Metagame Fortemons

Trick Room needs to be looked at in Fortemons. This tier buffs Trick Room by giving it Rampardos (Sheer Force), Diancie/Torkoal (Body Press), Avalugg-Hisui (Crunch), and Beartic (Frost Breath). This wouldn't be much of a problem if the standard checks to Trick Room were viable, but they are not.

Fake Out is banned and Protect is nonexistent.
Taunt is almost a waste on Darkrai and Iron Valiant since they generally want to use as many offensive moves as possible for Charge Beam boosts and Thundurus is outclassed by Regieleki. In addition, most Pokemon aren't even affected by Taunt because most physical attackers are faster than Taunt or don't need it (Rapid Spin), special attackers generally don't run boosting status moves because of Charge Beam, physically defensive Pokemon only use Iron Defense (Body Press), specially defensive Pokemon either don't use boosting status moves (Slowking-Galar) or can simply chip down the Taunter (Primarina), and Draining Kiss, Giga Drain, and Absorb are all forms of recovery.
Samurott-Hisui and Meowscarada are banned, so Trick Room Pokemon have less worry of being revenge killed by strong priority moves. The best priority users right now are Regieleki (non-STAB Extreme Speed), Quaquaval (Aqua Jet is weak), Lokix (First Impression can't OHKO Trick Room Pokemon), and Ursaluna-Bloodmoon (Vacuum Wave). These Pokemon cannot reliably check Trick Room Pokemon because of how weak the priority moves are and how bulky some of them are.
Screens can be used against and by Trick Room, so this is a nonunique point.
The only physically defensive Pokemon to wall Trick Room are Corviknight and Skarmory, both of which lose to Torkoal or a generic Swords Dance Ursaluna.

https://replay.pokemonshowdown.com/gen9fortemons-2062555391 (won only because Stone Edge missed)
https://replay.pokemonshowdown.com/gen9fortemons-2189752198 (won only because flinch hax)
https://replay.pokemonshowdown.com/gen9fortemons-2095274459 (won only because Mew cheese)
https://replay.pokemonshowdown.com/gen9fortemons-2085367519
https://replay.pokemonshowdown.com/gen9fortemons-2062552944

Metronome should also be banned for being uncompetitive with Dragon Tail/Circle Throw in the item slot with Metronome allowing it to constantly chip and phaze any Pokemon that is slower than it. Metronome has a 69.15% chance (399/577) to call an offensive move. This isn't that broken, but is inherently uncompetitive and furthered by the fact that Mew, the most prominent user of this strategy, gets Agility. Some of you may argue that Metronome is unreliable and should not be banned, but isn't Metronome Dragon Tail/Circle Throw extremely similar to Smeargle Population Bomb Rollout? Both strategies are unreliable, have crippling downsides if they fail, require nearly no skill to perform (unlike Riolu Copycat Circle Throw Protect), and can chip down or even KO slower Pokemon.

Yet, while Smeargle is banned, Metronome is not.

Also, I was wrong. Quaquaval is balanced.
 
A full ban on Trick Room is out of the table, if you want to discuss some of the abusers that would be more understandable, but there is nothing about the premise of the format that changes Trick Room itself in a way that a ban would be justifiable, unless we get to a point where a large number of abusers had to be banned to preserve it.
Either way, I feel like you been jumping into conclusions quite easily, the format hasn't developed that much since its OMotM season ended, you cant just expect a ban on Trick Room the same day is discovered to be quite good, is much healthier to give it time for people to experiment and try out the things and find new ways to play around them, who is to say that Protect and Taunt won't be viable options after people experiment more?
Just because the tier seems to be dominated by the kind of Offense teams that easily loses to TR it doesn't mean that TR is the problem, maybe is just what we need to adventure into more balance like team structures that have a much easier time against it and can fit the moves and sets that often give TR problem in almost any other singles tier. Maybe we need more people with different ways to build teams to play the tier, when you base your opinions on a format that is just being play by a handful of people when is time for the weekly room tour, it becomes quite easy to fall into a bad feedback loop where the meta is just based around beating one or two guys.
 
