This exact team started out for fun in BW, where it could barely do anything in OU usually. As of ORAS, made some more adjustments, and now it can play decently in OU, taking out most things in the metagame.
Accelgor usually leads, but this is the order it shows up on wifi preview.
The way this team works is through "effect linkage" as I call it. It can't usually switch in defensively or to save another, but because of that, the opponent doesn't know what hit them when their mon is suddenly statused or trapped, even if they see it coming, its usually hard to avoid, I'll explain more in the mons sections.
Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
Ever since it got Knock Off, it's become an immense force to be reckoned with. Especially when it comes in under a Trick Room set up by Gothorita, or setting up on a tricked+disabled and/or tormented mon by frosslass. Usually, it will come in on a mon Accelgor has put to sleep. Because the previous mon was taken out, this always gives Bisharp a free turn to set up Swords Dance, and with the extra boost from Blackglasses, and Dark now being able to hit steels neutral, it can usually sweep with Sucker Punch + Knock Off. Sucker Punch if trick room isn't in effect, otherwise, for 2-4 turns, it will be using the stronger knock off and Iron head to sweep any mons that get in.
The only things that can threaten it in this state is anything with mach punch that can outspeed it or somehow tank it and it's usually a mind game with Talonflame who will fail to OHKO with Brave Bird and be hit by Knock Off and if it's Flare Blitz has to fear being OHKO'd by sucker punch. Usually it will switch to Gothorita or Frosslass if its something bulky like Conkeldurr. Bisharp also hates anything with Extreme speed if its hp is too low and if its high, usually comes down to a priority mind game.
In any case, it has managed to defeat most mons on the OU threat list via Sucker Punch +2, or Trick Room Knock Off +2, Iron Head rarely sees use these days except for the ocassional fairy type or to go for the Mega Tyranitar OHKO.
An alternate item it might want to use is Life Orb to get the OHKO on Slowbro, but usually the single layer of spikes left by Accelgor assures that its current setup gets the OHKO with Sucker Punch.
Gothorita (F) @ Eviolite
Ability: Shadow Tag
EVs: 252 HP / 124 Def / 132 SpA
Modest Nature
IVs: 30 SpA / 30 SpD
- Rest
- Dark Pulse
- Calm Mind
- Trick Room
After having gone through many builds, including the restalk set, this set is not only the best, it also helps the team the most. Dark Pulse because it hits everything, and steel types can no longer wall her like they did in BW when she had Psychic/Psyshock. The EVs are so that she can at least 3HKO some mons in the threat list at +6. Trick Room + Dark Pulse at +6 has proven to be quite the most effective way to sweep ANY team. She will on average take out 2-3 mons, even if dark and steel types are on the team. This was impossible in previous gens, where no matter what move she picked, something walled her.
If she goes down early, and trick room is still up, which I sometimes intentionally do by not letting her rest and starting her sweep at low health after the trapped mon faints. Either Bisharp or Rampardos takes over, with either one going on a 2-4 turn rampage. Usually at this point, fighting mons and priority mons were taken out along with half our team. I usually pick Bisharp if their are still slow mons on the enemy team, so he can just choose between Sucker Punch for slowmons, and Knock Off for anything faster than him like Scarfed Landorus-T, Mega Alakazam, Gengar who wishes it could burn it, Scarfed Excadrill, and anything else that doesn't have super effective priority.
Gothorita's ev spread is to maximize its attack power at +6 while still allowing it to survive most physical hits. When it's ev spread was 252 HP/ 252 Def, it had some problems sweeping at +6, failing to 2HKO some mons.
Froslass (F) @ Choice Scarf
Ability: Cursed Body
EVs: 252 HP / 64 SpA / 192 Spe
Timid Nature
- Shadow Ball
- Trick
- Ice Beam
- Torment
Frosslass acts as a defensive pivot for Rampardos and Bisharp, as well as the usual started for the insane chain of events that lead to a guaranteed setup for the mentioned mons or Gothorita Shadow Tag/Trick Room Shenanigans. Her Cursed Body has disabled many mons with tricked scarves on them, rendering them into struggle mons that live for 5 free turns of useless struggling. Goth usually takes advantage of this to get +4 and a trick room up, and survive the ordeal with varying health, depending on wether the trapped mon is a attacker or special attacker.
