[OVERVIEW]
<p>When one thinks of Forretress, one word springs to mind: utility. Forretress's role in OU is defined by its use of the semi-exclusive Rapid Spin, to clear entry hazards from the field. With Rapid Spin, a team's options expands to a wider range of Pokemon, such as including, for example, Dragonite and Thundurus-T (is it impossible to use those pokemon without a spinner? This seems to suggest so), and acts as a line of defense against teams which heavily rely on residual damage from entry hazards, such as stall and spike-stacking offense (pretty much redundant). In addition, Forretress occupies a unique niche among Rapid Spinners in that it has for havingaccess to all three entry hazards. This makes Forretress flexible; it can allow your Pokemon to sweep or to stall, so it is flexible in how it can enable your team’s Pokemon to sweep or stall. Perhaps what sets Forretress furtherest apart from other spinners is its Steel typing and high defense, making it one of the best Pokemon to tank the powerful Outrages and other physical moves thrown around in the OU tier.</p>
<p>Forretress is not without it severe drawbacks disappointments. While it is a the spinner that can compromise perform the largest amount number of roles on a team, it is also the easiest to spinblock. Forretress's lack of offensive potential and powerful offensive moves outside of Gyro Ball means OU's premier spinblockers, namely Jellicent and Sableye, will have no problem coming in and tanking (if you can even call it that) a hit to block Rapid Spin. While Forretress can do little back, Jellicent and Sableye will be more than happy to cripple it with Will-O-Wisp, while Gengar can wreck it with a powerful special move. the spinblockers will be more than happy to cripple Forretress with Will-o-Wisp in Sableye’s and Jellicent’s case or wrecking it with a powerful special move in Gengar’s case. The same lack of offensive presence means Forretress is large piece of setup bait too for the numerous sweepers in OU. Thus, a solid plan for dealing with setup sweepers is necessary when running Forretress. Lastly, Forretress lacks any means of recovery outside of Leftovers (pain split?), so it is very prone to being worn down by the hazards it is designated to remove and the hits it is designated to tank. Altogether Forretress's support can open many doors a large amount of door’s for your team, (comma, not semicolon) but without a solid plan for dealing with setup sweepers or spinblockers, your team might be will be susceptible to being opened up itself.</p>
[SET]
name: Rapid Spin
move 1: Rapid Spin
move 2: Spikes / Stealth Rock
move 3: Volt Switch
move 4: Gyro Ball / Hidden Power Ice
item: Leftovers
ability: Sturdy
nature: Relaxed Nature
evs: 252 HP / 252 Def / 4 SpD
ivs: 0 Spe
[SET COMMENTS]
<p>Forretress' s placement on a team should be for one reason alone: Rapid Spin. Without Rapid Spin, other Steel-types such as Ferrothorn and Skarmory are superior choices. Forretress's secondary function outside of Rapid Spinning is to tank hits, especially physical ones,for its teammates, especially physical ones. With maximum physical defense investment, Forretress becomes a handy tool to take on the powerful Outrages thrown out by dragons and can easily spin against opposing Pokemon that rely on weaker physical moves.</p>
<p>Rapid Spin with an accompanying hazard of choice will allow Forretress to effectively support its teammates whether it be in the endeavor of sweeping or stalling. Spikes is the more exclusive of the of the two (space)-entry hazards listed and is more effective in wearing down the spinblockers Forretress has to combat. However, if your team is lacking running tight for a Stealth Rock user, Stealth Rock can used instead ofbe ran by Forretress in the same slot as Spikes. Volt Switch is perhaps the Forretress’ best attacking move in its Forretress's arsenal. Not only can it be used to escape Magnezone and to switch into another Pokemon to prevent becoming setup bait (as far as I can tell, the same as the pivot thing), but it can also be used to act as a pivot for your team. Forretress is the slowest user of Volt Switch in the game, so it can effectively tank a hit for a teammate and switch out with Volt Switch to make sure your frailer, but more offensively inclined Pokemon can come in safely. In the last slot, Forretress can run one two moves to prevent becoming setup bait against for certain Pokemon targets. Forretress's slow speed and Steel (space) typing makes Gyro Ball its most powerful move. Meanwhile, Hidden Power Ice is more effective in taking on Gliscor and Dragons 4x weak to Ice. However, generally it is a very weak more and misses out on Terrakion and Tyranitar in terms of coverage.</p>
[ADDITIONAL COMMENTS]
<p>A Relaxed nature and 0 Spe IV’s (no apostrophe) are used to have give the most powerful Gyro Ball as possible and to have the slowest Volt Switch as possible, which enables Forretress to get a safe switch in for another Pokemon against the most when facing a variety of targets. If you are using HP Ice, you should use 44 SpA EV’s (no apostrophe) with a Bold nature to 2HKO 200 HP Landorus-T after Leftovers. Another alternative EV spread is using has 144 Atk EV’s, which can be used to OHKO Terrakion after 2 Stealth Rock switch ins and to OHKO minimum HP Magnezone and Heatran with Earthquake. However, using 144 Atk EV’s (no apostrophe) compromises on a lot of on bulk, so much so it is that it's almost not worth using (bearing in mind that this is AC, it generally isn't worth using. Not "almost"). As for other alternative moves, Toxic Spikes can be used over an attacking move or a hazard. By having two hazards on Forretress, one can choose the hazard in a battle that most appropriately fits the situation (i.e. Spikes or Toxic Spikes). It should be noted however that Toxic Spikes have very limited use in OU, more so than in other tiers. Sun teams often carry Venusaur while rain teams carry Tentacruel or Toxicroack. 27 Pokemon in OU are not affected by Toxic Spikes (29 if counting the benefits gained by Conkeldurr and Breloom with their appropriate abilities) so in many battles they will find little use at all. Additionally running an extra hazard over a move will compromise Forretress's ability to spin well and prevent itself from becoming setup bait. Earthquake can be used over an attacking move to prevent Jirachi or Lucario from setting up on you. (Heatran / Magnezone?)</p>
<p>When incorporating selecting teammates for Forretress, its ability tendency to become setup bait, susceptibility to spinblockers, and its lack of reliable recovery should be kept in mind. Pokemon with the ability Intimidate such as Gyarados, Salamence, and Landorus-T are good partners since they prevent Pokemon with +1 attack boosting moves, particularly Dragon Dancers, from raising their stats (umm…no they don't. Might negate the raising of one stat, once). Choice Scarfers and priority users are also good teammates, since if a Pokemon sets up on Forretress and Forretress Volt Switches out, they can proceed to KO even boosted threats. Phazers also do well to prevent boosted threats making an impact on your team if they set up on Forretress. Pokemon with powerful Pursuits make great teammates since they can remove the spinblockers that Forretress has a lot of trouble with. Tyranitar is the best, since it can cover Forretress's nasty Fire-type weakness and provide Sandstorm for additional residual damage. Wish passers are great assets to Forretress, since they prevent him it from being too worn down from by the physical attackers it is supposed to tank and the hazards it is supposed to remove. Vaporeon and Chansey get the nod over other Wish passers, due to their large HP stats and their ability to take special moves that might overwhelm Forretress. Lastly, a Choice Specs or Choice Band user can be partnered with Volt Switch Forretress with Volt Switch for an effective combination. Forretress can act as an excellent pivot for the aforementioned partners, providing and can act as a hefty surprise to the opponent, who would otherwise think they would get a free switch-in on Forretress.</p> (honestly, I don't see how a specs or band user is different to anything else here – this is just how volt switch works, explained is a sentence that is awkward and too long. I'd just stop when you get to the wishpassers)
[Other Options]
<p>Forretress can run a specially defensive spread in order sponge special attacks, particularly those from Dragons and Gengar, more easily. However, when considering that Forretress takes over half from Latios's Specs Draco Meteor (non-choice special dragons often carry a can effectively have a move to cripple Forretress (Do they? Many of them carry a fire move, which will kill forretress obviously, but I'm not sure how they're crippling it)) and that bulky waters can now burn Forretress with Scald, the effective niche that Specially Defensive Forretress had is now lost. Forretress can also run a multitude of different items effectively. With Custap Berry, Forretress can hang on with go down to Sturdy range and effectively pull out a priority Rapid Spin or a hazard of choice. Forretress can be used as a lead with Mental Herb, where he is both impossible to Taunt and to OHKO initially unable to be Taunted or KO’ed. Meanwhile he can set up both Spikes and Stealth Rock while preventing an stopping opposing suicide leads at the same time with Rapid Spin. Red Card can be used with Sturdy to prevent Forretress from becoming setup bait (it's a little better than this – you can set up as much as you want while they uselessly set up). Lastly, Shed Shell can be used to prevent either Magnezone or Gothitelle from trapping you. Note that with Volt Switch and proper prediction, Forretress can prevent trapping from occurring.</p>
<p>Forretress can play around with either its hazards or attacking options, and run with a couple of other moves. Pain Split lets Forretress have a semi-reliable means of recovery and mitigates the need for a Wish passer. In addition, Pain Split allows Forretress to beat Ferrothorn 1 vs 1, whereas before Ferrothorn could win and prevent Rapid Spin with a combination of Leech Seed+Iron Barbs. Explosion can be used as a last ditch effort to prevent a Pokemon from setting up and to get a teammate in unscathed. However, the power nerf to Explosion this generation makes it an unappealing option. Lastly, Toxic can be used to spread status and to cripple Sableye and Jellicent who might try to spinblock Forretress.</p>
[Checks and Counters]
<p>Jellicent, Sableye, and Gengar deserve a special place among Forretress counters, since they block Rapid Spin, which is Forretress's primary purpose. It should be noted that Gengar will take hefty damage from Forretress's Gyro Ball if the Forretress user predicts the Gengar switchin correctly. Heatran can come in on most of Forretress's moves and wipe it off the face of the earth with its Fire-type STAB. Other Fire-types such as Volcarona and Infernape can do the same. Gothitelle and Magnezone can trap Forretress and prey on its 4x Fire weakness to KO with HP Fire (Gothitelle can also Trick – worth mentioning). However, Forretress with Volt Switch have a chance to escape if the trappers do not immediately use HP Fire. Ferrothorn can come in on Forretress and proceed to set up hazards of its own, baiting Forretress to spin them. In the long run, Ferrothorn will beat Forretress 1 vs 1 with a combination of Iron Barbs and Leech Seed should the Forretress not carry Pain Split. Donphan takes little from either of Forretress HP Ice or Gyro Ball and can spin away of all of its hazards while slowly chipping at its health with Earthquake. Gliscor can set up a Swords Dance or Substitute on Forretress and eventually force it out with repeated Earthquakes if Forretress does not have HP Ice. It can also prevent hazard set up with the use of Taunt. Thundurus-T, Garchomp, Landorus, Jirachi, and Terrakion can all set up on Forretress quite easily if it lacks the proper moves to do significant damage to them. Lastly, Xatu and Espeon can reflect the hazards Forretress sets up with proper prediction and hit back with a fatal Heat Wave or Hidden Power Fire respectively.</p>