• Smogon Premier League is here and the team collection is now available. Support your team!

Metagame Flipped

just theorymonning but
Vaporeon @ Leftovers
Ability: Hydration
Tera Type: Water
EVs: 252 Atk / 252 Spe
Jolly Nature
- Liquidation
- Flip Turn
- Double-Edge
- Rest
With rain support
 
Been thinking on using raichu as a wishpasser.
Its defenses (110/90/90) are more evenly spread than jolteons (130/110/65), and unlike jolt, it gets a strong physical electric move in Volt Tackle. However, the biggest reason i think it might be interesting over jolt is mainly its access to Knock Off, allowing it to be really solid support outside of wishpassing and volt-switch-blocking
 
Been thinking on using raichu as a wishpasser.
Its defenses (110/90/90) are more evenly spread than jolteons (130/110/65), and unlike jolt, it gets a strong physical electric move in Volt Tackle. However, the biggest reason i think it might be interesting over jolt is mainly its access to Knock Off, allowing it to be really solid support outside of wishpassing and volt-switch-blocking

Seconding this. Nuzzle is also a pretty cool tech to para stuff without being too taunt weak, and Static is an interesting option over Volt Absorb as a punish to physical attackers (also has the ability to run Lightning Rod too).
 
Here is my current threatlist

:espathra: Espathra is so fucking stupid I hate it so much. It's so bulky especially behind screens and its lack of power is quickly remedied as it just accrues a ton of boosts. I’ll remind everyone there are no spdef unaware mons to Tera dark with. It just wins any boost-off and flips any matchups it would lose with tera fairy. It's slower to get going than in standard but much harder to stop, and necessitates some pretty specific and harsh countermeasures, be it an aggressive trick scarf, tera steel on a mon that can at least toxic it or roar it or something (plenty of good dragon tail users here that just lose to tera fairy!), cause nothing offensive is beating it down once it gets a few boosts going. Also, it can pick its own counters with its Tera type. Tera fighting easily beats kingambit and destroys the otherwise counter in spdef chien-pao and also foils mons that tera steel expecting the tera fairy set. I could easily see it running something like tera dark to provide safety against scarf pecharunt, or tera steel or just sub to beat toxic lol. It feels like the only safe answers to it are a very bulky roar mon like zoroark-h (can often simply delay the problem) or switching directly into your choiced mon and clicking trick (there are not many viable users of this). Ohhh I also want to tell you about weakness policy too lol, just devastating if you go for a weak knock off or u-turn against it at the wrong time. This bird is at the top of my shitlist and contributes to my occasional non-enjoyment of this meta
:rhyperior: There are a lot of Meteor Beam abusers that can be pretty hard to handle or overwhelming to would-be checks, Rhyperior is the best one in my eyes cause it has the best coverage and speed tier. There are some spdef mons you see that can check it but pretty much all of them need to be pretty healthy and can be potentially foiled by an aggressive tera or some prior chip damage. It also has such an awesome movepool and natural coverage with earth power and ice beam that it can easily run pretty much anything it likes in the last slot. I'm trying to put people on Tera Blast Fairy, this gives you extra juice to break through pretty much every spdef mon and meteor beam resist like breloom, roaring moon, great tusk, iron valiant, dragapult. You could even potentially cut out Ice Beam if you run this and get another free move slot for whatever specific purpose you want Rhyperior to fill. Maybe Sub to outplay those that try and dance around Meteor Beam? Rhyperior is a good offensive SR setter too, it beats all the common hazard removal. Some more weird options like Tera Grass Blast are definitely possible, Rhyperior can do it all. I knew that when I saw Mienshao on the banlist that Rhyperior would be potentially overwhelming, and it definitely seems to be that way. Even against offensive teams where Rhyperior is more manageable it is still usually getting a kill before going down.
