Team Inspiration-
Well where to start. My OU experience started with a sand storm trick room team which was very effective but once getting bored of it looked for inspiration and ideas for future teams and that is when I started to focus on the idea of Stall. Now I had a basis for my stall team, sand, which has a number of benefits however it has one main draw-back, the residual damage although helpful doesn’t help me half the time with all rock, ground and steel types in OU now-a-days. I then looked to rain, however in my opinion it is over prepared for by most players. I then looked to sun but quickly dismissed it and weatherless seems pointless when I could simply use Abomasnow.
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
I have replaced expert belt Abomasnow for a special defensive variant. Now this is for a number of reasons, number one leech seed, which except for in perfect accuracy comes in handy so much, again except for accuracy it is such an OP move its crazy. Substitute is to scout and blizzard is to nail anything weak to it I have even managed a three KO on some ferrothorn! Which isn't to difficult with all things considered, they normally expect the switch in which I set up sub then blizzard spam whilst they break my sub. And giga drain is sap even more health from pokemon, the special variant allows me to fully counter any bulky water pokemon.
Forretress (M) @ Leftovers
Trait: Overcoat
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Pain Split
- Toxic
- Rapid Spin
- Volt Switch
Ok. After alot of experimenting with spinners in my hail team I have come the conclusion that there are no decent spinners. The only reason why I am against using forretress is that he has no offensive power what so ever and the type overlap with other Pokemon which means a lot of pressure on heatran, despite this however he has semi reliable recovery in pain split which in some cases works as an attack, he can grab momentum with volt switch, cripple bulky pokemon with toxic and most importantly has rapid spin and is immune to hail thanks to overcoat.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Roar
Now this spot used to be for blissey, however I was using her the wrong way, I had a set consisting of wish, protect, heal bell and stealth rocks, needless to say it wasn’t effective and I lost a lot of momentum, now I have heatran, he is my stealth rocker, phaser, special wall and switch in to fire and poison moves. All of which he can achieve easily, lava plume is to induce status which then racks up with hail damage, protect to scout and roar to phase. Although I am thinking of using Chandelure, despite not having the same defences it is a spin blocker....
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
All decent stall teams need spikes, and in almost all teams I use I tend to always this bird of doom. It is just so easy to set up spikes with skarmory its unreal and it has huge advantages over the other setters, including reliable healing, whirlwind and semi-offensive presence in the form of brave bird, I really cannot think of an advantage with the other spikers other then forre which can spin. Not much else to say really all very standard and is always a pain to take down.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Ice Fang
- Earthquake
- Taunt
Now I know what you may be thinking, skarmory and glisocr? But with the abundance of physical attackers in OU at the moment you can never be too careful and they serve different roles, skarmory is to spike stack where as thanks to scarfwynaut's suggestion gliscor is to switch in fighting types and generally be a fairly decent check to a variety of physcial pokemon and with roost and poison heal he can easily achieve this without taking much damage. Ice fang has proven very useful and taunt aswell it very useful aswell as to make sure gliscor is not set up bait for other hazard setters.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 252 SDef / 20 Spd
Impish Nature (+Def, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
Now for my last member, this is another pokemon which I always seem to put onto my teams, the reason for breloom is two-fold, toxic orb and poison heal for status absorption, and stall as well. The reason for the status absorption is because I have no pokemon with heal bell, this then makes my team susceptible to status but with two poison heal pokemon this shouldn’t be a problem, and with the combination of sub+seed and hail the opponent will be taking large damage each turn, also leech seed has another benefit, as I now have no wish passer leech seed is the next best thing in my opinion and passing leech seed to heatran is very helpful to increase his longevity. I have recently transferred the defence EV's to special defence. Now I know he has a subpar special defence however he has the typing to pull it of somewhat and leech seed only adds to the longevity. Now the reason why, it is twofold, to switch into focus blasts which my other special walls cannot do and with a few defensive juggernauts the defensive spread wasn't needed and also a back up switch in to water Pokemon if I cannot switch in Abomasnow for any reason. It also helps somewhat with my newfound magnezone weakness.
http://www.marriland.com/tools/team-builder#1112|725|1137|1124|879|938|
The given link should show you the synergy between the members and that every type is resisted at least once, and that most types have two resistances, not including the immunities aswell
Threats:
Im not to good at identifying threats however having no spin blocker is a problem, so starmie, tentacruel and donphan are problems.
