[FORFEIT] Frozen Vault (Normal) - Someoneelse and starwarsfan

A rather narrow tunnel appears before you, completely covered in ice. As you travel through it, you can't shake the feeling that the tunnel is going up, but the slope must be really slight. The tunnel goes on, with several curves, until you reach the outside. A frigid wind blows throughout the white peaks, carrying thousands of snowflakes along. A thick blanket of snow covers the cliffs and bridges of ice connect the mountains with each other. You make your way across one of these cliffs, though slowed by incessant winds, until you reach an extremely narrow ice bridge. You wonder if it can withstand your weight, but after a careful attempt, it seems so. Luckily for you, an impenetrable mist hides the gulch below, else you might have turned back.

You finally reach another cliff, which after a few meters leads you to a cavern. But instead of the narrow tunnels you've encountered previously, you find yourself under a breathtaking vault, massive in scale and height. As you continue, looking around the mirror-like walls of ice, you suddenly notice a block of ice, which seems more... particular than the others. As you get near it, you realize it represents some kind of mythological creature, probably a deity or something. Below this odd sculpture, some strange writings may be seen, but you're clueless as to their meaning; they don't look like any language you recognize.

You decide it would be better to keep going, but without warning a quake afflicts the vault, sending fissures through the ice. You try to flee, but before you can do anything, the ice shatters beneath your feet, causing a precipitous fall. Fortunately, you land on soft snow. Still chilly and shuddering, you rise to see where you ended up. This place is much darker than the vault you were in before, though it appears the ice all around reflects the light coming from outside, making it somewhat easier for you to see. A closer look, however, seems to suggest that some of the ice crystal are glowing internally. "How is that even possible?", you wonder, but since you're not in the best position to study such a crystal, you start to think about how to get out. After some investigation, you find a wall where you can sense a feeble breeze. You realize it could be shattered to get to the other side, but... it looks like you're not alone!

Weavile_by_Nadou.jpg
_Winter_Spell__Froslass_by_endless_whispers.png

Weavile
HP 300
Atk 6
Def 4
SpA 3
SpD 4
Spe 144
Size Class: 2
Weight Class: 3
24% Accuracy boost


Ability: Pressure

Froslass
HP 360
Atk 4
Def 4
SpA 4
SpD 4
Spe 127
Size Class: 3
Weight Class: 3
19% Accuracy boost


Ability: Snow Cloak

323.png
rarecandy.png
aspearberry.png

Camerupt [Vesuvius] (M)
Credit for the sprite goes to Canis Majoris
Nature: Brave
Type: Fire / Ground

Abilities:
Magma Armor (Passive)
Solid Rock (Passive)
Anger Point (Passive) (H, unlocked)

Stats:

HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 34 (-)
-10% Evasion
Size Class: 4
Weight Class: 6
Base Rank Total: 19


EC: 6/6
MC: 0
AC: 5/5

Attacks:
Amnesia
Attract
Body Slam
Bulldoze
Curse
Dig
Double Team
Earthquake
Earth Power
Ember
Endure
Eruption
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Focus Energy
Giga Impact
Growl
Heat Wave
Hidden Power (Ice)
Hyper Beam
Iron Head
Lava Plume
Magnitude
Protect
Rest
Roar
Rock Polish
Rock Slide
Sleep Talk
SolarBeam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn
---
42 Moves

448.png
lucarionite.png
leppaberry.png

Lucario [Aura] (M)
Nature: Hasty
Type: Fighting

Abilities:
Steadfast (Passive)
Inner Focus (Passive)
Justified (Passive) (H, unlocked)
Adaptability (Passive) (Mega)

Stats:

HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 104 (+)
+12% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 20

Mega:

HP: 100
Atk: Rank 6
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 129 (+)
+19% Accuracy
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Agility
Aura Sphere
Blaze Kick
Bone Rush
Close Combat
Copycat
Counter
Crunch
Dark Pulse
Dig
Dragon Pulse
Drain Punch
Earthquake
Endure
Extreme Speed
Feint
Flash Cannon
Force Palm
Foresight
Heal Pulse
Me First
Metal Claw
Metal Sound
Power-Up Punch
Protect
Quick Attack
Reversal
Rock Slide
Screech
Shadow Claw
Sky Uppercut
Swords Dance
Toxic
Vacuum Wave
---
34 Moves
303.png

Mawile (M)
Types: Steel / Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (DW)
Nature: Sassy

Stats:
HP:
90
Atk: 3
Def: 3
Spa: 2
Spd: 3 (+)
Spe: 43 (-) (-10% Evasion)
Size: 1
Weight: 2
Total: 14

mawile-mega.png

Mega Mawile (M)
Types: Steel / Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (DW) / Huge Power (Mega)
Nature: Sassy

Stats:
HP:
90
Atk: 4, 8 (Huge Power & Mawilite)
Def: 5
Spa: 2
Spd: 4 (+)
Spe: 43 (-) (-10% Evasion)
Size: 2
Weight: 2
Total: 18

