Pet Mod Fusion Evolution Rarely Used | Closure

:swsh/pinsir::swsh/gligar:
(sprites made by me)
claws [Bulky Attacker]
DNA Donors: Pinsir / Gligar
Fusion Name: Pingar
New Types:

Base Stats: 85 / 110 / 105 / 45 / 70 / 85 [BST: 500] (+20 HP / +10 Atk / +3 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Exoskeleton = (Mold Breaker + Immunity)
Ability Description: Effects of both abilities
Notable Moves:
Earthquake, U-Turn, Stone Edge, Knock Off, X-Scissor, Close Combat
N/A
Swords Dance, Stealth Rock, Defog, Roost, Taunt
Intended Role: Offensive Pivot, Setup Sweeper, Hazard Setter
Role Justification: Pingar can be a great physical menace with a great 110 Attack stat, a decent 85 Speed, decent bulk, and a great offensive typing that threatens Swalurchin, Eeelektoad (because of Mold Breaker), Metagon (also because of Mold Breaker), Dusking, Cofazor, and Duramaw. Plus, it has a lot of trcisk of its sleeve with STAB U-Turn to pivot, Knock Off for utility, Stone Edge for coverage against Torranadus, Swords dance for sweeping, and tools in Defog, Roost, and Taunt, making Pingar surprisingly versatile. Though, of course, you can just slap a Choice Band on it and spam EQ, U-Turn, Edge, and CC or Knock. It's offensively checked by a lot of things, like Talonsyl and Littleesect, thanks to its meh defensive typing and only decent Speed, plus Masquerajah is super annoying for it outside of a Banded CC.
JavaScript:
pingar: {
    num: 75000###,
    types:["Ground", "Flying"],
    species: "Pingar",
    id: "pingar",
    baseStats: {hp: 85, atk: 110, def: 105, spa: 45, spd: 70, spe: 85}
    abilities: {0: "Exoskeleton"},
    weightkg: 59.9,
    fusion: ["Pinsir", "Gligar"],
},
:swsh/poipole::swsh/celebi:
(sprites made by me)
corrupted pixie [Setup Sweeper / Pivot]
DNA Donors: Poipole / Celebi
Fusion Name: Celepole
New Types:

Base Stats: 89 / 89 / 89 / 89 / 89 / 89 [BST: 534] (+6 HP / +3 Atk / +6 Def / +3 SpA / +6 SpD / +3 Spe)
New Ability: Ultra Medkit = (Beast Boost + Natural Cure)
Ability Description: Effects of both abilities + heals status upon KO
Notable Moves:
U-Turn, Gunk Shot, Leaf Blade, Sucker Punch, Zen Headbutt
Sludge Wave, Leaf Storm, Energy Ball, Giga Drain, Earth Power, Psychic, Aura Sphere, Charge Beam
Recover, Nasty Plot, Swords Dance, Stealth Rock, Healing Wish, Toxic Spikes
Intended Role: Setup Sweeper, Offensive Pivot, Hazard Setter
Role Justification: It has pixie stats, so it does pixie things. Can be a nasty Nasty Plot sweeper thanks to Beast Boost and Energy Ball/Sludge Wave/Aura Sphere being hard to deal with if your Masquerajah is weakened, or you can run Earth Power to snipe Swalurchin and Toxicargo, or be a funny person and run Charge Beam to murder Masq and nothing else. U-Turn, TSpikes, Rocks, and especially Healing Wish are all great utility options, and you could even run a Swords Dance set if you hate yourself. Of course, being a jack of all trades means being a master of none, so while it can be a good sweeper, it's not the bets one since it only has 89/89/89 offenses, it has decent bulk, but it's not the bulkiest, and 89 Speed is decent but not the greatest without a Beast Boost or Choice Scarf. Also hates Oricolyph and Hawlazzle.
JavaScript:
celepole: {
    num: 75000###,
    types:["Poison", "Grass"],
    species: "Celepole",
    id: "celepole",
    baseStats: {hp: 89, atk: 89, def: 89, spa: 89, spd: 89, spe: 89}
    abilities: {0: "Ultra Medpack"},
    weightkg: 3.4,
    fusion: ["Poipole", "Celebi"],
},
:swsh/minun::sm/giratina-origin:
(sprites made by me (before i realized i needed to use origin lol))
i brought masquerajah into this world, i can take it out, too [Special Wall / Offensive Pivot]
DNA Donors: Minun / Giratina-Origin
Fusion Name: Giranun
New Types:

Base Stats: 105 / 80 / 75 / 100 / 105 / 95 [BST: 560] (+0 HP / +0 Atk / +0 Def / +3 SpA / +13 SpD / +3 Spe)
New Ability: Conductor = (Volt Absorb + Levitate)
Ability Description: This Pokémon heals 1/4 of its max HP when hit by Electric or Ground moves; Electric & Ground immunity
Notable Moves:
Nuzzle
Thunderbolt, Volt Switch, Shadow Ball, Hex, Earth Power, Energy Ball
Calm Mind, Nasty Plot, Wish, Will-O-Wisp, Defog
Intended Role: Special Wall, Defensive Pivot, Offensive Pivot, Hazard Remover, Setup Sweeper, Cleric
Role Justification: This thing has 105/85/105 bulk, Wish, a decent Electric/Ghost-typing, and a ton of utility in Nuzzle, Wisp, Defog, and Volt Switch, and Nasty Plot with great coverage for sweeping, making Giranun a great versatile bulky Electric. It most notably checks Quiver Dance Masquerajah, which has been running wild recently, by either taking not that much from its standard coverage or forcing it to run the suboptimal Shadow Ball, then doing a ton with TBolt back or Calm Minding in its face. However, that's not all it can do, as it can also check Torranadus (before a boost), Eelektoad, Swalurchin, Raibat, and special Duramaw. Its typing does leave it open to the likes of Serpeblim, Azekrow, Gourninja, and even Audiyem, and it absoletely hates Aromamel, but Giranun is still a nice option for a defensive pivot or sweeper.
JavaScript:
giranun: {
    num: 75000###,
    types:["Electric", "Ghost"],
    species: "Giranun",
    id: "giranun",
    baseStats: {hp: 105, atk: 70, def: 85, spa: 95, spd: 105, spe: 95}
    abilities: {0: "Conductor"},
    weightkg: 377.1,
    fusion: ["Minun", "Giratina"],
},
:swsh/noivern::swsh/tentacruel:
(sprites made by me)
speed kills [Offensive Pivot]
DNA Donors: Noivern / Tentacruel
Fusion Name: Tentavern
New Types:

Base Stats: 85 / 70 / 75 / 95 / 100 / 115 [BST: 540] (+3 HP / +0 Atk / +3 Def / +7 SpA / +0 SpD / +4 Spe)
New Ability: Virulent Venom = (Infiltrator + Liquid Ooze)
Ability Description: Effects of both abilities
Notable Moves:
U-Turn, Knock Off, Rapid Spin
Scald, Hydro Pump, Draco Meteor, Sludge Wave, Ice Beam, Flamethrower, Giga Drain, Psychic
Roost, Taunt, Switcheroo, Toxic Spikes
Intended Role: Offensive Pivot, Hazard Remover
Role Justification: Being fast and clicking Draco is fun, so that's what Tentavern does. It's the 4th fastest mon in the tier, has a decent offensive typing that hits Hatterune, Darm, Lycasian, Claylamar, and Avarupt, all the tools an offensive pivot needs, including a great defensive typing and respectable bulk to allow it to comes in multiple times, and Dracos to drop. Not much else to it, just U-Turn, Scald, and Draco everything.
:swsh/noibat::swsh/tentacool:
DNA Donors: Noibat / Tentacool
Fusion Name: Tentabat
New Types:

Base Stats: 43 / 35 / 38 / 54 / 70 / 66 [BST: 306] (+3 HP / +0 Atk / +3 Def / +7 SpA / +0 SpD / +4 Spe)
New Ability: Virulent Venom = (Infiltrator + Liquid Ooze)
Ability Description: Effects of both abilities
JavaScript:
tentavern: {
    num: 75000###,
    types:["Dragon", "Water"],
    species: "Tentavern",
    id: "tentavern",
    baseStats: {hp: 85, atk: 75, def: 75, spa: 100, spd: 100, spe: 115}
    abilities: {0: "Virulent Venom"},
    weightkg: 70,
    fusion: ["Noivern", "Tentacruel"],
},
:swsh/diancie::swsh/xatu:
(sprites made by me)
bouncy [Bulky Pivot]
DNA Donors: Diancie / Xatu
Fusion Name: Diantu
New Types:

Base Stats: 75 / 90 / 110 / 100 / 110 / 75 [BST: 560] (+18 HP / +3 Atk / +0 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Mirror Armor = (Clear Body + Magic Bounce)
Ability Description: If this Pokémon's stat stages would be lowered, the attacker's are lowered instead.
Notable Moves:
U-Turn, Diamond Storm, Body Press
Power Gem, Air Slash, Earth Power, Heat Wave, Giga Drain
Roost, Teleport, Stealth Rock, Calm Mind, Heal Bell, Trick, Defog
Intended Role: Offensive Pivot, Special Wall, Setup Sweeper
Role Justification: Diantu's good offensive typing and pretty good 75/110/110 bulk make Diantu a nice bulky offensive threat that can take hits and dish them out. Mirror Armor prevents its stats from being lowered by Landowak, which is nice as that means that Calm Mind and Choiced sets can do their jobs without interruption. Power Gem + Earth Power hits most things, and from there you can run Calm Mind + Roost for sweeping or Heat Wave or Trick + U-Turn for Choiced sets. Thanks to its bulk, Diantu can also check Landowak, Torrandus, Talonsyl, Toxicargo, and Genebro, and has utility in Defog, Stealth Rock, and Telelport. Just be wary of its weakness-laden typing, though its big bulk offsets that a little, and being forced to wear boots.
:swsh/diancie-mega::swsh/xatu:
DNA Donors: Mega Diancie / Xatu
Fusion Name: Mega Diantu
New Types:

Base Stats: 75 / 150 / 70 / 160 / 70 / 135 [BST: 660]
New Ability: Magic Bounce
Ability Description: This Pokemon blocks certain status moves and bounces them back to the user.
Notable Moves:
U-Turn, Diamond Storm, Body Press
Power Gem, Air Slash, Earth Power, Heat Wave, Giga Drain
Roost, Teleport, Stealth Rock, Calm Mind, Heal Bell, Trick, Defog
Intended Role: Offensive Pivot, Wallbreaker, Setup Sweeper
Role Justification: trash bulk and no boots, but this would never be legal down here tf lmao
JavaScript:
diantu: {
    num: 75000###,
    types:["Rock", "Flying"],
    species: "Diantu",
    id: "diantu",
    baseStats: {hp: 75, atk: 90, def: 110, spa: 100, spd: 110, spe: 75}
    abilities: {0: "Mirror Armor"},
    weightkg: 11.9,
    fusion: ["Diancie", "Xatu"],
},
:swsh/alakazam::swsh/toucannon:
(sprites made by AquaticPanic)
ZAM! [Special Sweeper]
DNA Donors: Alakazam / Toucannon
Fusion Name: Alakannon
New Types:

Base Stats: 80 / 85 / 80 / 110 / 85 / 90 [BST: 530] (+13 HP / +0 Atk / +20 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Every Witch Way = (Magic Guard + Keen Eye)
Ability Description: Effects of both abilities
Notable Moves:
U-Turn, Knock Off, Counter, Flame Charge
Psychic, Psyshock, Focus Blast, Heat Wave, Shadow Ball, Dazzling Gleam, Boomburst
Nasty Plot, Defog, Recover, Trick, Taunt
Intended Role: Special Sweeper, Offensive Pivot
Role Justification: Alakannon is a great Nasty Plot sweeper thanks to having Magic Guard, which it lets it come in at 100% while having a boosting item that also won't chip it down and cut a sweep short. That plus having high SpA for its Speed tier make Alakannon terrifying to face, as it easily beats Toxicargo, Cleracross, Cramotricity, and Paracoal, has coverage for Claylamar, Masquerajah, and Metagon, and U-Turn to get the slip on anything it doesn't beat. It also has a bunch of tricks up its sleeve, like Trick, Taunt, Recover, Defog, Counter, and funny Boomburst. It does have flaws, like a horrible defensive typing that leaves it open to Serpeblim, Nashifu, and Pherogonga, literally no special Flying STAB (like not even Gust or Air Cutter), and a meh Speed tier without Flame Charge, but it's a Magic Guard mon with 110 SpA and Nasty Plot, so you know it'll be good
:swsh/alakazam-mega::swsh/toucannon:
(sprites made by AquaticPanic)
DNA Donors: Mega Alakazam / Toucannon
Fusion Name: Mega Alakannon
New Types:

