DNA Donors/ Parents: Spectrier / Combee
Role: Special Sweeper
Offspring Name: Specbee
New Types:
Base Stats: 65 / 47 / 51 / 107 / 61 / 120 [BST: 451] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability:
Honey Neigh = (Grim Neigh + Honey Gather)
Ability Description: Has the effects of both abilites
Notable/Relevant/Useful Moves:
…
: Bug Buzz, Shadow Ball, Dark Pulse
: Tailwind, Nasty Plot, Will-O-Wisp
Role Justification: After getting some feedback, I realized I might have made Spectrum too good. Rather than do the sane thing and swap out the horse, I replaced the firefly with a bee. It practically needs specs to survive, and its speed is lower. However if this thing gets momentum going then this horse to be beckoned will be a horse to be reckoned ... with. The other issue is that it's very predictable given that it has a grand total of three special attacking moves it can use, but hey that's one more than Spectrier anyway. You can also try setting up with nasty plot, best of luck to you there.
DNA Donors/ Parents: Exeggutor-Alola / Accelgor
Shared Egg Group: Special Sweeper, Hazard Setter(Spikes, Toxic Spikes)
Offspring Name: Alolan Acceggor
New Types:
Base Stats: 87 / 87 / 67 / 130 / 67 / 112 [BST: 550] (+0 HP / +0 Atk / +5 Def / +18 SpA / +0 SpD / +17 Spe)
New Ability:
Sticky Harvest = (Harvest + Sticky Hold)
Ability Description: Has the effects of both abilities
Notable/Relevant/Useful Moves:
: U-Turn, Knock Off, Superpower
: Draco Meteor, Dragon Pulse, Bug Buzz, Psyshock, Flamethrower, Sludge Bomb, Energy Ball, Leaf Storm, Focus Blast
: Moonlight, Teleport, Spikes, Toxic Spikes
Role Justification: Here's a special bug type perfect for any occasion. It has some nice moves, a decent amount of utility, and uhh it's a bug type. It's ability is okay, I mean it doesn't add much but it's there. I uhh really don't know what else to say about this thing.
DNA Donors/ Parents: Persian-Alola / Nihilego
Role: Special Sweeper, Hazard Setter, Lead
Offspring Name: Alolan Nihilian
New Types:
Base Stats: 94 / 56 / 53 / 116 / 105 / 120 [BST: 544] (+7 HP / +0 Atk / +0 Def / +15 SpA / +7 SpD / +11 Spe)
New Ability:
Beast Coat = (Fur Coat + Beast Boost)
Ability Description: Has the effects of both
Notable/Relevant/Useful Moves:
:Fake out I guess
: Power Gem, Dazzling Gleam, Thunderbolt, Sludge Wave, Sludge Bomb, Psychic, Psyshock, Meteor Beam, Dark Pulse,
Burning Jealousy
: Nasty Plot, Stealth Rock, Toxic Spikes, Parting Shot
Role Justification: Alright so this thing is pretty neat. Sure it has a lot of weaknesses, especially to fighting but it still has a place here. It can pull the role of a hazard setting lead pretty well by setting em up, calling the opponent a wack ass, and runnng away. It can also pull the role of a choice specs sweeper with its speed. Aside from that a good punch oughta kill this boi.
DNA Donors/ Parents: Coalossal / Minior-Meteor
Role: Set up Sweeper, Hazard Setter (Spikes, Stealth Rock), Hazard Removal (Rapid Spin)
Offspring Name: Minicoal
New Types:
Base Stats: 90 / 70 / 110 / 70 / 110 / 65 [BST: 515] (+5 HP / +0 Atk / +0 Def / +0 SpA / +15 SpD / +20 Spe)
Core Stats: 90 / 110 / 70 / 110 / 70 / 125 [BST: 575]
New Ability:
Fire Shield = (Flash Fire + Shields Down)
Ability Description: Has the effects of both
Notable/Relevant/Useful Moves:
: Stone Edge, U-Turn, Rock Slide, Earthquake, Explosion, Flare Blitz, Iron Head, Rapid Spin, Acrobatics
: Power Gem, Dazzling Gleam, Psychic, Scald, Fire Blast, Earth Power
: Shell Smash, Stealth Rock, Spikes, Will-O-Wisp
Role Justification: This is a weird one to be sure. When looking at this thing there's a lot of questions the first of which is, why not a fire type. The answer to that is simple, as a slow set up sweeper with an HP based ability, Rock/Fire might not be the best for that with the quad ground and water weaknesses. This more so exists in a similar vain as minior itself, where you smash that shell so hard it falls off and then you go from 0 to hero. I did plan for a minior/serperior fusion but then I realized, it would have been too fast.