Frosty vs. Rittercat - itt: Creepy shizz

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Just sayin', Roar was imprisoned before it was used.

Anyway, Max, we're going real goodly here. Use your Psychic POWARS to pick up the rocks on Ruki then SLAM THEM BACK DOWN AGAIN STRAIGHT AWAY. Then Minimise for the nice evasion, and do the smae Psychic Rock trick as before
 

Frosty

=_=
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You can't imprison a move you don't know. Both the target and the user must know the move for imprison to work.

Anyway, moving on (hopefully faster this time, k? thanks):

Alright Ruki, you are going to faint really soon so let's try to plain the field for the next poke, k? Also we will attack using only psychic attacks, so you being trapped shouldn't be a problem.

Start by using Disable to make the candle forget how to Minimize. It's getting on my nerves.

After that chill to enable the next attack. Finalize with Extrasensory to hopefully flinch it.
 

Flora

Yep, that tasted purple!
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Frosty OOO

Ruki the Vulpix (F)
HP:
22
Energy: 11
Status:
Actions: Disable (Minimize) - Chill - Extrasensory

Rittercat OOO

Max the Litwick (M)
HP:
66
Energy: 29
Status:
Actions: Psychic (pick up rocks and slam em down again) - Minimize - Psychic (pick up rocks and slam em down again)

I overheard it. THAT IS A CRUEL PLAN!

Anyway, despite being collapsed by the roof, Ruki uses her mind to Disable Max's ability to Minimize. Now THAT was awesome! Max doesn't mind... yet. He just uses his Psychic to pick up the piles of rocks on Ruki. Is he saving her? He is! He is! He's... not. What a slam of rocks that was right back on Ruki! That's gotta hurt!

Ruki seems out of energy, so under the rocks and pain she's enduring, she chills... as much as possible. Sheesh, how do you chill in a situation like that? Max attempts to Minimize, but he can't due to the earlier Disable! Sneaky.

At last, Ruki goes on the offensive! She gives Max a nice Extrasensory to the mind! Yo, 75/1000, guess what, the mentalness of the attack caused Max a brainfart! He can't move - he flinched!

Calcs
Ruki
A1: Disable > [6 Energy]
A2: Chill > [+12 Energy]
A3: Extrasensory > 8 + (0) = [8 Damage/6 Energy]

Max
A1: Psychic > [8 damage from rocks/7 Energy] [i random a number btw]
A2: nada
A3: nice flinch

Frosty OOO

Ruki the Vulpix (F)
HP:
14
Energy: 11
Status:

Rittercat OOO

Max the Litwick
HP:
58
Energy: 22
Status: Disabled (Minimize, 3 more actions)


Frosty's actions!
 

Flora

Yep, that tasted purple!
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Frosty OOO

Ruki the Vulpix (F)
HP:
14
Energy: 11
Status:
Actions: Extrasensory - Chill - Extrasensory

Rittercat OOO

Max the Litwick
HP:
58
Energy: 22
Status: Disabled (Minimize, 3 more actions)
Actions: psychic-rock thingo - chill - psychic-rock thingo

Move it!

Under the rocks, Ruki starts off by using her extrasensory powers to inflict some mindful damage onto Max! Sadly, no flinch nor crit is to be found in the attack. Max just shrugs the attack off and does the same old "combo" - pick rocks up with Psychic and slam them onto Ruki! This essentially sliced her HP in half! After the bout, both contenders chill for a bit for the next actions to come. Still not finished, Ruki again uses Extrasensory to do some damage before going down. Happy to not be flinched, Max sends Ruki to her grave by once again uses Psychic to destroy Ruki with pointed rocks! This succeeds in causing Ruki to scream in pain until she stops suddenly...

Also, Max is no longer Disabled! Woohoo!

