edit 7/18/18: expanded team descriptions and added usage tips + threatlist
edit 7/20/18: more replays + updated peak
edit 4/24/19: see comments for updated team!
First RMT here! HO is my favorite playstyle on the ubers ladder... who has time to win long games when you can lose a bunch quickly. Just kidding! This team has been pretty successful on the ladder. I achieved reqs during the Goth suspect replacing the arceus with suicide Excadrill, and I think the current version of the team is even better. Maybe a better player can top the ladder with it. Without further ado, here is the team!
At a glance:
The team:
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Sash Deo-A is pretty standard for HO. Dark pulse can be used over superpower or ice beam, but I find Lunala is rare enough that the current set is usually best. E-speed is recommended in case an opposing sweeper sets up and emergency revenge killing is needed. Naive is an option to beat opposing Deo-A.
Calcs:
252+ SpA Deoxys-Attack Psycho Boost vs. 0 HP / 0 SpD Groudon-Primal: 351-414 (102.9 - 121.4%) -- guaranteed OHKO
252+ SpA Deoxys-Attack Psycho Boost vs. 72 HP / 100 SpD Xerneas: 295-348 (71.7 - 84.6%) -- guaranteed 2HKO
Arceus @ Lum Berry
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Defog
- Stealth Rock
- Extreme Speed
- Toxic
Anti-lead Arceus , inspired by all the anti-lead arcs you can find in the AG metagame. I used this set to replace suicide Excadrill, since Smeargle is a problem and Excadrill is deadweight against stall teams that may defog multiple times. Lum berry is there to beat Smeargle and other leads that try to toxic or will o wisp you. I lead this set against everything except Sableye. Even against mega-Diancie and excadrill you can e-speed and get it low enough to KO with other mons. Toxic is there for the Giratinas and defensive Yveltal. Once the set is revealed you need to be careful of mega-Gengar and necrozma-dm looking to set up on you.
Also toxic opposing Groudon who may be looking to set up stealth rock, since it's more important to get rid of rocks than to get rocks up. Pro tip: toxic on first turn. If they set up rocks, e-speed twice to get them within range of poison damage. Then defog. Otherwise they will be slower and you won't be able to prevent rocks.
Fat Arceus calcs:
252 SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 240 HP / 0 SpD Arceus: 195-230 (44.2 - 52.1%) -- 14.1% chance to 2HKO
252+ SpA Groudon Fire Blast vs. 240 HP / 0 SpD Arceus in Sun: 141-166 (31.9 - 37.6%) -- 91.8% chance to 3HKO
It may be possible to optimize the EV spread even further. But I recommend keeping attack investment to make sure you aren't set up fodder for Excadrill and other suicide leads.
252+ Atk Arceus Extreme Speed vs. 4 HP / 0 Def Excadrill: 102-121 (28.1 - 33.4%) -- 0.1% chance to 3HKO
252+ Atk Arceus Extreme Speed vs. 0 HP / 4 Def Cloyster: 81-96 (33.6 - 39.8%) -- guaranteed 3HKO
Groudon @ Red Orb
Ability: Drought
EVs: 252 SpA / 72 SpD / 184 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Earthquake
- Hidden Power [Ice]
Classic mixed RP primal groudon. Get rid of opposing Ho-oh and Giratina and this thing wins. The speed EV let you hit 262 speed, which is enough to outspeed ultra necrozma at +1, which is important against sticky web teams. Also you can set up on +2 xerneas and usually outspeed, since most don't run this much speed investment. Rest of the EVs are in sp def for bulk, but maybe putting them into attack wouldn't be bad either. Precipice blades is an option over earthquake, but I'm tired of losing from misses and fire blast already has shaky accuracy. No calcs needed, this thing is a beast.
Rayquaza @ Focus Sash
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- V-create
- Extreme Speed
- Dragon Ascent
Sash ray is probably the best ray set right now. Super easy to set up, just don't let it get will-o-wisped. This set struggles against true stall mons like Lugia and Giratina, so don't switch in on those mons. It's usually better to send ray out early to punch holes and open the way for other sweepers. V-create is necessary to hit necrozma-dm hard.