Well where to start. My OU experience started with a sand storm trick room team which was very effective but once getting bored of it looked for inspiration and ideas for future teams and that is when I started to focus on the idea of Stall. Now I had a basis for my stall team, sand, which has a number of benefits however it has one main draw-back, the residual damage although helpful doesn’t help me half the time with all rock, ground and steel types in OU now-a-days. I then looked to rain, however in my opinion it is over prepared for by most players. I then looked to sun but quickly dismissed it and weatherless seems pointless when I could simply use Abomasnow.
Abomasnow (M) @ Leftovers
Trait: Snow Warning
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Blizzard
- Substitute
- Leech Seed
- Giga Drain
I have replaced expert belt Abomasnow for a special defensive variant. Now this is for a number of reasons, number one leech seed, which except for in perfect accuracy comes in handy so much, again except for accuracy it is such an OP move its crazy. Substitute is to scout and blizzard is to nail anything weak to it I have even managed a three KO on some ferrothorn! Which isn't to difficult with all things considered, they normally expect the switch in which I set up sub then blizzard spam whilst they break my sub. And giga drain is sap even more health from pokemon, the special variant allows me to fully counter any bulky water pokemon.
Forretress (M) @ Leftovers
Trait: Overcoat
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Pain Split
- Toxic
- Rapid Spin
- Volt Switch
Ok. After alot of experimenting with spinners in my hail team I have come the conclusion that there are no decent spinners. The only reason why I am against using forretress is that he has no offensive power what so ever and the type overlap with other Pokemon which means a lot of pressure on heatran, despite this however he has semi reliable recovery in pain split which in some cases works as an attack, he can grab momentum with volt switch, cripple bulky pokemon with toxic and most importantly has rapid spin and is immune to hail thanks to overcoat.
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 252 SDef / 8 Spd
Calm Nature (+SDef, -Atk)
- Lava Plume
- Stealth Rock
- Toxic
- Roar
Now this spot used to be for blissey, however I was using her the wrong way, I had a set consisting of wish, protect, heal bell and stealth rocks, needless to say it wasn’t effective and I lost a lot of momentum, now I have heatran, he is my stealth rocker, phaser, special wall and switch in to fire and poison moves. All of which he can achieve easily, lava plume is to induce status which then racks up with hail damage, protect to scout and roar to phase. Although I am thinking of using Chandelure, despite not having the same defences it is a spin blocker....
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Roost
- Brave Bird
All decent stall teams need spikes, and in almost all teams I use I tend to always this bird of doom. It is just so easy to set up spikes with skarmory its unreal and it has huge advantages over the other setters, including reliable healing, whirlwind and semi-offensive presence in the form of brave bird, I really cannot think of an advantage with the other spikers other then forre which can spin. Not much else to say really all very standard and is always a pain to take down.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 184 Def / 72 Spd
Impish Nature (+Def, -SAtk)
- Roost
- Ice Fang
- Earthquake
- Taunt
Now I know what you may be thinking, skarmory and glisocr? But with the abundance of physical attackers in OU at the moment you can never be too careful and they serve different roles, skarmory is to spike stack where as thanks to scarfwynaut's suggestion gliscor is to switch in fighting types and generally be a fairly decent check to a variety of physcial pokemon and with roost and poison heal he can easily achieve this without taking much damage. Ice fang has proven very useful and taunt aswell it very useful aswell as to make sure gliscor is not set up bait for other hazard setters.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 236 HP / 252 SDef / 20 Spd
Impish Nature (+Def, -SAtk)
- Spore
- Substitute
- Leech Seed
- Focus Punch
Now for my last member, this is another pokemon which I always seem to put onto my teams, the reason for breloom is two-fold, toxic orb and poison heal for status absorption, and stall as well. The reason for the status absorption is because I have no pokemon with heal bell, this then makes my team susceptible to status but with two poison heal pokemon this shouldn’t be a problem, and with the combination of sub+seed and hail the opponent will be taking large damage each turn, also leech seed has another benefit, as I now have no wish passer leech seed is the next best thing in my opinion and passing leech seed to heatran is very helpful to increase his longevity. I have recently transferred the defence EV's to special defence. Now I know he has a subpar special defence however he has the typing to pull it of somewhat and leech seed only adds to the longevity. Now the reason why, it is twofold, to switch into focus blasts which my other special walls cannot do and with a few defensive juggernauts the defensive spread wasn't needed and also a back up switch in to water Pokemon if I cannot switch in Abomasnow for any reason. It also helps somewhat with my newfound magnezone weakness.
http://www.marriland.com/tools/team-builder#1112|725|1137|1124|879|938|
The given link should show you the synergy between the members and that every type is resisted at least once, and that most types have two resistances, not including the immunities aswell
Threats:
Im not to good at identifying threats however having no spin blocker is a problem, so starmie, tentacruel and donphan are problems.