EC:
n/a max
MC:
14
AC: 5/5 max

Moves: (64)
Astonish
Bite
Brick Break
Charge Beam
Counter
Crunch
Dark Pulse
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Growl
Hidden Power [Ground]
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Metal Burst
Misty Terrain
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Rain Dance
Rest
Return
Rock Slide
Rock Tomb
Sandstorm
Shadow Ball
Sludge Bomb
Solar Beam
Stealth Rock
Stockpile
Stone Edge
Substitute
Sucker Punch
Super Fang
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Vice Grip

aromatisse.png

Aromatisse (F)
Types: Fairy
Abilities: Healer / Aroma Veil (DW)
Nature: Quiet

Stats:
HP:
110
Atk: 3
Def: 3
Spa: 5 (+)
Spd: 3
Spe: 25 (-) (-10% Eva)
Size: 2
Weight: 2
Total: 19

EC: 6/6 max
MC:
0 max
AC:
5/5 max

Moves:
(54) (3 CC bonus)
Aromatherapy
Aromatic Mist
Attract
Calm Mind
Calm Mind
Captivate
Charge Beam
Charm
Confide
Dazzling Gleam
Disable
Disarming Voice
Double Team
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Facade
Fairy Wind
Flail
Flash
Flash Cannon
Frustration
Giga Impact
Gyro Ball
Heal Pulse
Hidden Power
Hyper Beam
Light Screen
Misty Terrain
Moonblast
Odor Sleuth
Protect
Psych Up
Psychic
Psyshock
Rain Dance
Reflect
Refresh
Rest
Return
Round
Skill Swap
Sleep Talk
Substitute
Sunny Day
Swagger
Sweet Kiss
Sweet Scent
Thunder
Thunderbolt
Torment
Toxic
Trick Room
Wish
 
Last edited:
mawile @ mawilite, glyph of crunch
aromatisse @ sachet

Mawile: (mega evolve) (intimidate) power-up-punch weavile ~ brick break weavile
Aromatisse: Light Screen (Camerupt, Mawile, Lucario) ~ Moonblast Weavile

take threat with camerupt imo; roar i guess
light screen is to prevent the bosses from hitting camerupt with water-type moves; the only ones they have are surf and water pulse. although it is probably still likely that that will happen.
 
Last edited:
Lucario @ Lucarionite and Leppa Berry and Glyph of Crunch, I guess; Camerupt @ Rare Candy and Aspear Berry

Lucario: (Mega Evolve) Sky Uppercut (Weavile) > Aura Sphere (Weavile)
Camerupt: Eruption > Heat Wave
 
Round 1

The two Steel-types react to their owners' Mega Rings and evolve, but the two enemies look unphazed by the transformation. Weavile conjures an orb of pure force and smacks the newly evolved Lucario, while Froslass zaps the Mawile with a powerful thunderbolt. Nevertheless, while the Aromatisse sets up some kind of defenses, the team retaliates.

However, Weavile takes the raid squad by surprise and hides underground, evading all attacks. Froslass covers its mate with a frigid storm that freezes the Mawile, but the other Fairy-type manages to set him free eventually.

323.png
rarecandy.png
[
aspearberry.png
2] |Spe 34| HP 91/Energy 83 (Light Screen for 4 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
lucario-mega.png
lucarionite.png
[
leppaberry.png
1] |Spe 129| HP 59/Energy 86 (Light Screen for 4 more actions)
Atk 6
Def 2
SpA 5
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Adaptability, Justified
Glyph of Crunch
mawile-mega.png
mawilite.png
|Spe 43| HP 73/Energy 94 (Light Screen for 4 more actions)
Atk 8
Def 5
SpA 2
SpD 4
Spe 43
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
Glyph of Crunch
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 82
Atk 3
Def 3
SpA 6
SpD 4
Spe 25
SC 2 / WC 2
Abilities: Healer, Aroma Veil
461_Weavile.png
HP 212
478_Froslass.png
HP 315
448-m.png
Lucario evolved into Mega Lucario!
303-m.png
Mawile evolved into Mega Mawile!
303-m.png
Intimidate: toggled ON

Hit roll (1-9400): 2247/10000
Crit roll (1-625): 5402/10000
SpD drop roll (1-1000): 2971/10000

461.png
Focus Blast (Lucario): (12 [BP] + 1.5 [Stat Dif]) * 1.5 = 20 damage

Hit roll (1-9900): 5744/10000
Crit roll (1-625): 9127/10000
Paralysis roll (1-3000): 4538/10000

478.png
Thunder (Mawile): 11 [BP] = 11 damage

Crit roll (1-625): 9133/10000
448-m.png
Sky Uppercut (Weavile): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 = 38 damage, 5+2 energy

Crit roll (1-625): 7844/10000
303-m.png
Power-Up Punch (Weavile): (4 [BP] + 5 [Stat Dif] + 2 [Sheer Force]) * 2.25 = 25 damage, 4+2 energy

