Hi Smogon. I really hope that I am convincing a few people to try stall in today's metagame, it really isn't as hopeless as it is made out to be. As it stands, my team is sitting on a 17-4 win-loss ratio and I'm pretty happy with it. I'm similar to bugmaniacbob in that I can talk for hours, but I won't bore you all with a long intro, lets get into the team itself.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 248 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Ice Fang
- Earthquake
- Roost
I will start with Gliscor, though I often don't lead with it. Gliscor is very useful as a general physical sponge with its defences and Poison Heal restoring a lot of HP. This is its main job, checking powerful physical sweepers like Terrakion, Garchomp, Dragonite and Landorus-T. As can be seen, Ice Fang is indispensable to its role and so Stealth Rock was placed elsewhere on the team. Taunt is also indispensable as it prevents pokemon like Forretress setting up on Gliscor, it also stops pokemon like Scizor boosting their stats to the point they can power through Gliscor. Earthquake and Roost should be obvious but for those readers that need the explanation; Earthquake is the main STAB attack on Gliscor while Roost keeps Gliscor healthy alongside Poison Heal. The EV spread maximises physical defence while hitting a Poison Heal number, it also outspeeds standard Swords Dance Scizor to Taunt before it can get a boost.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Brave Bird
- Roost
Skarmory is another physically defensive pokemon, it is also my only steel. This makes it extremely important against dragons, it serves as my most reliable check to the beasts. I prefer to go to Gliscor on the big hits though as Skarmory has an even more important job; it lays down Spikes for my team. The entry hazard is my teams main way of dealing damage, conserving HP so that Skarmory can successfully set these up is extremely important. As such, I prefer Skarmory to switch into things like Mamoswine, Landorus-T and Donphan, pokemon whose main STAB attacks do literally zero damage to Skarmory. Whirlwind allows Skarmory itself to take advantage of Spikes, it also serves as an answer to pokemon that boost their stats like Gyarados or Toxicroak. Skarmory is a secondary check to Breloom as it fears nothing except Spore while Brave Bird is an OHKO, I prefer Celebi though as it has Natural Cure to deal with Spore.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 192 SDef / 64 Spd
Calm Nature (+SDef, -Atk)
- Psychic
- Recover
- Giga Drain
- Baton Pass
There is no stall team nowadays lacking a Celebi, it just deals with so many common threats in OU. Breloom, Keldeo, Landorus, all of them fall to Celebi. I won't go to Celebi against Landorus though until I'm 100% sure it lacks U-Turn. Recover keeps Celebi healthy and is the crux of the set. Baton Pass requires some explaining. All three of Breloom, Keldeo and Landorus usually anticipate Breloom being used as an answer to them, so they pack teammates that can trap and KO Celebi. Tyranitar is the most common culprit, Scizor is also seen using Pursuit. Gothitelle is extremely rare, but is too can trap and KO Celebi for the three. With the above EV spread, Celebi can outspeed the fastest unboosted threat to it, Choice Specs Gothitelle, and use Baton Pass to escape their clutches. Psychic and Giga Drain are STAB moves for Celebi to use. Celebi doesn't just counter those three, on the contrary it takes on almost every water type in OU (it doesn't like Bounce Gyarados) and electric types like Jolteon, Thundurus-T and Rotom-W. Celebi is practically a staple on stall.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Calm Nature (+SDef, -Atk)
- Taunt
- Recover
- Shadow Ball
- Scald
Jellicent is my choice of bulky water, though I am debating Tentacruel for Rapid Spin. I haven't been disappointed with Jellicent however, it has done very well for me so far. The EV spread is pretty standard, maximise the weaker defensive stat and minimise Spikes damage while outspeeding standard Choice Band Scizor. I still like to outspeed Scizor even without Will-o-Wisp because Scald does decent damage and can still burn. Scald is the main STAB move, hitting pokemon like Heatran and Terrakion decently hard and having a chance to inflict a burn makes up for the loss of Will-o-Wisp. Shadow Ball allows Jellicent to be a backup check to psychic types should Mandibuzz be unavailable for whatever reason. Taunt is godly, it stops pokemon like Ferrothorn from setting up on Jellicent for free while Scald can cripple it with a burn. Jellicent is the best spinblocker in OU, mine packs a Calm nature to help it slightly against Starmie, one common user of Rapid Spin. Forretress is wank against Jellicent, but Tentacruel does break through with Toxic and Protect in rain. Finally, Jellicent is my main Keldeo counter should the opponent lack a Pursuit user.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Seismic Toss
- Thunder Wave
