Introduction
So, here in seattle where I live, we have had ABSOLUTELY NO SNOW THIS WINTER :(. For us snow is pretty uncommon anyway but a few weeks ago I got fed up and decided to pray to arceus. I opened up arceus's smogon page and noticed that there was an arceus-ice page. I had never seen arceus-ice ever since I started playing ubers in early BW so I was really interested in learning about the pokemon. I thought that Arceus might grant me my wish if I used arceus-Ice but I Couldn't find any teams using the pokemon so I decided to make a team around it. This was the resultAt a Glance:
In Depth:
Elsa (Arceus-Ice) @ Icicle Plate In Depth:
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Fire Blast
Arceus Is a really interesting pokemon. It hits extremely hard and can sweep most teams seeing as its so hard to resist. Its this crazy combination of a glass cannon and a bulky setup sweeper that makes it a really fun pokemon to use. While it dosen't sweep teams as much as its ghost, normal and ground brothers, Its also useful for dealing with a lot of pokemon that are weak to it such as mence, the latis, rayquaza and yveltal, all of which flee at the mention of the word "Judgement". The Rest of my team is pretty darn good at dealing with Kyoger and ho-Oh so I thought it would be safe to put Fire blast as my last move to hit Steel types exceptionally hard
Princesses (Diancie) @ Diancite
Ability: Clear Body
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
- Protect
- Diamond Storm
- Moonblast
- Heal Bell
Diancie Was the first mon I wanted to accompany arceus because it deals with a lot of the main problems that arceus has. Magic bounce allows me to prevent rocks and spikes from going up, both of which hurt arceus. Heal bell support and its ability to Blast Ho-Oh off the face of the earth with diamond storm are other excellent qualities of diancie. One annoying thing about diancie is that rock and fairy coverage overlap a lot with ice coverage making it so that Diancie dosen't deal with many counters of Arceus-Ice other than Ho-Oh, Rock and steel types give the core a bit of trouble but Diancie does a pretty good job of dealing with the most common arceus-Ice counters. Also on a more bulky offense team, Having one of the best darkrai checks in the game is really helpful.
Han (Groudon) @ Leftovers
Ability: Drought
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
- Stealth Rock
- Precipice Blades
- Stone Edge
- Roar
When I was teambuilding I almost accidentally put Arceus-Ground here and its unfortunate that you can't have both Arceus forms on the same team. What this team needed at this point was a Bulky Pokemon with a Hard-hitting Earthquake. I didn't use primal groudon because there are a lot of pokemon that I wanted to counter with this pokemon that primal groudon is weak to. These include Arceus-Normal, Arceus-Ground and Primal Groudon. Roar is also useful for dealing with mega Gengar and Arceus.
Ana (Latias) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Grass Knot
Latias is here to do what she does best: Get rid of Hazards and the primals. Grass Knot is hear mainly because I wanted to have a better way of dealing with Arceus-Ground and it also hits Primal Groudon without forcing me to lower my special attack. The reason I Decided to take latias over latios Is that I wanted this team to have more of a defensive backbone. one thing Ive been considering it putting healing wish over roost on this set. I find that heal bell is usually more useful so I haven't.
Armory (Aegislash) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- King's Shield
- Gyro Ball
- Toxic
- Pursuit
Aegislash is here to do one thing: Counter Xenreas. The rest of my team is DEMOLISHED by Geoxern and Aegislash is one of the best counters in the game. It also helps me deal with Water and normal arceus seeing through toxic. My fourth move is really up for grabs seeing as the team deals with Ho-Oh, Latios and Latias very well. I have Shadow sneak for priority ATM but if there is anything else you would recommend please let me know.
Darkness (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 132 HP / 28 Atk / 252 SpA / 96 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Focus Blast
The basic goal of Yveltal is "Destroy everything that this team struggles with" Yveltal Deals with Ghost and Pyschic types like Giratina, Mewtwo and Arceus-Ghost as well as other threats to the team such as Blaziken and Dialga. It also gives the team a bit of priority in the form of Sucker punch which can be nice for finishing off xerneas.
Threatlist:
Literaly nothing for this monster. Groudon Can Roar it out but that's about it. CM walls my entire team and refresh prevents me from putting a timer on it. I ususaly just lose whenever this thing shows up
Blaziken is without a doubt one of the biggest threats to this team. It can hit my entire team really hard and having normal sun dosen't help. In a perfect world I would use Yveltal to Wing it into oblivion but that dosen't always happen and Yveltal is frail.
Aegislash is the only way that this team deals with xerneas and that can't OHKO it without rocks. The rest of my team Can't even take a hit from Geoxern. However Aegislash can usually take care of it with ease and I usually have Yveltal with sucker punch in the back.
While Arceus-Ice is a really consistant counter for this monster, the rest of my team struggles with it. Earthquake variants in particular can defeat my only other checks to it and tear my team to pieces.
Conclusion:
I really wanted to share this team because I have never used Arceus-Ice before and I wanted to show how interesting and fun of a pokemon it is to use. If you have any recomendations for nicknames they are also greatly apreciated. It dosen't look like there will be any snow this winter :( but I hope that arceus will answer my Games. I also hope that the real God has a good sense of humor and dosen't take this for blasphemy ;-;
Importable:
Elsa (Arceus-Ice) @ Icicle Plate
Ability: Multitype
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Judgment
- Recover
- Fire Blast
Princesses (Diancie) @ Diancite
Ability: Clear Body
EVs: 248 HP / 124 Def / 136 Spe
Bold Nature
IVs: 0 Atk
- Protect
- Diamond Storm
- Moonblast
- Heal Bell
Han (Groudon) @ Leftovers
Ability: Drought
EVs: 248 HP / 248 Def / 12 Spe
Impish Nature
- Stealth Rock
- Precipice Blades
- Stone Edge
- Roar
Ana (Latias) @ Soul Dew
Ability: Levitate
EVs: 212 HP / 120 SpA / 176 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor
- Grass Knot
Armory (Aegislash) @ Leftovers
Ability: Stance Change
Shiny: Yes
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- King's Shield
- Gyro Ball
- Toxic
- Pursuit
Darkness (Yveltal) @ Life Orb
Ability: Dark Aura
EVs: 132 HP / 28 Atk / 252 SpA / 96 Spe
Rash Nature
- Dark Pulse
- Oblivion Wing
- Sucker Punch
- Focus Blast
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