you cant just expect a ban on Trick Room the same day is discovered to be quite good
who is to say that Protect and Taunt won't be viable options after people experiment more?
Trick Room was not "discovered to be quite good" today. Diancie and Dialga-O always existed with Ursaluna as a Trick Room core and was still extremely powerful.
Protect and Taunt are not and will not be viable options because they have been unviable options both times Fortemons was the OMOTM. The only time I saw Protect being used was on Darkrai or Latios against Lokix before the U-Turn restriction and the only time I saw Taunt being used was on a Tinkaton with Draining Kiss.
I already explained why Taunt was not very useful in this tier, but for Protect, the only reasons you would ever want to use Protect are to Pressure stall, stall out Trick Room, or scout for moves, especially Choiced sets. Fortemons completely eliminates the third option since most movesets are predictable by seeing what Pokemon switch in to counter your Pokemon (eg Darkrai switching into Skarmory for Thunderbolt) and Choice items are nearly nonexistent. Trick Room itself was and is extremely uncommon, so the cost of using Protect instead of a coverage move is high. Finally, Pressure stall is gimmicky and barely used in standard play anyways besides Subtect Kyurem, which nobody uses in Fortemons because it synergizes with nothing. The most common move it would even affect would probably be Regieleki's Giga Impact or Hyper Beam.

Just because the tier seems to be dominated by the kind of Offense teams that easily loses to TR it doesn't mean that TR is the problem, maybe is just what we need to adventure into more balance like team structures that have a much easier time against it and can fit the moves and sets that often give TR problem in almost any other singles tier. Maybe we need more people with different ways to build teams to play the tier, when you base your opinions on a format that is just being play by a handful of people when is time for the weekly room tour, it becomes quite easy to fall into a bad feedback loop where the meta is just based around beating one or two guys.
The Fortemons environment allows Trick Room to thrive.
Balance loses hard into Trick Room, and adding fatter balance just brings teams closer to stall, which is known to be unviable versus standard HO or balance. The sets that work against Trick Room in standard singles (Fake Out, priority, Taunt) are either unusable or fail to properly counter Trick Room due to their limited users or versatility.
 
Balance doesn't lose hard into Trick Room - balance actually has an easier time against Trick Room than any offence team that lacks priority. This is because balance actually uses a defensive core that can wall at least some of Trick Room's heavy hitters.
The only two defensive Pokemon that have a hope at stopping Trick Room sweeps are Corviknight and Skarmory, which both still lose to Torkoal, Fire Punch/Supercell Slam Ursaluna with Swords Dance, or Raging Bolt.
There is also Avalugg-Hisui with flinch chances and defense drops from Mountain Gale Crunch.
 
Does anyone else think Dialga-O should be banned? For defensive stats, it can live +1 Draco Meteor from Latios, Aura Sphere from Iron Valiant, +2 Dark Pulse from Darkrai, decently tank Earthquake from Excadrill, somewhat tank +1 Assurance Dragon Darts from Dragapult, maybe live Hex Draco Meteor from Dragapult, resist both of Regieleki's STABs (Regieleki is more broken anyways tho), and live a +1 Earthquake from Gouging Fire.

+1 252 SpA Latios Draco Meteor vs. 0 HP / 0 SpD Dialga-Origin: 271-321 (79.4 - 94.1%) -- guaranteed 2HKO
252 SpA Iron Valiant Aura Sphere vs. 0 HP / 0 SpD Dialga-Origin: 212-252 (62.1 - 73.9%) -- guaranteed 2HKO
+2 252 SpA Darkrai Dark Pulse vs. 0 HP / 0 SpD Dialga-Origin: 229-271 (67.1 - 79.4%) -- guaranteed 2HKO
252 Atk Excadrill Earthquake vs. 0 HP / 0 Def Dialga-Origin: 288-342 (84.4 - 100.2%) -- 6.3% chance to OHKO
+1 252 Atk Dragapult Dragon Darts (2 hits) vs. 0 HP / 0 Def Dialga-Origin: 296-350 (86.8 - 102.6%) -- approx. 18.8% chance to OHKO
+2 252 SpA Dragapult Draco Meteor vs. 0 HP / 0 SpD Dialga-Origin: 303-357 (88.8 - 104.6%) -- 31.3% chance to OHKO
+1 252 Atk Gouging Fire Earthquake vs. 0 HP / 0 Def Dialga-Origin: 258-304 (75.6 - 89.1%) -- guaranteed 2HKO