Crit roll (1-625): 4031/10000
323.png
Eruption (Weavile): (15*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 25 damage, 7+2 energy

Crit roll (1-625): 8452/10000
323.png
Eruption (Froslass): (15*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 25 damage
683.png
Light Screen: Camerupt, Lucario and Mawile are protected against special attacks for 6 actions, 10 energy

---------------------------------------------------------------------------
461.png
Weavile digs underground!
448-m.png
Aura Sphere (Weavile): missed, 5+2 energy

Targets: 3/3, 2/2
Hit roll (1-9900): 67/10000
Crit roll (1-625): 3788/10000

478.png
Blizzard (Camerupt): 11*0.75*0.67 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] = 9 damage

Hit roll (1-9900): 4816/10000
Crit roll (1-625): 5513/10000
Freeze roll (1-1000): 770/10000
Intensity roll: 2/2

478.png
Blizzard (Mawile): (11*0.75*0.67 [BP] + 3 [STAB]) * 0.67 = 6 damage, Mawile is frozen for 2 actions

Hit roll (1-9900): 9923/10000
478.png
Blizzard (Aromatisse): missed
303-m.png
Mawile is frozen solid!
323.png
Heat Wave (Weavile): missed, 6+2 energy

Hit roll (1-9000): 5267/10000
Crit roll (1-625): 6075/10000
Burn roll (1-1000): 1162/10000

323.png
Heat Wave (Froslass): (10*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage
683.png
Moonblast (Weavile): missed, 6+2 energy

Crit roll (1-625): 9286/10000
461.png
Dig (Lucario): (8 [BP] + 6 [Stat Dif]) * 1.5 = 21 damage

Healer roll (1-5000): 3220/10000
683.png
Healer: the entire team is healed from status ailments
303-m.png
38
448-m.png
38
323.png
25
683.png
15
323.png
45
683.png
15
 
Last edited:
Camerupt: Eruption > Fire Blast (Froslass)

Lucario: Drain Punch (Weavile) > Focus Blast (Weavile)
IF [Weavile is untargetable when you would act], THEN [Use Flash Cannon (Froslass) the first time, Dark Pulse (Froslass) the second].
 
Mawile: Iron Head Froslass ~ Brick Break Weavile
If Weavile is untargetable a2, use Iron Head Froslass instead.
Aromatisse: Heal Pulse Lucario ~ Heal Pulse Mawile
 
NOTE: Forgot to factor in Adaptability for Lucario's Sky Uppercut, fixed.

Round 2

Weavile hides underneath once more, but this time the team was prepared for the eventuality and thus turns on the other enemy. Froslass bites Vesuvius viciously, but it must suffer fierce retaliation from the raid squad. The Aromatisse heals up the team mate Aura, just in time for him to stomach Weavile's furious blows. The protective screen is shattered in pieces, leaving the Camerupt defenseless against Froslass's eerie gust of wind. But this doesn't stop the team from lashing out at both enemies, leaving them significantly weakened.

323.png
rarecandy.png
[
aspearberry.png
2] |Spe 34| HP 70/Energy 67
Atk 5
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
lucario-mega.png
lucarionite.png
[
leppaberry.png
1] |Spe 129| HP 37/Energy 72
Atk 6
Def 2
SpA 5
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Adaptability, Justified
Glyph of Crunch
mawile-mega.png
mawilite.png
|Spe 43| HP 90/Energy 81
Atk 8
Def 5
SpA 2
SpD 4
Spe 43
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
Glyph of Crunch
aromatisse.png
sachet.png
|Spe 25| HP 110/Energy 50
Atk 3
Def 3
SpA 6
SpD 4
Spe 25
SC 2 / WC 2
Abilities: Healer, Aroma Veil
461_Weavile.png
HP 135
478_Froslass.png
HP 212, Burned (5a)
461.png
Weavile digs underground!

Crit roll (1-625): 9924/10000
448-m.png
Flash Cannon (Froslass): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 22 damage, 5 energy

Crit roll (1-625): 9210/10000
Flinch roll (1-1000): 2655/10000

478.png
Ice Fang (Camerupt): 7 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] = 11 damage

Crit roll (1-625): 276/10000
303-m.png
Iron Head (Froslass, Critical Hit): (8 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Sheer Force] + 3 [Crit]) * 1.5 = 32 damage, 5 energy

Crit roll (1-625): 4031/10000
323.png
Eruption (Weavile): missed, 7+2 energy

Crit roll (1-625): 8452/10000
323.png
Eruption (Froslass): (12*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage
683.png
Heal Pulse (Lucario): 20 HP restored, 14 energy

Crit roll (1-625): 2139/10000
461.png
Dig (Lucario): (8 [BP] + 6 [Stat Dif]) * 1.5 = 21 damage

---------------------------------------------------------------------------
Crit roll (1-625): 7901/10000
461.png
Brick Break (Lucario): (8 [BP] + 6 [Stat Dif]) * 1.5 = 21 damage, the barriers are shattered!

