RU Froslass [QC: 2/2] [GP: 1/1]

name: Lead
move 1: Spikes
move 2: Triple Axel / Avalanche
move 3: Will-O-Wisp / Destiny Bond
move 4: Taunt
item: Focus Sash
ability: Cursed Body
nature: Jolly
evs: 156 HP / 100 Atk / 252 Spe
tera type: Steel

[SET COMMENTS]
Set Details
====

Froslass is one of the many viable leads of RU due to its good Speed stat and access to Spikes and Taunt. Froslass can be powerful against slower teams, as they may have trouble stopping it from setting Spikes. Spikes allows offensive teammates, such as Bisharp and Armarouge, to more easily break through slower Pokemon like Hippowdon, Empoleon, and Hisuian Goodra. 100 Attack EVs let Froslass OHKO Cyclizar with Triple Axel or Avalanche. Avalanche works best with Destiny Bond, allowing Froslass to attack with negative priority the turn after using Destiny Bond to force a slower threat to hit it while Destiny Bond is still active; however, Avalanche's negative priority means it is easier to deal direct damage when using Triple Axel. Will-O-Wisp is useful to cripple opponents who may want to lead against it such as Barraskewda, Mamoswine, and Bisharp. Destiny Bond allows Froslass to trade with threats that would otherwise ignore Will-O-Wisp and Triple-Axel such as Volcanion, Empoleon, and Hisuian Goodra and works best alongside Avalanche. Taunt is a powerful tool to stop slower foes such as Empoleon and Krookodile from setting entry hazards and deny setup moves from threats such as Bisharp and Armarouge. Tera Steel is chosen to help against foes such as Kleavor and Terrakion; however, Terastallizing Froslass instead of other teammates should not be necessary outside of emergencies because it doesn't mind getting KOed early.

As a dedicated lead, Froslass fits exclusively on hyper offense teams, which benefit the most from dedicating a slot to reliably setting entry hazards while stopping the opponent from placing their own. As Spikes can be easily removed, a spinblocker such as Mimikyu or Colbur Berry Golurk can prove useful, with the latter also helping stack even more hazards for further chip damage. Specially offensive teammates such as Armarouge and Hisuian Zoroark can come in for free on Galarian Weezing's Defog and take advantage of Spikes to better deal with special walls such as Hisuian Goodra and Empoleon. Hisuian Zoroark in particular can effectively bait in Galarian Weezing with its Illusion ability if disguised as a physically offensive teammate, further helping teammates while giving Galarian Weezing fewer opportunities to use Defog. Bisharp works well to punish Defog, but its weakness to Will-O-Wisp can make switching in on Talonflame and Galarian Weezing dangerous. Pokemon such as Salamence, Hisuian Zoroark, and Armarouge that would normally run Heavy-Duty Boots also benefit greatly from Froslass denying the opponent from setting up Stealth Rock, as it allows them to run items such as Lum Berry, Throat Spray, and Weakness Policy, respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/canard.664444/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:
https://www.smogon.com/forums/members/a-cake-wearing-a-hat.388157/
 
Last edited:
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[SET]
Lead (Froslass) @ Focus Sash
Ability: Cursed Body
Tera Type: Steel
EVs: 164 HP / 92 Atk / 252 Spe
Jolly Nature
- Spikes
- Triple Axel / Avalanche
- Will-O-Wisp / Destiny Bond
- Taunt

[SET COMMENTS]
Set Details
====

Froslass is one of the many viable leads of Rarely Used RU, with it’s main niche being it’s access to Spikes and Taunt alongside a good speed stat. because of Due to it’s passivity and difficulty to hit Steel types, some more threatening fast Taunt leads such as Lycanroc-Dusk or Terrakion may be preferred. Spikes can be powerful tools against slower teams, who may have more trouble stopping Froslass from setting spikes while also being hindered more by Spikes’ chip damage to Stealth Rock resists, such as Hippowdon, Empoleon, (AC) and Goodra-Hisui Hisuian Goodra, allowing teammates such as Bisharp and Armarouge to more easily break through. Another advantage of Froslass is it’s deep movepool, with it’s access to Will-O-Wisp to cripple opponents who may want to lead against it such as Crawdaunt (Crawdaunt isn't relevant enough in general you should only talk about Pokemon above B rank unless there is no better option. Barraskewda is a good replacement here), Mamoswine, (AC) and Bisharp. Avalanche works best with Destiny Bond, allowing you to attack with negative priority the turn after using Destiny Bond to force a slower threat to hit you while Destiny Bond is still active, while also doing some damage, although it does less (removed some words and reworded it) than Triple Axel, (AC) which is preferred because of it’s ability to get a guaranteed OHKO on full HP Cyclizar with 92 atk Evs. with 92 attack Evs on full HP Cyclizar. Tera Steel is chosen for its defensive merits to help against foes such as Kleavor or Terrakion, however, Tera should not be necessary outside of emergencies because Froslass doesn’t mind getting KOed early and because Tera is better abused by teammates.

