Frosty
Snorunt [Kotake] (F)
Type: Ice
Abilities: Inner Focus/Ice Body/Moody (H)
Nature: Modest (+SpA, -Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (-)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 4/6
MC: 0
AC: 4/5
Attacks (23/??):
Level-Up
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Ice Shard
Crunch
Frost Breath
Blizzard
Egg
Bide
Disable
Spikes
Weather Ball
Hex
XYTM
Substitute
Ice Beam
Toxic
Hidden Power Fighting
Hail
Shadow Ball
XYTutor
Icy Wind
Duskull (F)
Type: Ghost
Abilities: Levitate/Frisk (H)
Nature: Brave (+Atk, -Spe, -10% evasion)
Stats:
HP: 80
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 21
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks (??/??):
Level-Up
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Egg
Destiny Bond
Grudge
Imprison
Pain Split
Skill Swap
XYTM
Protect
Substitute
Sleep Talk
Toxic
Payback
Smoochum [Blind] (F)
Type: Ice/Psychic
Abilities: Oblivious/Forewarn/Hydration (H)
Nature: Bold (-Atk, +Def)
Stats:
HP: 90
Atk: 1 (-)
Def: 2 (+)
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks (??/??):
Level-Up
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Psychic
Blizzard
Egg
Fake Out
Wish
Miracle Eye
Nasty Plot
Psych Up
TM
Protect
Substitute
Ice Beam
Toxic
Psyshock
Endure
Counter
Tutor
Heal Bell
Icy Wind
Signal Beam
Skill Swap
Event
Petal Dance
tavok
Squirtle (Squirtle (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Rain Dish (Passive) (LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves (19/??):
- Aqua Jet
- Aura Sphere
- Bite
- Bubble
- Dive
- Dragon Pulse
- Fake Out
- Ice Beam
- Mirror Coat
- Protect
- Rapid Spin
- Scald
- Substitute
- Tackle
- Tail Whip
- Toxic
- Water Gun
- Water Pulse
- Withdraw
Slowpoke (Slowpoke (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (Passive) (LOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
KOC: 0
Moves (43/??):
- Bide
- Block
- Brine
- Confusion
- Curse
- Disable
- Dive
- Earthquake
- Endure
- Flamethrower
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Ice Beam
- Icy Wind
- Light Screen
- Magic Coat
- Me First
- Mud Sport
- Nightmare
- Protect
- Psychic
- Psyshock
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Trick Room
- Water Gun
- Whirlpool
- Yawn
- Zen Headbutt
Monohm (Monohm (M))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- Overcoat (Passive) (LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves (23/??):
- Charge
- Discharge
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Electric Terrain
- Endure
- Flamethrower
- Growl
- Heal Bell
- Hurricane
- Hydro Pump
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Sonic Boom
- Tackle
- Thunderbolt
- Thunder Shock
- Torment
- Toxic
- Twister
Not the best matchup...
Frosty sends out.
I send out and order.
You order.
I ref.

Snorunt [Kotake] (F)
Type: Ice
Abilities: Inner Focus/Ice Body/Moody (H)
Nature: Modest (+SpA, -Atk)
Stats:
HP: 90
Atk: 1 (-)
Def: 2
SpA: 3 (-)
SpD: 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 4/6
MC: 0
AC: 4/5
Attacks (23/??):
Level-Up
Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect
Ice Fang
Ice Shard
Crunch
Frost Breath
Blizzard
Egg
Bide
Disable
Spikes
Weather Ball
Hex
XYTM
Substitute
Ice Beam
Toxic
Hidden Power Fighting
Hail
Shadow Ball
XYTutor
Icy Wind

Duskull (F)
Type: Ghost
Abilities: Levitate/Frisk (H)
Nature: Brave (+Atk, -Spe, -10% evasion)
Stats:
HP: 80
Atk: 3 (+)
Def: 3
SpA: 2
SpD: 3
Spe: 21
Size Class: 1
Weight Class: 2
Base Rank Total: 12
EC: 0/9
MC: 0
AC: 0/5
Attacks (??/??):
Level-Up
Leer
Night Shade
Disable
Foresight
Astonish
Confuse Ray
Shadow Sneak
Pursuit
Egg
Destiny Bond
Grudge
Imprison
Pain Split
Skill Swap
XYTM
Protect
Substitute
Sleep Talk
Toxic
Payback

