To provide an example of how easy Quaquaval can pick up KOs, I present this game:
https://replay.pokemonshowdown.com/gen9fortemons-2114294244
After turn 2 ended, my opponent could do absolutely nothing.
Trick Room was not "discovered to be quite good" today. Diancie and Dialga-O always existed with Ursaluna as a Trick Room core and was still extremely powerful.you cant just expect a ban on Trick Room the same day is discovered to be quite good
who is to say that Protect and Taunt won't be viable options after people experiment more?
The Fortemons environment allows Trick Room to thrive.Just because the tier seems to be dominated by the kind of Offense teams that easily loses to TR it doesn't mean that TR is the problem, maybe is just what we need to adventure into more balance like team structures that have a much easier time against it and can fit the moves and sets that often give TR problem in almost any other singles tier. Maybe we need more people with different ways to build teams to play the tier, when you base your opinions on a format that is just being play by a handful of people when is time for the weekly room tour, it becomes quite easy to fall into a bad feedback loop where the meta is just based around beating one or two guys.
The only two defensive Pokemon that have a hope at stopping Trick Room sweeps are Corviknight and Skarmory, which both still lose to Torkoal, Fire Punch/Supercell Slam Ursaluna with Swords Dance, or Raging Bolt.Balance doesn't lose hard into Trick Room - balance actually has an easier time against Trick Room than any offence team that lacks priority. This is because balance actually uses a defensive core that can wall at least some of Trick Room's heavy hitters.
Unlike Goodra-Hisui, Dialga-O has more base physical bulk and can actually threaten faster Pokemon (Excadrill, Quaquaval) and immediately deal massive damage. Even if it does get worn down easily, reliable Alomomola can easily be slotted in.I've tried Dialga-O before, and I've found that Goodra-H is still better overall precisely because it can hold Fortes and Dialga-O cannot. I like mixed defensive Absorb Forte Goodra-H the best (I've been lugging that set into roomtours for months, and it nearly always puts in work). Dialga-O gets worn down too easily, while Absorb Forte Goodra-H takes down more mons with it before it finally goes down simply because it gets worn down less.
Excadrill and Quaquaval are both poor examples of mons Dialga-O can attempt to revenge but Goodra-H cannot because both of them commonly use Rapid Spin Fortes, so both of them get in on other mons they force out (especially Quaquaval due to its mediocre bulk), get a speed boost on the switch, then suddenly outspeed Dialga-O too. So we're reduced to a list of mons that Dialga-O can similarly revenge that Goodra-H cannot like Mamoswine...and Heracross...and Slither Wing...and Okidogi...and Falinks...and Hitmontop...and Chesnaught...and Poliwrath...and Sandslash. All of them are quite rare in Fortemons, Sandslash is mostly outclassed by Excadrill and has Rapid Spin Forte access anyway, Hitmontop also has Rapid Spin Forte access anyway, and Poliwrath has power-level issues.Unlike Goodra-Hisui, Dialga-O has more base physical bulk and can actually threaten faster Pokemon (Excadrill, Quaquaval) and immediately deal massive damage. Even if it does get worn down easily, reliable Alomomola can easily be slotted in.
I really want to start looking more critically at the value of Fortes compared to base Pokemon and see if it's enough that previously Uber/borderline Pokemon such as Giratina-O, Baxcalibur, or Kyurem are still broken/borderline.
And being able to prevent Excadrill and Quaquaval from entering the field is important? Both of them can be devastating sweepers if not dealt with and it was one of the main reasons Samurott-Hisui ran Flip Turn in order to deny Quaquaval and Excadrill from getting that Rapid Spin off.Excadrill and Quaquaval are both poor examples of mons Dialga-O can attempt to revenge but Goodra-H cannot because both of them commonly use Rapid Spin Fortes, so both of them get in on other mons they force out (especially Quaquaval due to its mediocre bulk), get a speed boost on the switch, then suddenly outspeed Dialga-O too. So we're reduced to a list of mons that Dialga-O can similarly revenge that Goodra-H cannot like Mamoswine...and Heracross...and Slither Wing...and Okidogi...and Falinks...and Hitmontop...and Chesnaught...and Poliwrath...and Sandslash. All of them are quite rare in Fortemons, Sandslash is mostly outclassed by Excadrill and has Rapid Spin Forte access anyway, Hitmontop also has Rapid Spin Forte access anyway, and Poliwrath has power-level issues.
So Dialga-O basically has to get in on a mon it wins or is neutral against, similarly to Goodra-H, because it's rare for it to be in a position where it can revenge a mon that Goodra-H cannot (essentially the equivalent of hoping your opponent switches Excadrill or Quaquaval into Dialga-O or gets them in after Dialga-O KOes something, and while they may be ballsy enough to predict a STAB move that Excadrill can absorb, Quaquaval gets heavily wounded if not outright KOed by both Dialga-O's and Goodra-H's Dragon moves, so it's forced to be able to switch in on Steel and coverage moves only).
