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Pet Mod Fusion Evolution Rarely Used | Closure

#freetheflora
:swsh/escavalier::swsh/trevenant:
grass/steel physical wallbreaker
DNA Donors: Escavalier / Trevenant
Fusion Name: Trevalier
New Types:
Steel.png
Grass.png

Base Stats: 77 / 135 / 110 / 62 / 93 / 38 [BST: 515] (+0 HP / +13 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: yeah = (Swarm + Natural Cure)
Ability Description: This Pokemon has its non-volatile status condition cured upon switching out and at 1/3 or less of its max HP.
Notable Moves:
Physical.png
Iron Head, Gyro Ball, Wood Hammer, Horn Leech, Drill Run, Close Combat, Knock Off, Rock Slide
Special.png

Status.png
Swords Dance, Trick Room, Will-o-Wisp, Leech Seed
Intended Role: Physical Wallbreaker, Trick Room Setter, Trick Room Abuser
Role Justification: decent check to a lot of the last slate's mons (lol) such as haxel, flychu, and dhelarina. also a great otr or tr abuser due to its great attack and high power stab. has some 4mss cause it has to hit fire types and masq and also wants to set tr and also use sd


:swsh/wigglytuff::swsh/celebi:
grass/fairy special wallbreaker and hazard setter
DNA Donors: Wigglytuff / Celebi
Fusion Name: Celetuff
New Types:
Grass.png
Fairy.png

Base Stats: 120 / 85 / 75 / 95 / 75 / 90 [BST: 540] (+0 HP / +0 Atk / +3 Def / +3 SpA / +0 SpD / +18 Spe)
New Ability: yeah = (Competitive + Natural Cure)
Ability Description: Effects of both abiltiies.
Notable Moves:
Physical.png
U-Turn, Knock Off
Special.png
Dazzling Gleam, Fire Blast, Earth Power, Aura Sphere, Psychic, Giga Drain, Thunderbolt
Status.png
Stealth Rock, Nasty Plot, Recover, Teleport
Intended Role: Hazard Setter (Stealth Rock), Hazard Control Deterrent, Special Wallbreaker, Offensive Pivot, Defensive Pivot
Role Justification: switches into haxel/flychu/krook which is pretty nice, and can set rocks that can't be defogged without giving it a hefty power boost. also has all the coverage it wants to hit basically everything. suffers a bit from middling offenses and the costs of being a grass type without steel


:swsh/appletun::ss/rotom-wash:
grass/electric defensive pivot
DNA Donors: Appletun / Rotom-Wash
Fusion Name: Appletom-Wash
New Types:
Grass.png
Electric.png

Base Stats: 80 / 75 / 95 / 105 / 95 / 75 [BST: 525] (+0 HP / +0 Atk / +2 Def / +3 SpA / +2 SpD / +17 Spe)
New Ability: yeah = (Thick Fat + Levitate)
Ability Description: Fire/Ice/Ground-type moves against this Pokemon deal damage with a halved attacking stat.
Notable Moves:
Physical.png
Body Press
Special.png
Apple Acid, Volt Switch, Discharge, Hydro Pump
Status.png
Recover, Will-o-Wisp, Defog, Iron Defense
Intended Role: Defensive Pivot, Hazard Removal (Defog)
Role Justification: massive mon. resists ground attacks and gets hit neutral by everything else (flare blitz from lando, ice beam/fire blast from veno, hurricane/ice beam from kingfezant). hydro is funny to hit said grounds but youre probably pressed for moves.

