LC Froakie

taken over from caledrith
write-up by me



u wot m8
ribbit ribbit rekt

verview
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Froakie's niche lies in its ability, Protean, which changes Froakie's type to match that of the move it is using. While this in itself may not seem interesting, it also provides Froakie with a STAB boost on every single attack it uses. Coupled with a usable base 62 Special Attack stat and Life Orb, Froakie hits fairly hard. To take advantage of this, Froakie has a wide array of both physical and special attacks that let it hit most targets for fairly good damage. Froakie's good Speed stat lets it hit 17 Speed, allowing it to outspeed a good portion of the metagame. However, Froakie's poor defenses force it to rely on OHKOing foes before taking any damage, which makes it very susceptible to priority, namely Fletchling's Acrobatics. Furthermore, Froakie's Speed stat, while good, still leaves it outsped by common threats such as Diglett and Gastly.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Hidden Power Ground
move 4: U-turn
ability: Protean
item: Life Orb
evs: 72 Atk / 36 Def / 184 SpA / 188 Spe
ivs: 0 HP / 30 SpA or 0 HP / 30 SpA / 30 SpD
nature: Naive

Moves
========

Hydro Pump is Froakie's most powerful attack and hits most foes for respectable damage. Ice Beam provides much-needed coverage against Grass- and Flying-types, such as Cottonee and Vullaby, respectively. The third slot is dedicated to whatever coverage move is needed. Hidden Power Grass is an option against opposing Water-types. Alternatively, Hidden Power Ground can be used to hit Magnemite, which would otherwise OHKO Froakie. Both options hit Chinchou, but Hidden Power Ground is generally better because using it changes Froakie into a Ground-type, giving it an immunity to Volt Switch. U-turn is used to provide momentum and to scout.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's special damage output and let it hit its maximum possible Speed. A Naive nature boosts Froakie's Speed even further, while 68 Attack EVs slightly boost U-turn's power. The remaining EVs are put into Defense to let Froakie take physical priority attacks better. The IVs are chosen for the Hidden Powers; for example, an IV spread of 0 HP / 30 SpA lets Froakie have Hidden Power Grass, while a spread of 0 HP / 30 SpA / 30 SpD lets Froakie have Hidden Power Ground. Protean is the given ability to give Froakie STAB on all of its attacks.

Usage Tips
========

Froakie should function as a cleaner that can pick off most weakened foes, as if it attempts to KO a foe at full health and fails, it risks being KOed in return. Froakie also should come in via either a slow U-turn or Volt Switch or after a teammate has fainted, as Froakie cannot take any sort of hit. Froakie should also pick up momentum with U-turn when needed. Lastly, Ice Beam should be the most used attack, as it has perfect accuracy, unlike Hydro Pump.

Team Options
========

Slower Pokemon that have access to Volt Switch or U-turn make for great partners, as they can bring Froakie in safely without risking it being hit; Pokemon such as Chinchou and slow Mienfoo do this job well. Entry hazard setters, such as Ferroseed and Dwebble, are almost a must for Froakie, as they help it score more KOs. Defog support from the likes of Vullaby is also good, as Froakie will be worn down between Life Orb and switching out with U-turn. Priority sponges are also good, as Froakie's defenses are very low and priority moves will likely KO it. Larvesta resists Mach Punch and can potentially burn the attacker with Flame Body. Mienfoo is a good partner for absorbing Sucker Punch, while Archen and Chinchou can take Fletchling's Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Ground / Hidden Power Grass
move 4: U-turn
ability: Protean
item: Choice Scarf
evs: 28 HP / 72 Atk / 36 Def / 184 SpA / 188 Spe
nature: Rash / Naive

Moves
=======

Hydro Pump is Froakie's strongest attack and is the most effective move for hitting neutral targets. Ice Beam hits Grass- and Flying-types, such as Foongus and Vullaby, respectively. Hidden Power Ground is generally better than Hidden Power Grass, as it allows Froakie to hit slower threats such as Magnemite and Pawniard, as well as hit Chinchou fairly hard. Hidden Power Grass is Froakie's best attack against most opposing Water-types and can deal a lot of damage to unboosted Shell Smash users such as Tirtouga and Omanyte. U-turn is great for picking up momentum.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's special damage output and let it hit its maximum possible Speed. A Rash nature ensures that Froakie hits 16 Special Attack, allowing it to hit as hard as possible. Alternatively, a Naive nature gives Froakie an extra point in Speed over Special Attack, allowing it to outspeed opposing Choice Scarf users its Speed tier. 68 Attack EVs power up U-turn slightly, and the remaining EVs in Defense and HP allow Froakie to take physical priority attacks better. Protean is the chosen ability, as it is one of the only reasons Froakie has a niche and provides STAB on all of its attacks.

Usage Tips
========

Choice Scarf Froakie can function very well as a revenge killer against threats that have already set up, namely +2 Adamant Tirtouga, and slower Choice Scarf users such as Chinchou and Mienfoo. Early-game, Froakie functions best as a momentum grabber with U-turn, while mid- to late-game, it functions best as a revenge killer. Froakie, at all times during the match, is a great momentum grabber due to the switches it forces, which grants it late-game utility outside of revenge killing.

Team Options
========

Due to the fact that Froakie will find itself grabbing momentum with U-turn often, teammates that can form fast VoltTurn cores with it, such as Elekid and Chinchou, are appreciated. Entry hazard support from Pokemon such as Dwebble and Ferroseed also makes it easier for Froakie score more KOs, as it aims to deal damage late-game while not taking much itself. Teammates that can take priority attacks are also very good, as they can easily KO Froakie; Larvesta resists Mach Punch and can form a momentum core with Froakie, Mienfoo can take a Sucker Punch, while Archen, Chinchou, and Pawniard resist Fletchling's Acrobatics.

Mixed Attacker
########
name: Mixed Attacker
move 1: Acrobatics
move 2: Hydro Pump
move 3: Substitute / U-turn
move 4: Hidden Power Grass
ability: Protean
item: Berry Juice / [No Item]
evs: 28 HP / 152 Atk / 28 Def / 104 SpA / 188 Spe
nature: Naive

Moves
========

Acrobatics doubles in power after Berry Juice has been consumed or lost and allows Froakie to hit Grass- and Fighting-types for a lot of damage. Hydro Pump is Froakie's obligatory STAB attack and hits most neutral targets for a large amount of damage. Substitute is an option to shield Froakie from attacks, given that Froakie can set it up while a foe switches out; alternatively, U-turn is a choice for players who would rather have the utility of gaining momentum. Hidden Power Grass provides coverage against Pokemon such as Chinchou. Despite it being weak, Quick Attack is also an option to pick off weakened foes.

Set Details
========

The Speed EVs and a Naive nature maximize Froakie's Speed. The Attack and Special Attack EVs provide Froakie with decent mixed offenses, and the rest of the EVs allow Froakie to take priority attacks a bit better. Protean provides STAB on all of Froakie's attacks. Berry Juice allows Froakie regain its health, and once it has done so, it also powers up Acrobatics. No item at all is an option to have immediate power with Acrobatics and should be used when Froakie runs U-turn.

Usage Tips
========

Due to the amount of switches Froakie forces, Substitute is best used on a switch. However, if the foe doesn't switch, Froakie can stall with Substitute, activate Berry Juice, and retaliate with a STAB-boosted Acrobatics. Froakie should also be aware of Protean's mechanics; for instance, using Substitute will make Froakie weak to Fighting-type attacks, such as priority Mach Punch.

Team Options
========

Entry hazard support from Pokemon such as Dwebble or Ferroseed is absolutely vital on this set, as Froakie has no way of backing up its power, unlike the Life Orb set. Priority sponges, such as Larvesta or Spritzee, are great partners, as they absorb Mach Punch and Vacuum Wave, and the former can even use its ability, Flame Body, to burn foes and halve their Attack stat upon contact. Pokemon such as Mienfoo can absorb Sucker Punch, while Archen and Pawniard can absorb Fletchling's Acrobatics. Trubbish and Koffing are also good partners, as they can set up Toxic Spikes and absorb most physical attacks.

Other Options
########

While Froakie doesn't have many other notable options, it has some that can be used to a good extent. Toxic is a move that stands out, as it allows Froakie to cripple walls, such as Spritzee. Froakie has a wide physical movepool that include Rock Slide and Waterfall, but these moves have significantly lower Base Power than any special move Froakie uses and because of this, these moves are generally outclassed. Froakie has access to the combination of Toxic Spikes and Taunt, which lets it force out opposing leads and get a free layer of Toxic Spikes. However, Froakie will miss out on coverage, and its frailness makes it even riskier to use these moves.

Checks & Counters
########

**Faster Pokemon**: Most faster threats, such as Ponyta and Taillow, can easily outspeed Froakie and hit it hard.

**Heavy Hitters**: Froakie has pathetic defenses, and almost any decently powered attack will KO it.

**Priority Users**: Because Froakie is frail and lacks access to priority moves outside of Quick Attack, it struggles against opposing priority users. Froakie is particularly prone after it has just used Ice Beam, as it can be easily revenge killed by Timburr and Croagunk with their super effective priority moves, namely Mach Punch and Vacuum Wave. Fletchling can't switch into Froakie's attacks, but it can easily revenge kill Froakie as long as it's not behind a Substitute.