Chansey has proved a much more effective choice than Blissey. She is less experienced, but she takes a much harder pounding. Ahem sorry, Chansey has similar bulk to 4HP 252SpD+ Blissey on the special side, while also packing greater physical bulk than 252HP 252Def+ Swampert. This lets her take much harder hits than Blissey ever could on the physical side, cushioning Psyshock massively. Unfortunately, Secret Sword is still an issue for Chansey. The increase in bulk grants Chansey much greater longevity than Blissey, and much more room for a misprediction should she accidentally switch into a physical attack. With the loss of a decently powerful Flamethrower in sun, Chansey had to resort to Thunder Wave to cripple the opponents that Blissey handled so well, namely Venusaur and Volcarona. On the plus side, it still counters the pair extremely well, and also takes on pokemon like Heatran that previously walled Blissey better than Blissey did. There are other downsides, like the loss of Leftovers to nullify sandstorm damage and cushion weaker hits, but Chansey has proved much more effective overall.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 236 SDef / 20 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Protect
- Iron Head
- Body Slam
The advantages that Jirachi packs over Mandibuzz are relatively few in number, but are enough to make it the better choice for this team, despite how much I enjoyed using an RU pokemon without an OU analysis in OU. Jirachi packs an awesome defensive typing that lets it take on things like Kyurem-B and Latios that were otherwise problematic, and also lacks typing that adds to the electric and weaknesses my team suffered from before. The psychic and ghost types that Mandibuzz countered are checked by Jirachi, Reuniclus can only 3HKO Jirachi with a +1 Focus Blast. I do sometimes miss Taunt and Whirlwind, but I also rely on Jirachi to take on threats that the rest of the team struggle with, making it mandatory. Besides, Iron Head and Body Slam are hilarious in a metagame ruled by speed and power. The team is more effective with Jirachi than Mandibuzz, so Jirachi is the preferred choice.
Previous team members
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Softboiled
- Flamethrower
- Stealth Rock
Arguably the most replaceable member of the team, Blissey has (surprisingly, because its phat) pulled its weight so far. Instead of being the be-all end-all special wall it used to be, I prefer adapting Blissey to 100% counter specific threats to the team, while still packing the bulk to switch into random special attacks (except Psyshock or Secret Sword) and supporting the team. Seen as Gliscor needs Ice Fang to take on dragons better and Celebi needs Baton Pass to escape the clutches of the ever-present Tyranitar, Blissey has been stuck with the responsibility of setting up Stealth Rock. It hasn't disappointed in this role, it gets many opportunities to do so. The threats that I have adapted Blissey to take on are Venusaur and Volcarona, at the expense of taking on Heatran. Toxic completely cripples any Volcarona lacking Rest, making Blissey a good answer to Volcarona unless it gets to +2 in sun. Venusaur however needs to get to +6 just to 2HKO Blissey while Flamethrower is a 2HKO in return. Blissey is also very capable of taking rain boosted water attacks as long as they are special, and can switch into attacks like Draco Meteor with little to fear. While not the special wall it used to be, Blissey is still very viable against most of the special threats of OU.
Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Taunt
- Foul Play
- Whirlwind
- Roost
So I was looking for a final pokemon, preferably one that fills up most of the defensive gaps in this team. I heard people had enjoyed success with Mandibuzz as a special wall against certain threats in OU, so I punched in some calcs and was ever so surprised. Mandibuzz is only 2HKOed by Sheer Force Landorus 30.5% of the time after Stealth Rock, not factoring in the shaky accuracy of Focus Blast. I knew then that I had found my final pokemon. Mandibuzz fills the gap against certain special attackers that otherwise troubled me like Reuniclus, Alakazam and Gengar, not to mention both Magic Bounce pokemon. It packs both Taunt and Whirlwind to ensure that nothing is setting up anything on Mandibuzz unless it packs a faster Taunt. Specifically, Taunt screws over entry hazard users like Ferrothorn and Forretress, along with pokemon that don't mind entry hazards too much like Reuniclus. Whirlwind forces Landorus out and racks up entry hazard damage. Foul Play hits most pokemon it counters super effectively, scoring 2HKOes on them all except Reuniclus.
Unfortunately, no team lacks weaknesses. This team has trouble with DragMag teams due to my only steel being Skarmory, Kyurem-B pretty much 6-0's this team once it gets a Substitute up toothis has been solved by adding Jirachi. Gothitelle is a female sex offender, it rapes every member of this team except Celebi, who is fast enough to Baton Pass its way out of Signal Beam. Victini OHKOes every member of this team except Jellicent in sun with Choice Band V-Create, Jellicent is crucified by Bolt Strike. Less severe weaknesses include opposing entry hazards as I lack Rapid Spin, mixed Tyranitar deals big damage to my team too as I won't know it is mixed until it is too late. Hopefully, you lovely people will be able to fix these problems, and possibly any that I haven't yet spotted. Thanks for reading my RMT, I hope I wasn't too boring.