Calcs:
252+ Atk Rayquaza V-create vs. 0 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 291-343 (86.8 - 102.3%) -- 18.8% chance to OHKO
+1 252+ Atk Rayquaza Dragon Ascent vs. 252 HP / 64 Def Arceus-Fairy: 289-342 (65 - 77%) -- guaranteed 2HKO
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 144 Def / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Aromatherapy
Standard geomancy xern. Running 112 speed evs hits 262 speed, the same as my primal groudon, which outspeeds ultra necrozma at +1 for the same reason above. 144 defense EVs minimizes damage from oppsing priority users like Marsh, Ekiller, or Rayquaza. Aromatherapy seems strange on an HO team, but it helps xern beat confide toxic Blissey. Thunder is for ho-oh. Sometimes if the opponent has too many xern counters and I know I can't sweep, I just set up xern early and get off as much damage as possible.
Defensive calcs (offensive calcs not needed lol):
252 Atk Technician Marshadow Shadow Sneak vs. 0 HP / 144 Def Xerneas: 87-103 (22.1 - 26.2%) -- 8.8% chance to 4HKO
252+ Atk Arceus Extreme Speed vs. 0 HP / 144 Def Xerneas: 123-145 (31.2 - 36.8%) -- 77.4% chance to 3HKO
Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Endeavor
- Substitute
Every ubers team has marsh these days, it's just too good. I decided to make my marsh anti-meta. Sub + endeavor means that I can get Yveltal down to low health, and also means that RP groudon and geo xern can't set up on me. Sub can also block toxic and wisp from stall mons. No HP evs means 4 full subs. I use the z crystal to break past checks that are low on health, and also offensive ghost resists that don't expect a z move.
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 64 Def Arceus-Fairy: 250-295 (56.3 - 66.4%) -- guaranteed 2HKO
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 0 HP / 0 Def Yveltal: 161-190 (40.9 - 48.3%) -- guaranteed 3HKO
Unfortunately, this means I lose to Ekiller and Arceus-dark in a 1-1 situation, but most Ekiller run chople berry these days and who stays in with Arceus-dark against a potential close combat...
Usage tips:
* keep rocks off! Deo-A needs sash to threaten opposing Marshadow, and Ray needs sash to set up.
* once the Arceus set is revealed, be wary of Necrozma-DM and MegaGar trying to switch in on you.
* don't let opposing sweepers set up. Most of the time it's better to do lots of damage, sack, and then revenge kill with priority rather than switch out. These mons are all rather frail and most of them don't appreciate taking a hit. Four out of six mons also have priority!
Threatlist:
Ditto: this little blob is the single biggest threat to the team... take the L if you face it. best course of action is to try and preserve the sashes on Deo-A and Ray.
Scarf Xerneas is a problem because it outspeeds Ray at +1. Jolly Ray is an option, but that loses to timid Xern. Once again, preserve the sashes and try to weaken this mon before killing it with priority.
Ygod is a monster. Try to scout its set. Fire blast from Pdon and ice beam from Deo-A usually do a big chunk, as does keeping up rocks. Sub + endeavor from Marshadow is a last resort-- just be careful of sucker punch. Sometimes it's better to endeavor at 26% than 1% if you expect sucker punch. Also, it helps if you can land toxic on this thing at the beginning of the match.
Ho-oh: if you don't get rocks up, Ho-oh is a headache because there are no real switchins. If you do have rocks however, Marshadow can take care of ho-oh with its z move, as can Rayquaza if it doesn't get burned by sacred fire.
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 204+ Def Ho-Oh: 250-295 (60 - 70.9%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Rayquaza Dragon Ascent vs. 252 HP / 204+ Def Ho-Oh: 289-342 (69.4 - 82.2%) -- guaranteed 2HKO after Leftovers recovery
Lunala + Lugia: you need to get rocks against these two. Lunala's Z move OHKOs Pdon and Xerneas, while Lugia's multiscale allows it to toxic stall pretty much my whole team with the exception of Marshadow.
Please leave a message if you enjoyed the team or if you have any suggestions. I am usually in the Ubers room as "The Passive Menis". Feel free to hit me up if you have any questions about the team. Thanks for reading!
edit 7/20/18: more replays + updated peak
edit 4/24/19: see comments for updated team!