**Tentacool**: Tentacool can tank anything Froakie throws at it, including Hidden Power Ground and 110 Base Power Acrobatics, and heal up with Berry Juice. It can then retaliate with Scald, which will OHKO Froakie if it has just used Hidden Power Ground.

**Specially Defensive Pokemon**: Pokemon with high Special Defense stats, namely Munchlax and Lickitung, can tank any special hit that Froakie has to offer and easily retaliate. Both Munchlax and Lickilicky also take pitiful damage from physical attacks.
 
Last edited:

tehy

Banned deucer.
I explained pretty clearly why hp ground sucks on LO, to wit:

If i (chinchou) have even a suspicion of HP ground being thrown out, i'll just Scald. After all, if u-turn is used, Scald is a good enough hedge move due to good coverage and burn chance, so there's not that much penalty.

With HP grass, though, all you can do is Ice Beam (much riskier vs. U-turn and not every chou has it.) With HP Grass, chou has serious trouble checking you at all.

Now, against hp grass chou can volt to a revenger, so hp ground can get a second slash or even moves mention. However, as a primary move, all it does is let chou beat you itself.

Edit: yea, that's why i didn't talk about scarf
 
Last edited:
I explained pretty clearly why hp ground sucks on LO, to wit:

If i (chinchou) have even a suspicion of HP ground being thrown out, i'll just Scald. After all, if u-turn is used, Scald is a good enough hedge move due to good coverage and burn chance, so there's not that much penalty.

With HP grass, though, all you can do is Ice Beam (much riskier vs. U-turn and not every chou has it.) With HP Grass, chou has serious trouble checking you at all.

Now, against hp grass chou can volt to a revenger, so hp ground can get a second slash or even moves mention. However, as a primary move, all it does is let chou beat you itself.
Yeah I was going to deslash it as well, atm I'm still looking through this and getting rid of what's good and what's not, so yeah
 
An argument could be made for HP Grass being the first slash on Life Orb, but please don't remove it entirely, as it still has merit vs. Chou and Magnemite. On Choice Scarf, HP Ground absolutely needs to be the first slash, since this allows Froakie to revenge kill slower scarfers like Magnemite and Pawniard (Hydro is shaky accuracy and a very low chance to KO).
 

Corporal Levi

ninjadog of the decade
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Life Orb Moves:
I'm not sure what you mean by "gains instant STAB" for Hydro Pump; if you mean that Froakie starts off with STAB on it, remove it because it doesn't make a difference competitively.
Hidden Power Ground is generally better than Hidden Power Grass on this set as it allows Froakie to hit slower threats such as Magnemite and Pawniard, as well as hitting Chinchou fairly hard, but Hidden Power Grass is Froakie's best attack against most opposing Water-types, and can heavily damage unboosted shell smashers such as Tirtouga and Omanyte.

Life Orb Usage Tips:
Mention that Ice Beam should be the main move to use for its accuracy unless Hydro Pump's power is needed.

Life Orb Team Options:
Larvesta and Joltik don't take Fletchling's Acrobatics or Pawniard's Sucker Punch, the two most important priority moves; instead, specify Larvesta as a Pokemon that resists Mach Punch, Archen, Chinchou, and Pawniard as Pokemon that resist Acrobatics, and Mienfoo as a Pokemon that resists Sucker Punch.

Choice Scarf Team Options:
See above.

Mixed Attacker Team Options:
See above.

Good work, ready for GP
 
Heya here's a amcheck n_n
Froakie's niche lies in its ability: Protean. Protean changes Froakie's type to the type of the move it just used. While this in itself may not seem interesting, it also allows for a STAB boost on every single attack it uses. Coupled with a usable base 62 Special Attack stat and Life Orb, Froakie hits fairly hard. To take advantage of this, Froakie has a wide array of both physical and special attacks that let it hit most targets for fairly good damage. Froakie's good Speed stat lets it hit 17 Speed, allowing it to outspeed a good portion of the metagame. However, not alleverything is good forabout Froakie. Froakie's poor defenses force it to rely on OHKOing opponents without taking any damage in return, and. This makes it very susceptible to priority, namely Fletchling's Acrobatics. Furthermore, Froakie's Speed stat, while good, leaves it outsped by common threats such as Diglett and Gastly.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Hidden Power Ground
move 4: U-turn
ability: Protean
item: Life Orb
evs: 72 Atk / 36 Def / 184 SpA / 188 Spe
ivs: 0 HP / 30 SpA or 0 HP / 30 SpA / 30 SpD
nature: Naive

Moves
========

Hydro Pump is Froakie's most powerful attack and hits most opponents for respectable damage. Ice Beam provides much needed coverage against Grass- and Flying-types, such as Cottonee and Vullaby. The third slot is dedicated to what coverage is needed. Hidden Power Grass is an option against opposing Water-types. Hidden Power Ground, however, can be used to hit Magnemite, who would otherwise OHKO you. Chinchou is hit by both of these Hidden Powers, but Hidden Power Ground is generally better as it provides an immunity against its Volt Switch. U-turn is used to provide momentum and to scout.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's Special damage output and let it hit its maximum Speed. A Naive nature boosts Froakie's Speed even further. 68 Attack EVs slightly the boost the power of U-turn. The remnant EVs are put into Defense to take priority attacks barsuch as Vacuum Wave better. The IVs are chosen for the Hidden Powers. Protean is the given ability to allow STAB on all of Froakie's attacks. 0 HP / 30 SpA IVs provides you with Hidden Power Grass, while 0 HP / 30 SpA / 30 SpD provides you with Hidden Power Ground.

Usage Tips
========

Froakie should function as a cleaner who can pick off most weakened opponents, as if it attempts to KO an opponent at full health and fails, it risks being KOd in return. Froakie also should come in by a slow U-turn or Volt Switch, or after a teammate has fainted, as Froakie by no means cannot take any sort of hit. Froakie should also pick up momentum with U-turn when needed. Lastly, Ice Beam should be the movest used most as it also gains STAB and has perfect accuracy, unlike Hydro Pump.

Team Options
========

Slower Pokemon who have access to Volt Switch or U-turn make for great partners, as they can bring Froakie in safely without it risking being hit;. Pokemon like Chinchou and Slow Mienfoo do this well, respectively. Hazard setters such as Ferroseed and Dwebble are almost a must for Froakie as they help it score more KOs. Defog support from the likes of Vullaby is also good, as Froakie will be worn down between Life Orb and switching out with U-turn. Priority sponges are also good as Froakie is very susceptible. Larvesta is able to resist Mach Punch and potentially retaliate with Flame Body. Mienfoo is a good partner for absorbing Sucker Punch, andwhile Archen and Chinchou can take Fletchling's Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Ground / Hidden Power Grass
move 4: U-turn
ability: Protean
item: Choice Scarf
evs: 28 HP / 72 Atk / 36 Def / 184 SpA / 188 Spe
nature: Rash / Naive

Moves
=======

Hydro Pump is Froakie's strongest attack, and is the most effective move for hitting neutral targets. Ice Beam hits Grass- and Flying-type Pokemon, such as Foongus and Vullaby. Hidden Power Ground is generally better than Hidden Power Grass on this set as it allows Froakie to hit slower threats such as Magnemite and Pawniard, as well as hitting Chinchou fairly hard, but. Hidden Power Grass is Froakie's best attack against most opposing Water-types, and can heavily damage unboosted shell smashers such as Tirtouga and Omanyte. U-turn is great for picking up momentum.

Set Details
========

The Special Attack and Speed EVs both maximize each of these stats, respectivelyFroakie's Special damage output and let it hit its maximum Speed. A Rash nature ensures that Froakie hits 16 Special Attack, allowing it to hit as hard as possible. A Naive nature, however, gives Froakie an extra point in Speed over Special Attack, allowing it to outspeed opposing scarfers of the same Speed tier. 68 Attack EVs power up U-turn slightly, and the remnant EVs allow Froakie to take priority better. Protean is the chosen ability as it is one of the only reasons Froakie has a niche, and provides STAB on all of its attacks.

Usage Tips
========

Froakie, with a Choice Scarf, can functions very well as a revenge killer against threats that have already set up, namely +2 Adamant Tirtouga, and slower Sscarfers such as Chinchou and Mienfoo. Early-game, Froakie functions best as a momentum grabber with U-turn, while mid- to late-game it functions best as a revenge killer. Froakie especially, at all times during the match, is a great momentum grabber due to the forcswitches it switchforces, which grants it its own utility outside of revenge killing late-game.