:annihilape: This does the same thing as it does in standard so yeah it is very strong especially in some matchups. It has a more exploitably low Defense but overall Flipped is a bulkier meta so there are still plenty of weaker attacks going around it can sponge to get a boost to rage fist. It has other viable sets too, I've used scarf as an offensive check to meteor beam and revenge killer, AV seems potentially usable too to sponge a meteor beam while spinblocking avalugg-h and coalossal. But if it is banworthy it is definitely on the basis of the Bulk Up set, it just punishes weak pivoting so much and can actually outplay status with taunt or rest. The main wrench in this plan is hisui zoroark which is naturally immune to both of its STABs so any team with that mon is pretty insulated against annihilape It's a silver bullet for sure, but one that is pretty slow and passive with an exploitable lack of good recovery, so some teams with annihilape can perhaps even overcome that.
:avalugg-hisui: This is the second best Meteor Beam spammer, in my opinion. As you might have noticed a lot of the mons I mentioned as defensive rhyperior checks and meteor beam switch-ins earlier are weak to Ice, so naturally this thing has way better matchups against all of those. The main weakness of this mon is that it doesn't really have any good coverage so it's pretty reliant on Ice alone after it pops the Meteor Beam, but its so powerful that that is often all it needs, especially against offense or balance which it can just shred with the raw power and Sturdy to withstand a hit. Much like Rhyperior it can pretty much always get a kill against an offensive team before being revenge killed, but Sturdy can make that even harder in Avalugg-H's case. Can I just add that there aren't that many good specially defensive Ice resists in this format? I certainly can't think of any with recovery besides Chien-Pao. The best Ice resists with recovery (gholdengo, iron moth, volcarona) all have exploitably low special defense and are often just destroyed by meteor beam too, or an appropriate tera blast if it comes down to it, so Avalugg-H can beat them down in some games.
:kyurem-black::kyurem-white: These two are allowed on the ladder even though they are listed as banned in the thread. They are pretty similar to each other. Compared to standard play they are really lacking in power and can't make 101 hp subs, but they are still huge balls of stats with access to all the nasty sets Kyurem is known for. Usually you see white kyurem with DD and black kyurem with specs or a specially biased attacker set but it can run DD too if you want access to Fusion Bolt and a bit more surprise factor. As I mentioned before this meta is a bit lacking in solid Ice resists so Specs can definitely put in work against teams lacking some exorbitant special walls, and with such great stats in every department it can work really well against offensive teams, naturally outspeeding a ton of stuff and with insane bulk to stomach hits from revenge killers like scarf pecharunt. It often needs to Tera to get that last little bit of power but it's a worthy Tera for sure. Physical DD sets are certainly good too and add to the surprise factor that Kyurem is known for, even if its a little weak to get started it's again super bulky and fast so against teams where your counterplay to such a set is more offensive in nature it can easily get up another DD and proceed to roll you. The only thing about kyurem is that having two forms that each have their own specialization makes it somehow more predictable lol. Like if you see kyurem-white you know that they are going to be DD cause fusion flare isn't enough of a reason to run specs, and you know they wouldn't be tera electric cause why the hell would you run that when you can just run kyu-b lol. Anyways I really would like to know if these mons are actually banned and allowed in as an oversight or not. I think they're pretty borderline but less so than other stuff and they are kinda fun.