Offensively, Dialga-O can 2HKO or OHKO Corviknight, Skarmory, Diancie, and Torkoal (the 4 main Body Pressers) with Flamethrower/Thunderbolt and Flash Cannon and Draco Meteor. If you argue that Dialga-O can simply be chipped down by faster threats, you would be wrong, because Dialga-O can easily slot on Scale Shot and suddenly outspeed every Pokemon in the tier (besides Regieleki). In fact, the tankiest offensive Pokemon against Dialga-O would likely be Iron Moth, and even that loses to Scale Shot Draco Meteor anyways. Excadrill and Quaquaval are both outsped by Dialga-O and can be OHKOed with some chip, and Raging Bolt can be OHKOed with chip by just Dragon Pulse. Lokix is also just guaranteed to be OHKOed.

252 SpA Dialga-Origin Flamethrower vs. 248 HP / 8 SpD Corviknight: 248-294 (62.1 - 73.6%) -- guaranteed 2HKO
252 SpA Dialga-Origin Flamethrower vs. 252 HP / 0 SpD Skarmory: 294-346 (88 - 103.5%) -- 25% chance to OHKO
252 SpA Adamant Crystal Dialga-Origin Flash Cannon vs. 248 HP / 0 SpD Diancie: 492-580 (162.3 - 191.4%) -- guaranteed OHKO
252 SpA Adamant Crystal Dialga-Origin Draco Meteor vs. 248 HP / 0 SpD Torkoal: 381-448 (111 - 130.6%) -- guaranteed OHKO
0- Atk Adamant Crystal Dialga-Origin Scale Shot (2 hits) vs. 0 HP / 124 Def Iron Moth: 74-90 (24.5 - 29.9%) -- approx. 99.8% chance to 4HKO
252 SpA Adamant Crystal Dialga-Origin Draco Meteor vs. 0 HP / 0 SpD Iron Moth: 262-309 (87 - 102.6%) -- 18.8% chance to OHKO
252 SpA Dialga-Origin Flamethrower vs. 0 HP / 0 SpD Excadrill: 310-366 (85.8 - 101.3%) -- 12.5% chance to OHKO
252 SpA Dialga-Origin Thunderbolt vs. 0 HP / 4 SpD Quaquaval: 276-326 (88.7 - 104.8%) -- 31.3% chance to OHKO
252 SpA Adamant Crystal Dialga-Origin Dragon Pulse vs. 252 HP / 0 SpD Raging Bolt: 408-482 (89.8 - 106.1%) -- 37.5% chance to OHKO
252 SpA Dialga-Origin Flamethrower vs. 0 HP / 0 SpD Lokix: 352-416 (124.3 - 146.9%) -- guaranteed OHKO

The main reason to use Dialga-O is because it compresses the roles of a Regieleki check (massively important), a Diancie/Bpress counter (massively important), and offers the bulk and special attack to perform each role well, unlike most other Steel Pokemon. Just because it can't hold a move item doesn't mean that Dialga-O is bad. It can still perform far too well into most threats and should be banned.

Also screw Riolu and Dragon Tail Mew
 
I've tried Dialga-O before, and I've found that Goodra-H is still better overall precisely because it can hold Fortes and Dialga-O cannot. I like mixed defensive Absorb Forte Goodra-H the best (I've been lugging that set into roomtours for months, and it nearly always puts in work). Dialga-O gets worn down too easily, while Absorb Forte Goodra-H takes down more mons with it before it finally goes down simply because it gets worn down less.
 
