Pet Mod Fusion Evolution [Gen 9] - Final Winners! | Closure

British Artillery
:swsh/rapidash-galar::swsh/iron_treads:
New Types:

Base Stats: 80 / 106 / 96 / 76 / 90 / 106 [BST: 554] (+3 HP / +0 Atk / +1 Def / +0 SpA / +15 SpD / +1 Spe)
New Ability: Fusion Reactor = (Anticipation + Quark Drive)
Ability Description: Effects of Quark Drive + the effects of Quark Drive may occur when Anticipation would otherwise activate
Notable Moves:
Play Rough, Iron Head, Earthquake, Rapid Spin, Knock Off
Volt Switch
Swords Dance, Morning Sun, Stealth Rock
Intended Role: Physical Sweeper, Offensive Pivot
Role Justification: Walmart Zacian that can boost Speed instead of Atk depending on how you spread stats. Volt Switch along with Play Rough, Iron Head, and EQ can make for interesting Choice sets as well.

Made a slow mon for the first time in a while lol
:swsh/dusknoir::swsh/ursaluna:
New Types:

Base Stats: 90 / 127 / 127 / 55 / 110 / 47 [BST: 556] (+3 HP / +7 Atk / +7 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Neutralize = (Frisk + Unnerve)
Ability Description: The opposing Pokémon can’t use their item while this Pokémon is on the field
Notable Moves:
Poltergeist, Shadow Sneak, Earthquake, Headlong Rush, Body Press, Close Combat

Trick Room, Swords Dance, Bulk Up
Intended Role: Trick Room Setter/Sweeper, Physical Wall/Wallbreaker
Role Justification: Big physical mon that requires a little setup to go a long way. The idea of Poltergeist punishing the opponent for an item they can’t even use may be funny as well. Fucks with Booster Energy as well, so may encourage some weather and terrains to be introduced into the meta. Also happens to have a useful prevo.
:bw/dusclops::bw/ursaring:
New Types:

Base Stats: 68 / 107 / 109 / 67 / 105 / 40 [BST: 496] (+3 HP / +7 Atk / +7 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Neutralize = (Frisk + Unnerve)
Ability Description: The opposing Pokémon can’t use their item while this Pokémon is on the field
Notable Moves:
Poltergeist, Shadow Sneak, Double-Edge/Body Slam, Play Rough

Trick Room, Swords Dance, Bulk Up
Intended Role: Trick Room Setter/Sweeper, Physical Wall/Wallbreaker
Role Justification: Tankier than it’s evo due to Eviolite with a better defensive typing (but unfortunately doesn’t get BP)

Fuck it I want this guy in the PL

:bw/infernape::bw/vanilluxe:
New Types:

Base Stats: 73 / 107 / 78 / 107 / 83 / 105 [BST: 553] (+0 HP / +8 Atk / +0 Def / +0 SpA / +0 SpD / +12 Spe)
New Ability: Refreeze = (Blaze + Snow Warning)
Ability Description: Effects of Snow Warning, and this Pokémon sets snow in a pinch.
Notable Moves:
Ice Shard, Icicle Crash, Mach Punch, Close Combat, U-Turn
Blizzard, Vacuum Wave, Focus Blast
Aurora Veil, Taunt, Stealth Rock, Nasty Plot, Swords Dance
Intended Role: Snow Setter, Hyperoffensive Lead, Offensive Pivot
Role Justification: Sets snow, sets up Veil, then U-Turns out. Also has Rocks for further utility and setup moves for cleaner shenanigans in other sets(?). Future opposing Ice mons trying to capitalize on this snow face this guy’s Fighting STAB as well
 
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earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:swsh/pyukumuku::swsh/garchomp:
DNA Donors: :Pyukumuku: / :Garchomp:
Fusion Name: Garpyuku
New Types:

Base Stats: 81 / 100 / 114 / 55 / 107 / 53 [BST: 510] (+0 HP / +5 Atk / +2 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Eczema = (Innards Out + Rough Skin)
Ability Description: Rough Skin + if knocked out deal 1/8th to attacker
Notable Moves:
Earthquake, Liquidation, Stone Edge, Fire Fang, Dragon Tail, Counter
Mirror Coat
Recover, Stealth Rock, Spikes, Toxic, Swords Dance, Taunt, Memento
Intended Role: Mixed Wall, Hazards, Physical Wall, Special Wall, Physical Wallbreaker
Role Justification: Defensive waters! They make the world go 'round! This one here is a less offensively-inclined fat water compared to Golisoros, trading momentum for reliable recovery, a generally better type, and better special bulk. Ability passively punishes U-Turn and always ensures you get some amount of value. Needs SpD investment to consistently check Dramp and obviously matches up poorly into Arbolosion, but otherwise has a very nice matchup against the meta!

:swsh/pyukumuku::swsh/garchomp-mega:
Fusion Name: Garpyuku-Mega
New Types:

Base Stats: 81 / 140 / 134 / 95 / 117 / 43 [BST: 610] (+0 HP / +40 Atk / +20 Def / +40 SpA / +10 SpD / -10 Spe)
New Ability: Sand Force
Intended Role: Mixed Wall, Hazards, Special Wall, Physical Wallbreaker
Role Justification: Probably just a straight upgrade if you have the room for a mega? Losing the chip damage definitely hurts, but the bulk is better and the attack significantly improves.



more to come?
 
:swsh/jirachi::swsh/celebi:
Bulky Pivot + Hazard Setter
DNA Donors: Jirachi / Celebi
Fusion Name: Celechi
New Types:

Base Stats: 100 / 100 / 100 / 100 / 100 / 100 [BST: 600] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Natural Grace = (Serene Grace + Natural Cure)
Ability Description: Serene Grace + Natural Cure
Notable Moves:
Leaf Blade, Iron Head, U-Turn, Ice Punch
Leaf Storm, Doom Desire, Earth Power, Psychic, Moonblast
Nasty Plot, Swords Dance, Stealth Rock, Recover, Heal Bell
Intended Role: Bulky Pivot, Hazard Setter
Role Justification: Celechi is a unique pivot with the ability to set hazards.


:swsh/clodsire::swsh/clefable:
Hazard Setter + Unaware Wall
DNA Donors: Clodsire / Clefable
Fusion Name: Clodable
New Types:

Base Stats: 115 / 75 / 70 / 70 / 95 / 40 [BST: 465] (+3 HP / +3 Atk / +4 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Unaware = (Unaware + Unaware)
Ability Description: Unaware
Notable Moves:
Earthquake, Knock Off
Moonblast
Stealth Rocks, Toxic Spikes, Spikes, Recover, Toxic, Thunder Wave, Calm Mind, Curse, Heal Bell
Intended Role: Hazard Setter + Unaware Wall
Role Justification: Clodable fulfills a useful Unaware niche with the set-up sweepers running around the tier as well as the ability to set a variety of hazards. Fairy-typing is useful to beat the variety of dangerous Dark-type Pokemon running around the tier.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Sub Review. Part 1.
(Reminder, I am not a council member, just a guy who is pretty familiar with both the process and usually the metagame, so don't take this as the affirmative to act. Get second opinions!)

:Farigiraf::Vikavolt: I disliked that it's part Normal. Imo just adds an unnecessary Fighting type weakness for little gain, as Ghosts are not yet an overarching presense in the tier. Ofc you run into multiple issues if you go Psychic/Electric, well.

:Walrein::Corviknight: It's an ok defensive Water, with a very solid defensive ability. I wish it could realistically hold Leftovers to maximize the benefits of Downpour but we move.

:Incineroar::florges: I think this is pretty solid. Should be a very solid counter to the likes of Sol Valiant, which is a very powerful Pokémon rn. It has a weird matchup with Roaring Sal because not alot of people realize Roaring Sal is immune to Intimidate, so of it runs EQ it's a wrap. Outside of that, it's a great Pokemon.

:Milotic::togekiss: Just a generic big Bulky Water. Sets itself apart from the other Water type sub so far by leaning specifically towards it's Special Defense as opposed to it's defense. It's a solid looking Pokémon.

:Centiskorch::Durant: I believe this Pokémon is a bit too frail for it's own good. The defensive typing is really good but the stats betray it. Outside of that, very powerful wallbreaker thanks to 115 Atk Hustle. Hates that missing would impact it the way it would but when it hits, it HITS.

:Lunatone::Iron-Bundle: It's aiite? Personally not very interesting to me, but this is not a bad sub.
:Magnezone::Togekiss: It's really strong ability wise, not sure if that ability will be balanced tbh, though it's kinda weaker Stakeout.

:Noivern::Keldeo: Fast and strong special Wallbreaker, this Pokémon would be crazy under Rain. Pretty hard to swap into right now since our Bulky Water is weak to flying and has low SpD.

:Magearna::mantine: Crazy good specially bulky Water, it eats hits from almost any SpA mom we have so far. The ability is kinda weird tbh but do what you gotta do tbh.

:Silvally::Wyrdeer: This is essentially just Silvally. Silvally is a PU or ZU Pokémon, very rarely touching RU. This meta is roughly OU or very high level UU in power level. I don't think I need to point out the rest of what I am getting to here.

:Iron-Hands::Grimmsnarl: An extremely powerful physical Wallbreaker. Not sure if it's broke but damn SD sets have zero switchins rn.

:Zygarde::Gardevoir: Pretty solid pivot and Roaring Sal check. Tbh it's alot weaker [han I expected it. The Mega is decently strong.

:Manaphy::skarmory: Probably the best of the Water Flying subs made so far, having access to Defog, Spikes, Knock Off and Stealth Rock to always be great on teams. Apparently Scald is free so that's always nice.

:Vespiquen::Volcanion: Not very interesting to me in my opinion
:Ho-oh::bouffalant: It's fine, Flare Blitz + Head Charge is strong. Tbh I do think this Pokémon undermines the most notable aspects of Ho-Oh (being a good defensive pivot and spamming Sacred Fire), so it kinda lessens my desire for it.

:Kommo-O::shuckle: Not a fan of this. Even outside of my bias against Webs I think this just a pretty cheap snowball tactic. It's also completely bricked by Ghost types due to how passive it is. Outside of the gimmick it's worse Shuckle.

:Landorus-Therian::Slowking-Galar: This thing isn't particularly bulky enough to pull off the defensive roles that one wants it to imo. Why is Weather Ball a listed option?