Otherwise, if team preview showed a lack of counters for Ramp/Bisharp, or if the priority mons are out, then the aforementioned mons usually just go in, get a guaranteed +2 speed or attack, and sweep afterwards.
She is also the teams answer to scarfed Landorus-T, who would put a dent on the team otherwise with Earthquake OHKO's for Rampardos and Bisharp, who the former can't OHKO back even with Sheer Forced Rock Slide, and Bisharp only if he has a swords dance for Sucker Punch.
Rampardos (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spe
Adamant Nature
- Rock Polish
- Fire Punch
- Rock Slide
- Iron Head/Iron Tail
Strong optional sheer force boosted moves: Crunch, Zen Headbutt, Ice Punch
This guy, out of all the team, has gotten the best boost after switching to the dreaded Sheer Force/Life Orb combo and off its tremendous attack, can OHKO most of the OU metagame with its good coverage of moves. Zen Headbutt is a possible move it might want to destroy Keldeo, but usually it switches out or just goes out damaging it before going down.
It begins its rampage by coming in on a mon that has either fallen asleep or is about to fall asleep thanks to Accelgor's YAWN. It then gets its free +2 speed thanks to Rock Polish, and by then, the opponent has switched, and usually as I've seen team preview, I only brought out Ramp due to the fact the opponent won't be able to bring in a priority mon that can take it out or because it will outright outspeed anything that comes in with its 430 speed. At 471 attack and x1.3LO+x1.3SF, it's superior to its Mold Breaker Head Smash build, which takes itself out after 2-3 turns from recoil alone, the Sheer Force build can dish it out non-stop, sometimes wiping out entire teams, even with Megas like Charizard and Tyrananitar in the way.
The same things that haunt bisharp haunt Ramp, fighting types with priority, but unlike Bisharp, it cannot survive a bullet punch.
Excadrill and Landorus-T have proven themeselves to be able to stop a sweep, with Excadrill outspeeding it by a few points even after rock polish. Jolly would mitigate this, but it would lose valuable attacking power needed to OHKO specific threats. SlowBro can survive a 3-4 OHKO from any move, except Crunch, which 2HKOs, but not before Slow can OHKO with Scald. Jolly Breloom is sometimes a threat, but it's Mach Punch will sometimes fail to OHKO, allowing Rampardos to OHKO it back with Fire Punch.
252 Atk Technician Breloom Mach Punch vs. 0 HP / 4 Def Rampardos: 296-350 (88.3 - 104.4%) -- 31.3% chance to OHKO
252+ Atk Life Orb Sheer Force Rampardos Fire Punch vs. 0 HP / 4 Def Breloom: 437-515 (167.4 - 197.3%) -- guaranteed OHKO
Accelgor (M) @ Focus Sash
Ability: Sticky Hold
EVs: 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- Yawn
- Focus Blast
- Spikes
The best lead on the team. Yawn + Spikes has proven to cause insane shenanigans for many OU teams. Yawn forces switches, and a single layer of spikes is set on the switch. Even if a priority mon is sent, he will start yawning non-stop until somebody puts him out, at the cost of falling asleep or being forced to switch out the next turn. Depending on who this mon is, I switch in either Bisharp, Rampardos, depending on the resists, or Froslass. IF Frosslass, she passes it to Gothorita after she tricks+torments them. Then usually, if Gothorita falls, she survived long enough to set up trick room, leaving either Bisharp or Rampardos to sweep the usually high speed mons of the metagame.
It's from accelgor, that a flowchart style strategy occurs. Rarely do I ever need to switch him out, even against something like Heatran, who he 2HKO's some variants with Focus Blast, and Talonflame, who he can survive two hits from to create a Spikes + Yawn situation. The only true answer to him is anything with U-turn or Volt Switch, and even then, he will just simply set up spikes and forego yawning due to U-turn removing the drowsy affect. IF it's Magnezone, he will just OHKO with Focus Blast.