I've tried Dialga-O before, and I've found that Goodra-H is still better overall precisely because it can hold Fortes and Dialga-O cannot. I like mixed defensive Absorb Forte Goodra-H the best (I've been lugging that set into roomtours for months, and it nearly always puts in work). Dialga-O gets worn down too easily, while Absorb Forte Goodra-H takes down more mons with it before it finally goes down simply because it gets worn down less.
Unlike Goodra-Hisui, Dialga-O has more base physical bulk and can actually threaten faster Pokemon (Excadrill, Quaquaval) and immediately deal massive damage. Even if it does get worn down easily, reliable Alomomola can easily be slotted in.

I really want to start looking more critically at the value of Fortes compared to base Pokemon and see if it's enough that previously Uber/borderline Pokemon such as Giratina-O, Baxcalibur, or Kyurem are still broken/borderline.
 
Unlike Goodra-Hisui, Dialga-O has more base physical bulk and can actually threaten faster Pokemon (Excadrill, Quaquaval) and immediately deal massive damage. Even if it does get worn down easily, reliable Alomomola can easily be slotted in.

I really want to start looking more critically at the value of Fortes compared to base Pokemon and see if it's enough that previously Uber/borderline Pokemon such as Giratina-O, Baxcalibur, or Kyurem are still broken/borderline.
Excadrill and Quaquaval are both poor examples of mons Dialga-O can attempt to revenge but Goodra-H cannot because both of them commonly use Rapid Spin Fortes, so both of them get in on other mons they force out (especially Quaquaval due to its mediocre bulk), get a speed boost on the switch, then suddenly outspeed Dialga-O too. So we're reduced to a list of mons that Dialga-O can similarly revenge that Goodra-H cannot like Mamoswine...and Heracross...and Slither Wing...and Okidogi...and Falinks...and Hitmontop...and Chesnaught...and Poliwrath...and Sandslash. All of them are quite rare in Fortemons, Sandslash is mostly outclassed by Excadrill and has Rapid Spin Forte access anyway, Hitmontop also has Rapid Spin Forte access anyway, and Poliwrath has power-level issues.

So Dialga-O basically has to get in on a mon it wins or is neutral against, similarly to Goodra-H, because it's rare for it to be in a position where it can revenge a mon that Goodra-H cannot (essentially the equivalent of hoping your opponent switches Excadrill or Quaquaval into Dialga-O or gets them in after Dialga-O KOes something, and while they may be ballsy enough to predict a STAB move that Excadrill can absorb, Quaquaval gets heavily wounded if not outright KOed by both Dialga-O's and Goodra-H's Dragon moves, so it's forced to be able to switch in on Steel and coverage moves only).

As for your second paragraph, Giratina-O looks testable downward. Baxcalibur and Kyurem get Fortes, too, and Baxcalibur and Kyurem look infuriating with Breaking Swipe/Icy Wind Forte and Icicle Spear/Scale Shot, while Kyurem can also hax for Ancient Power Forte boosts with the same multi-hit moves. However, like Kingambit, both Baxcalibur and Kyurem are surrounded by mons with better Fortes such as draining moves, Charge Beam, and Psychic Noise (which shuts off mons that pick draining move Fortes), which probably explains why both are still legal in Fortemons. It's rather like how Lando-I has settled in nicely in Fortemons: Life Orb still manages to be better on him than most Fortes (unless you want to exploit the IMO bugged interaction between Sheer Force acting on Fortes and Giga Impact).
 
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Excadrill and Quaquaval are both poor examples of mons Dialga-O can attempt to revenge but Goodra-H cannot because both of them commonly use Rapid Spin Fortes, so both of them get in on other mons they force out (especially Quaquaval due to its mediocre bulk), get a speed boost on the switch, then suddenly outspeed Dialga-O too. So we're reduced to a list of mons that Dialga-O can similarly revenge that Goodra-H cannot like Mamoswine...and Heracross...and Slither Wing...and Okidogi...and Falinks...and Hitmontop...and Chesnaught...and Poliwrath...and Sandslash. All of them are quite rare in Fortemons, Sandslash is mostly outclassed by Excadrill and has Rapid Spin Forte access anyway, Hitmontop also has Rapid Spin Forte access anyway, and Poliwrath has power-level issues.