Team Options
========

Due to the fact that Froakie will find itself grabbing momentum with U-turn often, teammates who can form fast VoltTurn cores such as Elekid or Chinchou are generally good teammates. Hazard support from Pokemon such as Dwebble and Ferroseed also make it easier for Froakie score more KOs, as Froakie is reliant on dealing damage late-game while not taking any. Teammates who can take priority are also very good teammates as Froakie is very prone to it; Larvesta resists Mach Punch and can form a VoltTurn core with Froakie, Mienfoo can take a Sucker Punch, andwhile Archen, Chinchou, and Pawniard resist Fletchling's Acrobatics.

Mixed Attacker
########
name: Mixed Attacker
move 1: Acrobatics
move 2: Hydro Pump
move 3: Substitute / U-turn
move 4: Hidden Power Grass
ability: Protean
item: Berry Juice / [No Item]
evs: 28 HP / 152 Atk / 28 Def / 104 SpA / 188 Spe
nature: Naive

Moves
========

Acrobatics, once an item is consumed, doubles in power and allows Froakie to hit Grass- and Fighting-type Pokemon for great damage. Hydro Pump is Froakie's obligatory STAB attack, and hits most neutral targets for great damage. Substitute is an option to shield Froakie from attacks given that it sets up on a switch, but U-turn is an alternate choice for players who would rather have the utility of gaining momentum. Hidden Power Grass provides coverage against Pokemon such as Chinchou. Despite it being weak, Quick Attack is an option to pick off weakened opponents.

Set Details
========

The Speed EVs with a Naive nature maximize Froakie's Speed. The Attack and Special Attack EVs provide Froakie with decent mixed offenses, and the rest of the EVs allow Froakie to take priority a bit better. Protean allows STAB on all of Froakie's attacks. Berry Juice allows Froakie to lose its item as well as recover health so Acrobatics is boosted in power. No item at all is an option for immediate power, and should be used with U-turn.

Usage Tips
========

Due to the amount of switches Froakie switchforces, Substitute is best used on a switch. However, if the opponent doesn't switch, Froakie can stall with Substitute and activate Berry Juice and retaliate with a STAB boosted Acrobatics. Froakie should also be aware of Protean's mechanics, as for instance, using Substitute will make you very vulnerable to priority such as Mach Punch.

Team Options
========

Hazard support from Dwebble or Ferroseed is absolutely vital on this set, as Froakie has no way of backing up it's power, unlike the Life Orb set. Priority sponges such as Larvesta or Spritzee are great partners as they absorb Mach Punch and, Vacuum Wave, and the former can even use its ability, Flame Body, to cripple the opponent, whil. Then Pokemon like Mienfoo can absorb Sucker Punch andwhile Archen and Pawniard can absorb Fletchling's Acrobatics. Trubbish and Koffing are good partners as well as ithey can lay Toxic Spikes and can absorb most physical attacks.

Other Options
########

While Froakie doesn't have many notable other options, it has some options that can be used to good extent. Toxic is an option that stands out, allowing Froakie to cripple walls such as Spritzee, as well as receiving 100% accuracy because of Protean. Froakie has a wide physical movepool that consists of moves such as Rock Slide and Waterfall, but these moves have significantly lower Base Power than any special move that Froakie uses, and because of this, these moves are generally outclassed. Froakie has access to the combination of Toxic Spikes and Taunt to force opposing leads to switch out and get a free layer of Toxic Spikes. However, Froakie will miss out on coverage, and its frailty makes it even riskier to use these moves.

Checks & Counters
########

**Faster Pokemon**: Most faster threats, such as Ponyta and Taillow, can easily outspeed Froakie and hit it hard.

**Hard-hitters**: Froakie has pathetic defenses, and almost any powerful attack will KO it.

**Priority Users**: Because Froakie is frail, and lacks priority apart from Quick Attack, Froakie struggles against opposing priority users. Froakie is particularly prone after it has just used Ice Beam, since it can be easily revenged by Timburr and Croagunk with their super-effective priority. Fletchling can't switch into Froakie's attacks, but it can easily revenge kill Froakie, given it's not behind a Substitute.

**Tentacool**: Tentacool can tank anything Froakie throws at it, including HP Ground and 110 BP Acrobatics, and heal up with Berry Juice. It can then retaliate with Scald, which will OHKO Froakie if it has just used HP Ground.

**Specially defensive Pokemon**: Pokemon with high Special Defense stats, namely Munchlax and Lickitung, can tank any special hit that Froakie has to offer and easily retaliate. The aforementioned Pokemon also take pitiful damage from physical attacks.

Froakie's niche lies in its ability: Protean. Protean changes Froakie's type to the move it just used. While this in itself may not seem interesting, it also allows for a STAB boost on every single attack it uses. Coupled with a usable base 62 Special Attack stat and Life Orb, Froakie hits fairly hard. To take advantage of this, Froakie has a wide array of both physical and special attacks that let it hit most targets for fairly good damage. Froakie's good Speed stat lets it hit 17 Speed, allowing it to outspeed a good portion of the metagame. However, not everything is good about Froakie. Froakie's poor defenses force it to rely on OHKOing opponents without taking any damage in return. This makes it very susceptible to priority, namely Fletchling's Acrobatics. Furthermore, Froakie's Speed stat, while good, leaves it outsped by common threats such as Diglett and Gastly.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Hidden Power Ground
move 4: U-turn
ability: Protean
item: Life Orb
evs: 72 Atk / 36 Def / 184 SpA / 188 Spe
ivs: 0 HP / 30 SpA or 0 HP / 30 SpA / 30 SpD
nature: Naive

Moves
========

Hydro Pump is Froakie's most powerful attack and hits most opponents for respectable damage. Ice Beam provides much needed coverage against Grass- and Flying-types, such as Cottonee and Vullaby. The third slot is dedicated to what coverage is needed. Hidden Power Grass is an option against opposing Water-types. Hidden Power Ground, however, can be used to hit Magnemite, who would otherwise OHKO you. Chinchou is hit by both of these Hidden Powers, but Hidden Power Ground is generally better as it provides an immunity against its Volt Switch. U-turn is used to provide momentum and to scout.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's Special damage output and let it hit its maximum Speed. A Naive nature boosts Froakie's Speed even further. 68 Attack EVs slightly boost the power of U-turn. The remnant EVs are put into Defense to take priority attacks such as Vacuum Wave better. The IVs are chosen for the Hidden Powers. Protean is the given ability to allow STAB on all of Froakie's attacks. 0 HP / 30 SpA IVs provides you with Hidden Power Grass, while 0 HP / 30 SpA / 30 SpD provides you with Hidden Power Ground.

Usage Tips
========

Froakie should function as a cleaner who can pick off most weakened opponents, as if it attempts to KO an opponent at full health and fails, it risks being KOd in return. Froakie also should come in by a slow U-turn or Volt Switch, or after a teammate has fainted, as Froakie cannot take any sort of hit. Froakie should also pick up momentum with U-turn when needed. Lastly, Ice Beam should be the most used as it also gains STAB and has perfect accuracy, unlike Hydro Pump.

Team Options
========

Slower Pokemon who have access to Volt Switch or U-turn make for great partners, as they can bring Froakie in safely without it risking being hit. Pokemon like Chinchou and Slow Mienfoo do this well, respectively. Hazard setters such as Ferroseed and Dwebble are almost a must for Froakie as they help it score more KOs. Defog support from the likes of Vullaby is also good, as Froakie will be worn down between Life Orb and switching out with U-turn. Priority sponges are also good as Froakie is very susceptible. Larvesta is able to resist Mach Punch and potentially retaliate with Flame Body. Mienfoo is a good partner for absorbing Sucker Punch, while Archen and Chinchou can take Fletchling's Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Ground / Hidden Power Grass
move 4: U-turn
ability: Protean
item: Choice Scarf
evs: 28 HP / 72 Atk / 36 Def / 184 SpA / 188 Spe
nature: Rash / Naive

Moves
=======

Hydro Pump is Froakie's strongest attack, and is the most effective move for hitting neutral targets. Ice Beam hits Grass- and Flying-type Pokemon, such as Foongus and Vullaby. Hidden Power Ground is generally better than Hidden Power Grass on this set as it allows Froakie to hit slower threats such as Magnemite and Pawniard, as well as hitting Chinchou fairly hard. Hidden Power Grass is Froakie's best attack against most opposing Water-types, and can heavily damage unboosted shell smashers such as Tirtouga and Omanyte. U-turn is great for picking up momentum.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's Special damage output and let it hit its maximum Speed. A Rash nature ensures that Froakie hits 16 Special Attack, allowing it to hit as hard as possible. A Naive nature, however, gives Froakie an extra point in Speed over Special Attack, allowing it to outspeed opposing scarfers of the same Speed tier. 68 Attack EVs power up U-turn slightly, and the remnant EVs allow Froakie to take priority better. Protean is the chosen ability as it is one of the only reasons Froakie has a niche, and provides STAB on all attacks.

Usage Tips
========

Froakie, with a Choice Scarf, can function very well as a revenge killer against threats that have already set up, namely +2 Adamant Tirtouga, and slower scarfers such as Chinchou and Mienfoo. Early-game, Froakie functions best as a momentum grabber with U-turn, while mid- to late-game it functions best as a revenge killer. Froakie at all times during the match, is a great momentum grabber due to the switches it forces, which grants it its own utility outside of revenge killing late-game.