He also enjoys 2-3 HKO'ing Ferrothorn while it tries to set up, but usually it's better to go for Yawn in this situation.
Possible alternate moves: Substitute, Giga drain, Protect: Yes, it might be redundant to have both it and a focus sash, and it's sometimes useful with Yawn, but it turns out that it's better to be all out offensive by including focus blast. Giga Drain allows for some recovery and hits water and ground types hard.
Edit: Protect ensures Yawn works on turners. : D
Bellossom (F) @ Assault Vest
Ability: Chlorophyll
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Moonblast
- Giga Drain
- Drain Punch
- Secret Power
She use to be the team's weakest link, being only handy situationally. NOW she's become the team's answer to some of its problems, such as fighting and dragon types. The introduction of Assault Vest has allowed her to become a very bulky mono grass type. She doesn't miss being able to use stun spore or synthesis, as Giga Drain and Drain Punch have proven to be quite incredible tools for her recovery.
Secret Power has been proven to be quite useful, being able to paralyze even grass and ground types. The 30% proc happens within 2 turns on average, and few things in the metagame can take her out in 2 turns thanks to her 354 hp, 317 def, and 354 SpDef. She's par the likes of Mega Scizor, Dragons, Landorus-T, and a few others. Even Landorus-T's earthquake does a meager 24%, while her Giga Drain can take up to 33% on the switch.
She even takes super effective coverage moves likes Ice Fang, U-turn, and Fire type attacks for about 40% damage usually. If something would 2HKO her, she would regain some HP that turn with Giga Drain or Drain Punch, putting her hp past 50%.
She utterly decimates Mega Lopunny, being able to switch in on it's scrappy Fake Out, and out lasting it with Drain Punch or going for a quicker win with MoonBlast.
She is the team's only defensive pivot. Taking earthquakes and fighting type moves that Bisharp and Ramp would be taken out by, while also sponging up water type attacks. She utterly walls Keldeo. She's really good against anything that neutrally hits her.
Alternate Moves: Fire HP, Ice HP: Fire to be able to 2-3 HKO steel types like Ferrothorn, who only take 21% at most from her Drain Punch. Ice to deal 80-90% to Landorus and take out dragons, although they already fear MoonBlast. Right now, the moveset she has has been the best to be able to handle a wide range of threats while being able to have more versatile offensive recovery.
THREATS LIST:
Mega Venusaur: Nothing on the team can OHKO it or handle it well unless Gothorita goes back to using Psychic/Psyshock with resttalk, which takes trick room out or her sweepiness out. I've been thinking of just going Psychic/Rest/Talk/Trick Room just to leave the general sweeping to the others and allow her to handle Venusaur's sleep powder. Even if the sweepers of the team get the legendary turn to set up, nothing they have can OHKO Venusaur unless Ramp switches to the shaky acc Zen Headbutt. Frosslass's Ice beam can't beat it due to its bulk, and can't have its item tricked due to being a Mega. Bellossom can't tank it thanks to 2HKOs from Sludge Bomb.
Musketeers: They can usually survive Sucker Punch or Rock Slide from Rampardos, although Iron anything from Ramp will take out Terrakion, Keldeo resists all attacking moves from Bisharp and Rampardos, even at +2 for Bisharp. A sweep usually has to be stopped and a switch made to Bellossom or Gothorita for Special variants that are scarfed.
MEGA AGGRON: With its mono-steel typing, and its ability to OHKO both sweepers with earthquake, it's able to take on the entire team with ease. Surviving any attack and being able to dish out damage. It cannot be tricked due to its mega status, and even if put to sleep, will wake up or use sleep talk to wreck havoc. The only answer would be to save Accelgor for later in the fight to hit hard with Focus Blast, and have Frosslass lead instead.
