Thanks to Spacebass96 for the name of this RMT! This is one of the better teams I have built thus far. It's weak to a couple cores/mons, but overall it plays well versus various strategies. I used it frequently during the Doubles summer seasonals and it performed pretty well. I started out with a double intimidate core that looked pretty cool...
lake monster (Gyarados) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 92 Atk / 168 Spe
Adamant Nature
- Waterfall
- Thunder Wave
- Taunt
- Protect
When I saw someone using a Gyarados, I knew I wanted to try it as well. It dealt with Heatran, Landorus-T, and Hitmontop couldn't touch it. I ran Ice Fang over Taunt for a little bit, but most of the things I wanted to Ice Fang were weak to T-Wave, Waterfall, or Taunt, so I dropped it for some extra support points and haven't gone back since. The speed investment lets it outspeed Bisharp and hit it with a Thunder Wave before taking a powerful Knock Off, while leaving enough attack investment to OHKO non-bulky Talonflame with Waterfall and still take out HP talonflame after Brave Bird recoil. I really love Thunder Wave.
kitty doge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
This set is extremely common on competent Doubles teams because it's just so versatile. Some people like Shaian and Audiosurfer would say that non-scarf is better nowadays, but my team really needs the extra speed, and fast Rock Slide flinches are scary as hell. The moves are pretty standard; EQ for STAB and taking out Heatran + Amoonguss, Rock Slide over Stone Edge because I'm not concerned with Wide Guard and I like the flinch chance and spread, U-Turn for scouting and doing some damage while keeping momentum. I run Superpower because I don't have any Fighting-type moves on the team. It's mostly just a filler move, but I do use it occasionally. Finally, I run Jolly nature because if something is EV'd, they're EV'd for Adamant Lando-T, so I figured I might as well run Jolly. This is a good point BLOOD TOTEM brought up in the PS Doubles chatroom once. It's been working out for me.
Smoking is bad! (Venusaur-Mega) (M) @ Venusaurite
Ability: Thick Fat
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Sleep Powder
- Sludge Bomb
- Giga Drain
- Protect
Both of my previous Pokémon were incredibly weak to Rotom-W. Neither of them could really do anything to rain teams, either. Since I didn't use up my mega slot yet, Mega Venusaur seemed like the idealweed choice. I run enough speed to outspeed standard Rotom-W because I want to kill it before it's able to harm one of my teammates. The rest goes into HP to take as many Ice Beams, Heat Waves, Earthquakes, and Hydro Pumps as possible. Sleep Powder lets me use its bulk to cripple threats I otherwise don't want to deal with. It's great if I can catch something like a Talonflame or Pinsir with it on the switch. The other moves are just standard and help me take care of multiple things.
Night's Edge (Aegislash) @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Wide Guard
- Flash Cannon
- King's Shield
It's purple and a sword. Please don't judge my nicknames too harshly. ;_; I needed something that could easily take on Cresselia and other Psychic-types, and Aegislash was the solution. I run Safety Goggles to allow it to take Spore and wall the shit out of Breloom which walls the shit out of Landorus-T. Some people like Audiosurfer and Steeljackal<3 like to run Level 99 Aegislash, but I don't want to becauseI'm old-fashioned the loss of power makes me really nervous. Wide Guard is an excellent support move for any team, and it's especially good on Aegislash because of its bulk and typing that baits out spread moves like Earthquake and Heat Wave.
ugly oven (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Substitute
- Heat Wave
- Earth Power
- Protect
That's what it is. It's the ugly oven of Doubles. Rotom-Heat is honestly more of a microwave-oven in my opinion, and it's not even that ugly. The Substitute hides its ugliness. I'm sure most people have seen this Pokémon before, and it gives people headaches. Its excellent typing plus the good amount of support I have on this team (Taunt, Thunder Wave, Sleep Powder, Wide Guard, and a lot of intimidate) lets me get a sub up if I play my cards right and the opposing team isn't totally anti-tran. I run enough speed to hit that 240 mark and outspeed Bisharp. Even though I only have a little HP investment, I can still live random Earth Powers if I need to, and my double flying core I outlined at the start lets me easily handle Ground/Fighting moves anyway. Heatran finishes off my F/W/G core.
Voice of Life (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power
Ermahgurrd (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
I swap between these two constantly. I can't decide which one I like more. They both handle similar threats and have similar weaknesses. I'm curious about your opinions on this. I will explain Hydreigon first.
Hydreigon is my wildcard. I've actually seen it rise in popularity lately due to being able take on Bisharp, Heatran, Rotom-W, and Aegislash all at the same time. Nollan has a great sample team utilizing this Pokémon. He runs Life Orb, but I really like Choice Specs for the extra power. Dark Pulse is very easily spammed anyway, so Hydreigon makes a great lategame sweeper. I opted to go for bulky because I'm not outspeeding much anyway, I have speed control, and I wanted to hit as hard as possible. I think what mainly hinders Hydra's usage is its 4x weakness to fairy, but with Venusaur/Tran/Aegislash, I feel confident I have his glaring weakness covered. When you look past that, though, you see a Pokemon with an amazing defensive typing, good speed and bulk, and great coverage that can handle a lot of the meta. Hydra is extremely underlooked and fit well on this team.
Conkeldurr on the other hand (shoutout to iliketrains11 for the nickname) also fits pretty well on the team. It's also incredibly weak to Fairy-types, but it has pretty good priority, is not weak to Ice Beam, and can tear through an unprepared team. It handles all the threats I mentioned Hydra can handle except perhaps Aegislash if it's weakened or I'm unable to work around the King's Shield. Conkeldurr does an insane amount of damage to Ludicolo and Politoed with Drain Punch and can OHKO Landorus-T through intimidate with Ice Punch. It also doesn't really mind being burned or paralyzed. Another thing: Conkeldurr takes out Porygon2. This isn't a common threat, but holy shit this thing completely completely goes ham on my team with BoltBeam and being unable to die, especially because of Recover. This is really the only reason I changed from hydra, lol. Although, after a bit of testing, Conkeldurr doesn't have many resistances I really need and it's not as bulky as I thought.
Weaknesses
Shaymin-Sky (especially sash)
Hydreigon (without conk)
Porygon2 (without conk)
Rotom-W/Talonflame Combo (without hydra)
So there's the team! I'm not doing shoutouts at the end this time, mostly because I did that last time. I know I'm posting this during the Doubles Open, but I've wanted to post it for a long time since I've had this team for over a month. You can bet I'll be building other teams as well. Now, let's get some rates!