Calcs
Ruki
A1: Extrasensory > 8 + (0) = [8 Damage/6 Energy]
A2: Chill > [+12 Energy]
A3: Extrasensory > 8 + (0) = [8 Damage/6 Energy]

Max
A1: Psychic > [7 damage from rocks/7 Energy]
A2: Chill > [+12 Energy]
A3: Psychic > [8 damage from rocks/7 Energy]

Frosty OOO

Ruki the Vulpix (F)
HP:
=(
Energy: 0
Status:

Rittercat OOO

Max the Litwick
HP:
42
Energy: 20
Status:


Frosty sends in a new mon, but no actions. After that, Rittercat's actions and then Frosty's actions!
 
Let's go for some burn-confuse-miss hax =D

Will-o-Wisp it first with your ghostly fire, then confuse it with a deadly ray of derp. Finally, Minimise away. If something misses, then shunt the list down one.
 

Frosty

=_=
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Before anything, eevee is gonna evolve to a vaporeon.


Vaporeon [Undine] (Female)
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Type: Water
Normal: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.


Abilities:
Water Absorb: (Innate) This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.
Hydration (DW): (Innate) [LOCKED] This Pokemon absorbs water during the rain to heal any status effects afflicting this Pokemon.

Stats:

HP: 120
Atk: Rank 3
Def: Rank 2
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 55 (65*0.85v)

EC: 6/6
MC: 0
DC: 4/5


Attacks:
Tackle (*)
Tail Whip (*)
Helping Hand (*)
Sand-attack (*)
Growl (*)
Quick Attack (*)
Water Gun
Acid Armor
Hydro Pump
Haze

Yawn (*)
Tickle (*)
Charm (*)

Dig (*)
Swift (*)
Shadow Ball (*)
Ice Beam


The thread doesn't say if it takes an action or not, so I'll assume it doesn't.

so yeah


DESTROY THE LITWICK ITS GETTING ON MY NEEEEEEEEEEEEEEEEEEEERVES
Hydro Pump - Shadow Ball - Hydro Pump


If it does take up an action

EVOLVE AND DESTROY THE LITWICK ITS GETTING ON MY NEEEEEEEEEEEEEEEERVES
Evolve - Hydro Pump - Shadow Ball
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Yeah, evolutions before a round with the Pokemon don't take an action. You just have to donate 20% energy.

Frosty OOO

Undine the Vaporeon (F)
HP:
120
Energy: 80
Status:

Rittercat OOO

Max the Litwick
HP:
42
Energy: 20
Status:

Max's fate... is full of gushing water and spirit bombs. =(

Undine begins the round with her brand new fishy scales by aiming a Hydro Pump that slams onto Max with immerse pressure. Despite the gushing waters splashed upon him, Max picks up the courage to send a Will-O-Wisp at Undine, which hits perfectly onto the body! This doesn't stop Undine from creating a Shadow Ball though! From the ghostly hallows it's created and thrown right at Max, pounding him right onto the floor, fainted alongside the many dead Pokemon of the tower...

Max's mother is calling...

Calcs
Undine
A1: Hydro Pump > 12 + 3 + (4.5) x 1.5 = [29 Damage/7 Energy]
2 burn damage
A2: Shadow Ball > 8 + (4.5) x 1.5 = [19 Damage/6 Energy]
2 burn damage

Max
A1: Will-O-Wisp > it hit

Frosty OOO

Undine the Vaporeon (F)
HP:
116
Energy: 67
Status: 2nd Degree Burn (2 DPA)

Rittercat OOO

Max the Litwick
HP:
gone
Energy: 0
Status:


Rittercat sends in a new mon, but no actions. After that, Frosty's actions and then Rittercat's actions!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Since I am supposed to move first, I am gonna just ignore the actions, k? k.


Alrighty Undine, since you have just evolved, let's pratice thopse water moves a bit, k? Start by smacking its face with Hydro Pump as a nice welcome gift. After that show your appreciation at what the Mienfoo has done so far with a Yawn. Finalize with another hydro pump to show it who is the boss.

Hydro Pump - Yawn - Hydro Pump
 
Woops, I'll reorder then. So... Fake Out, then uh, (double)slap a tombstone to block out the noise(?) of the Yawn, then slap HIM
 

Flora

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k lazy format time!

