 4
Sp.Atk: 10
Sp.Def: 4
Speed: 60
Size: 3
Weight: 4

Moves
Level 0:
Aerial Ace
Air Slash
Attract
Brick Break
Confide
Double Team
Facade
Flash Cannon
Iron Head
Night Slash
Protect
Psycho Cut
Rock Slide
Round
Shadow Ball
Shadow Claw
Slash
Tackle
Toxic

Level 1:
Brutal Swing
Cut
False Swipe
King's Shield
Rain Dance
Rock Smash
Sacred Sword
Shadow Sneak
Shock Wave
Snore
Sunny Day
Swagger
Wide Guard
View attachment 523587
Gumi (Araquanid)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Water/Bug
Abilities: Water Bubble HA: Water Absorb
Name Etymology:
From Gummy (Like the candy).

Attitude and Motive:
Gumi is the sweetest little dewpider! Well. She used to be. Now she's a sweet big Araquanid. Just because she's sweet doesn't mean she doesn't pack a punch, though. She's not afraid to stand up for her teammates.

History:
Found snacking on fruit gummies from a nearby shop, she was given the name Gumi and now travels alongside the group.

HP: 85
Attack: 5
Defen.: 7
Sp.Atk: 4
Sp.Def: 9
Speed: 42
Size: 4
Weight: 4

Movepool
Level 0:
Attract
Bug Bite
Bug Buzz
Confide
Crunch
Double Team
Facade
Ice Beam
Liquidation
Mirror Coat
Poison Jab
Protect
Round
Signal Beam
Surf
Toxic
Waterfall
X-Scissor

Level 1:
Aurora Beam
Bite
Bubble
Bubble Beam
Magic Coat
Rain Dance
Safeguard
Snore
Swagger
Water Gun
Water Pulse
Wide Guard
View attachment 526797
The Bear (Ursaluna)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ground/Normal
Abilities: Guts, Bulletproof HA: Unnerve [Locked]
Name Etymology:
The Bear. That's what everyone calls him...asides from just Ursaluna. I don't think he likes any names we give him asides from that.

Attitude and Motive:
He's usually pretty lazy... Until battle, of course. Motive Unknown.

History:
Well...he just appeared... What's up with pokemon and jump-scaring me in the middle of the night?!

HP: 105
Attack: 10
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 50
Size: 4
Weight: 7

Movepool
Level 0:
Aerial Ace
Attract
Avalanche
Brick Break
Confide
Counter
Crunch
Defense Curl
Double Team
Earth Power
Earthquake
Facade
Feint Attack
Fire Punch
Focus Blast
Hyper Voice
Ice Punch
Leer
Mud-Slap
Night Slash
Play Nice
Play Rough
Protect
Rock Slide
Round
Shadow Claw
Slash
Strength
Thunder Punch
Toxic

Level 1:
Baby-Doll Eyes
Bulk Up
Chip Away
Curse
Cut
High Horsepower
Hone Claws
Lick
Mega Punch
Metal Claw
Power-Up Punch
Rain Dance
Refresh
Roar
Rock Climb
Rock Smash
Scratch
Seed Bomb
Seismic Toss
Snore
Sunny Day
Swagger
Swift
Taunt
Work Up
Yawn
View attachment 546851
Pyre (Chandelure)
Level 1 EXP: 0/10
Hardy Nature ( +None, -None )
Typing: Ghost/Fire
Abilities: Flash Fire, Flame Body, (Infiltrator is locked.)
Name Etymology:
Funeral Pyres.

Attitude and Motive:
Rather joyful for a ghost... and not in a mischievous way either... They're just frolicking and having fun! All the nice ones are so darn strong, though...

History:
Pyre was found within a haunted mansion, resting on the ceiling... Seriously, every ghost type might as well be giving us jumpscares.

HP: 85
Attack: 4
Defen.: 7
Sp.Atk: 10
Sp.Def: 7
Speed: 80
Size: 2
Weight: 3

Moves
Level 0:
Astonish
Attract
Confide
Dark Pulse
Double Team
Energy Ball
Facade
Flamethrower
Flash
Protect
Psychic
Round
Shadow Ball
Toxic

Level 1:
Acid
Calm Mind
Confuse Ray
Curse
Ember
Incinerate
Night Shade
Safeguard
Shock Wave
Smog
Snore
Sunny Day
Swagger
Taunt
Trick
Will-O-Wisp

1694020374826.png

"Flash match! Go! Flash match! Go!"

