Team PTP:
Grubbin [Overdrive] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Bug
ABILITIES: Swarm
STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
ATTACKS (19)
Acrobatics
Bite
Bug Bite
Crunch
Electroweb
Endure
Harden
Mud Shot
Mud-Slap
Poison Jab
Protect
Spark
String Shot
Substitute
Thunderbolt
Toxic
Vice Grip
Volt Switch
X-Scissor
Team Endless:
Ralts [F] [Class-Crown]
Nature: Timid
Type: Psychic/Fairy
[Abilities]
[Counters]
[Moves] [X|X]
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Future Sight
Psyshock
Toxic
Taunt
Thunderbolt
Shadow Ball
Charge Beam
Grass Knot
Disable
Shadow Sneak
Confuse Ray
Encore
Skill Swap
Will-o-wisp
Skorupi [M] [Class-Crown]
Nature: Adamant
Type: Poison/Bug
[Abilities]
[Counters]
[Moves] [X|X]
Bite
Poison Sting
Leer
Knock off
Scary Face
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Crunch
Cross Poison
Venoshock
Infestation
Protect
Brick Break
Aerial Ace
Torment
Feint Attack
Poison Tail
Iron Tail
Twinneedle
Whirlwind
Axew [M] [Draconian]
Nature: Jolly
Type: Dragon
[Abilities]
[Counters]
[Moves] [X|X]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Protect
Aerial Ace
Giga Impact
Poison Jab
Counter
Reversal
Endure
Iron Tail
Night Slash
Endless Sends in, equips, and orders
PTP Counter orders
I ref

Grubbin [Overdrive] (M)
NATURE: Quiet (-10% Evasion)
TYPE: Bug
ABILITIES: Swarm
STATS
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 40 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
AC: 0/5
ATTACKS (19)
Acrobatics
Bite
Bug Bite
Crunch
Electroweb
Endure
Harden
Mud Shot
Mud-Slap
Poison Jab
Protect
Spark
String Shot
Substitute
Thunderbolt
Toxic
Vice Grip
Volt Switch
X-Scissor
Team Endless:

Ralts [F] [Class-Crown]
Nature: Timid
Type: Psychic/Fairy
[Abilities]
Synchronize (Passive)
Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
[Stats]Pokemon with this ability mentally link their condition to an opposing Pokemon and when inflicted by the major status ailments Burn, Poison, or Paralysis, will share their status condition with the opponent. Pokemon will not be inflicted by status conditions to which they are immune by virtue of typing, ability, etc.
Trace (Trigger)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. When facing a pokemon with Trace, the Player sending out last must send out the pokemon without orders, in order to give the opponent the opportunity to trigger trace and any orders eventually given will be ignored until given the opportunity for trace to be triggered. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Telepathy (Passive) [Hidden]
This Pokemon has a mental link with its allies in multiple battles, which allows it to avoid taking damage from allied attacks that damage each foe or the entire field like Blizzard and Earthquake. They are still affected by an opponents spread damage attacks.
HP: 90
Atk: 0-
Def: 1
SpA: 2
SpD: 2
Spe: 46+
+7% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 10
Atk: 0-
Def: 1
SpA: 2
SpD: 2
Spe: 46+
+7% Accuracy
Size Class: 1
Weight Class: 1
Base Rank Total: 10
[Counters]
EC: 2/9
MC: 0
AC: 2/5
MC: 0
AC: 2/5
[Moves] [X|X]
Growl
Confusion
Double Team
Teleport
Disarming Voice
Lucky Chant
Magical Leaf
Heal Pulse
Draining Kiss
Calm Mind
Psychic
Future Sight
Psyshock
Toxic
Taunt
Thunderbolt
Shadow Ball
Charge Beam
Grass Knot
Disable
Shadow Sneak
Confuse Ray
Encore
Skill Swap
Will-o-wisp

Skorupi [M] [Class-Crown]
Nature: Adamant
Type: Poison/Bug
[Abilities]
Battle Armor (Passive)
This Pokemon's thick armor prevents it from taking critical hits.
Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (Passive) [Hidden]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
[Stats]This Pokemon's thick armor prevents it from taking critical hits.
Sniper (Passive)
This Pokemon has deadly accuracy and strikes sensitive points, increasing its critical hit bonus from +3 to +5 on single attacks, +2 to +3 on two-hit attacks, and +1 to +2 on multi-hit attacks.
Keen Eye (Passive) [Hidden]
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
HP: 90
Atk: 3+
Def: 3
SpA: 1-
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
Atk: 3+
Def: 3
SpA: 1-
SpD: 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14
[Counters]
EC: 2/6
MC: 0
AC: 1/5
MC: 0
AC: 1/5
[Moves] [X|X]
Bite
Poison Sting
Leer
Knock off
Scary Face
Pin Missile
Acupressure
Pursuit
Bug Bite
Poison Fang
Crunch
Cross Poison
Venoshock
Infestation
Protect
Brick Break
Aerial Ace
Torment
Feint Attack
Poison Tail
Iron Tail
Twinneedle
Whirlwind

Axew [M] [Draconian]
Nature: Jolly
Type: Dragon
[Abilities]
Rivalry (Passive)
This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Unnerve (Passive) [Hidden]
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
[Stats]This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender, and decreasing the power of all its attacks by two (2) when it attacks an opponent of the opposite gender.
Mold Breaker (Passive)
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action.
Unnerve (Passive) [Hidden]
The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.
HP: 90
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 66+
+15% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Atk: 3
Def: 2
SpA: 1-
SpD: 2
Spe: 66+
+15% Accuracy
Size Class: 1
Weight Class: 2
Base Rank Total: 13
[Counters]
EC: 3/9
MC: 3
AC: 1/5
MC: 3
AC: 1/5
[Moves] [X|X]
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe
Taunt
Protect
Aerial Ace
Giga Impact
Poison Jab
Counter
Reversal
Endure
Iron Tail
Night Slash
Endless Sends in, equips, and orders
PTP Counter orders
I ref