Alright, so I've been lurking on Smogon for quite a while now. In that time, I've mainly stuck to OU, relying on what looks easy to use and works to scrape a few wins together. However, I seemed to lose a lot more than I won. So I decided, "Screw OU, I'll try a different tier!" Checking around in the RMT archives for some inspiration, I was completely ethralled with HeYsUp's many UU teams. And so, here we are with my fresh start to UU.
TEAM AT A GLANCE:
Swellow (Hurricane) (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk/4 SpD/252 Spd
Jolly Nature (+Spd, -SAtk)
- Protect
- Facade
- Brave Bird
- U-Turn
Summary: Swellow's always been one of my favorite bird Pokemon, and I saw no reason not to use him here. I'll usually start out with a Protect to get the Guts boost, with pretty much the only exception I've seen so far being Roserade, in which case I'll just Brave Bird and hope for the best. He's a solid lead in most cases, and can stick around provided I predict.
Moveset: It's a cookie-cutter Guts Activation off the Analysis, and that's purely because I'm a newblet and am not creative enough to create my own sets. Gets the job anyway... either way, anyone that's played UU should know what Swellow does. Protect to scout and get his desired Guts boost, and then either whomp ass with his beefed-up STAB moves, or GTFO with U-turn to something else.
EVs and Nature: It's a standard 252/252/4, because Swellow is not going to be taking any hits with it's 60/60/50 defences. The last point is thrown into Special Defence to keep my HP odd, ensuring I can switch into Stealth Rock 5 times (assuming I don't take any other damage, which is bloody unlikely).
Crobat (Plague) (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Taunt
- Roost
- Toxic
Summary: Everybody uses Crobat, and why not? He's bloody useful and a great check to Shaymin with his x4 resistance to Grass and immunity to Earth Power. He also handles Fighters easily with a x4 Fighting resistance, provided he doesn't switch into a Stone Edge or anything nasty like that. He's got the second-fastest non-Scarf Taunt in UU, and with the EVs he can stay alive for quite a while with his decent defences and Roost.
Moveset: Brave Bird is obvious; it's a 120 BP, STAB move coming off a decidedly-okay 90 base Attack. Taunt can screw over any attempts to SR, Spikes, or status Crobat, which is coming off of one of the fastest base Speeds in UU, but it may as well be fastest because nobody seems to use the faster Electrode anymore. Roost gives it some survivability, and Toxic rapes walls that think they can stick around against Crobat until the cows come home (screw you, Steelix.)
EVs and Nature: Once again, a standard Brave Bat. Also once again, it works, so who's complaining? I get a Leftovers number, maxed out Speed for tying against other Crobats, and the rest is dumped into Attack to give Brave Bird a kick.
Umbreon (Despair) (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/252 SpD/4 Def
Careful Nature (+SpD, -SAtk)
- Payback
- Wish
- Protect
- Toxic
Summary: Besides being one of my favorite Pokemon ever (and having one of the most epic Shinies ever), this pup's my special sponge and Wish passer. He gets his share of usage on the team, and can cripple others with Toxic as well as heal his teammates with Wish. He also triples as a psuedo-panic button, because as long as what's about to come isn't a CB Hitmonlee or some other absurdly powerful physical Fighter, he'll generally live whatever I need him to live.
However, I've been considering making him a Cursebreon with Curse/Wish/Protect/Payback, because I've already got Toxic support in Crobat and I'd like for him to have the potential to deal a bit more damage while still being able to heal others. Thoughts on this would be greatly appreciated.
Moveset: The moveset's a Support Umbreon with Protect and Toxic. Payback's there because a STAB 100 (in most cases) move isn't too bad, even coming off of 65 Base Attack. Wish and Protect combined can heal a teammate, scout, or heal Umbreon himself. To wrap things up, Toxic's simply there to cripple stuff that is potentially cripple-able.
EVs and Nature: A very simplistic moveset made by your's truly. It's just a 252/252/4 made to maximize Umbreon's defensive potential on the special side, so he can take as many hits as possible.
Steelix (Earthquake) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Atk/136 SpD
Relaxed Nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Stealth Rock
- Roar
Summary: My Stealth Rocker and phazer, though I don't seem to do either very often. Mainly, he's just around to stop physical threats because he's a physical monster like that. A replacement might be nice; suggestions?
Moveset: Just your everyday Steelix. Earthquake and Gyro Ball for reliable STABs; Gyro Ball doesn't really get much use. Stealth Rock sometimes gets added to the table, sometimes not. Other times I'm feeling too threatened by whatever's out and decide to book out to something better-equipped to handle the threat. Roar phazes, but I barely ever use it because by the time something's finished setting up it'll usually be able to OHKO Steelix before it gets to Roar.
EVs and Nature: Physical Wall's EVs. 252 HP because Steelix needs moar HP, 136 Special Defence because Steelix needs it to survive any sort of special threat. The Attack EVs are probably made to get a 100% chance of OHKO against something or another, but I just accept that it gives EQ and Gyro Ball a boost.
