NFE Fletchinder - Updated [Done]

S1nn0hC0nfirm3d

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[SET]
name: Defensive Support
move 1: Flamethrower
move 2: Roost
move 3: Taunt
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots / Eviolite
ability: Flame Body
nature: Timid
evs: 248 HP / 128 Def / 132 Spe

[SET COMMENTS]
A unique defensive typing of Fire / Flying gives Fletchinder an edge against physically offensive pivots like Raboot and Thwackey. This typing comes at the cost of having to run Heavy-Duty Boots to negate its crippling Stealth Rock vulnerability, preventing it from having comparable bulk to the rest of NFE's walls, or requiring extensive anti-entry hazard support if it opts for Eviolite. Flamethrower is the preferred attack for Fletchinder, as strong coverage for Steel-types and Tangela is relevant for breaking defensive cores. Taunt also helps with stallbreaking and preventing Galarian Corsola and Clefairy from recovering. Fletchinder can cripple physical attackers like Piloswine and Klang with Will-O-Wisp, while Toxic wears down walls like Galarian Corsola and Marshtomp. Flame Body is preferred for the opportunity to passively inflict burn when switching into U-turn users. With 132 Speed EVs and a Timid nature, Fletchinder manages to be faster than Adamant Thwackey while preserving enough bulk to wall Raboot.

If Fletchinder equips Eviolite, it is imperative to pair it with teammates that provide Stealth Rock prevention or removal like Hattrem, Golbat, and Wartortle. While it can prevent Stealth Rock itself with Taunt, Fletchinder should further pressure setters with offensive support from Thwackey and Galarian Mr. Mime. Walls like Ferroseed, specially defensive Wartortle, and Mareanie make up for Fletchinder's Water weakness, while it in return helps wall and punish Raboot and Thwackey. Knock Off switch-ins like Tangela and Gurdurr help preserve Feltchinder's invaluable item. Fletchinder fails to reliably check Gurdurr and Piloswine, so it should enlist support of physical walls like Tangela and Clefairy. Conversely, Drakloak and Marshtomp help deal with special wallbreakers like Lampent and Electabuzz and rely on Fletchinder—especially Eviolite variants— to check Vullaby and Ferroseed. Heal Bell support from clerics like Clefairy lets Fletchinder recover from Toxic.

[STRATEGY COMMENTS]
Other Options
=============
Gale Wings with Dual Wingbeat offers additional countermeasures for Kadabra and Gastly, but it requires maximum Attack investment and no chip damage on Fletchinder to reliably revenge kill them. An offensive set with Gale Wings, Swords Dance, Flame Charge, and potentially Acrobatics over Dual Wingbeat may sweep or stallbreak in some situations, but it is unreliable due to its frailty limiting setup opportunities. U-turn allows Fletchinder to be a defensive pivot, although it can be hard to justify over Flamethrower's offensive merits.

Checks and Counters
===================

**Special Attackers**: Fletchinder's bulk largely revolves around its good typing against a select few physical pivots, and it's left vulnerable to special attackers like Electabuzz, Lampent, Kadabra, and Surf Pikachu.

**Water-types**: Mareanie and Marshtomp have Scald to hurt Fletchinder, and Wartortle hits hard with Hydro Pump or can pivot out on it with Flip Turn.

**Bulky Attackers**: Due to its mediocre bulk, Fletchinder is checked by physical attackers like Gurdurr, Piloswine, and Machoke. Ground-types that carry Stone Edge like Gabite and Krokorok are also troublesome, even if they become afflicted with burn.

**Hattrem**: One wall that Fletchinder cannot stop from recovering is RestTalk Hattrem, which outstalls it completely and may even bounce back Toxic on the switch.