:swsh/mr-mime-galar::swsh/shaymin:
ice/grass special wallbreaker (resub)
DNA Donors: Mr. Mime-Galar / Shaymin
Fusion Name: mr. min
New Types:
Ice.png
Grass.png

Base Stats: 75 / 85 / 85 / 100 / 95 / 110 [BST: 550] (+0 HP / +3 Atk / +3 Def / +5 SpA / +0 SpD / +10 Spe)
New Ability: yeah = (Screen Cleaner + Natural Cure)
Ability Description: This Pokemon has its non-volatile status condition cured when it switches out. On switch-in or upon switching out, the effects of Aurora Veil, Light Screen, and Reflect end for both sides.
Notable Moves:
Physical.png
Rapid Spin
Special.png
Ice Beam, Seed Flare, Earth Power, Focus Blast, Thunderbolt
Status.png
Nasty Plot
Intended Role: Special Wallbreaker
Role Justification: strong wallbreaker with great stab synergy, great coverage, nasty plot, high speed. held back by abysmal defensive typing and lack of initial power or boosting ability

:swsh/porygon2::swsh/blaziken:
normal/fighting revenge killer and offensive pivot (resub)
DNA Donors: Porygon2 / Blaziken
Fusion Name: blazigon2
New Types:
Normal.png
Fighting.png

Base Stats: 85 / 110 / 80 / 110 / 85 / 80 [BST: 550] (+3 HP / +10 Atk / +0 Def / +3 SpA / +3 SpD / +10 Spe)
New Ability: Up to Speed = (Trace + Speed Boost)
Ability Description: On switchin, or when possible, this Pokemon copies the opponent's speed boosts.
Notable Moves:
Physical.png
Close Combat, Knock Off, U-Turn, Flare Blitz, Double-Edge, Earthquake, Poison Jab
Special.png
Focus Blast, Thunderbolt, Ice Beam, Fire Blast, Scorching Sands
Status.png
Swords Dance, Recover
Intended Role: Offensive Pivot, Physical Wallbreaker, Special Wallbreaker
Role Justification: outspeeds most of the meta with scarf and up to speed.

:swsh/throh::swsh/volcarona:
bug/fighting physical wall and defensive pivot
DNA Donors: Volcarona / Throh
Fusion Name: Volcroh
New Types:
Bug.png
Fighting.png

Base Stats: 110 / 85 / 95 / 85 / 95 / 75 [BST: 545] (+8 HP / +5 Atk / +20 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Water Veil = (Flame Body + Inner Focus)
Notable Moves:
Physical.png
U-Turn, Knock Off, Circle Throw, Storm Throw
Special.png
Flamethrower, Bug Buzz, Focus Blast
Status.png
Roost, Defog, Will-o-Wisp, Quiver Dance
Intended Role: Defensive Pivot, Mixed Wall
Role Justification: think of it like buzzwole but with uturn and koff and burn and burn immunity and more balanced stats at the cost of significantly less physical bulk or offensive presence. could use qd ig but like the offensive typing is pretty awful for that
 
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:swsh/claydol::swsh/arctozolt:
air balloon funni
DNA Donors: Claydol / Arctozolt
Fusion Name: Claydozolt
New Types:
Ground.png
Electric.png

Base Stats: 75 / 100 / 100 / 90 / 100 / 65 [BST: 530] (+0 HP / +15 Atk / +3 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Skyrocket = (Levitate + Slush Rush)
Ability Description: This Pokemon's Speed is doubled if it is airborne.
Notable Moves:
Physical.png
Bolt Beak, Earthquake, Icicle Crash, Rapid Spin, Stone Edge
Special.png
Earth Power, Freeze-Dry, Ice Beam, Thunderbolt
Status.png
Calm Mind, Nasty Plot, Stealth Rock, Substitute, Trick, Trick Room
Intended Role: Mixed Wallbreaker, Offensive Pivot (THE pivot with no pivoting), OTR
Role Justification: Pretty funny mixed wallbreaker. Can do usual Arctozolt things with Air Balloon instead of Hail, except now with a reliable secondary physical STAB at the cost of Ice STAB. Of course, if you get hit it's over, but just don't get hit lol. Can also forgo Bolt Beak entirely and utilitize its solid bulk to set up and sweep with NP, or can even go one step further and run OTR (LO TR Bolt Beak goes hard). Tons of options, and should be a very fun and unique addition to the meta.