First RMT here! HO is my favorite playstyle on the ubers ladder... who has time to win long games when you can lose a bunch quickly. Just kidding! This team has been pretty successful on the ladder. I achieved reqs during the Goth suspect replacing the arceus with suicide Excadrill, and I think the current version of the team is even better. Maybe a better player can top the ladder with it. Without further ado, here is the team!
At a glance:





The team:

Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Sash Deo-A is pretty standard for HO. Dark pulse can be used over superpower or ice beam, but I find Lunala is rare enough that the current set is usually best. E-speed is recommended in case an opposing sweeper sets up and emergency revenge killing is needed. Naive is an option to beat opposing Deo-A.
Calcs:
252+ SpA Deoxys-Attack Psycho Boost vs. 0 HP / 0 SpD Groudon-Primal: 351-414 (102.9 - 121.4%) -- guaranteed OHKO
252+ SpA Deoxys-Attack Psycho Boost vs. 72 HP / 100 SpD Xerneas: 295-348 (71.7 - 84.6%) -- guaranteed 2HKO

Arceus @ Lum Berry
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Defog
- Stealth Rock
- Extreme Speed
- Toxic
Anti-lead Arceus , inspired by all the anti-lead arcs you can find in the AG metagame. I used this set to replace suicide Excadrill, since Smeargle is a problem and Excadrill is deadweight against stall teams that may defog multiple times. Lum berry is there to beat Smeargle and other leads that try to toxic or will o wisp you. I lead this set against everything except Sableye. Even against mega-Diancie and excadrill you can e-speed and get it low enough to KO with other mons. Toxic is there for the Giratinas and defensive Yveltal. Once the set is revealed you need to be careful of mega-Gengar and necrozma-dm looking to set up on you.
Also toxic opposing Groudon who may be looking to set up stealth rock, since it's more important to get rid of rocks than to get rocks up. Pro tip: toxic on first turn. If they set up rocks, e-speed twice to get them within range of poison damage. Then defog. Otherwise they will be slower and you won't be able to prevent rocks.
Fat Arceus calcs:
252 SpA Life Orb Dark Aura Yveltal Dark Pulse vs. 240 HP / 0 SpD Arceus: 195-230 (44.2 - 52.1%) -- 14.1% chance to 2HKO
252+ SpA Groudon Fire Blast vs. 240 HP / 0 SpD Arceus in Sun: 141-166 (31.9 - 37.6%) -- 91.8% chance to 3HKO
It may be possible to optimize the EV spread even further. But I recommend keeping attack investment to make sure you aren't set up fodder for Excadrill and other suicide leads.
252+ Atk Arceus Extreme Speed vs. 4 HP / 0 Def Excadrill: 102-121 (28.1 - 33.4%) -- 0.1% chance to 3HKO
252+ Atk Arceus Extreme Speed vs. 0 HP / 4 Def Cloyster: 81-96 (33.6 - 39.8%) -- guaranteed 3HKO
Groudon @ Red Orb
Ability: Drought
EVs: 252 SpA / 72 SpD / 184 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Earthquake
- Hidden Power [Ice]
Classic mixed RP primal groudon. Get rid of opposing Ho-oh and Giratina and this thing wins. The speed EV let you hit 262 speed, which is enough to outspeed ultra necrozma at +1, which is important against sticky web teams. Also you can set up on +2 xerneas and usually outspeed, since most don't run this much speed investment. Rest of the EVs are in sp def for bulk, but maybe putting them into attack wouldn't be bad either. Precipice blades is an option over earthquake, but I'm tired of losing from misses and fire blast already has shaky accuracy. No calcs needed, this thing is a beast.

Rayquaza @ Focus Sash
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- V-create
- Extreme Speed
- Dragon Ascent
Sash ray is probably the best ray set right now. Super easy to set up, just don't let it get will-o-wisped. This set struggles against true stall mons like Lugia and Giratina, so don't switch in on those mons. It's usually better to send ray out early to punch holes and open the way for other sweepers. V-create is necessary to hit necrozma-dm hard.