**Residual Damage**: Stealth Rock is a huge problem for Eviolite Fletchinder, and the same can be applied for Heavy-Duty Boots variants if they suffer a Knock Off from Thwackey. Fletchinder also relies on Taunt to prevent opposing Toxic attempts from walls, which would jeopardize its bulk as well.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tack, 425492], [Marjane, 355753]]
- Grammar checked by: [[Estronic, 250732]]
 
Last edited:

Tack

Bow to your Matriarch
is a Community Contributoris a Tiering Contributor
[SET]
name: Defensive Support
move 1: Dual Wingbeat
move 2: Roost
move 3: Taunt
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots / Eviolite
ability: Flame Body
nature: Jolly
evs: 248 HP / 128 Def / 132 Spe

[SET COMMENTS]
A unique defensive typing of Fire / Flying gives Fletchinder an edge against physically offensive pivots like Raboot, Thwackey, and Mienfoo. This typing comes at the cost of having to run Heavy-Duty Boots to negate its crippling Stealth Rock vulnerability, preventing it from having comparable bulk to the rest of NFE's walls, or requiring extensive anti-entry hazard support if it opts for Eviolite. Taunt helps with stallbreaking, and helps wall RestTalk Klang(cors is worth mentioning here too cus u do the same thing 2 it) by preventing it from recovering. Fletchinder afflicts physical attackers like Piloswine and Klang with Burn through Will-O-Wisp, while Toxic debilitates walls like Galarian Corsola and Charjabug. Flame Body is preferred for the opportunity to passively inflict burn when switching into U-turn users. With 132 Speed EVs and a Jolly nature, Fletchinder manages to be faster than Adamant Thwackey while preserving enough bulk to wall pivots(such as raboot/thwackey I assume?). An offensive set with Swords Dance and Gale Wings is unlikely to sweep due to Fletchinder's non-threatening Attack and unlikeliness to stay at full HP so that it has priority for revenge killers like Kadabra.(this line kinda misses why you would run gale wings, you run it if your team is notably weak to kadabra/gastly so u can reliably RK them, as well as messing with thwackeys trying to click glide and get some chip on raboot+wartortle. I agree flame body is better, but this reasoning is kinda unrelated.)

If Fletchinder equips Eviolite, it is imperative to pair it with teammates that provide Stealth Rock prevention or removal like Hattrem, Wartortle, and Vullaby(mention vull 1st, it's the best way 2 remove). While it can prevent Stealth Rock itself with Taunt, Fletchinder should (double space here, fix) further pressure setters with offensive support from Machoke and Lampent. Walls like Ferroseed, Roselia, and Tangela make up for Fletchinder's Water weakness(rose and tang cry if they get ice beamed by our waters tho?), while it in return helps wall and punish Raboot. Given that Roost removes its Flying typing, Fletchinder fails to reliably check Machoke and Pilowsine(both of these happen regardless of roost if ur boots or evio, if anything roost being recovery gives fletch a better chance of not getting owned by pilo thanks to its typing), and should enlist support of physical walls like Galarian Corsola and Clefairy. Conversely, Klang and Galarian Linoone help deal with special wallbreakers like Kadabra and Gastly, and rely on Fletchinder to check Mienfoo and Drain Punch Thwackey.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [whatever the format is for this]]
- Grammar checked by: [[username1, userid1]]
want 2 see it again before i "stamp"
 
[SET]
name: Defensive Support
move 1: Dual Wingbeat
move 2: Roost
move 3: Taunt
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots / Eviolite
ability: Flame Body
nature: Jolly
evs: 248 HP / 128 Def / 132 Spe

[SET COMMENTS]
A unique defensive typing of Fire / Flying gives Fletchinder an edge against physically offensive pivots like Raboot, Thwackey, and Mienfoo. This typing comes at the cost of having to run Heavy-Duty Boots to negate its crippling Stealth Rock vulnerability, preventing it from having comparable bulk to the rest of NFE's walls, or requiring extensive anti-entry hazard support if it opts for Eviolite. Taunt helps with stallbreaking, and prevents Galarian Corsola and RestTalk Klang by preventing them from recovering. Fletchinder afflicts physical attackers like Piloswine and Klang with Burn through Will-O-Wisp, while Toxic debilitates walls like Galarian Corsola and Charjabug. Flame Body is preferred for the opportunity to passively inflict burn when switching into U-turn users. With 132 Speed EVs and a Jolly nature, Fletchinder manages to be faster than Adamant Thwackey while preserving enough bulk to wall Raboot and Mienfoo. Gale Wings offers additional countermeasures for Kadabra and Gastly, but requires full Attack investment and no chip damage on Fletchinder to reliably revenge kill them.