Hit roll (1-8900): 6140/10000
Crit roll (1-625): 423/10000

448-m.png
Focus Blast (Weavile, Critical Hit): (12 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability] + 3 [Crit]) * 2.25 = 48 damage, 7+2 energy

Crit roll (1-625): 6821/10000
Stats boost roll (1-1000): 8769/10000

478.png
Ominous Wind (Camerupt): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] = 10 damage

Crit roll (1-625): 1107/10000
303-m.png
Brick Break (Weavile): (8 [BP] + 5 [Stat Dif]) * 2.25 = 29 damage, 6+2 energy

Hit roll (1-8500): 919/10000
Crit roll (1-625): 4610/10000
Burn roll (1-1000): 516/10000

323.png
Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 25 damage, Froslass is burned, 7 energy

683.png
Heal Pulse (Mawile): 17 HP restored, 14+4 energy

Froslass suffers 2 damage for the burn
448-m.png
86
303-m.png
82
683.png
33
323.png
25
323.png
104
303-m.png
48
683.png
33
448-m.png
22
 
aromatisse: Reflect ~ Heal Pulse Lucario
mawile: focus punch weavile ~ Iron Head Weavile
If weavile is untargetable, iron head frosslass instead
dont hit weavile with luke a1, let me take threat so we don't trigger brick break
 
Camerupt: Heat Wave > Fire Blast (Froslass)
IF [Weavile is untargetable A1], THEN [Use Flamethrower (Froslass) A1].

Lucario: Crunch (Froslass) > Dark Pulse (Froslass)
 
starwarsfan: Mawile's sub is invalid for a1 because the two actions are not on same priority tier. Also, I'm assuming Reflect was meant to be "All but Aromatisse"

Round 3

Weavile suddenly vanishes in the darkness! The Mawile's powerful punch ends up missing, but the other team mates immediately switch to the other enemy and smack it with their elemental attacks. Froslass shrugs off the blows and dazes Aura with a strange light, before blasting the raid team with a frigid storm. However, the squad quickly reacts and lashes out at the Ghost-type lass, leaving her worn out.

323.png
rarecandy.png
[
aspearberry.png
2] |Spe 34| HP 58/Energy 54 (Reflect for 4 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
lucario-mega.png
lucarionite.png
[
leppaberry.png
1] |Spe 129| HP 48/Energy 60 (Confused for 3 more actions, Reflect for 4 more actions)
Atk 6
Def 2
SpA 5
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Adaptability, Justified
Glyph of Crunch
mawile-mega.png
mawilite.png
|Spe 43| HP 90/Energy 64 (Intimidate (ON), Reflect for 4 more actions)
Atk 8
Def 5
SpA 2
SpD 4
Spe 43
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
Glyph of Crunch
aromatisse.png
sachet.png
|Spe 25| HP 99/Energy 26
Atk 3
Def 3
SpA 6
SpD 4
Spe 25
SC 2 / WC 2
Abilities: Healer, Aroma Veil
461_Weavile.png
HP 135, Vanish
478_Froslass.png
HP 102, Burned (3a)
303-m.png
Mawile is tightening its focus!
461.png
Vanish: Weavile disappears!

Crit roll (1-625): 5144/10000
448-m.png
Crunch (Froslass): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 6 energy

Target: 2/4
Intensity roll: 3/3

478.png
Confuse Ray (Lucario): Lucario is confused for 4 actions

Crit roll (1-625): 9187/10000
323.png
Flamethrower (Froslass): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6 energy
683.png
Reflect: Camerupt, Lucario, and Mawile are protected against physical attacks for 6 actions, 10 energy
303-m.png
Focus Punch (Weavile): missed, 10+2 energy

Froslass suffers 2 damage for the burn
---------------------------------------------------------------------------
Confusion roll (1: act, 2: confusion): 1/2
Crit roll (1-625): 7409/10000

448-m.png
Dark Pulse (Froslass): (8 [BP] + 1.5 [Stat Dif]) * 1.5 = 14 damage, 6 energy

Targets: 3/3, 1/2
Hit roll (1-9900): 7138/10000
Crit roll (1-625): 5772/10000

478.png
Blizzard (Camerupt): 11*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] = 12 damage

Hit roll (1-8900): 2048/10000
Crit roll (1-625): 9093/10000
Freeze roll (1-1000): 9482/10000

478.png
Blizzard (Lucario): (11*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif]) * 0.67 = 9 damage

Hit roll (1-9900): 3645/10000
Crit roll (1-625): 949/10000
Freeze roll (1-1000): 4954/10000

478.png
Blizzard (Aromatisse): 11*0.75 [BP] + 3 [STAB] = 11 damage

Crit roll (1-625): 5465/10000
303-m.png
Iron Head (Froslass): (8 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Sheer Force]) * 1.5 = 27 damage, 5 energy

Hit roll (1-8500): 6361/10000
Crit roll (1-625): 8287/10000

323.png
Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 25 damage, 7 energy
683.png
Heal Pulse (Lucario): 20 HP restored, 14 energy

Froslass suffers 2 damage for the burn
448-m.png
86
303-m.png
82
683.png
33
323.png
25
323.png
155
303-m.png
89
683.png
58
448-m.png
54
 
Last edited:
Camerupt: Ember (Lucario) > Flamethrower (Weavile)
IF [Weavile is untargetable A2], THEN [Use Fire Blast (Froslass) A2].
IF [Weavile is KOed A2], THEN [Use Fire Blast (Froslass) A2].