Undine (F)
116 HP
67 Energy

Mienfoo [Grace] (Female)
Nature: Hasty

Type:
Fighting STAB; ignore weight restrictions of throwing/grappling moves, Meditate and Cheer Up have Energy Cost reduced by one (1).
Stats:
HP: 90​
Atk: ***
Def: *(-1)
SpA: **
SpD: **
Spe: 75(65x1.15)

EC: 3/6
MC: 2
DC: 2/5

Abilities:

Ability 1: Inner Focus
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ability 2: Regenator
Type: Innate
When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and 10 HP is restored.

Ability 3: Reckless (Dream World)
Type: Innate
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon do two (2) more damage, and recoil percentage is unaffected.

Attacks:

Pound
Meditate
Detect
Fake Out
Double Slap
Swift
Calm Mind
Knock Off
Low Kick
Vital Throw
Dig
Stone Edge
Swords Dance


Grace (F)
90 HP
100 Energy

Grace begins by gracefully gracing... oh I'm doing it again. Okay, Grace uses Fake Out right away and flinches Undine with beautifulness! That doesn't really hurt her much though. Afterward. Grace immediately runs over to a tombstone and (double)slaps it as hard as the girl spirit in her can do. Well, I have no idea how slapping a tombstone can get a good effect... wait, maybe it can! Look, I can't even hear Undine's Yawn! What is this crap? ASB LOGIC STINKS!

Okay back to where we are... it seems Grace is getting ready to slap Undine up! There she goes, slapping at the double onto Undine's fishy cheeks. What a catfight! And 4 at that! Undine really doesn't give Grace much slaptime and repels her with a blast of Hydro Pump! That did some serious damage and may have caused cancer!

Undine
grgarhreahare
Yawn 7 Energy
Hydro Pump 12 + 3 + (4.5) = 20 Damage/7 Energy

Grace
Fake Out 4 + (1.5) = 6 Damage/4 Energy
DoubleSlap 4 Energy
DoubleSlap 2 (4) + (1.5) = 10 Damage/8 Energy

Undine (F)
100 HP
53 Energy

Grace (F)
70 HP
84 Energy

Rittercat's actions!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Undine (F)
100 HP
53 Energy

Grace (F)
70 HP
84 Energy

Grace, complaining about Undine's HP BSHAX starts by Swords Dancing with aims of destroying this foul creature. Free hit! Free hit! Undine closes in on little Grace and powpows her with a Hydro Pump! This smashes her straight onto a tombstone - the one she was slapping! Disrespecting the dead... TWICE?!? Unacceptable!

No matter, as Grace quickly gets herself up and... oh right, Vital Throw has negative priority, SORRY! Undine just Yawns at the little girl... isn't she BORING? Well, that just angered enough her to run at the water dog and give her a Vital Throw of a life time! She grabs Undine and throws her at a tombstone, breaking it into pieces. Ouch.

Undine is just too powerful though and gets up as if nothing happened. Grace figures she needs to do some slapping! She jumps onto Undine and doubleslaps her... 2 times! That didn't do much... as she's blasted right onto the ceiling from Undine's Hydro Pump! That's gotta hurt!

Undine
Hydro Pump 12 + 3 + (4.5) = 20 Damage/7 Energy
Yawn 7 Energy
Hydro Pump 12 + 3 + (4.5) = 20 Damage/7 Energy

Grace
Swords Dance 7 Energy
Vital Throw 7 + 3 + (1.5) + 3 = 14.5 ~ 15 Damage/4 Energy
DoubleSlap 2 (2) + (1.5) + 3 = 8.5 ~ 9 Damage/8 Energy