If Fletchinder equips Eviolite, it is imperative to pair it with teammates that provide Stealth Rock prevention or removal like Vullaby, Hattrem, and Wartortle While it can prevent Stealth Rock itself with Taunt, Fletchinder should further pressure setters with offensive support from Machoke and Lampent. Walls like Ferroseed, Roselia, and Tangela (Tangela doesn't really switch into any Water-types or even water attacks, Mareanie is a better fit, they work well as a core too since Fletch deals with Thwackey, might be tough to fit that in here though) make up for Fletchinder's Water weakness, but should still watch out for Ice Beam, while it in return helps wall and punish Raboot. Flecthinder fails to reliably check Machoke and Pilowsine, and should enlist support of physical walls like Galarian Corsola and Clefairy. Conversely, Klang and Galarian Linoone help deal with special wallbreakers like Kadabra and Gastly, and rely on Fletchinder to check Mienfoo and Drain Punch Thwackey. i'd add onto this that pivots really benefit the eviolite set as it is already heavily weakened by hazards.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[tack, 425492], [Marjane, 355753]]
- Grammar checked by: [[username1, userid1]]
really nitpicks, qc 2/2, great work, fun to see writing like this as well!

marjane-QC.gif
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
AM Check :)
Add/Fix Remove Comment
(AC)/(RC)=Remove Comma
(AP)=Add Period


[SET]
name: Defensive Support
move 1: Dual Wingbeat
move 2: Roost
move 3: Taunt
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots / Eviolite
ability: Flame Body
nature: Jolly
evs: 248 HP / 128 Def / 132 Spe

[SET COMMENTS]
A unique defensive typing of Fire / Flying gives Fletchinder an edge against physically offensive pivots like Raboot, Thwackey, and Mienfoo. This typing comes at the cost of having to run Heavy-Duty Boots to negate its crippling Stealth Rock vulnerability, preventing it Fletchinder from having comparable bulk to the rest of NFE's walls, or requiring unless extensive anti-entry hazard support if it opts for is provided to open up Eviolite. Taunt helps with stallbreaking(RC), and prevents Galarian Corsola and RestTalk Klang by preventing them from recovering. Fletchinder afflicts Will-O-Wisp cripples physical attackers like Piloswine and Klang with Burn through Will-O-Wisp, while Toxic debilitates walls like Galarian Corsola and Charjabug. Flame Body is preferred for the opportunity chance to passively inflict burn when switching into U-turn users. Gale Wings offers an additional countermeasure for Kadabra and Gastly, but requires full Attack investment and no chip damage on Fletchinder to reliably revenge kill them. With 132 Speed EVs and a Jolly nature, Fletchinder manages to be faster than outspeed (subjective - conciseness) Adamant Thwackey while preserving enough bulk to wall Raboot and Mienfoo. Gale Wings offers additional countermeasure for Kadabra and Gastly, but requires full Attack investment and no chip damage on Fletchinder to reliably revenge kill them.

If Fletchinder equips Eviolite, it is imperative to pair it with teammates that provide Stealth Rock prevention or removal(AC), like Vullaby, Hattrem, and Wartortle(AP). While it can prevent Stealth Rock itself with Taunt, Fletchinder should further pressure setters with offensive support from Machoke and Lampent. Walls like Ferroseed, Roselia, and Mareanie make up for Fletchinder's Water weakness, but even though the former two should still watch out for Ice Beam from Water-types, while it Fletchinder in return helps wall and punish Raboot and Thwackey. Flecthinder fails to reliably check Machoke and Pilowsine, and should enlist the support of physical walls like Galarian Corsola and Clefairy. Conversely, Klang and Galarian Linoone help deal with special wallbreakers(AC), like Kadabra and Gastly, and rely on Fletchinder—especially Eviolite variants—to check Mienfoo and Drain Punch Thwackey.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [["Tack :]", 425492], [Marjane, 355753]]
- Grammar checked by: [[username1, userid1]]
 
[SET]
name: Defensive Support
move 1: Flamethrower
move 2: Roost
move 3: Taunt
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots / Eviolite
ability: Flame Body
nature: Timid
evs: 248 HP / 128 Def / 132 Spe

