Completed Flashy Flashes

Flash !

Team Gemini Taurus:

Avens the Muk

Level: 1 | EXP: 00
Poison

#089


Nature:
Quirky (No Effect)

Abilities:
Stench, Sticky Hold, Poison Touch (Locked)

Stats:
HP: 100
Attack: Rank 8
Defence: Rank 6
Special Attack: Rank 5
Special Defence: Rank 7
Speed: 50
Size Class: 3
Weight Class: 3

Moves:
Level 0
Attract
Brick Break
Confide
Dark Pulse
Double Team
Facade
Fire Punch
Flamethrower
Focus Blast
Harden
Ice Punch
Mud-Slap
Poison Gas
Poison Jab
Protect
Rock Slide
Round
Shadow Ball
Shadow Punch
Sludge
Strength
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt

Level 1
Confuse Ray
Curse
Incinerate
Lick
Pound
Power-Up Punch
Rage
Rain Dance
Rock Smash
Sandstorm
Shadow Sneak
Shock Wave
Sludge Bomb
Smog
Snore
Sunny Day
Swagger
Swift
Taunt
Venom Drench

Fennel the Pawmot

Level: 1 | EXP: 00
Electric
Fighting

#923


Nature:
Quirky (No Effect)

Abilities:
Volt Absorb, Natural Cure, Iron Fist (Locked)

Stats:
HP: 85
Attack: Rank 8
Defence: Rank 5
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 105
Size Class: 2
Weight Class: 3

Moves:
Level 0
Brick Break
Crunch
Facade
Fire Punch
Focus Blast
Growl
Ice Punch
Play Rough
Protect
Thunder Fang
Thunder Punch
Thunder Wave
Thunderbolt

Level 1
Bite
Bulk Up
Charge
Discharge
Fake Out
Mach Punch
Metal Claw
Nuzzle
Quick Attack
Rain Dance
Scratch
Seed Bomb
Slam
Spark
Sunny Day
Sweet Kiss
Swift
Thunder Shock

Trillium the Tatsugiri

Level: 1 | EXP: 00
Dragon
Water

#987


Nature:
Bashful (No Effect)

Abilities:
Commander, Storm Drain (Locked)

Stats:
HP: 85
Attack: Rank 4
Defence: Rank 5
Special Attack: Rank 9
Special Defence: Rank 7
Speed: 82
Size Class: 1
Weight Class: 1

Moves:
Level 0
Counter
Dragon Pulse
Facade
Harden
Mirror Coat
Protect
Surf

Level 1
Dragon Dance
Rain Dance
Rapid Spin
Taunt
Water Gun
Water Pulse

Black Sludge:black sludge:
Berserk Gene:berserk gene:
Sticky Barb:sticky barb:

Team TheEver:
:leftovers: Leftovers x1
:sticky-barb: Sticky Barb x1
:weakness-policy: Weakness Policy x1


Arval (Armarouge)
Level: 1 | EXP: 0 / 10

"Reclaim what is ours!"

Types:
Fire
Psychic

Abilities: Flash Fire / Weak Armor (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 6
Spe: 75

Size Class: 3
Weight Class: 4

Moves:
Level 0:
Astonish
Aura Sphere
Dark Pulse
Dragon Pulse
Energy Ball
Facade
Flamethrower
Flash Cannon
Focus Blast
Leer
Protect
Psychic
Shadow Ball

Level 1:
Calm Mind
Confuse Ray
Ember
Incinerate
Night Shade
Psybeam
Sunny Day
Taunt
Trick
Wide Guard
Will-O-Wisp

Ivy (Arboliva)
Level: 1 | EXP: 0 / 10

"Loathsome!"

Types:
Grass
Normal

Abilities: Seed Sower / Harvest (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 5
Def: 7
SpA: 9
SpD: 8
Spe: 39

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Bullet Seed
Dazzling Gleam
Earth Power
Energy Ball
Facade
Hyper Voice
Mirror Coat
Petal Blizzard
Protect
Tackle

Level 1:
Absorb
Growth
Magical Leaf
Razor Leaf
Safeguard
Seed Bomb
Sunny Day
Swift
Weather Ball

Smirk (Sneasler)
Level: 1 | EXP: 0 / 10

"If heaven is a place where the angels go,
Well then I've got a story to tell."