:swsh/tapu-fini::swsh/passimian:
chose scaf
DNA Donors: Tapu Fini / Passimian
Fusion Name: Tapu Simi
New Types:
Water.png
Fighting.png

Base Stats: 90 / 100 / 105 / 70 / 95 / 85 [BST: 545] (+5 HP / +3 Atk / +3 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Persistent Mist = (Misty Surge + Defiant)
Ability Description: Effects of Misty Surge. This mon sets Misty Terrain when one of its stats is lowered.
Notable Moves:
Physical.png
Close Combat, Drain Punch, Earthquake, Gunk Shot, Knock Off, Rock Slide, Waterfall, U-Turn
Special.png
...
Status.png
Bulk Up, Defog, Taunt, Trick
Intended Role: Mixed Wall, Choice Scarf
Role Justification: THE Scarfer. Tons of great offensive coverage, great bulk, good speed, status immunity thanks to Persistent Mist, U-Turn for pivoting, Trick to disrupt opponents, the list goes on. Stats are kinda middling after Tricking the Scarf, but can pull off a physical version of CM Fini with Bulk Up.

:swsh/azumarill::swsh/tyranitar:
hippowdon wishes
DNA Donors: Azumarill / Tyranitar
Fusion Name: Azumatar
New Types:
Water.png
Dark.png

Base Stats: 100 / 110 / 105 / 80 / 90 / 55 [BST: 540] (+0 HP / +18 Atk / +10 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Cactus Eater = (Sap Sipper + Sand Stream)
Ability Description: Combined effect of both the abilities. This Pokemon is immune to Sandstorm.
Notable Moves:
Physical.png
Aqua Jet, Earthquake, Knock Off, Liquidation
Special.png
Scald
Status.png
Dragon Dance, Stealth Rock, Thunder Wave, Toxic
Intended Role: Mixed Wall, Hazard Setter, Physical Wallbreaker
Role Justification: TTar with a real defensive typing but worse stats. bulky Waters are always nice, and this one's also a bulky Dark, allowing it to punish threats like Venuroar, QD Masq, non-Focus Blast Gourninja, and more. Carries great utility in koff+SR, as well as Scald to spread burns and TWave for more offensive teams. Can also run Dragon Dance to pull off a weird bulky DD role, similar to Mega Gyarados. Of course, Sand Stream is nice as an enabler for Sand, but it'd mainly work as extra chip for offensive sets, or a tool to prevent passivity on defensive sets.
New Types:
Water.png
Dark.png

Base Stats: 100 / 140 / 145 / 80 / 110 / 65 [BST: 640]
Ability: Sand Stream
Notable Moves:
Physical.png
Aqua Jet, Earthquake, Knock Off, Liquidation
Special.png
Scald
Status.png
Dragon Dance, Stealth Rock, Thunder Wave, Toxic
Intended Role:
Role Justification: Would be really nice in RU. Might be banned.

:swsh/appletun::swsh/ribombee:
mac and cheese
DNA Donors: Appletun / Ribombee
Fusion Name: Applebee
New Types:
Grass.png
Fairy.png

Base Stats: 90 / 70 / 89 / 110 / 75 / 80 [BST: 514] (+5 HP / +0 Atk / +19 Def / +13 SpA / +0 SpD / +3 Spe)
New Ability: Dandruff = (Thick Fat + Shield Dust)
Ability Description: Combined effects.
Notable Moves:
Physical.png
U-Turn
Special.png
Apple Acid, Moonblast, Psychic
Status.png
Aromatherapy, Defog, Leech Seed, Quiver Dance, Recover, Switcheroo, Toxic
Intended Role: Physical Wall, Special Wallbreaker
Role Justification: Haxel is never touching this (until it runs PJab and destroys). Grass/Fairy is a pretty nice defensive typing, and it gets way nicer with Thick Fat in the mix. Applebee gets so much utility it doesn't know what to do with it, and reasonable offenses, good bulk, and reliable recovery all combine to make it not only the single best Haxel answer in the tier, but also a great answer to other common threats such as Rhychomp, Venuroar, Krookogatr, etc. Bulky QD is also a reasonable option to wallbreak, but don't expect to sweep since you can't touch the viable Steels at all.