Team Options
========

Due to the fact that Froakie will find itself grabbing momentum with U-turn often, teammates who can form fast VoltTurn cores such as Elekid or Chinchou are generally good teammates. Hazard support from Pokemon such as Dwebble and Ferroseed also make it easier for Froakie score more KOs, as Froakie is reliant on dealing damage late-game while not taking any. Teammates who can take priority are also very good teammates as Froakie is very prone to it; Larvesta resists Mach Punch and can form a VoltTurn core with Froakie, Mienfoo can take a Sucker Punch, while Archen, Chinchou, and Pawniard resist Fletchling's Acrobatics.

Mixed Attacker
########
name: Mixed Attacker
move 1: Acrobatics
move 2: Hydro Pump
move 3: Substitute / U-turn
move 4: Hidden Power Grass
ability: Protean
item: Berry Juice / [No Item]
evs: 28 HP / 152 Atk / 28 Def / 104 SpA / 188 Spe
nature: Naive

Moves
========

Acrobatics, once an item is consumed, doubles in power and allows Froakie to hit Grass- and Fighting-type Pokemon for great damage. Hydro Pump is Froakie's obligatory STAB attack, and hits most neutral targets for great damage. Substitute is an option to shield Froakie from attacks given that it sets up on a switch, but U-turn is an alternate choice for players who would rather have the utility of gaining momentum. Hidden Power Grass provides coverage against Pokemon such as Chinchou. Despite it being weak, Quick Attack is an option to pick off weakened opponents.

Set Details
========

The Speed EVs with a Naive nature maximize Froakie's Speed. The Attack and Special Attack EVs provide Froakie with decent mixed offenses, and the rest of the EVs allow Froakie to take priority a bit better. Protean allows STAB on all of Froakie's attacks. Berry Juice allows Froakie to lose its item as well as recover health so Acrobatics is boosted in power. No item at all is an option for immediate power, and should be used with U-turn.

Usage Tips
========

Due to the amount of switches Froakie forces, Substitute is best used on a switch. However, if the opponent doesn't switch, Froakie can stall with Substitute and activate Berry Juice and retaliate with a STAB boosted Acrobatics. Froakie should also be aware of Protean's mechanics, as for instance, using Substitute will make you very vulnerable to priority such as Mach Punch.

Team Options
========

Hazard support from Dwebble or Ferroseed is absolutely vital on this set, as Froakie has no way of backing up it's power, unlike the Life Orb set. Priority sponges such as Larvesta or Spritzee are great partners as they absorb Mach Punch, Vacuum Wave, and the former can even use its ability, Flame Body, to cripple the opponent. Then Pokemon like Mienfoo can absorb Sucker Punch while Archen and Pawniard can absorb Fletchling's Acrobatics. Trubbish and Koffing are good partners as well as they can lay Toxic Spikes and can absorb most physical attacks.

Other Options
########

While Froakie doesn't have many notable other options, it has some options that can be used to good extent. Toxic is an option that stands out, allowing Froakie to cripple walls such as Spritzee. Froakie has a wide physical movepool that consists of moves such as Rock Slide and Waterfall, but these moves have significantly lower Base Power than any special move that Froakie uses, and because of this, these moves are generally outclassed. Froakie has access to the combination of Toxic Spikes and Taunt to force opposing leads to switch out and get a free layer of Toxic Spikes. However, Froakie will miss out on coverage, and its frailty makes it even riskier to use these moves.

Checks & Counters
########

**Faster Pokemon**: Most faster threats, such as Ponyta and Taillow, can easily outspeed Froakie and hit it hard.

**Hard-hitters**: Froakie has pathetic defenses, and almost any powerful attack will KO it.

**Priority Users**: Because Froakie is frail, and lacks priority apart from Quick Attack, Froakie struggles against opposing priority users. Froakie is particularly prone after it has just used Ice Beam, since it can be easily revenged by Timburr and Croagunk with their super-effective priority. Fletchling can't switch into Froakie's attacks, but it can easily revenge kill Froakie, given it's not behind a Substitute.

**Tentacool**: Tentacool can tank anything Froakie throws at it, including HP Ground and 110 BP Acrobatics, and heal up with Berry Juice. It can then retaliate with Scald, which will OHKO Froakie if it has just used HP Ground.

**Specially defensive Pokemon**: Pokemon with high Special Defense stats, namely Munchlax and Lickitung, can tank any special hit that Froakie has to offer and easily retaliate. The aforementioned Pokemon also take pitiful damage from physical attacks.
 
Heya here's a amcheck n_n
Froakie's niche lies in its ability: Protean. Protean changes Froakie's type to the type of the move it just used. While this in itself may not seem interesting, it also allows for a STAB boost on every single attack it uses. Coupled with a usable base 62 Special Attack stat and Life Orb, Froakie hits fairly hard. To take advantage of this, Froakie has a wide array of both physical and special attacks that let it hit most targets for fairly good damage. Froakie's good Speed stat lets it hit 17 Speed, allowing it to outspeed a good portion of the metagame. However, not alleverything is good forabout Froakie. Froakie's poor defenses force it to rely on OHKOing opponents without taking any damage in return, and. This makes it very susceptible to priority, namely Fletchling's Acrobatics. Furthermore, Froakie's Speed stat, while good, leaves it outsped by common threats such as Diglett and Gastly.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Hidden Power Ground
move 4: U-turn
ability: Protean
item: Life Orb
evs: 72 Atk / 36 Def / 184 SpA / 188 Spe
ivs: 0 HP / 30 SpA or 0 HP / 30 SpA / 30 SpD
nature: Naive

Moves
========

Hydro Pump is Froakie's most powerful attack and hits most opponents for respectable damage. Ice Beam provides much needed coverage against Grass- and Flying-types, such as Cottonee and Vullaby. The third slot is dedicated to what coverage is needed. Hidden Power Grass is an option against opposing Water-types. Hidden Power Ground, however, can be used to hit Magnemite, who would otherwise OHKO you. Chinchou is hit by both of these Hidden Powers, but Hidden Power Ground is generally better as it provides an immunity against its Volt Switch. U-turn is used to provide momentum and to scout.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's Special damage output and let it hit its maximum Speed. A Naive nature boosts Froakie's Speed even further. 68 Attack EVs slightly the boost the power of U-turn. The remnant EVs are put into Defense to take priority attacks barsuch as Vacuum Wave better. The IVs are chosen for the Hidden Powers. Protean is the given ability to allow STAB on all of Froakie's attacks. 0 HP / 30 SpA IVs provides you with Hidden Power Grass, while 0 HP / 30 SpA / 30 SpD provides you with Hidden Power Ground.

Usage Tips
========

Froakie should function as a cleaner who can pick off most weakened opponents, as if it attempts to KO an opponent at full health and fails, it risks being KOd in return. Froakie also should come in by a slow U-turn or Volt Switch, or after a teammate has fainted, as Froakie by no means cannot take any sort of hit. Froakie should also pick up momentum with U-turn when needed. Lastly, Ice Beam should be the movest used most as it also gains STAB and has perfect accuracy, unlike Hydro Pump.

Team Options
========

Slower Pokemon who have access to Volt Switch or U-turn make for great partners, as they can bring Froakie in safely without it risking being hit;. Pokemon like Chinchou and Slow Mienfoo do this well, respectively. Hazard setters such as Ferroseed and Dwebble are almost a must for Froakie as they help it score more KOs. Defog support from the likes of Vullaby is also good, as Froakie will be worn down between Life Orb and switching out with U-turn. Priority sponges are also good as Froakie is very susceptible. Larvesta is able to resist Mach Punch and potentially retaliate with Flame Body. Mienfoo is a good partner for absorbing Sucker Punch, andwhile Archen and Chinchou can take Fletchling's Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Ground / Hidden Power Grass
move 4: U-turn
ability: Protean
item: Choice Scarf
evs: 28 HP / 72 Atk / 36 Def / 184 SpA / 188 Spe
nature: Rash / Naive

Moves
=======

Hydro Pump is Froakie's strongest attack, and is the most effective move for hitting neutral targets. Ice Beam hits Grass- and Flying-type Pokemon, such as Foongus and Vullaby. Hidden Power Ground is generally better than Hidden Power Grass on this set as it allows Froakie to hit slower threats such as Magnemite and Pawniard, as well as hitting Chinchou fairly hard, but. Hidden Power Grass is Froakie's best attack against most opposing Water-types, and can heavily damage unboosted shell smashers such as Tirtouga and Omanyte. U-turn is great for picking up momentum.

Set Details
========

The Special Attack and Speed EVs both maximize each of these stats, respectivelyFroakie's Special damage output and let it hit its maximum Speed. A Rash nature ensures that Froakie hits 16 Special Attack, allowing it to hit as hard as possible. A Naive nature, however, gives Froakie an extra point in Speed over Special Attack, allowing it to outspeed opposing scarfers of the same Speed tier. 68 Attack EVs power up U-turn slightly, and the remnant EVs allow Froakie to take priority better. Protean is the chosen ability as it is one of the only reasons Froakie has a niche, and provides STAB on all of its attacks.