Lucario: Flash Cannon (Froslass) > Close Combat (Weavile)
IF [Weavile is untargetable A2], THEN [Use Crunch (Froslass) A2].
 
aromatisse: Chill ~ Moonblast Weavile
If Weavile is at 45 HP or under when you would act a2, Heal Pulse Camerupt.
If Weavile is untargetable when you would act a2, Flash Cannon (Frosslass) instead.

mawile: Brick Break Weavile ~ Focus Punch Weavile
If you are at the top of Weavile's threatlist at the start of a2, Brick Break Weavile instead.
If Weavile is untargetable a2, Iron Head (Frosslass) instead.
 
Last edited:
Round 4

After a while, Weavile slips out of the shadows, maiming the Aromatisse in the process. Aura trips over in his confusion, allowing Froslass to blast the team unscathed. The other raid Pokemon, however, shrug off the blow and focus on the Weavile, bringing it down before it could escape again.

323.png
rarecandy.png
[
aspearberry.png
2] |Spe 34| HP 56/Energy 44
Atk 5
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
lucario-mega.png
lucarionite.png
[
leppaberry.png
1] |Spe 129| HP 21/Energy 48
Atk 6
Def 2
SpA 5
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Adaptability, Justified
Glyph of Crunch
mawile-mega.png
mawilite.png
|Spe 43| HP 72/Energy 44 (Intimidate (ON))
Atk 8
Def 5
SpA 2
SpD 4
Spe 43
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
Glyph of Crunch
aromatisse.png
sachet.png
|Spe 25| HP 88/Energy 22
Atk 3
Def 3
SpA 6
SpD 4
Spe 25
SC 2 / WC 2
Abilities: Healer, Aroma Veil
461_Weavile.png
HP 0
478_Froslass.png
HP 98, Burned (1a)
Target: 4/4
Crit roll (1-1250): 2763/10000

461.png
Ambush (Aromatisse): (15 [BP] + 3 [STAB] + 4.5 [Stat Dif]) * 0.67 = 15 damage

Confusion roll (1: act, 2: confusion): 2/2
448-m.png
Lucario hurts itself in its confusion: 4 [BP] + 6 [Stat Dif] = 10 damage, 3 energy

Targets: 3/3, 2/2
Hit roll (1-9900): 3040/10000
Crit roll (1-625): 2999/10000

478.png
Blizzard (Camerupt): 11*0.75 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] = 12 damage

Hit roll (1-9900): 8907/10000
Crit roll (1-625): 4067/10000
Freeze roll (1-1000): 1425/10000

478.png
Blizzard (Mawile): (11*0.75 [BP] + 3 [STAB]) * 0.67 = 8 damage

Hit roll (1-9900): 254/10000
Crit roll (1-625): 8602/10000
Freeze roll (1-1000): 6600/10000

478.png
Blizzard (Aromatisse): 11*0.75 [BP] + 3 [STAB] = 11 damage

Crit roll (1-625): 1305/10000
303-m.png
Brick Break (Weavile): (8 [BP] + 5 [Stat Dif]) * 2.25 = 29 damage, 6+2 energy

Crit roll (1-625): 9591/10000
Burn roll (1-1000): 5277/10000

323.png
Ember (Lucario): (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 17 damage, 2 energy
683.png
Chill: Restores 12 energy

Froslass suffers 2 damage for the burn
---------------------------------------------------------------------------
303-m.png
Mawile is tightening its focus!

Crit roll (1-625): 8369/10000
461.png
Brick Break (Mawile): 8 [BP] + 1.5 [Stat Dif] = 10 damage, the barriers are shattered!

448-m.png
Lucario snapped out of its confusion!

Crit roll (1-625): 8266/10000
448-m.png
Close Combat (Weavile): (12 [BP] + 3 [STAB] + 3 [Stat Dif] + 2 [Adaptability]) * 2.25 = 45 damage, 7+2 energy
448-m.png
Close Combat: -1 Defense, -1 Sp. Defense

Crit roll (1-625): 3967/10000
Stats boost roll (1-1000): 2909/10000

478.png
Ominous Wind (Camerupt): 6 [BP] + 3 [STAB] + 1.5 [Stat Dif] - 1 [Magma Armor] = 10 damage

Crit roll (1-625): 1873/10000
Burn roll (1-1000): 655/10000

323.png
Flamethrower (Weavile): (9 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 22 damage, 6+2 energy
683.png
Heal Pulse (Camerupt): 20 HP restored, 14 energy

Crit roll (1-625): 7805/10000
303-m.png
Focus Punch (Weavile): (15 [BP] + 5 [Stat Dif]) * 2.25 = 45 damage, 10+2 energy
461.png
Weavile fainted!