lake monster (Gyarados) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 92 Atk / 168 Spe
Adamant Nature
- Waterfall
- Thunder Wave
- Taunt
- Protect
When I saw someone using a Gyarados, I knew I wanted to try it as well. It dealt with Heatran, Landorus-T, and Hitmontop couldn't touch it. I ran Ice Fang over Taunt for a little bit, but most of the things I wanted to Ice Fang were weak to T-Wave, Waterfall, or Taunt, so I dropped it for some extra support points and haven't gone back since. The speed investment lets it outspeed Bisharp and hit it with a Thunder Wave before taking a powerful Knock Off, while leaving enough attack investment to OHKO non-bulky Talonflame with Waterfall and still take out HP talonflame after Brave Bird recoil. I really love Thunder Wave.

kitty doge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
This set is extremely common on competent Doubles teams because it's just so versatile. Some people like Shaian and Audiosurfer would say that non-scarf is better nowadays, but my team really needs the extra speed, and fast Rock Slide flinches are scary as hell. The moves are pretty standard; EQ for STAB and taking out Heatran + Amoonguss, Rock Slide over Stone Edge because I'm not concerned with Wide Guard and I like the flinch chance and spread, U-Turn for scouting and doing some damage while keeping momentum. I run Superpower because I don't have any Fighting-type moves on the team. It's mostly just a filler move, but I do use it occasionally. Finally, I run Jolly nature because if something is EV'd, they're EV'd for Adamant Lando-T, so I figured I might as well run Jolly. This is a good point BLOOD TOTEM brought up in the PS Doubles chatroom once. It's been working out for me.

Smoking is bad! (Venusaur-Mega) (M) @ Venusaurite
Ability: Thick Fat
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Sleep Powder
- Sludge Bomb
- Giga Drain
- Protect
Both of my previous Pokémon were incredibly weak to Rotom-W. Neither of them could really do anything to rain teams, either. Since I didn't use up my mega slot yet, Mega Venusaur seemed like the ideal