Substitute: If Accelgor is out, {Bug Buzz hits through it}, any mon using a sub can also usually OHKO any of the sweepers on the team, so I usually lose a mon getting rid of the sub in this case.
NON-THREAT LIST:
A lot of Megas like Alakazam, Lopunny, and Metagross fall in some way to the some member of the team. With Alakazam being outsped by Accelgor on the first turn and being OHKO'd by Bug Buzz unless it uses protect, and even then, focus sash prevents an OHKO. If Alakazam comes in later, Sucker Punch takes it out no problem. After Dark's upgrade to hit steel neutrally, Metagross and any steel/psychic type takes huge damage from Sucker Punch/Knock Off, if not OHKO'd outright. Heatran would look like a threat, but even Rampardos can switch in and OHKO it with its LF+SF Rock Slide.
The Latios siblings have served as incredible set up bait, with Gothorita coming in on a weakened Draco Meteor, and setting up to +6 with ease, especially if Frosslass has tricked them beforehand.
Skarmory gets taken out by either Dark Pulse, Knock Off, Sucker Punch, or Fire Punch from the team.
When ever Tyranitar shows up, usually gone in 1-3 turns, 4/6 on the team can hit this guy hard easily.
Had absolutely no problems with stall teams, most can't survive Rampardos already normally high attack power.
Result:
A team that was just an assemblage of my top favorite 6 mons somehow became a powerful team thanks to the coincidential combination of their abilities and attacks working well together.
EDIT:
Forgot to add some example replays:
VS a full OU team, lead by Mega Gallade:
http://replay.pokemonshowdown.com/ou-202758247
Accelgor's ability to handle most mons and a Bisharp sweep:
http://replay.pokemonshowdown.com/ou-202771157
Gothorita shows off the Trick Room+Rest+CM tanking.
http://replay.pokemonshowdown.com/ou-202784478
Before AV Bello, but good example of Goth sweep, with current evs netting it a 2HKO vs Diancie.
http://replay.pokemonshowdown.com/ou-202363690
Accelgor usually leads, but this is the order it shows up on wifi preview.
The way this team works is through "effect linkage" as I call it. It can't usually switch in defensively or to save another, but because of that, the opponent doesn't know what hit them when their mon is suddenly statused or trapped, even if they see it coming, its usually hard to avoid, I'll explain more in the mons sections.

Bisharp (M) @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
Ever since it got Knock Off, it's become an immense force to be reckoned with. Especially when it comes in under a Trick Room set up by Gothorita, or setting up on a tricked+disabled and/or tormented mon by frosslass. Usually, it will come in on a mon Accelgor has put to sleep. Because the previous mon was taken out, this always gives Bisharp a free turn to set up Swords Dance, and with the extra boost from Blackglasses, and Dark now being able to hit steels neutral, it can usually sweep with Sucker Punch + Knock Off. Sucker Punch if trick room isn't in effect, otherwise, for 2-4 turns, it will be using the stronger knock off and Iron head to sweep any mons that get in.
The only things that can threaten it in this state is anything with mach punch that can outspeed it or somehow tank it and it's usually a mind game with Talonflame who will fail to OHKO with Brave Bird and be hit by Knock Off and if it's Flare Blitz has to fear being OHKO'd by sucker punch. Usually it will switch to Gothorita or Frosslass if its something bulky like Conkeldurr. Bisharp also hates anything with Extreme speed if its hp is too low and if its high, usually comes down to a priority mind game.
In any case, it has managed to defeat most mons on the OU threat list via Sucker Punch +2, or Trick Room Knock Off +2, Iron Head rarely sees use these days except for the ocassional fairy type or to go for the Mega Tyranitar OHKO.
An alternate item it might want to use is Life Orb to get the OHKO on Slowbro, but usually the single layer of spikes left by Accelgor assures that its current setup gets the OHKO with Sucker Punch.