Smoochum [Blind] (F)
Type: Ice/Psychic
Abilities: Oblivious/Forewarn/Hydration (H)
Nature: Bold (-Atk, +Def)
Stats:
HP: 90
Atk: 1 (-)
Def: 2 (+)
SpA: 3
SpD: 3
Spe: 65
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/6
MC: 0
AC: 0/5
Attacks (??/??):
Level-Up
Pound
Lick
Sweet Kiss
Powder Snow
Confusion
Sing
Heart Stamp
Mean Look
Psychic
Blizzard
Egg
Fake Out
Wish
Miracle Eye
Nasty Plot
Psych Up
TM
Protect
Substitute
Ice Beam
Toxic
Psyshock
Endure
Counter
Tutor
Heal Bell
Icy Wind
Signal Beam
Skill Swap
Event
Petal Dance

Squirtle (Squirtle (M))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Abilities:
- Torrent (Passive): When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)
- Rain Dish (Passive) (LOCKED): This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 37 (-) (-10% evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves (19/??):
- Aqua Jet
- Aura Sphere
- Bite
- Bubble
- Dive
- Dragon Pulse
- Fake Out
- Ice Beam
- Mirror Coat
- Protect
- Rapid Spin
- Scald
- Substitute
- Tackle
- Tail Whip
- Toxic
- Water Gun
- Water Pulse
- Withdraw

Slowpoke (Slowpoke (F))
Nature: Quiet (+SpA, -Spe, -10% evasion)
Type:
- Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
- Psychic: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
- Oblivious (Passive): This Pokemon is incapable of being affected by Attract, Cute Charm, Captivate, or Taunt.
- Own Tempo (Passive): This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
- Regenerator (Passive) (LOCKED): When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Stats:
HP: 100
Atk: Rank 3
Def: Rank 3
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 13 (-) (-10% evasion)
Size Class: 2
Weight Class: 3
Base Rank Total: 14
EC: 3/6
MC: 0
AC: 3/5
KOC: 0
Moves (43/??):
- Bide
- Block
- Brine
- Confusion
- Curse
- Disable
- Dive
- Earthquake
- Endure
- Flamethrower
- Future Sight
- Grass Knot
- Growl
- Headbutt
- Ice Beam
- Icy Wind
- Light Screen
- Magic Coat
- Me First
- Mud Sport
- Nightmare
- Protect
- Psychic
- Psyshock
- Rain Dance
- Reflect
- Rest
- Safeguard
- Scald
- Shadow Ball
- Skill Swap
- Slack Off
- Sleep Talk
- Substitute
- Surf
- Tackle
- Telekinesis
- Thunder Wave
- Trick Room
- Water Gun
- Whirlpool
- Yawn
- Zen Headbutt

Monohm (Monohm (M))
Nature: Modest (+SpA, -Atk)
Type:
- Electric: Electric STAB; immune to paralysis status
- Dragon: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
- Shield Dust (Passive): This Pokemon has dust covering the outside of its body that reduces the Effect Chance of incoming attacks to 0%. This prevents such things as Burns from Flamethrower from occuring.
- Static (Passive): This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
- Overcoat (Passive) (LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
KOC: 0
Moves (23/??):
- Charge
- Discharge
- Draco Meteor
- Dragon Pulse
- Dragon Rage
- Electric Terrain
- Endure
- Flamethrower
- Growl
- Heal Bell
- Hurricane
- Hydro Pump
- Magnet Rise
- Power Gem
- Protect
- Rain Dance
- Sonic Boom
- Tackle
- Thunderbolt
- Thunder Shock
- Torment
- Toxic
- Twister
Frosty sends out.
I send out and order.
You order.
I ref.