Types:
Fighting
Poison

Abilities: Pressure / Unburden / Poison Touch (Locked)
Nature: Serious

Stats:
HP: 90
Atk: 9
Def: 5
SpA: 3
SpD: 6
Spe: 120

Size Class: 3
Weight Class: 3

Moves:
Level 0:
Aerial Ace
Brick Break
Counter
Facade
Fire Punch
Focus Blast
Leer
Night Slash
Poison Jab
Protect
Rock Slide
Shadow Ball
Shadow Claw
Slash
X-Scissor

Level 1:
Bulk Up
Calm Mind
Double Hit
Fake Out
False Swipe
Hone Claws
Metal Claw
Poison Tail
Quick Attack
Quick Guard
Rain Dance
Rock Smash
Scratch
Sludge Bomb
Sunny Day
Swift
Switcheroo
Taunt
Time for toss:
Dice used : d2
1: Gemini Taurus leads | 2 : TheEver leads
1679921930604.png
Turn Order:
TheEver sends out and equips
Gemini Taurus sends out, equips and orders
TheEver orders
I ref
 

TheEver

It's beauty and rage!
is a Pre-Contributor
:armarouge: Finally, I am freed from the shackles of that mercenary's mind.

:weakness-policy:
Sending out Arval the Armarouge @ Weakness Policy.
 

"We've got a strong opponent out there, don't let your guard down Fennel"
:berserk gene:
Sending out Fennel the Pawmot holding Berserk Gene
Charge - Nuzzle - Fake Out
***Check at start of round, IF Armarouge is to use Taunt Step 1 and Armarouge is to use Protect Step 2, use Protect Step 1, Charge Step 2 and Nuzzle Step 3
***Check at start of round, if Armarouge is to use Protect Step 2 and Armarouge did not use Protect Step 1, use Nuzzle Step 1 and Charge Step 2.
***IF you are to use Fake Out and Armarouge has Protection, use Charge that Step.
 
Round 1:
:sv/pawmot::BERSERk gene:
HP : 85/85 | EN : 100/100
[8/5/5/5/105]
SC/WC : 2/3
Volt Absorb, Natural Cure
vs​
:sv/armarouge::weakness policy:
HP : 95/95 | EN : 100/100
[5/7/9/6/75]
SC/WC : 3/4
Flash Fire
1679924964306.png

Tatusugiri's commander boosted Pawmot's atk

Pawmot consumed the Berserk Gene !
Pawmot's atk and sp atk rose sharply ! (3 turns)

Action 1:

Pawmot used Charge !
Pawmot's sp def rose ! (3 turns)
Pawmot charged up (+2 charge counters)
8EN

Armarouge used Psychic !
Crit (<=25) = no (445)
Sp def drop (<=60) = no (499)
Damage : (9+3+9-5)*1.5-3 = 21
7EN

Action 2:

Pawmot used Nuzzle !
Crit (<=25) = no (66)
Damage : (4+8+3+8-7)+12 = 28
Armarouge was paralyzed ! (2 counters)
Pawmot exhausted its electricity (-2 counters)
4EN

Pawmot absorbed a bit of electricity (+2 HP)

Pawmot is dizzy !

Armarouge used Psychic !
Crit (<=25) = no (556)
Effect (<=60) = no (256)
Damage : (9+3+9-5)*1.5-3 = 21
7EN

Action 3:

Pawmot used Fake Out !
Crit (<=25) = no (190)
Damage : (4+8-7)+12 =17
Armarouge flinched !
Pawmot gained a faked marker !
Pawmot's atk and sp atk boost decayed
4EN

Armarouge flinched !

