KM
slayification
Heya everyone :) It's Kitten Milk, or +Pleasure Kitten on PS. Over the last week or two, I've been working on creating an effective full stall team. I've gone through tons of iterations of the team, and I'm still not sure which one is the most effective, so I decided to bring it to all of you guys. You might know me from my uncompleted Wild Card Monotype RMT series, or from my old Hail Stall Team, or this might be the first time you've gazed upon my countenance, but I've been around for a while so I know how good of a resource an RMT can be in improving one's team (no pressure). Without further ado...
Full Stall - No Shame
Snowman with Limbs (Mega-Aggron)
Item: Aggronite
Ability: Sturdy--->Filter
EVs: 252 HP / 252 SpD / 4 Spe
Impish Nature
- Heavy Slam
- Roar
- Earthquake
- Stealth Rock
Possible Changes: In different iterations of the team, I've exchanged Aggron for Forretress, and I'm sort of torn between the two. On one hand, Forretress has more options with Rapid Spin, other hazards, and a slow Volt Switch. On the other hand, I feel as though it exacerbates some of my weaknesses and leaves me open to a losing a lot of momentum/free turns. While clearing hazards is certainly nice, I don't really know how I can incorporate it in.
Synergy:
Aggron + Florges: The infamous defensive core of Gen 6 UU. Florges takes the special and fighting hits for Aggron, and Aggron intercepts all the nasty steel and poison type moves. Florges heals up Aggron and removed any status effects.
Aggron + Qwilfish: Aggron and Qwilfish, my two defensive walls, work awesomely together as well. Any of the physical moves that Aggron might possibly fear (V-Creates, Flare Blitzes, HJKs) are promptly soaked up by the monstrosity that is Qwilfish.
Shrivel (Florges)
Item: Leftovers
Ability: so useless i cba writing it (fine, Flower Veil)
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
- Moonblast
- Wish
- Protect
- Aromatherapy
Possible Changes: I've tried out Umbreon in lieu of Florges in many iterations of the team, usually combined with the Forretress instead of Mega-Aggron. While I think both have their pluses and minuses, I didn't like the extra pressure that was placed on Qwilfish to deal with fighting types with Umbreon, and the damage from Foul Play felt too inconsistent - it was a lot harder to prevent things from setting up on me. I feel like I could also do well with Toxic somewhere on this set to deal with Rotom-H and stalbreaker Mew a bit better, but I really don't know where I'd fit it.
Synergy:
Aggron + Florges: See Mega-Aggron
Florges + Snorlax: Florges and Snorlax are a great pair as well. They check each others weaknesses fairly well in terms of pokes - Florges can deal with Mega-Blastoise but not Nidoking/Queen, Snorlax the opposite. Florges' cleric abilities allow Snorlax to Rest more safely as well as to keep him at a safe health to sweep, and her resistance to and effectiveness towards fighting mons helps wear down the things that could potentially break through Snorlax.
Florges + Trevenant: FINE I GUESS FLOWER VEIL IS TECHNICALLY USEFUL FOR MAKING SURE THAT NO ONE DROPS TREVENANT'S STATS. HNNG.
Pillow for Masochists (Qwilfish)
Item: Black Sludge
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Waterfall
- Toxic Spikes
- Thunder Wave
- Pain Split
Possible Changes: Spikes instead of Toxic Spikes is an option, but I really don't think I could find the turns to set up a significant amount of layers in most games. Also, the prevalence of defog and scary rapid spinners makes Toxic Spikes a lot more appealing. I could run Destiny Bond over Pain Split, but I don't really outspeed all too much anyway - and if I did, it would usually fall into two cases; either they're at high enough HP that I can pain split and easily tank their next hit, or they're at low enough HP/not enough of a threat so that it would be better for me to just finish them off with Waterfall, cripple them with TWave, or set up another layer of Toxic Spikes.