Base Stats: 80 / 85 / 100 / 150 / 95 / 120 [BST: 630]
New Ability: Trace
Ability Description: Copies the foe's ability on switch-in
Notable Moves:
U-Turn
Psychic, Psyshock, Focus Blast, Heat Wave, Shadow Ball, Dazzling Gleam, Boomburst
Nasty Plot, Defog, Recover, Trick, Taunt
Intended Role: Special Sweeper, Offensive Pivot
Role Justification: 150 SpA + Plot + it doesn't need boots pre-Mega lmao, get banned
:swsh/kadabra::swsh/trumbeak:
(sprite made by AquaticPanic)
DNA Donors: Kadabra / Trumbeak
Fusion Name: Trumdabra
New Types:

Base Stats: 60 / 60 / 60 / 85 / 60 / 90 [BST: 415] (+13 HP / +0 Atk / +20 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Every Witch Way = (Magic Guard + Keen Eye)
Ability Description: Effects of both abilities
:swsh/abra::swsh/pikipek:
(sprite made by AquaticPanic)
DNA Donors: Abra / Pikipek
Fusion Name: Abripek
New Types:

Base Stats: 43 / 47 / 42 / 72 / 42 / 77 [BST: 323] (+13 HP / +0 Atk / +20 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Every Witch Way = (Magic Guard + Keen Eye)
Ability Description: Effects of both abilities
 
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:swsh/durant::swsh/noivern:
Fast offensive Bug/Dragon type pivot that can actually make use of Bug-type moves.
DNA Donors: Durant / Noivern
Fusion Name: Noirant
New Types:

Base Stats: 71 / 105 / 100 / 92 / 64 / 116 [BST: 548] (+0 HP / +16 Atk / +4 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Insectoid = (Swarm + Frisk)
Ability Description: Frisk effects; On switch-in, this Pokemon's attacking stat is 1.5x with Bug attacks.

Notable Moves:
Dragon Claw, First Impression, Stomping Tantrum, Stone Edge, U-turn, X-Scissor
Draco Meteor, Focus Blast, Heat Wave…
Defog, Dragon Dance, Roost, Switcheroo, Taunt

Intended Role: Offensive Pivot, Set Up Sweeper, Choice Specs?, Revengekiller, Hazard Removal
Role Justification: Its high offenses combined with its ability give it an immediate threatening presence with its Bug-type moves. This makes moves that are normally laughable into much more powerful offensive moves without sacrificing utility and breathes life into a normally useless ability (Swarm). It's offenses are still naturally good which makes it a good offensive pivot combined with boosted U-turn, and it can set up well with Dragon Dance with its 105 base atk. It's SpA is not too shabby either and most movesets relegate one slot to either Focus Blast or Heat Wave to check steels, Focus Blast to hit Masq and Metagon but fail to hit Cofazor, and Heat Wave to hit Masq and Cof but hit Metagon for only neutral. Lastly it can choose to be support if it so wishes with Defog and Roost, but it's subpar bulk combined with it's less than good defensive typing makes it a poor choice for this type of role.
JavaScript:
noirant: {
    num: 75000###,
    types:["Bug", "Dragon"],
    species: "Noirant",
    id: "noirant",
    baseStats: {hp: 71, atk: 105, def: 100, spa: 92, spd: 64, spe: 116}
    abilities: {0: "Insectoid"},
    weightkg: 59,
    fusion: ["Durant", "Noivern"],
},


:swsh/aurorus::swsh/starmie:
The rapid spinner that we need, but with Refrigerate and recovery?
DNA Donors: Aurorus / Starmie
Fusion Name: Auromie
New Types:

Base Stats: 91 / 76 / 78 / 99 / 108 / 100 [BST: 552] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +14 Spe)
New Ability: Cryotherapy = (Refrigerate + Natural Cure)
Ability Description: Combined effects.

Notable Moves:
Flip Turn, Rapid Spin
Grass Knot, Hydro Pump, Hyper Voice, Scald, Thunderbolt
Recover, Stealth Rock, Teleport

Intended Role: Offensive Pivot, Special Wallbreaker, Hazard Removal (Rapid Spin)
Role Justification: Viable and usable Rapid Spin! This mon makes use of Refrigerate Rapid Spin and a solid speed stat to act as a good way of hazard control as well as a fast special attacker. Since this Rapid Spin is unblockable, as long as you can find a way to switch safely it will almost certainly get your hazards off and can threaten key foes with its coverage options. It can also act as its own way of hazard setting and overall has good role compression with its reliable recovery and pivoting options in Flip Turn and Teleport.
JavaScript:
auromie: {
    num: 75000###,
    types:["Ice", "Water"],
    species: "Auromie",
    id: "auromie",
    baseStats: {hp: 91, atk: 76, def: 78, spa: 99, spd: 108, spe: 100}
    abilities: {0: "Cryotherapy"},
    weightkg: 152.5,
    fusion: ["Aurorus", "Starmie"],
},
 
Last edited:
Spinblockers? What are those?
:swsh/komala::swsh/pangoro:
DNA Donors: Komala / Pangoro
Fusion Name: Komgoro
New Types:

Base Stats: 80 / 120 / 85 / 75 / 85 / 65 [BST: 510] (+0 HP / +1 Atk / +14 Def / +3 SpA / +2 SpD / +4 Spe)
New Ability: Sleepwalker = (Comatose + Scrappy)
Ability Description: Effects of both abilities.
Notable Moves:
Body Slam, Close Combat, Rapid Spin, U-turn, Knock Off, Earthquake, Stone Edge, Play Rough, Wood Hammer, Gunk Shot
N/A
Parting Shot, Swords Dance, Yawn, Taunt, Wish
Intended Role: Hazard Removal (Rapid Spin)
Role Justification: The main concept is that Scrappy's effects allow Rapid Spin even against Ghost types. This is further helped by the fact that Comatose is a component ability, so things like Porymask can't counter the koala.
As a matter of fact, it has STAB Close Combat that can hit even Cofazor supereffectively. And U-turn or Parting Shot paired with a Rock resistant typing means that Komgoro can pivot without worry several times.
It has a great movepool, such as lots of physical coverage including EdgeQuake, and even stuff like Yawn to force switches or Wish for recovery. Ultimately though, these tactics can be unreliable and Komgoro can be worn down.
 
Last edited:

BT89

go on, take everything
is a Pre-Contributor
:swsh/fearow::swsh/druddigon:
DNA Donors: Fearow / Druddigon
Fusion Name: Fearudigon
New Types:

Base Stats: 77 / 115 / 77 / 60 / 77 / 84 [BST: 490] (+6 HP / +10 Atk / +0 Def / +0 SpA / +2 SpD / +10 Spe)
New Ability: Assailed Force = (Sniper + Sheer Force)
Ability Description: This Pokemon's attacks with secondary effects have their critical hit ratio raised by 1 stage.
Notable Moves:
… Earthquake, Fire Punch, Gunk Shot, Outrage, Sucker Punch, Pursuit, U-Turn

… Glare, Stealth Rock, Roost
Intended Role: Offensive Pivot, Physical Breaker, Stealth Rock Setter, Utility (?)
Role Justification: will come later
JavaScript:
fearudigon: {
    num: 75000###,
    types:["Dragon", "Flying"],
    species: "Fearudigon",
    id: "fearudigon",
    baseStats: {hp: 77, atk: 115, def: 77, spa: 60, spd: 77, spe: 84}
    abilities: {0: "Assailed Force"},
    weightkg: 88.5,
    fusion: ["Fearow", "Druddigon"],
},
:swsh/hitmonchan::swsh/lycanroc:
DNA Donors: Hitmonchan / Lycanroc
Fusion Name: Lycanchan
New Types:

Base Stats: 72 / 110 / 72 / 45 / 87 / 104 [BST: 470] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Steady Fist = (Steadfast + Iron Fist)
Ability Description: Effects of both abilities
Notable Moves:
… Bullet Punch, Close Combat, Earthquake, Ice Punch, Mach Punch, Rapid Spin, Stone Edge, Accelerock, Play Rough

… Bulk Up, Swords Dance, Stealth Rock
Intended Role: Offensive Rapid Spin, Set-Up Sweeper (Bulk Up / Swords Dance, Suicide Lead
Role Justification: will come later
JavaScript:
lycanchan: {
    num: 75000###,
    types:["Rock", "Fighting"],
    species: "Lycanchan",
    id: "lycanchan",
    baseStats: {hp: 62, atk: 110, def: 72, spa: 45, spd: 87, spe: 94}
    abilities: {0: "Steady Fist"},
    weightkg: 37.6,
    fusion: ["Hitmonchan", "Lycanroc"],
},
might add some more to this
 

Ema Skye

Work!
Feelin fabulous~~

:swsh/tsareena::swsh/rapidash-galar:
DNA Donors: Tsareena / Rapidash-Galar
Fusion Name: Tsardash-Galar
New Types:

Base Stats: 68 / 120 / 94 / 65 / 99 / 98 [BST: 544] (+0 HP / +10 Atk / +10 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Queenly Ascent = (Queenly Majesty + Anticipation)
Ability Description: Combined effects. Anticipation also triggers if the foe has move that would trigger Queenly Majesty (after taking into account Prankster derived abilities).
Notable Moves:
… U-Turn, Rapid Spin, Knock Off, Power Whip, Play Rough, Triple Axel, High Horsepower, High Jump Kick, Mystical Fire
… Swords Dance, Morning Sun
Intended Role: physical breaker, pivot, spinner, Choice Scarf
Role Justification: Grass/Fairy is kinda shitty as an offensive type but this combo has so many coverage options to assist it here. Interesting Scarf mon, acting a bit like a physical Lele without the terrain boost. Rapid Spin is potentially fun in general as you're immune to priority, so, if you're feeling nutty, you could do some dual dance shit with Play Rough and, probably, Horsepower.
JavaScript:
tsardash-galar: {
    num: 75000###,
    types:["Grass", "Fairy"],
    species: "Tsardash-Galar",
    id: "tsardash-galar",
    baseStats: {hp: 68, atk: 120, def: 94, spa: 65, spd: 99, spe: 98}
    abilities: {0: "Queenly Ascent"},
    weightkg: 50.7,
    fusion: ["Tsareena", "Rapidash-Galar"],
},
:swsh/calyrex-shadow::swsh/unown:
DNA Donors: Calyrex-Shadow / Unown
Fusion Name: Unorex-Shadow
New Types:

Base Stats: 74 / 78 / 64 / 138 / 74 / 109 [BST: 537] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +10 Spe)
New Ability: As Twenty Eight = (As One (Spectrier) + Levitate)
Ability Description: Immune to Ground. Boosts SpA when hit by a Ground move or KOing a Pokemon.
Notable Moves:
… Psychic, Hidden Power, Astral Barrage
… Nasty Plot
Intended Role: special breaker
Role Justification: Mono Psychic is unfortunate as all of its coverage moves are pretty weak or are Grass-type. Hidden Power joins this weak move lineup but its flexibility is kinda neat.
JavaScript:
unorex-shadow: {
    num: 75000###,
    types:["Psychic", "Ghost"],
    species: "Unorex-Shadow",
    id: "unorex-shadow",
    baseStats: {hp: 74, atk: 78, def: 64, spa: 138, spd: 74, spe: 109}
    abilities: {0: "As Twenty Eight"},
    weightkg: 29.3,
    fusion: ["Calyrex-Shadow", "Unown"],
},
:swsh/xerneas::swsh/shuckle:
DNA Donors: Xerneas / Shuckle
Fusion Name: Xernkle
New Types:

Base Stats: 73 / 70 / 162 / 70 / 164 / 52 [BST: 591] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Contrary Aura = (Fairy Aura + Contrary)
Ability Description: Combined effects
Notable Moves:
… Play Rough, Megahorn, Close Combat, Knock Off
… Misty Explosion
… Stealth Rock, Sticky Web, Defog, Aromatherapy
Intended Role: mixed wall, suicide lead, hazards and removal
Role Justification: We don't have much in terms of fat mons right now, and this one provides some cool stuff for hazards as well. SR weakness is unfortunate due to its lack of recovery though. Sets wanting a more offensive approach have hazards into Misty Explosion.
JavaScript:
xernkle: {
    num: 75000###,
    types:["Fairy", "Bug"],
    species: "Xernkle",
    id: "xernkle",
    baseStats: {hp: 73, atk: 70, def: 162, spa: 70, spd: 164, spe: 52}
    abilities: {0: "Contrary Aura"},
    weightkg: 117.75,
    fusion: ["Xerneas", "Shuckle"],
},
:swsh/chatot::swsh/kommo-o:
DNA Donors: Chatot / Kommo-o
Fusion Name: Kommo-tot
New Types:

Base Stats: 90 / 90 / 85 / 96 / 90 / 90 [BST: 541] (+15 HP / +3 Atk / +0 Def / +0 SpA / +17 SpD / +2 Spe)
New Ability: Bulletpecks = (Bulletproof + Big Pecks)
Ability Description: Effects of Bulletproof. Immune to moves that lower could lower this Pokemon's defense.
Notable Moves:
… U-Turn
… Boomburst, Clanging Scales, Focus Blast
… Stealth Rock, Taunt, Roost, Defog, Clangorous Soul, Parting Shot
Intended Role: defensive pivot, offensive pivot, stealth rock, defog, special breaker
Role Justification: Kommo-o with recovery, pivoting and removal is pretty dope. Ability gives it more random immunities alongside the Bulletproof list (notable ones are Liquidation, Fire Lash, Crunch and Octolock). Clangors Boomburst is a cool set, or you could use Kommo's usual defensive set with recovery and u-turn.
JavaScript:
kommo-tot: {
    num: 75000###,
    types:["Normal", "Dragon"],
    species: "Kommo-tot",
    id: "kommo-tot",
    baseStats: {hp: 90, atk: 90, def: 85, spa: 96, spd: 90, spe: 90}
    abilities: {0: "Bulletpecks"},
    weightkg: 40.05,
    fusion: ["Chatot", "Kommo-o"],
},
 
Last edited:

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
:swsh/mimikyu::swsh/rotom:Hyper offense centerpiece
DNA Donors:
/

Fusion Name: Rotokyu
New Types:

Base Stats: 55 / 85 / 80 / 85 / 95 / 96 [BST: 496] (+3 HP / +15 Atk / +2 Def / +13 SpA / +4 SpD / +3 Spe)
New Ability: Float Guise = (Disguise + Levitate)
Ability Description: Component Effects Combined
Notable Moves:
Shadow Claw, Shadow Sneak, Drain Punch, Wood Hammer, Sucker Punch
Shadow Ball, Thunderbolt, Dazzling Gleam, Giga Drain, Burning Jealousy, Volt Switch,
Nasty Plot, Swords Dance, Substitute, Calm Mind, Trick, Trick Room, Will-O-Wisp, Taunt, Defog
Intended Role: Setup Sweeper, Stallbreaker
Role Justification: True Hyper Offense has no real ground to stand on right now with all of the recent bulky additions and the general pace of the metagame. Mimikyu has always served as a nice failsafe for offensive teams against opposing threats, which in this case would be stuff like QD Masquerajah or Gourninja. Unlike normal Mimikyu this version specializes in going Specially Offensive (albeit physical sets are still present). Should be balanced enough due to the poor speed tier and lack of power.
JavaScript:
rotokyu: {
    num: 75000###,
    types:["Ghost", "Electric"],
    species: "Rotokyu",
    id: "rotokyu",
    baseStats: {hp: 55, atk: 85, def: 80, spa: 85, spd: 95, spe: 96}
    abilities: {0: "Float Guise"},
    weightkg: 0.5,
    fusion: ["Mimikyu", "Rotom"],
},
:swsh/tapu-bulu::swsh/rotom-mow:Grass-type team glue
DNA Donors:
/

Fusion Name: Tapu Roto
New Types:

Base Stats: 60 / 97 / 115 / 108 / 105 / 80 [BST: 565] (+0 HP / +0 Atk / +4 Def / +13 SpA / +4 SpD / +0 Spe)
New Ability: Mower Clippings = (Grassy Surge + Levitate)
Ability Description: Grassy Surge effects + This Pokemon is immune to Grass-type attacks.
Notable Moves:
Horn Leech, Wood Hammer, High Horsepower, Close Combat, Zen Headbutt, Stone Edge
Leaf Storm, Giga Drain, Volt Switch, Thunderbolt, Focus Blast, Energy Ball, Dazzling Gleam
Trick, Nasty Plot, Swords Dance, Will-O-Wisp, Synthesis, Defog, Substitute, Leech Seed
Intended Role: Offensive Pivot, Special Wallbreaker, Physical Wallbreaker, Choice Scarf, Hazard Control
Role Justification: We have exactly 1 decent Grass-type right now (Serpeblim), so I thought that I'd change that. Tapu Roto has solid power, just enough bulk, and a usable speed tier, so no matter what role it occupies it will probably do it well enough, but I expect that Scarf sets will be the best to start with. Grassy Terrain is always wonderful too and finally contests Swalurchin's Electric Terrain. Lack of special coverage leaves it walled by Swalurchin, Landowak, assorted Dragons and Fire-types, and special sponges like Dusking. Physical sets generally lack power and have no Electric STAB, so stuff like Masquerajah can handle it for days. Maybe go mixed, but then the power issues are even worse lol
JavaScript:
tapu roto: {
    num: 75000###,
    types:["Grass", "Electric"],
    species: "Tapu Roto",
    id: "tapu roto",
    baseStats: {hp: 60, atk: 97, def: 115, spa: 108, spd: 105, spe: 80}
    abilities: {0: "Mower Clippings"},
    weightkg: 22.9,
    fusion: ["Tapu Bulu", "Rotom-Mow"],
},
:swsh/giratina-origin::swsh/snover:Hail and then some
DNA Donors: :Giratina-Origin:/:Snover:
Fusion Name: Snovina-Origin
New Types:

Base Stats: 125 / 100 / 75 / 100 / 80 / 65 [BST: 545] (+20 HP / +9 Atk / +0 Def / +9 SpA / +0 SpD / +0 Spe)
New Ability: Whiteout = (Levitate + Snow Warning)
Ability Description: Snow Warning effects + This Pokemon is immune to Hail damage
Notable Moves:
Wood Hammer, Outrage, Earthquake
Giga Drain, Energy Ball, Aura Sphere, Draco Meteor, Blizzard, Earth Power
Defog, Leech Seed, Will-O-Wisp, Toxic, Synthesis, Protect
Intended Role: Hail Setter, Hazard Control, Special Wallbreaker
Role Justification: A (no-veil) Hail Setter that has an interest spread of coverage and very solid mixed bulk. Suffers from a low speed, lack of good recovery, and being an awkward type. I'd expect Specs to be the way tbh
JavaScript:
snovina-origin: {
    num: 75000###,
    types:["Grass", "Dragon"],
    species: "Snovina-Origin",
    id: "snovina-origin",
    baseStats: {hp: 125, atk: 100, def: 75, spa: 100, spd: 80, spe: 65}
    abilities: {0: "Whiteout"},
    weightkg: 350.25,
    fusion: ["Giratina-Origin", "Snover"],
},
:swsh/turtonator::swsh/cradily:Defensive grass
DNA Donors:
/:Cradily:
Fusion Name: Cradinator
New Types:

Base Stats: 73 / 79 / 121 / 91 / 96 / 39 [BST: 499] (+0 HP / +0 Atk / +5 Def / +5 SpA / +0 SpD / +0 Spe)
New Ability: Sticky Armor = (Shell Armor + Sticky Hold)
Ability Description: Component effects combined
Notable Moves:
Rapid Spin
Flamethrower, Giga Drain, Scorching Sands
Stealth Rock, Recover, Will-O-Wisp, Toxic, Shell Smash
Intended Role: Mixed Wall, Setup Sweeper
Role Justification: Just want some defensive grasses that aren't awful
JavaScript:
cradinator: {
    num: 75000###,
    types:["Fire", "Grass"],
    species: "Cradinator",
    id: "cradinator",
    baseStats: {hp: 73, atk: 79, def: 121, spa: 91, spd: 96, spe: 39}
    abilities: {0: "Sticky Armor"},
    weightkg: 136.2,
    fusion: ["Turtonator", "Cradily"],
},
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Submissions are now closed! The following are this round's vetos:


:ss/kecleon: :ss/greninja:
New Types:

Base Stats:
69 / 92 / 79 / 83 / 95 / 81 [BST: 499] (+3 HP / +0 Atk / +11 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Taijutsu (Color Change + Battle Bond)
Ability Description: Combination of Color Change and Battle Bond.

:ss/kecleon: :ss/greninja-ash:
New Types:

Base Stats: 69 / 142 / 79 / 133 / 95 / 91 [BST: 609] (+0 HP / +50 Atk / +0 Def / +50 SpA / +0 SpD / +10 Spe)
This one is a tad bit too strong for the metagame in its Ash form.


:swsh/torterra::swsh/togedemaru:
New Types:

Base Stats: 88 / 121 / 85 / 60 / 85 / 80 [BST: 519] (+8 HP / +18 Atk / +1 Def / +3 SpA / +6 SpD / +4 Spe)
New Ability: Bio Brutalism = (Overgrow + Sturdy)
Ability Description: Sturdy effects. When at 1/3 or less health, this Pokemon's Grass and Steel type moves have 1.5x power.
Sturdy has no effects relating to the Steel type, so this ability should not be able to boost Steel moves.



:ss/yamask-galar::swsh/zamazenta-crowned:
New Types:

Base Stats: 75 / 107 / 125 / 55 / 110 / 79 [BST: 546] (+10 HP / +15 Atk / +10 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Stamina = (Wandering Spirit + Dauntless Shield)
Ability Description: If this Pokemon is hit by a move,its Defense is raised by one stage.
Since Wandering Spirit only activates on contact, it cannot result in Stamina, since Stamina activates on any move, without the contact requirement.



:swsh/galvantula::swsh/articuno:
New Types:

Base Stats: 80 / 81 / 80 / 96 / 92 / 116 [BST: 545] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Oh Shit A Bug = (Compound Eyes + Pressure)
This is way too strong with STAB Compound Eyes Hurricane + Thunder and Blizzard coverage in the back. Also, please change the ability name.



:swsh/poipole::swsh/reshiram:
New Types:

Base Stats: 83 / 96 / 83 / 111 / 93 / 81 [BST: 547] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Bonfire = (Beast Boost + Turboblaze)
Ability Description: Both abilities.
This is a bit much as there's little to stop it after a Nasty Plot + Speed Beast Boost. I'd suggest making the ability have a different effect so that it doesn't involve boosting stats upon KO.




Type:

Stat Distribution: 68 HP / 129 Attack / 81 Defense / 81 Special Attack / 83 Special Defense / 80 Speed
Ability: Volt Absorb + Scrappy = Zappy (The Pokemon can hit Ground-type Pokemon with Electric-type moves)
This Pokémon's stats are incorrect. Zeraora and Sirfetch'd's average stats are 75 / 123 / 85 / 85 / 81 / 104, and with that in mind, combined with the ability, this fusion would be too strong for the metagame.



:swsh/croconaw::swsh/dragonair:
New Types:

Base Stats: 63 / 90 / 75 / 64 / 79 / 80 [BST: 451] (+0 HP / +8 Atk / +3 Def / +0 SpA / +13 SpD / +16 Spe)
New Ability: Marvelous Force = (Sheer Force + Marvel Scale)
When statused this Pokemon's Defense is 1.5x and its attacks are 1.3x in power. Ignores attack drop from burn and speed drop from paralysis.
Burn's Attack Drop and Paralysis' Speed Drop aren't secondary effects, so a sheer force derivate shouldn't be able to ignore them.


And those are all! you have 24 Hours to fix these, otherwise they'll be vetoed.



As for Megas:
:altaria-mega::starmie:
:absol-mega::weezing-galar:
:lucario-mega::breloom:
:venusaur-mega::incineroar:
:salamence-mega::alomomola:
:lucario-mega::samurott:
:beedrill-mega::shuckle:
:rayquaza-mega::ledian:
:pinsir-mega::gligar:
:alakazam-mega::toucannon:
:diancie-mega::xatu:
 
Last edited:

charizard8888

Catch The Wave
is a Forum Moderator Alumnus
While we're in voting I'd like to inform everyone who haven't already seen the

New Features
- Free from any kind of stat lag, you can hit the Load button to force-load the avg stats in the first column if required
- Reset Button to clear so now you don't have to refresh for making or trying out new fusions
- Mega Button
  • Choose your two fusion mons
  • Add stat boosts
  • Hit Mega near the mon which can mega evolve to have the mega boosts added
  • The mega boost also show up in a column at the right
  • Charizard and Mewtwo are broken because of X and Y (As of now)
- The possible abilities of the fusions show up now, just click/tap on them to select them
- The mixed, physical and special bulk ratings show up (Same as those from birbsmart bot with a difference of +-1 due to some rounding off thing)
- Leave ability description blank if the new ability is "Combined effect of both the abilities"
- Input boxes added for moves and competitive info so now the fusion can be fully made in the tool itself
- Removed the pokedex.ts code from the paste sample since we don't directly need it now, there's a separate button for it for developers
- Cool Fusion Evolution Icon at the title (Tab area)

- Changed Blastoise and Venusaur sprites to some cool looking sprites
- Calcs at the bottom of the tool to show general offensive and defensive power of the fusion
- More mobile friendly, just keep hitting Go or Next on phone, Numeric pad while entering stats
- The tool with Difference and Avg stats near the stats entering column, useful for phone if required (Link)

Feel free to DM me with ideas or suggestion of anything that you want to see in the tool.
Hope you enjoy it

Also the Fusion Evolution Damage Calculator is now loaded with all the new fusions.
 

earl

(EVIOLITE COMPATIBLE)
is a Community Contributor
Instead of your regularly scheduled aquatic it's me with the winners announcement:

Zarapex
:xy/zarude: :xy/toxapex:

77 / 106 / 128 / 61 / 118 / 70
Natural Cure - This Pokemon cures any status effects it has upon switching out.