:Clawitzer::Lucario: This should get an HP or Speed boost. Right now it's too frail and slow to be consistent. This also is NOT a 0hysical Attacker so the listing of 0hyaical options are just unnecessary and distracting to the goal at hand.

:Sigilyph::Toxapex: It's pretty eh tbh. It feels like a slap together type of thing, might be good in practice but imo it's very unappealing on paper. Pex losing most of it's utility is probably a major cause of that, and Sigilyph offers little outside of MG itself.

:Scream-Tail::Kommo-O: I suggest making this Pokémon have fully odd stats. Gives you technically better stats and makes people like it more since it's a Past Paradox fusion and all Past Paradoxes have odd stats, Pet Mod voters are weird like that. Outside of that, it's a solid bulky SR user, but this thing is not running Clangorous Soul nor Boomburst. Calm Mind is most likely the sole set up move that's viable here, and tbh that is a stretch. I'd retool the description to highlight it's positive matchup into Roaring Moon and Rotoghold and it's role as a fat Stealth Rock setters.

:Dracozolt::Bruxish: Strong Jaw is near useless here, Crunch and Psychic Fangs hit nothing your dual STAB doesn't for significant damage. Also, I generally suggest against making dedicated Weather abusers when the weather itself is not present in the metagame. Kinda pointless sub that forces a setter.

:Tyranitar::Phione: It's solid enough as a Weather setter though I know it wishes it had Recovery as an option. Meh outside of the weather setting. Has a decent Mega but only because Megas are scanty rn. Otherwise it's quickly powercrept (it's weaker than base TTar)


:Sneasler::gliscor: It's fine. Mon is kinda funny because I do not think as a Dark resist it does much to address the top Dark types in the tier, especially Sol. Shared my thoughts on the prevo - redundant and forced.

:Samurott-Hisui::Primarina: Probably my most liked sub from you this slate, even if it's the worst. It's kinda funny though that this Pokémon while it has solid defensive typing, has rather mediocre bulk all around (90/80/92 with zero recovery and hazard resistance ain't good for a defensive pivot).

:Hatterene::Aerodactyl: I don't see the need for Magic Bounce in our metagame rn, particularly one with excellent bulk typing and reliable recovery backing it. The hazard game is pretty great as is, solid spikers but arguably even better hazard control running around. Just possibly an all around overturned Poke. Also doesn't get Moonblast which is unforgivable imo.

:Overqwil::Toxapex: Everyone and they momma has been tryna get this thing in, I'll just say that it's a solid bulky water, nothing crazy. My respect fot it does grow for t as the least passive Toxapex fusion we have.


:Tauros-Paldea-Aqua::Arcanine-Hisui: Crazy strong wallbreaker. Head Smash, Wave Crash and Flare Blitz be hitting licks fr. In more detail, this is a stunning example of a wallbreaker at work. To that end, I think taking that 5 points in speed and putting it in bulk should make it alot easier to find offensive counterplay since two threats we currently have can guarantee to revenge kill. Also helps promote more Scarfers which we lack (95 is a good scarf tier regardless).

:Lokix::Hitmontop: Idk I do not think this is a good Pokémon. I think offense has enough solid Fimp switchins regardless of CC access rn lol. Mon is just weak and REALLY frail in general.

:Abomasnow::vikavolt: Slow ice types suck

:Sharpedo::Garchomp: Imo at least, this thing barely justifies itself as a mon outside of "Shark". Its a solid enough sweeper but Id vote for more interesting ones than this. It doesn't help that both Megas are pretty meh due to having deadend abilities.

:Lokix::Pinsir: I don't understand how this ability works differently from actual Tinted Lens but better Lokix is a pretty easy sell for me. Look out world this thing finna HURT.

:Wo-Chien::Gastrodon: Up! Up! Up!

:Solrock::torkoal: Mid. Feels like "Solrock with Drought lul" more than an interesting way to either set or self utilize Sun.

:Annihilape::Rhyperior: I wish it didn't overlap so fiercely with Decipherior, as I think it's an interesting concept. I also wish it did not be so easy to be broken imo because oh boy is this thing nuts! I'd feel more at ease if Ghost / Rock was the typing of choice instead of the likes of Ghost / Ground, less direct competition with Deci and less likely chance tmof being dummy stupid to face.

:Braviary::Heracross: I think you should use a different ability other than Sheer Force, it will probably only hurt you once a Trace user is added since you can't use SF part for shit.

:Aurorus::Iron-Bundle: This is madness. Iron Bundle at home but if that Iron Bundle was Kevin from Home Alone. Bruh has zero switchins and that free Scarf EVERYTIME it clicks Hyper Voice? Bruh.

:Glalie::Manectric: now this is a respectful Electric Ice type. Both Megas are pretty strong and I am unsure of their legality but I think this has potential to be good. I wish you could buff this a little more though stats are a little shoddy. And I think you benefit from a real ability than Static for a mon like this.

:Audino::Houndstone: I think this Pokemon is so facking annoying that any issues you think you have with passivity can be easily ignored. A supreme physical wall if I've ever seen one. Not even sure if the Mega is that great (no Moonblast!!!) In comparision.

:Grimmsnarl::Quaquaval: You should either bolster it's bulk so it can readily compete with the other defensive Fairy Water types of bolster it's speed or damage output so it can be a formidable offensive threat. Rn it sitting a mid crossroads.

:Chien-Pao::Glaceon: Unless it gets something crazy in Gen 9 later on I do not think this thing is giving up Blizzard + Freeze Dry greatness. And that's ok, a strong pure Ice type is really cool imo.

:Gyarados::Pidgeot: A really fantastic idea mainly because it gives us two distinct but viable Mega Pokémon. Realistically I am doubtful on the viability of it's base form but these are standouts due to the Charizard factor they bring matchup wise, even if it's to a much lesser extent than what Charizard does.

:Tentacruel::Clodsire: Pretty solid defensive Pokémon in and of itself, and more importantly a key addition if players are looking to start establishing this Generation's iteration of stall to the tier. Scald might age badly but until then it's really great for this thing.

:Krookodile::Archeops: Very solid offensive Pokémon, it's dual STAB is known far and wide for having perfect neutral coverage. If this wins I expect it to be a welcome Scarf and offensive breaker.

:Cramorant::ting-lu: This is bad, mainly because it's entire gimmick relies on non STAB Surf off an uninvested 75 SpA. Absolutely dreadful. Like, you can not use Surf and run any of it's fantastic utility options, but then whats the point of this thing's existence with a dead ability? Make this thing a part Water type pronto and pump up SpA more, so mandating Surf doesn't actively feel like you are harming the Pokémon.

:Slowking-Galar::Sableye: it's Mega is pretty solid ig, and as mentioned would be a cornerstone for Stall based teams if it moved forward. Base is pretty ass, has a gimmick but would realistically see real value only in lower tiers.

:Scream-Tail::Starmie: Not much to say on this Pokémon tbh. It's pretty fantastic and when it wins it probably be an instrumental force in the tier.

:Roserade::Lucario: This thing has ZERO defensive utility, I implore you to change that somehow.

:Skeledirge::Iron-Treads: Not much to say on this Pokémon tbh. It's pretty fantastic and when it wins it probably be a decent gluemon in the tier.

:Dustox::Yveltal: My fav sub from you (wonder why). Good set up sweeper with decent bulk and a powerful and high damage ceiling even off 1 QD. Maybe put this thing's Defense to at least 85 though 82 is such an u serious number if it's not a dump stat or speed tier.

Firstly, these NFEs are not gonna be viable, give up on forcing it (esp he Lairon thing).

:Poliwrath::Clefable: Same thing you mentioned, it's a good defensive Pokémon that puts Stall specifically on the map. I will state though, however you achieve it, you are gonna get A LOT more mileage outta this Pokémon if it has 90~90+ SpA.

:Infernape::Gallade: This came out a lot better than I expected? Sharpness level punching moves are pretty crazy, even if they quite not reach the levels of Sharpness itself. To that end, I suggest putting 5 Def points into Atk. The bulk barely matters but the increase in power def will.

:Goodra::Aggron: Use like, any other Aggron ability.

:Slowbro::Ninetales: I know what you're going for, but I am def letting you know that you really want better than worse Drought on this Pokemon. If you don't want crazy Regen just go Drought Oblivious or something. Or a variation on Kingdeedee's ability from Gen 8 FEUU.

:Slither-Wing::Lokix: You have Bug twice, not sure if that's an error or not. Outside of that, it's just a hard hitting Pure Bug, nothing much to it.

:Glimmora::Garchomp: Take my advice, and put that 10 Atk points scattered somewhere more useful, like SpA, or Speed, or both. Outside of that, you should really be arguing on the potency of this Pokémon as a lead or as an offensive threat.

:Zeraora::annihilape: Strong fast breaker. Not much else to it. Not bulky enough imo to make Rage Fist insane, but I wonder how the move and say a Volt Switch interacts. This thing REALLY punishes pivot teams in general so I like that idea.

:Koraidon::morgrem: Funny ahh Sun setter. Switches in, clicks Priority Parting Shot, gets it the sweeper. Funny addition, but you are kinda right in it barely does much outside of that.

:Noivern::Gardevoir: Fun special breaker. Fairy Flying offers solid utility rn, and being able to grab the item of stuff u swap into is nice. Pray u never face a Guts or pH user.

:Mienshao::annihilape: Crazy ass mon. It only takes one U-turn to make this thing insane, and while 97 Spe and it's relative fragility leaves it ill equipped for standard offense the same way Annihilape is, this has no problems bullying them in a diff way, eating weak hits til your Rage Fist sitting at a cool 200 BP since you can Regen it off. Honestly if you go no Regen it's fragility will probably balance it.

:Koraidon::Bedrill: Nothing of note wrong with this Pokémon - an offensive Weather setter. It's a shame it doesn't really abuse Sun that well for itself, and it's bricked as purely sun setting by other Koraidons.

:Lucario::CERULEDGE: Pretty boring all things considered. Yh it's Steel Ghost with a Fire immunity watch out! Blegh. It's not bad nor is it broken so good on that.

:Toxapex::Glimmora: I think this should either be bulkier or naturally hit like a truck. Not sure if the latter is realistic but it would be interesting to say the least if you could make it work.

:Krookodile::kleavor: This is not Lando T. Ground Flying and Ground Bug imo aren't comparable to each other at all in regards to their defensive merits, and Sharpness feels tacked on, since X-Scissor has to compete with U-turn and Stone Axe isn't STAB.