Azumarill (Flood) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP/252 Atk/4 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Aqua Jet
- Double-Edge
- Focus Punch
Summary: Azumarill is like a flood; he swamps everything with amazing force and leaves behind next to nothing. My go-to guy when something needs to get revenged, because CB Huge Power STAB Aqua Jet is sexy. He usually gets brought out early-game to reveal the team's Water resists/immune (usually Shaymin), and otherwise tear big gaping holes with it's nuke-esque power. Don't follow this white (and blue) rabbit, and if you do, pack a Quagsire or Lapras something.
Moveset: What, this honestly needs explaining? Waterfall is good for early-game bombing, taking a hefty chunk off anything that doesn't resist it. Aqua Jet can be used for either revenging something, or late-game cleanup. Double-Edge makes the famous Water/Normal coverage, and Focus Punch is great for pounding annoying buggers like Registeel.
EVs and Nature: Azumarill doesn't really need to care about outspeeding much, so it's welcome to pump the 252 EVs not devoted to Attack into HP to beef it up a bit. Max Attack is natural, of course; no dedicated nuke is complete without it.
Arcanine (Blaze) (M) @ Life Orb
Ability: Flash Fire
EVs: 92 Atk/228 SAtk/188 Spd
Naive Nature (+Spd, -SpD)
- Flare Blitz
- Overheat
- Dragon Pulse
- Hidden Power [Electric]
Summary: Arcanine's probably the weakest link of my team. He's a decent wall-breaker, but he's not really working for me. Usually I'm caught just not really dealing enough damage to the things I need, or outspeeding what I need to outspeed. I probably would have chosen Blaziken in his place if I were a better player; I understand Blaziken takes a certain level of skill and experience to use correctly.
Moveset: He's got some nice coverage; Hidden Power Electric can hit Bulky Waters on the switch for acceptable damage, and Dragon Pulse deals a heavy blow to Altaria. Switching into a Fire move makes Arcanine's own Fire moves deal a good dollop of damage to pretty well anything neutral or worse to it. Even so, he doesn't really do that great a job.
EVs and Nature: The Mixed Attacker off Smogon with a twist. Seeing as I've only got one physical move, I swapped the Attack and Special attack. I've tested both, and more Special Attack seems to work a little better for me.
And there you have it, my first UU Team. By all means Rate and Hate, just don't steal. This thing isn't worth stealing.
PS: I don't exactly have a Threat List because usually it's more a team itself than a single Pokemon that gives me problems. Mostly every other UU team I've gone up against so far has been against a veteran to the UU tier, whereas I'm the current newblet.
TEAM AT A GLANCE:
Swellow (Hurricane) (M) @ Toxic Orb
Ability: Guts
EVs: 252 Atk/4 SpD/252 Spd
Jolly Nature (+Spd, -SAtk)
- Protect
- Facade
- Brave Bird
- U-Turn
Summary: Swellow's always been one of my favorite bird Pokemon, and I saw no reason not to use him here. I'll usually start out with a Protect to get the Guts boost, with pretty much the only exception I've seen so far being Roserade, in which case I'll just Brave Bird and hope for the best. He's a solid lead in most cases, and can stick around provided I predict.
Moveset: It's a cookie-cutter Guts Activation off the Analysis, and that's purely because I'm a newblet and am not creative enough to create my own sets. Gets the job anyway... either way, anyone that's played UU should know what Swellow does. Protect to scout and get his desired Guts boost, and then either whomp ass with his beefed-up STAB moves, or GTFO with U-turn to something else.
EVs and Nature: It's a standard 252/252/4, because Swellow is not going to be taking any hits with it's 60/60/50 defences. The last point is thrown into Special Defence to keep my HP odd, ensuring I can switch into Stealth Rock 5 times (assuming I don't take any other damage, which is bloody unlikely).
Crobat (Plague) (M) @ Leftovers
Ability: Inner Focus
EVs: 104 HP/152 Atk/252 Spd
Jolly Nature (+Spd, -SAtk)
- Brave Bird
- Taunt
- Roost
- Toxic
Summary: Everybody uses Crobat, and why not? He's bloody useful and a great check to Shaymin with his x4 resistance to Grass and immunity to Earth Power. He also handles Fighters easily with a x4 Fighting resistance, provided he doesn't switch into a Stone Edge or anything nasty like that. He's got the second-fastest non-Scarf Taunt in UU, and with the EVs he can stay alive for quite a while with his decent defences and Roost.
Moveset: Brave Bird is obvious; it's a 120 BP, STAB move coming off a decidedly-okay 90 base Attack. Taunt can screw over any attempts to SR, Spikes, or status Crobat, which is coming off of one of the fastest base Speeds in UU, but it may as well be fastest because nobody seems to use the faster Electrode anymore. Roost gives it some survivability, and Toxic rapes walls that think they can stick around against Crobat until the cows come home (screw you, Steelix.)
EVs and Nature: Once again, a standard Brave Bat. Also once again, it works, so who's complaining? I get a Leftovers number, maxed out Speed for tying against other Crobats, and the rest is dumped into Attack to give Brave Bird a kick.