Gothorita (F) @ Eviolite
Ability: Shadow Tag
EVs: 252 HP / 124 Def / 132 SpA
Modest Nature
IVs: 30 SpA / 30 SpD
- Rest
- Dark Pulse
- Calm Mind
- Trick Room
After having gone through many builds, including the restalk set, this set is not only the best, it also helps the team the most. Dark Pulse because it hits everything, and steel types can no longer wall her like they did in BW when she had Psychic/Psyshock. The EVs are so that she can at least 3HKO some mons in the threat list at +6. Trick Room + Dark Pulse at +6 has proven to be quite the most effective way to sweep ANY team. She will on average take out 2-3 mons, even if dark and steel types are on the team. This was impossible in previous gens, where no matter what move she picked, something walled her.
If she goes down early, and trick room is still up, which I sometimes intentionally do by not letting her rest and starting her sweep at low health after the trapped mon faints. Either Bisharp or Rampardos takes over, with either one going on a 2-4 turn rampage. Usually at this point, fighting mons and priority mons were taken out along with half our team. I usually pick Bisharp if their are still slow mons on the enemy team, so he can just choose between Sucker Punch for slowmons, and Knock Off for anything faster than him like Scarfed Landorus-T, Mega Alakazam, Gengar who wishes it could burn it, Scarfed Excadrill, and anything else that doesn't have super effective priority.
Gothorita's ev spread is to maximize its attack power at +6 while still allowing it to survive most physical hits. When it's ev spread was 252 HP/ 252 Def, it had some problems sweeping at +6, failing to 2HKO some mons.

Froslass (F) @ Choice Scarf
Ability: Cursed Body
EVs: 252 HP / 64 SpA / 192 Spe
Timid Nature
- Shadow Ball
- Trick
- Ice Beam
- Torment
Frosslass acts as a defensive pivot for Rampardos and Bisharp, as well as the usual started for the insane chain of events that lead to a guaranteed setup for the mentioned mons or Gothorita Shadow Tag/Trick Room Shenanigans. Her Cursed Body has disabled many mons with tricked scarves on them, rendering them into struggle mons that live for 5 free turns of useless struggling. Goth usually takes advantage of this to get +4 and a trick room up, and survive the ordeal with varying health, depending on wether the trapped mon is a attacker or special attacker.
Otherwise, if team preview showed a lack of counters for Ramp/Bisharp, or if the priority mons are out, then the aforementioned mons usually just go in, get a guaranteed +2 speed or attack, and sweep afterwards.
She is also the teams answer to scarfed Landorus-T, who would put a dent on the team otherwise with Earthquake OHKO's for Rampardos and Bisharp, who the former can't OHKO back even with Sheer Forced Rock Slide, and Bisharp only if he has a swords dance for Sucker Punch.

Rampardos (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 252 Spe
Adamant Nature
- Rock Polish
- Fire Punch
- Rock Slide
- Iron Head/Iron Tail
Strong optional sheer force boosted moves: Crunch, Zen Headbutt, Ice Punch
This guy, out of all the team, has gotten the best boost after switching to the dreaded Sheer Force/Life Orb combo and off its tremendous attack, can OHKO most of the OU metagame with its good coverage of moves. Zen Headbutt is a possible move it might want to destroy Keldeo, but usually it switches out or just goes out damaging it before going down.
It begins its rampage by coming in on a mon that has either fallen asleep or is about to fall asleep thanks to Accelgor's YAWN. It then gets its free +2 speed thanks to Rock Polish, and by then, the opponent has switched, and usually as I've seen team preview, I only brought out Ramp due to the fact the opponent won't be able to bring in a priority mon that can take it out or because it will outright outspeed anything that comes in with its 430 speed. At 471 attack and x1.3LO+x1.3SF, it's superior to its Mold Breaker Head Smash build, which takes itself out after 2-3 turns from recoil alone, the Sheer Force build can dish it out non-stop, sometimes wiping out entire teams, even with Megas like Charizard and Tyrananitar in the way.
The same things that haunt bisharp haunt Ramp, fighting types with priority, but unlike Bisharp, it cannot survive a bullet punch.