:swsh/necrozma-dusk-mane::swsh/litwick:
hot
DNA Donors: Necrozma-Dusk-Mane / Litwick
Fusion Name: Wicrozma-Dusk-Mane
New Types:
Steel.png
Fire.png

Base Stats: 75 / 95 / 95 / 90 / 90 / 50 [BST: 495] (+2 HP / +2 Atk / +4 Def / +1 SpA / +8 SpD / +2 Spe)
New Ability: Tempered Steel = (Prism Armor + Flame Body)
Ability Description: This Pokemon takes 3/4 damage from contact moves.
Notable Moves:
Physical.png
Earthquake, Flame Charge, Knock Off, Sunsteel Strike
Special.png
Earth Power, Fire Blast, Flash Cannon, Overheat
Status.png
Calm Mind, Morning Sun, Stealth Rock, Swords Dance, Will-O-Wisp
Intended Role: Physical Wall, Special Wallbreaker, Physical Wallbreaker
Role Justification: Amazing physical wall thanks to its ability and Wisp. Base bulk isn't great though, and a 4x weakness to EQ stops it from being completely unbreakable on the physical side. Thankfully, it gets access to Morning Sun, meaning even if it doesn't take some hits well, it can just recover off the damage. It can patch up its mediocre special bulk with Calm Mind sets, utilizing strong options like STAB Fire Blast and coverage in EP. It can also potentially run SD to make use of its higher attack stat, but it lacks physical Fire STAB beyond Flame Charge, so it likely won't.

:swsh/kyurem::swsh/cursola:
viable slow ice
DNA Donors: Kyurem / Cursola
Fusion Name: Kyursola
New Types:
Ice.png
Ghost.png

Base Stats: 95 / 115 / 70 / 140 / 115 / 65 [BST: 600] (+3 HP / +3 Atk / +0 Def / +3 SpA / +5 SpD / +3 Spe)
New Ability: Pressure Suit = (Pressure + Weak Armor)
Ability Description: Effects of Pressure. When hit by a contact move, lowers PP of that move by 1 and raises Speed 2 stages
Notable Moves:
Physical.png
...
Special.png
Earth Power, Focus Blast, Freeze-Dry, Hydro Pump, Ice Beam, Shadow Ball
Status.png
Calm Mind, Stealth Rock, Strength Sap, Substitute, Will-O-Wisp
Intended Role: Special Wallbreaker
Role Justification: Run Specs, click buttons.
 
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Gonna challenge myself to make this my last resub:
:swsh/piloswine::swsh/tapu koko:
hail but no cringe aurora veil [Offensive Pivot]
DNA Donors: Piloswine / Tapu Koko
Fusion Name: Tapu Pilo
New Types:
Ice.png
Electric.png

Base Stats: 85 / 110 / 85 / 80 / 70 / 110 [BST: 540] (+0 HP / +3 Atk / +3 Def / +3 SpA / +3 SpD / +20 Spe)
New Ability: Snow Warning = (Snow Cloak + Electric Surge)
Ability Description: On switch-in, this Pokémon sets Hail
Notable Moves:
Physical.png
Icicle Crash, Ice Shard, Wild Charge, Earthquake, Knock Off, U-Turn, Superpower
Special.png
Freeze-Dry, Blizzard, Thunderbolt
Status.png
Roost, Defog, Stealth Rock, Taunt
Intended Role: Offensive Pivot
Role Justification: Tapu Pilo has STAB BoltBeam + Hail to chip down its switch-ins, you really can't ask for much else. It being a physical attacker keeps it from murdering everything with Blizzard + TBolt + EP, but Icicle Crash and Wild Charge are still scary off of 110 Attack and Speed, plus nice bonuses in Freeze-Dry, Ice Shard, EQ, Knock, and U-Turn. Not much can consistently defensively check it, but a lot of things force it to make predictions, like Togetops and Arcalie, anything faster than it bodies it, and it'll get worn down fast thanks to its Rocks weakness, reliance on Wild Charge, and meh bulk.

