BEFORE we all get crazy and wonder why I called this Four for Four, here's why:
1. It was four more hours until midnight when I built this team
2. It was four more days until the Chinese New Year comes when I built these teams (Although I posted this RMT like, 1 day before it)
3. The core of this team was built around 4 main team members
4. There are four variants of the team
There are also 4 reasons and there are four letters in "Four"
Jeez I'm on a roll
Jeez I'm on a roll
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Haze
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bulk Up
- Substitute
- Horn Leech
- Superpower
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Garchomp @ Groundium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Haze
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Bulk Up
- Substitute
- Horn Leech
- Superpower
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Spikes
Garchomp @ Groundium Z
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Dragon Claw
- Stone Edge
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Haze
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Superpower
Thundurus-Therian @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Sludge Wave
- Hidden Power [Ice]
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Dragon Claw
- Earth Power
- Ice Beam
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Haze
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Tapu Bulu @ Choice Band
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Superpower
Thundurus-Therian @ Life Orb
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Sludge Wave
- Hidden Power [Ice]
Kyurem-Black @ Icium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Dragon Claw
- Earth Power
- Ice Beam
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Haze
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Nature's Madness
Hoopa-Unbound @ Psychium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Dragon Claw
- Earth Power
- Ice Beam
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Haze
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Nature's Madness
Hoopa-Unbound @ Psychium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Dragon Claw
- Earth Power
- Ice Beam
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Haze
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Nature's Madness
Hoopa-Unbound @ Fightinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psyshock
- Focus Blast
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Dragon Claw
- Earth Power
- Ice Beam
Ability: Thick Fat
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Hidden Power [Fire]
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Defog
- Moonblast
- Nature's Madness
- Haze
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Lava Plume
- Taunt
- Toxic
Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 60 Atk / 56 SpD / 144 Spe
Adamant Nature
- Horn Leech
- Wood Hammer
- Stone Edge
- Nature's Madness
Hoopa-Unbound @ Fightinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psyshock
- Focus Blast
Kyurem-Black @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Fusion Bolt
- Dragon Claw
- Earth Power
- Ice Beam
Teambuilding Process
Obviously, Venusaur-Mega was the first Pokémon in the team. This monster checks a huge batch of different top threats in this tier, such as Ash-Gren, Non-Extrasensory Protean Gren, Koko, Double Dance Mag or even certain Lando-T sets. I prefer this to AV Bulu as it can absorb Toxic Spikes, as well as take Gunk Shots from Greninja, as even Ash-Gren can run that now. All I need was a good Fire, Ice, Flying and Psychic check.
Tapu Fini and Heatran were added next. Tapu Fini soft checks a majority of Fire Types, such as Alolawak, Heatran, non-Giga Drain Volc, and non-Bolt Strike Victini. It also walls strong Ice type wallbreakers such as Kyurem-B and Mamo. Tapu Fini is also relied on to get rid of annoying entry hazards which disrupts the team from switching in with ease. This can also form a rather annoying core of Nature's Madness with Tapu Bulu to weaken down certain Steel Types. Heatran covers up for Tapu Fini's Poison type weakness, as well as eat up Fire type attacks. Although Heatran is also resistant to Ice, it dies to the same wallbreakers I mentioned above, as Kyurem can bring Earth Power and Mamo can use Earthquake, which is why Venusaur, Fini and Heatran formed a core around my team.
Although the three mentioned above had good defensive synergy, it still loses to the occasional SubDance Zygarde or Brave Bird+Z-Wild Charge Koko. This is why AV Bulu was added as well. Although it is still weak to Brave Bird, it takes Besides from being able to check the occasional threats the other 3 may lose to, it also provides Grassy Terrain, allowing Heatran to take even less damage from Ground type attacks and be able to switch in more easily. In the Thundurus Team, I made Bulu Banded to break through Gyarados or Clefable, while in the Greninja team, it is a SubBulkUp set to let the team have reliable Stallbreaker.
Here comes in the offensive side of my team, where I invited two extremely strong wallbreakers in my team. I debated on Fightinium Z or Darkinium Z and tried them both out, and both worked pretty well in different situations. In any case, Hoopa-U kills a majority of threats after a boost, but it's low speed may require it to take a hit first. Kyurem-B is a wonderful wallbreaker when paired up with Scarf, as most people predict a slow team with Trick Room when you see Heatran, Bulu and Hoopa-U. This set helps a lot with revenge killing Calm Mind Keldeo, Koko, non-Rock Slide locked Scarf Gren, or even Scarf Lando. Calm Mind Keldeo is also sort of problem if both Tapus are sufficienctly weakened, while Koko can run thru the team with ease if Bulu cannot take 2 Thunderbolts/Wild Charge.
Thundurus-T is on my 3rd team in replacement of Hoopa. This gives us another way to beat the four Tapus easier with Nasty Plot Sludge Wave, as well as being able to handle Zapdos and Koko easier, due to Volt Absorb. It is a fast, powerful wallbreaker that becomes very hard to check once Nasty Plot is up.
In the 4th variant of the team, Greninja was more of the speed control. This is a very typical set of Ash-Gren, and basically all it does is revenge kill everything barring those 3 fat things in the tier: Ferro, Pex and Tangrowth. Garchomp is the physical wallbreaker, and breaks through Zygarde with +2 Tectonic Rage, as well as destroying Magic Guard Clef after Stealth Rock (+2 252 Atk Garchomp Poison Jab vs. 252 HP / 252+ Def Clefable: 306-362 (77.6 - 91.8%) -- guaranteed 2HKO after Leftovers recovery), although Unaware Clef still hard walls it, which is why Heatran has Toxic.
CONCLUSION
This is by far one of the longest RMT and one I put the most effort in. I hope you liked my 4th USM OU RMT, and of course, please DO leave suggestions to my teams below, I greatly appreciate it as a juvenile teambuilder. Happy Chinese New Year everyone!!!