Bobsican
NatDex Ubers TL
Support mon that annoys stall teams
Thanks Ema Skye for feedback : V
Bulky attacker with a twist
Monke but removing Grassy Terrain is also good
Neutralizing Gas but it isn't inherently centralizing
Urshifu but balanced featuring solid defensive utility
Aerock: FERU edition (Aka, Poison Heal but weak to rocks)
DNA Donors: Hippopotas / Floette-Eternal
Fusion Name: Hippette-Eternal
New Types:
Base Stats: 90 / 70 / 85 / 85 / 85 / 64 [BST: 479] (+19 HP / +2 Atk / +13 Def / +4 SpA / +0 SpD / +2 Spe)
New Ability: Flower Stream = (Sand Stream + Flower Veil)
Ability Description: On switch-in, the user summons Mist and Safeguard
Notable Moves:
Nope
Earth Power, Scorching Sands, Moonblast
Slack Off, Wish, Leech Seed, Aromatherapy, Stealth Rock, Calm Mind
Intended Role: Hazard Setter (Stealth Rock), Cleric, Stallbreaker, Field Setter (Safeguard, Mist)
Role Justification: A solid typing in Ground/Fairy ensures it has STABs virtually unresisted, which complements well to have open slots for its utility, and just by switching in it provides protection to negative stat changes (most notably Intimidate, anyone?) and status effects, granting strong support to its team, and unlike Misty Terrain, it doesn't affect the opposing team as well, so you can lay status on the opposing team without worrying about your own field setter being counterproductive, thus being quite splashable as well. Just watch out for Defog, however.
Fusion Name: Hippette-Eternal
New Types:
Base Stats: 90 / 70 / 85 / 85 / 85 / 64 [BST: 479] (+19 HP / +2 Atk / +13 Def / +4 SpA / +0 SpD / +2 Spe)
New Ability: Flower Stream = (Sand Stream + Flower Veil)
Ability Description: On switch-in, the user summons Mist and Safeguard
Notable Moves:
Intended Role: Hazard Setter (Stealth Rock), Cleric, Stallbreaker, Field Setter (Safeguard, Mist)
Role Justification: A solid typing in Ground/Fairy ensures it has STABs virtually unresisted, which complements well to have open slots for its utility, and just by switching in it provides protection to negative stat changes (most notably Intimidate, anyone?) and status effects, granting strong support to its team, and unlike Misty Terrain, it doesn't affect the opposing team as well, so you can lay status on the opposing team without worrying about your own field setter being counterproductive, thus being quite splashable as well. Just watch out for Defog, however.
JavaScript:
hippette-eternal: {
num: 75000###,
types:["Ground", "Fairy"],
species: "Hippette-Eternal",
id: "hippette-eternal",
baseStats: {hp: 90, atk: 70, def: 85, spa: 85, spd: 85, spe: 64}
abilities: {0: "Flower Stream"},
weightkg: 25.2,
fusion: ["Hippopotas", "Floette-Eternal"],
},
Bulky attacker with a twist
DNA Donors: Graveler-Alola / Tapu Lele
Fusion Name: Tapu Grave
New Types:
Base Stats: 80 / 90 / 95 / 94 / 95 / 65 [BST: 519] (+18 HP / +0 Atk / +0 Def / +7 SpA / +15 SpD / +0 Spe)
New Ability: Electrokinesis = (Psychic Surge + Galvanize)
Ability Description: Psychic Surge effects. User's Psychic type moves become Electric type and are boosted by x1.2
Notable Moves:
Nope
Psychic, Future Sight, Moonblast, Flamethrower, Earth Power, Volt Switch
Stealth Rock, Calm Mind
Intended Role: Hazard Setter (Stealth Rock), Bulky Pivot, Field Setter (Psychic Terrain)
Role Justification: Solid stats and typing ensure it can keep momentum, Future Sight also provides a funny interaction, if it stays when it hits, it will be indeed Electric type and all, but if it has switched out for when it hits, it'll be Psychic type, and so the opponent has to play around this detail, especially with how the move will hit hard regardless out of either the ability or the terrain. Some prediction even lets it beat Claylamar and Trapeino (which are immune to both Electric and Psychic) on the spot with a timed Moonblast on the switch.