Turn Order (1: Fort Colorcastle, 2: Dylando): 1 (Fort Colorcastle orders first)
Dylando sends out and equips first
Fort Colorcastle sends out, equips, and orders first
Dylando orders second
 
Last edited:
:araquanid: "So this match is...for the express purpose of the match going by as fast as possible?"

"yes"

:araquanid: "Alright!"

Sending in :araquanid: Araquanid with :mystic water: Mystic Water and :chandelure: Chandelure with :choice specs: Choice Specs

:chandelure: "This is gonna be so much fun! Ueeheehee!"
 
Sending out Gigalith @ Choice Band and Rampardos @ Choice Band

:bw/gigalith: :choice band:
Rock Slide ~ Rock Slide
IF either enemy is to use a burn-inflicting move targeting you, THEN protect

:choice band:
Rock Slide ~ Rock Slide
IF either enemy is to use a burn-inflicting move targeting you, THEN protect
 
:chandelure: "New friend! Let's play!"
Energy Ball > Focus Blast+Shadow Ball (All Rampardos)

:araquanid: "Uh oh..." (They don't know)
Rain Dance > Liquidation (Rampardos)
 
Round 1:

Start of Round 1
Fort Colorcastle
:bw/gigalith:
Moai :choice band: Choice Band
HP: 90/90, EN: 100/100
15/9/5/6/25
Rock
Sturdy / Sand Stream
Status: OK

:bw/rampardos:
Yoda :choice band: Choice Band
HP: 95/95, EN: 100/100
18/5/5/4/58
Rock
Mold Breaker
Status: OK
Field: Clear
Field: Clear​
Dylando
:ss/araquanid:
Gumi :mystic water: Mystic Water
HP: 85/85, EN: 100/100
5/7/4/9/42
Water / Bug
Water Bubble
Status: OK

:bw/chandelure:
Pyre :choice specs: Choice Specs
HP: 85/85, EN: 100/100
4/7/15/7/80
Ghost / Fire
Flash Fire / Flame Body
Status: OK
Field: Clear​
:chandelure: > :rampardos: > :araquanid: > :gigalith:

:gigalith: Gigalith used Summon Sand! (-9 EN)
:smooth rock: A sandstorm whipped up! (4 rounds)

Step 1:
:chandelure: Chandelure used Energy Ball on :rampardos: Rampardos! (-7 EN)
Crit (1, d24): 9 (No), Drop (1, d10): 9 (No)
(9*1 + 0 + 0 + (15 - 4) + 0)*1.5 + (0 - 0)*4 + 0 = 30

:rampardos: Rampardos used Rock Slide! (-6 EN)
(vs :araquanid: Araquanid)
Miss (10, d10): 3 (No), Crit (1, d24): 4 (No), Flinch (1 - 3, d10): 6 (No)
(8*1 + 3 + 0 + (18 - 7) + 0)*1.5 + (0 - 0)*4 + 0 => 33*0.67 = 22.11 => 22
(vs :chandelure: Chandelure)
Miss (10, d10): 6 (No), Crit (1, d24): 5 (No), Flinch (No)
(8*1 + 3 + 0 + (18 - 7) + 0)*1.5 + (0 - 0)*4 + 0 => 33*0.67 = 22.11 => 22

:araquanid: Araquanid used Rain Dance! (-10 EN)
:damp rock: Rain began to fall! (5 rounds)

:gigalith: Gigalith used Rock Slide! (-6 EN)
(vs :araquanid: Araquanid)
Miss (10, d10): 4 (No), Crit (1, d24): 1 (Yes), Flinch (No)
(8*1 + 3 + 3 + (15 - 7) + 0)*1.5 + (0 - 0)*4 + 0 => 33*0.67 = 22.11 => 22
(vs :chandelure: Chandelure)
Miss (10, d10): 7 (No), Crit (1, d24): 24 (No), Flinch (No)
(8*1 + 3 + 0 + (15 - 7) + 0)*1.5 + (0 - 0)*4 + 0 => 28.5*0.67 = 19.095 => 19