And here's some one-liners about other mons I enjoy

:chien-pao: Can switch in on Ice moves, can sit in on Espathra and click Haze, has reliable recovery and great bulk. Can even beat some Meteor Beam mons if you play around it, it seems bad on paper cause it's a defensive Ice type but it actually works in this meta.
:alomomola: AV Mola is a flawed but usable pivot, it naturally outspeeds Rhyperior and can come in on it if healthy enough.
:regice: Theoretically this mon has no switch-ins but I have never seen one click Rock Slide on my Talonflame entry, what are we doing exactly?
:pecharunt: This guy is super strong, pretty much always needs to be accounted for somehow. Scarf Tera Ghost with Hex to beat down Gliscor?
:chansey: Sometimes feels broken, sometimes feels like a shitmon.
:samurott-hisui: Ceaseless Edge is still a broken move, even from 65 base attack. Starts to feel a lot better with SD + Black Glasses + Tera Dark.
:ursaluna-bloodmoon: Lowkey this mon is pretty borderline too, but I feel like I don't see it as often. Its counterplay can overlap with Rhyperior a bit.
:spectrier: It's a bit less applicable than Gholdengo or Dragapult as a bulky Ghost. A faster wisp and a potential Bulky CM set give it a unique sort of role though.
:weezing-galar: Neutralizing gas is not as needed when there are almost no Regen mons and you can do 90+ to phys def Gholdengo with invested Fire Blast, so you can run Levitate for even more entry opportunities. This mon plays as kind of a slow breaker that can also defog pretty easily, potentially spread poison and enter battle against Gliscor especially without knock off and remove its Spikes.
:amoonguss: Oh yeah there is no sleep moves clause in this format, only sleep clause. And Amoonguss has 114 base speed lol. The best set i've found to abuse this is Sub Spore, taking something out of the battle with Spore and then just clicking weak Sludge Bombs to wear whatever it is down that comes in. Hex as last move to touch absorbers like gholdengo and gliscor. Fast Sub with a guaranteed sleep move and backed by regenerator is such a free move to click.
:zapdos: I'm pretty sure Zapdos is viable too, pretty good check to a lot of weird physical attackers.
:hydrapple: Hydrapple is definitely a nice balance breaker with NP plus its coverage, and ability to heal LO recoil with Regen and Giga Drain.
:iron crown: I'm sure the old sets may be better but speed-boosting Booster Energy SD was more fun.
:iron hands: It can be pretty solid offensively but Tera-hungry, really reliant on Tera Blast Ice for Gliscor, Brambleghast, others.
:espeon: This mon is always lame, good job Espeon.
:gouging fire: Just an outrageous sun breaker, its stats so high and moves so powerful. It puts sun as an archetype on its back honestly. I feel like this is a mon we should keep an eye on too cause its just really hard to handle when played and supported well.
:klawf: The last and worst AV Regen mon. It does get Knock Off. Might be the best Gouging Fire check but is otherwise pretty bad.
:urshifu: I tried using urshifu. It's not that good but has some defensive qualities and respectable power with its STABs and SD even off of a terrible attack stat. But a lot of the time I just wished I has SD Samurott-Hisui instead for the team support of Ceaseless Edge.
:cryogonal: Don't use for spin specifically it is bad. The point of it is a CB Ice spammer with a higher-power Ice move than Regice (Triple Axel), priority and Levitate to enter battle easier. But with Flame Body Talonflame being common and lacking access to Knock Off or indeed any good coverage at all, it might not be viable this go around.
:meloetta: Scarf Meloetta has 40% flinch Zen Headbutt and great utility moves (Knock, Trick, U-turn) and coverage.
:regirock: I'm sure this mon is viable too in some way but other Meteor Beam users just have it beat in most ways except raw spatk.
:enamorus: Taunt with Tera Ground might be better for Iron Moth and Dragapult (burns you through sub), but it's nothing against Talonflame and Volcarona. I have had fun with Sub Superpower with Fly though, gives you a lot of effective PP and extra Leftover recovery turns though so it's funny.
:hoopa: Sub Power Herb with Phantom Force, steal their item, click Focus Punch, it's so much fun.
 
Last edited:
The VR rankings are now official! Rather than attempt to keep them consistent across multiple posts, see them here:


Explainations of roles here: https://www.smogon.com/forums/threads/flipped-other-metagame-of-the-month.3711301/page-2#post-10861338
 
Last edited:
Hi everyone, I hope you have been enjoying Flipped so far. Sorry it's taken me awhile to chime in--I've been super busy IRL this first week.

My immediate observation so far is that there is way less of the extreme-fat-uber-stall than we had last time we had a ladder, thanks to the bans of several near-unbreakable walls and RegenVest pivots. Without the Regen users, it does mean the options for special walls are more limited, but there are enough options that it actually does appear that both stall and offensive playstyles can manage. However, the inclination is definitely toward balance. There is a very notable abundance of extremely fat setup sweepers that take a bit to get going but are very hard to stop once they do. Some of these may warrant tiering action.

