Vanguard (Forretress) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Toxic Spikes
- Stealth Rock
- Explosion
Forretress is my lead of the team (unless i see a heavy fire type disadvantage them garchomp is first.) Also it resits a lot so i can use it for switch ins if i have to. My stealth rocks always go out first followed by spikes but my toxic spikes are not necessary. Forretress is not designed to be staying around the whole game, once hazards are up Forretress explodes.
BloodJaw (Garchomp) @ Dragonium Z
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Outrage
- Swords Dance
- Earthquake
Garchomp is the physical sweeper on my team, I put dragonium Z just so i could obliterate almost any Pokemon over scarf which can lead to me having to swap. I try to get the other Pokemon to switch out so i can set up a free swords dance but garchomp is still reliable without it. Poison jab will KO most non-physical defense fairies, while earthquake is just a good stab option.
Meganeura (Yanmega) @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Air Slash
- Bug Buzz
- Protect
- Psychic
Yanmega can easily out speed anything after speed boost and is my special sweeper. I will always use protect first turn to get the boost as i don't want to be caught off guard by a scarfed mon. Air slash and bug buzz both have amazing coverage and psychic is there for poison types. I have no intent of switching into this thing because it usually gets one shotted, i will only bring him in when one of my other Mons faints.
Galvantula @ Focus Sash
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Sticky Web
- Thunder
- Energy Ball
Galvantula is used second just after forretress goes down and sets up sticky web, but unlike forretress he isn't necessarily just going to kill him self after. with decent special attack and speed he can possibly KO a Pokemon to get the hazards working. But just like with forretress he is probably going down early in battle.
Valor (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Valor is key to starting the sweeping. He will hit like a truck with brave bird or close combat for rock types. Valor will out speed non scarfed talonflames and O-KO them. he will catch most by surprise and only dedicated physical tanks can stop him.
Terror (Aerodactyl-Mega) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hone Claws
- Stone Edge
- Wing Attack
- Earthquake
Terror is my easy revenge killer. with base 150 speed and decent attack he can demolish hurt Pokemon. Being able to swap in on fire type Pokemon (which is a huge weakness to my team) is great. stone edge is very strong but unreliable at times while earthquake is a little weaker but more accurate.
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Spikes
- Toxic Spikes
- Stealth Rock
- Explosion
Forretress is my lead of the team (unless i see a heavy fire type disadvantage them garchomp is first.) Also it resits a lot so i can use it for switch ins if i have to. My stealth rocks always go out first followed by spikes but my toxic spikes are not necessary. Forretress is not designed to be staying around the whole game, once hazards are up Forretress explodes.
BloodJaw (Garchomp) @ Dragonium Z
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Poison Jab
- Outrage
- Swords Dance
- Earthquake
Garchomp is the physical sweeper on my team, I put dragonium Z just so i could obliterate almost any Pokemon over scarf which can lead to me having to swap. I try to get the other Pokemon to switch out so i can set up a free swords dance but garchomp is still reliable without it. Poison jab will KO most non-physical defense fairies, while earthquake is just a good stab option.
Meganeura (Yanmega) @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Air Slash
- Bug Buzz
- Protect
- Psychic
Yanmega can easily out speed anything after speed boost and is my special sweeper. I will always use protect first turn to get the boost as i don't want to be caught off guard by a scarfed mon. Air slash and bug buzz both have amazing coverage and psychic is there for poison types. I have no intent of switching into this thing because it usually gets one shotted, i will only bring him in when one of my other Mons faints.
Galvantula @ Focus Sash
Ability: Unnerve
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Bug Buzz
- Sticky Web
- Thunder
- Energy Ball
Galvantula is used second just after forretress goes down and sets up sticky web, but unlike forretress he isn't necessarily just going to kill him self after. with decent special attack and speed he can possibly KO a Pokemon to get the hazards working. But just like with forretress he is probably going down early in battle.
Valor (Staraptor) @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 252 Spe
Adamant Nature
- Brave Bird
- Double-Edge
- Close Combat
- U-turn
Valor is key to starting the sweeping. He will hit like a truck with brave bird or close combat for rock types. Valor will out speed non scarfed talonflames and O-KO them. he will catch most by surprise and only dedicated physical tanks can stop him.
Terror (Aerodactyl-Mega) @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Hone Claws
- Stone Edge
- Wing Attack
- Earthquake
Terror is my easy revenge killer. with base 150 speed and decent attack he can demolish hurt Pokemon. Being able to swap in on fire type Pokemon (which is a huge weakness to my team) is great. stone edge is very strong but unreliable at times while earthquake is a little weaker but more accurate.