Hi all!
New to the forums and I just wanted to see how good my team was. I'm not on ShoddyBattle (can't find anything to open the file with) but I am on Netbattle.
So without further ado:

Ambipom w/ Leftovers
Technician
Adamant Nature-252 Atk 252 Spd 4 HP
Fake Out
Taunt
Fire Punch
U-turn
Ambipom's main use is scouting and disrupting. Fake out with STAB and tech gives it a decent 90 base power and just gives me free damage. Taunt is there to kill-off entry hazards and bp. Fire punch is there to help take down Bronzong and Metagross (both common leads) and U-turn is there to switch onto a counter.

Dusknoir w/ Leftovers
Pressure
Impish Nature-98 HP 252 Atk 81 Def 79 SpDef
Pain Split
Earthquake
Ice Punch
Thunderpunch
Mainly in there for being a tank, this is what i switch into if I need to sponge an attack and take down something else. Stereotypical dusknoir carry Will-o-wisp, so an earthquake will go towards people who think they can get a free boost. Pain split is there for recovery and, with dusknoir's low hp, will be the one benefitting from the average. Then there's just physical bolt-beam combo for type coverage.

Electrivire w/ Expert Belt
Motor Drive
Jolly Nature- 252 Atk 252 Spd 4 HP
Cross Chop
Earthquake
Ice punch
Thunderpunch
Nothing much to say here: just massive type coverage.

Infernape w/ Focus Sash
Blaze
Timid Nature-252 SpA 252 Spd 4 HP
Nasty Plot
Grass Knot
Flamethrower
Focus Blast
Nasty plot sweeper. Good type coverage and will be sent out against the likes of Metagross, Swampert, Steelix and Bronzong. Decent type coverage here but will get crushed by milotic haze staller (which I might add walls this team perfectly, needs to get something against that). Thinking of taking off Focus Blast for Vacuum Wave but not sure on the power drop. Flamethrower gets the 50% boost because of Blaze as well.

Scizor w/ Focus Sash
Technicien
Adamant- 252 Atk 252 Spd 4 HP
Swords dance
Bullet Punch
X-scissor
Superpower
Normal Swords dance sweeper. Bullet punch is in there for priority. Max Spd is also there to take out other priority abusers who think they can pull off a quick one, and will also leave a sizable dent in revenge-kill scarf gliscor. Superpower is there for coverage, and is the only thing stopping me to get walled by Steels. Superpower may be replaced by Brick Break because I'm getting reflect-walled too much.

Gyarados w/ Focus Sash
Intimidate
Adamant nature- 252 Atk, 252 Spd, 4 Hp
Dragon Dance
Aqua Tail
Ice Fang
Earthquake
DDGyarados. Simple enough. Will go over the weaknesses later and how I solve them. Aqua Tail is more powerful at only a 10% miss chance, and so I rely on it heavily.