As a dedicated lead, Froslass fits exclusively on Hyper Offense hyper offense teams who benefits the most from dedicating a slot to reliably setting hazards while stopping the opponent from placing their own. As the Spikes can be easily removed, (AC) a Spinblocker such as Mimikyu or Colbur Berry Golurk can prove useful, the latter also helping stack even more hazards for further hazard chip. Specially attacking teammates such as Armarouge or Zoroark-Hisui Hisuian Zoroark can also work as Defog deterrents for Weezing-Galar Galarian Weezing while benefiting from Spikes’ damage to Special walls that would otherwise shrug off damage from Stealth Rock such as Goodra-Hisui or Empoleon. Zoroark-Hisui Hisuian Zoroark in particular can effectively bait in Weezing-Galar Galarian Weezing with it’s Illusion ability if disguised as a physical attacking teammate, further helping teammates while guaranteeing Weezing-Galar Galarian Weezing never gets an opportunity to Defog. Allies such as Salamence, Zoroark-Hisui Hisuian Zoroark, (AC) and Armarouge also benefit greatly from Froslass denying the opponent from setting up Stealth Rock as it allows them to run items such as Lum Berry, Throat Spray, (AC) and Weakness Policy respectively, without having to worry about Stealth Rock crippling them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/canard.664444/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
https://www.smogon.com/forums/members/user6.105/

The content is pretty good, but grammar needs to be worked on, which will come with practice and time. Main things are to remember that its Hisuian or Galarain X mon, and to not forget the commas, i.e. its x, y, and z.
Implement and then move onto QC2
 
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[SET]
Lead (Froslass) @ Focus Sash
Ability: Cursed Body
Tera Type: Steel
EVs: 164 HP / 92 Atk / 252 Spe
Jolly Nature
- Spikes
- Triple Axel / Avalanche
- Will-O-Wisp / Destiny Bond
- Taunt
[SET COMMENTS]
Set Details
====

Froslass is one of the many viable leads of RU, with its main niche being its access to Spikes and Taunt alongside a good Speed stat. Due to its passivity and difficulty to hit Steel types, more threatening fast Taunt leads such as Lycanroc-Dusk or Terrakion may be preferred. Spikes can be powerful tools against slower teams, who that may have more trouble stopping Froslass from setting Spikes while also being hindered more by Spikes' chip damage to Stealth Rock resists, such as Hippowdon, Empoleon, and Hisuian Goodra, allowing teammates such as Bisharp and Armarouge to more easily break through. Another advantage of Froslass is its deep movepool, with its access to Will-O-Wisp to cripple opponents who may want to lead against it such as Barraskewda, Mamoswine, and Bisharp. Avalanche works best with Destiny Bond, allowing you to attack with negative priority the turn after using Destiny Bond to force a slower threat to hit you while Destiny Bond is still active, although it does less than Triple Axel, which is preferred because of its ability to get a guaranteed OHKO with 92 Attack Evs on full HP Cyclizar. Tera Steel is chosen for its defensive merits to help against foes such as Kleavor or Terrakion, however, Tera should not be necessary outside of emergencies because Froslass doesn't mind getting KOed early and because Tera is better abused utilized by teammates. Reorganize the moves to follow the set order; Triple Axel, Avalanche, Will-O-Wisp, Destiny Bond, Taunt