Usage Tips
========

Froakie, with a Choice Scarf, can functions very well as a revenge killer against threats that have already set up, namely +2 Adamant Tirtouga, and slower Sscarfers such as Chinchou and Mienfoo. Early-game, Froakie functions best as a momentum grabber with U-turn, while mid- to late-game it functions best as a revenge killer. Froakie especially, at all times during the match, is a great momentum grabber due to the forcswitches it switchforces, which grants it its own utility outside of revenge killing late-game.

Team Options
========

Due to the fact that Froakie will find itself grabbing momentum with U-turn often, teammates who can form fast VoltTurn cores such as Elekid or Chinchou are generally good teammates. Hazard support from Pokemon such as Dwebble and Ferroseed also make it easier for Froakie score more KOs, as Froakie is reliant on dealing damage late-game while not taking any. Teammates who can take priority are also very good teammates as Froakie is very prone to it; Larvesta resists Mach Punch and can form a VoltTurn core with Froakie, Mienfoo can take a Sucker Punch, andwhile Archen, Chinchou, and Pawniard resist Fletchling's Acrobatics.

Mixed Attacker
########
name: Mixed Attacker
move 1: Acrobatics
move 2: Hydro Pump
move 3: Substitute / U-turn
move 4: Hidden Power Grass
ability: Protean
item: Berry Juice / [No Item]
evs: 28 HP / 152 Atk / 28 Def / 104 SpA / 188 Spe
nature: Naive

Moves
========

Acrobatics, once an item is consumed, doubles in power and allows Froakie to hit Grass- and Fighting-type Pokemon for great damage. Hydro Pump is Froakie's obligatory STAB attack, and hits most neutral targets for great damage. Substitute is an option to shield Froakie from attacks given that it sets up on a switch, but U-turn is an alternate choice for players who would rather have the utility of gaining momentum. Hidden Power Grass provides coverage against Pokemon such as Chinchou. Despite it being weak, Quick Attack is an option to pick off weakened opponents.

Set Details
========

The Speed EVs with a Naive nature maximize Froakie's Speed. The Attack and Special Attack EVs provide Froakie with decent mixed offenses, and the rest of the EVs allow Froakie to take priority a bit better. Protean allows STAB on all of Froakie's attacks. Berry Juice allows Froakie to lose its item as well as recover health so Acrobatics is boosted in power. No item at all is an option for immediate power, and should be used with U-turn.

Usage Tips
========

Due to the amount of switches Froakie switchforces, Substitute is best used on a switch. However, if the opponent doesn't switch, Froakie can stall with Substitute and activate Berry Juice and retaliate with a STAB boosted Acrobatics. Froakie should also be aware of Protean's mechanics, as for instance, using Substitute will make you very vulnerable to priority such as Mach Punch.

Team Options
========

Hazard support from Dwebble or Ferroseed is absolutely vital on this set, as Froakie has no way of backing up it's power, unlike the Life Orb set. Priority sponges such as Larvesta or Spritzee are great partners as they absorb Mach Punch and, Vacuum Wave, and the former can even use its ability, Flame Body, to cripple the opponent, whil. Then Pokemon like Mienfoo can absorb Sucker Punch andwhile Archen and Pawniard can absorb Fletchling's Acrobatics. Trubbish and Koffing are good partners as well as ithey can lay Toxic Spikes and can absorb most physical attacks.

Other Options
########

While Froakie doesn't have many notable other options, it has some options that can be used to good extent. Toxic is an option that stands out, allowing Froakie to cripple walls such as Spritzee, as well as receiving 100% accuracy because of Protean. Froakie has a wide physical movepool that consists of moves such as Rock Slide and Waterfall, but these moves have significantly lower Base Power than any special move that Froakie uses, and because of this, these moves are generally outclassed. Froakie has access to the combination of Toxic Spikes and Taunt to force opposing leads to switch out and get a free layer of Toxic Spikes. However, Froakie will miss out on coverage, and its frailty makes it even riskier to use these moves.

Checks & Counters
########

**Faster Pokemon**: Most faster threats, such as Ponyta and Taillow, can easily outspeed Froakie and hit it hard.

**Hard-hitters**: Froakie has pathetic defenses, and almost any powerful attack will KO it.

**Priority Users**: Because Froakie is frail, and lacks priority apart from Quick Attack, Froakie struggles against opposing priority users. Froakie is particularly prone after it has just used Ice Beam, since it can be easily revenged by Timburr and Croagunk with their super-effective priority. Fletchling can't switch into Froakie's attacks, but it can easily revenge kill Froakie, given it's not behind a Substitute.

**Tentacool**: Tentacool can tank anything Froakie throws at it, including HP Ground and 110 BP Acrobatics, and heal up with Berry Juice. It can then retaliate with Scald, which will OHKO Froakie if it has just used HP Ground.

**Specially defensive Pokemon**: Pokemon with high Special Defense stats, namely Munchlax and Lickitung, can tank any special hit that Froakie has to offer and easily retaliate. The aforementioned Pokemon also take pitiful damage from physical attacks.

Froakie's niche lies in its ability: Protean. Protean changes Froakie's type to the move it just used. While this in itself may not seem interesting, it also allows for a STAB boost on every single attack it uses. Coupled with a usable base 62 Special Attack stat and Life Orb, Froakie hits fairly hard. To take advantage of this, Froakie has a wide array of both physical and special attacks that let it hit most targets for fairly good damage. Froakie's good Speed stat lets it hit 17 Speed, allowing it to outspeed a good portion of the metagame. However, not everything is good about Froakie. Froakie's poor defenses force it to rely on OHKOing opponents without taking any damage in return. This makes it very susceptible to priority, namely Fletchling's Acrobatics. Furthermore, Froakie's Speed stat, while good, leaves it outsped by common threats such as Diglett and Gastly.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Hidden Power Ground
move 4: U-turn
ability: Protean
item: Life Orb
evs: 72 Atk / 36 Def / 184 SpA / 188 Spe
ivs: 0 HP / 30 SpA or 0 HP / 30 SpA / 30 SpD
nature: Naive

Moves
========

Hydro Pump is Froakie's most powerful attack and hits most opponents for respectable damage. Ice Beam provides much needed coverage against Grass- and Flying-types, such as Cottonee and Vullaby. The third slot is dedicated to what coverage is needed. Hidden Power Grass is an option against opposing Water-types. Hidden Power Ground, however, can be used to hit Magnemite, who would otherwise OHKO you. Chinchou is hit by both of these Hidden Powers, but Hidden Power Ground is generally better as it provides an immunity against its Volt Switch. U-turn is used to provide momentum and to scout.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's Special damage output and let it hit its maximum Speed. A Naive nature boosts Froakie's Speed even further. 68 Attack EVs slightly boost the power of U-turn. The remnant EVs are put into Defense to take priority attacks such as Vacuum Wave better. The IVs are chosen for the Hidden Powers. Protean is the given ability to allow STAB on all of Froakie's attacks. 0 HP / 30 SpA IVs provides you with Hidden Power Grass, while 0 HP / 30 SpA / 30 SpD provides you with Hidden Power Ground.

Usage Tips
========

Froakie should function as a cleaner who can pick off most weakened opponents, as if it attempts to KO an opponent at full health and fails, it risks being KOd in return. Froakie also should come in by a slow U-turn or Volt Switch, or after a teammate has fainted, as Froakie cannot take any sort of hit. Froakie should also pick up momentum with U-turn when needed. Lastly, Ice Beam should be the most used as it also gains STAB and has perfect accuracy, unlike Hydro Pump.

Team Options
========

Slower Pokemon who have access to Volt Switch or U-turn make for great partners, as they can bring Froakie in safely without it risking being hit. Pokemon like Chinchou and Slow Mienfoo do this well, respectively. Hazard setters such as Ferroseed and Dwebble are almost a must for Froakie as they help it score more KOs. Defog support from the likes of Vullaby is also good, as Froakie will be worn down between Life Orb and switching out with U-turn. Priority sponges are also good as Froakie is very susceptible. Larvesta is able to resist Mach Punch and potentially retaliate with Flame Body. Mienfoo is a good partner for absorbing Sucker Punch, while Archen and Chinchou can take Fletchling's Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Ground / Hidden Power Grass
move 4: U-turn
ability: Protean
item: Choice Scarf
evs: 28 HP / 72 Atk / 36 Def / 184 SpA / 188 Spe
nature: Rash / Naive

Moves
=======

Hydro Pump is Froakie's strongest attack, and is the most effective move for hitting neutral targets. Ice Beam hits Grass- and Flying-type Pokemon, such as Foongus and Vullaby. Hidden Power Ground is generally better than Hidden Power Grass on this set as it allows Froakie to hit slower threats such as Magnemite and Pawniard, as well as hitting Chinchou fairly hard. Hidden Power Grass is Froakie's best attack against most opposing Water-types, and can heavily damage unboosted shell smashers such as Tirtouga and Omanyte. U-turn is great for picking up momentum.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's Special damage output and let it hit its maximum Speed. A Rash nature ensures that Froakie hits 16 Special Attack, allowing it to hit as hard as possible. A Naive nature, however, gives Froakie an extra point in Speed over Special Attack, allowing it to outspeed opposing scarfers of the same Speed tier. 68 Attack EVs power up U-turn slightly, and the remnant EVs allow Froakie to take priority better. Protean is the chosen ability as it is one of the only reasons Froakie has a niche, and provides STAB on all attacks.