Heatran w/ Shuca Berry
Flash Fire
Modest Nature- 252 SAtk 252 Spd 4 Hp
Flamethrower
Earth power
Hidden Power Grass
Will-O-Wisp
Here for a cleaner role, it will carry will-o-wisp to cripple anything that gets too powerful.
How I Use this Team
I use this team by making the most out of my resistances. Using ambipom, I will take out (or heavily cripple) any lead not guessing what I am doing. I will then U-turn to Dusknoir to sponge the next attack, or, if the lead has fainted, switch to Gyarados or Scizor.
This is when it gets interesting. These two pokemon both have 4x weaknesses, but I also have two pokemon which are resistant to them (and get bonuses as well). I normally go for Gyradoes, as I'm not really willing to let them know I have a Scizor.
Then it becomes a game of major prediction...
Things I would like to Improve
I know this team is very vulnerable to sandstorm/hail (focus sash will be negated). Luckily, 2 pokes are resistant to sandstorm, so theres some clarity. I need to know what I could possibly do to boost this team and also how I could break down stallers and wallers.
New to the forums and I just wanted to see how good my team was. I'm not on ShoddyBattle (can't find anything to open the file with) but I am on Netbattle.
So without further ado:
Ambipom w/ Leftovers
Technician
Adamant Nature-252 Atk 252 Spd 4 HP
Fake Out
Taunt
Fire Punch
U-turn
Ambipom's main use is scouting and disrupting. Fake out with STAB and tech gives it a decent 90 base power and just gives me free damage. Taunt is there to kill-off entry hazards and bp. Fire punch is there to help take down Bronzong and Metagross (both common leads) and U-turn is there to switch onto a counter.
Dusknoir w/ Leftovers
Pressure
Impish Nature-98 HP 252 Atk 81 Def 79 SpDef
Pain Split
Earthquake
Ice Punch
Thunderpunch
Mainly in there for being a tank, this is what i switch into if I need to sponge an attack and take down something else. Stereotypical dusknoir carry Will-o-wisp, so an earthquake will go towards people who think they can get a free boost. Pain split is there for recovery and, with dusknoir's low hp, will be the one benefitting from the average. Then there's just physical bolt-beam combo for type coverage.

Electrivire w/ Expert Belt
Motor Drive
Jolly Nature- 252 Atk 252 Spd 4 HP
Cross Chop
Earthquake
Ice punch
Thunderpunch
Nothing much to say here: just massive type coverage.
Infernape w/ Focus Sash
Blaze
Timid Nature-252 SpA 252 Spd 4 HP
Nasty Plot
Grass Knot
Flamethrower
Focus Blast
Nasty plot sweeper. Good type coverage and will be sent out against the likes of Metagross, Swampert, Steelix and Bronzong. Decent type coverage here but will get crushed by milotic haze staller (which I might add walls this team perfectly, needs to get something against that). Thinking of taking off Focus Blast for Vacuum Wave but not sure on the power drop. Flamethrower gets the 50% boost because of Blaze as well.

Scizor w/ Focus Sash
Technicien
Adamant- 252 Atk 252 Spd 4 HP
Swords dance
Bullet Punch
X-scissor
Superpower
Normal Swords dance sweeper. Bullet punch is in there for priority. Max Spd is also there to take out other priority abusers who think they can pull off a quick one, and will also leave a sizable dent in revenge-kill scarf gliscor. Superpower is there for coverage, and is the only thing stopping me to get walled by Steels. Superpower may be replaced by Brick Break because I'm getting reflect-walled too much.
Gyarados w/ Focus Sash
Intimidate
Adamant nature- 252 Atk, 252 Spd, 4 Hp
Dragon Dance
Aqua Tail
Ice Fang
Earthquake
DDGyarados. Simple enough. Will go over the weaknesses later and how I solve them. Aqua Tail is more powerful at only a 10% miss chance, and so I rely on it heavily.
Heatran w/ Shuca Berry
Flash Fire
Modest Nature- 252 SAtk 252 Spd 4 Hp
Flamethrower
Earth power
Hidden Power Grass
Will-O-Wisp
Here for a cleaner role, it will carry will-o-wisp to cripple anything that gets too powerful.
How I Use this Team
I use this team by making the most out of my resistances. Using ambipom, I will take out (or heavily cripple) any lead not guessing what I am doing. I will then U-turn to Dusknoir to sponge the next attack, or, if the lead has fainted, switch to Gyarados or Scizor.
This is when it gets interesting. These two pokemon both have 4x weaknesses, but I also have two pokemon which are resistant to them (and get bonuses as well). I normally go for Gyradoes, as I'm not really willing to let them know I have a Scizor.
Then it becomes a game of major prediction...
Things I would like to Improve
I know this team is very vulnerable to sandstorm/hail (focus sash will be negated). Luckily, 2 pokes are resistant to sandstorm, so theres some clarity. I need to know what I could possibly do to boost this team and also how I could break down stallers and wallers.