[SET COMMENTS]
A unique defensive typing of Fire / Flying gives Fletchinder an edge against physically offensive pivots like Raboot and Thwackey. This typing comes at the cost of having to run Heavy-Duty Boots to negate its crippling Stealth Rock vulnerability, preventing it from having comparable bulk to the rest of NFE's walls, or requiring extensive anti-entry hazard support if it opts for Eviolite. explain why flamethrower, and not dualwingbeat or u-turn please mr ho3n. Taunt helps with stallbreaking, and prevents Galarian Corsola and RestTalk Klang from recovering. Fletchinder afflicts physical attackers like Piloswine and Klang with Burn through Will-O-Wisp, while Toxic wears down walls like Galarian Corsola and Marshtomp. Flame Body is preferred for the opportunity to passively inflict Burn when switching into U-turn users. With 132 Speed EVs and a Timid nature, Fletchinder manages to be faster than Adamant Thwackey while preserving enough bulk to wall Raboot.

If Fletchinder equips Eviolite, it is imperative to pair it with teammates that provide Stealth Rock prevention or removal like Hattrem, Golbat, and Wartortle. (might good to consider knock off switch ins as well) While it can prevent Stealth Rock itself with Taunt, Fletchinder should further pressure setters with offensive support from Thwackey and Galarian Mr. Mime. Walls like Ferroseed, Roselia, (bulky wart could be a better mention than rose here, solid pairing in it being a spinner and can pivot onto fletch easily) and Mareanie make up for Fletchinder's Water weakness, while it in return helps wall and punish Raboot and Thwackey. Flecthinder fails to reliably check Gurdurr and Pilowsine, and should enlist support of physical walls like Galarian Corsola (neither can actually handle guts gurdurr so i would change the former to tangela) and Clefairy. Conversely, Drakloak and Marshtomp help deal with special wallbreakers like Lampent and Electabuzz, and rely on Fletchinder—especially Eviolite variants—to check Vullaby and Ferroseed. i think it could be worth adding a cleric here or hattrem because one of fletchinder's biggest weakness is toxic as it renders it unreliable, seen couple games where it struggled to prevent those and then quickly went down

[STRATEGY COMMENTS]
Other Options
=============

Gale Wings with Dual Wingbeat offers additional countermeasures for Kadabra and Gastly, but requires full Attack investment and no chip damage on Fletchinder to reliably revenge kill them. An offensive set with Gale Wings, Swords Dance, and potentially Acrobatics over Dual Wingbeat may sweep or stallbreak in some situations, but is unreliable due to its frailty limiting setup opportunities. no flame charge on the offensive set? u-turn could be a good option too?

Checks and Counters
===================

**Special Attackers**: Fletchinder's bulk largely revolves around its good typing against a select few physical attackers pivots (those haven't been mentioned previously so i would just say pivots), and it's left vulnerable to special attackers like Electabuzz, Lampent, Kadabra, and Surf Pikachu.

**Water-types**: Mareanie and Marshtomp have Scald to hurt Fletchinder, and Wartortle potentially sweeps past it (in some scenarios it can't sweep if u taunt it so i would change the wording here) or pivots out on it with Flip Turn.

**Bulky Attackers**: Due to Roost causing the loss of its Flying type, Fletchinder is checked by physical attackers like Gurdurr, Piloswine, and Machoke. if gurdurr and machoke get burned they win the 1v1 anyway so this point is a bit useless, probably worth changing this point for pokemon who have rock coverage like krok, gabite, dwebble and more

**Residual Damage**: Stealth Rock is a huge problem for Eviolite Fletchinder, and same for Heavy-Duty Boots variants if they suffer a Knock Off from Thwackey. Fletchinder also relies on Taunt to prevent opposing Toxic attempts from walls, which would jeopardize its bulk as well.

hattrem might be worth mentioning here since it completely walls it

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [["Tack :]", 425492], [Marjane, 355753]]
- Grammar checked by: [[username1, userid1]]
qc 1/1!!
 