Gliscor (M) @ Toxic Orb
Trait: Poison Heal
EVs: 244 HP / 248 Def / 16 Spd
Impish Nature (+Def, -SAtk)
- Taunt
- Ice Fang
- Earthquake
- Roost
I will start with Gliscor, though I often don't lead with it. Gliscor is very useful as a general physical sponge with its defences and Poison Heal restoring a lot of HP. This is its main job, checking powerful physical sweepers like Terrakion, Garchomp, Dragonite and Landorus-T. As can be seen, Ice Fang is indispensable to its role and so Stealth Rock was placed elsewhere on the team. Taunt is also indispensable as it prevents pokemon like Forretress setting up on Gliscor, it also stops pokemon like Scizor boosting their stats to the point they can power through Gliscor. Earthquake and Roost should be obvious but for those readers that need the explanation; Earthquake is the main STAB attack on Gliscor while Roost keeps Gliscor healthy alongside Poison Heal. The EV spread maximises physical defence while hitting a Poison Heal number, it also outspeeds standard Swords Dance Scizor to Taunt before it can get a boost.
Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 252 HP / 232 Def / 24 Spd
Impish Nature (+Def, -SAtk)
- Spikes
- Whirlwind
- Brave Bird
- Roost
Skarmory is another physically defensive pokemon, it is also my only steel. This makes it extremely important against dragons, it serves as my most reliable check to the beasts. I prefer to go to Gliscor on the big hits though as Skarmory has an even more important job; it lays down Spikes for my team. The entry hazard is my teams main way of dealing damage, conserving HP so that Skarmory can successfully set these up is extremely important. As such, I prefer Skarmory to switch into things like Mamoswine, Landorus-T and Donphan, pokemon whose main STAB attacks do literally zero damage to Skarmory. Whirlwind allows Skarmory itself to take advantage of Spikes, it also serves as an answer to pokemon that boost their stats like Gyarados or Toxicroak. Skarmory is a secondary check to Breloom as it fears nothing except Spore while Brave Bird is an OHKO, I prefer Celebi though as it has Natural Cure to deal with Spore.
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 192 SDef / 64 Spd
Calm Nature (+SDef, -Atk)
- Psychic
- Recover
- Giga Drain
- Baton Pass
There is no stall team nowadays lacking a Celebi, it just deals with so many common threats in OU. Breloom, Keldeo, Landorus, all of them fall to Celebi. I won't go to Celebi against Landorus though until I'm 100% sure it lacks U-Turn. Recover keeps Celebi healthy and is the crux of the set. Baton Pass requires some explaining. All three of Breloom, Keldeo and Landorus usually anticipate Breloom being used as an answer to them, so they pack teammates that can trap and KO Celebi. Tyranitar is the most common culprit, Scizor is also seen using Pursuit. Gothitelle is extremely rare, but is too can trap and KO Celebi for the three. With the above EV spread, Celebi can outspeed the fastest unboosted threat to it, Choice Specs Gothitelle, and use Baton Pass to escape their clutches. Psychic and Giga Drain are STAB moves for Celebi to use. Celebi doesn't just counter those three, on the contrary it takes on almost every water type in OU (it doesn't like Bounce Gyarados) and electric types like Jolteon, Thundurus-T and Rotom-W. Celebi is practically a staple on stall.
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Calm Nature (+SDef, -Atk)
- Taunt
- Recover
- Shadow Ball
- Scald
Jellicent is my choice of bulky water, though I am debating Tentacruel for Rapid Spin. I haven't been disappointed with Jellicent however, it has done very well for me so far. The EV spread is pretty standard, maximise the weaker defensive stat and minimise Spikes damage while outspeeding standard Choice Band Scizor. I still like to outspeed Scizor even without Will-o-Wisp because Scald does decent damage and can still burn. Scald is the main STAB move, hitting pokemon like Heatran and Terrakion decently hard and having a chance to inflict a burn makes up for the loss of Will-o-Wisp. Shadow Ball allows Jellicent to be a backup check to psychic types should Mandibuzz be unavailable for whatever reason. Taunt is godly, it stops pokemon like Ferrothorn from setting up on Jellicent for free while Scald can cripple it with a burn. Jellicent is the best spinblocker in OU, mine packs a Calm nature to help it slightly against Starmie, one common user of Rapid Spin. Forretress is wank against Jellicent, but Tentacruel does break through with Toxic and Protect in rain. Finally, Jellicent is my main Keldeo counter should the opponent lack a Pursuit user.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Softboiled
- Stealth Rock
- Seismic Toss
- Thunder Wave