Synergy:
Aggron + Qwilfish: See Mega-Aggron
Qwilfish + Trevenant: I love this core to death. They compliment each other quite well in terms of type - Trevenant can easily switch in on any of the ground type attacks that could possibly scare Qwilfish, and he takes most Psychic and Electric type attacks pretty handily too. Offensively, Toxic Spikes works so well with Trevenant, it's ridiculous. When Toxic Spikes are combined with the constant damage from Leech Seed and Curse, nothing can stay in for more than a turn, allowing for plenty of opportunities to set up free subs and continuing to annoy the fuck out of people. Thunder Wave on Qwilfish is also a nice tool, as it allows Trevenant to spam Sub and fish for a full Para if things get really rough.
Qwilfish + Kyurem: Qwilfish and Kyurem have quite good type synergy. The physical fighting, steel, and fire type moves that really rustle Kyurem's jimmies are straight denied by Qwilfish. Also, Kyurem likes the Toxic Spikes and TWave support to help it get going more easily and pressure stall some bitches out.
Penguin in Tree Suit (Trevenant)
Item: Sitrus Berry
Ability: Harharharvest
EVs: 248 HP/ 252 SpD / 8 Spe
Careful Nature
- Leech Seed
- !@#$!@#$ (Curse)
- Horn Leech
- Substitute
Possible Changes: WoW > Curse is an option, but it makes me more susceptible to sweepers with Sub (SubCM Cress particularly), and it makes me more susceptible against Pokes with Heal Bell/Aromatherapy as well. It also doesn't mesh well with Toxic Spikes. In terms of EVs, I've considered taking points out of HP and putting them into Attack or Defense, given as three of Trevenant's four moves benefit from him having more effective, but lower health, but I'm not convinced, especially as it makes me less of an effective emergency check v Blastoise.
Synergy:
Qwilfish + Trevenant: See Qwilfish
Florges + Trevenant: See Florges
Snorlax + Trevenant: Snorlax and Trevenant have freaking awesome synergy. With the exception of the rare Knock Off (pls know how to comprehend sarcasm people), any move that scares Trevenant is easily absorbed by Snorlax. Fire and Ice moves are laughed off due to Thick Fat, and Ghost moves are really laughed off due to immunity. Similarly, Snorlax's fear of scary fighting things is mollified by Trev's handy immunity. Snorlax also loves getting Leech Seed health to help him set up more happily. They also both like Cursing at things.
Too Fat to Function (Snorlax)
Item: Leftovers
Ability: Thick Fat
EVs: 252 HP/ 252 SpD / 4 Spe
Careful Nature
- Return
- !@#$!@#$ (Curse)
- Rest
- Sleep Talk
Possible Changes: I could run a simple Curselax with more coverage, or even just a Curselax with Rest and without Sleep Talk, just to keep some offensive pressure against ghosts, but I really don't see it as necessary. I'd say this is the most permanent member of the team.
Synergy:
Snorlax + Trevenant: See Trevenant
Florges + Snorlax: See Florges
TyrannoHands (Kyurem)
Item: Leftovers
Ability: Pressure
EVs: 84 HP/ 252 SpD / 172 Spe
Hasty Nature
- Ice Beam
- Substitute
- Roost
- Dragon Tail
Possible Changes: Kyurem is the member of my team that I'm least sure about. On one hand, I really like the set and the poke, but I'm not sure if it really fits into my team. A lot of the time, it feels like I'm playing a 5+1 team, where 5 of the pokes work great together, and then the sixth one is just there. I've tried a lot in its place - SpD Rotom Heat, Ampharos-Mega (with Forry instead of Aggron), and Slowbro, but I really feel like they weren't getting the job done. If anyone has some suggestions, I'd be happy to hear them.
In terms of Kyu itself, I would consider perhaps changing the nature to -Atk rather than -Def, but that's up in the air.
Synergy:
Kyurem + Qwilfish: See Qwilfish
Big Bad Threats
Mega Blastoise: Mega-Blastoise is probably one of the biggest threats to this team. I just don't really have anything to hit him too hard with, and I'm forced to either switch into Florges and have my hazards spinned away or risk Trevenant and get Dark Pulsed (If he does go for Rapid Spin on the switch to Trevenant, Trev can 1v1 him with Horn Leech).