So Dialga-O basically has to get in on a mon it wins or is neutral against, similarly to Goodra-H, because it's rare for it to be in a position where it can revenge a mon that Goodra-H cannot (essentially the equivalent of hoping your opponent switches Excadrill or Quaquaval into Dialga-O or gets them in after Dialga-O KOes something, and while they may be ballsy enough to predict a STAB move that Excadrill can absorb, Quaquaval gets heavily wounded if not outright KOed by both Dialga-O's and Goodra-H's Dragon moves, so it's forced to be able to switch in on Steel and coverage moves only).
And being able to prevent Excadrill and Quaquaval from entering the field is important? Both of them can be devastating sweepers if not dealt with and it was one of the main reasons Samurott-Hisui ran Flip Turn in order to deny Quaquaval and Excadrill from getting that Rapid Spin off.
Kleavor is immediately OHKOed by Dialga-O, while Goodra-Hisui gets +1 252 Atk Kleavor Close Combat vs. 248 HP / 0 Def Goodra-Hisui: 404-476 (111.2 - 131.1%) -- guaranteed OHKO.
Also, as I have said before, Goodra-H struggles much more than Dialga-O to KO Pokemon to due its lower defensive bulk and worse offensive stats. Goodra-H can’t sweep teams and it cannot do well against Corviknight and Skarmory (literally outsped by both).

Goodra-H’s role is much different than Dialga-O because it is mostly just a tanky wall that doesn’t threaten much, rather than an actual sweeper. Stating that they are similar is wrong.
 
And being able to prevent Excadrill and Quaquaval from entering the field is important? Both of them can be devastating sweepers if not dealt with and it was one of the main reasons Samurott-Hisui ran Flip Turn in order to deny Quaquaval and Excadrill from getting that Rapid Spin off.
Kleavor is immediately OHKOed by Dialga-O, while Goodra-Hisui gets +1 252 Atk Kleavor Close Combat vs. 248 HP / 0 Def Goodra-Hisui: 404-476 (111.2 - 131.1%) -- guaranteed OHKO.
Also, as I have said before, Goodra-H struggles much more than Dialga-O to KO Pokemon to due its lower defensive bulk and worse offensive stats. Goodra-H can’t sweep teams and it cannot do well against Corviknight and Skarmory (literally outsped by both).

Goodra-H’s role is much different than Dialga-O because it is mostly just a tanky wall that doesn’t threaten much, rather than an actual sweeper. Stating that they are similar is wrong.
Dialga-O can OHKO Quaquaval with Draco Meteor but has to use Fire Blast to OHKO Excadrill in time:

252 SpA Dialga-Origin Fire Blast vs. 0 HP / 0 SpD Excadrill: 380-448 (105.2 - 124%) -- guaranteed OHKO
252 SpA Dialga-Origin Earth Power vs. 0 HP / 0 SpD Excadrill: 310-366 (85.8 - 101.3%) -- 12.5% chance to OHKO

I guess a prevention from coming in or a KO is fine, but both Dialga-O and Goodra-H get revenge killed by too many faster checks to take advantage of preventing Excadrill and Quaquaval from coming in after a KO in practice (and Quaquaval can get off a desperation Spin with Aqua Jet), and Dialga-O does not like tanking Volt Switch Forte mons repeatedly (due to its lack of recovery) even if it finally corners and wins 1-vs.-1s against them:

252 Atk Iron Valiant Close Combat vs. 4 HP / 0 Def Dialga-Origin: 338-398 (98.8 - 116.3%) -- 93.8% chance to OHKO (Drain Punch Forte is viable on Iron Valiant, which gets 2HKOed by a surprising amount - note that if Dialga-O picks any set but max. Speed Timid, it loses to Excadrill, and uninvested Special Attack on Dialga-O means it can't OHKO Excadrill with Fire Blast the majority of the time anymore)