Umbreon (Despair) (M) @ Leftovers
Ability: Synchronize
EVs: 252 HP/252 SpD/4 Def
Careful Nature (+SpD, -SAtk)
- Payback
- Wish
- Protect
- Toxic
Summary: Besides being one of my favorite Pokemon ever (and having one of the most epic Shinies ever), this pup's my special sponge and Wish passer. He gets his share of usage on the team, and can cripple others with Toxic as well as heal his teammates with Wish. He also triples as a psuedo-panic button, because as long as what's about to come isn't a CB Hitmonlee or some other absurdly powerful physical Fighter, he'll generally live whatever I need him to live.
However, I've been considering making him a Cursebreon with Curse/Wish/Protect/Payback, because I've already got Toxic support in Crobat and I'd like for him to have the potential to deal a bit more damage while still being able to heal others. Thoughts on this would be greatly appreciated.
Moveset: The moveset's a Support Umbreon with Protect and Toxic. Payback's there because a STAB 100 (in most cases) move isn't too bad, even coming off of 65 Base Attack. Wish and Protect combined can heal a teammate, scout, or heal Umbreon himself. To wrap things up, Toxic's simply there to cripple stuff that is potentially cripple-able.
EVs and Nature: A very simplistic moveset made by your's truly. It's just a 252/252/4 made to maximize Umbreon's defensive potential on the special side, so he can take as many hits as possible.
Steelix (Earthquake) (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/120 Atk/136 SpD
Relaxed Nature (+Def, -Spd)
- Earthquake
- Gyro Ball
- Stealth Rock
- Roar
Summary: My Stealth Rocker and phazer, though I don't seem to do either very often. Mainly, he's just around to stop physical threats because he's a physical monster like that. A replacement might be nice; suggestions?
Moveset: Just your everyday Steelix. Earthquake and Gyro Ball for reliable STABs; Gyro Ball doesn't really get much use. Stealth Rock sometimes gets added to the table, sometimes not. Other times I'm feeling too threatened by whatever's out and decide to book out to something better-equipped to handle the threat. Roar phazes, but I barely ever use it because by the time something's finished setting up it'll usually be able to OHKO Steelix before it gets to Roar.
EVs and Nature: Physical Wall's EVs. 252 HP because Steelix needs moar HP, 136 Special Defence because Steelix needs it to survive any sort of special threat. The Attack EVs are probably made to get a 100% chance of OHKO against something or another, but I just accept that it gives EQ and Gyro Ball a boost.
Azumarill (Flood) (M) @ Choice Band
Ability: Huge Power
EVs: 252 HP/252 Atk/4 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Aqua Jet
- Double-Edge
- Focus Punch
Summary: Azumarill is like a flood; he swamps everything with amazing force and leaves behind next to nothing. My go-to guy when something needs to get revenged, because CB Huge Power STAB Aqua Jet is sexy. He usually gets brought out early-game to reveal the team's Water resists/immune (usually Shaymin), and otherwise tear big gaping holes with it's nuke-esque power. Don't follow this white (and blue) rabbit, and if you do, pack a Quagsire or Lapras something.
Moveset: What, this honestly needs explaining? Waterfall is good for early-game bombing, taking a hefty chunk off anything that doesn't resist it. Aqua Jet can be used for either revenging something, or late-game cleanup. Double-Edge makes the famous Water/Normal coverage, and Focus Punch is great for pounding annoying buggers like Registeel.
EVs and Nature: Azumarill doesn't really need to care about outspeeding much, so it's welcome to pump the 252 EVs not devoted to Attack into HP to beef it up a bit. Max Attack is natural, of course; no dedicated nuke is complete without it.
Arcanine (Blaze) (M) @ Life Orb
Ability: Flash Fire
EVs: 92 Atk/228 SAtk/188 Spd
Naive Nature (+Spd, -SpD)
- Flare Blitz
- Overheat
- Dragon Pulse
- Hidden Power [Electric]
Summary: Arcanine's probably the weakest link of my team. He's a decent wall-breaker, but he's not really working for me. Usually I'm caught just not really dealing enough damage to the things I need, or outspeeding what I need to outspeed. I probably would have chosen Blaziken in his place if I were a better player; I understand Blaziken takes a certain level of skill and experience to use correctly.
Moveset: He's got some nice coverage; Hidden Power Electric can hit Bulky Waters on the switch for acceptable damage, and Dragon Pulse deals a heavy blow to Altaria. Switching into a Fire move makes Arcanine's own Fire moves deal a good dollop of damage to pretty well anything neutral or worse to it. Even so, he doesn't really do that great a job.
EVs and Nature: The Mixed Attacker off Smogon with a twist. Seeing as I've only got one physical move, I swapped the Attack and Special attack. I've tested both, and more Special Attack seems to work a little better for me.
And there you have it, my first UU Team. By all means Rate and Hate, just don't steal. This thing isn't worth stealing.
PS: I don't exactly have a Threat List because usually it's more a team itself than a single Pokemon that gives me problems. Mostly every other UU team I've gone up against so far has been against a veteran to the UU tier, whereas I'm the current newblet.