Excadrill and Landorus-T have proven themeselves to be able to stop a sweep, with Excadrill outspeeding it by a few points even after rock polish. Jolly would mitigate this, but it would lose valuable attacking power needed to OHKO specific threats. SlowBro can survive a 3-4 OHKO from any move, except Crunch, which 2HKOs, but not before Slow can OHKO with Scald. Jolly Breloom is sometimes a threat, but it's Mach Punch will sometimes fail to OHKO, allowing Rampardos to OHKO it back with Fire Punch.
252 Atk Technician Breloom Mach Punch vs. 0 HP / 4 Def Rampardos: 296-350 (88.3 - 104.4%) -- 31.3% chance to OHKO
252+ Atk Life Orb Sheer Force Rampardos Fire Punch vs. 0 HP / 4 Def Breloom: 437-515 (167.4 - 197.3%) -- guaranteed OHKO

Accelgor (M) @ Focus Sash
Ability: Sticky Hold
EVs: 252 SpA / 252 Spe
Modest Nature
- Bug Buzz
- Yawn
- Focus Blast
- Spikes
The best lead on the team. Yawn + Spikes has proven to cause insane shenanigans for many OU teams. Yawn forces switches, and a single layer of spikes is set on the switch. Even if a priority mon is sent, he will start yawning non-stop until somebody puts him out, at the cost of falling asleep or being forced to switch out the next turn. Depending on who this mon is, I switch in either Bisharp, Rampardos, depending on the resists, or Froslass. IF Frosslass, she passes it to Gothorita after she tricks+torments them. Then usually, if Gothorita falls, she survived long enough to set up trick room, leaving either Bisharp or Rampardos to sweep the usually high speed mons of the metagame.
It's from accelgor, that a flowchart style strategy occurs. Rarely do I ever need to switch him out, even against something like Heatran, who he 2HKO's some variants with Focus Blast, and Talonflame, who he can survive two hits from to create a Spikes + Yawn situation. The only true answer to him is anything with U-turn or Volt Switch, and even then, he will just simply set up spikes and forego yawning due to U-turn removing the drowsy affect. IF it's Magnezone, he will just OHKO with Focus Blast.
He also enjoys 2-3 HKO'ing Ferrothorn while it tries to set up, but usually it's better to go for Yawn in this situation.
Possible alternate moves: Substitute, Giga drain, Protect: Yes, it might be redundant to have both it and a focus sash, and it's sometimes useful with Yawn, but it turns out that it's better to be all out offensive by including focus blast. Giga Drain allows for some recovery and hits water and ground types hard.
Edit: Protect ensures Yawn works on turners. : D

Bellossom (F) @ Assault Vest
Ability: Chlorophyll
EVs: 252 HP / 252 Def
Relaxed Nature
IVs: 30 Atk / 30 SpA / 30 Spe
- Moonblast
- Giga Drain
- Drain Punch
- Secret Power
She use to be the team's weakest link, being only handy situationally. NOW she's become the team's answer to some of its problems, such as fighting and dragon types. The introduction of Assault Vest has allowed her to become a very bulky mono grass type. She doesn't miss being able to use stun spore or synthesis, as Giga Drain and Drain Punch have proven to be quite incredible tools for her recovery.
Secret Power has been proven to be quite useful, being able to paralyze even grass and ground types. The 30% proc happens within 2 turns on average, and few things in the metagame can take her out in 2 turns thanks to her 354 hp, 317 def, and 354 SpDef. She's par the likes of Mega Scizor, Dragons, Landorus-T, and a few others. Even Landorus-T's earthquake does a meager 24%, while her Giga Drain can take up to 33% on the switch.
She even takes super effective coverage moves likes Ice Fang, U-turn, and Fire type attacks for about 40% damage usually. If something would 2HKO her, she would regain some HP that turn with Giga Drain or Drain Punch, putting her hp past 50%.
She utterly decimates Mega Lopunny, being able to switch in on it's scrappy Fake Out, and out lasting it with Drain Punch or going for a quicker win with MoonBlast.