We will be sending out a metagame survey shortly, and I'm hoping to start putting some resources together soon. To start with, however, here is a watchlist of threats that one or more council member has raised as possible candidates for bans.

:Espathra:Espathra This is number one on our list, and we are currently in the process of voting on it. While its 60 base Sp Atk makes it appear unassuming at first, its bulk and recovery just make it so insanely good at accumulating Calm Minds and Speed Boosts to then sweep with Stored Power and Dazzling Gleam.

:Light Clay:Light Clay This item really enables the plethora of bulky setup sweepers. It gives enough turns to the screens that even with careful maneuvering by the opponent, it is easy for the screen setter's fat teammates to start racking up boosts and getting out of control. As such, this is the other element that we are currently in the process of voting on.

:Ursaluna-BloodMoon:Ursaluna-Bloodmoon Its moves are as hard to wall as always but now it has good speed, with boosting and recovery to set up. But it can be outsped, is fairly weak to priority, and does have some defensive checks that can manage if they save their health for it, such as Ogerpon-Wellspring and Breloom.

:Roaring Moon:Roaring Moon This one is interesting in that it can be just a solid special wall that isn't passive, or it can run a fat Dragon Dance set with recovery that allows it to run away with the game. This second set makes it a concern, though it is always vulnerable on the physical side.

:Cobalion:Cobalion Unlike the others mentioned so far, Cobalion lacks recovery, but in place of that it has priority in Vacuum Wave, which makes it harder for faster offensive checks like Ting Lu and Rhyperior to stop it after it gets a Calm Mind in, limiting counterplay.

:Pecharunt:Pecharunt While Pecharunt is somewhat frail in this meta, it has insane initial power, and it can be challenging for defensive teams to handle thanks to the Toxic cheese from Malignant Chain. With either Nasty Plot to really blow through things or Scarf to wipe through offense, this can be a bit much at times. However it can easily be outsped without Scarf, and there are defensive Pokemon that can handle it, most notably Iron Treads.

:Archaludon:Archaludon This plays similar to standard but with even better all around bulk, with Stamina Body Press making it harder for many would-be specially defensive counters. This allows it to really punish more defensive teams whose chip approach just builds its Stamina. But it does lack recovery and it isn't super hard for faster offensive mons to take it out if they can get in safely.

:Espeon:Espeon This fat thing is as annoying as ever. It is very hard to break on the defensive side, is the best Wish passer, annoys with Thunder Wave, and has the capacity to run a slow-building Calm Mind set. However, Calm Mind variants notwithstanding, it is extremely passive, granting opportunities for the right mons to come in and start boosting.

Terastallization This is a weird one that we'd appreciate hearing community feedback on. While Tera is banned in most metas due to the chaos it tends to bring, it does have some positive effects in Flipped, by greatly improving the viability of many Pokemon. In a meta where most mons are not optimized, making due with movepools that were not intended for their current statlines, Tera can be the solution, giving a sorely needed coverage or even STAB move to offensive Pokemon, or a more appropriate defensive typing to bulky ones. That said, the unpredictability that it imparts can still be frustrating to play against, and it was definitely responsible for the bans of several Pokemon in the previous ladder, who would have been counterable without Tera. If Tera goes, expect some of these to make a return.


:Annihilape::Rhyperior::Avalugg-Hisui::Gouging Fire: These are some others who aren't officially on our watchlist yet (as in, the council hasn't really discussed them) but are clearly good and deserve to be looked at further. Feel free to let us know of any other threats we should consider or if you have strong opinions on something.

:Cyclizar:We have also heard requests about the possibility of unbanning one of the RegenVest pivots, of which Cyclizar is probably the best candidate, given its slightly less insane special bulk and some flaws in its typing, namely an ice weakness. There is some skepticism on this but we would be interested in community feedback.