New subs:
:swsh/krokorok::swsh/solgaleo:
the ultra beast that is not an ultra beast part 2 [Physical Wallbreaker]
DNA Donors: Krokorok / Solgaleo
Fusion Name: Solgarok
New Types:
Ground.png
Steel.png

Base Stats: 101 / 113 / 79 / 79 / 79 / 103 [BST: 554] (+3 HP / +4 Atk / +3 Def / +0 SpA / +12 SpD / +18 Spe)
New Ability: Provocation = (Moxie + Full Metal Body)
Ability Description: This Pokémon's stats cannot by lowered by the opponent. If the opponent attempts to lower this Pokemon's stats, its Attack goes up by 1 stage
Notable Moves:
Physical.png
Sunsteel Strike, Earthquake, Knock Off, Close Combat, Flare Blitz, Stone Edge
Special.png
N/A
Status.png
Stealth Rock, Taunt, Morning Sun, Teleport
Intended Role: Physical Sweeper, Hazard Setter
Role Justification: Neat pseudo-Defiant user that abuses the fact Masquerajah would be one of its main switchins, giving it a free Attack boost. Aside from, it's kinda like an Excadrill with more coverage and speed, but less utility and power. That said, it certainly isn't lacking in utility, with Stealth Rock, Morning Sun, Taunt, Knock Off, and even Teleport if you're feeling cheeky. It does have a Speed unfortunate Speed that allows the giant 105 Speed tier to outrun it and nearly all of those mons can revenge kill it, plus the mons that are even faster like Strikados, and it struggles to get past bulky Waters like Eelektoad. Also, its best setup move is Hone Claws, which is kinda unfortunate. Still, with that bulk, typing, and ability, it should be a really neat attacker.
:swsh/sandile::swsh/cosmog:
DNA Donors: Sandile / Cosmog
Fusion Name: Cosmodile
New Types:
Ground.png
Psychic.png

Base Stats: 49 / 54 / 36 / 32 / 45 / 69 [BST: 285] (+3 HP / +4 Atk / +3 Def / +0 SpA / +12 SpD / +18 Spe)
New Ability: Egomaniac = (Moxie + Unaware)
Ability Description: Effects of both abilities
:swsh/moltres-galar::swsh/cherrim:
moltrim.png
moltrim-s.png
(sprites made by me)
who needs sun anyway [Special Sweeper]
DNA Donors: Moltres-Galar / Cherrim
Fusion Name: Moltrim
New Types:
Dark.png
Grass.png

Base Stats: 80 / 75 / 80 / 110 / 110 / 95 [BST: 550] (+0 HP / +3 Atk / +0 Def / +17 SpA / +9 SpD / +8 Spe)
New Ability: Summer Solstice = (Berserk + Flower Gift)
Ability Description: If this Pokémon's HP falls below 50% due to another Pokémon's attack, this Pokémon's SpA goes up by 1 stage and it enters its Sunshine form. This Pokémon's team has 1.5x Atk and SpD when this Pokémon is in its Sunshine form.
Notable Moves:
Physical.png
U-Turn
Special.png
Fiery Wrath, Energy Ball, Giga Drain, Hurricane, Dazzling Gleam, Pollen Puff, Ancient Power
Status.png
Nasty Plot, Taunt, Morning Sun, Healing Wish, Leech Seed, Agility
Intended Role: Setup Sweeper, Offensive Pivot
Role Justification: This is a weird mon. On one hand, its ability is basically Beserk but better with a stat spread that's could be seen as a step up from base Goltres, with much higher SpA and slightly higher Speed. Plus, this get recovery in Morning Sun/Synthesis, and Leech Seed, plus it loses its Rocks weakness for useful Water and Ground resistances, which comes in handy against Vishitomb, Wishirupti, and Eelektoad. However, it falters in that Dark/Grass is such an unbelievably bad typing in this meta it's not funny. Almost every Ground-type has super effective STAB, U-Turn is everywhere, and Fire moves are everywhere. Thus, Moltrim exists as a high risk, high reward setup sweeper, doing Moltres Berserk shenanigans while also having some utility options in Leech Seed, Healing Wish, and Taunt. It does have a worse offensive typing now while not fixing its severe coverage problem, but most things slower than it don't appreciate its STAB combo other than Goodevoir and Mienpa, which you can run Hurricane or Gleam for, which only leaves you walled by Duramaw.
:swsh/comfey::swsh/pelipper:
it's not triage or drizzle I swear [Physicall Wall]
DNA Donors: Comfey / Pelipper
Fusion Name: Pelifey
New Types:
Fairy.png
Water.png