Calcs:
252+ Atk Rayquaza V-create vs. 0 HP / 4 Def Prism Armor Necrozma-Dusk-Mane: 291-343 (86.8 - 102.3%) -- 18.8% chance to OHKO
+1 252+ Atk Rayquaza Dragon Ascent vs. 252 HP / 64 Def Arceus-Fairy: 289-342 (65 - 77%) -- guaranteed 2HKO

Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 144 Def / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Aromatherapy
Standard geomancy xern. Running 112 speed evs hits 262 speed, the same as my primal groudon, which outspeeds ultra necrozma at +1 for the same reason above. 144 defense EVs minimizes damage from oppsing priority users like Marsh, Ekiller, or Rayquaza. Aromatherapy seems strange on an HO team, but it helps xern beat confide toxic Blissey. Thunder is for ho-oh. Sometimes if the opponent has too many xern counters and I know I can't sweep, I just set up xern early and get off as much damage as possible.
Defensive calcs (offensive calcs not needed lol):
252 Atk Technician Marshadow Shadow Sneak vs. 0 HP / 144 Def Xerneas: 87-103 (22.1 - 26.2%) -- 8.8% chance to 4HKO
252+ Atk Arceus Extreme Speed vs. 0 HP / 144 Def Xerneas: 123-145 (31.2 - 36.8%) -- 77.4% chance to 3HKO

Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Endeavor
- Substitute
Every ubers team has marsh these days, it's just too good. I decided to make my marsh anti-meta. Sub + endeavor means that I can get Yveltal down to low health, and also means that RP groudon and geo xern can't set up on me. Sub can also block toxic and wisp from stall mons. No HP evs means 4 full subs. I use the z crystal to break past checks that are low on health, and also offensive ghost resists that don't expect a z move.
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 64 Def Arceus-Fairy: 250-295 (56.3 - 66.4%) -- guaranteed 2HKO
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 0 HP / 0 Def Yveltal: 161-190 (40.9 - 48.3%) -- guaranteed 3HKO
Unfortunately, this means I lose to Ekiller and Arceus-dark in a 1-1 situation, but most Ekiller run chople berry these days and who stays in with Arceus-dark against a potential close combat...
Usage tips:
* keep rocks off! Deo-A needs sash to threaten opposing Marshadow, and Ray needs sash to set up.
* once the Arceus set is revealed, be wary of Necrozma-DM and MegaGar trying to switch in on you.
* don't let opposing sweepers set up. Most of the time it's better to do lots of damage, sack, and then revenge kill with priority rather than switch out. These mons are all rather frail and most of them don't appreciate taking a hit. Four out of six mons also have priority!
Threatlist:
Ditto: this little blob is the single biggest threat to the team... take the L if you face it. best course of action is to try and preserve the sashes on Deo-A and Ray.
Scarf Xerneas is a problem because it outspeeds Ray at +1. Jolly Ray is an option, but that loses to timid Xern. Once again, preserve the sashes and try to weaken this mon before killing it with priority.
Ygod is a monster. Try to scout its set. Fire blast from Pdon and ice beam from Deo-A usually do a big chunk, as does keeping up rocks. Sub + endeavor from Marshadow is a last resort-- just be careful of sucker punch. Sometimes it's better to endeavor at 26% than 1% if you expect sucker punch. Also, it helps if you can land toxic on this thing at the beginning of the match.
Ho-oh: if you don't get rocks up, Ho-oh is a headache because there are no real switchins. If you do have rocks however, Marshadow can take care of ho-oh with its z move, as can Rayquaza if it doesn't get burned by sacred fire.
252 Atk Marshadow Soul-Stealing 7-Star Strike vs. 252 HP / 204+ Def Ho-Oh: 250-295 (60 - 70.9%) -- guaranteed 2HKO after Leftovers recovery
+1 252+ Atk Rayquaza Dragon Ascent vs. 252 HP / 204+ Def Ho-Oh: 289-342 (69.4 - 82.2%) -- guaranteed 2HKO after Leftovers recovery
Lunala + Lugia: you need to get rocks against these two. Lunala's Z move OHKOs Pdon and Xerneas, while Lugia's multiscale allows it to toxic stall pretty much my whole team with the exception of Marshadow.