:Diancie::Corsola: Not very remarkable in the grand scheme of things, more interesting and probably even more better Water Fairy types have been subbed this slate. Yes, the main appeal to this imo is it's Mega's existence and subsequent interaction. The Mega would add a strong but not necessarily overbearing wallbreaker to the tier for the time being, and can flip a few matchups you weren't expecting on it's head. I still find it ahrd to consider over other options but the Mega gives it a slight but very specific and unique edge.

:Koraidon::Clodsire: The main reason why I didn't give up making this review tbh. I love this Pokémon, but there is one really glaring issue here. Why is this being sold as a wall? A defensive pivot? The listed moves, it's description about what it does and how it fits into the tier screams wall...but that is NOT what this is. This is a 160 BP Close Combat throwing wallbreaker. Nobody in their right mind is running Body Press on this thing. You use the bulk being mentioned to find easy opportunities to switch in and proceed to wreck face. You are never clicking hazards with this thing, better setters exist. Mentioning a bad Ghost matchup when it has better Tough Claws Crunch is crazy to me. Not to mention Flare Blitz as a crazy forth option. Tl;Dr, this thing's Movepool and description should be updated to reflect it's actual role it holds in the metagame as a bulky wallbreaker. And on that end, imo add 5 more speed, 80 feels a tad bit too slow for its job.

Sorry for taking so long guys, shit happens. Hopefully I can crank out part 2 before the veto slate happens, giving more people more time to make corrections IF necessary / warranted. Gone a bed.
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Sub Review. Part 2.
(Reminder, I am not a council member, just a guy who is pretty familiar with both the process and usually the metagame, so don't take this as the affirmative to act. Get second opinions!)

:Delibird::Miraidon: Could I get calcs comparing physical v special? Also why is this part Dragon? Really makes the second in this not very relevant, to me.

:Palafin::Sableye: Ok Mega, Water Ghost is a phenomenal PhysDef typing, esp if you don't care about Knock Off. Once again, Stall loves this even more so stall based voters you have a good foundation and variety to build off. Base sucks ass.

:Slowking::minior-meteor: Alr reviewed, stats fall JUST a bit short of being great.

:Quaquaval::Kommo-O: Make it Dragon Fighting, it feels rather mediocre of a Pokémon otherwise.

:Sylveon::Jolteon: Ok statline, though Fairy type Volt Switch is the only real notable aspect of it's ability. You'd get more utility out of both effects combined here objectively speaking, but unblockable VSwitvh is a fairly solid niche for an Electric type.

:Farigiraf::Lucario: Definition of meh. Nothing exciting and or even interesting here. If this were bulkier, faster or maybe even stronger then sure but as for now, at least IMO it's too average.

I suggest you do a more risk talking for your subs, they all feel too weak for OU. It feels like they are UU subs.

Considering these are your first ever subs, congrats and welcome!
:Octillery::liligant: I do not think any ability mentions Water type moves directly, so unfortunately that aspect of it will probably have to drop. For the mon itself, pretty ok set up sweeper, a little frailer than I'd like, a little slower than I'd like but it does have Chlorophyll so.

:Pawmot::Pinsir: I think you just make this bulkier and use up the stat boosts well. Also, imo I'd swap around the listed typing, and make a shout out to it's Mega evolution. Mega might be too much if it's Electric Flying but if it's Bug Flying that's something we can work with.

:Vulpix-Alola::Miraidon: Any chance to carry the SpA to a nice round 95? Outside of that it's an interesting Snow setter. Idk if the snow mechanics on FE are Gen 9's own, but if so this is even cooler (pardon the pun).

:CERULEDGE::Clefable: Probably the best defensive Fairy sub that isn't part Water in the meta so far. Cerufable offers ALOT to the tier outside of Stall where it would undoubtedly thrive. Its defensive utility is simply stellar, and not being passive makes it even more formidable of a threat. One the best subs here.

:Brute-Bonnet::Gliscor: This had some of my inspiration so akes sense I gas it up. Grass Ground is usually a typing that is a bit hard to get going but this mon has all of the right tools to make full use of the strengths this typing offers in spite of the weaknesses. Between hazard control, stallbreaking sets and the ever present Spore, Brute Claw would never be an unviable threat if it wins. One small note, probably make sure all stats are odd, as I mentioned before, Pet Mod voters are weird like that fro Past Paradoxes and also technically buffs your sub!

:Terrakion::Wugtrio: This turning out half as good as it is is quite honestly a miracle to me. Fast and strong physical Wallbreaker with a very funny interaction with Bug Dark and Ghost moves. Unfortunately it lacking a resistance to either of those + it's relatively frail build makes it hard for this ability to see real work outside of Intim or an extremely well times U-turn switch in (the U-turn users can beat your butt).

:Necrozma::Grimmsnarl: Pretty solid stat stick all around, with an ability that allows it to swap into almost anything. No Moonblast though (BLEGH).

:Cyclizar::Tapu-Fini: I like this, weird Regen augments it's meh bulk into something notable, even though it most likely will never fulfil a strictly defensive role. Honestly I wish this hit harder, 100 SpA isn't exactly the bees knees right now. Solid sub, even if it's a bit understatted.

:Glalie::Starmie: Another Ice/Water (ALOT this slate) but I like some of the other options presented. Outside of that, the Ice Beam and Freeze Dry backed by Analytic is pretty nice, but idk how good this will be long term due to once again, it's somewhat lacking stats. You really only need one dedicated SpD wall not weak to it's dual STAB to crumble this. Not sure if the Mega would be legal either.

:Tentacool::Eternatus: The Magnum opus of my previous criticisms here, Eternacool doesn't do much of anything. It's much too frail to even think of getting major value out if it's ability, it doesn't hit hard enough imo to justify being a wallbreaker and it's too slow (I.E. crept by Roaring Sal) to warrant being a fast offensive revwngekiller like a Tapu Koko or Dragapult. Stats are just too low.

:Crobat::braviary-hisui: This thing seems really hardcore. Like woah Tinted Lens Brave Bird. Council will probably have to make final judgement but I would not be surprised if this gets vetoed. It probably thrives better when we get reliable physical walls with recovery instead of Resist tank machines.

:Skiploom::Mewtwo: Base form, at least to me, kinda sucks. It's two megas are underwhelming and potentially too much respectively. So in that regard, not alot to look forward to imo. Edit: This gets Hurricane, I am much more pleased with this sub.

:Relicanth::Marshadow: Loaded Dice Rock Blast is going to be an absolute bitch to consistently swao into. Hopefully we get some Steels in this bitch. The Grounds we got are a lil ok. Outside of all of that, pretty phenomenal wallbreaker, utilizing stuff you would not necessarily think about on a mon really well. Great sub.

:Slowking::Electrode-Hisui: Pretty decent offensive pivot, nothing crazy to talk about really.

:Reshiram::Lairon: Excellent submission. Amazing bulk, stunning power, very useful ability and impressive power. Funnily enough, this doesn't directly hard counter any one thing right now (mainly hard check / soft counter), but the sheer utility of this thing and it's inherent checking qualities more than justifies it's presence in the metagame. Top tier sub, and if it doesn't win this round I hope it wins the next.

:Gallade::Ampharos: I disliked avoidable mid base forms. Sableye is usually an exception because of truly how bad it is, but I believe if a base mon can't justify it's use it's not worth voting for. To that end, I think the best thing you can do is crank up the ability on Gallade Amp. Something like Sharpness that ALSO boosts moves with a chance to paralyze. Makes it have a real niche over the likes of both of it's Mega evolutions. Outside of that, the Megas are pretty solid, both forms have very different niches and matchups.

:Clefable::Koraidon: A pretty funny wallbreaker, it gives me Igglycian vibes but balanced. Cool sub all around.

:Sableye::Necrozma-Dawn-Wings: This is pretty cool. While I can definitely see the Mega Pokemon getting banned, it's Ultra form is pretty easily fair game. In that regard, this is a great Pokemon. Base form is a very great Pokemon solid bulk and typing with a strong ability. Moongeist Beam goes crazy here. It's Ultra form gives us another fast Dark type wallbreaker, held in check by being bricked by Fairies and having no real Dragon type STAB. Even so it's pretty great.

:Porygon-2::type-null: I don't like this at all. It's pretty mid considering that Porygon2 is a RU mon. It's pretty much worse Porygon2.

:Arcanine-Hisui::Mienshao: This was a very popular submission last slate, and for good reason. The perfect offensive pivot. This next slate has also given it more targets to take advantage of. It's the perfect Choice Scarfer for what we have so far as well. All around heavy contender for a win.

:Hatterene::Starmie: It's fine, I like this Magic Bounce mon more than Aero, as it's defenses are simply not that great. Otherwise it's a pretty peak wallbreaker, with Hydro Pump hitting like a bitch. Unfortunately no Moonblast sucks!

:Pawmot::Corviknight: Side grade Zapdos here. I think this Pokémon's tools are all very unique and interact with each other in a fun way (This seems like a much better abuser of Double Shock than Pawmot due to just being bulkier) and would be a great presence to add to the tier without feeling particularly overwhelming.

:Mudsdale::braviary: Pretty ok, competes with our other Ground types hard but this can definitely carve out a niche somewhat (I don't hold Rhytrix in that high of a regard).

:Skeledirge::Dondozo: Another Unaware big boy. Quite honestly the biggest boy there is so far. Very solid defensive Pokémon, with a few but very noteworthy and easily exploitable weaknesses that do not make it feel too overbearing of a mon, than what I and probably many others may initially presume. Perhaps my favourite Skele sub this slate, well done.

:Baxcalibur::Ceruledge: Pretty strong physical Wallbreaker, sporting a typing that is sure to generate switchin opportunities versus a plethora of threats we currently have right now. Pretty cool no major thoughts.

Only critique here is I heavily suggest putting the sprites on the outside. Looks more pleasing and makes people gravitate to your sub more, increasing the chance of getting votes.

:Rapidash-Galar::Iron-Treads: Pretty versatile and accomplished submission here. Threatens out quite a few Pokémon and can easily threaten a sweep, while also just packing great utility itself. Very solid submission.

:Dusknoir::Ursaluna: This is fine, a decent take on the Bulky Ground with an emphasis on item disruption thanks to it's ability. Not sure how its ability works with Poltergeist but yeah it's pretty good. The prevo is alright ig, but something that realistically would only fit on the most defensive of builds due to requiring constant "anti-Knock Off" support.