Fusion Name: Tapu Grave
New Types:
Base Stats: 80 / 90 / 95 / 94 / 95 / 65 [BST: 519] (+18 HP / +0 Atk / +0 Def / +7 SpA / +15 SpD / +0 Spe)
New Ability: Electrokinesis = (Psychic Surge + Galvanize)
Ability Description: Psychic Surge effects. User's Psychic type moves become Electric type and are boosted by x1.2
Notable Moves:
Intended Role: Hazard Setter (Stealth Rock), Bulky Pivot, Field Setter (Psychic Terrain)
Role Justification: Solid stats and typing ensure it can keep momentum, Future Sight also provides a funny interaction, if it stays when it hits, it will be indeed Electric type and all, but if it has switched out for when it hits, it'll be Psychic type, and so the opponent has to play around this detail, especially with how the move will hit hard regardless out of either the ability or the terrain. Some prediction even lets it beat Claylamar and Trapeino (which are immune to both Electric and Psychic) on the spot with a timed Moonblast on the switch.
JavaScript:
tapu grave: {
num: 75000###,
types:["Electric", "Fairy"],
species: "Tapu Grave",
id: "tapu grave",
baseStats: {hp: 80, atk: 90, def: 95, spa: 94, spd: 95, spe: 65}
abilities: {0: "Electrokinesis"},
weightkg: 64.3,
fusion: ["Graveler-Alola", "Tapu Lele"],
},
DNA Donors: Grookey / Celesteela
Fusion Name: Groosteela
New Types:
Base Stats: 73 / 87 / 83 / 73 / 83 / 79 [BST: 478] (+0 HP / +4 Atk / +7 Def / +0 SpA / +13 SpD / +16 Spe)
New Ability: Grassy Boost = (Grassy Surge + Beast Boost)
Ability Description: Grassy Surge effects. Whenever Grassy Terrain ends, +1 highest stat
Notable Moves:
Grassy Glide, Wood Hammer, Steel Roller, Iron Head, U-Turn, Knock Off, Superpower, Stomping Tantrum
Nope
Swords Dance
Intended Role: Setup Sweeper, Field Setter (Grassy Terrain), Offensive Pivot
Role Justification: Its ability makes it play quite differently from vanilla Rillaboom, being able to pick either strong Grass STAB and priority or strength in another aspect with a reliable 130BP STAB nuke in Steel Roller. Featuring just the coverage it needs also backs it up, and Stomping Tantrum also does some nice synergy with Steel Roller as if that move fails you're going to nuke the opponent with 150BP Ground coverage instead.
Fusion Name: Groosteela
New Types:
Base Stats: 73 / 87 / 83 / 73 / 83 / 79 [BST: 478] (+0 HP / +4 Atk / +7 Def / +0 SpA / +13 SpD / +16 Spe)
New Ability: Grassy Boost = (Grassy Surge + Beast Boost)
Ability Description: Grassy Surge effects. Whenever Grassy Terrain ends, +1 highest stat
Notable Moves:
Intended Role: Setup Sweeper, Field Setter (Grassy Terrain), Offensive Pivot
Role Justification: Its ability makes it play quite differently from vanilla Rillaboom, being able to pick either strong Grass STAB and priority or strength in another aspect with a reliable 130BP STAB nuke in Steel Roller. Featuring just the coverage it needs also backs it up, and Stomping Tantrum also does some nice synergy with Steel Roller as if that move fails you're going to nuke the opponent with 150BP Ground coverage instead.