Step 2:
:chandelure: Chandelure used Struggle on :rampardos: Rampardos! (-5 EN)
Crit (1, d24): 20 (No)
(5*1 + 0 + 0 + (4 - 5) + 0)*1 + (0 - 0)*4 + 0 = 4
:chandelure: Chandelure was hurt by the recoil! (-9 HP)

:rampardos: Rampardos used Rock Slide! (-6 EN)
(vs :araquanid: Araquanid)
Miss (10, d10): 7 (No), Crit (1, d24): 8 (No), Flinch (1 - 3, d10): 5 (No)
(8*1 + 3 + 0 + (18 - 7) + 0)*1.5 + (0 - 0)*4 + 0 => 33*0.67 = 22.11 => 22
(vs :chandelure: Chandelure)
Miss (10, d10): 9 (No), Crit (1, d24): 19 (No), Flinch (No)
(8*1 + 3 + 0 + (18 - 7) + 0)*1.5 + (0 - 0)*4 + 0 => 33*0.67 = 22.11 => 22

:araquanid: Araquanid used Liquidation on :rampardos: Rampardos! (-7 EN)
Crit (1, d24): 19 (No), Drop (1, d5): 5 (No)
(9*1 + 3 + 0 + (5 - 5) + (6 + 3))*1.5 + (0 - 0)*4 + 4 = 35.5 => 36

:gigalith: Gigalith used Rock Slide! (-6 EN)
(vs :araquanid: Araquanid)
Miss (10, d10): 2 (No), Crit (1, d24): 10 (No), Flinch (No)
(8*1 + 3 + 0 + (15 - 7) + 0)*1.5 + (0 - 0)*4 + 0 => 28*0.67 = 19.095 => 19
(vs :chandelure: Chandelure)
Miss (10, d10): 3 (No), Crit (1, d24): 23 (No), Flinch (No)
(8*1 + 3 + 0 + (15 - 7) + 0)*1.5 + (0 - 0)*4 + 0 => 28.5*0.67 = 19.095 => 19

:araquanid: Araquanid :reaper cloth: fainted!

:chandelure: Chandelure :reaper cloth: fainted!

:damp rock: Rain continues to fall. (4 rounds)

:spheal: Round Summary :spheal:
:gigalith: Gigalith HP: -0
:gigalith: Gigalith EN: -6-6 = -12
:rampardos: Rampardos HP: -30-4-36 = -70
:rampardos: Rampardos EN: -6-6 = -12
:araquanid: Araquanid HP: -22-22-22-19 = -85
:araquanid: Araquanid EN: -10-7 = -17
:chandelure: Chandelure HP: -22-19-9-22-19 = -91
:chandelure: Chandelure EN: -7-5 = -12
Fort Colorcastle
:bw/gigalith:
Moai :choice band: Choice Band
HP: 90/90, EN: 88/100
15/9/5/6/25
Rock
Sturdy / Sand Stream
Status: OK

:bw/rampardos:
Yoda :choice band: Choice Band
HP: 25/95, EN: 88/100
18/5/5/4/58
Rock
Mold Breaker
Status: OK
Field: Clear
Field: Clear​
Dylando
:ss/araquanid:
Gumi :mystic water: Mystic Water
HP: 0/85, EN: 0/100
5/7/4/9/42
Water / Bug
Water Bubble
Status: Fainted

:bw/chandelure:
Pyre :choice specs: Choice Specs
HP: 0/85, EN: 0/100
4/7/15/7/80
Ghost / Fire
Flash Fire / Flame Body
Status: Fainted
Field: Clear​
End of Round 1
1694211309675.png

"And this, my friends, is why you make sure to order moves that your Pokemon actually know. Fort also got lucky with a critical Rock Slide, KOing Araquanid. This was a super quick battle, though, so cue the fake applause!"
(Chandelure doesn't learn Focus Blast lol)


:spheal: Rewards :spheal:
Fort Colorcastle +2 TC, +3 RC, -2 JC
Dylando +2 TC, +3 RC, -2 JC
Doduodrio +3 RC, +6 JC​
 

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