:Infernape::Vanilluxe: My thoughts have not changed.

Me and Anaconja helped build this so not much more to add. It's a good defensive Pokemon with a stellar defensive typing, and also adds a strong offensive Wallbreaker into the mix regarding it's Mega. Great sub.

:Victini::Jirachi: Crazy ass mon. Victini on steroids. Not sure how council will feel on this.

:Clodsire::Clefable: This is crazy ass Defensive Pokemon, Unaware + Magic Guard is an extremely potent defensive combo. I once again would not be surprised if it gets the blank.


I think these are some of the strongest subs for a specific slate so far. Great work to everyone involved!
 

Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Alright, now that Luke's posted I'm putting my subs in so they don't get absolutely roasted by him.



:swsh/druddigon::swsh/klinklang:
Mechanical Mastery
DNA Donors: Druddigon / Klinklang
Fusion Name: Druddiklang
New Types:

Base Stats: 80 / 110 / 105 / 65 / 90 / 70 [BST: 520] (+12 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +1 Spe)
New Ability: Abrasive Clarity = (Rough Skin + Clear Body)
Ability Description: Combined effects. If a stat would be lowered, the foe loses 1/8 of their max HP
Notable Moves:
Gear Grind, Earthquake, Outrage/Dragon Claw, Gunk Shot
Shift Gear, Toxic, Stealth Rocks
Intended Role: Hazard Setter, Setup Sweeper
Role Justification: Shift Gear allows it to boost it's middling 70 Speed up to 478 with a neutral nature while making it more threatening. Stealth Rocks are almost always nice to have, and it can block Intimidate based abilities with it's ability. Held back by no reliable recovery.


:swsh/kyurem-black::swsh/medicham:
A Medicham Fusion without Pure Power? Impossible.
DNA Donors: Kyurem-Black / Medicham
Fusion Name: Kyuricham-Black
New Types:

Base Stats: 100 / 115 / 90 / 90 / 85 / 90 [BST: 570] (+8 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Teravolt = (Teravolt + Telepathy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Close Combat, Drain Punch, Ice Punch, Poison Jab, Fusion Bolt
Dragon Dance, Roost, Bulk Up
Intended Role: Setup Sweeper
Role Justification: Good coverage and balanced stats at the cost of a poor defensive typing. Can run mixed if it wants to, but is probably better going full Physical with Dragon Dance for speed, or Bulk Up and Drain Punch for longevity.


:swsh/appletun::swsh/lanturn:
Shawty had them apple bottom jeans, boots with the turn.
DNA Donors: Appletun / Lanturn
Fusion Name: Appleturn
New Types:

Base Stats: 125 / 75 / 70 / 90 / 80 / 50 [BST: 490] (+8 HP / +4 Atk / +1 Def / +2 SpA / +2 SpD / +2 Spe)
New Ability: Volt Grounding Fat = (Thick Fat + Volt Absorb)
Ability Description: Takes half damage from Fire, Ice, and Electric type moves. Heals 1/4 after being hit by a move of said types.
Notable Moves:
Body Press
Apple Acid, Scald, Volt Switch, Thunderbolt/Discharge, Ice Beam
Thunder Wave, Toxic, Leech Seed, Recover, Iron Defense
Intended Role: Status Spreader, Special Wall, Defensive Pivot
Role Justification: Can pull some shenanigans with Iron Defense Body Press, but more commonly useful would be using it as a defensive pivot with Volt Switch and spreading status around with either Thunder Wave or Toxic. Ability removes 2 weaknesses and provides a possible net gain in HP depending on the move.



:swsh/dachsbun::swsh/great_tusk:
My Great Tusk don't want none unless you got Dachsbun
DNA Donors: Dachsbun / Great Tusk
Fusion Name: Great Buns
New Types:

Base Stats: 90 / 105 / 125 / 55 / 70 / 95 [BST: 540] (+4 HP / +0 Atk / +2 Def / +4 SpA / +4 SpD / +4 Spe)
New Ability: Protosynthetic Bakery = (Well-Baked Body + Protosynthesis)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Earthquake, Body Press, Play Rough, Knock Off, Rapid Spin, Headlong Rush, Close Combat, Ice Spinner
Wish, Stealth Rocks
Intended Role: Hazard Setter, Hazard Remover, Possible Wish Passer
Role Justification: Does Great Tusk things with an arguably better offensive typing and more rounded bulk, losing out on Physical in the process. Hits an alright speed tier, although not great. Can also recover with Wish, and while it's not as good as Recover, it does give it possible longevity over Great Tusk.
 
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zxgzxg

scrabble
is a Forum Moderator
Moderator
veto. please keep in mind that these are all my personal opinions. all of them. i alone decide whats right and wrong.

The combination of typing, stats, Magearna's setup kit plus Roost makes this much too potent of a sweeper. All the typings available are pretty good and stats are pretty unflexible, so I'd change one of the components.
Magnekiss's typing and stats, namely high special attack and middling speed, allow it to fully optimize its ability. Consider reverting to normal Analytic effects.

The Reckless-boosted STAB combination plus Regenerator makes Boufall-Oh too potent of a wallbreaker. Either remove Reckless or heavily nerf its offenses.
Auto-Haze on switchin, combined with already decent bulk and movepool, makes Landking-Galar-Therian too potent of a defensive pivot. I would simply change the ability, and if not, find a weaker component than Landorus-Therian.

Natural bulk and Solid Rock make it too easy for Rhyhilape to get a boosted Rage Fist. Remove Solid Rock and reduce its bulk.
The combination of Water+Freeze Dry STAB, self-setting Quark Drive, and offenses make this too potent of an offensive Pokemon. Consider reverting it to its Refrigerate, mono-Ice self or finding a different Snow Warning user.

Gulp Missile aside, Vessel or Ruin + recovery makes this too potent of a special wall. Consider removing Vessel of Ruin effects.

This fusion is currently typless. However, council has decided that both possible typings would be too much based on the stats plus Rage Fist, so you may want a weaker component than Zeraora.

Regenerator makes it too easy to get boosted Rage Fists. Consider removing Regenerator or finding a weaker component than Mienshao.

Neither ability mentions Water moves, let alone the power drop from Sun, so unfortunately the ability is illegal.

This is much too bulky for a Pokemon with Unaware and recovery. Consider replacing one of the components or Unaware.
Edgecalibur is much too strong with its amazing typing and Bitter Blade. Ice/Ghost is the one balanced type combination here.

Similarly as above, Clodable is much also too bulky for Unaware and recovery, except with a much stronger typing and Magic Guard. Consider replacing both abilities or changing components.
Victachi is also very strong, as expected of a fusion of mythicals. The typing, stats, and wide movepool allows it to run almost any kind of set it wants extremely well. If you're really set on using the mythicals, use Celebi or smth idk


Not a veto, but this is currently a Bug/Bug type, so we will be assuming this is mono-Bug unless you change anything.

You have 24 hours to fix anything mentioned above. Feel free to ask us any questions (not in the thread)!

These Megas will be banned if they are voted in:
:zygarde::gardevoir-mega:
:grookey::rayquaza-mega:
:glalie::manectric-mega:
:glalie-mega::manectric:
:braviary::heracross-mega:
:pidgeot::gyarados-mega:
:necrozma-dawn-wings::sableye-mega:
:infernape::gallade-mega:
:noivern::gardevoir-mega:
:koraidon::beedrill-mega:
:lucario-mega::ceruledge:
:lucario-mega::roserade:
:kyurem-black::medicham-mega:

EDIT: Added Magnekiss, Edgecalibur, and Rosecario-Mega.
EDIT2: And Kyuricham-Mega
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
And here are our winners!


RELISHADOW
:sv/relicanth::sv/marshadow:
1682208134831.png
1682208128450.png

95 / 119 / 105 / 67 / 80 / 95
Stone Age - Effects of Sturdy and Technician.



LASHIRAM
:sv/lairon::sv/reshiram:
1682208246500.png
1682208254753.png

95 / 110 / 120 / 100 / 85 / 65
Molten Core - Effects of Turboblaze and Rock Head.



GARPYUKU
:sv/garchomp::sv/pyukumuku:
1682208324592.png
1682208330705.png

81 / 100 / 114 / 55 / 107 / 53
Eczema - Rough Skin + if knocked out,attacker loses 1/8 max HP.


GARPYUKU-MEGA
:garchomp-mega::pyukumuku:

81 / 140 / 134 / 95 / 117 / 43
Sand Force - This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.



YVELTOX
:sv/yveltal::sv/dustox:
1682208588781.png
1682208595355.png

93 / 90 / 87 / 90 / 94 / 91
Aura Shield - Shield Dust + While this Pokemon is active, moves with secondary effects used by any Pokemon have 1.33x power.



IRON MIMIC
:sv/iron thorns::sv/mimikyu:
1682208134831.png
1682208520449.png

78 / 114 / 96 / 60 / 102 / 90
Faulty Photon - Effects of Disguise. Once Disguise is broken, it gets a ×1.3 boost to it's highest stat; ×1.5 if speed.



IRON DIRGE
:sv/iron treads::sv/skeledirge:
1682208246500.png
1682208330705.png

98 / 96 / 110 / 96 / 74 / 86
Dyschronometria - This Pokemon ignores other Pokemon's stat stages and paradox boosts when taking or doing damage.


