Offesive Hail Team
I have tried the defensive hail and didn't like it too much, so I switched to the offensive side. This team has had ok results on showdown, but would like to get some feedback from the rest of you.



Abomasnow (Yeti) @ Choice Scarf
Snow Warning + Hasty
96 HP/80 ATK/80 SP ATK/252 Spe
1. Blizzard
2. Giga Drain
3. Earthquake
4. Hidden Power Fire
Abomasnow is my lead for the main reason of summoning hail. It is also a mixed attacker and is given choice scarf to have the ability of outspeeding some pokes. Blizzard and Giga Drain provide STAB. The 96 HP is there for bulkiness. In my testing this has been more usefull than sub seed which I used and did poorly with. Hidden power fire is for coverage of grass types. Giga Drain handles polititoad, but Ninetails and T-tar are big problems.

Kyurem (Baldur) @ Choice Scarf
Pressure + Hasty
80 HP/ 200 ATK/200 SP ATK/28 SPE
1. Blizzard
2. Outrage
3. Roost
4. Shadowball
Kyurem is my main sweeper. Like Abomasnow I decided on a mixed sweeper and gave it STAB Blizzard and Outrage. Roost helps it to heal, though in an ideal situation Kyurem comes out late and doesn't have much to handle. Shadowball helps to cover psychic types like Alakazam. I was worried about speed witch is why it is choice scarf. I chose Kyurem over the new versions due to its mixed attack abilities.

Alakazam (Willow) @ Leftovers
Magic Guard + Timid
100 HP/ 208 SP ATK/ 200 SPE
1. Psychic
2. Shadowball
3. Energyball
4. Recover
Alakazam is my special sweeper. It isn;t hurt by the hail due to magic guard. Psychic is the STAB move and shadowball and energy ball are coverage for psychic types and t-tar. recover just to recover, I used to run calm mind, but I usually didn't need it. Alakazam has won many battles for me, and has sometimes nearly eliminated the need for kyurem. Alakazam can outspeed most sweepers with base 130.

Heatran (Vulcan) @ Air Balloon
Flash Fire + Modest
100 HP/ 252 SP ATK/ 156 SPE
1. Earth Power
2. Fire Blast
3. Stealth Rock
4. Roar
I chose to keep with an offensive, but bulky heatran set. I've used it in a similar role in the past with decent results. Fire Blast for STAB and Earth Power for coverage. Stealth Rock and then Roar to help spread the damage. It is my check to sun teams and can suck up fire attacks as a switch in. It also has the ground immunity for a little while with Air balloon.

Dugtrio (Digger) @ Life Orb
Arena Trap + Lonely
1. Earthquake
2. Reversal
3. Stone Edge
4. Hidden Power Grass
This is a pokemon that I initially put in to destroy the other weather pokemon's lead. However it isn't working very well. I chose Life Orb because I knew it was essentially a suicide pokemon. It was meant to trap and hit with either Earthquake or hidden power grass to make the hail permanant. It really hasn't worked. usually on a switch t-tar earthquakes me and politoad scald. Ninetales gets hit hard by him, but thats about it. still not a guarentee. This is one that may need replaced.

Cloyster (Sheldon) @ Life Orb
Skill Link + Adamant
80 HP/ 252 ATK/ 176 SPE
1. Icicle Spear
2. Rock Blast
3. Rapid Spin
4. Toxic Spikes
Cloyster is here to help with entry hazards. However the defense and offense it provides are amazing help. The added bulk has helped it survive to get one last hit in and skill link ensures 5 hits. Toxic Spikes are just here for some added help to my sweepers. Life Orb for the added strength which comes in handy in close battles (though also a curse).
This team has had good results, although sometimes my whole team has been killed before the sweepers can sweep. Though it isn't a huge problem. The biggest threats are fire and fighting moves. the team has been wiped out by single pokemon until the sweepers are forced out and take control until they are eventually defeated. I need help with counters to help kill the opposing lead for weather, and am willing to have a different lead instead of abomasnow and use it for a later time. Dugtrio is at times a good revenge killer, but is to frail to really be of any use.