Pingar
:ss/pinsir: :ss/gligar:

85 / 110 / 105 / 45 / 70 / 85
Exoskeleton - Effects of Mold Breaker and Immunity combined.

:pinsir-mega::gligar:

85 / 140 / 125 / 55 / 90 / 105
Aerilate - This Pokemon's Normal-type attacks become Flying-type and gain 1.2x power. BANNED


Kommo-tot
:ss/chatot: :ss/kommo-o:

90 / 90 / 85 / 96 / 90 / 90
Bulletpecks - This Pokemon is immune to ballistic moves and moves that could lower its defense.

Rotokyu
:ss/rotom: :ss/mimikyu:

55 / 85 / 80 / 85 / 95 / 96
Float Guise - Effects of Disguise and Levitate combined.

Krookogatr
:ss/krookodile: :ss/feraligatr:

90 / 111 / 95 / 72 / 76 / 91
Raging Rapids - Effects of Moxie. When this Pokemon's HP falls below 33%, it gains +1 Attack.

Venuroar
:ss/venusaur: :ss/incineroar:

100 / 100 / 90 / 90 / 100 / 70
Sink or Swim - When switched in this pokemon lowers the foe(s)'s speed stat by one stage.

:venusaur-mega::incineroar:

100 / 118 / 130 / 112 / 120 / 70
Thick Fat - Fire- and Ice-type attacks against this Pokemon deal damage with a halved attacking stat. BANNED

Klefilego
:ss/klefki: :ss/nihilego:

83 / 67 / 71 / 107 / 109 / 103
Ultra Presto - Effects of Magician and Beast Boost combined.


Additionally, we have a few buffs/nerfs:


Rhybite -> Rhychomp
105/110/95/50/65/61 -> 118/140/120/80/70/72
No longer eviolite-compatible

Rhybite is finally evolving! By far the largest change this slate, this buff renders Rhychomp frailer (due to no eviolite) but overall way more consistent thanks to a flexible item slot, incredible offensive presence, and sweep potential. However, it still has a (mostly) worthless ability and an awful type combo alongside mediocre special bulk, so council doesn't think it will be overbearing. Note: The mega version is banned. Calculate the stats yourself if you want to see why


70/92/108/92/108/45 -> 75/97/108/97/108/45

Vishitomb has been relatively mediocre since its inception (mainly due to the incredible water resists that have existed from day 1). The meta hasn't gotten any more welcoming for Vishitomb over time, so slight bulk and power boosts are in order.


151/50/30/46/83/55 -> 151/50/35/46/90/55
Can now hold Stick and Lucky Punch

Fetchey always kind of sucked, but with Hoopagigus dropping the bird's issues only became more apparent. +5 Def and +10 SpD makes it significantly bulkier and should allow it to have some degree of defensive utility on teams that opt to run it. Also, Stick/Lucky Punch are compatable now! We decided this change makes sense based on the fact that both components have signature items that do the exact same thing. Could be a cool item pick on 3 attacks+recover sets.


Ability Change: Electrolytes (Current effects + Beast Boost effects)

While the council considered a retype to Fighting/Ice, we felt that it was too much of a buff for a mon with a statline such as Pherogonga's. For the time being we're just giving it Beast Boost back and watching it from there.


70/92/104/80/73/110 -> 70/92/104/80/73/106

Gourninja has been a nightmare to scout thanks to its near-infinite movepool paired with Protean. We have decided to nerf the speed to the point where it is slower than Hypnakart and Oricolyph-Sensu while still outspeeding the crucial 105 benchmark. Not a massive nerf, but Gourninja wasn't enough a metagame force to deserve anything worse than this.


Discussion phase will last 1 day. This slate, when taking into account the balance changes, is probably the most impactful slate this mod has had (outside of maybe the drop slate), so I'm sure there will be plenty to discuss.

Also, Happy Holidays!
 
Last edited:

anaconja

long day at job
is a Community Contributoris a Tiering Contributor
:swsh/hitmontop::swsh/mandibuzz:
fighting/dark offensive utility (resub)
DNA Donors: Hitmontop / Mandibuzz
Fusion Name: Manditop
New Types:

Base Stats: 80 / 95 / 110 / 45 / 110 / 75 [BST: 515] (+0 HP / +15 Atk / +10 Def / +0 SpA / +8 SpD / +0 Spe)
New Ability: Pecking Order = (Intimidate + Big Pecks)
Ability Description: On switch-in, this Pokemon lowers the Defense of adjacent opponents by 1 stage.
Notable Moves:
Close Combat, Knock Off, Rapid Spin, U-Turn, Triple Axel, Foul Play, Mach Punch
Roost, Taunt, Whirlwind
Intended Role: Hazard Control (Rapid Spin), Defensive Pivot, Offensive Pivot
Role Justification: wanted a hitmontop fusion and we dont have very good spinners so heres a good one. dark dissuades ghosts so you can click spin. pecking order is good tech to keep it from being passive even with mid af atk and no attack boosting moves. pretty wack defensive typing should hold it back enough.



:swsh/kingdra::swsh/galvantula:
dragon/electric offensive pivot
DNA Donors: Kingdra / Galvantula
Fusion Name: Galvadra
New Types:

Base Stats: 75 / 90 / 80 / 100 / 80 / 110 [BST: 535] (+3 HP / +4 Atk / +3 Def / +4 SpA / +3 SpD / +14 Spe)
New Ability: Pesticide = (Damp + Swarm)
Ability Description: While this Pokemon is active, Bug-type moves fail when used.
Notable Moves:
Flip Turn
Draco Meteor, Thunderbolt, Volt Switch, Hydro Pump, Ice Beam, Giga Drain
Sticky Web
Intended Role: Special Wallbreaker, Offensive Pivot
Role Justification: designed to be a voltturn disruptor and masq check, preventing the use of uturn and quiver dance. otherwise is a standard choice mon that has trouble vs mons like togetops, audiyem, hatterune to an extent, etc.


:swsh/haxorus::swsh/froslass:
dragon/ghost physical wallbreaker / setup sweeper
DNA Donors: Haxorus / Froslass
Fusion Name: Haxlass
New Types:

Base Stats: 80 / 117 / 80 / 70 / 80 / 103 [BST: 530] (+7 HP / +4 Atk / +0 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Mold Body = (Mold Breaker + Cursed Body)
Ability Description: Effects of both abilities.
Notable Moves:
Scale Shot, Poltergeist, Close Combat, Poison Jab, Earthquake
Swords Dance, Spikes
Intended Role: Physical Wallbreaker, Set-up Sweeper (Swords Dance + Scale Shot), Hazard Setter (Spikes)
Role Justification: dragon physical attacker. has the classic sd + scale shot with a pretty good stab in poltergeist


:swsh/rillaboom::swsh/drampa:
grass/normal mixed wallbreaker
DNA Donors: Rillaboom / Drampa
Fusion Name: Rilladram
New Types:

Base Stats: 94 / 92 / 88 / 97 / 83 / 71 [BST: 525] (+5 HP / +0 Atk / +1 Def / +0 SpA / +3 SpD / +11 Spe)
New Ability: idk = (Grassy Surge + Berserk)
Ability Description: Effects of both abilities.
Notable Moves:
Grassy Glide, Knock Off, High Horsepower, Superpower, U-Turn
Giga Drain, Boomburst, Thunderbolt, Ice Beam, Fire Blast, Focus Blast
Swords Dance, Roost, Glare
Intended Role: Grassy Terrain Setter, Mixed Wallbreaker, Physical Wallbreaker, Special Wallbreaker, Offensive Pivot
Role Justification: huge movepool man. v wide coverage options and access to roost to shore up its already decent bulk. grass/normal is not exactly a great offensive typing though and its offenses are quite middling with bad speed to boot


:swsh/keldeo::swsh/solrock:
fighting/psychic special wallbreaker
DNA Donors: Keldeo / Solrock
Fusion Name: Soldeo
New Types:

Base Stats: 90 / 83 / 87 / 105 / 77 / 108 [BST: 550] (+0 HP / +0 Atk / +0 Def / +13 SpA / +0 SpD / +19 Spe)
New Ability: See No Evil = (Justified + Levitate)
Ability Description: This Pokemon's Attack is raised by 1 stage if hit by a Dark move; Dark immunity.
Notable Moves:
Flip Turn
Secret Sword, Psychic, Psyshock, Fire Blast, Earth Power
Calm Mind, Morning Sun, Stealth Rock, Will-o-Wisp, Taunt
Intended Role: Special Wallbreaker, Hazard Setter (Stealth Rock)
Role Justification: pretty standard fast cm wallbreaker (though it can run specs too). has great coverage on top of that



:swsh/cherrim::swsh/salamence:
grass/flying special wallbreaker + physical wallbreaker in mega
DNA Donors: Cherrim / Salamence
Fusion Name: Cherimence
New Types:

Base Stats: 85 / 100 / 75 / 100 / 80 / 100 [BST: 540] (+3 HP / +3 Atk / +0 Def / +2 SpA / +1 SpD / +8 Spe)
New Ability: Aconite = (Flower Gift + Intimidate)
Ability Description: On switch-in, this Pokemon lowers the Attack and Sp. Def of adjacent opponents by 1 stage.
Notable Moves:
Giga Drain, Hurricane, Fire Blast, Hydro Pump
Roost
Intended Role: Special Wallbreaker
Role Justification: at first glance it has a pretty bad typing forcing it to use boots. however its ability saves it by technically giving it a def/spa boost, making it quite powerful with its hurricanes.

:swsh/cherrim::ss/salamence-mega:
DNA Donors: Cherrim / Salamence-Mega
Fusion Name: Cherimence-Mega
New Types:

Base Stats: 85 / 110 / 125 / 110 / 90 / 120 [BST: 640]
New Ability: Aerilate
Notable Moves:
Double-Edge, Earthquake, Facade, Stone Edge, Fire Fang
Fire Blast
Dragon Dance, Swords Dance, Roost
Intended Role: Physical Wallbreaker
Role Justification: aerilate double edge goes hard especially with its speed. however, that grass type is only giving it more weaknesses and its pretty strapped for coverage (wants stone edge to hit raibat or fire coverage to hit masq).
 
Last edited:

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
:swsh/bronzong::swsh/cobalion:
Preview: Defensive mon with strong Body Presses that can deal with some relevant Metagame picks, notably Nashifu and Metagon
New Types:

Base Stats: 80 / 90 / 125 / 85 / 95 / 85 [BST: 560] (+1 HP / +1 Atk / +3 Def / +1 SpA / +1 SpD / +15 Spe)
New Ability: See no Evil = (Levitate + Justified)
Ability Description: This Pokemon's Attack is raised by 1 stage if hit by a Dark move; Dark immunity.

Notable Moves:
Body Press, Close Combat, Earthquake, Iron Head
Volt Switch
Iron Defense, Protect, Stealth Rock, Swords Dance, Thunder Wave, Toxic

Intended Role: Physical Wall, Mixed Wall
Role Justification: Meat to switch in on Metagon and Nashifu. Body Press from this dude hurts like hell, Knock immunity is nice and it has means of pivotting through Volt Switch. In short it is a good mixed wall that makes use of a really strong Body Press to avoid passiveness. Lack of recovery blows though.