Astra

talk to me nice
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Community Leader Alumnus
you had a couple of spelling errors, mostly on pokemon names, so be sure to double check that such things are spelled correctly
add remove (comments)
[SET]
name: Defensive Support
move 1: Flamethrower
move 2: Roost
move 3: Taunt
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots / Eviolite
ability: Flame Body
nature: Timid
evs: 248 HP / 128 Def / 132 Spe

[SET COMMENTS]
A unique defensive typing of Fire / Flying gives Fletchinder an edge against physically offensive pivots like Raboot and Thwackey. This typing comes at the cost of having to run Heavy-Duty Boots to negate its crippling Stealth Rock vulnerability, preventing it from having comparable bulk to the rest of NFE's walls, or requiring extensive anti-entry hazard support if it opts for Eviolite. Flamethrower is the preferred attack for Fletchinder, as strong coverage for Steel-types and Tangela is relevant for breaking defensive cores. Taunt also helps with stallbreaking and preventing Galarian Corsola and Clefairy from recovering. Fletchinder afflicts can cripple physical attackers like Piloswine and Klang with Burn through Will-O-Wisp, while Toxic wears down walls like Galarian Corsola and Marshtomp. Flame Body is preferred for the opportunity to passively inflict burn when switching into U-turn users. With 132 Speed EVs and a Timid nature, Fletchinder manages to be faster than Adamant Thwackey while preserving enough bulk to wall Raboot.

If Fletchinder equips Eviolite, it is imperative to pair it with teammates that provide Stealth Rock prevention or removal like Hattrem, Golbat, and Wartortle. While it can prevent Stealth Rock itself with Taunt, Fletchinder should further pressure setters with offensive support from Thwackey and Galarian Mr. Mime. Walls like Ferroseed, specially defensive Wartortle, and Mareanie make up for Fletchinder's Water weakness, while it in return helps wall and punish Raboot and Thwackey. Knock Off switch-ins like Tangela and Gurdurr help preserve Feltchinder's invaluable item. Flecthinder Fletchinder fails to reliably check Gurdurr and Pilowsine Piloswine, and so it should enlist support of physical walls like Tanglea Tangela and Clefairy. Conversely, Drakloak and Marshtomp help deal with special wallbreakers like Lampent and Electabuzz, (RC) and rely on Fletchinder—especially Eviolite variants— (replaced emdashes with their html code) to check Vullaby and Ferroseed. Heal Bell support from clerics like Clefairy lets Fletchinder recover from Toxic.

[STRATEGY COMMENTS]
Other Options
=============
Gale Wings with Dual Wingbeat offers additional countermeasures for Kadabra and Gastly, but it requires full maximum Attack investment and no chip damage on Fletchinder to reliably revenge kill them. An offensive set with Gale Wings, Swords Dance, Flame Charge, and potentially Acrobatics over Dual Wingbeat may sweep or stallbreak in some situations, but it is unreliable due to its frailty limiting setup opportunities. U-turn allows Fletchinder to be a defensive pivot, although it can be hard to justify over Flamethrower's offensive merits.

Checks and Counters
===================

**Special Attackers**: Fletchinder's bulk largely revolves around its good typing against a select few physical pivots, and it's left vulnerable to special attackers like Electabuzz, Lampent, Kadabra, and Surf Pikachu.

**Water-types**: Mareanie and Marshtomp have Scald to hurt Fletchinder, and Wartortle hits hard with Hydro Pump or can pivots out on it with Flip Turn.

**Bulky Attackers**: Due to it's its mediocre bulk, Fletchinder is checked by physical attackers like Gurdurr, Piloswine, and Machoke. Ground-types that carry Stone Edge like Gabite and Krokorok are also troublesome, even if they become afflicted with burn.

**Hattrem**: One wall that Fletchinder cannot stop from recovering is RestTalk Hattrem, which outstalls it completely and may even bounce back a Toxic on the switch-in.

**Residual Damage**: Stealth Rock is a huge problem for Eviolite Fletchinder, and the same can be applied for Heavy-Duty Boots variants if they suffer a Knock Off from Thwackey. Fletchinder also relies on Taunt to prevent opposing Toxic attempts from walls, which would jeopardize its bulk as well.

[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [["Tack :]", 425492], [Marjane, 355753]] [[Tack, 425492], [Marjane, 355753]]
- Grammar checked by: [[username1, userid1]]
1/1 :blobthumbsup:
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