:Darkrai::Flutter Mane::Palafin-Hero::Iron Valiant::Dragonite:These are some more of the aforementioned setup sweepers that can take awhile to get going but are often able because of their huge bulk. They give us further reason to do stuff like vote on Light Clay, but individually we are not really concerned about them so far. I'm mentioning them here more for metagame analysis purposes, lol.

EDIT: oh, and Kyurem-Black and -White are meant to be banned. I had missed adding them until after the meta was coded, it seems. I contacted Dhelmise to implement the bans. Thank you for bringing this to attention.
 
Last edited:
Sweet! Here’s my feedback.

:Espathra:Espathra Yes please, easiest ban. It does the same things that make it broken in standard play, but it’s more bulky here and does not need screens to boost and sweep. The only things that stop this guy completely are Toxic Gliscor, Toxic Rest Overqwil, Haze Chien-Pao (needs Steel Tera, although Fighting Tera might still let Espathra win), Toxic Tera’d Breloom and Whimsicott (who still struggles without recovery).

:Light Clay:Light Clay Another easy ban. This enables all the bulky set up more than anything.

:Ursaluna-BloodMoon:Ursaluna-Bloodmoon It’s fine. It’s not that fast, weak to Vaccum Wave and Aqua Jet. Stall and Balance have options for it in Breloom, Gliscor, Roaring Moon, Regigigas, the Ogerpons, and the Lati@s. I find the special Rock types more scary, personally, since they can all take a hit with Sturdy and break or snowball like crazy.

:Roaring Moon:Roaring Moon This guy is great, but it is a major Tera hog on most sets, more so than anything else I thought was A+, but it also has more variety than the others.

It has three good sets (Bulky DD, AV, Sp Def Wall). The AV and Sp Def walls are extremely healthy for the abundance of special breakers and sweepers that become more broken with less and less special def checks.

Bulky DD is a great wincon, again it’s Tera dependent and always has 4mss. It’s prone to getting statused, and can be beaten / checked with Landorus, Persian, Enamorus, Archaludon, Cobalion and all the Fire type walls, although they hate Knock (minus Infernape), they all burn it back, ruining Moon. The Fire types can usually Tera to Steel or Water or something regardless, removing their Rock weakness.

:Cobalion:Cobalion I find screens the thing that most pushes CM Cobalion into broken territory. I’d ban that first and then see how it feels. Skeledirge is an easy slot if you want to totally stone wall this thing to death, but CM can still be checked with Breloom and all the Fire type walls who can burn it, chip/kill it, and phaze it. Gliscor beats it with Toxic, if it Tera’s to avoid Earth Power.

Specs is a good set too, but thuds into the same things, minus the Fire types, who it Volt Switches on.

Vacuum Wave is really healthy for revenging, checking all the Meteor Beamers, and priority is also super rare.

:Pecharunt:Pecharunt Scarf is I think it’s fine. Scarf is checked by Gliscor, Ting-Lu, Roaring Moon, Regigigas, Chien-Pao and just general defensive Teras. Confusion is certainly annoying, but not broken.

Nasty Plot isn’t bulky or fast enough to be super threatening, outside Webs or Trick Room.

:Archaludon:Archaludon Thuds on the amazing Ground types. I’ve never struggled against this thing.

:Espeon:Espeon Super-mid, tbh. Wish and Roar are the best tools it’s got, but it’s super passive and easy to take advantage of and turn into set up fodder. It doesn’t really take advantage of Magic Bounce because all the best hazard setters beat it. Body Slam para-fishing is its only move to punish switch ins. Can’t be a bulky wincon because its physical offensive moves are horrible, unless it utilizes Tera Blast Fairy (which lets it be immune to Dragon Tail and have a way to threaten Dark types like Persian).

Terastallization Please keep it. I generally don’t like Tera because of how volatile it can be, but here it doesn’t break anything, but rather is the glue that holds the meta together. You kind of go into Flipped knowing most things RELY on Tera to defensively function or offensively break/sweep.