:swsh/mr. rime::swsh/basculin:
Preview: Strong Adaptability + Freeze Dry/Water STAB for hard-hitting perfect coverage, leaving two open slots for any utility it might want to fit
New Types:

Base Stats: 75 / 88 / 70 / 95 / 77 / 84 [BST: 489] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Frozen Dish = (Ice Body + Adaptability)
Ability Description: Adapt but heals 1/16 when using stab

Notable Moves:
Aqua Jet, Flip Turn, Liquidation, Ice Shard, Triple Axel
Freeze-Dry, Hydro Pump, Ice Beam
Nasty Plot, Trick

Intended Role: Choice Scarf, Special Wallbreaker
Role Justification: Water + Freeze Dry STABs go nuts on coverage, and this goes even wilder thanks to Adaptability. This lets its other moves be used for utility or coverage, be it a Pivot that stings very hard, Strong priority, Set Up, Trick to make use of Scarf sets or just general coverage to hit specific targets.


Its not that fast for an offensive mon though so it needs Speed Control to function. Toxicargo also drinks water and resists Ice so it needs that to be deleted befor going sicko mode




:swsh/zoroark::swsh/durant:
Preview: Illusion with boosted important Bug moves such as U-Turn and Fimp to capitalize on predict punishing
New Types:

Base Stats: 61 / 107 / 86 / 93 / 71 / 107 [BST: 525] (+2 HP / +0 Atk / +0 Def / +9 SpA / +17 SpD / +0 Spe)
New Ability: Scammer Bugs = (Illusion + Swarm)
Ability Description: Illusion but while its up, 1.5x Damage on Bug moves

Notable Moves:
First Impression, Iron Head, Knock Off, Sucker Punch, U-Turn
Flamethrower, Sludge Bomb
Memento?

Intended Role: Offensive Pivot, Revenge Killer
Role Justification: Thanks to the ability, it can deliever some nasty U-Turns and First Impressions. It is otherwise pretty simillar to Zoroark in how it functions, minus Scarf sets because Boots are pretty mandatory for it. As an Illusion mon, its job is to bait in and get rid of key Pokémon on the opposing team, punishing wrong predictions either with strong damage, crippling with heavy chip damage or through strong priority. That all said and done, it has few opportunities to switch in and has very poor bulk, making it so if it fails to KO, it's most likely getting heavily dented in return. Its initial raw offenses aren't too great either, either needing the Bug boost from ability or to set up to do real damage




:swsh/cherrim::swsh/ninetales-alola::ss/cherrim-sunshine:
cherritales.png
cherritales-sunshine.png
cherritales-s.png
cherritales-s-sunshine.png

Preview: Hail Flower Gift, essentially making for a bulky strong sweeper for 5 turns
New Types:

Base Stats: 81 / 73 / 86 / 84 / 89 / 97 [BST: 490] (+10 HP / +10 Atk / +14 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Snowdrop = (Flower Gift + Snow Warning)
Ability Description: Effects of both abilities but Flower Gift activates under Hail now.

Notable Moves:
Aqua Tail, Petal Blizzard, Play Rough, Triple Axel, Zen Headbutt
Aurora Veil, Swords Dance

Intended Role: Physical Sweeper, Weather Setter, Weather Abuser
Role Justification: With the ability, it hits roughly 118 fully invested Atk and 145 uninvested Sp Def. This turns it into a relatively bulky Set-Up Sweeper that uses the bulk to use SD. Thankfully though, its STABs are merely OK (90 BP each) and its coverage doesn't allow it to hit Toxicargo, and if it wants to run SD, it has to pick between Aqua Tail and Triple Axel for coverage. It may opt to run Petal Blizzard / Triple Axel / Aqua Tail / SD though that still leaves Toxicargo as its main check.

It still takes damage from its own weather though, as a sort of balance factor to its firepower and special bulk.




:swsh/hitmontop::swsh/toucannon:
Preview: Technician STAB Rapid Spin for a strong utility STAB for a set-up sweeper, combined with SD
New Types:

Base Stats: 75 / 110 / 85 / 55 / 95 / 85 [BST: 505] (+10 HP / +3 Atk / +0 Def / +0 SpA / +3 SpD / +20 Spe)
New Ability: Surveilance Drone = (Technician + Keen Eye)
Ability Description: Combined effect of both the abilities.

Notable Moves:
Close Combat, Fake Out, Knock Off, Mach Punch, Quick Attack, Rapid Spin, Triple Axel, U-Turn
Swords Dance

Intended Role: Set-Up Sweeper, Speed Control, Offensive Pivot
Role Justification: Long story short the plan is using SD + STAB 75 BP Rapid Spin to set up and get going. Its got perfect coverage with Spin + CC + Knock so it has freedom to run SD in the third spot. Alternatively, it can run Mach Punch, Fake Out and Quick Attack as a revenge killer and speed control mon, buddies with Lycansian so they can aim at hitting different fast things due to their moves' types. Initial stats are pretty low so sweeper sets need to get at least one Spin up before attempting a sweep.




:swsh/sudowoodo::swsh/necrozma-dusk-mane:
Preview: Psychic-Type Rattled mon with good Defense to get Speed boosts on stray U-Turns; possible Wekness Policy mon
New Types:

Base Stats: 83 / 131 / 127 / 71 / 89 / 61 [BST: 562] (+0 HP / +3 Atk / +6 Def / +0 SpA / +2 SpD / +8 Spe)
New Ability: Crystal Courage = (Prism Armor + Rattled)
Ability Description: Effects of both abilities.

Notable Moves:
Earthquake, Knock Off, Stone Edge
Photon Geyser
Dragon Dance, Stealth Rock, Trick Room??? RECYCLE????

Intended Role: Set-Up Sweeper, Late Game Cleaner
Role Justification: Funny mon that catches a stray U-Turn and rampages. Weakness Policy sets make for fun playstyles, can otherwise probably pull SD and be a slow breaker. Stuff like Metagon and Claylamar can switch into it relatively safely.


:ss/sudowoodo::ss/necrozma-ultra:
New Types:

Base Stats: 83 / 141 / 97 / 141 / 97 / 113 [BST: 672]
New Ability: Neuroforce

This is UU so no desc.
 
Last edited:
Resubs are coal.

gotta go slow; Electric Bugaloo 2

:swsh/arctozolt::swsh/porygon-z:

DNA Donors: Arctozolt / Porygon-Z

Fusion Name: Arctoz

New Types: Ice/Normal

Base Stats: 87 / 90 / 80 / 112 / 77 / 72 [BST: 518] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)

New Ability: Aftershock (Analytic+Static)

Ability Description: Has a 30% chance of inflicting Paralysis if this pokemon moves last.

Notable Moves:







Intended Role: Special Wallbreaker and Status Spreader

Role Justification: Thanks to it's ability, it essentially has Para chance on all of it's moves, not just electric type attacks, so you could use Ice Beam and get Para instead of Freeze if it failed to freeze, provided you go last. Which running Iron ball would actully be benefitual in this case if going up agianst a usually slower mon or a similar speed pokemon once Para hits, although it would mostly be used as a bulkier Porygon-Z with access to Freeze-dry, Hyper Voice, with STAB for it's Ice type moves.

JavaScript:
arctoz: {

    num: 75000###,

    types:["Normal", "Ice"],

    species: "Arctoz",

    id: "arctoz",

    baseStats: {hp: 87, atk: 90, def: 80, spa: 112, spd: 77, spe: 72}

    abilities: {0: "Snow Bowl"},

    weightkg: 92,

    fusion: ["Arctozolt", "Porygon-Z"],

},
Arctoz @ Iron Ball

Ability: Aftershock

EVs: 84 HP / 192 Def / 232 SpD

Modest Nature

IVs: 0 Atk

- Freeze-Dry

- Tri Attack /Hyper Voice

- Teleport

- Shadow Ball



New Subs are even coaler.
:swsh/swampert::swsh/glastrier:
DNA Donors: Swampert / Glastrier
Fusion Name: Swamptirer
New Types:

Base Stats: 100 / 127 / 110 / 75 / 100 / 45 [BST: 557] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Chilling Torrent = (Torrent + Chilling Neigh)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Icicle Crash, Flip Turn, Liquidation, Earthquake, Super Power, and Close Combat (maybe Rock Slide and Megahorn.)

Yawn, Stealth Rock, Taunt, and Swords Dance
MEGA Swamptrier
:ASOR/swampert-Mega::swsh/glastrier:
DNA Donors: Swampert-Mega / Glastrier
Fusion Name: MegaSwamptirer
New Types:

Base Stats: 100 / 167 / 130 / 85 / 120 / 55 [BST: 657] (+0 HP / +40 Atk / +20 Def / +10 SpA / +20 SpD / +10 Spe)
New Ability: Swift Swim = ( + )
Ability Description: Swift Swim

Intended Role: Bulky Utility and/or Sweeper
Role Justification: Swampert's utility ontop of Glastrier's great body makes it exceptionally bulkier and much more of a tank, even more so as a Mega alongside it's monstrous 200 ATK and overall increased Bulk, although it is now weak to Electric and Fighting moves, but it should tank at least one or two hits anyways if Mega. Due to gaining Swampert's utilities, it would mainly utilize those, although any Choice set (or using the Assualt Vest) utilize Flip turn, Icicle Crash, EQ, and Close Combat, although many people would just use it as a Swampert with the fourth slot as whatever they want or need. unless your running Rain Dance, it is kinda slow.
 
:swsh/yamask-galar::swsh/zamazenta-crowned:
You think this is Pillage again?Wrong,it’s Stamina(but worse)
DNA Donors: Yamask-Galar / Zamazenta-Crowned
Offspring Name: Yamazenta-Galar-Crowned
New Types:

Base Stats: 75 / 107 / 125 / 55 / 110 / 79 [BST: 546] (+10 HP / +15 Atk / +10 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Stamina 2= (Wandering Spirit + Dauntless Shield)
Ability Description: If this Pokemon is hit by a contact move,its Defense is raised by one stage.
Notable/Relevant/Useful Moves:
…Earthquake,Behemoth Bash,Wild Charge
…Night...Shade?
…Will-O-Wisp,Toxic Spikes,Howl
Intended Role:Physical Wall
Role Justification:Good tank that has Stamina.

:swsh/rapidash::swsh/toxapex:
Filler text
DNA Donors: Rapidash / Toxapex
Fusion Name: Toxadash
New Types:

Base Stats: 60/ 86 / 114 / 66 / 111 / 79 [BST: 538] (+3HP / +5 Atk / +3 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Heartless = (Flame Body + Merciless)
Ability Description: If the opponent is burned,this Pokemon’s attacks are guaranteed to be critical hits
Notable Moves:
Flare Blitz,Poison Jab,Gunk Shot,Wild Charge,High Horsepower
Nah
Will-O-Wisp,Toxic,Recover,Swords Dance
Intended Role: SD Sweeper,Mixed Wall
Role Justification: A Mon that can either be a good wall or an SD sweeper,with Burns making it hit rather hard.
 
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i'm out of sub ideas atm
soooo
resub time

physical wall with unblockable Spin
:swsh/donphan::swsh/miltank:
DNA Donors: Donphan / Miltank
Fusion Name: Tankphan
New Types:

Base Stats: 100 / 100 / 115 / 50 / 65 / 75 [BST: 505] (+8 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Fearless = (Sturdy + Scrappy)
Ability Description: component effects.
Notable Moves:
… Rapid Spin, Earthquake, Stone Edge, Body Slam, Knock Off, Gunk Shot, Body Press
… Milk Drink, Stealth Rock, Heal Bell, Toxic, Curse, Iron Defense
Intended Role: Hazard Setter (Stealth Rock), Hazard Removal (Rapid Spin), Physical Wall
Role Justification: physical spinner with some good moveslot options that lat it take a few nice roles. Stealth rock for Hazard Setting, Heal Bell for Status Removal, Toxic for crippling walls and Milk Drink for longevity, and of course the aforementioned unblockable Rapid Spin due to Scrappy.
normal/ground isn't the best typing, but it isn't the worst either, and it threatens a bunch of spinblockers in the process like Cofazor and Dusking, even if they are to switch in or remove the ability. sturdy even means it can't be taken out in one hit, ensuring you get that vital move off provided there are no hazards in the way.
the downsides are that this mon's special bulk is abysmal, so it can't take too many of those. it's also kinda slow, so it can be revenge killed by faster mons.
JavaScript:
tankphan: {
    num: 75000###,
    types:["Normal", "Ground"],
    species: "Tankphan",
    id: "tankphan",
    baseStats: {hp: 100, atk: 100, def: 115, spa: 50, spd: 65, spe: 75}
    abilities: {0: "Fearless"},
    weightkg: 97.75,
    fusion: ["Donphan", "Miltank"],
},

are people sick of this yet?
mixed wall with lots of utility and a good defensive typing
:swsh/alcremie::swsh/crustle:
DNA Donors: Alcremie / Crustle
Fusion Name: Cremcrust
New Types:

Base Stats: 84 / 90 / 105 / 90 / 105 / 54 [BST: 528] (+17 HP / +8 Atk / +5 Def / +3 SpA / +7 SpD / +0 Spe)
New Ability: Alabaster = (Shell Armor + Aroma Veil)
Ability Description: component effects.
Notable Moves:
… Play Rough, X-Scissor, Earthquake, Body Press, Knock Off, Stored Power
…Dazzling Gleam, Mystical Fire, Psychic, Psyshock
… Shell Smash, Recover, Stealth Rock, Toxic, Spikes, Aromatherapy
Intended Role: Mixed Wall, Hazard Setter (Stealth Rock, Spikes), Setup Sweeper (Shell Smash)
Role Justification:
this is a bulky mixed wall with lots of options (as Alcremie tends to give). first off, let's talk utility.
it has Recover for longevity, Spikes and Stealth Rock for hazard setting, and Aromatherapy for status curing.
offensively, it lacks Special Rock STAB, but having access to Shell Smash and an immunity to Taunt can make this a potent sweeper with White Herb, especially with Stored Power at its disposal.
JavaScript:
cremcrust: {
    num: 75000###,
    types:["Rock", "Fairy"],
    species: "Cremcrust",
    id: "cremcrust",
    baseStats: {hp: 84, atk: 90, def: 105, spa: 90, spd: 105, spe: 54}
    abilities: {0: "Alabaster"},
    weightkg: 100.25,
    fusion: ["Alcremie", "Crustle"],
},

Heatran 2: Cold Edition

:swsh/glaceon::swsh/heatran:
DNA Donors: Glaceon / Heatran
Fusion Name: Tranceon
New Types:

Base Stats: 80 / 75 / 108 / 130 / 108 / 85 [BST: 596] (+2 HP / +0 Atk / +0 Def / +0 SpA / +8 SpD / +14 Spe)
New Ability: Freezing Flame = (Ice Body + Flash Fire)
Ability Description: Flash Fire effects; heals 1/16th when hit by a fire type move.
Notable Moves:

Freeze-Dry, Magma Storm, Flash Cannon, Earth Power, Ice Beam
Toxic, Taunt, Stealth Rock, Yawn, Heal Bell, Will-O-Wisp, Protect
Intended Role: Special Wallbreaker, Stallbreaker
Role Justification: Ice type Heatran, anyone? this serves most of the same roles as Heatran, which is breaking walls and stall. while the typing may seem bad at first, a fire immunity means the only things it's weak to are Fighting and Ground, with a whole heap of resistances. Freeze-Dry is also nice for hitting Waters it wouldn't be able to hit otherwise.


Surprise!

:swsh/decidueye::swsh/zoroark:
DNA Donors: Decidueye / Zoroark
Fusion Name: Zoroeye
New Types:

Base Stats: 70 / 110 / 80 / 110 / 80 / 101 [BST: 551] (+1 HP / +4 Atk / +13 Def / +0 SpA / +0 SpD / +14 Spe)
New Ability: Hunter's Cover = (Overgrow + Illusion)
Ability Description: Illusion effects; 1.5x boost to Grass-type attacks while Illusion is active.
Notable Moves:
Knock Off, Leaf Blade, U-Turn, Sucker Punch, Low Kick, Spirit Shackle, Poltergeist
Giga Drain, Leaf Storm, Hurricane, Flamethrower, Dark Pulse, Sludge Bomb, Focus Blast, Shadow Ball
Swords Dance, Nasty Plot, Taunt, Trick, Roost
Intended Role: Setup Sweeper (Swords Dance, Nasty Plot), Choice Scarf/Specs/Band
Role Justification: inspired by m4a's Mega Decidueye, this functions as a mixed wallbreaker that uses Illusion to setup and sweep. the boost to Grass-type attacks with Illusion active means that burst damage such as Leaf Storm works well here. it also has a wide variety of moves for coverage, such as Focus Blast for Metagon and Sludge Bomb for Cleracross. however, it's 4x weak to bug, and U-Turn in particular, so make sure to be careful with pivoting. also, while it hits that fairly crowded 105 speed tier, it doesn't outspeed any of them without a Scarf, so be careful of losing speed ties. also, Strikados is its bane, so remove that before committing to a sweep.
 
Last edited:

Ema Skye

Work!
Wonky ass melm
:swsh/aurorus::swsh/melmetal:
DNA Donors: Aurorus / Melmetal
Fusion Name: Aurometal
New Types:

Base Stats: 129 / 110 / 107 / 89 / 78 / 46 [BST: 559] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Snow Fist = (Snow Warning + Iron Fist)
Ability Description: This Pokemon’s punching moves set Hail.
Notable Moves:
Double Iron Bash, Superpower, Earthquake, Body Press
Meteor Beam, Ice Beam, Thunderbolt
Stealth Rock, Rock Polish?
Intended Role: physical breaker, special breaker
Role Justification: Does Melm things with worse stats and defensive typing, but Ice DIB is pretty cool. Special set might work due to Meteor Beam but its still slow.


One fluffy good boi
:swsh/arcanine::swsh/cinccino:
DNA Donors: Arcanine / Cinccino
Fusion Name: Arcaccino
New Types:

Base Stats: 85 / 102 / 70 / 85 / 83 / 105 [BST: 530] (+3 HP / +0 Atk / +0 Def / +3 SpA / +13 SpD / +0 Spe)
New Ability: Intimilink = (Intimidate + Skill Link)
Ability Description: Combined effects
Notable Moves:
Extreme Speed, Flare Blitz, Knock Off, U-Turn, Triple Axel, Bullet Seed
Morning Sun, Will-o-Wisp
Intended Role: Physical breaker, offensive pivot
Role Justification: Camomons Arcanine moment. ESpeed is obviously cool and the other coverage options cover the Fire Resists.


Sumo mole lol
:swsh/excadrill::swsh/hariyama:
DNA Donors: Excadrill / Hariyama
Fusion Name: Haridrill
New Types:

Base Stats: 127 / 127 / 60 / 45 / 62 / 69 [BST: 490] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Fat Breaker = (Mold Breaker + Thick Fat)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Close Combat, Knock Off, Rapid Spin, Earthquake, Ice Punch
Swords Dance, Stealth Rock
Intended Role: physical breaker, rapid spin, stealth rock
Role Justification: prob a cool AV spinner


Duck #1
:swsh/golduck::swsh/druddigon:
DNA Donors: Golduck / Druddigon
Fusion Name: Druddiduck
New Types:

Base Stats: 78 / 101 / 84 / 77 / 85 / 66 [BST: 491] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Neutralizing Gas = (Cloud Nine + Mold Breaker)
Notable Moves:
Flip Turn, Liquidation, Dragon Claw/Outrage
Clear Smog
Stealth Rock, Glare
Intended Role: defensive pivot
Role Justification: Pivot on Water immunities is cool. Mostly just acts as a fat mon that beats our defensive fires like Torra and Cargo.


Duck #2
:swsh/sableye::swsh/golduck:
DNA Donors: Sableye / Golduck
Fusion Name: Sableduck
New Types:

Base Stats: 65 / 78 / 76 / 100 / 72 / 87 [BST: 478] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Fun Police = (Damp + Prankster)
Ability Description: While active, status moves cannot be used by any Pokemon (except by Dark types).
Notable Moves:
Flip Turn, Knock Off
Hydro Pump, Shadow Ball, Focus Blast
?????
Intended Role: stallbreaker
Role Justification: deny hazards, most forms of set up and recovery just by switching in. Needs Focus Blast to not be scared by any Dark. Probably a cool scarf mon.

:swsh/sableye-mega::swsh/golduck:
DNA Donors: Mega Sableye / Golduck
Fusion Name: Mega Sableduck
New Types:

Base Stats: 65 / 88 / 126 / 120 / 122 / 57 [BST: 578] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +20 Spe)
New Ability: Magic Bounce = (Damp + Prankster)
Notable Moves:
Flip Turn, Knock Off
Hydro Pump, Shadow Ball, Focus Blast
Recover, Calm Mind
Intended Role: mixed wall, defensive pivot, CM breaker
Role Justification: now that you can use recover, you can be a wall or a cool set up mon.


Super Corrosion
:swsh/magneton::swsh/golbat:
DNA Donors: Magneton / Golbat
Fusion Name: Golneton
New Types:

Base Stats: 75 / 70 / 85 / 105 / 75 / 88 [BST: 498] (+13 HP / +0 Atk / +3 Def / +13 SpA / +3 SpD / +8 Spe)
New Ability: Demagnetize = (Magnet Pull + Infiltrator)
Ability Description: This Pokemon ignores the Screens, Subs and Steel-type when attacking
Notable Moves:
U-Turn
Thunderbolt, Sludge Wave/Bomb, Volt Switch, Giga Drain, Heat Wave
Teleport, Thunder Wave, Toxic, Defog, Haze, Nasty Plot, Roost
Intended Role: special breaker, mixed wall, defensive pivot
Role Justification: Walls Masq's STABs and KOs it with Thunderbolt or just Toxics it. Also Toxics Metagon. Does struggle with Grounds.
 
Last edited:

Type:

Stats: 85/94/105/70/65/65 (+18 HP, +19 Atk, +3 SpD) BST: 484
Ability: Rain Rush (Sand Rush + Drizzle): Effects of both
Notable Moves:
Physical- Earthquake, Brave Bird, Rapid Spin, U-Turn, Liquidation, Knock Off, Gunk Shot
Special-
Status- Spikes, Stealth Rock, Swords Dance, Defog, Toxic, Roost
Roles: Rain Setter, Defensive Pivot, Hazard Setter (Spikes, Stealth Rock), Hazard Control (Defog, Rapid Spin), Choice Scarf?
Description: Sandipper is a very interesting Rain setter, due to it being weak to water, this means it must play carefully against opposing waters looking to abuse its rain. If/When a Sand setter gets added in the future, Rain Rush allows it to potentially pivot out against a Sand Rush mon, allowing for Rain to be reset much easier. It also combines the hazards of Sandslash and the recovery and Defog of Pelipper to have a solid support movepool. I also want Paracoal to be able to perform better with its ability and i also like rain Paracoal more than sun, and it enables Swampflora-Mega (potentially freeing it from the pits of despair).



Type:

Stat Distribution: 110/95/90/105/90/70 (+3 HP, +10 Def, +3 SpA, +10 SpD) BST: 560
Ability: Blubber (Thick Fat + Pressure): effects of both
Relevant Moves:
- Waterfall, Icicle Crash, Earthquake, Stone Edge
- Surf, Ice Beam, Freeze Dry, Earth Power, Focus Blast
- Roost, Toxic, Dragon Dance
Intended Role: Mixed Wall, Set Up (Dragon Dance)
Role Justification: its walrein but more offensive stats, a slightly better movepool, and reliable recovery. not much else to say.
 
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:swsh/sirfetchd: :swsh/decidueye:
DNA Donors: Sirfetch'd / Decidueye
Fusion Name: Sircidueye
New Types:

Base Stats: 70 / 121 / 85 / 84 / 91 / 67 [BST: 518] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Fearless Archer = (Scrappy + Long Reach)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Close Combat, Poltergeist, Spirit Shackle, U-turn, Brave Bird, Shadow Sneak, First Impression, Knock Off, Poison Jab

Swords Dance, Roost
Intended Role: Choice Band wallbreaker.
Role Justification: Inspired by Breeding Variants' Sirfetch'd-Archer. If not too broken, can also be compatible with the Leek Item.


:swsh/starmie::swsh/comfey:
DNA Donors: Starmie / Comfey
Fusion Name: Starfey
New Types:

Base Stats: 55 / 63 / 87 / 91 / 97 / 107 [BST: 500] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Natural Cure = (Natural Cure + Natural Cure)
Ability Description: This Pokemon has its non-volatile status condition cured when it switches out.
Notable Moves:
Rapid Spin, U-turn
Scald, Hydro Pump, Ice Beam, Meteor Beam, Thunderbolt, Psychic, Psyshock, Giga Drain, Draining Kiss, Dazzling Gleam
Recover, Defog, Synthesis
Intended Role: Hazard removal, status absorber, pivot
Role Justification: Water/Fairy type hazard removal that can also absorb status.



:swsh/flapple::swsh/dracozolt:
DNA Donors: Flapple / Dracozolt
Fusion Name: Flapplezolt
New Types:

Base Stats: 80 / 105 / 85 / 87 / 65 / 72 [BST: 494] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Volt Glutton = Gluttony + Volt Absorb
Ability Description: When its HP reaches drops to half or less, or it's hit with an Electric type attack, it eats its berry. Electric immunity.
Notable Moves:
Grav Apple, Bolt Beak, U-turn, Sucker Punch, Fire Fang, Aerial Ace, Grassy Glide, Earthquake, Iron Tail, Dual Wingbeat
Fire Spin, Volt Switch, Fire Blast, Flamethrower, Earth Power, Giga Drain, Energy Ball
Dragon Dance, Substitute
Intended Role: Wallbreaker, physical sweeper
Role Justification: Hustle abuser with a Grav Apple + Bolt Break combo.


:swsh/perrserker::swsh/dhelmise:
DNA Donors: Perrserker / Dhelmise
Fusion Name: Dhelserkerr
New Types:

Base Stats: 70 / 120 / 100 / 68 / 75 / 45 [BST: 478] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Steel Armor = (Battle Armor + Steelworker)
Ability Description : Hard armor protects the Pokemon from critical hits, and its Steel-type attacks are powered up by 1.5x.
Notable Moves:
Iron Head, Gyro Ball, Poltergeist, Rapid Spin, Shadow Claw, Anchor Shot, Power Whip, Knock Off, Close Combat, U-turn
Whirlpool
Synthesis
Intended Role: Wallbreaker, trapper, spinner
Role Justification: I decided not to throw the Tough Claws effect on for balance reasons.


:swsh/primarina::swsh/toxtricity:
DNA Donors: Primarina / Toxtricity
Fusion Name: Primtricity
New Types:

Base Stats: 77 / 86 / 72 / 120 / 93 / 67 [BST: 515] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Pop Rock = (Torrent + Punk Rock)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Flip Turn
Sparkling Aria, Overdrive, Boomburst, Snarl, Volt Switch
Substitute, Shift Gear, Calm Mind
Intended Role: Special Wallbreaker, Special Sweeper, Pivot
Role Justification: With Pop Rock, Sparkling Aria and Overdrive become powerful Sub-penetrating STAB moves, and when the Torrent effect activates, Sparkling Aria becomes even more powerful. If not running Shift Gear however, it's still let down by its low Speed.


:swsh/palkia::swsh/salandit:
DNA Donors: Palkia / Salandit
Fusion Name: Palkandit
New Types:

Base Stats: 79 / 92 / 70 / 110 / 80 / 88 [BST: 519] (+10 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Toxic Pressure = (Pressure + Corrosion)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Dragon Claw, Poison Jab, Scale Shot, Outrage, Iron Tail, Knock Off
Draco Meteor, Spacial Rend, Sludge Wave, Sludge Bomb, Fire Blast, Flamethrower, Aura Sphere, Hydro Pump, Thunderbolt, Whirlpool
Bulk Up, Substitute, Toxic, Taunt, Nasty Plot
Intended Role: Sweeper, wallbreaker
Role Justification: Trying my shot at an Uber + NFE fusion.
 
Last edited:

T.I.A.

formerly Ticktock
Resub:
:swsh/tsareena: :swsh/hitmontop:
DNA Donors: Tsareena / Hitmontop
Fusion Name: Tsartop
New Types:

Base Stats: 71 / 117 / 96 / 42 / 104 / 91 [BST: 521] (+10 HP / +10 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Blooming Curtain = (Technician + Queenly Majesty)
Ability Description: Composite effects + Blocks moves that have 60 or below BP.
Notable Moves:
Close Combat, Power Whip, Mach Punch, Triple Axel, Rapid Spin, Stone Edge, U-Turn, Earthquake, Fake Out, Knock Off

Taunt, Toxic, Synthesis
Intended Role: Hazard Control (Rapid Spin), Defensive Pivot
Role Justification: Tsartop is a effective pivot with a great shutdown option with its ability to cancel out multi-hit moves and the few Technician users, on top of being a effective sponge for special attacks thanks to its good special bulk and useful resistances to Electric and Water. It also can work as a good Rapid Spinner thanks to said resistances and immunities, though it faces competition from Defoggers and Flying-types, especially with its crippling 4x weakness to them. It also is very vulernable to status as well, though it does have limited healing.
 
:swsh/durant::swsh/noivern:
Fast Bug/Dragon type pivot that has boosted Bug-type moves on the switch (synergizes well with First Impression)
DNA Donors: Durant / Noivern
Fusion Name: Noirant
New Types:

Base Stats: 71 / 105 / 100 / 92 / 64 / 116 [BST: 548] (+0 HP / +16 Atk / +4 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Insectoid = (Swarm + Frisk)
Ability Description: Frisk effects; On switch-in, this Pokemon's attacking stat is 1.5x with Bug attacks.

Notable Moves:
Dragon Claw, First Impression, Stomping Tantrum, Stone Edge, U-turn, X-Scissor
Draco Meteor, Focus Blast, Heat Wave…
Defog, Dragon Dance, Roost, Switcheroo, Taunt

Intended Role: Offensive Pivot, Set Up Sweeper, Choice Specs?, Revengekiller, Hazard Removal
Role Justification: Its high offenses combined with its ability give it an immediate threatening presence with its Bug-type moves. This makes moves that are normally laughable into much more powerful offensive moves without sacrificing utility and breathes life into a normally useless ability (Swarm). It's offenses are still naturally good which makes it a good offensive pivot combined with boosted U-turn, and it can set up well with Dragon Dance with its 105 base atk. It's SpA is not too shabby either and most movesets relegate one slot to either Focus Blast or Heat Wave to check steels, Focus Blast to hit Masq and Metagon but fail to hit Cofazor, and Heat Wave to hit Masq and Cof but hit Metagon for only neutral. Lastly it can choose to be support if it so wishes with Defog and Roost, but it's subpar bulk combined with it's less than good defensive typing makes it a poor choice for this type of role.
JavaScript:
noirant: {
    num: 75000###,
    types:["Bug", "Dragon"],
    species: "Noirant",
    id: "noirant",
    baseStats: {hp: 71, atk: 105, def: 100, spa: 92, spd: 64, spe: 116}
    abilities: {0: "Insectoid"},
    weightkg: 59,
    fusion: ["Durant", "Noivern"],
},
:swsh/sandslash::swsh/mandibuzz:
sandibuzz (Aqua).png
sandibuzz-s.png
(sprites made by AquaticPanic)
Rapid Spinner with excellent STAB Dark-type moves and reliable recovery
DNA Donors: Sandslash / Mandibuzz
Fusion Name: Sandibuzz
New Types:

Base Stats: 92 / 102 / 109 / 50 / 75 / 90 [BST: 518] (+0 HP / +20 Atk / +2 Def / +0 SpA / +0 SpD / +18 Spe)
New Ability: Ecdysis = (Sand Rush + Weak Armor)
Ability Description: If Sandstorm is active or if a physical attack hits this Pokemon, this Pokemon's Defense is lowered by 1 and its Speed is raised by 2.

Notable Moves:
Earthquake, Knock Off, Poison Jab, Rapid Spin, Stone Edge, U-turn
...
Curse, Roost, Spikes, Stealth Rock, Swords Dance

Intended Role: Setup Sweeper, Hazard Setter, Hazard Removal (Rapid Spin), Pivot
Role Justification: Sandibuzz has a blockable Rapid Spin, but Ghost-types must beware of this mon's secondary STAB moves. Overall, Sandibuzz is a versatile mon with its decent Attack stat, wide movepool, and an ability that allows it to function well in the sand and in tanking Physical attacks to set up for a sweep. Reliable recovery and it's Ground/Dark typing really gives it that needed longevity and makes it a good way of removing hazards by resisting Rocks, while you can relegate a slot for Swords Dance to act as a good Setup Sweeper in conjunction with Rapid Spin. It can also set up its own hazards with Stealth Rock or Spikes.

JavaScript:
sandibuzz: {
    num: 75000###,
    types:["Ground", "Dark"],
    species: "Sandibuzz",
    id: "sandibuzz",
    baseStats: {hp: 92, atk: 102, def: 109, spa: 50, spd: 75, spe: 90}
    abilities: {0: "Ecdysis"},
    weightkg: 34.5,
    fusion: ["Sandslash", "Mandibuzz"],
},
 
Last edited:
Can't believe we're already at Slate 9. I should probably get some games in.


quick resub (this mon is cool)

:swsh/tsareena::swsh/hitmonchan:
nice Lycansian answer that also stands on its own
DNA Donors: Tsareena / Hitmonchan
Fusion Name: Hitsar
New Types:

Base Stats: 65 / 125 / 90 / 45 / 105 / 85 [BST: 515] (+4 HP / +13 Atk / +2 Def / +3 SpA / +1 SpD / +11 Spe)
New Ability: Queen's Might = (Queenly Majesty + Iron Fist)
Ability Description: Effects of both.
Notable Moves:
Close Combat, Drain Punch, Fire Punch, Knock Off, Mach Punch, Power Whip, Rapid Spin, Stone Edge, U-Turn, Trop Kick

Bulk Up, Synthesis
Intended Role: Physical Wallbreaker, Choice Scarf
Role Justification: Lycansian is easily A+ tier right now, and the only competing priority users are Cofazor, which usually runs defensive, and Talonsyl, which uh, dies. While Cofazor is a pretty good answer to Lycansian, I'd like to have more than one answer to such a powerful threat. So, here's Hitsar. Priority blocking thanks to Queen's Might, along with a 4x Rock resistance, completely shuts down most Lycansian sets, and you can immediately KO it back with a boosted Mach Punch. Speaking of which, uncontestable Iron Fist Mach Punch is a very powerful revenge killing tool, and will certainly be useful in the future when more priority-abusing sweepers are introduced. Even outside of the priority game, Hitsar stands on its own as a powerful wallbreaker, with Fire Punch doing about 75% to defensive Masquerajah, and Close Combat capable of 2HKOing max HP Metagon (what a mon). Choice Scarf sets are also very strong, outspeeding and revenge-killing various threats such as NP Torranadus, Litleesect, and various others thanks to its powerful dual STABs and coverage in Stone Edge, while also carrying pivoting in U-Turn. Also, it gets Rapid Spin and 4x resists rocks. Overall, a versatile mon with a very nice niche in the current meta.
JavaScript:
hitsar: {
    num: 75000###,
    types:["Grass", "Fighting"],
    species: "Hitsar",
    id: "hitsar",
    baseStats: {hp: 65, atk: 125, def: 90, spa: 45, spd: 105, spe: 85}
    abilities: {0: "Queen's Might"},
    weightkg: 35.8,
    fusion: ["Tsareena", "Hitmonchan"],
},
:swsh/haxorus::swsh/floatzel:
mold breaker water
DNA Donors: Haxorus / Floatzel
Fusion Name: Haxel
New Types:

Base Stats: 80 / 130 / 75 / 75 / 60 / 106 [BST: 526] (+0 HP / +4 Atk / +3 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Fever Breaker = (Mold Breaker + Water Veil)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Aqua Jet, Close Combat, Dragon Claw, First Impression, Liquidation, Ice Punch, Outrage
...
Dragon Dance, Swords Dance
Intended Role: Setup Sweeper, Physical Wallbreaker, Choice Scarf
Role Justification: Pretty simple SD sweeper. Blows through many of its would-be checks thanks to Mold Breaker, and gets the coverage for nearly anything that it still can't hit with its STABs. Zero bulk makes it fairly difficult to find setup opportunities, and it's prone to being revenge-killed by mons like Lycansian. Still, 130 base attack is nothing to scoff at, and it'll certainly be an impactful force on the tier.

:swsh/golem-alola::swsh/tentacruel:
-ate rapid spin
DNA Donors: Golem-Alola / Tentacruel
Fusion Name: Tentagol-Alola
New Types:

Base Stats: 85 / 115 / 100 / 70 / 100 / 72 [BST: 542] (+5 HP / +20 Atk / +3 Def / +3 SpA / +8 SpD / +0 Spe)
New Ability: Moisturize = (Galvanize + Rain Dish)
Ability Description: This Pokemon's Normal moves become Water type and have their power boosted 1.2x.
Notable Moves:
Double-Edge, Knock Off, Rapid Spin, Return, Stone Edge, Superpower
Scald, Volt Switch
Stealth Rock, Swords Dance, Toxic Spikes
Intended Role: Physical Wallbreaker, Hazard Remover, Setup Sweeper
Role Justification: Why on Earth does Tentacruel get Swords Dance? Anyway, Tentagol is your traditional physically-offensive Rapid Spin abuser, with the added bonus of it being Water type to ignore the usual spinblockers. However, as anyone who's played the tier will know, we have an abundance of both Water immunes and Water punishers, so a Water Rapid Spin would be absolutely manageable. Regardless, Tentagol has a lot of options for sets, with both offensive and defensive options providing useful team support, and the mon is an absolute menace at +1 speed, with not even king of revenge-killing, Lycansian, able to take it down easily. Still suffers from quite a few problems, particularly awful defensive typing and zero recovery, but sheer offensive prowess will hopefully carry it.