Armarouge's paralysis worsened (+1 counter)
:sv/pawmot:
HP : 45/85 | EN : 80/100
[8/5/5/5/105]
SC/WC : 2/3
Volt Absorb, Natural Cure
+1 sp def (1t) , Dizzy , Faked

vs​
:sv/armarouge::weakness policy:
HP : 50/95 | EN : 84/100
[5/7/9/6/37]
SC/WC : 3/4
Flash Fire
Paralyzed (3c)

Turn Order:
TheEver orders
Gemini Taurus orders
I ref
 
Last edited:

TheEver

It's beauty and rage!
is a Pre-Contributor
:weakness-policy:
Psychic > Psychic > Psychic
** [2 Subs] At the start of Armarouge's turn, IF Armarouge is Confused OR Pawmot has Protection, THEN use Calm Mind.
 
Round 2:
:sv/pawmot:
HP : 45/85 | EN : 80/100
[8/5/5/5/105]
SC/WC : 2/3
Volt Absorb, Natural Cure
+1 sp def (1t) , Dizzy , Faked

vs​
:sv/armarouge::weakness policy:
HP : 50/95 | EN : 84/100
[5/7/9/6/37]
SC/WC : 3/4
Flash Fire
Paralyzed (3c)
1679927503931.png


Action 1:

Pawmot used Thunder Punch !
Crit (<=25) = no (228)
Damage : (8+1+3) = 12
6EN

Pawmot absorbed a bit of electricity (+2 HP)

Armarouge was fully paralyzed !
Armarouge shook off the paralysis (-3 counters)

Action 2:

Pawmot used Thunder Punch !
Crit (<=25) = no (481)
Damage : (8+1+3) = 12
6EN

Pawmot absorbed a bit of electricity (+2 HP)

Armarouge used Psychic !
Crit (<=25) = no (568)
Effect (<=60) = no (339)
Damage : (9+3+9-5)*1.5 = 24
7EN

Action 3:


Pawmot used Thunder Punch !
Crit (<=25) = no (230)
Damage : (8+1+3) = 12
6EN

Pawmot absorbed a bit of electricity (+2 HP)

Armarouge used Psychic !
Crit (<=25) = no (453)
Effect (<=60) = no (574)
Damage : (9+3+9-5)*1.5 = 24
7EN

Armarouge's paralysis worsened (+1 counter)
:sv/pawmot:
HP : 3/85 | EN : 62/100
[8/5/5/5/105]
SC/WC : 2/3
Volt Absorb, Natural Cure
Dizzy , Faked

vs​
:sv/armarouge::weakness policy:
HP : 14/95 | EN : 70/100
[5/7/9/6/37]
SC/WC : 3/4
Flash Fire
Paralyzed (1c)

Turn Order:
Gemini Taurus orders
TheEver orders
I ref
 

"Great job! I think we can do this!"

Quick Attack + Crunch - Crunch - Crunch
***IF Armarouge has protection when you are to act, use Bulk Up that step and push back.
 
Round 3:
:sv/pawmot:
HP : 3/85 | EN : 62/100
[8/5/5/5/105]
SC/WC : 2/3
Volt Absorb, Natural Cure
Dizzy , Faked

vs​
:sv/armarouge::weakness policy:
HP : 14/95 | EN : 70/100
[5/7/9/6/37]
SC/WC : 3/4
Flash Fire
Paralyzed (1c)
Action 1:
Pawmot used Quick Jaws !
Crit does not matter
Damage : (8+1)*1.5 = 14
18EN

Armarouge fainted !


:sv/pawmot:
HP : 3/85 | EN : 44/100
[8/5/5/5/105]
SC/WC : 2/3
Volt Absorb, Natural Cure
Dizzy , Faked , Combo used

vs​
:sv/armarouge::weakness policy:
HP : KO/95 | EN : 0/100
[5/7/9/6/37]
SC/WC : 3/4
Flash Fire
Paralyzed (1c)

Gemini Taurus is Victorious

Rewards:

Gemini Taurus : +1TC , +2RC , -2JC
TheEver : +1TC, +2RC , -2JC
pratik2007 : +2RC , +6JC​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top