Base Stats: 75 / 51 / 115 / 88 / 90 / 82 [BST: 501] (+20 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Regroup = (Natural Cure + Rain Dish)
Ability Description: When this Pokémon switches out, its status is cured and it heals 1/16 of its max HP
Notable Moves:
Physical.png
U-Turn, Knock Off
Special.png
Scald, Dazzling Gleam, Draining Kiss, Ice Beam, Energy Ball
Status.png
Roost, Calm Mind, Leech Seed, Defog, Taunt, Trick, Aromatherapy
Intended Role: Physical Wall, Defensive Pivot
Role Justification: There's really not much to say about this, you get what you see. It has good bulk, it pivots, it Defogs, it has a bunch of utility, and it checks some scary things like Haxel and Yangarde. Also, baby Regen is amusing to me.
:swsh/rotom-heat::swsh/clefable:
rotofable.png
rotofable-s.png
(sprites made by me)
it's not magic guard [Defensive or Offensive Pivot]
DNA Donors: Rotom-Heat / Clefable
Fusion Name: Rotofable
New Types:
Fire.png
Fairy.png

Base Stats: 75 / 75 / 90 / 100 / 100 / 90 [BST: 530] (+3 HP / +8 Atk / +0 Def / +0 SpA / +2 SpD / +17 Spe)
New Ability: Loveless Float = (Levitate + Cute Charm)
Ability Description: Effects of Levitate + This Pokemon is immune to being infatuated
Notable Moves:
Physical.png
Knock Off
Special.png
Flamethrower, Fire Blast, Moonblast, Thunderbolt, Ice Beam, Focus Blast, Volt Switch
Status.png
Stealth Rock, Soft-Boiled, Defog, Will-O-Wisp, Teleport, Nasty Plot, Calm Mind, Thunder Wave
Intended Role: Offensive Pivot, Hazard Setter, Setup Sweeper
Role Justification: Rotofable is a curious Fire-type, being quite versatile with decent bulk, a decent Speed tier, good enough SpA, and literally every single move you could ever dream of. This gives it a lot of things to, mostly offensively leaning, like being a utility pivot with stuff like Stealth Rock, Will-O-Wisp, Knock Off, and Defog, to being a threatening Nasty Plot sweeper with endless coverage, and being a Calm Minding wincon with reliable recovery. Its Rocks weakness does suck, since I opted to not give a better Clefable Magic Guard, and it hates Toxicargo since you'll never have room for Psychic. Also hates Hatterune and Vikadrill for getting past its ability.

