Flashmatch! Willow vs Rainman in Agender Nerd's reffing Debut

Welcome everybody to a certain nerd's first experience as a Referee! They've only participated in two battles so let's hope they can do this properly. To start, let's see the Rules.

1vs1 Standard Flashmatch rules

24 Hour DQ
5 chills and 2 recoveries
All Abilities
Training Items only
No Megas
2 substitutions per person
Arena = ASB

Pretty simple, and the entrants are

The Seeker Willow Wisps with Vance the Piplup!
393.png

Anything you can do, I can do better!
I can do anything better than you!


Vance [Male Piplup]

Type: Water

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities: Torrent | Defiant [Hidden Ability]

Torrent: When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 11 to 13)

Defiant: The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, its Attack increases by two (2) stages. This boost may not reset towards its natural stage the round this ability is triggered.

Nature: Naughty

Stats:

HP | Atk | Def | Spa | Spd | Spe | SC | WC | BRT
90 | 3 | 2 | 3 | 1 | 40 | 1 | 1 | 13

EC: 0/9
MC: 0
AC: 0/5

Moves (18)

Pound
Growl
Bubble
Water Sport
Peck
Bubblebeam
Bide
Fury Attack

Agility
Aqua Ring
Flail
Icy Wind
Hydro Pump

Protect
Ice Beam
Dig
Scald
Facade
And the Challenger Rainman Legends with Viera the Azurill
298.png

Azurill (Viera) (F)
Type:
Normal: +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Fairy: The consecutive move usage penalty for using damaging Fairy-type moves is reduced to two (2) from four (4).

Abilities:
Thick Fat: This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Huge Power: This Pokemon has immense inner strength that grows with its development, raising its Attack and its Base Rank Total by one Rank for each evolution level (first of three stages = 1, first of two stages or second of three stages = 2, fully evolved = 3). If Skill Swapped, the swapped Pokemon's Attack and Base Rank Total is only raised by one Rank.

Sap Sipper (H): This Pokemon lives on a steady diet of plants and has developed defenses to every Grass-type attack. When attacked with a Grass-type move, damage and effects are negated and the Pokemon gains a one (1) stage boost to its Attack stage (adjusting the natural stage).

Nature: Adamant: +1 Atk, -1 SpA
HP: 90
Atk: Rank 2 (+) (Huge Power: 3)
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 2
Spe: 20
Size Class: 1
Weight Class: 1
Base Rank Total: 9

EC: 2/9
MC: 2
AC: 1/5

Moves:

Level-Up:
Splash
Charm
Water Gun
Bubble
Tail Whip
Water Sport
Slam
Bubblebeam
Helping Hand
Bounce

Egg Moves:
Encore
Soak
Body Slam
Refresh
Sing

TM Moves:
Waterfall
Scald
Return
Toxic
Protect

Move Tutors:

And with that, let us begin!
Rainman Legends equips Azurill and Orders
Willow Wisps does the Same
Agender Nerd attempts to Ref
 
Azuril takes heart scale
Body slam-->slam-->body slam
If piplup uses bide a1 initiate use protect a3.
If piplup is in the evasive stage of dig, not suspended, use bounce and push actions back
 
Spr_DP_Psychic_F.png

Well, this is going to be interesting... (Equipping Lucky Egg)

393.png

I'm the BEST WATER TYPE! You can't hurt me!!!!

Scald | Ice Beam | Scald
[If Piplup is paralyzed when it would attack, use the move Facade that action]
 
Round One!

298.png
heartscale.png

Viera the Azurill
HP: 90
EN: 100
Stats: 3/2/0/2/20/1/1
Abilities: Huge Power/Thick Fat
Status: +2 KOC

Body slam-->slam-->body slam
393.png
lucky-egg.png

Vance the Piplup
HP: 90
EN: 100
Stats: 3/2/3/1/40/1/1
Abilities: Torrent
Status: +1 EC/AC

Scald | Ice Beam | Scald
[If Piplup is paralyzed when it would attack, use the move Facade that action]​
Action 1:

Piplup's Scald
Crit Roll: 9668 (625) no crit
Damage Calc: ((8 + 3 + 4.5 - 3) * 1) = 12.5
Effect Roll: 2564 (3000) Burnt
Azurill's HP: 90 - 12.5 = 77.5
Piplup's EN: 100 - (6 -1) = 95