Usage Tips
========

Froakie, with a Choice Scarf, can function very well as a revenge killer against threats that have already set up, namely +2 Adamant Tirtouga, and slower scarfers such as Chinchou and Mienfoo. Early-game, Froakie functions best as a momentum grabber with U-turn, while mid- to late-game it functions best as a revenge killer. Froakie at all times during the match, is a great momentum grabber due to the switches it forces, which grants it its own utility outside of revenge killing late-game.

Team Options
========

Due to the fact that Froakie will find itself grabbing momentum with U-turn often, teammates who can form fast VoltTurn cores such as Elekid or Chinchou are generally good teammates. Hazard support from Pokemon such as Dwebble and Ferroseed also make it easier for Froakie score more KOs, as Froakie is reliant on dealing damage late-game while not taking any. Teammates who can take priority are also very good teammates as Froakie is very prone to it; Larvesta resists Mach Punch and can form a VoltTurn core with Froakie, Mienfoo can take a Sucker Punch, while Archen, Chinchou, and Pawniard resist Fletchling's Acrobatics.

Mixed Attacker
########
name: Mixed Attacker
move 1: Acrobatics
move 2: Hydro Pump
move 3: Substitute / U-turn
move 4: Hidden Power Grass
ability: Protean
item: Berry Juice / [No Item]
evs: 28 HP / 152 Atk / 28 Def / 104 SpA / 188 Spe
nature: Naive

Moves
========

Acrobatics, once an item is consumed, doubles in power and allows Froakie to hit Grass- and Fighting-type Pokemon for great damage. Hydro Pump is Froakie's obligatory STAB attack, and hits most neutral targets for great damage. Substitute is an option to shield Froakie from attacks given that it sets up on a switch, but U-turn is an alternate choice for players who would rather have the utility of gaining momentum. Hidden Power Grass provides coverage against Pokemon such as Chinchou. Despite it being weak, Quick Attack is an option to pick off weakened opponents.

Set Details
========

The Speed EVs with a Naive nature maximize Froakie's Speed. The Attack and Special Attack EVs provide Froakie with decent mixed offenses, and the rest of the EVs allow Froakie to take priority a bit better. Protean allows STAB on all of Froakie's attacks. Berry Juice allows Froakie to lose its item as well as recover health so Acrobatics is boosted in power. No item at all is an option for immediate power, and should be used with U-turn.

Usage Tips
========

Due to the amount of switches Froakie forces, Substitute is best used on a switch. However, if the opponent doesn't switch, Froakie can stall with Substitute and activate Berry Juice and retaliate with a STAB boosted Acrobatics. Froakie should also be aware of Protean's mechanics, as for instance, using Substitute will make you very vulnerable to priority such as Mach Punch.

Team Options
========

Hazard support from Dwebble or Ferroseed is absolutely vital on this set, as Froakie has no way of backing up it's power, unlike the Life Orb set. Priority sponges such as Larvesta or Spritzee are great partners as they absorb Mach Punch, Vacuum Wave, and the former can even use its ability, Flame Body, to cripple the opponent. Then Pokemon like Mienfoo can absorb Sucker Punch while Archen and Pawniard can absorb Fletchling's Acrobatics. Trubbish and Koffing are good partners as well as they can lay Toxic Spikes and can absorb most physical attacks.

Other Options
########

While Froakie doesn't have many notable other options, it has some options that can be used to good extent. Toxic is an option that stands out, allowing Froakie to cripple walls such as Spritzee. Froakie has a wide physical movepool that consists of moves such as Rock Slide and Waterfall, but these moves have significantly lower Base Power than any special move that Froakie uses, and because of this, these moves are generally outclassed. Froakie has access to the combination of Toxic Spikes and Taunt to force opposing leads to switch out and get a free layer of Toxic Spikes. However, Froakie will miss out on coverage, and its frailty makes it even riskier to use these moves.

Checks & Counters
########

**Faster Pokemon**: Most faster threats, such as Ponyta and Taillow, can easily outspeed Froakie and hit it hard.

**Hard-hitters**: Froakie has pathetic defenses, and almost any powerful attack will KO it.

**Priority Users**: Because Froakie is frail, and lacks priority apart from Quick Attack, Froakie struggles against opposing priority users. Froakie is particularly prone after it has just used Ice Beam, since it can be easily revenged by Timburr and Croagunk with their super-effective priority. Fletchling can't switch into Froakie's attacks, but it can easily revenge kill Froakie, given it's not behind a Substitute.

**Tentacool**: Tentacool can tank anything Froakie throws at it, including HP Ground and 110 BP Acrobatics, and heal up with Berry Juice. It can then retaliate with Scald, which will OHKO Froakie if it has just used HP Ground.

**Specially defensive Pokemon**: Pokemon with high Special Defense stats, namely Munchlax and Lickitung, can tank any special hit that Froakie has to offer and easily retaliate. The aforementioned Pokemon also take pitiful damage from physical attacks.
Those changes were excellent, thanks. Implemented.
 

Winry

Super Graduate-Level Napper
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
sorry I couldnt do this earlier
Overview
########

Froakie's niche lies in its ability:, (colon to comma) Protean. Protean, (AC) which changes Froakie's type to match the type of the move it just used. While this in itself may not seem interesting, it also provides Froakie with allows for a STAB boost on every single attack it uses. Coupled with a usable base 62 Special Attack stat and Life Orb, Froakie hits fairly hard. To take advantage of this, Froakie has a wide array of both physical and special attacks that let it hit most targets for fairly good damage. Froakie's good Speed stat lets it hit 17 Speed, allowing it to outspeed a good portion of the metagame. However, not everything is good about Froakie. Froakie's poor defenses force it to rely on OHKOing foes before opponents without taking any damage in return. This, (AC) which makes it very susceptible to priority, namely Fletchling's Acrobatics. Furthermore, Froakie's Speed stat, while good, still leaves it outsped by common threats such as Diglett and Gastly.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Hidden Power Ground
move 4: U-turn
ability: Protean
item: Life Orb
evs: 72 Atk / 36 Def / 184 SpA / 188 Spe
ivs: 0 HP / 30 SpA or 0 HP / 30 SpA / 30 SpD
nature: Naive

Moves
========

Hydro Pump is Froakie's most powerful attack and hits most foes opponents for respectable damage. Ice Beam provides much needed coverage against Grass- and Flying-types, (RC) such as Cottonee and Vullaby, (AC) respectively. The third slot is dedicated to whatever coverage is needed. Hidden Power Grass is an option against opposing Water-types. Alternatively, (AC) Hidden Power Ground, (RC) however, (RC) can be used to hit Magnemite, who which would otherwise OHKO you. Chinchou i Froakie. (period) Both options hit by both of these Hidden Powers Chinchou, (AC) however, but Hidden Power Ground is generally better as because using it provides an changes Froakie into a Ground-type, (AC) giving it an immunity to Volt Switch. U-turn is used to provide momentum and to scout.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's Special damage output and let it hit its maximum Speed. A Naive nature boosts Froakie's Speed even further., (period to comma) while the 68 Attack EVs slightly boost the power of U-turn. The remnant remaining EVs are put into Defense to let Froakie take priority attacks such as Vacuum Wave better. The IVs are chosen for the Hidden Powers. Protean is the given ability to allow STAB on all of Froakie's attacks., (AC) for example, (AC) 0 HP / 30 SpA IVs provides you with Hidden Power Grass, while 0 HP / 30 SpA / 30 SpD provides you with Hidden Power Ground. Protean is the given ability to allow STAB on all of Froakie's attacks.

Usage Tips
========

Froakie should function as a cleaner who that can pick off most weakened foes opponents, as if it attempts to KO an opponent a foe at full health and fails, it risks being KOed in return. Froakie also should come in by a slow U-turn or Volt Switch, or after a teammate has fainted, as Froakie cannot take any sort of hit. Froakie should also pick up momentum with U-turn when needed. Lastly, Ice Beam should be the most used attack, (AC) as it also gains STAB and has perfect accuracy, unlike Hydro Pump.