Undine (F)
76 HP
32 Energy

Grace (F)
30 HP
65 Energy
Sleep after 2 actions
+1 Atk

Frosty's actions!
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus

Undine (F)
76 HP
32 Energy

Grace (F)
30 HP
65 Energy
Sleep after 2 actions
+1 Atk

Undine starts the round off by blasting Grace with a serious Hydro Pump! This almost killed her! Grace is still alive though and runs at Undine for a Vital Throw! She throws the water dog right at a wall, but at least it doesn't break down! Continuing her offense, Grace picks up some broken gravestones and throws their edges onto Undine! They poke and tickle her tender skin as she just chills. Yawn. Looks like someone just fell asleep for 2 actions! Seeing how Grace is just doing nothing, Undine figures she may as well end her life. She squirts out the tiniest Water Gun ever, pokes Grace, and makes her fall and faint. Oh.

Undine
Hydro Pump 12 + 3 + (4.5) = 20 Damage/7 Energy
Yawn 7 Energy
Water Gun 4 + 3 + (4.5) = 11.5 ~ 12 Damage/2 Energy

Grace
Vital Throw 7 + 3 + (1.5) + 1.5 = 13 Damage/4 Energy
Stone Edge 10 + (1.5) + 1.5 = 13 Damage/8 Energy

Undine (F)
50 HP
35 Energy

Grace (F)
:(
:(
:(
:(

Rittercat's new Pokemon and actions!
 
I bring out out Ringo the Deino

RINGO is evolving! Now it's a Zweilous!
Zweilous [Ringo] (Male)
Nature: Modest

Type:
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use more devious Dark-type attacks while attracted. Revenge and Vengeance have Energy Cost reduced by one (1).
Dragon STAB; Roar has Energy Cost reduced by one (1). (Dragonite line can breathe underwater.)

Stats:
HP: 100
Atk: **(-1)
Def: ***
SpA:****(+1)
SpD: ***
Spe: 58

EC: 4/9
MC: 1
DC: 3/5

Abilities:
Ability 1: Hustle

Type: Can be Enabled


This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.

Attacks:

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
DragonBreath
Roar
Crunch
Dark Pulse
Earth Power
Ice Fang
Taunt
Protect
Swagger
Toxic


Okay, Ringo, first use Toxic, then let out your Dragon Rage and finish by Crunching it
 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
Zweilous has 100 HP. :) And 58 Spe (but not like that mattered).
edit: oh wait that outspeeds Undine lol. editing.

Undine (F)
50 HP
35 Energy

Ringo (M)
100 HP
100 Energy

Hey now, a Dragon in the tower! Play safe!

Undine seems troubled. Ringo is no match for her? She just Yawns at this lowly competition - it may not even be a competition for her! While Undine opened her mouth to Yawn, Ringo slipped in some toxic poison in there, intoxicating the poor girl with HIV! Not liking the toxic, Undine fires off Ice Beam after Ice Beam at the dark dragon, which deals an incredible amount of damage! A bit frosted, Ringo opens his draconish powers, incinerates the icy layering his body, and fires off a Dragon Rage! He then jumps onto the water dog and Crunches her tail with delight! This causes a rupture. A bad one.

(think that the speed order is reversed here... well, at least it didn't really matter yet!)

Undine
Yawn 7 Energy
1 psn dmg
Ice Beam 10 + (3) x 1.5 = 20 Damage/7 Energy
1 psn dmg
Ice Beam 10 + (3) x 1.5 = 20 Damage/11 Energy
1 psn dmg

Ringo
Toxic 7 Energy
Dragon Rage 10 Damage/6 Energy
Crunch 8 + 3 + (0) = 11 Damage/5 Energy
-1 Def for Undine

Undine (F)
26 HP
10 Energy
-1 Def
Toxic (1 DPA, +1 each round)

Ringo (M)
60 HP
82 Energy
Sleep after 1 action

Frosty's actions!
 

Frosty

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alright Undine, we are moving toward your last actions, so put your mean face on, k?.

Start off by getting prepared with chill. this will probably be your last one, so make it count. After that turn the dragon into those double headed popsicles with Ice Beam. Finalize by using your best Yoko Ono charm and make the lennon head fall in love with you, lowering Ringo's attack.
 
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