Froslass suffers 2 damage for the burn
323.png
159
303-m.png
89
683.png
68
448-m.png
54
 
Just bash Froslass. Let's get on to Articuno.

Camerupt: Fire Blast (Froslass) > Flamethrower (Froslass)
IF [Froslass is untargetable], THEN [Use Chill].

Lucario: Flash Cannon (Froslass) > Crunch (Froslass)
IF [Froslass is untargetable], THEN [Use Chill].
 
Round 6

Unable to hurt the Camerupt significantly, Froslass is quickly overwhelmed by the team's mighty attacks.

323.png
rarecandy.png
[
aspearberry.png
2] |Spe 34| HP 41/Energy 37
Atk 5
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
lucario-mega.png
lucarionite.png
[
leppaberry.png
1] |Spe 129| HP 21/Energy 43 (-1 Defense, -1 Sp. Defense)
Atk 6
Def 2
SpA 5
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Adaptability, Justified
Glyph of Crunch
mawile-mega.png
mawilite.png
|Spe 43| HP 72/Energy 39 (Intimidate (ON))
Atk 8
Def 5
SpA 2
SpD 4
Spe 43
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
Glyph of Crunch
aromatisse.png
sachet.png
|Spe 25| HP 88/Energy 16
Atk 3
Def 3
SpA 6
SpD 4
Spe 25
SC 2 / WC 2
Abilities: Healer, Aroma Veil
478_Froslass.png
HP 0
Crit roll (1-625): 8153/10000
448-m.png
Flash Cannon (Froslass): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 22 damage, 5 energy

Crit roll (1-625): 1542/10000
478.png
Facade (Camerupt): 14 [BP] + 1.5 [Stat Dif] - 1 [Magma Armor] = 15 damage

Crit roll (1-625): 9234/10000
303-m.png
Iron Head (Froslass): (8 [BP] + 3 [STAB] + 5 [Stat Dif] + 2 [Sheer Force]) * 1.5 = 27 damage, 5 energy

Hit roll (1-8500): 3224/10000
Crit roll (1-625): 7998/10000

323.png
Fire Blast (Froslass): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 25 damage, 7 energy

Crit roll (1-625): 531/10000
683.png
Moonblast (Froslass, Critical Hit): 10 [BP] + 3 [STAB] + 3 [Stat Dif] + 3 [Crit] = 19 damage, 6 energy

Froslass suffers 2 damage for the burn
Froslass heals from burn
---------------------------------------------------------------------------
Crit roll (1-625): 9918/10000
448-m.png
Crunch (Froslass): (9 [BP] + 3 [Stat Dif]) * 1.5 = 18 damage, 6 energy
478.png
Froslass fainted!

Congratulations, Someoneelse and starwarsfan, on your success!

Each trainer: 2 CC, 1 Valor Counter, 4 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Ice Shard: Raises the power of Ice Shard by 4 and its energy cost by 3.
256gzmc.jpg
Vile Claws: Causes the holder's physical attacks to hit as if the foe's Defense rank were (1) points lower than normal (Never lower than Rank 1 Defense), and raises the power of Dark- and Ghost-type attacks by (2)

You will be able to claim your rewards once your raid is over.
 
Finally you manage to clear the way and shatter the wall. A tunnel is revealed, which brings you back to the vault you were in before the floor collapsed. As you procede, you notice more of the ruins you spotted before. Most of them are damaged to the point you can't possibly understand what they were originally, but suddendly some drawings on the wall catch your attention. The first image shows the same mythological creature whose statue you saw before, in front of several humanoid figures which seem to pray towards the creature. The second image feature the deity (or sort of), surrounded by seven circles. Each of the circles is shaped with intricated patterns which probably have some meaning you don't manage to understand. The third image, the last one, shows a great building - a temple, or something like that - upon which the deity floats. Seven rays depart far away from him. You wonder what all this is about.