She is the team's only defensive pivot. Taking earthquakes and fighting type moves that Bisharp and Ramp would be taken out by, while also sponging up water type attacks. She utterly walls Keldeo. She's really good against anything that neutrally hits her.
Alternate Moves: Fire HP, Ice HP: Fire to be able to 2-3 HKO steel types like Ferrothorn, who only take 21% at most from her Drain Punch. Ice to deal 80-90% to Landorus and take out dragons, although they already fear MoonBlast. Right now, the moveset she has has been the best to be able to handle a wide range of threats while being able to have more versatile offensive recovery.
THREATS LIST:
Mega Venusaur: Nothing on the team can OHKO it or handle it well unless Gothorita goes back to using Psychic/Psyshock with resttalk, which takes trick room out or her sweepiness out. I've been thinking of just going Psychic/Rest/Talk/Trick Room just to leave the general sweeping to the others and allow her to handle Venusaur's sleep powder. Even if the sweepers of the team get the legendary turn to set up, nothing they have can OHKO Venusaur unless Ramp switches to the shaky acc Zen Headbutt. Frosslass's Ice beam can't beat it due to its bulk, and can't have its item tricked due to being a Mega. Bellossom can't tank it thanks to 2HKOs from Sludge Bomb.
Musketeers: They can usually survive Sucker Punch or Rock Slide from Rampardos, although Iron anything from Ramp will take out Terrakion, Keldeo resists all attacking moves from Bisharp and Rampardos, even at +2 for Bisharp. A sweep usually has to be stopped and a switch made to Bellossom or Gothorita for Special variants that are scarfed.
MEGA AGGRON: With its mono-steel typing, and its ability to OHKO both sweepers with earthquake, it's able to take on the entire team with ease. Surviving any attack and being able to dish out damage. It cannot be tricked due to its mega status, and even if put to sleep, will wake up or use sleep talk to wreck havoc. The only answer would be to save Accelgor for later in the fight to hit hard with Focus Blast, and have Frosslass lead instead.
Substitute: If Accelgor is out, {Bug Buzz hits through it}, any mon using a sub can also usually OHKO any of the sweepers on the team, so I usually lose a mon getting rid of the sub in this case.
NON-THREAT LIST:
A lot of Megas like Alakazam, Lopunny, and Metagross fall in some way to the some member of the team. With Alakazam being outsped by Accelgor on the first turn and being OHKO'd by Bug Buzz unless it uses protect, and even then, focus sash prevents an OHKO. If Alakazam comes in later, Sucker Punch takes it out no problem. After Dark's upgrade to hit steel neutrally, Metagross and any steel/psychic type takes huge damage from Sucker Punch/Knock Off, if not OHKO'd outright. Heatran would look like a threat, but even Rampardos can switch in and OHKO it with its LF+SF Rock Slide.
The Latios siblings have served as incredible set up bait, with Gothorita coming in on a weakened Draco Meteor, and setting up to +6 with ease, especially if Frosslass has tricked them beforehand.
Skarmory gets taken out by either Dark Pulse, Knock Off, Sucker Punch, or Fire Punch from the team.
When ever Tyranitar shows up, usually gone in 1-3 turns, 4/6 on the team can hit this guy hard easily.
Had absolutely no problems with stall teams, most can't survive Rampardos already normally high attack power.
Result:
A team that was just an assemblage of my top favorite 6 mons somehow became a powerful team thanks to the coincidential combination of their abilities and attacks working well together.
EDIT:
Forgot to add some example replays:
VS a full OU team, lead by Mega Gallade:
http://replay.pokemonshowdown.com/ou-202758247
Accelgor's ability to handle most mons and a Bisharp sweep:
http://replay.pokemonshowdown.com/ou-202771157
Gothorita shows off the Trick Room+Rest+CM tanking.
http://replay.pokemonshowdown.com/ou-202784478
Before AV Bello, but good example of Goth sweep, with current evs netting it a 2HKO vs Diancie.
http://replay.pokemonshowdown.com/ou-202363690
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