After seeing the Machamp team posted by Obi, I was really interested in making my own team based around preventing attacks. Basically, the concept is the same. Paralyze as much as possible, then get one of the 'annoyers' in and don't let the opponent attack.
AT A GLANCE
2 STARS, 2 EGGS, 4 HANDS, AND 1 WTFRU!?
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/8 Atk/216 Def/32 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Wish
- Zen Headbutt
- Body Slam
---
Obi's lead Jirachi. Stealth Rocking ASAP feels important and there isn't much room for anyone else to do it. 60% Paralysis and 40% Flinch make for a good annoyer, especially so early in the match since most people open with sweepers.
---
Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Recover
---
Comes in for Garchomp, Gyara, Mence, and Infernape and takes care of each accordingly. Also takes care of Heatran if I can predict Lava Plume.
---
Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Dynamicpunch
- Sleep Talk
- Rest
---
Another one of Obi's Pokemon. This will usually have to wait until most of the opposing team is paralyzed. Guaranteed confusion is amazing on an attack so powerful, especially since it reduces a paralyzed pokemons chance to attack to 1/3 (or 1/4, idk.) Ice punch so that Fliers and Grounds don't try to wall and Resttalk for status.
---
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Body Slam
- Water Pulse
- Roost
- Air Slash
---
The last annoyer, but probably the best. Boasting the stats of a fairly good special wall, 60% Paralysis, 60% Flinch, 40% Confusion, and Roost, this thing is hard to kill. I went with Water Pulse over Aura Sphere for the chance to confuse, plus the fact that there isn't too much of a disadvantage in having water over fighting (Both hit rock for super effective, most common steels take fighting neutrally, and I'll switch out on ice.)
---
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Softboiled
- Flamethrower
- Ice Beam
---
Blissey is great Paralysis support, switching in on most Special attacks and getting 100% with TWave. Flamethrower and Ice Beam hit hard on some common Blissey switch-ins, but that makes for my 3rd Ice attack. I'm considering taking it off for something more effective.
---
Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 Atk/116 SDef
Careful nature (+SDef, -SAtk)
- Pursuit
- Pain Split
- Taunt
- Sucker Punch
---
The most variable thing on my team. It's worked for me so far, but I'm thinking of switching it out for something else, I just don't know what. Comes in on Psychics and Ghosts and Pursuits the runners while Sucker Punching the stayers. Taunt for those who set-up and because Aromatherapy puts back at step 1. Pain Split as a poor attempt to heal.
---
Please don't say anything about me stealing the team or the idea from Obi. I know two of the pokemon are identical and the blissey is almost the same, but the team is different.
AT A GLANCE






2 STARS, 2 EGGS, 4 HANDS, AND 1 WTFRU!?

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP/8 Atk/216 Def/32 Spd
Impish nature (+Def, -SAtk)
- Stealth Rock
- Wish
- Zen Headbutt
- Body Slam
---
Obi's lead Jirachi. Stealth Rocking ASAP feels important and there isn't much room for anyone else to do it. 60% Paralysis and 40% Flinch make for a good annoyer, especially so early in the match since most people open with sweepers.
---

Starmie @ Leftovers
Ability: Natural Cure
EVs: 172 HP/216 Spd/120 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Surf
- Ice Beam
- Recover
---
Comes in for Garchomp, Gyara, Mence, and Infernape and takes care of each accordingly. Also takes care of Heatran if I can predict Lava Plume.
---

Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Ice Punch
- Dynamicpunch
- Sleep Talk
- Rest
---
Another one of Obi's Pokemon. This will usually have to wait until most of the opposing team is paralyzed. Guaranteed confusion is amazing on an attack so powerful, especially since it reduces a paralyzed pokemons chance to attack to 1/3 (or 1/4, idk.) Ice punch so that Fliers and Grounds don't try to wall and Resttalk for status.
---

Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 SAtk/252 SDef
Modest nature (+SAtk, -Atk)
- Body Slam
- Water Pulse
- Roost
- Air Slash
---
The last annoyer, but probably the best. Boasting the stats of a fairly good special wall, 60% Paralysis, 60% Flinch, 40% Confusion, and Roost, this thing is hard to kill. I went with Water Pulse over Aura Sphere for the chance to confuse, plus the fact that there isn't too much of a disadvantage in having water over fighting (Both hit rock for super effective, most common steels take fighting neutrally, and I'll switch out on ice.)
---

Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP/80 SAtk/176 SDef
Calm nature (+SDef, -Atk)
- Thunder Wave
- Softboiled
- Flamethrower
- Ice Beam
---
Blissey is great Paralysis support, switching in on most Special attacks and getting 100% with TWave. Flamethrower and Ice Beam hit hard on some common Blissey switch-ins, but that makes for my 3rd Ice attack. I'm considering taking it off for something more effective.
---

Spiritomb (M) @ Leftovers
Ability: Pressure
EVs: 252 HP/140 Atk/116 SDef
Careful nature (+SDef, -SAtk)
- Pursuit
- Pain Split
- Taunt
- Sucker Punch
---
The most variable thing on my team. It's worked for me so far, but I'm thinking of switching it out for something else, I just don't know what. Comes in on Psychics and Ghosts and Pursuits the runners while Sucker Punching the stayers. Taunt for those who set-up and because Aromatherapy puts back at step 1. Pain Split as a poor attempt to heal.
---
Please don't say anything about me stealing the team or the idea from Obi. I know two of the pokemon are identical and the blissey is almost the same, but the team is different.