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Dialga-Origin: 393-463 (114.9 - 135.3%) -- guaranteed OHKO (SFLO is indeed my preferred Lando-I set in Fortemons)

252 Atk Landorus-Therian Earthquake vs. 4 HP / 0 Def Dialga-Origin: 306-360 (89.4 - 105.2%) -- 68.8% chance to OHKO after Stealth Rock (now that OHKO requires minimal chip on Dialga-O - note that Dialga-O OHKOes back)

252 Def Cobalion Body Press Forte Focus Blast vs. 4 HP / 0 SpD Dialga-Origin: 336-396 (98.2 - 115.7%) -- 87.5% chance to OHKO (Close Combat gets the exact same chance to OHKO but drops Cobalion's Defense with each use)

252 Atk Quark Drive Iron Leaves Psyblade Forte Close Combat (180 BP) vs. 4 HP / 0 Def Dialga-Origin in Electric Terrain: 436-514 (127.4 - 150.2%) -- guaranteed OHKO (oh boy does Dialga-O not like the new hotness in roomtours)

My Goodra-H set is specifically built to 2HKO Corviknight and therefore Skarmory with Fire Blast:

32 SpA Goodra-Hisui Fire Blast vs. 248 HP / 8 SpD Corviknight: 202-238 (50.6 - 59.6%) -- guaranteed 2HKO

Body Press Forte Skarmory needs Drill Run to dent Goodra-H hard enough, and Body Press Forte Corviknight ain't doing much back to Goodra-H:

+2 252+ Def Corviknight Body Press Forte Brave Bird vs. 248 HP / 196+ Def Goodra-Hisui: 140-165 (38.5 - 45.4%) -- guaranteed 3HKO (my preferred Goodra-H set)
252+ Def Corviknight Body Press Forte Brave Bird vs. 248 HP / 0 Def Goodra-Hisui: 93-109 (25.6 - 30%) -- guaranteed 4HKO
252+ Def Corviknight Body Press Forte Rock Smash vs. 248 HP / 0 Def Goodra-Hisui: 84-100 (23.1 - 27.5%) -- 69.7% chance to 4HKO

I'm personally surprised how much of teams Goodra-H has walled (it's walled 3 or more mons on the opposing team too often). In those circumstances, once its relatively few (but nasty) checks have been dealt with, Goodra-H has cleaned up multiple members of teams.

When I tested Dialga-O, it ended up doing much the same things as Goodra-H: phazing mons with Dragon Tail and tanking hits a Steel/Dragon should tank. Dialga-O then proceeded to get worn down too easily playing that exact same role as Goodra-H. Dragapult wearing down Dialga-O hard didn't help (Goodra-H can retaliate hard and get HP back with an Absorb Forte Dragon move). (Alomomola is probably underrated, though, but all that team support... it's like Ursaluna in OU, yikes.)
 
252 SpA Dialga-Origin Fire Blast vs. 0 HP / 0 SpD Excadrill: 380-448 (105.2 - 124%) -- guaranteed OHKO
252 SpA Dialga-Origin Earth Power vs. 0 HP / 0 SpD Excadrill: 310-366 (85.8 - 101.3%) -- 12.5% chance to OHKO
Fair, although Fire Blast is relatively accurate.

252 Atk Iron Valiant Close Combat vs. 4 HP / 0 Def Dialga-Origin: 338-398 (98.8 - 116.3%) -- 93.8% chance to OHKO (Drain Punch Forte is viable on Iron Valiant, which gets 2HKOed by a surprising amount - note that if Dialga-O picks any set but max. Speed Timid, it loses to Excadrill, and uninvested Special Attack on Dialga-O means it can't OHKO Excadrill with Fire Blast the majority of the time anymore)
Doesn’t Iron Valiant running Drain Punch always lose to Glowking? Because Knock Off is unviable, Iron Valiant doesn’t have supereffective options to deal with it, and Primarina is also a fair threat.
I don’t think Iron Valiant would want to use Drain Punch over a generic item instead when the Close Combat defense drop can easily allow revenge kills by Dragapult or Darkrai.
Also, physical Iron Valiant lacks coverage to hit the Body Pressers supereffectively.