Iron Dirge: 11

Garpyuku: 8
Yveltox: 8
Lashiram: 8

Relishadow: 6

Thornikyu: 6 (got renamed to Iron Mimic with approval from its submitter)


Zygardevoir: 4
Pawmiknight: 4
Krookheops: 4
Houndino: 4
Great Buns: 4
Loksir: 4
Skaraphy: 4
Korasire: 4

Deliraidon: 3
Cerufable: 3
Croviary-Hisui: 3
Star Tail: 3
Toxalyph: 3
Floroar: 3
Sneascor: 3
Rapid Treads-Galar: 3
Gastro-Chien: 3

Glace-Pao: 2
Rosecario: 2
Brute Claw: 2
Quaquo-o: 2
Tentaclod: 2
Luna Bundle: 2
Diansola: 2
Duskaluna: 2
Clefaidon: 2
Grimmcrozma: 2
Pidgyara: 2
Volcaquen: 2
Qwilking-Galar: 2
Primarott: 2
Overpex: 2
Sablefin: 2
Infernade: 2
Wyrvally: 2

Hattodactyl: 1
Edgecalibur: 1
Primarott-Hisui: 1
Cramo-Lu: 1
Magnetales-Alola: 1
Hitmonkix: 1
Lucarigiraf: 1
Rhyhilape: 1
Bravacross: 1
Kyuricham-Black: 1
Arcashao-Hisui: 1
Screamo-o: 1
Miraipix-Alola: 1
Mienape: 1
Tapu Cycle: 1
Grimmquaval: 1
Koraidrill: 1
Druddiklang: 1
Noivoir: 1
Sylvjolt: 1
Goodron: 1
Dracoxish: 1
Sylvejolt: 1
Solkoal: 1
Slowtrode-Hisui: 1
Toxamora: 1
Iron Snarl: 1
Skeledozo: 1
Polifable: 1
Walriknight: 1
Vikagiraf: 1
Talonoct: 1


29 Voters total



dna.png

Up next, our usual discussion ohase. Use the formatting below to discuss our winners:

Code:
:relicanth::marshadow: - 

:lairon::reshiram: - 

:garchomp::pyukumuku: - 
:garchomp-mega::pyukumuku: - 

:yveltal::dustox: - 

:iron thorns::mimikyu: - 

:iron treads::skeledirge:

Council also has plans to host a roomtour to test out the current metagame so we can guarantee a more stable mod for when PMPL comes. As such, we would apprciate if discussion was also held on the Discord on which date and time would be best for everyone. Other than that, not much to note. You'll be given roughly 24 Hours to discuss these before we move onto the next slate.
 
1682219581699.png
-This is probably my least favorite sub that won, but I don't think it's bad. This is probably just the least good. I like the ideas behind it with tech boosted Rock Blast and Rock Tomb, yeah this thing does get Rock Tomb iirc since both Marshadow and Relicanth get it. That said even with its speed Rock/Ghost feels like a typing that will age poorly. Hopefully I'm wrong about this but I think it might be its downfall.

:lairon::reshiram: -A defensive fire/steel type with recoil free flare blitz and a lot of utility. Honestly while I like it it feels a bit basic. Like any good defensive fire/steel is a no brainer for most people, so it makes sense why this won. I don't really have much else to say here.

:garchomp::pyukumuku: -Earl really decided to go hard in the lab with this one. He went so hard that even though he said more to come he knew he really only needed this. It's a classic, a certified staple, the can of beans in the pantry. You are gonna see this thing a lot because it gels nicely with the current meta and given its typing and bulk will probably gel with the future meta as well.
:garchomp-mega::pyukumuku: -The mega exists. I'm gonna be honest the mega is probably gonna see a lot of play in this slate and the first few after this but as we get more megas that aren't autobanned I think this will phase out as generally more offensive megas tend to take center stage.

:yveltal::dustox: - Quiver Dance Oblivion Wing is all you need to know about this thing. Yeah it has other moves and yeah it's powerful but like you already know the bread and butter for this steak moth. It dances, it sings, it fires a death laser from its wings. Probably going to be a solid pick for a while.

:iron thorns::mimikyu: -This is the set up sweeper. Yeah sure disguise might hurt it a bit, but fuck it one dance and you're good to go. This is easily my preferred rock type this slate. Dragon Dance is such a good compliment here because after it gets hit and the power boost triggers it gets to really flex its stitched together strengths.

:iron treads::skeledirge:-This won by a land slide and I think everyone can see why. In a sea of potential paradox fusions having something that does unaware but better is just perfect. Weirdly enough it acts as a check for Iron Mimic, which I just gushed about, simply because of its ability pretty much shutting down what Iron Mimic is supposed to do. Yeah sure it might have 4x water weakness but its ability alone insures that it has longevity for possibly the rest of the mod.
 

Glitchwood High

formerly Err0r Mobutt
:relicanth::marshadow: - Ghost rock is a pretty weird typing to have: sure the resistance to rocks is nice but defensively you're severely lacking and offensively it's just marginally better than mono-ghost (by sheer virtue of the fact that two types is better than one offensively). It's statline is very nice and it's moveset is fantastic but I think it'll be an above-average mon at best.

:lairon::reshiram: - Turboblaze is a lot better here than in standard formats because FEUU is very ability focused; ignoring stuff like filter, good as gold, solid rock and especially squall is very nice utility, and on top of that you can start throwing out recoil-less flare blitzes! Statline is fantastic between high attack stats and 95/120/85 defenses. On top of all that it's got nice supportive moves and reliable recovery! This should definitely do well.

:garchomp::pyukumuku: - Standard "Defensive Water/Ground" except this one is really annoying to physical attackers, like obnoxiously so. Should be good.
:garchomp-mega::pyukumuku: - It's like mega swampert but you need three speed boosts to sweep! The lack of competition in the mega department helps a lot but I'm veryyy iffy on this being used much.

:yveltal::dustox: - Menacing as fuck imo. Bulky Quiver Dancers are already annoying but this one can heal with STAB. Then for power it throws out 117 STAB sludge bombs and cooks steel types with 125 BP Heat Wave. Lashiram has its' hands full already...

:iron thorns::mimikyu: - Decently bulky setup sweeper go brr, the dragon dance set will not be fun to fight against for offensive teams. Not much else to say!

:iron treads::skeledirge: - This mon getting accepted just as Yveltox and Iron Mimic drops is a christmas miracle. It's typing isn't the greatest but literally everything else about it is good-to-great-to-fantastic, and that ability will be useful til gen 9.
 

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:relicanth::marshadow: - didnt get the hype behind this, guess its a decent offensive rock but id rather run mimic plus this ruins my chances of getting defensive specthief in the meta
:lairon::reshiram: - looks good, competing with the dirge just means it moves to offensive rock setting with flare blitz and eq spamming.
:garchomp::pyukumuku: - solid stuff
:garchomp-mega::pyukumuku: - solider stuff
:yveltal::dustox: - love my qd owing and sf heat wave + energy ball
:iron thorns::mimikyu: - very good on paper until you realize the hard check dropped same slate
:iron treads::skeledirge: - i have no idea how this got so many votes. didnt think much of this mon until ppl started calcing and realizing its ridiculously fat (for reference relishadow needs band aqua tail to have only a favorable chance to ohko). will probably need to nerf this in the future

overall p good slate
 

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
:relicanth::marshadow: I feel this kinda overlaps with Gargamise, but Gargamise was a lost cause anyways, should be a decent pick.

:lairon::reshiram: Oh yes, a bulky Steel with recovery that can Defog on Rotoghold, but with the current competition it may lean to more offensive roles.

:garchomp::pyukumuku: A lack of Scald hurts, but it's a solid fatmon.
:garchomp-mega::pyukumuku: A potent upgrade from base, but it may be an outclassed mega long term.

:yveltal::dustox: Simple and to the point, a offensive mon with some defensive utility, its stats feel a bit lacking, but Quiver Dance compensates, the real question is if the "semi-Sheer Force" its ability has also negates Life Orb recoil (stretchy if so, BTW).

:iron thorns::mimikyu: Funny ability, could work as a Dragon Dance sweeper, if it wasn't for the mon below just nuking it on the spot.

:iron treads::skeledirge:This honestly feels broken, while on one hand it is a potent antimeta mon for the most part, it's also difficult to KO even with SE moves out of its ability and raw bulk, and it doesn't help that it can even blow holes on teams with Torch Song.
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Tharts

:Relicanth::Marshadow: It's pretty weak, like wow. I don't think this Pokémon can work without utilizing a Choice Band, otherwise its jot doing enough damage against our primiere physical walls. Doesn't help that it got what is essentially a soft counter added (more on him later)

:Lairon::Reshiram: Great defensive glue mon, in hindsight going with 110 Atk was a good idea, as the 110 Atk Flare Blitz is going to be very important to help set it apart from the other new Fire type that was added, which serves as both a hard counter and major competition (more on him later)

:Pyukumuku::Garchomp: Very solid defensive Pokémon. Adds a solid Fire type check to the meta, while still ensuring Arboliva supremacy. It's mega is already arguably the best Mega so far, and it def a hard counter to all of the other existing Fire types so far while being an excellent wallbreaker. Funnily enough it's the sole sub that won this round that can resoundingly best the Dirge (more on him later)

:Yveltal::Dustox: Strong set up sweeper. It's stats are pretty mediocre all around, but it's hard carried by its access to Quiver Dance and it's signature ability Aura Shield. Hurricane hits so hard at +1 you can genuinely consider Yvel to run it Heat Wave and Oblivion Wing and get by quite fine. Honestly, Hurricane will probably become the standard because its the only way it 'an reliably break through our new Unaware Pokemon (more on him later)

:Iron-Thorns::Mimikyu: My baby. It was made to be HO' best weapon while simultaneously be HO's best tool against it. Swords Dance wallbreaking or Dragon Dance sweeping was the name of the game here, and thanks to Faulty Photon it can pull this off with scary precision. Unfortunately, mon is pretty much deadweight as long as our next Pokémon on the field has like 50% of it's HP up (more on him now)

:Skeledirge::Iron-Treads: Mon is kinda crazy. I didn't have any real thoughts on this mon, I knew it would win, but after it won we started running calcs....and boy. As you can see above, Dirge beats 4 out of the 5 other winning subs almo#t byself most of the time. Very crazy. Justice for Clodfable tbh, because if this can win Clodfable is more than fair game.
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:relicanth::marshadow: - Gimmick mon imo, reminds me that we should give anchor the ghost resist back. Will go crazy in FEUUgen9

:lairon::reshiram: - It doesn't excite me but it will see whole lot of usage? Shouldn't compete awfully hard with Iron Meta, Meta obviously slots into offense better and has a better punish game against Drampiclus (so it will probably be the better of the two for now) but this does open up the options for steels and matches up better into a few things like, uh, rev. Now that I actually look at the metagame we have rn, I think Meta is a lot more preferable for most teams. Should age well tho!