Since everything has wonky typing, and generally wonky movesets to utilize their new stats, Tera is a must for defensive things to fix their typings and actually check what they want to, and allow this meta to function.

Without Tera, basically all the special attackers will need to be banned, and the resulting meta becomes way less diverse and it all becomes stale brokenness and snowballs out of control.

:Annihilape::Rhyperior::Avalugg-Hisui::Gouging Fire: These guys are fine, just annoying. I guess you could ban Heat Rock if you find GFire busted in Sun.

:Cyclizar:Mmmm an AV mon with Regen would be nice for this meta. Its typing loses to Cobalion and all the Ice types. Tera fixes this though. It needs Overheat to actually spin through Dengo. It def strengthens both balance and stall though. Maybe a suspect is in order?

:Darkrai::Flutter Mane::Palafin-Hero::Dragonite:Way low on priorities. Lose light Clay first.
 
Last edited:
:espathra::light clay:

Espathra and Light Clay are now banned from Flipped.

As described in the previous post, Espathra is just overwhelming and unbreakable as a Calm Mind+Speed Boost sweeper, while Light Clay enables way too many other bulky setup sweepers that would probably be manageable otherwise.

dhelmise Please implement these bans when you can, along with Kyurem-Black and Kyurem-White. Thank you for all that you do.
 
I have some announcements.

First off, kenn has decided to step down from the council. Thank you kenn for all your support for the metagame.

Second, VannAccessible and readytolose have joined the council! We are excited and lucky to have them.

Third, the new council has voted 3-1 to unban Zamazenta!

:Zamazenta:

Zamazenta possesses a massive specially defensive profile, along with barely enough of an attacking movepool to at least put its solid attack stat to use. But as in standard, Zamazenta is heavily limited by its movepool, with a notable lack of recovery and good boosting moves. Thus it is capable of pulling off either an Assault Vest set requiring Wish support, or a RestTalk set with limited attacking potential. We feel this limitation will prevent it from being broken, and on the contrary, will be healthy for the metagame, providing more specially defensive options to keep the large number of special heavy hitters in check.

EDIT: Fourth, sleep moves are now banned as well. 4-0 vote for sleep moves clause to be in effect.

dhelmise, please implement these changes along with the bans mentioned in post 59.
 
Last edited:
A few more announcements.

The Viability Ranking started by VannAccessible is now official, with some modifications from continued discussion of the full council. It is pinned in the second post at the beginning of this forum.

We now have sample teams! These have been tested as being solid, which is why it took us some time to get them up. They are posted in the third post of the forum.

:Annihilape:

Annihilape is now banned from Flipped.

At first, it appeared that the ghost ape's physical frailty in this format would make it hard to build Rage Fist to dangerous levels. Not so. With its incredible special bulk, solid typing, and high speed, Annihilape is able to easily absorb special hits and start racking Bulk Ups. It doesn't take long for it to be able to tank hits on both sides, with longevity from Drain Punch and insane damage output from Rage Fist. Because of this, the council has voted 4-0 to ban Annihilape.

Pinging Ransei
 
Last edited:
Bans are live! And you are now free to use Zamazenta.

IMG_5718.jpeg
 
Last edited:
Unfortunately the ladder has been pretty dead the past few days, but the games I managed to get in post bans have all felt very dynamic and fun. Stall is good, but manageable with things like Subs, Taunt, Throat Chop for Roar, Fairy Tera for Dragon Tail, Fire Tera on physical sweepers to gain burn immunity or Lum/Chesto Berry. I feel like Pinurchin and Misty Weezing might even be viable with Unburden/Quark Drive mons to stifle Rest (and status with the later). HO was severely nerfed with the removal of Light Clay and Cancer Ostrich, as hoped. Balance feels just lovely to play and peak, where it should be. Nothing now feels broken as far as I can see, and there’s so much room to innovate. It’s sad the ladder is so quiet. This meta now hits a sweet spot.

Team dump time!