252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Dialga-Origin: 393-463 (114.9 - 135.3%) -- guaranteed OHKO (SFLO is indeed my preferred Lando-I set in Fortemons)
252 Atk Landorus-Therian Earthquake vs. 4 HP / 0 Def Dialga-Origin: 306-360 (89.4 - 105.2%) -- 68.8% chance to OHKO after Stealth Rock (now that OHKO requires minimal chip on Dialga-O - note that Dialga-O OHKOes back)
Fair.

252 Def Cobalion Body Press Forte Focus Blast vs. 4 HP / 0 SpD Dialga-Origin: 336-396 (98.2 - 115.7%) -- 87.5% chance to OHKO (Close Combat gets the exact same chance to OHKO but drops Cobalion's Defense with each use)
Cobalion is niche and only really offers some more speed and Vacuum Wave compared to the other Body Pressers, as well as beating Diancie. Focus Miss and gg?

252 Atk Quark Drive Iron Leaves Psyblade Forte Close Combat (180 BP) vs. 4 HP / 0 Def Dialga-Origin in Electric Terrain: 436-514 (127.4 - 150.2%) -- guaranteed OHKO (oh boy does Dialga-O not like the new hotness in roomtours)
wtf is this terrifying calc
:bat:

When I tested Dialga-O, it ended up doing much the same things as Goodra-H: phazing mons with Dragon Tail and tanking hits a Steel/Dragon should tank. Dialga-O then proceeded to get worn down too easily playing that exact same role as Goodra-H. Dragapult wearing down Dialga-O hard didn't help (Goodra-H can retaliate hard and get HP back with an Absorb Forte Dragon move). (Alomomola is probably underrated, though, but all that team support... it's like Ursaluna in OU, yikes.)
Yeah so you should go experiment with offensive Scale Shot Dialga-O because otherwise it just becomes a Goodra-Hisui that hits harder.
 
Doesn’t Iron Valiant running Drain Punch always lose to Glowking? Because Knock Off is unviable, Iron Valiant doesn’t have supereffective options to deal with it, and Primarina is also a fair threat.
I don’t think Iron Valiant would want to use Drain Punch over a generic item instead when the Close Combat defense drop can easily allow revenge kills by Dragapult or Darkrai.
Also, physical Iron Valiant lacks coverage to hit the Body Pressers supereffectively.
Iron Valiant surprisingly has access to Throat Chop to dent Glowking:

252 Atk Iron Valiant Throat Chop vs. 252 HP / 16 Def Slowking-Galar: 206-244 (52.2 - 61.9%) -- guaranteed 2HKO

Close Combat SpDef drops do nothing in the Darkrai match-up:

252 SpA Darkrai Sludge Bomb vs. 0 HP / 0 SpD Iron Valiant: 306-360 (105.8 - 124.5%) -- guaranteed OHKO

It does look like those SpDef drops do make the Dragapult match-up noticeably worse for Iron Valiant, though:

252 SpA Dragapult Shadow Ball vs. 0 HP / 0 SpD Iron Valiant: 165-195 (57 - 67.4%) -- guaranteed 2HKO
252 SpA Dragapult Shadow Ball vs. -1 0 HP / 0 SpD Iron Valiant: 247-292 (85.4 - 101%) -- 12.5% chance to OHKO

Cobalion is niche and only really offers some more speed and Vacuum Wave compared to the other Body Pressers, as well as beating Diancie. Focus Miss and gg?
Yeah, Focus Blast's accuracy is dodgy, and it turns out that Cobalion needs the nuke option or Dialga-O OHKOes back (or Cobalion loses Speed against a lot of mons).

I recall Cobalion being one of the Body Pressers to prepare for (others include Kommo-O, Diancie, Corviknight, and Skarmory - there's probably a use case for Registeel, and that's more niche than Cobalion).
 
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