:garchomp::pyukumuku: - so cool and epic this will make teambuilding a lot less mentally taxing
:garchomp-mega::pyukumuku: - run this if u are not running mega muk

:yveltal::dustox: - This looks pretty cool, probably too understatted to make it long term but we will see

:iron thorns::mimikyu: - see below

:iron treads::skeledirge: - I was sort of checked out this slate but yeah this is defo too good, unaware has been balanced historically by giving the users an opportunity cost. Usually they either suck ass generically (Unaware Clef, Quag) and/or have big momentum issues and little utility (Dozo, Dirge). This doesn't have that problem! It has great stats, a great type, generates momentum, and has a ton of utility! Unless a sweeper can beat this thing unboosted, I wouldn't even bother with setup for now lol
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:pyukumuku:Slate 5 - The Second Act:garchomp:

At this pont we should have a very solid meta with defined ups and downs. We are past the establishing phases and have filled out the most necessary roles for the meta to function. Now we can move onto making Pokémon that play off the metagame we already have, be it by supporting or by beating other Pokémon, as well as expanding on the roles we do have.

This slate will last until Friday 28th.​
 

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
:swsh/koraidon::swsh/clodsire:
Fat Offense
DNA Donors: Koraidon / Clodsire
Fusion Name: Korasire
New Types:

Base Stats: 115 / 105 / 90 / 65 / 100 / 92 [BST: 567] (+0 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Toxic Manners = (Orichalcum Pulse + Poison Point)
Ability Description: Poison Point effects, user's contact moves are boosted by x1.3333...
Notable Moves:
Close Combat, Collision Course, Body Press, Poison Jab, Gunk Shot, Earthquake, U-Turn, Crunch, Flare Blitz
Nope
Recover, Swords Dance, Bulk Up, Stealth Rock, Spikes, Toxic Spikes, Toxic
Intended Role: Bulky Pivot, Hazard Setter (Stealth Rock, Spikes, Toxic Spikes), Setup Sweeper
Role Justification: Its typing is a mixed bag, offense-wise it struggles with Poison and Ghost types (especially Rotoghold), but compensates with a notable amount of resistances, allowing to comfortably come into Sol Valiant, and can cripple pivots like Roaring Sal long-term with its ability, and it's backed up by a potent offensive stat enhanced by its ability, rendering it far from passive and even mainly leaning into blowing holes on teams with the right momentum, even having a decent speed tier to outspeed some checks like Iron Dirge, it's mainly held back out of its typing weaknesses and inability to run all the moves it could want.


:swsh/tangrowth::swsh/eelektross:
Gotta add Fat Grass (100% Natural)
DNA Donors: Tangrowth / Eelektross
Fusion Name: Eelektang
New Types:

Base Stats: 95 / 110 / 105 / 110 / 70 / 51 [BST: 541] (+3 HP / +3 Atk / +3 Def / +3 SpA / +5 SpD / +1 Spe)
New Ability: Floating Leaves = (Leaf Guard + Levitate)
Ability Description: Levitate effects. The user can't be statused.
Notable Moves:
Knock Off, Power Whip, Body Press, U-Turn
Energy Ball, Giga Drain, Thunderbolt, Volt Switch
Morning Sun, Sleep Powder, Leech Seed, Toxic, Thunder Wave, Roar
Intended Role: Physical Wall, Defensive Pivot
Role Justification: While its typing isn't that good from a glance, in reality it provides a decent defensive answer and a fat grass to handle a good portion of the current Ground-types, of note is that you can elect between staying on a Ground type to then hit it with Grass STAB with Volt Switch, or just using U-Turn. That said, it can struggle to get past other Grass-types, and Dragon-types, although it can still keep momentum by pivoting or crippling them on the switch with stuff like Knock Off or Toxic.
 
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pivot section
:swsh/pawmot::swsh/corviknight:
DNA Donors: Pawmot / Corviknight
Fusion Name: Pawmiknight
New Types:

Base Stats: 90 / 110 / 87 / 61 / 72 / 91 [BST: 511] (+6 HP / +9 Atk / +0 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Ion Repeller = (Volt Absorb + Mirror Armor)
Ability Description: This Pokemon blocks all Electric moves and bounces them back to the user.
Notable Moves:
Double Shock, Brave Bird, Close Combat, U-Turn, Nuzzle(?)
none
Bulk Up, Roost, Defog(?)
Intended Role: Bulk Up sweeper, Defensive Pivot, Offensive Pivot
Role Justification: Solid bulk along with two great STABs and a great ability give this some great utility offensively and defensively, making it very versatile. Bulk Up and pivot sets should be great with its movepool.


:swsh/mawile::swsh/koraidon:
DNA Donors: Koraidon / Mawile
Fusion Name: Mawidon
New Types:

Base Stats: 75 / 110 / 100 / 70 / 92 / 97 [BST: 544] (+0 HP / +0 Atk / +0 Def / +0 SpA / +15 SpD / +5 Spe)
New Ability: Red Sun = (Orichalcum Pulse + Intimidate)
Ability Description: Combined effect of both abilities.
Notable Moves:
Collision Course, Drain Punch(?), Close Combat, Play Rough, Knock Off, U-Turn, Sucker Punch

Bulk Up, Stealth Rock
Intended Role: Offensive Pivot, Bulk Up sweeper
Role Justification: Still want an Intim pivot so here’s one I guess. Great Dual STAB, solid Defenses and speed make this a good, versatile offensive option.


:swsh/tornadus-therian::swsh/decidueye:
DNA Donors: Tornadus-Therian / Decidueye
Fusion Name: Tornadueye-Therian
New Types:

Base Stats: 78 / 113 / 77 / 105 / 95 / 105 [BST: 573] (+0 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Limb Regrowth = (Regenerator + Long Reach)
Ability Description: Combined Effect of Both abilities
Notable Moves:
Brave Bird, Spirit Shackle, Shadow Sneak, Knock Off, U-Turn, Trailblaze(?), Low Kick(?)
Hurricane, Shadow Ball, Heat Wave, Focus Blast(?)
Defog, Swords Dance, Nasty Plot(?), Roost(?)
Intended Role: Offensive Pivot, Offensive Defogger, Setup Sweeper
Role Justification: Solid offensive typing, two great abilities to prevent chip damage from racking up on it, and great utility. Should be a very solid offensive pivot.



:swsh/appletun::swsh/volcanion:
DNA Donors: Volcanion / Appletun
Fusion Name: Applecanion
New Types:

Base Stats: 95 / 97 / 100 / 120 / 85 / 53 [BST: 550] (+0 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +3 Spe)
New Ability: Water Weight = (Water Absorb + Thick Fat)
Ability Description: Combined effects.
Notable Moves:
N/A
Steam Eruption, Apple Acid, Flamethrower, Sludge Bomb
Recover, Leech Seed, Defog
Intended Role: Defensive Water, Defensive Grass, Breaker
Role Justification: Apple Acid + Steam Eruption hits like a truck, and this mon's got very solid bulk, which makes it a great wall too, giving us a great Ground-resist.


:sv/iron bundle::swsh/appletun:
DNA Donors: Iron Bundle / Appletun
Fusion Name: Apple Bundle
New Types:

Base Stats: 83 / 82 / 97 / 114 / 70 / 101 [BST: 547] (+0 HP / +0 Atk / +0 Def / +2 SpA / +0 SpD / +18 Spe)
New Ability: Quark Fat = (Quark Drive + Thick Fat)
Ability Description: Thick Fat + highest stat is 1.3x or 1.5x if Speed when hit by a Fire-/Ice- type attack
Notable Moves:
Flip Turn, U-Turn
Apple Acid, Hydro Pump, Freeze-Dry, Ice Beam
Leech Seed(?), Taunt(?), Encore(?)
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: Apple Acid, solid STABs with good Ice-type coverage and some decent defensive utility too.
 
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:swsh/krookodile::swsh/archeops:
(sprite was collabed between me and aquatic)
Was hesitant on resubbing because of Relishadow but then we calc’d things against Dirge… (Choiced Wallbreaker)
DNA Donors: Krookodile / Archeops
Fusion Name: Krookheops
New Types:

Base Stats: 85 / 128 / 72 / 88 / 67 / 106 [BST: 546] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Peak Condition = (Moxie + Defeatist)
Ability Description: Moxie but only at >50% HP
Notable Moves:
Earthquake, Knock Off, Head Smash, U-Turn, Stone Edge, Dual Wingbeat
Stealth Rock, Bulk Up, Roost
Intended Role: Wallbreaker, Choiced Attacker, Revenge Killer
Role Justification: Rock/Ground is memed defensively but as we all know is devastating offensively. Slap U-Turn on it and you’ve got perfect coverage right there, and in the case of choiced sets you can opt for whatever coverage. Though as mentioned not only does its statline out it as a glass cannon, its typing ALSO screams the same. Golisoros and Deciperior are both able to tank whatever it can dish out and injure it horribly in return, and Varantis outright deletes it, need we mention it losing Moxie below half health, but the firepower it brings cannot be ignored. Excluding Garpyuku the last slate was laden with mons that it could do neat against; Even Dirge struggles to switch in on it. Probably won’t completely overtake Relishadow since Relish has Technician Rock Blast/Shadow Sneak
THREATENS: Iron Meta, Zarubok, Arbolosion, Iron Dirge, Lashiram, Yveltox
STRUGGLES: Golisoros, Deciperior, Rhytrix, Garpyuku
CORES: Brambleswine, Iron Meta, Arbolosion-Hisui
:swsh/sandile::swsh/archen:
(sprite by me, head might need revisions to be a bit more like Archen though)
DNA Donors: Sandile / Archen
Fusion Name: Archandile
New Types:

Base Stats: 52 / 92 / 40 / 54 / 40 / 70 [BST: 348] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Peak Condition = (Moxie + Defeatist)
Ability Description: Moxie but only at >50% HP
:swsh/shiinotic::swsh/dialga:
So that one ability was getting traction (Tank with neat options and decent firepower)
DNA Donors: Shiinotic / Dialga
Fusion Name: Shiialga
New Types:

Base Stats: 80 / 82 / 100 / 120 / 100 / 60 [BST: 542] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Downpour = (Rain Dish + Pressure)
Ability Description: Pressure + also restores 6.25% of Max HP when targeted
Notable Moves:
Dragon Tail
Moonblast, Earth Power, Draco Meteor, Dragon Pulse, Fire Blast
Strength Sap, Spore, Stealth Rock, Leech Seed, Thunder Wave
Intended Role: Mixed/Physical Wall, Stallbreaker, Status Spreader (Sleep/Para), Rocks Setter
Role Justification: Good ol’ Downpour has been drafted time and time again in the Discord, and 80/100/100 bulk is nice for it. Spore off 60 Speed is slow but not TOO slow, and a good number of the mons packing it’s weaknesses as types are physical attackers so it’s harder to bring them in on it. Alas, Yveltox and Whimsy Sands are both special attackers and Sol Valiant and Iron Meta are both flexible in their offenses (lashi has sol’s spa but special sets compete with dirge), but it DOES manage to brick Roaring Sal, and Iron Pins deals around 50% to one with 4/252 physical bulk investment going Modest and gets Strength Sapped in return.
Also if this gets in PRIORITIZE MOONBLAST/EP OVER DUAL STABS, if you’re running Spore/Sap as your other two slots this makes Shiialga infinitely less passive because while you get to hit Yveltox for… okayish damage, the price of being a sitting duck against all those other Fairy resists (excluding Iron Meta but Draco doesn’t do shit to that anyway) means it’s not worth it.
THREATENS: Roaring Sal, Drampiclus, Golisoros-Paldea-Blaze, Deciperior-Hisui, Iron Pins, Garpyuku
STRUGGLES: Whimsy Sands, Yveltox, Muktaria-Mega, Iron Meta, Iron Mimic, Sol Valiant, Zarubok
CORES: Rhytrix, Brambleswine, Lashiram, Muktaria-Mega
:swsh/cramorant:

RIP in veto heaven Cramo-Lu, now long live Cramo-Chien (Gulp Missile wall)
DNA Donors: Cramorant / Wo-Chien
Fusion Name: Cramo-Chien
New Types:

Base Stats: 77 / 85 / 77 / 90 / 115 / 77 [BST: 521] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Tablets of Fish = (Gulp Missile + Tablets of Ruin)
Ability Description: Combined Effects but Gulping -> Base inflicts -1Atk, not -1Def
Notable Moves:
Knock Off
Surf, Ruination
Roost, Defog, Leech Seed, Taunt
Intended Role: Mixed/Physical Wall, Defogger, Dark+Ice Resist
Role Justification: I felt this would have similar bulk on both sides to nerfed Cramo-Lu after Tablets so this should hopefully be more balanced. Stealth Rock and Whirlwind are both valuable tools for Ting-Lu that Wo-Chien misses out on, but Surf+Roost+Defog+Knock should be plenty. There’s also A LOT of Dark types as is admittedly but Guguzzparce is just about the only other one that isn’t a fast attacker and, well…

:swsh/walking-wake::swsh/abomasnow:
(Not sure who made the original Wake sprite but while Aquatic helped a bit this sprite fusion was otherwise done entirely by me)
(Sun setter with decent damage behind it)
DNA Donors: Walking Wake / Abomasnow
Fusion Name: Snowing Wake
New Types:

Base Stats: 95 / 87 / 87 / 109 / 91 / 91 [BST: 560] (+1 HP / +0 Atk / +4 Def / +1 SpA / +7 SpD / +7 Spe)
New Ability: Drought = (Protosynthesis + Snow Warning)
Notable Moves:
Ice Shard, Earthquake, Wood Hammer, Ice Spinner
Hydro Steam, Solar Beam, Ice Beam, Giga Drain, Weather Ball/Flamethrower, Focus Blast
Growth
Intended Role: Sun Setter, Setup Sweeper, Specs Wallbreaker, Scarfer?
Role Justification: Dual STABs + Ice Beam is only resisted by Brambleswine but do you really have room for that if you’re running a Growth (read: NP+SD) set? You even have Dual STABs that work well with Sun, and even enable the various Proto mons already in the meta. Despite the U-Turn weakness your only other weaknesses are Poison and Flying and you resist Steel, Ground, and Water. That being said, note that while we don’t have a mon that would run Freeze-Dry atm, the move in question blanks Snowing Wake so keep this in mind for future Freeze-Dry users. Middling speed tier doesn’t help much either but against slower mons…
THREATENS: Garpyuku+Mega, Deciperior-Hisui, Iron Dirge, Toedieleki, Golisoros-Paldea-Blaze, Whimsy Sands, Rotoghold, Iron Mimic
STRUGGLES: Yveltox, Brambleswine, Arbolosion-Hisui, Meowscorio-Sensu, Muktaria-Alola-Mega
CORES: Zarubok, Roaring Sal, Iron Dirge, Iron Mimic
:swsh/walking-wake::swsh/abomasnow-mega:
DNA Donors: Walking Wake / Abomasnow-Mega
Fusion Name: Snowing Wake-Mega
New Types:

Base Stats: 95 / 127 / 117 / 149 / 111 / 61 [BST: 640] (+1 HP / +40 Atk / 34 Def / +41 SpA / +27 SpD / -23 Spe)
New Ability: Snow Warning
Notable Moves:
Ice Shard, Aqua Jet, Liquidation, Wood Hammer, Ice Spinner/Avalanche
Energy Ball, Leaf Storm, Giga Drain, Surf, Hydro Pump, Blizzard
Aurora Veil, Leech Seed, Swords Dance
Intended Role: Snow Setter, Physical or Special Wallbreaker, Mixed Tank
Role Justification: Yeah you might wanna use Mega Garpyuku instead. It has neat bulk, eats up water and ground hits well, and crazy firepower that can be beefed up before mega evolution via Growth but it doesn’t have hazards and Abomasnow lost Synthesis in transit to Gen IX. At least Snow Warning no longer summons DoT against non-Ice mons so yay? Still miserable against Bramble though
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
:swsh/vileplume::swsh/dragapult:
Special Wallbreaker
DNA Donors: Vileplume / Dragapult
Fusion Name: Dragavile
New Types:

Base Stats: 81 / 100 / 81 / 120 / 82 / 96 [BST: 560] (+0 HP / +0 Atk / +1 Def / +15 SpA / +0 SpD / +0 Spe)
New Ability: Spore Body = (Effect Spore + Clear Body)
Ability Description: Combined Effects of Both abilities
Notable Moves:
U-turn
Draco Meteor, Sludge Bomb, Fire Blast, Hydro Pump, Thunderbolt
Will O Wisp
Intended Role: Special Wallbreaker
Role Justification:
:swsh/gloom::swsh/drakloak:
DNA Donors: Gloom / Drakloak
Fusion Name: Dragloom
New Types:

Base Stats: 64 / 72 / 60 / 80 / 62 / 82 [BST: 420] (+0 HP / +0 Atk / +0 Def / +8 SpA / +0 SpD / +11 Spe)
New Ability: Spore Body = (Effect Spore + Clear Body)
Ability Description: Combined effects of both the abilities
Notable Moves:
U-turn
Sludge Bomb, Draco Meteor, Fire Blast
Strength Sap, Will O Wisp, Thunder Wave
Intended Role: NFE
Role Justification:

:swsh/oddish::swsh/dreepy:
DNA Donors: Oddish / Dreepy
Fusion Name: Dreepish
New Types:

Base Stats: 37 / 56 / 45 / 60 / 47 / 65 [BST: 310] (+1 HP / +1 Atk / +3 Def / +3 SpA / +0 SpD / +9 Spe)
New Ability: Spore Body = (Effect Spore + Clear Body)
Ability Description: Combined effects of both the abilities
Notable Moves:
U-turn
Sludge Bomb, Draco Meteor, Fire Blast
Will O Wisp, Strength Sap
Intended Role: LC
Role Justification:
:swsh/sceptile::swsh/walking-wake:
Fast Offensive Threat
DNA Donors: Sceptile / Walking Wake
Fusion Name: Walking Scep
New Types:

Base Stats: 85 / 85 / 79 / 115 / 89 / 117 [BST: 570] (+1 HP / +1 Atk / +1 Def / +0 SpA / +5 SpD / +3 Spe)
New Ability: Protogrowth = (Overgrow + Protosynthesis)
Ability Description: Highest offensive stat is boosted by 1.3 at 33% HP or less. If Speed is highest, 1.5 Boost.
Notable Moves:

Hydro Pump, Leaf Storm, Flamethrower, Energy Ball, Giga Drain
Synthesis
Intended Role: Special Wallbreaker
Role Justification:

:swsh/sceptile-mega::swsh/walking-wake:
DNA Donors: Sceptile / Walking Wake
Fusion Name: Walking Scep
New Types:

Base Stats: 85 / 110 / 89 / 155 / 89 / 142 [BST: 670] (+1 HP / +26 Atk / +11 Def / +40 SpA / +5 SpD / +28 Spe)
New Ability: Lightning Rod
Notable Moves:

Giga Drain, Draco Meteor, Leaf Storm, Flamethrower, Hydro Pump
Synthesis
Intended Role: Special Wallbreaker
Role Justification: Broken Ass Mega
:swsh/scream-tail::swsh/weezing-galar:
Defensive Fairy Pivot
DNA Donors: Scream Tail / Weezing-Galar
Fusion Name: Weeze Tail-Galar
New Types:

Base Stats: 91 / 77 / 109 / 93 / 93 / 85 [BST: 548] (+1 HP / +0 Atk / +0 Def / +18 SpA / +1 SpD / +0 Spe)
New Ability: = (Protosynthesis + Levitate)
Ability Description: Combined effects of both effects
Notable Moves:

Strange Steam, Flamethrower, Fire Blast, Thunderbolt
Wish, Stealth Rock, Protect, Will O Wisp, Defog, Calm Mind, Thunder Wave
Intended Role: Defensive Pivot, Defensive Sweeper
Role Justification:
 
Last edited:

ViZar

your toast is burned
is a Social Media Contributor Alumnus
:swsh/vulpix-alola::swsh/miraidon:
DNA Donors: Vulpix-Alola / Miraidon
Fusion Name: Miraipix-Alola
New Types:

Base Stats: 86 / 63 / 70 / 95 / 90 / 100 [BST: 504] (+17 HP / +0 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Artificial Snow = (Snow Warning + Hadron Engine)
Ability Description: On switch-in, summons Snow. During Snow, Sp. Atk is 1.3333x.

Notable Moves:
U-turn
Draco Meteor, Electro Drift, Overheat, Volt Switch, Ice Beam, Freeze-Dry
Calm Mind, Taunt, Aurora Veil

Offensive Pivot
Miraipix-Alola @ Heavy-Duty Boots
Ability: Artificial Snow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Electro Drift
- Volt Switch / Calm Mind / Aurora Veil

Choice Specs Attacker
Miraipix-Alola @ Choice Specs
Ability: Artificial Snow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Freeze-Dry
- Draco Meteor
- Volt Switch

Good Matchup:

Bad Matchup:

Good Partner:


Intended Role: Special Attacker, Offensive Pivot, Screen Setter, Calm Mind Sweeper
Role Justification: Special Attacker that can tank a few Physical hits with Snow and/or set Aurora Veil.