JavaScript:
groosteela: {
num: 75000###,
types:["Grass", "Steel"],
species: "Groosteela",
id: "groosteela",
baseStats: {hp: 73, atk: 87, def: 83, spa: 73, spd: 83, spe: 79}
abilities: {0: "Grassy Boost"},
weightkg: 502.45,
fusion: ["Grookey", "Celesteela"],
},
DNA Donors: Koffing / Slowbro
Fusion Name: Slowffing
New Types:
Base Stats: 80 / 70 / 105 / 80 / 80 / 35 [BST: 450] (+13 HP / +0 Atk / +3 Def / +0 SpA / +18 SpD / +3 Spe)
New Ability: Amnesiac Gas = (Neutralizing Gas + Oblivious)
Ability Description: Effect of both abilities
Notable Moves:
Body Press
Sludge Bomb, Psychic, Scald, Future Sight, Flamethrower, Stored Power
Slack Off, Teleport, Will-o-Wisp, Toxic Spikes, Calm Mind
Intended Role: Physical Wall, Hazard Setter (Toxic Spikes), Defensive Pivot, Setup Sweeper
Role Justification: Neutralizing Gas and a Taunt immunity render it into a solid TS setter that also punishes Regenerator cores with its presence. A Toxic immunity also renders the mega into a solid setup sweeper by becoming increasingly harder to kill with CM. Best part is that rendering abilities useless doesn't impact most of the metagame as the mons that lose to it wouldn't want to switch into it anyways, rendering it into a healthy addition for the meta.
Fusion Name: Slowffing
New Types:
Base Stats: 80 / 70 / 105 / 80 / 80 / 35 [BST: 450] (+13 HP / +0 Atk / +3 Def / +0 SpA / +18 SpD / +3 Spe)
New Ability: Amnesiac Gas = (Neutralizing Gas + Oblivious)
Ability Description: Effect of both abilities
DNA Donors: Koffing / Mega Slowbro
Fusion Name: Mega Slowffing
New Types:
Base Stats: 80 / 70 / 175 / 110 / 80 / 35 [BST: 550] (+13 HP / +0 Atk / +73 Def / +30 SpA / +18 SpD / +3 Spe)
New Ability: Shell Armor
Ability Description: The user can't take critical hits
Fusion Name: Mega Slowffing
New Types:
Base Stats: 80 / 70 / 175 / 110 / 80 / 35 [BST: 550] (+13 HP / +0 Atk / +73 Def / +30 SpA / +18 SpD / +3 Spe)
New Ability: Shell Armor
Ability Description: The user can't take critical hits
Notable Moves:
Intended Role: Physical Wall, Hazard Setter (Toxic Spikes), Defensive Pivot, Setup Sweeper
Role Justification: Neutralizing Gas and a Taunt immunity render it into a solid TS setter that also punishes Regenerator cores with its presence. A Toxic immunity also renders the mega into a solid setup sweeper by becoming increasingly harder to kill with CM. Best part is that rendering abilities useless doesn't impact most of the metagame as the mons that lose to it wouldn't want to switch into it anyways, rendering it into a healthy addition for the meta.
JavaScript:
slowffing: {
num: 75000###,
types:["Poison", "Psychic"],
species: "Slowffing",
id: "slowffing",
baseStats: {hp: 80, atk: 70, def: 105, spa: 80, spd: 80, spe: 35}
abilities: {0: "Amnesiac Gas"},
weightkg: 39.75,
fusion: ["Koffing", "Slowbro"],
},
DNA Donors: Urshifu / Natu
Fusion Name: Nashifu
New Types:
Base Stats: 70 / 90 / 75 / 70 / 70 / 98 [BST: 473] (+0 HP / +0 Atk / +3 Def / +4 SpA / +18 SpD / +15 Spe)
New Ability: Unseen Magic = (Unseen Fist + Magic Bounce)
Ability Description: Effect of both abilities
Notable Moves:
Wicked Blow, Drill Peck, U-Turn, Close Combat, Foul Play, Sucker Punch
Night Shade
Bulk Up, Trick, Wish, Teleport, Roost, Thunder Wave
Intended Role: Choice Band, Choice Scarf, Offensive Pivot, Defensive Pivot, Setup Sweeper
Role Justification: Basically Urshifu but balanced, although not as simple, given that Magic Bounce alongside decent bulk for this tier also allows it to be played defensively, and even comes with a movepool to back it up on that regard, bonus points for not being passive regardless (lol Wicked Blow and U-Turn) and having a good match-up against most hazard setters.