At the end of the halls, you find a hole, with large stairs made of pure ice going down. You descend through them, and suddendly you find yourselves staring in awe. A giant cavern, probably high over 50 meters and even more in width, extends below the vault. At the center of the cavern, a large spire of ice connects the soil with the ceiling above. You walk down the stairs until reaching the floor, and you get near the spire. More writings show up on it, similar to the ones you saw next to the sculpture of the deity. You try to read through them but, all of a sudden, the stale air of the cavern is disturbed by something. Your senses are keen enough to make you turn in time to see a beam of ice aimed at your position! You manage to dodge it barely, and meanwhile you spot a blue, feathered bird flying around the spire. After some seconds the bird tries to attack again, and you throw your Poké Ball in defense!

articuno.jpg


HP 520
Atk 4
Def 5
SpA 4
SpD 6
Spe 98
Size Class 4
Weight Class 4
12% Accuracy boost

Abilities: Snow Cloak


Articuno.png
Remorseless Winter: Articuno summons a hailstorm
 
so I was hoping to meet you on IRC but posting this instead:

tbh after thinking it through I think that having Mawile take threat is the best idea for us for a few reasons.

1) It resists almost everything has to offer (mud-slap is the only SE move in its arsenal).
2) It makes it far less likely that we will trigger Blizzard.
3) Camerupt will find it hard to keep up with Mawile's damage this battle i think.

Although I'm open to other options obviously.

Which puts us at this:

Mawile @ Mawilite @ Glyph of Crunch: (Mega Evolve) (Toggle Sheer Force) Stone Edge ~ Rock Slide
If Articuno is untargetable when you would act, Misty Terrain the first time and Substitute (15) the second.

Aromatisse @ Sachet: Light Screen (All but self) ~ Misty Terrain
If Mawile's first sub triggers, Thunder and pushback, but only do so once.
If that sub is illegal, change it to:
If Mawile uses Misty Terrain, Thunder and pushback.


Mawile damages cause damage is good, Aromatisse sets up Light Screen for obv reasons & misty terrain so we don't freeze.
Imo we should try to take it below each barrier every round we can hit it, two Rock Slides from Luke and a Flamethrower from Camerupt should do that.

Again, I'm open to other ideas.
 
Sounds fine by me. Just be wary of its Snow Cloak.

Camerupt @ Rare Candy & Aspear Berry: Flamethrower (Articuno) > Fire Blast (Articuno)
IF [Articuno is untargetable when you would act], THEN [Use Focus Energy the first time and Substitute (15) the second].

Lucario @ Lucarionite & Leppa Berry & Glyph of Crunch: [Mega Evolve] Rock Slide > Rock Slide
IF [Articuno is untargetable when you would act], THEN [Use Swords Dance the first time and Sky Uppercut (Articuno) the second].
 
Round 1

The Steel-types evolve and go on an all out offense along with the Camerupt, but Articuno's blurry shape makes it hard for the raid team to aim properly. Nevertheless, they manage to leave several scars on the icy bird, but the latter also manages to retaliate with powerful Flying-type attacks against the Lucario and the Mawile.
323.png
rarecandy.png
[
aspearberry.png
2] |Spe 34| HP 96/Energy 87 (Light Screen for 4 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
lucario-mega.png
lucarionite.png
[
leppaberry.png
1] |Spe 129| HP 76/Energy 84 (Light Screen for 4 more actions)
Atk 6
Def 2
SpA 5
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Adaptability, Justified
Glyph of Crunch
mawile-mega.png
mawilite.png
|Spe 43| HP 79/Energy 87 (Light Screen for 4 more actions, Sheer Force (ON))
Atk 8
Def 5
SpA 2
SpD 4
Spe 43
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
Glyph of Crunch
aromatisse.png
sachet.png
|Spe 25| HP 106/Energy 81
Atk 3
Def 3
SpA 6
SpD 4
Spe 25
SC 2 / WC 2
Abilities: Healer, Aroma Veil
Articuno.png
HP 432
448-m.png
Lucario evolved into Mega Lucario!
303-m.png
Mawile evolved into Mega Mawile!
303-m.png
Sheer Force: toggled ON

Hit roll (1-9100): 5242/10000
Crit roll (1-625): 8478/10000

448-m.png
Rock Slide: (8 [BP] + 1.5 [Stat Dif]) * 2.25 = 21 damage, 6 energy
144.png
Articuno is glowing!

Hit roll (1-6400): 4534/10000
Crit roll (1-1250): 5415/10000

303-m.png
Stone Edge: (10 [BP] + 3.5 [Stat Dif]) * 2.25 = 30 damage, 7 energy

Hit roll (1-8000): 7829/10000
Crit roll (1-625): 9230/10000
Burn roll (1-1000): 7307/10000

323.png
Flamethrower: (9 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 17 damage, 6 energy
688.png
Light Screen: Camerupt, Lucario, and Mawile are protected against special attacks for 6 actions, 10 energy

Crit roll (1-1250): 7541/10000
144.png
Sky Attack (Lucario): 14 [BP] + 3 [STAB] + 3 [Stat Dif] = 20 damage

Camerupt suffers 2 damage for the hail
Lucario suffers 2 damage for the hail
Mawile suffers 2 damage for the hail
Aromatisse suffers 2 damage for the hail
---------------------------------------------------------------------------
Hit roll (1-9100): 9722/10000
448-m.png
Rock Slide: missed, 6+4 energy

Hit roll (1-8200): 5532/10000
Crit roll (1-625): 9605/10000
Confusion roll (1-3000): 8389/10000

144.png
Hurricane (Mawile): (11*0.67 [BP] + 3 [STAB]) * 0.67 = 7 damage

Hit roll (1-7200): 8817/10000
303-m.png
Rock Slide: missed, 6 energy

Hit roll (1-6800): 1174/10000
Crit roll (1-625): 5039/10000
Burn roll (1-1000): 1118/10000

323.png
Fire Blast: (11 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, 7 energy
688.png
Misty Terrain: Misty Terrain for 4 rounds, 9 energy

Camerupt suffers 2 damage for the hail
Lucario suffers 2 damage for the hail
Mawile suffers 2 damage for the hail
Aromatisse suffers 2 damage for the hail
Misty Terrain for 3 more rounds
Hail (infinite)
323.png
37
303-m.png
30
688.png
30
448-m.png
21
 
Camerupt: Flamethrower (Articuno) > Fire Blast (Articuno)
IF [Articuno is untargetable when you would act], THEN [Use Focus Energy the first time and Substitute (15) the second].

Lucario: Flash Cannon > Rock Slide
IF [Articuno is untargetable when you would act], THEN [Use Swords Dance the first time and Sky Uppercut (Articuno) the second].
 
...we should've brought gravity ~
aromatisse: heal pulse mawile ~ Flash Cannon
if articuno is untargetable a2, heal pulse lucario instead

mawile: Stone Edge ~ Rock Slide
If Articuno is untargetable when you would act, Substitute (15) the first time and chill the second.
 
Round 2

Aura conjures a globe of shining light to smack the foe with. Articuno shrugs off the blow, and bashes the Mawile violently, only to be struck back by sharpened stones. Then, the legendary bird flies away from the team and encases itself in an impenetrable tomb of ice, while one of the drawings on the spire detatches and takes semblance of life!

pokemon_cryogonal.gif

HP 100
Atk 3
Def 2
SpA 4
SpD 5
Spe 105
Size Class: 2
Weight Class: 5


Ability: Levitate

323.png
rarecandy.png
[
aspearberry.png
2] |Spe 34| HP 94/Energy 87 (Light Screen for 3 more actions)
Atk 5
Def 3
SpA 5
SpD 3
Spe 34
SC 4 / WC 6
Abilities: Magma Armor, Solid Rock, Anger Point
lucario-mega.png
lucarionite.png
[
leppaberry.png
1] |Spe 129| HP 74/Energy 79 (Light Screen for 3 more actions)
Atk 6
Def 2
SpA 5
SpD 3
Spe 129
SC 3 / WC 4
Abilities: Steadfast, Inner Focus, Adaptability, Justified
Glyph of Crunch
mawile-mega.png
mawilite.png
|Spe 43| HP 67/Energy 80 (Light Screen for 3 more actions, Sheer Force (ON))
Atk 8
Def 5
SpA 2
SpD 4
Spe 43
SC 2 / WC 2
Abilities: Hyper Cutter, Intimidate, Sheer Force, Huge Power
Glyph of Crunch
aromatisse.png
sachet.png
|Spe 25| HP 104/Energy 81
Atk 3
Def 3
SpA 6
SpD 4
Spe 25
SC 2 / WC 2
Abilities: Healer, Aroma Veil
Articuno.png
HP 375, Frost Shield
150px-615_Cryogonal.png
HP 100
Hit roll (1-9900): 7218/10000
Crit roll (1-625): 8885/10000

448-m.png
Flash Cannon: (8 [BP] + 3 [STAB] - 1.5 [Stat Dif] + 2 [Adaptability]) * 1.5 = 17 damage, 5 energy

Crit roll (1-625): 596/10000
144.png
Double-edge (Mawile, Critical Hit): (13 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 0.67 = 10 damage, 3 recoil

Hit roll (1-6400): 3639/10000
Crit roll (1-1250): 330/10000

303-m.png
Stone Edge (Critical Hit): (10 [BP] + 3.5 [Stat Dif] + 3 [Crit]) * 2.25 = 37 damage, 7 energy
144.png
Frost Shield: Articuno encases itself into a block of ice, healing status, reducing all damaged received by 100% and immobilizing itself
615.png
A Cryogonal spawns!

Camerupt suffers 2 damage for the hail
Lucario suffers 2 damage for the hail
Mawile suffers 2 damage for the hail
Aromatisse suffers 2 damage for the hail
Misty Terrain for 2 more rounds
Hail (infinite)
303-m.png
67
448-m.png
38
323.png
37
688.png
30
 
Camerupt: Flamethrower (Cryogonal) > Fire Blast (Cryogonal)
IF [Cryogonal is KOed], THEN [Use Stone Edge (Articuno)].

Lucario: Sky Uppercut (Cryogonal) > Force Palm (Cryogonal)
IF [Cryogonal is KOed], THEN [Use Flash Cannon (Articuno)].
 
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