Nidoqueen/Nidoking: Oh my god. I hate these fuckers so much it's not even funny. Besides being able to eliminate my toxic spikes merely by existing, the only things that can really deal with them on my team are Kyurem (which doesn't exactly love switching in) and Snorlax (which requires me to weaken my wincon quite early in the game :3). I lack a solid way to deal super effective damage to them, and the amount of utility and damage they can provide against my team is pretty ridic.
Mew: Stallbreaker Mew is really quite a big problem. I have no way of blocking Defog from ruining my hazards, and I don't have all too much that can deal with it if it's running Soft-Boiled and Heal Bell. Combined with the fact that it can set up its own Rocks and potentially run an offensive set, the only real safe check I have is Trevenant.
Rotom-Heat: Fuck Specially Defensive Rotom-Heat and all it stands for. I have such a hard time wearing this fucker down - the only real damage I have on the team is in the form of Snorlax and Kyurem, and Kyurem doesn't appreciate taking WoW or Overheat, where Snorlax can't do much after it's burned.
Honchkrow: The amount of pure damage that Honchkrow can dish out is pretty insane, and it makes it quite scary. Aggron can deal with it, but it can't switch in multiple times, especially if it carries Heat Wave or Superpower. Not as big of a deal as the other threats, but definitely something to watch out for.
Conclusion
Thank you to everyone who read my first Gen 6 UU RMT. It doesn't have all the bells in whistles that most my RMTs usually do, but it's not something I really have time to do and I wanted this RMT to be more about getting help on this team, and not showing off all the shiny shit I can do. I really would appreciate some feedback, as I think this team has the potential to be quite good, but something is lacking. Please, don't hesitate to offer suggestions even if they completely change the team - I'm not particularly attached to any of it and I'm certainly aware that there's room for improvement.
<3 - Kitten Milk/ +Pleasure Kitten
Edit: Whoops, forgot the importable. If anyone wants to try it out, here ya go.
Snowman with Limbs (Aggron) @ Aggronite
Ability: Sturdy
EVs: 252 HP / 252 SDef / 4 Spd
Impish Nature
- Heavy Slam
- Roar
- Stealth Rock
- Earthquake
Pillow for Masochists (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Waterfall
- Toxic Spikes
- Thunder Wave
- Pain Split
Shrivel (Florges) (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Aromatherapy
- Moonblast
- Wish
- Protect
TyrannoHands (Kyurem) @ Leftovers
Ability: Pressure
EVs: 252 SDef / 84 HP / 172 Spd
Hasty Nature
- Substitute
- Roost
- Ice Beam
- Dragon Tail
Penguin in Tree Suit (Trevenant) @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 248 HP / 8 Spd
Careful Nature
- Substitute
- Leech Seed
- Horn Leech
- Curse
Too Fat to Function (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 SDef / 252 HP / 4 Spd
Careful Nature
- Rest
- Sleep Talk
- Curse
- Return
Ability: Sturdy
EVs: 252 HP / 252 SDef / 4 Spd
Impish Nature
- Heavy Slam
- Roar
- Stealth Rock
- Earthquake
Pillow for Masochists (Qwilfish) @ Black Sludge
Ability: Intimidate
EVs: 252 Def / 252 HP / 4 Spd
Impish Nature
- Waterfall
- Toxic Spikes
- Thunder Wave
- Pain Split
Shrivel (Florges) (F) @ Leftovers
Ability: Flower Veil
EVs: 252 SDef / 252 HP / 4 Spd
Calm Nature
- Aromatherapy
- Moonblast
- Wish
- Protect
TyrannoHands (Kyurem) @ Leftovers
Ability: Pressure
EVs: 252 SDef / 84 HP / 172 Spd
Hasty Nature
- Substitute
- Roost
- Ice Beam
- Dragon Tail
Penguin in Tree Suit (Trevenant) @ Sitrus Berry
Ability: Harvest
EVs: 252 SDef / 248 HP / 8 Spd
Careful Nature
- Substitute
- Leech Seed
- Horn Leech
- Curse
Too Fat to Function (Snorlax) @ Leftovers
Ability: Thick Fat
EVs: 252 SDef / 252 HP / 4 Spd
Careful Nature
- Rest
- Sleep Talk
- Curse
- Return
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