Azurill's Body Slam
Crit Roll: 3744 (625) no crit
Damage Calc: ((8 + 3 + 4.5 - 4.5 - 3) * 1) = 8
Effect Roll: 6655 (3000) no effect
Piplup's HP: 90 - 8 = 82
Azurills EN: 100 - (5 + 1/3 - 1) = 95 + 2/3

Burn
Azurill's HP: 77.5 - 2 = 75.5

Action 2:

Piplup's Ice Beam
Crit Roll: 6105 (625) no crit
Damage Calc: ((9 + 4.5 - 3)/(3/2)) = 7
Effect Roll: 9960 (1000) no effect
Azurill's HP: 75.5 - 7 = 68.5
Piplup's EN: 95 - 7 = 88

Azurill's Slam
Hit Roll: 3906 (7500) hit
Crit Roll: 981 (625) no crit
Damage Calc: ((8 + 3 + 4.5 - 4.5 - 3) * 1) = 8
Piplup's HP: 82 - 8 = 74
Azurills EN: 95 + 2/3 - (5 - 1) = 91 + 2/3

Burn
Azurill's HP: 68.5 - 2 = 66.5

Action 3:

Piplup's Scald
Crit Roll: 9045 (625) no crit
Damage Calc: ((8 + 3 + 4.5 - 3) * 1) = 12.5
Azurill's HP: 66.5 - 12.5 = 54
Piplup's EN: 88 - (6 -1) = 83

Azurill's Body Slam
Crit Roll: 2068 (625) no crit
Damage Calc: ((8 + 3 + 4.5 - 4.5 - 3) * 1) = 7.25
Effect Roll: 1901 (3000) 20% Paralysis
Piplup's HP: 74 - 8 = 66
Azurills EN: 91 - (5 + 1/3 - 1) = 87 + 1/3

Burn
Azurill's HP: 54 - 2 = 52

Cleanup:
Piplup's Paralysis: 20% => 15%
298.png
heartscale.png

Viera the Azurill
HP: 52
EN: 87
Stats: 3/2/0/2/20/1/1
Abilities: Huge Power/Thick Fat
Status: +2 KOC, Burned
393.png
lucky-egg.png

Vance the Piplup
HP: 66
EN: 83
Stats: 3/2/3/1/40(10)/1/1
Abilities: Torrent
Status: +1 EC/AC, Paralyzed (15%)
My mistakes get pointed out and corrected
Willow Wisps orders
Rainman Legends order
I attempt to ref again​
 
Last edited:
393.png

HAH! You're not a very good water pokemon, where are you water moves haha?

Spr_DP_Psychic_F.png

Vance, Azurill don't become water typed until they evolve...

393.png

WUT

Facade | Facade | Facade
[If Azurill uses the move bounce, use the move dig that action]
[If Piplup is no longer paralyzed when it would attack, use the move Hydro Pump that action]
 
Round Two!

298.png
heartscale.png

Viera the Azurill
HP: 52
EN: 87
Stats: 3/2/0/2/20/1/1
Abilities: Huge Power/Thick Fat
Status: +2 KOC, Burned

Refresh-->body slam-->body slam
393.png
lucky-egg.png

Vance the Piplup
HP: 66
EN: 83
Stats: 3/2/3/1/40(10)/1/1
Abilities: Torrent
Status: +1 EC/AC, Paralyzed (15%)

Facade | Facade | Facade
[If Piplup is no longer paralyzed when it would attack, use the move Hydro Pump that action]
Action 1:

Azurill's Refresh
Azurill is no longer Burnt
Azurill's EN: 87 - (8 - 1) = 80

Piplup's Facade
Paralysis Roll: 6842 (1500) can act
Crit Roll: 3746 (625) no crit
Damage Calc: ((14 + 4.5 -3) * 1) = 15.5
Azurill's HP: 52 - 15.5 = 36.5
Piplup's EN: 83 - 8 = 75


Action 2:

Azurill's Body Slam
Crit Roll: 6560 (625) no crit
Damage Calc: ((8 + 3 + 4.5 - 4.5) * 1) = 11
Effect Roll: 3962 (3000) no effect
Piplup's HP: 66 - 11 = 55
Azurills EN: 80 - (5 + 1/3 - 1) = 75 + 2/3