Night's Edge (Aegislash) @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Wide Guard
- Flash Cannon
- King's Shield
It's purple and a sword. Please don't judge my nicknames too harshly. ;_; I needed something that could easily take on Cresselia and other Psychic-types, and Aegislash was the solution. I run Safety Goggles to allow it to take Spore and wall the shit out of Breloom which walls the shit out of Landorus-T. Some people like Audiosurfer and Steeljackal<3 like to run Level 99 Aegislash, but I don't want to because

ugly oven (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Substitute
- Heat Wave
- Earth Power
- Protect
That's what it is. It's the ugly oven of Doubles. Rotom-Heat is honestly more of a microwave-oven in my opinion, and it's not even that ugly. The Substitute hides its ugliness. I'm sure most people have seen this Pokémon before, and it gives people headaches. Its excellent typing plus the good amount of support I have on this team (Taunt, Thunder Wave, Sleep Powder, Wide Guard, and a lot of intimidate) lets me get a sub up if I play my cards right and the opposing team isn't totally anti-tran. I run enough speed to hit that 240 mark and outspeed Bisharp. Even though I only have a little HP investment, I can still live random Earth Powers if I need to, and my double flying core I outlined at the start lets me easily handle Ground/Fighting moves anyway. Heatran finishes off my F/W/G core.

Voice of Life (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power

Ermahgurrd (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
I swap between these two constantly. I can't decide which one I like more. They both handle similar threats and have similar weaknesses. I'm curious about your opinions on this. I will explain Hydreigon first.
Hydreigon is my wildcard. I've actually seen it rise in popularity lately due to being able take on Bisharp, Heatran, Rotom-W, and Aegislash all at the same time. Nollan has a great sample team utilizing this Pokémon. He runs Life Orb, but I really like Choice Specs for the extra power. Dark Pulse is very easily spammed anyway, so Hydreigon makes a great lategame sweeper. I opted to go for bulky because I'm not outspeeding much anyway, I have speed control, and I wanted to hit as hard as possible. I think what mainly hinders Hydra's usage is its 4x weakness to fairy, but with Venusaur/Tran/Aegislash, I feel confident I have his glaring weakness covered. When you look past that, though, you see a Pokemon with an amazing defensive typing, good speed and bulk, and great coverage that can handle a lot of the meta. Hydra is extremely underlooked and fit well on this team.
Conkeldurr on the other hand (shoutout to iliketrains11 for the nickname) also fits pretty well on the team. It's also incredibly weak to Fairy-types, but it has pretty good priority, is not weak to Ice Beam, and can tear through an unprepared team. It handles all the threats I mentioned Hydra can handle except perhaps Aegislash if it's weakened or I'm unable to work around the King's Shield. Conkeldurr does an insane amount of damage to Ludicolo and Politoed with Drain Punch and can OHKO Landorus-T through intimidate with Ice Punch. It also doesn't really mind being burned or paralyzed. Another thing: Conkeldurr takes out Porygon2. This isn't a common threat, but holy shit this thing completely completely goes ham on my team with BoltBeam and being unable to die, especially because of Recover. This is really the only reason I changed from hydra, lol. Although, after a bit of testing, Conkeldurr doesn't have many resistances I really need and it's not as bulky as I thought.
lake monster (Gyarados) @ Sitrus Berry
Ability: Intimidate
EVs: 248 HP / 92 Atk / 168 Spe
Adamant Nature
- Waterfall
- Thunder Wave
- Taunt
- Protect
kitty doge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Night's Edge (Aegislash) @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Wide Guard
- Flash Cannon
- King's Shield
Smoking is bad! (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sleep Powder
- Sludge Bomb
- Giga Drain
- Protect
ugly oven (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Substitute
- Heat Wave
- Earth Power
- Protect
Voice of Life (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power
Ability: Intimidate
EVs: 248 HP / 92 Atk / 168 Spe
Adamant Nature
- Waterfall
- Thunder Wave
- Taunt
- Protect
kitty doge (Landorus-Therian) (M) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Rock Slide
- U-turn
- Superpower
Night's Edge (Aegislash) @ Safety Goggles
Ability: Stance Change
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Wide Guard
- Flash Cannon
- King's Shield
Smoking is bad! (Venusaur-Mega) @ Venusaurite
Ability: Thick Fat
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Sleep Powder
- Sludge Bomb
- Giga Drain
- Protect
ugly oven (Heatran) @ Shuca Berry
Ability: Flash Fire
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Substitute
- Heat Wave
- Earth Power
- Protect
Voice of Life (Hydreigon) @ Choice Specs
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor
- Fire Blast
- Dark Pulse
- Earth Power
Shaymin-Sky (especially sash)
Hydreigon (without conk)
Porygon2 (without conk)
Rotom-W/Talonflame Combo (without hydra)
So there's the team! I'm not doing shoutouts at the end this time, mostly because I did that last time. I know I'm posting this during the Doubles Open, but I've wanted to post it for a long time since I've had this team for over a month. You can bet I'll be building other teams as well. Now, let's get some rates!
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