Team Options
========

Slower Pokemon who that have access to Volt Switch or U-turn make for great partners, as they can bring Froakie in safely without it risking being hit.; (period to semicolon) Pokemon like Chinchou and Slow Mienfoo do this job well, respectively. H. (period) Entry hazard setters such as Ferroseed and Dwebble are almost a must for Froakie, (AC) as they help it score more KOs. Defog support from the likes of Vullaby is also good, as Froakie will be worn down between Life Orb and switching out with U-turn. Priority sponges are also good, (AC) as Froakie is's defenses are very susceptiblelow and priority moves will likely KO it. Larvesta is able to resist Mach Punch and potentially retaliate with Flame Body. Mienfoo is a good partner for absorbing Sucker Punch, while Archen and Chinchou can take Fletchling's Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Ground / Hidden Power Grass
move 4: U-turn
ability: Protean
item: Choice Scarf
evs: 28 HP / 72 Atk / 36 Def / 184 SpA / 188 Spe
nature: Rash / Naive

Moves
=======

Hydro Pump is Froakie's strongest attack, (RC) and is the most effective move for hitting neutral targets. Ice Beam hits Grass- and Flying-type Pokemon, such as Foongus and Vullaby, (AC) respectively. Hidden Power Ground is generally better than Hidden Power Grass on this set, (AC) as it allows Froakie to hit slower threats such as Magnemite and Pawniard, as well as hitting Chinchou fairly hard. Hidden Power Grass is Froakie's best attack against most opposing Water-types, (RC) and can deal a lot of heavily damage to unboosted shell smashers such as Tirtouga and Omanyte. U-turn is great for picking up momentum.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's Special damage output and let it hit its maximum Speed. A Rash nature ensures that Froakie hits 16 Special Attack, allowing it to hit as hard as possible. Alternatively, a Naive nature, (RC) however, (RC) gives Froakie an extra point in Speed over Special Attack, allowing it to outspeed opposing scarfers of the same Speed tier. 68 Attack EVs power up U-turn slightly, and the remnant remaining EVs in Defense and HP allow Froakie to take priority better. Protean is the chosen ability, (AC) as it is one of the only reasons Froakie has a niche, and provides STAB on all of its attacks.

Usage Tips
========

Froakie, with a Choice Scarf, (RC) Froakie can function very well as a revenge killer against threats that have already set up, namely +2 Adamant Tirtouga, and slower scarfers such as Chinchou and Mienfoo. Early-game, Froakie functions best as a momentum grabber with U-turn, while mid- to late-game it functions best as a revenge killer. Froakie, (AC) at all times during the match, is a great momentum grabber due to the switches it forces, which grants it its own utility outside of revenge killing late-game.

Team Options
========

Due to the fact that Froakie will find itself grabbing momentum with U-turn often, teammates who that can form fast VoltTurn cores such as Elekid or Chinchou are generally good teammates. Entry hazard support from Pokemon such as Dwebble and Ferroseed also make it easier for Froakie score more KOs, as Froakie is reliant on dealing damage late-game while not taking any. Teammates who that can take priority are also very good teammates as Froakie is very prone to being KOed by it; Larvesta resists Mach Punch and can form a VoltTurn core with Froakie, Mienfoo can take a Sucker Punch, while Archen, Chinchou, and Pawniard resist Fletchling's Acrobatics.

Mixed Attacker
########
name: Mixed Attacker
move 1: Acrobatics
move 2: Hydro Pump
move 3: Substitute / U-turn
move 4: Hidden Power Grass
ability: Protean
item: Berry Juice / [No Item]
evs: 28 HP / 152 Atk / 28 Def / 104 SpA / 188 Spe
nature: Naive

Moves
========

Acrobatics, (RC) once an item doubles in power when Berry Juice is consumed, (RC) doubles in power and allows Froakie to hit Grass- and Fighting-type Pokemon for great a lot of damage. Hydro Pump is Froakie's obligatory STAB attack, (RC) and that hits most neutral targets for great a large amount of damage. Substitute is an option to shield Froakie from attacks, (AC) given that it Froakie sets it up on awhen the foe switches out switch, (RC) but; (semicolon) alternatively, (AC) U-turn is a an alternate choice for players who would rather have the utility of gaining momentum. Hidden Power Grass provides coverage against Pokemon such as Chinchou. Despite it being weak, Quick Attack is also an option to pick off weakened foes opponents.

Set Details
========

The Speed EVs with and a Naive nature maximize Froakie's Speed. The Attack and Special Attack EVs provide Froakie with decent mixed offenses, and the rest of the EVs allow Froakie to take priority a bit better. Protean allows provides STAB on all of Froakie's attacks. Berry Juice allows Froakie to lose regain its item as well as recover health so health while also powering up Acrobatics is boosted in power once it is used. No item at all is an option forto have immediate power, and should be used with when Froakie runs U-turn.

Usage Tips
========

Due to the amount of switches Froakie forces, Substitute is best used on a switch. However, if the opponent doesn't switch, Froakie can stall with Substitute and activate Berry Juice and retaliate with a STAB boosted Acrobatics. Froakie should also be aware of Protean's mechanics, as for instance, using Substitute will make you very vulnerable to Fighting-type priority such as Mach Punch.

Team Options
========

HEntry hazard support from Pokemon such as Dwebble or Ferroseed is absolutely vital on this set, as Froakie has no way of backing up it's its power, (RC) unlike the Life Orb set. Priority sponges such as Larvesta or Spritzee are great partners, (AC) as they absorb Mach Punch, Vacuum Wave, and the former can even use its ability, Flame Body, to burn and cripple the opponent. Then upon contact. (period) Pokemon likesuch as Mienfoo can absorb Sucker Punch, (AC) while Archen and Pawniard can absorb Fletchling's Acrobatics. Trubbish and Koffing are also good partners as well, (AC) as they can layset up Toxic Spikes and can absorb most physical attacks.

Other Options
########

While Froakie doesn't have many other notable other options, it has some options that can be used to good extent. Toxic is an option a move that stands out, as it allows allowing Froakie to cripple walls such as Spritzee. Froakie has a wide physical movepool that consists of moves such as Rock Slide and Waterfall, but these moves have significantly lower Base Power than any special move that Froakie uses, and because of this, these moves are generally outclassed. Froakie has access to the combination of Toxic Spikes and Taunt to that lets it force opposing leads to switch out and get a free layer of Toxic Spikes. However, Froakie will miss out on coverage, and its frailness frailty makes it even riskier to use these moves.

Checks & Counters
########

**Faster Pokemon**: Most faster threats, such as Ponyta and Taillow, can easily outspeed Froakie and hit it hard.

**Hard-hitters**: Froakie has pathetic defenses, and almost any powerful attack will KO it.

**Priority Users**: Because Froakie is frail, (RC) and lacks priority apart from Quick Attack, Froakie struggles against opposing priority users. Froakie is particularly prone after it has just used Ice Beam, since as it can be easily revenged by Timburr and Croagunk with their super- (remove hyphen) effective priority. Fletchling can't switch into Froakie's attacks, but it can easily revenge kill Froakie, given it's not behind a Substitute.

**Tentacool**: Tentacool can tank anything Froakie throws at it, including HP Ground and 110 BP Acrobatics, and heal up with Berry Juice. It can then retaliate with Scald, which will OHKO Froakie if it has just used HP Ground.

**Specially defensive Pokemon**: Pokemon with high Special Defense stats, namely Munchlax and Lickitung, can tank any special hit that Froakie has to offer and easily retaliate. The aforementioned Pokemon also take pitiful damage from physical attacks.


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Overview
########

Froakie's niche lies in its ability, Protean, which changes Froakie's type to match the type that of the move it just used is using. (Protean changes the user's type before the move is used.) While this in itself may not seem interesting, it also provides Froakie with a STAB boost on every single attack it uses. Coupled with a usable base 62 Special Attack stat and Life Orb, Froakie hits fairly hard. To take advantage of this, Froakie has a wide array of both physical and special attacks that let it hit most targets for fairly good damage. Froakie's good Speed stat lets it hit 17 Speed, allowing it to outspeed a good portion of the metagame. However, Froakie's poor defenses force it to rely on OHKOing foes before taking any damage, which makes it very susceptible to priority, namely Fletchling's Acrobatics. Furthermore, Froakie's Speed stat, while good, still leaves it outsped by common threats such as Diglett and Gastly.

Life Orb
########
name: Life Orb
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Grass / Hidden Power Ground
move 4: U-turn
ability: Protean
item: Life Orb
evs: 72 Atk / 36 Def / 184 SpA / 188 Spe
ivs: 0 HP / 30 SpA or 0 HP / 30 SpA / 30 SpD
nature: Naive

Moves
========

Hydro Pump is Froakie's most powerful attack and hits most foes for respectable damage. Ice Beam provides much-needed (add hyphen) coverage against Grass- and Flying-types, (AC) such as Cottonee and Vullaby, respectively. The third slot is dedicated to whatever coverage move is needed. Hidden Power Grass is an option against opposing Water-types. Alternatively, Hidden Power Ground can be used to hit Magnemite, which would otherwise OHKO Froakie. Both options hit Chinchou, however, but Hidden Power Ground is generally better because using it changes Froakie into a Ground-type, (remove space) giving it an immunity to Volt Switch. U-turn is used to provide momentum and to scout.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's special damage output and let it hit its maximum possible Speed. A Naive nature boosts Froakie's Speed even further, while the 68 Attack EVs slightly boost U-turn's the power of U-turn. The remaining EVs are put into Defense to let Froakie take physical priority attacks such as Vacuum Wave (Vacuum Wave is a special move.) better. The IVs are chosen for the Hidden Powers,; for example, an IV spread of 0 HP / 30 SpA IVs provide you with lets Froakie have Hidden Power Grass, while a spread of 0 HP / 30 SpA / 30 SpD provide you with lets Froakie have Hidden Power Ground. Protean is the given ability to allow give Froakie STAB on all of Froakie's its attacks.