:swsh/pikachu-belle::swsh/pikachu-rock-star:
Light Ball is a ridiculous item
DNA Donors: Pikachu-Belle / Pikachu-Rock-Star
Fusion Name: Pikachu-Prime
New Types:

Base Stats: 50 / 60 / 50 / 60 / 55 / 95 [BST: 370] (+15 HP / +5 Atk / +10 Def / +10 SpA / +5 SpD / +5 Spe)
New Ability: Lightning Rod = (Lightning Rod + Lightning Rod)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Extreme Speed, Fake Out, Icicle Crash, Knock Off, Meteor Mash, Nuzzle, Volt Tackle
Surf, Volt Switch

Intended Role: Revenge Killer, Offensive Pivot, Physical Wallbreaker
Role Justification: Exactly what you'd expect. Runs the revenge-killing sets Pikachu does in lower tiers, but much better. Fake Out + Extreme Speed is absolutely ridiculous in tandem with Light Ball, and the coverage it receives from Volt Tackle + Icicle Crash is amazing. Still horribly frail, and is ruined by koff, just like normal Pikachu, but should still find a niche.

:swsh/goodra::swsh/vespiquen:
eldos in another flavor
DNA Donors: Goodra / Vespiquen
Fusion Name: Vespigoo
New Types:

Base Stats: 80 / 90 / 90 / 110 / 130 / 60 [BST: 560] (+0 HP / +0 Atk / +4 Def / +15 SpA / +4 SpD / +0 Spe)
New Ability: Oil Slick = (Gooey + Pressure)
Ability Description: When targeted by a move, lowers the attacker's speed by one stage.
Notable Moves:
U-Turn
Bug Buzz, Draco Meteor, Flamethrower
Aromatherapy, Defog, Heal Order, Toxic, Toxic Spikes
Intended Role: Defensive Pivot
Role Justification: Nice ability for team support, combined with an alright defensive typing, insane special bulk, and reliable recovery (yes, I know it gets Roost, but cool people run Heal Order). Has pretty good matchups against a nice chunk of the metagame, and its potential for team support is simply astounding. Doesn't like Klefilego or Goodevoir too much, though.

:swsh/illumise::swsh/bronzong:
this thing again since i'm out of ideas
DNA Donors: Illumise / Bronzong
Fusion Name: Illuzong
New Types:

Base Stats: 75 / 68 / 95 / 90 / 100 / 65 [BST: 493] (+9 HP / +0 Atk / +0 Def / +14 SpA / +0 SpD / +6 Spe)
New Ability: Heat-Warped = (Tinted Lens + Heatproof)
Ability Description: This Pokemon's attacks that are not very effective on a target do double damage; 4x to Fire types.
Notable Moves:
Body Press, Explosion, U-Turn
Bug Buzz, Flash Cannon, Psychic
Calm Mind, Defog, Roost, Stealth Rock, Toxic, Rock Polish, Trick Room
Intended Role: Special Wallbreaker, Mixed Wall, Utility
Role Justification: Bulky wall that utilizes its ability to make its otherwise horrible STABs much more reliable options (hitting every type combination, as well as every mon currently in the tier, at least neutrally), allowing it to run moves from its reasonably large support movepool on even offensive sets. Additionally, Heat-Warped allows it to hit the Fire types that would otherwise scare it out super-effectively if they try to switch in, making mons like Torranadus and Toxicargo much shakier checks than they otherwise would be. CM Roost is probably the go-to for offensive sets, though U-Turn is also an option, while defensive stall sets with Stealth Rock or even Defog are also usable. Defog utility sets can also choose to run Psychic as the only attacking move, since out of the main hazard setters, it only misses out on hitting Deodon.
JavaScript:
illuzong: {
    num: 75000###,
    types:["Bug", "Steel"],
    species: "Illuzong",
    id: "illuzong",
    baseStats: {hp: 75, atk: 68, def: 95, spa: 90, spd: 100, spe: 65}
    abilities: {0: "Heat-Warped"},
    weightkg: 102.35,
    fusion: ["Illumise", "Bronzong"],
},
 
Last edited:

Voden

formerly megaspoopy000
D Y N A M I C P U N C H
:swsh/pidgeot::swsh/machoke:

DNA Donors: Pidgeot / Machoke

Fusion Name: Mageoke

New Types:


Base Stats: 87 / 100 / 72 / 60 / 72 / 90 [BST: 481] (+6 HP / +10 Atk / +0 Def / +0 SpA / +7 SpD / +17 Spe)

New Ability: No Feet = (No Guard + Tangled Feet)

Ability Description: This Pokemon's moves accuracy is doubled.

Notable Moves:

Dynamic Punch, Brave Bird, U-Turn, Knock Off, Poison Jab, Earthquake, Bullet Punch, etc

lol

Defog, Roost, Agility, Bulk Up

Intended Role: Physical Sweeper, Enabler?, Defogger

Role Justification: Dynamic Punch abuser. thats it.

Fusion Name: Mageoke-Mega
New Types:

Base Stats: 87 / 100 / 77 / 125 / 82 / 110[BST: 481] (+0 HP / +0 Atk / +05 Def / +65 SpA / +10 SpD / +20 Spe)
New Ability: No Guard
Ability Description: Every move used by or against this Pokemon will always hit.
Notable Moves:

Dynamic Punch.

Hurricane, Fire Blast, Focus Blast, Vacuum Wave

Roost, Agility
Intended Role: Physical/Special/Mixed Wallbreaker
Role Justification: this feels like a really good mixed sweeper with the wonderful addition of your opponents having most of the time only 67%(?) chance of attacking you.


JavaScript:
mageoke: {

num: 75000###,

types:["Fighting", "Flying"],

species: "Mageoke",

id: "mageoke",

baseStats: {hp: 87, atk: 100, def: 72, spa: 60, spd: 72, spe: 90}

abilities: {0: "No Feet"},

weightkg: 55,

fusion: ["Pidgeot", "Machoke"],

},
Much better than it looks like

:swsh/dustox::swsh/octillery:

DNA Donors: Dustox / Octillery

Fusion Name: Octtox

New Types:


Base Stats: 71 / 82 / 82 / 82 / 82 / 71 [BST: 470] (+4 HP / +5 Atk / +10 Def / +5 SpA / +0 SpD / +16 Spe)

New Ability: Convex Lens = (Compound Eyes + Sniper)

Ability Description: Component effects.

Notable Moves:

umm idk Gunk Shot?? Rock Blast??????? U-Turn even

Hydro Pump, Bug Buzz, Sludge Bomb/Wave, Blizzard, Fire Blast, Energy Ball, Flash Cannon, Water Spout, etc

Quiver Dance, Roost, Thunder Wave?, Defog

Intended Role: Set-up Sweeper (QD)

Role Justification: Its crazy how much these Pokemon complement each other, more accurate Fire Blasts, Hydro Pumps, Blizzards, and even the occasional Gunk Shot, QD making up for its meh spa and speed, and roost for longevity, and could even function like a defogger pivot in a pinch, idk, i really like how this turned out.

JavaScript:
octtox: {

num: 75000###,

types:["Bug", "Water"],

species: "Octtox",

id: "octtox",

baseStats: {hp: 71, atk: 82, def: 82, spa: 82, spd: 82, spe: 71}

abilities: {0: "Convex Lens"},

weightkg: 30.05,

fusion: ["Dustox", "Octillery"],

},
 

Bobsican

NatDex Ubers TL
is a Top Tiering Contributor
Anti-Pivoting Eviolite abuser without passivity
:swsh/ferroseed::swsh/piloswine:
DNA Donors: Ferroseed / Piloswine
Fusion Name: Piloseed
New Types:

Base Stats: 80 / 90 / 85 / 45 / 85 / 30 [BST: 415] (+8 HP / +15 Atk / +0 Def / +3 SpA / +12 SpD / +0 Spe)
New Ability: Sharp Mind = (Iron Barbs + Oblivious)
Ability Description: Effect of both abilities
Notable Moves:
Iron Head, Gyro Ball, Earthquake, Knock Off
Nope
Leech Seed, Stealth Rock, Spikes, Thunder Wave
Intended Role: Mixed Wall, Hazard Setter (Stealth Rock, Spikes)
Role Justification: Eviolite turns this into a surprisingly bulky mon, which when combined with Leech Seed, hazards and its ability and typing discouraging pivoting tools (U-Turn and Volt Switch) turns it into a funny wall that forces (And punishes) switches, all while also not worrying about Taunt out of its ability. This mon isn't too passive either, coming with STAB Earthquake and Knock Off, and the fatness is also held back out of having to rely on Leech Seed for recovery, thus making it prone to being weared down, and of course Knock Off turning it significantly frailer.
JavaScript:
piloseed: {
    num: 75000###,
    types:["Steel", "Ground"],
    species: "Piloseed",
    id: "piloseed",
    baseStats: {hp: 80, atk: 90, def: 85, spa: 45, spd: 85, spe: 30}
    abilities: {0: "Sharp Mind"},
    weightkg: 37.3,
    fusion: ["Ferroseed", "Piloswine"],
},
Anti-Metagon + Webs + Rapid Spin
:swsh/vikavolt::swsh/excadrill:
DNA Donors: Vikavolt / Excadrill
Fusion Name: Vikadrill
New Types:

Base Stats: 95 / 105 / 75 / 100 / 75 / 65 [BST: 515] (+2 HP / +3 Atk / +0 Def / +3 SpA / +5 SpD / +0 Spe)
New Ability: Aerial Break = (Levitate + Mold Breaker)
Ability Description: Levitate effects. The user ignores opposing Levitate effects.
Notable Moves:
Rapid Spin, Earthquake, Wild Charge
Thunderbolt, Volt Switch, Earth Power, Scorching Sands
Roost, Sticky Web, Stealth Rock
Intended Role: Defensive Pivot, Hazard Setter (Stealth Rock, Sticky Web), Hazard Control (Rapid Spin)
Role Justification: Its typing alongside Mold Breaker allows it to easily switch into Metagon, and a Ground immunity complements to hardly mind hazards, turning it into a solid Rapid Spin abuser to keep hazards from your side of the field.
A good match-up against hazard removers also means that it can lay Stealth Rock and Sticky Web to support its team, and the latter is appreciated well out of a lack of legitimate users of it at the moment, and reliable recovery in Roost also gives it nice longevity. Overall it's a nice hazard mon that compresses several of the requested roles right now in a efficient yet manageable manner.
JavaScript:
vikadrill: {
    num: 75000###,
    types:["Electric", "Ground"],
    species: "Vikadrill",
    id: "vikadrill",
    baseStats: {hp: 95, atk: 105, def: 75, spa: 100, spd: 75, spe: 65}
    abilities: {0: "Aerial Break"},
    weightkg: 42.7,
    fusion: ["Vikavolt", "Excadrill"],
},

Anti-Masq+Offensive Breaker
:swsh/victini::swsh/solrock:
DNA Donors: Victini / Solrock
Fusion Name: Solini
New Types:

Base Stats: 95 / 100 / 95 / 80 / 95 / 85 [BST: 550] (+0 HP / +3 Atk / +3 Def / +3 SpA / +13 SpD / +0 Spe)
New Ability: Shooting Star = (Victory Star + Levitate)
Ability Description: Effect of both abilities
Notable Moves:
V-Create, Flare Blitz, Stone Edge, Earthquake, U-Turn
Nope
Morning Sun, Stealth Rock, Swords Dance, Will-o-Wisp
Intended Role: Physical Wallbreaker, Bulky Pivot, Hazard Setter (Stealth Rock), Choice Band, Setup Sweeper
Role Justification: While its typing isn't the best even with a Levitate enhancement, it still is a really good Masquerajah switch-in that can also punish switches either with raw power or pivoting, allowing it to be a good Stealth Rock setter, and abuse the likes of Choice Band or SD to potentially sweep slower teams. However, it's easy to wear down given it's weak to Stealth Rock, and also easy to force out as it's weak to common offensive types in Rock, Fighting and especially Water
JavaScript:
solini: {
    num: 75000###,
    types:["Rock", "Fire"],
    species: "Solini",
    id: "solini",
    baseStats: {hp: 95, atk: 100, def: 95, spa: 80, spd: 95, spe: 85}
    abilities: {0: "Shooting Star"},
    weightkg: 79,
    fusion: ["Victini", "Solrock"],
},,
 
Last edited:

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