:hatterene::mimikyu::Pelipper::Carbink::Pecharunt::deoxys-defense:
Trick Room HO
Generally when I don’t know what to build in a wild meta, I start with Trick Room, because it undermines all the silly braindead HO that tends to dominate early ladder. TR works here fairly well because of some of these silly optimized stat lines. The gameplan is simple: overload the opponent’s sp. def walls / tanks and steam roll to victory.

:Hatterene: and :Mimikyu: always seem to work as a TR setter core no matter the OM. Mimikyu is slightly more optimized in Flipped with higher attack and HP and lower speed, while Hat runs a physical set, but it’s still just basically Trick Room and Healing Wish at lead. I found Tinkaton to be a massive pain in the butt for Trick Room as an archetype because of Mold Breaker, so rather than give Mimikyu its normal Red Card, I did Ability Shield so at least one setter could set up on it risk free. Curse still gets through Subs though, and softens up walls and grabs momentum.

:Carbink: combines Sturdy with Boots for another guaranteed TR set mid game, outside Taunt. Its defenses are minimized so it can more easily reach 1 HP to bonk sp def walls like Regigigas and Wogerpon with Endeavor, clearing any of the special breakers for an easier sweep. This isn’t to underestimate the power of STAB Power Gem and Earth Power, unresisted together outside Breloom and coming off a 150 sp attack. Yeah, Carbink is really solid as an offensive setter. It can also eat Healing Wish to get yet another free Trick Room, if need be.

:Pecharunt: Next is Nasty Plot Tera Fighting Pecharunt, who’s STABs hits the Ghosts immune to Endeavor hard, as well as Breloom and Wogerpon, while Tera Fighting nails Chien-Pao, Regigias, Tyranitar, RMoon, etc. Basically nothing can wall this after a Nasty Plot, except Zoroark.

:deoxys-defense: Since I’m not using Red Card to force out Sub users, I went with Throat Spray PsyNoise Deo-D to bypass Subs, and Superpower which hits those pesky Dark types and Special Walls hard. Dark Pulse lets it rip though Zoroark, which walls Nasty Plot Pecharunt and Carbink’s Endeavor. Deo is also another TR setter, giving the team a total of four (or five with Healing Wish).

:Pelipper: Finally, there’s Specs Pelipper who serves as the team glue defensively, able to tank Steel moves like Gigaton Hammer, bring a handy Ground immunity, and slow pivot in a TR setter with U-Turn. Otherwise, it spams either water STABs to nuke through most anything or Hurricane to hit various Dragons, Breloom, Wogerpon and the all new Zamazenta, the most common sp def mons that can eat its Water STABs.

:whimsicott::Zoroark-Hisui::iron moth::gliscor::Latios::roaring moon:
Boots Spam Stall
Next, I ran Stall for a while, opting for a boots spam + two Spikes immune Knock Off absorbing build that neglected hazard control, in favor of trading Spikes and spreading Knock/Toxic. It did fairly well into the early meta reaching the 1300s, but I don’t feel like submitting it to samples, as the meta seemed to adapt to stall with tech like Subs, Throat Chop, Tera Fire etc.

This was the version I had the most success with but the compounding Ice weakness was unfortunate, and I needed Latios to absorb strong Knock from Tyranitar and RMoon, which left the team inflexible with its Tera usage and responding to other threats. Chien-Pao could probably be slotted, but it’s also a Tera-hog.

You could find success with this team but Blip_Exists’s and flying moose’s stall teams in samples are probably better. If someone can make Hazard Stack Bootspam stall work any better, I’d love to see it.

:Zoroark-Hisui: is a crazy good spin blocker, Knock and burn spreader.

:Gliscor: is basically immune to hazards naturally and the Spikes machine and anti -set up with Toxic.

:whimsicott: more anti-set up, and it blanks Leech Seed spammers.

Toxic from :Iron Moth: handles Defog from Talonflame and Flare Blitz hits hard.