:swsh/ceruledge::swsh/clefable:
DNA Donors: Ceruledge / Clefable
Fusion Name: Cerufable
New Types:

Base Stats: 85 / 97 / 76 / 77 / 95 / 72 [BST: 502] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: This Is Fine = (Flash Fire + Unaware)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Play Rough, Knock Off, Bitter Blade, Close Combat
Heal Bell, Soft-Boiled, Stealth Rock, Teleport, Trick, Swords Dance, Will-O-Wisp

Physically Defensive
Cerufable @ Heavy-Duty Boots
Ability: This Is Fine
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bitter Blade
- Knock Off / Stealth Rock / Teleport
- Will-O-Wisp / Stealth Rock / Teleport
- Soft-Boiled

Offensive Swords Dance
Cerufable @ Heavy-Duty Boots
Ability: This Is Fine
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Play Rough
- Bitter Blade
- Knock Off
- Swords Dance

Choice Band Attacker
Cerufable @ Choice Band
Ability: This Is Fine
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Play Rough
- Close Combat
- Trick / Knock Off

Good Matchup:

Bad Matchup:

Good Partner:


Intended Role: Unaware Wall, Swords Dance Sweeper, Dark Resist (for you G-Luke)
Role Justification: Good offensive/defensive typing and works well in either direction.
:swsh/charcadet::swsh/cleffa:
DNA Donors: Charcadet / Cleffa
Fusion Name: Charceffa
New Types:

Base Stats: 45 / 37 / 34 / 57 / 57 / 25 [BST: 255] (+0 HP / +0 Atk / +0 Def / +10 SpA / +10 SpD / +0 Spe)
New Ability: Friendly Fire = (Flash Fire + Friend Guard)
Ability Description: Flash Fire + takes 3/4 damage when Flash Fire is active.



:swsh/brute-bonnet::swsh/gliscor:
DNA Donors: Brute Bonnet / Gliscor
Fusion Name: Brute Claw
New Types:

Base Stats: 93 / 111 / 113 / 63 / 87 / 75 [BST: 542] (+0 HP / +0 Atk / +1 Def / +1 SpA / +0 SpD / +0 Spe)
New Ability: Proto Heal = (Protosynthesis + Poison Heal)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Seed Bomb, Body Press, Facade, Earthquake, Knock Off, U-turn
Spore, Taunt, Defog, Stealth Rock, Swords Dance, Roost

Specially Defensive
Brute Claw @ Toxic Orb
Ability: Proto Heal
EVs: 228 HP / 224 SpD / 56 Spe
Careful Nature
- Earthquake
- Knock Off / U-turn
- Stealth Rock / Defog
- Roost

Swords Dance
Brute Claw @ Booster Energy
Ability: Proto Heal
EVs: 196 HP / 56 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Seed Bomb
- Knock Off
- Swords Dance

Spore + 3 Attacks
Brute Claw @ Toxic Orb
Ability: Proto Heal
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Seed Bomb
- Facade / Sucker Punch
- Spore

Good Matchup:

Bad Matchup:

Good Partner:


Intended Role: Physical Attacker, Physically Defensive, Swords Dance, Sleeper, Hazard Control
Role Justification: Swiss Army Knife. Can do anything you want, except tank Ice moves.
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/zygarde::swsh/gardevoir:

DNA Donors: Zygarde / Gardevoir
Fusion Name: Zygardevoir
New Types:

Base Stats: 90 / 85 / 100 / 105 / 105 / 90 [BST: 575] (+2 HP / +3 Atk / +2 Def / +2 SpA / +0 SpD / +3 Spe)
New Ability: Soul Link = (Aura Break + Trace)
Ability Description: Effects of both abilities.
Notable Moves:
Dragon Tail
Core Enforcer, Moonblast, Earth Power
Wish, Will-o-Wisp, Glare, Haze, Teleport
Intended Role: Defensive Pivot, Mixed Wall
Role Justification: the core mon. great pivot, has two really good statuses to cripple with

:swsh/zygarde::swsh/gardevoir-mega:

DNA Donors: Zygarde / Gardevoir-Mega
Fusion Name: Zygardevoir-Mega
New Types:

Base Stats: 90 / 105 / 100 / 145 / 125 / 110 [BST: 675]
New Ability: Pixilate
Notable Moves:
Extreme Speed, Thousand Arrows
Core Enforcer, Hyper Voice, Earth Power
Dragon Dance, Coil, Calm Mind, Will-o-Wisp, Glare
Intended Role: Physical Wallbreaker, Special Wallbreaker, Set-up Sweeper (Dragon Dance, Coil)
Role Justification: the the atespeed. plays like mnm zyg but has the worse spa set too. should be fine with only 105 atk


:swsh/tangrowth::swsh/starmie:
Image
Image

DNA Donors: Tangrowth / Starmie
Fusion Name: Stargrowth
New Types:

Base Stats: 90 / 90 / 105 / 105 / 70 / 85 [BST: 545] (+10 HP / +3 Atk / +0 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Rejuvenate = (Regenerator + Natural Cure)
Ability Description: Effects of both abilities.
Notable Moves:
Knock Off, Rapid Spin, Flip Turn, Earthquake
Giga Drain, Scald, Ice Beam, Thunderbolt
Recover, Sleep Powder, Leech Seed, Teleport, Thunder Wave
Intended Role: Defensive Pivot, Physical Wall, Hazard Control (Rapid Spin)
Role Justification: the grass that ACTUALLY resists water and ground and stuff. effective regenvester or helmeter.


:swsh/overqwil::swsh/zapdos-galar:
DNA Donors: Overqwil / Zapdos-Galar
Fusion Name: Zapqwil
New Types:

Base Stats: 90 / 120 / 95 / 75 / 80 / 95 [BST: 555] (+3 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Relentless = (Intimidate + Defiant)
Ability Description: Effects of both abilities.
Notable Moves:
Gunk Shot, Poison Jab, Barb Barrage, Close Combat, Thunderous Kick, U-Turn, Crunch, Stomping Tantrum
Spikes, Swords Dance
Intended Role: Physical Wallbreaker, Hazard Setter (Spikes), Offensive Pivot
Role Justification: meant to pair with drampiclus future sight. good wallbreaker with very strong stabs but not great coverage.


:swsh/buzzwole::swsh/mienshao:
DNA Donors: Buzzwole / Mienshao
Fusion Name: Buzzshao
New Types:

Base Stats: 89 / 133 / 101 / 79 / 59 / 97 [BST: 558] (+3 HP / +1 Atk / +2 Def / +5 SpA / +3 SpD / +5 Spe)
New Ability: Ultra Health = (Beast Boost + Regenerator)
Ability Description: When this Pokemon switches out or attacks and KOes another Pokemon, it recovers 1/3 max HP.
Notable Moves:
U-Turn, Close Combat, Knock Off, Poison Jab, Earthquake, Blaze Kick, Ice Punch
Swords Dance, Roost
Intended Role: Offensive Pivot, Physical Wallbreaker
Role Justification: ripoff from inheritance buzzwole. great scarfer, has decent bulk to switch into physical threats and just spam uturn.
 
Last edited:

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:swsh/basculegion-f::swsh/alakazam:
DNA Donors: :Basculegion-F: / :Alakazam:
Fusion Name: Basculazam-F
New Types:

Base Stats: 89 / 71 / 55 / 117 / 85 / 113 [BST: 530] (+2 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +14 Spe)
New Ability: Arcane Denial = (Mold Breaker + Magic Guard)
Ability Description: Combined effects
Notable Moves:
Knock Off
Hydro Pump, Psychic, Focus Blast, Shadow Ball, Ice Beam, Psyshock
Nasty Plot, Recover, Substitute, Taunt, Calm Mind, Trick
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: A future-proofed fast water that matches up into fat squads pretty well rn. Checked by Drampi and not particularly hard to revenge at the moment. Mega is probably super banned rn but I can see it being freed in the future.

:swsh/basculegion-f::swsh/alakazam:
DNA Donors: Basculegion-F / Alakazam
Fusion Name: Basculazam-F
New Types:

Base Stats: 89 / 71 / 75 / 157 / 95 / 143 [BST: 630] (+0 HP / +0 Atk / +20 Def / +40 SpA / +10 SpD / +30 Spe)
New Ability: Trace
Intended Role: Special Wallbreaker, Setup Sweeper
Role Justification: Yeah just seems a bit too much stat-wise atm. Forcing Toedi into Timid this early is just rude

:swsh/flapple::swsh/wo-chien:
DNA Donors: Flapple / Wo-Chien
Fusion Name: Wopple
New Types:

Base Stats: 85 / 97 / 102 / 95 / 97 / 70 [BST: 546] (+8 HP / +0 Atk / +12 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Grindset = (Hustle + Tablets of Ruin)
Ability Description: While active, own attack is 1.25x, other pokemon's attack is 0.75
Notable Moves:
Apple Acid, U-Turn, Knock Off, Outrage, Sucker Punch
-
Leech Seed, Dragon Dance
Intended Role: Defensive Pivot, Offensive Pivot, Setup Sweeper
Role Justification: Nothing particularly special here, just thought I'd throw out a bulkier grass before the slate ends. Ground resists rn are sort of whack

:swsh/aurorus: :swsh/iron_moth: this will be aurorona in 2013 (resub)
DNA Donors: :Aurorus: / :Iron Moth:
Fusion Name: Iron Aura
New Types:

Base Stats: 102 / 74 / 66 / 120 / 102 / 96 [BST: 560] (+1 HP / +1 Atk / +0 Def / +1 SpA / +1 SpD / +12 Spe)
New Ability: Thundersnow = (Snow Warning + Quark Drive)
Ability Description: Sets Snow and Electric Terrain on switch-in
Notable Moves:
U-Turn
Blizzard, Fiery Dance, Thunderbolt, Earth Power, Fire Blast, Freeze Dry
Aurora Veil, Stealth Rock, Agility
Intended Role: Special Wallbreaker, Dual Screens, Setup Sweeper, Field Setter
Role Justification: If nobody else will, I'll get the field discourse started. An old resub from slate 2 but I don't think it really needs anything more than it had back then, still very powerful, still awkward slowish, still fire/ice still sets 2 field effects. If people don't want all this weather/terrain garbage I understand but I'd be ok with it frfr
 
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