Dialga-O can OHKO Quaquaval with Draco Meteor but has to use Fire Blast to OHKO Excadrill in time:And being able to prevent Excadrill and Quaquaval from entering the field is important? Both of them can be devastating sweepers if not dealt with and it was one of the main reasons Samurott-Hisui ran Flip Turn in order to deny Quaquaval and Excadrill from getting that Rapid Spin off.
Kleavor is immediately OHKOed by Dialga-O, while Goodra-Hisui gets +1 252 Atk Kleavor Close Combat vs. 248 HP / 0 Def Goodra-Hisui: 404-476 (111.2 - 131.1%) -- guaranteed OHKO.
Also, as I have said before, Goodra-H struggles much more than Dialga-O to KO Pokemon to due its lower defensive bulk and worse offensive stats. Goodra-H can’t sweep teams and it cannot do well against Corviknight and Skarmory (literally outsped by both).
Goodra-H’s role is much different than Dialga-O because it is mostly just a tanky wall that doesn’t threaten much, rather than an actual sweeper. Stating that they are similar is wrong.
Fair, although Fire Blast is relatively accurate.252 SpA Dialga-Origin Fire Blast vs. 0 HP / 0 SpD Excadrill: 380-448 (105.2 - 124%) -- guaranteed OHKO
252 SpA Dialga-Origin Earth Power vs. 0 HP / 0 SpD Excadrill: 310-366 (85.8 - 101.3%) -- 12.5% chance to OHKO
Doesn’t Iron Valiant running Drain Punch always lose to Glowking? Because Knock Off is unviable, Iron Valiant doesn’t have supereffective options to deal with it, and Primarina is also a fair threat.252 Atk Iron Valiant Close Combat vs. 4 HP / 0 Def Dialga-Origin: 338-398 (98.8 - 116.3%) -- 93.8% chance to OHKO (Drain Punch Forte is viable on Iron Valiant, which gets 2HKOed by a surprising amount - note that if Dialga-O picks any set but max. Speed Timid, it loses to Excadrill, and uninvested Special Attack on Dialga-O means it can't OHKO Excadrill with Fire Blast the majority of the time anymore)
252 SpA Life Orb Sheer Force Landorus Earth Power vs. 4 HP / 0 SpD Dialga-Origin: 393-463 (114.9 - 135.3%) -- guaranteed OHKO (SFLO is indeed my preferred Lando-I set in Fortemons)
Fair.252 Atk Landorus-Therian Earthquake vs. 4 HP / 0 Def Dialga-Origin: 306-360 (89.4 - 105.2%) -- 68.8% chance to OHKO after Stealth Rock (now that OHKO requires minimal chip on Dialga-O - note that Dialga-O OHKOes back)
Cobalion is niche and only really offers some more speed and Vacuum Wave compared to the other Body Pressers, as well as beating Diancie. Focus Miss and gg?252 Def Cobalion Body Press Forte Focus Blast vs. 4 HP / 0 SpD Dialga-Origin: 336-396 (98.2 - 115.7%) -- 87.5% chance to OHKO (Close Combat gets the exact same chance to OHKO but drops Cobalion's Defense with each use)
wtf is this terrifying calc252 Atk Quark Drive Iron Leaves Psyblade Forte Close Combat (180 BP) vs. 4 HP / 0 Def Dialga-Origin in Electric Terrain: 436-514 (127.4 - 150.2%) -- guaranteed OHKO (oh boy does Dialga-O not like the new hotness in roomtours)
Yeah so you should go experiment with offensive Scale Shot Dialga-O because otherwise it just becomes a Goodra-Hisui that hits harder.When I tested Dialga-O, it ended up doing much the same things as Goodra-H: phazing mons with Dragon Tail and tanking hits a Steel/Dragon should tank. Dialga-O then proceeded to get worn down too easily playing that exact same role as Goodra-H. Dragapult wearing down Dialga-O hard didn't help (Goodra-H can retaliate hard and get HP back with an Absorb Forte Dragon move). (Alomomola is probably underrated, though, but all that team support... it's like Ursaluna in OU, yikes.)
Iron Valiant surprisingly has access to Throat Chop to dent Glowking:Doesn’t Iron Valiant running Drain Punch always lose to Glowking? Because Knock Off is unviable, Iron Valiant doesn’t have supereffective options to deal with it, and Primarina is also a fair threat.
I don’t think Iron Valiant would want to use Drain Punch over a generic item instead when the Close Combat defense drop can easily allow revenge kills by Dragapult or Darkrai.
Also, physical Iron Valiant lacks coverage to hit the Body Pressers supereffectively.
Yeah, Focus Blast's accuracy is dodgy, and it turns out that Cobalion needs the nuke option or Dialga-O OHKOes back (or Cobalion loses Speed against a lot of mons).Cobalion is niche and only really offers some more speed and Vacuum Wave compared to the other Body Pressers, as well as beating Diancie. Focus Miss and gg?