Fusion Name: Nashifu
New Types:
Base Stats: 70 / 90 / 75 / 70 / 70 / 98 [BST: 473] (+0 HP / +0 Atk / +3 Def / +4 SpA / +18 SpD / +15 Spe)
New Ability: Unseen Magic = (Unseen Fist + Magic Bounce)
Ability Description: Effect of both abilities
Notable Moves:
Intended Role: Choice Band, Choice Scarf, Offensive Pivot, Defensive Pivot, Setup Sweeper
Role Justification: Basically Urshifu but balanced, although not as simple, given that Magic Bounce alongside decent bulk for this tier also allows it to be played defensively, and even comes with a movepool to back it up on that regard, bonus points for not being passive regardless (lol Wicked Blow and U-Turn) and having a good match-up against most hazard setters.
JavaScript:
urshitu: {
num: 75000###,
types:["Dark", "Flying"],
species: "Nashifu",
id: "urshitu",
baseStats: {hp: 70, atk: 90, def: 75, spa: 70, spd: 70, spe: 98}
abilities: {0: "Unseen Magic"},
weightkg: 53.5,
fusion: ["Urshifu", "Natu"],
},
DNA Donors: Gliscor / Carkol
Fusion Name: Glikol
New Types:
Base Stats: 80 / 85 / 110 / 55 / 75 / 90 [BST: 495] (+3 HP / +8 Atk / +3 Def / +3 SpA / +3 SpD / +18 Spe)
New Ability: Cooked Poison = (Flame Body + Poison Heal)
Ability Description: Effect of both abilities
Notable Moves:
Facade, Stone Edge, Earthquake, Knock Off, U-Turn
Nope
Swords Dance, Roost, Rapid Spin, Defog, Stealth Rock, Spikes, Will-o-Wisp, Taunt
Intended Role: Physical Wall, Hazard Setter (Stealth Rock, Spikes), Hazard Control (Rapid Spin, Defog), Stallbreaker, Bulky Pivot, Setup Sweeper
Role Justification: This mon can fulfill a ton of roles thanks to a wide movepool and a solid ability, threaten physical attackers with a burn as this mon performs utility duties to make the path for your other mons way easier, even including some nice bulk to wall the likes of Toxicargo, Claylamar, Trapeino and Torranadus-Therian. However, it's weak to SR and mons like Togetops force it out.
Fusion Name: Glikol
New Types:
Base Stats: 80 / 85 / 110 / 55 / 75 / 90 [BST: 495] (+3 HP / +8 Atk / +3 Def / +3 SpA / +3 SpD / +18 Spe)
New Ability: Cooked Poison = (Flame Body + Poison Heal)
Ability Description: Effect of both abilities
Notable Moves:
Intended Role: Physical Wall, Hazard Setter (Stealth Rock, Spikes), Hazard Control (Rapid Spin, Defog), Stallbreaker, Bulky Pivot, Setup Sweeper
Role Justification: This mon can fulfill a ton of roles thanks to a wide movepool and a solid ability, threaten physical attackers with a burn as this mon performs utility duties to make the path for your other mons way easier, even including some nice bulk to wall the likes of Toxicargo, Claylamar, Trapeino and Torranadus-Therian. However, it's weak to SR and mons like Togetops force it out.
JavaScript:
glikol: {
num: 75000###,
types:["Rock", "Flying"],
species: "Glikol",
id: "glikol",
baseStats: {hp: 80, atk: 85, def: 110, spa: 55, spd: 75, spe: 90}
abilities: {0: "Cooked Poison"},
weightkg: 60.25,
fusion: ["Gliscor", "Carkol"],
},
Last edited: