[SET]
name: Defensive Support
move 1: Flamethrower
move 2: Roost
move 3: Taunt
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots / Eviolite
ability: Flame Body
nature: Timid
evs: 248 HP / 128 Def / 132 Spe
[SET COMMENTS]
A unique defensive typing of Fire / Flying gives Fletchinder an edge against physically offensive pivots like Raboot and Thwackey. This typing comes at the cost of having to run Heavy-Duty Boots to negate its crippling Stealth Rock vulnerability, preventing it from having comparable bulk to the rest of NFE's walls, or requiring extensive anti-entry hazard support if it opts for Eviolite. Flamethrower is the preferred attack for Fletchinder, as strong coverage for Steel-types and Tangela is relevant for breaking defensive cores. Taunt also helps with stallbreaking and preventing Galarian Corsola and Clefairy from recovering. Fletchinder can cripple physical attackers like Piloswine and Klang with Will-O-Wisp, while Toxic wears down walls like Galarian Corsola and Marshtomp. Flame Body is preferred for the opportunity to passively inflict burn when switching into U-turn users. With 132 Speed EVs and a Timid nature, Fletchinder manages to be faster than Adamant Thwackey while preserving enough bulk to wall Raboot.
If Fletchinder equips Eviolite, it is imperative to pair it with teammates that provide Stealth Rock prevention or removal like Hattrem, Golbat, and Wartortle. While it can prevent Stealth Rock itself with Taunt, Fletchinder should further pressure setters with offensive support from Thwackey and Galarian Mr. Mime. Walls like Ferroseed, specially defensive Wartortle, and Mareanie make up for Fletchinder's Water weakness, while it in return helps wall and punish Raboot and Thwackey. Knock Off switch-ins like Tangela and Gurdurr help preserve Feltchinder's invaluable item. Fletchinder fails to reliably check Gurdurr and Piloswine, so it should enlist support of physical walls like Tangela and Clefairy. Conversely, Drakloak and Marshtomp help deal with special wallbreakers like Lampent and Electabuzz and rely on Fletchinder—especially Eviolite variants— to check Vullaby and Ferroseed. Heal Bell support from clerics like Clefairy lets Fletchinder recover from Toxic.
[STRATEGY COMMENTS]
Other Options
=============
Gale Wings with Dual Wingbeat offers additional countermeasures for Kadabra and Gastly, but it requires maximum Attack investment and no chip damage on Fletchinder to reliably revenge kill them. An offensive set with Gale Wings, Swords Dance, Flame Charge, and potentially Acrobatics over Dual Wingbeat may sweep or stallbreak in some situations, but it is unreliable due to its frailty limiting setup opportunities. U-turn allows Fletchinder to be a defensive pivot, although it can be hard to justify over Flamethrower's offensive merits.
Checks and Counters
===================
**Special Attackers**: Fletchinder's bulk largely revolves around its good typing against a select few physical pivots, and it's left vulnerable to special attackers like Electabuzz, Lampent, Kadabra, and Surf Pikachu.
**Water-types**: Mareanie and Marshtomp have Scald to hurt Fletchinder, and Wartortle hits hard with Hydro Pump or can pivot out on it with Flip Turn.
**Bulky Attackers**: Due to its mediocre bulk, Fletchinder is checked by physical attackers like Gurdurr, Piloswine, and Machoke. Ground-types that carry Stone Edge like Gabite and Krokorok are also troublesome, even if they become afflicted with burn.
**Hattrem**: One wall that Fletchinder cannot stop from recovering is RestTalk Hattrem, which outstalls it completely and may even bounce back Toxic on the switch.
**Residual Damage**: Stealth Rock is a huge problem for Eviolite Fletchinder, and the same can be applied for Heavy-Duty Boots variants if they suffer a Knock Off from Thwackey. Fletchinder also relies on Taunt to prevent opposing Toxic attempts from walls, which would jeopardize its bulk as well.
[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tack, 425492], [Marjane, 355753]]
- Grammar checked by: [[Estronic, 250732]]
name: Defensive Support
move 1: Flamethrower
move 2: Roost
move 3: Taunt
move 4: Will-O-Wisp / Toxic
item: Heavy-Duty Boots / Eviolite
ability: Flame Body
nature: Timid
evs: 248 HP / 128 Def / 132 Spe
[SET COMMENTS]
A unique defensive typing of Fire / Flying gives Fletchinder an edge against physically offensive pivots like Raboot and Thwackey. This typing comes at the cost of having to run Heavy-Duty Boots to negate its crippling Stealth Rock vulnerability, preventing it from having comparable bulk to the rest of NFE's walls, or requiring extensive anti-entry hazard support if it opts for Eviolite. Flamethrower is the preferred attack for Fletchinder, as strong coverage for Steel-types and Tangela is relevant for breaking defensive cores. Taunt also helps with stallbreaking and preventing Galarian Corsola and Clefairy from recovering. Fletchinder can cripple physical attackers like Piloswine and Klang with Will-O-Wisp, while Toxic wears down walls like Galarian Corsola and Marshtomp. Flame Body is preferred for the opportunity to passively inflict burn when switching into U-turn users. With 132 Speed EVs and a Timid nature, Fletchinder manages to be faster than Adamant Thwackey while preserving enough bulk to wall Raboot.
If Fletchinder equips Eviolite, it is imperative to pair it with teammates that provide Stealth Rock prevention or removal like Hattrem, Golbat, and Wartortle. While it can prevent Stealth Rock itself with Taunt, Fletchinder should further pressure setters with offensive support from Thwackey and Galarian Mr. Mime. Walls like Ferroseed, specially defensive Wartortle, and Mareanie make up for Fletchinder's Water weakness, while it in return helps wall and punish Raboot and Thwackey. Knock Off switch-ins like Tangela and Gurdurr help preserve Feltchinder's invaluable item. Fletchinder fails to reliably check Gurdurr and Piloswine, so it should enlist support of physical walls like Tangela and Clefairy. Conversely, Drakloak and Marshtomp help deal with special wallbreakers like Lampent and Electabuzz and rely on Fletchinder—especially Eviolite variants— to check Vullaby and Ferroseed. Heal Bell support from clerics like Clefairy lets Fletchinder recover from Toxic.
[STRATEGY COMMENTS]
Other Options
=============
Gale Wings with Dual Wingbeat offers additional countermeasures for Kadabra and Gastly, but it requires maximum Attack investment and no chip damage on Fletchinder to reliably revenge kill them. An offensive set with Gale Wings, Swords Dance, Flame Charge, and potentially Acrobatics over Dual Wingbeat may sweep or stallbreak in some situations, but it is unreliable due to its frailty limiting setup opportunities. U-turn allows Fletchinder to be a defensive pivot, although it can be hard to justify over Flamethrower's offensive merits.
Checks and Counters
===================
**Special Attackers**: Fletchinder's bulk largely revolves around its good typing against a select few physical pivots, and it's left vulnerable to special attackers like Electabuzz, Lampent, Kadabra, and Surf Pikachu.
**Water-types**: Mareanie and Marshtomp have Scald to hurt Fletchinder, and Wartortle hits hard with Hydro Pump or can pivot out on it with Flip Turn.
**Bulky Attackers**: Due to its mediocre bulk, Fletchinder is checked by physical attackers like Gurdurr, Piloswine, and Machoke. Ground-types that carry Stone Edge like Gabite and Krokorok are also troublesome, even if they become afflicted with burn.
**Hattrem**: One wall that Fletchinder cannot stop from recovering is RestTalk Hattrem, which outstalls it completely and may even bounce back Toxic on the switch.
**Residual Damage**: Stealth Rock is a huge problem for Eviolite Fletchinder, and the same can be applied for Heavy-Duty Boots variants if they suffer a Knock Off from Thwackey. Fletchinder also relies on Taunt to prevent opposing Toxic attempts from walls, which would jeopardize its bulk as well.
[CREDITS]
- Written by: [[Ho3nConfirm3d, 231074]]
- Quality checked by: [[Tack, 425492], [Marjane, 355753]]
- Grammar checked by: [[Estronic, 250732]]
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