This team was built around the idea of trying to take down most common threats and trying to negate weather teams. Most of these pokemon run mvoesets which is unorthodox to the metagame today which catches a lot of people off guard.
Haxorus @Choice band
Jolly - Mold breaker
Evs: 4hp/252 atk/252speed
-Outrage
- Earthquake
-Night Slash
- Taunt
Basically an anti lead which effectively takes out most other leads. It can ohko if not 2hko most offensive and support leads. This lead is mainly used as a suicide lead, if it's still alive after a set of outrages, that's when I would switch it out.
Ferrothorn @Rocky Helmet
Relaxed - iron barbs
Evs: 56 hp/52 atk/200def/200spD/ 0 speed
-Curse
-Gyro ball
-Sandstorm
-Sunny day
This is probably the most unorthodox pokemon on the team. Dual weather to negate the drizzle/drought/sand stream/warning after Haxorus hopefully takes out their lead if the opponent was unlucky enough to leave it in. Also the physical wall of the team. Curse + Gyroball is an amazing combination and the rocky helmet + iron barbs combo is pretty sweet as extra damage. However I'm considering changing one of the moves due to the fact that gyro ball only has 8 pp.
Infernape @life orb
Hasty - blaze
Evs: 28 atk/ 228spA/ 252 speed
-Close Combat
-Flamethrower
-Grass knot
- HP Ice
A typical mixed infernape set, just a mixed sweeper brought in usually to the end of the game or to take down walls like ferrothorn gliscor and swampert. It also wrecks shop on Tyranitar as I usually only see full special infernapes these days.
Latios @Life orb
Timid - levitate
Evs: 4HP/ 252 spA/ 252 Speed
-Thunderbolt
-ice beam
-Surf
-Psychic
My Special sweeper, something more generic, I'm thinking about switching to a scarf just so i can use it as a revenge killer. Though it's really good coverage especially with Infernape. I don't know if ice beam is needed though, or if infernape needs hp ice when i can just switch Latios in..
Conkledurr @flame orb
Adamant - Guts
Ev's 252 Atk/ 100 def/ 156 SpD
-Mach Punch
-Drain Punch
-Protect
-Payback
Mach punch is my only priority move on this team, and it's really handy, especially with the guts boost. Protect is there so if I need to switch this in, I can get the guts boost and Payback for predicting the switch into a ghost pokemon. Drain punch also good for restoring health lost because of burns.
Jirachi @Lum Berry
Adamant - Serene Grace
Ev's 4HP/252 defense/252 SpD
- Body Slam
- Iron Head
- Wish
-Protect
This hax-rachi, it used to have thunder wave instead of body slam however iron head does terribly against those which resist it. Basically this Jirachi's job is to paralyze sweepers and if absolutely needed, flinch hax a pokemon. Wish is there to restore health to the fragile nature of this team. I'm still not sure if running adamant is the best choice on this set but yes. It's also my back up physical wall and also my special wall.
Just some general feedback. This is my first attempt to make a genuine and unique set of pokemon. This fairs pretty well in the metagame and I have about a 70%ish win rate so far.
Haxorus @Choice band
Jolly - Mold breaker
Evs: 4hp/252 atk/252speed
-Outrage
- Earthquake
-Night Slash
- Taunt
Basically an anti lead which effectively takes out most other leads. It can ohko if not 2hko most offensive and support leads. This lead is mainly used as a suicide lead, if it's still alive after a set of outrages, that's when I would switch it out.
Ferrothorn @Rocky Helmet
Relaxed - iron barbs
Evs: 56 hp/52 atk/200def/200spD/ 0 speed
-Curse
-Gyro ball
-Sandstorm
-Sunny day
This is probably the most unorthodox pokemon on the team. Dual weather to negate the drizzle/drought/sand stream/warning after Haxorus hopefully takes out their lead if the opponent was unlucky enough to leave it in. Also the physical wall of the team. Curse + Gyroball is an amazing combination and the rocky helmet + iron barbs combo is pretty sweet as extra damage. However I'm considering changing one of the moves due to the fact that gyro ball only has 8 pp.
Infernape @life orb
Hasty - blaze
Evs: 28 atk/ 228spA/ 252 speed
-Close Combat
-Flamethrower
-Grass knot
- HP Ice
A typical mixed infernape set, just a mixed sweeper brought in usually to the end of the game or to take down walls like ferrothorn gliscor and swampert. It also wrecks shop on Tyranitar as I usually only see full special infernapes these days.
Latios @Life orb
Timid - levitate
Evs: 4HP/ 252 spA/ 252 Speed
-Thunderbolt
-ice beam
-Surf
-Psychic
My Special sweeper, something more generic, I'm thinking about switching to a scarf just so i can use it as a revenge killer. Though it's really good coverage especially with Infernape. I don't know if ice beam is needed though, or if infernape needs hp ice when i can just switch Latios in..
Conkledurr @flame orb
Adamant - Guts
Ev's 252 Atk/ 100 def/ 156 SpD
-Mach Punch
-Drain Punch
-Protect
-Payback
Mach punch is my only priority move on this team, and it's really handy, especially with the guts boost. Protect is there so if I need to switch this in, I can get the guts boost and Payback for predicting the switch into a ghost pokemon. Drain punch also good for restoring health lost because of burns.
Jirachi @Lum Berry
Adamant - Serene Grace
Ev's 4HP/252 defense/252 SpD
- Body Slam
- Iron Head
- Wish
-Protect
This hax-rachi, it used to have thunder wave instead of body slam however iron head does terribly against those which resist it. Basically this Jirachi's job is to paralyze sweepers and if absolutely needed, flinch hax a pokemon. Wish is there to restore health to the fragile nature of this team. I'm still not sure if running adamant is the best choice on this set but yes. It's also my back up physical wall and also my special wall.
Just some general feedback. This is my first attempt to make a genuine and unique set of pokemon. This fairs pretty well in the metagame and I have about a 70%ish win rate so far.