As a dedicated lead, Froslass fits exclusively on hyper offense teams who benefits that benefit the most from dedicating a slot to reliably setting entry hazards while stopping the opponent from placing their own. As the Spikes can be easily removed, a Spinblocker such as Mimikyu or Colbur Berry Golurk can prove useful, with the latter also helping stack even more hazards for further hazard chip. Specially attacking teammates such as Armarouge or Hisuian Zoroark can also work as Defog deterrents (they don't deter Defog, they just capitalize on the free entry so reword this) for Galarian Weezing while benefiting from Spikes' damage to special walls that would otherwise shrug off damage from Stealth Rock such as Goodra-Hisui Hisuian Goodra or Empoleon. Hisuian Zoroark in particular can effectively bait in Galarian Weezing with its Illusion ability if disguised as a physical attacking teammate, further helping teammates while guaranteeing Galarian Weezing never gets an opportunity to Defog. Bisharp works well to punish Defog but its weakness to Will-o-wisp Will-O-Wisp can make switching in on Talonflame or Galarian Weezing dangerous. Allies such as Salamence, Hisuian Zoroark, and Armarouge also benefit greatly from Froslass denying the opponent from setting up Stealth Rock as it allows them to run items such as Lum Berry, Throat Spray, and Weakness Policy respectively, without having to worry about Stealth Rock crippling them.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/canard.664444/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:

Good work, implement and tag me so I can review before GP
 
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[SET]
Lead (Froslass) @ Focus Sash
Ability: Cursed Body
Tera Type: Steel
EVs: 164 HP / 92 Atk / 252 Spe
Jolly Nature
- Spikes
- Triple Axel / Avalanche
- Will-O-Wisp / Destiny Bond
- Taunt

name: Lead
move 1: Spikes
move 2: Triple Axel / Avalanche
move 3: Will-O-Wisp / Destiny Bond
move 4: Taunt
item: Focus Sash
ability: Cursed Body
nature: Jolly
evs: 156 HP / 100 Atk / 252 Spe
tera type: Steel


[SET COMMENTS]
Set Details
====

Froslass is one of the many viable leads of RU, with its main niche being its RU due to its good Speed stat and access to Spikes and Taunt alongside a good Speed stat. Spikes Taunt. Froslass can be powerful against slower teams that may have more trouble stopping Froslass from setting Spikes while also being hindered more by Spikes' chip damage to Stealth Rock resists, such as Hippowdon, Empoleon, and Hisuian Goodra, allowing teammates such as Bisharp and Armarouge to more easily break through. teams, as they may have trouble stopping it from setting Spikes. Spikes allows offensive teammates, such as Bisharp and Armarouge, to more easily break through slower Pokemon like Hippowdon, Empoleon, and Hisuian Goodra. Triple Axel is used as the main damaging move because of its ability to get a guaranteed OHKO with 92 Attack Evs on full HP 100 Attack EVs let Froslass OHKO Cyclizar with Triple Axel or Avalanche. Avalanche works best with Destiny Bond, allowing you Froslass to attack with negative priority the turn after using Destiny Bond to force a slower threat to hit you it while Destiny Bond is still active, although its downsides make it harder to use to do damage active; however, Avalanche's negative priority means it is easier to deal direct damage when using Triple Axel. Will-O-Wisp is useful to cripple opponents who may want to lead against it such as Barraskewda, Mamoswine, and Bisharp. Destiny Bond allows Froslass to trade with threats that would otherwise ignore Will-O-Wisp and Triple-Axel such as Volcanion, Empoleon and Empoleon, and Hisuian Goodra and works best alongside Avalanche as stated prior. Taunt is a powerful tool to stop slower foes from placing their own Entry Hazards (Empoleon and Krookodile are not entry hazards) such as Empoleon or and Krookodile while denying from setting entry hazards and deny setup to moves from threats such as Bisharp and Armarouge. Tera Steel is chosen for its defensive merits to help against foes such as Kleavor or Terrakion, however, Tera and Terrakion; however, Terastallizing Froslass instead of other teammates should not be necessary outside of emergencies because Froslass it doesn't mind getting KOed early and because Tera is better utilized by teammates.