:Latios: and :roaring moon: The dragons shuffle stuff around forcing Spikes damage. Latios was itemless to neuter incoming Knocks (and Poltergeist), but then I ran into a team that spammed PsyNoise so I tried Covert Cloak. Tera Steel lets it be as close to Corviknight as this meta has. RMoon has Taunt to pull some stallbreaking, and Tera Water to laugh at Sun teams. GGs!

:Pecharunt::primarina::Ribombee::talonflame::Breloom::ting-lu:
Quiver Dance Ribombee Balance
This was originally a screens HO team and the team that sold me on QD Ribombee as a side-grade to Espathra (who is now banned), but after Light Clay got deleted I figured Parting Shot Scarf Pecha could now facilitate bulky set up, and the team morphed into more of a balanced build.

:Ribombee: 124 base HP makes it bulky as all hell, and despite being initially weak, max Def and Quiver Dance make it all around unkillable. ChestoRest lets you absorb status and net several QDs before Resting off any damage and potential status before going for the sweep. Stored Power’s threat level escalates insanely quickly, while Draining Kiss heals you continuously while hitting Dark types.

:primarina: A few things that potentially get in Ribombee’s way include Skeledirge, Haze Chien-Pao, Toxic/Seed Breloom, Toxic Gliscor, and Heatran. Primarina stomps all of them, while also revenging stuff with a strong Aqua Jet.

:Breloom: Early/mid game annoyer, which whittles down the opponent with Toxic, Leech Seed and potential paralysis on Steels and Espeon.

:talonflame: Defensive glue #2, ensuring I don’t get overrun with hazards, spreading burns and pivoting in Pecharunt and Ting-Lu, early / mid game and Rimbobee in the endgame.

:ting-Lu: Stall and balance breaker with Taunt, and generally speedy cleaner.

:tyranitar::Gliscor::Rotom-wash::skeledirge::Tentacruel::Goodra-Hisui:
Tyranitar + Tentacruel Balance
My newest team and the one I’ve been able to adequately test post bans. It’s not super flashy, it’s just good mons with good synergy. With this team I’m 18-1, only losing to Breachingtrout ’s peak Band Articuno team in a really close game. GGs dude.

:tyranitar: This guy. He might actually be the best set up sweeper in the meta as his STABs hit all the phys def Fires and Psychics super effectively, and the meta generally lacks good physically defensive hazard resistant Knock absorbers outside Landorus and Lati@s (who need to be itemless, Colbur or Tera’d). Its sp def is obscene, able to tank an Earth Power from Rhyperior from full HP, Lum Berry lets it set up on walls, EQ lets it nail Cobalion. Sand chips stuff for existing. Its moves are all resisted by Breloom, but Breloom is so physically squishy it hardly matters.

:Gliscor: Gliscor does Gliscor things, but sand helps it wear down stuff faster with Toxic.

:Rotom-Wash: This guy takes advantage of stuff like Treads and Tusk and spreads paralysis like a champ (great for Goodra breaking), and pivots around. Pain Split lets it get a second wind. Just all around great defensive glue.

:skeledirge:The last member of my defensive core, I stole this stat spread from JangMoo-Moo. I wanted a Cobalion check in case Ttar got goobed by Vaccuum Wave and Skeledirge never fails to bring value in any mu. It handles subs, handles bulky set up, handles Breloom, it burns things. Hex synergizes well with both Toxic Gliscor and TWave Rotom, as well as its own Will o’. Amazing wincon alongside Ttar.

:Tentacruel: I wanted an offensive spinner able to capitalize on Ttar’s physical breaking, not weak to Aqua Jet or Vaccum Wave. Tentacruel brings these traits, with Shuca letting it shrug off an Earth Power. It can sweep in its own right with Swords Dance and or Rapid Spin’s speed boost.

:Goodra-Hisui: I wanted one more sand immune breaker and Goodra’s it. It’s got all the coverage it needs to punch holes in the opponent, and paralysis makes its mid speed a non-issue. Sap Sipper gives the team a nice Leech Seed switch in.
 
Last edited:
Back
Top