Deoxys-Attack @ Focus Sash
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Arceus @ Lum Berry
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Defog
- Stealth Rock
- Extreme Speed
- Toxic
Groudon @ Red Orb
Ability: Drought
EVs: 252 SpA / 72 SpD / 184 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Earthquake
- Hidden Power [Ice]
Rayquaza @ Focus Sash
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- V-create
- Extreme Speed
- Dragon Ascent
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 144 Def / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Aromatherapy
Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Endeavor
- Substitute
Ability: Pressure
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Psycho Boost
- Superpower
- Ice Beam
- Extreme Speed
Arceus @ Lum Berry
Ability: Multitype
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Defog
- Stealth Rock
- Extreme Speed
- Toxic
Groudon @ Red Orb
Ability: Drought
EVs: 252 SpA / 72 SpD / 184 Spe
Mild Nature
- Rock Polish
- Fire Blast
- Earthquake
- Hidden Power [Ice]
Rayquaza @ Focus Sash
Ability: Air Lock
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- V-create
- Extreme Speed
- Dragon Ascent
Xerneas @ Power Herb
Ability: Fairy Aura
EVs: 144 Def / 252 SpA / 112 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Aromatherapy
Marshadow @ Marshadium Z
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Sneak
- Spectral Thief
- Endeavor
- Substitute
excadrill instead of arceus on suspect ladder
https://replay.pokemonshowdown.com/gen7uberssuspecttest-768329475
https://replay.pokemonshowdown.com/gen7uberssuspecttest-767602936
https://replay.pokemonshowdown.com/gen7uberssuspecttest-767875705
against highish ladder
https://replay.pokemonshowdown.com/gen7ubers-775346025
against trick room
https://replay.pokemonshowdown.com/gen7ubers-777151290
I guess not everyone likes this arceus set LOL
https://replay.pokemonshowdown.com/gen7ubers-776771846
against mega sableye
https://replay.pokemonshowdown.com/gen7ubers-778683170
against ditto
https://replay.pokemonshowdown.com/gen7ubers-778878492
https://replay.pokemonshowdown.com/gen7ubers-779108590
marsh lead on deoxys s... pray for no psycho boost
https://replay.pokemonshowdown.com/gen7ubers-778885013
another battle
https://replay.pokemonshowdown.com/gen7ubers-779124813
highish ladder
https://replay.pokemonshowdown.com/gen7ubers-779137742
https://replay.pokemonshowdown.com/gen7ubers-779145101
against joyverse in a tournament
https://replay.pokemonshowdown.com/gen7ubers-779138707
https://replay.pokemonshowdown.com/gen7uberssuspecttest-768329475
https://replay.pokemonshowdown.com/gen7uberssuspecttest-767602936
https://replay.pokemonshowdown.com/gen7uberssuspecttest-767875705
against highish ladder
https://replay.pokemonshowdown.com/gen7ubers-775346025
against trick room
https://replay.pokemonshowdown.com/gen7ubers-777151290
I guess not everyone likes this arceus set LOL
https://replay.pokemonshowdown.com/gen7ubers-776771846
against mega sableye
https://replay.pokemonshowdown.com/gen7ubers-778683170
against ditto
https://replay.pokemonshowdown.com/gen7ubers-778878492
https://replay.pokemonshowdown.com/gen7ubers-779108590
marsh lead on deoxys s... pray for no psycho boost
https://replay.pokemonshowdown.com/gen7ubers-778885013
another battle
https://replay.pokemonshowdown.com/gen7ubers-779124813
highish ladder
https://replay.pokemonshowdown.com/gen7ubers-779137742
https://replay.pokemonshowdown.com/gen7ubers-779145101
against joyverse in a tournament
https://replay.pokemonshowdown.com/gen7ubers-779138707
Shoutout to Goat Heart! Always fun to play with and helped me a lot when I first started playing ubers. Wouldn't have made it anywhere with you frend :]
Please leave a message if you enjoyed the team or if you have any suggestions. I am usually in the Ubers room as "The Passive Menis". Feel free to hit me up if you have any questions about the team. Thanks for reading!
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