As a dedicated lead, Froslass fits exclusively on hyper offense teams that teams, which benefit the most from dedicating a slot to reliably setting entry hazards while stopping the opponent from placing their own. As the Spikes can be easily removed, a Spinblocker spinblocker such as Mimikyu or Colbur Berry Golurk can prove useful, with the latter also helping stack even more hazards for further hazard chip damage. Special attacking Specially offensive teammates such as Armarouge or and Hisuian Zoroark can also get free entry come in for free on Galarian Weezing’s Weezing's Defog while benefiting from Spikes' damage to special walls that would otherwise shrug off damage from Stealth Rock and take advantage of Spikes to better deal with special walls such as Hisuian Goodra or and Empoleon. Hisuian Zoroark in particular can effectively bait in Galarian Weezing with its Illusion ability if disguised as a physical attacking physically offensive teammate, further helping teammates while guaranteeing (overtly untrue) giving Galarian Weezing never gets an opportunity to fewer opportunities to use Defog. Bisharp works well to punish Defog but Defog, but its weakness to Will-O-Wisp can make switching in on Talonflame or and Galarian Weezing dangerous. Allies Pokemon such as Salamence, Hisuian Zoroark, and Armarouge that would normally run Heavy-Duty Boots also benefit greatly from Froslass denying the opponent from setting up Stealth Rock as Rock, as it allows them to run items such as Lum Berry, Throat Spray, and Weakness Policy respectively, without having to worry about Stealth Rock crippling them Policy, respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/canard.664444/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:
https://www.smogon.com/forums/members/a-cake-wearing-a-hat.388157/
name: Lead
move 1: Spikes
move 2: Triple Axel / Avalanche
move 3: Will-O-Wisp / Destiny Bond
move 4: Taunt
item: Focus Sash
ability: Cursed Body
nature: Jolly
evs: 156 HP / 100 Atk / 252 Spe
tera type: Steel

[SET COMMENTS]
Set Details
====

Froslass is one of the many viable leads of RU due to its good Speed stat and access to Spikes and Taunt. Froslass can be powerful against slower teams, as they may have trouble stopping it from setting Spikes. Spikes allows offensive teammates, such as Bisharp and Armarouge, to more easily break through slower Pokemon like Hippowdon, Empoleon, and Hisuian Goodra. 100 Attack EVs let Froslass OHKO Cyclizar with Triple Axel or Avalanche. Avalanche works best with Destiny Bond, allowing Froslass to attack with negative priority the turn after using Destiny Bond to force a slower threat to hit it while Destiny Bond is still active; however, Avalanche's negative priority means it is easier to deal direct damage when using Triple Axel. Will-O-Wisp is useful to cripple opponents who may want to lead against it such as Barraskewda, Mamoswine, and Bisharp. Destiny Bond allows Froslass to trade with threats that would otherwise ignore Will-O-Wisp and Triple-Axel such as Volcanion, Empoleon, and Hisuian Goodra and works best alongside Avalanche. Taunt is a powerful tool to stop slower foes such as Empoleon and Krookodile from setting entry hazards and deny setup moves from threats such as Bisharp and Armarouge. Tera Steel is chosen to help against foes such as Kleavor and Terrakion; however, Terastallizing Froslass instead of other teammates should not be necessary outside of emergencies because it doesn't mind getting KOed early.

As a dedicated lead, Froslass fits exclusively on hyper offense teams, which benefit the most from dedicating a slot to reliably setting entry hazards while stopping the opponent from placing their own. As Spikes can be easily removed, a spinblocker such as Mimikyu or Colbur Berry Golurk can prove useful, with the latter also helping stack even more hazards for further chip damage. Specially offensive teammates such as Armarouge and Hisuian Zoroark can come in for free on Galarian Weezing's Defog and take advantage of Spikes to better deal with special walls such as Hisuian Goodra and Empoleon. Hisuian Zoroark in particular can effectively bait in Galarian Weezing with its Illusion ability if disguised as a physically offensive teammate, further helping teammates while giving Galarian Weezing fewer opportunities to use Defog. Bisharp works well to punish Defog, but its weakness to Will-O-Wisp can make switching in on Talonflame and Galarian Weezing dangerous. Pokemon such as Salamence, Hisuian Zoroark, and Armarouge that would normally run Heavy-Duty Boots also benefit greatly from Froslass denying the opponent from setting up Stealth Rock, as it allows them to run items such as Lum Berry, Throat Spray, and Weakness Policy, respectively.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/canard.664444/
Quality checked by:
https://www.smogon.com/forums/members/heatranator.647728/
https://www.smogon.com/forums/members/flampoke.654091/
Grammar checked by:
https://www.smogon.com/forums/members/a-cake-wearing-a-hat.388157/
e: done, thanks to RU QC for the attack EVs. You may implement now.
GP Team done
 
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