Usage Tips
========

Froakie should function as a cleaner that can pick off most weakened foes, as if it attempts to KO a foe at full health and fails, it risks being KOed in return. Froakie also should come in by via either a slow U-turn or Volt Switch, (RC) or after a teammate has fainted, as Froakie cannot take any sort of hit. Froakie should also pick up momentum with U-turn when needed. Lastly, Ice Beam should be the most used attack, as it also gains STAB and (literally all of Froakie's moves get STAB w/ Protean) has perfect accuracy, unlike Hydro Pump.

Team Options
========

Slower Pokemon that have access to Volt Switch or U-turn make for great partners, as they can bring Froakie in safely without risking it risking being hit; Pokemon like such as Chinchou and slow Mienfoo do this job well. Entry hazard setters, (AC) such as Ferroseed and Dwebble, (AC) are almost a must for Froakie, as they help it score more KOs. Defog support from the likes of Vullaby is also good, as Froakie will be worn down between Life Orb and switching out with U-turn. Priority sponges are also good, (AC) as Froakie(remove space)'s defenses are very low and priority moves will likely KO it. Larvesta is able to resists Mach Punch and can potentially retaliate burn the attacker with Flame Body. Mienfoo is a good partner for absorbing Sucker Punch, while Archen and Chinchou can take Fletchling's Acrobatics.

Choice Scarf
########
name: Choice Scarf
move 1: Hydro Pump
move 2: Ice Beam
move 3: Hidden Power Ground / Hidden Power Grass
move 4: U-turn
ability: Protean
item: Choice Scarf
evs: 28 HP / 72 Atk / 36 Def / 184 SpA / 188 Spe
nature: Rash / Naive

Moves
=======

Hydro Pump is Froakie's strongest attack and is the most effective move for hitting neutral targets. Ice Beam hits Grass- and Flying-types Pokemon, such as Foongus and Vullaby, respectively. Hidden Power Ground is generally better than Hidden Power Grass, as it allows Froakie to hit slower threats such as Magnemite and Pawniard, as well as hit Chinchou fairly hard. Hidden Power Grass is Froakie's best attack against most opposing Water-types and can deal a lot of damage to unboosted Shell Smash users such as Tirtouga and Omanyte. U-turn is great for picking up momentum.

Set Details
========

The Special Attack and Speed EVs maximize Froakie's special damage output and let it hit its maximum possible Speed. A Rash nature ensures that Froakie hits 16 Special Attack, allowing it to hit as hard as possible. Alternatively, a Naive nature gives Froakie an extra point in Speed over Special Attack, allowing it to outspeed opposing scarfers Choice Scarf users of the same its Speed tier. 68 Attack EVs power up U-turn slightly, and the remaining EVs in Defense and HP allow Froakie to take physical priority attacks better. Protean is the chosen ability, as it is one of the only reasons Froakie has a niche, (RC) and provides STAB on all of its attacks.

Usage Tips
========

Choice Scarf Froakie can function very well as a revenge killer against threats that have already set up, namely +2 Adamant Tirtouga, and slower scarfers Choice Scarf users such as Chinchou and Mienfoo. Early-game, Froakie functions best as a momentum grabber with U-turn, while mid- to late-game, (AC) it functions best as a revenge killer. Froakie, at all times during the match, is a great momentum grabber due to the switches it forces, which grants it its own late-game utility outside of revenge killing late-game.

Team Options
========

Due to the fact that Froakie will find itself grabbing momentum with U-turn often, teammates that can form fast VoltTurn cores with it, (AC) such as Elekid or and Chinchou, (AC) are generally good teammates appreciated. Entry hazard support from Pokemon such as Dwebble and Ferroseed also makes it easier for Froakie score more KOs, as Froakie it is reliant on aims to dealing damage late-game while not taking any much itself. Teammates that can take priority attacks are also very good, (AC) teammates as they can easily KO Froakie is very prone to being KOed by it; Larvesta resists Mach Punch and can form a VoltTurn core with Froakie, (no, it can't) Mienfoo can take a Sucker Punch, while Archen, Chinchou, and Pawniard resist Fletchling's Acrobatics.

Mixed Attacker
########
name: Mixed Attacker
move 1: Acrobatics
move 2: Hydro Pump
move 3: Substitute / U-turn
move 4: Hidden Power Grass
ability: Protean
item: Berry Juice / [No Item]
evs: 28 HP / 152 Atk / 28 Def / 104 SpA / 188 Spe
nature: Naive

Moves
========

Acrobatics doubles in power when after Berry Juice is has been consumed or lost and allows Froakie to hit Grass- and Fighting-types Pokemon for a lot of damage. Hydro Pump is Froakie's obligatory STAB attack and that hits most neutral targets for a large amount of damage. Substitute is an option to shield Froakie from attacks, given that it Froakie can sets it up when the while a foe switches out; (remove space) alternatively, U-turn is a choice for players who would rather have the utility of gaining momentum. Hidden Power Grass provides coverage against Pokemon such as Chinchou. Despite it being weak, Quick Attack is also an option to pick off weakened foes.

Set Details
========

The Speed EVs and a Naive nature maximize Froakie's Speed. The Attack and Special Attack EVs provide Froakie with decent mixed offenses, and the rest of the EVs allow Froakie to take priority attacks a bit better. Protean provides STAB on all of Froakie's attacks. Berry Juice allows Froakie regain its health, (AC) while and once it has done so, it also powerings up Acrobatics once it is used. No item at all is an option to have immediate power with Acrobatics, (RC) and should be used when Froakie runs U-turn.

Usage Tips
========

Due to the amount of switches Froakie forces, Substitute is best used on a switch. However, if the opponent foe doesn't switch, Froakie can stall with Substitute, (AC) and activate Berry Juice, (AC) and retaliate with a STAB-boosted (add hyphen) Acrobatics. Froakie should also be aware of Protean's mechanics, as; for instance, using Substitute will make you Froakie very vulnerable weak to Fighting-type attacks, such as priority such as Mach Punch.

Team Options
========

Entry hazard support from Pokemon such as Dwebble or Ferroseed is absolutely vital on this set, as Froakie has no way of backing up its power, (AC) unlike the Life Orb set. Priority sponges, (AC) such as Larvesta or Spritzee, (AC) are great partners, as they absorb Mach Punch, and Vacuum Wave, and the former can even use its ability, Flame Body, to burn and cripple the opponent foes and halve their Attack stat upon contact. Pokemon such as Mienfoo can absorb Sucker Punch, while Archen and Pawniard can absorb Fletchling's Acrobatics. Trubbish and Koffing are also good partners, (AC) as they can set up Toxic Spikes and absorb most physical attacks.

Other Options
########

While Froakie doesn't have many other notable options, it has some that can be used to a good extent. Toxic is a move that stands out, as it allows Froakie to cripple walls, (AC) such as Spritzee. Froakie has a wide physical movepool that consists of moves such as include Rock Slide and Waterfall, but these moves have significantly lower Base Power than any special move that Froakie uses, (RC) and because of this, these moves are generally outclassed. Froakie has access to the combination of Toxic Spikes and Taunt, which that lets it force out opposing leads to switch out and get a free layer of Toxic Spikes. However, Froakie will miss out on coverage, and its frailness makes it even riskier to use these moves.

Checks & Counters
########

**Faster Pokemon**: Most faster threats, such as Ponyta and Taillow, can easily outspeed Froakie and hit it hard.

**Hard-hitters Heavy Hitters**: Froakie has pathetic defenses, and almost any decently powerfuled attack will KO it.

**Priority Users**: Because Froakie is fraitl and lacks access to priority apart from moves outside of Quick Attack, Froakie it struggles against opposing priority users. Froakie is particularly prone after it has just used Ice Beam, as it can be easily revenge killed by Timburr and Croagunk with their super effective priority moves, namely Mach Punch and Vacuum Wave. Fletchling can't switch into Froakie's attacks, but it can easily revenge kill Froakie, given as long as it's not behind a Substitute.

**Tentacool**: Tentacool can tank anything Froakie throws at it, including Hidden Power Ground and 110 Base Power Acrobatics, and heal up with Berry Juice. It can then retaliate with Scald, which will OHKO Froakie if it has just used Hidden Power Ground.

**Specially Defensive Pokemon**: Pokemon with high Special Defense stats, namely Munchlax and Lickitung, can tank any special hit that Froakie has to offer and easily retaliate. The aforementioned Pokemon Both Munchlax and Lickilicky also take pitiful damage from physical attacks.

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