Chansey has proved a much more effective choice than Blissey. She is less experienced, but she takes a much harder pounding. Ahem sorry, Chansey has similar bulk to 4HP 252SpD+ Blissey on the special side, while also packing greater physical bulk than 252HP 252Def+ Swampert. This lets her take much harder hits than Blissey ever could on the physical side, cushioning Psyshock massively. Unfortunately, Secret Sword is still an issue for Chansey. The increase in bulk grants Chansey much greater longevity than Blissey, and much more room for a misprediction should she accidentally switch into a physical attack. With the loss of a decently powerful Flamethrower in sun, Chansey had to resort to Thunder Wave to cripple the opponents that Blissey handled so well, namely Venusaur and Volcarona. On the plus side, it still counters the pair extremely well, and also takes on pokemon like Heatran that previously walled Blissey better than Blissey did. There are other downsides, like the loss of Leftovers to nullify sandstorm damage and cushion weaker hits, but Chansey has proved much more effective overall.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 236 SDef / 20 Spd
Careful Nature (+SDef, -SAtk)
- Wish
- Protect
- Iron Head
- Body Slam
The advantages that Jirachi packs over Mandibuzz are relatively few in number, but are enough to make it the better choice for this team, despite how much I enjoyed using an RU pokemon without an OU analysis in OU. Jirachi packs an awesome defensive typing that lets it take on things like Kyurem-B and Latios that were otherwise problematic, and also lacks typing that adds to the electric and weaknesses my team suffered from before. The psychic and ghost types that Mandibuzz countered are checked by Jirachi, Reuniclus can only 3HKO Jirachi with a +1 Focus Blast. I do sometimes miss Taunt and Whirlwind, but I also rely on Jirachi to take on threats that the rest of the team struggle with, making it mandatory. Besides, Iron Head and Body Slam are hilarious in a metagame ruled by speed and power. The team is more effective with Jirachi than Mandibuzz, so Jirachi is the preferred choice.
Previous team members
Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 252 Def / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Toxic
- Softboiled
- Flamethrower
- Stealth Rock
Arguably the most replaceable member of the team, Blissey has (surprisingly, because its phat) pulled its weight so far. Instead of being the be-all end-all special wall it used to be, I prefer adapting Blissey to 100% counter specific threats to the team, while still packing the bulk to switch into random special attacks (except Psyshock or Secret Sword) and supporting the team. Seen as Gliscor needs Ice Fang to take on dragons better and Celebi needs Baton Pass to escape the clutches of the ever-present Tyranitar, Blissey has been stuck with the responsibility of setting up Stealth Rock. It hasn't disappointed in this role, it gets many opportunities to do so. The threats that I have adapted Blissey to take on are Venusaur and Volcarona, at the expense of taking on Heatran. Toxic completely cripples any Volcarona lacking Rest, making Blissey a good answer to Volcarona unless it gets to +2 in sun. Venusaur however needs to get to +6 just to 2HKO Blissey while Flamethrower is a 2HKO in return. Blissey is also very capable of taking rain boosted water attacks as long as they are special, and can switch into attacks like Draco Meteor with little to fear. While not the special wall it used to be, Blissey is still very viable against most of the special threats of OU.
Mandibuzz (F) @ Leftovers
Trait: Overcoat
EVs: 248 HP / 252 SDef / 8 Spd
Careful Nature (+SDef, -SAtk)
- Taunt
- Foul Play
- Whirlwind
- Roost
So I was looking for a final pokemon, preferably one that fills up most of the defensive gaps in this team. I heard people had enjoyed success with Mandibuzz as a special wall against certain threats in OU, so I punched in some calcs and was ever so surprised. Mandibuzz is only 2HKOed by Sheer Force Landorus 30.5% of the time after Stealth Rock, not factoring in the shaky accuracy of Focus Blast. I knew then that I had found my final pokemon. Mandibuzz fills the gap against certain special attackers that otherwise troubled me like Reuniclus, Alakazam and Gengar, not to mention both Magic Bounce pokemon. It packs both Taunt and Whirlwind to ensure that nothing is setting up anything on Mandibuzz unless it packs a faster Taunt. Specifically, Taunt screws over entry hazard users like Ferrothorn and Forretress, along with pokemon that don't mind entry hazards too much like Reuniclus. Whirlwind forces Landorus out and racks up entry hazard damage. Foul Play hits most pokemon it counters super effectively, scoring 2HKOes on them all except Reuniclus.
Unfortunately, no team lacks weaknesses. This team has trouble with DragMag teams due to my only steel being Skarmory, Kyurem-B pretty much 6-0's this team once it gets a Substitute up toothis has been solved by adding Jirachi. Gothitelle is a female sex offender, it rapes every member of this team except Celebi, who is fast enough to Baton Pass its way out of Signal Beam. Victini OHKOes every member of this team except Jellicent in sun with Choice Band V-Create, Jellicent is crucified by Bolt Strike. Less severe weaknesses include opposing entry hazards as I lack Rapid Spin, mixed Tyranitar deals big damage to my team too as I won't know it is mixed until it is too late. Hopefully, you lovely people will be able to fix these problems, and possibly any that I haven't yet spotted. Thanks for reading my RMT, I hope I wasn't too boring.