Piplup's Facade
Paralysis Roll: 8301 (1500) can act
Crit Roll: 6077 (625) no crit
Damage Calc: ((14 + 4.5 -3) * 1) = 15.5
Azurill's HP: 36 - 15.5 = 21
Piplup's EN: 75 - (8 + 4) = 63

Action 3:

Azurill's Body Slam
Crit Roll: 9969 (625) no crit
Damage Calc: ((8 + 3 + 4.5 - 4.5) * 1) = 11
Effect Roll: 1066 (3000) Paralyzed 20%
Piplup's HP: 55 - 11 = 44
Azurills EN: 75 + 2/3 - (5 + 1/3 - 1 +4) = 66 + 1/3


Piplup's Facade
Paralysis Roll: 8301 (1500) can act
Crit Roll: 6077 (625) no crit
Damage Calc: ((14 + 4.5 -3) * 1) = 15.5
Azurill's HP: 36 - 15.5 = 5.5
Piplup's EN: 63 - (8 + 8) = 47

Cleanup:
Piplup's Paralysis: 20% => 15%
298.png
heartscale.png

Viera the Azurill
HP: 5
EN: 66
Stats: 3/2/0/2/20/1/1
Abilities: Huge Power/Thick Fat
Status: +2 KOC
393.png
lucky-egg.png

Vance the Piplup
HP: 44
EN: 47
Stats: 3/2/3/1/40(10)/1/1
Abilities: Torrent
Status: +1 EC/AC, Paralyzed (15%)
My mistakes get pointed out and corrected
Rainman Legends orders
Willow Wisps orders
I attempt to ref again​
 
393.png

HAH! I'M GONNA WIN I'M GONNA WIN TAKE THAT YOU FAKE WATER POKEMON

Spr_DP_Psychic_F.png

Sigh...

Bubblebeam + Bubblebeam | Cooldown (Bubblebeam + Bubblebeam) | Bubblebeam + Bubblebeam
 
Last edited:
Round Three!

298.png
heartscale.png

Viera the Azurill
HP: 5
EN: 66
Stats: 3/2/0/2/20/1/1
Abilities: Huge Power/Thick Fat
Status: +2 KOC

Bouncex3
393.png
lucky-egg.png

Vance the Piplup
HP: 44
EN: 47
Stats: 3/2/3/1/40(10)/1/1
Abilities: Torrent
Status: +1 EC/AC, Paralyzed (15%)

Bubblebeam + Bubblebeam | Cooldown (Bubblebeam + Bubblebeam) | Bubblebeam + Bubblebeam​
Action 1:

Azurill's Bounce
Azurill leaps into the air and comes plummeting down
Hit Check: 1379 (7500) hit
Crit Check: 8188 (625) no crit
Damage Calc: ((8 + 4.5 - 3) * 1) = 9.5
Effect Check: 6189 (3000) no effect
Piplup's HP: 44 - 9.5 = 34.5
Azurill's EN: 66 - (9 + 1/3) = 56 + 1/3

Piplup's Bubblebeam Combo
Paralysis Roll: 5948 (1500) can act
Crit Check: 8747 (625) no crit
Damage Calc: (((2.25 * 7) + 3 + 4.5 - 3) * 1) = 20.25
Azurill's HP: 5 - 20.25 = very dead
EN: 47 - (((5 + 2)* 3.5) - 1) = 23.5
298.png
heartscale.png

Viera the Azurill
HP: KO
EN: KO
Stats: 3/2/0/2/20/1/1
Abilities: Huge Power/Thick Fat
Status: +2 KOC
393.png
lucky-egg.png

Vance the Piplup
HP: 34
EN: 23
Stats: 3/2/3/1/40(10)/1/1
Abilities: Torrent
Status: +1 EC/AC, +1 KOC
Prizes:

Rainman Legends +1 CC
Azurill: +1 EC, +2 MC, +1 AC, +2 KOC

Willow Wisps +1 CC
Piplup: +1 EC, +2 MC, +1 AC, +1 KOC, +1 EC/MC

Agender Nerd +3 UC​
 
Back
Top