:swsh/mamoswine::swsh/gogoat:
fat [Wall]
DNA Donors: Mamoswine / Gogoat
Fusion Name: Mamogoat
New Types:
Ground.png
Grass.png

Base Stats: 130 / 115 / 75 / 85 / 75 / 75 [BST: 555] (+14 HP / +0 Atk / +4 Def / +2 SpA / +5 SpD / +1 Spe)
New Ability: Sap Bubble = (Thick Fat + Sap Sipper)
Ability Description: This Pokémon takes 50% damage from Grass, Fire, and Ice-type moves
Notable Moves:
Physical.png
Leaf Blade, Earthquake, Stone Edge, Icicle Crash, Knock Off, Superpower
Special.png
N/A
Status.png
Milk Drink, Stealth Rock, Leech Seed, Roar, Bulk Up
Intended Role: Mixed Wall, Hazard Setter, Physical Wallbreaker
Role Justification: wip (it's a wall but can prob go offensive too)
:swsh/swinub::swsh/skiddo:
DNA Donors: Swinub / Skiddo
Fusion Name: Swiddo
New Types:
Ground.png
Grass.png

Base Stats: 72 / 57 / 48 / 48 / 48 / 52 [BST: 325] (+14 HP / +0 Atk / +4 Def / +2 SpA / +5 SpD / +1 Spe)
New Ability: Sap Bubble = (Thick Fat + Sap Sipper)
Ability Description: This Pokémon takes 50% damage from Grass, Fire, and Ice-type moves
 
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:swsh/flareon::swsh/forretress:
DNA Donors: Flareon / Forretress
Fusion Name: Flaretress
New Types:
Fire.png
Steel.png

Base Stats: 70 / 110 / 100 / 80 / 85 / 52 [BST: 497] (+0 HP / +0 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Molten Steel = (Flash Fire + Sturdy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Flare Blitz, Gyro Ball, Rapid Spin, Superpower
Special.png
Fire Blast/Burning Jealousy/MysticalFire, Flash Cannon, Volt Switch, Giga Drain
Status.png
Stealth Rock/Toxic Spikes, Will-O-Wisp, Wish
Intended Role: Defensive Pivot, Hazard Setter (Stealth Rock, Toxic Spikes), Hazard Control (Rapid Spin)
Role Justification: Heatran, but RU. Isn't that awful nice? Its typing allows it to shrug off many offensive blows and shut down the opponents. Its only playstyle is defense, which isn't a bad thing, in fact, it excels. It lays down 1-2 different hazards and can get rid of the opponent's hazards in the process. Flash Fire lets it become a great defensive core with Cofazor, Zarapex, Glasnow, and even Metagon in most cases. Uses Air Balloon, which is a staple but yet again could be seen as a burden if it pops early.

:swsh/poliwrath::swsh/thundurus-therian:
DNA Donors: Poliwrath / Thundurus-Therian
Fusion Name: Thundurwrath-Therian
New Types:
Fighting.png
Electric.png

Base Stats: 84 / 100 / 82 / 107 / 85 / 85 [BST: 543] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Hydropower = (Water Absorb + Volt Absorb)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Close Combat, Thunder Punch, U-Turn, Darkest Lariat, Waterfall
Special.png
Thunderbolt, Volt Switch, Hydro Pump, Sludge Bomb
Status.png
Nasty Plot, Thunder Wave
Intended Role: Mixed Wallbreaker, Offensive Pivot, Stallbreaker, Choice Specs
Role Justification:At first glance, this just looks like some weird Strikados, but it is different--so hear me out. Thunderwrath's stats give it a formidable offense role similarly but have other moves to help Strikados doesn't have like Poison, Steel, and Water. It takes advantage defensively to tank Masq. (be careful around +1 Earth Power), and two immunities to deal with Flychu and Haxel (in some cases). That's not to say this is a perfect mon, if it was this wouldn't be in RU. It does have some problems with a couple of meta mons. The most noticeable being Dhelarina, Landowak, Eelektoad, Hatterune, and Boosted Kommo-tot.
:swsh/banette::swsh/exploud:
DNA Donors: Banette / Exploud
Fusion Name: Banloud
New Types:
Ghost.png
Normal.png

Base Stats: 84 / 103 / 69 / 89 / 69 / 66 [BST: 480] (+0 HP / +0 Atk / +5 Def / +2 SpA / +1 SpD / +0 Spe)
New Ability: Astral Touch = (Cursed Body + Scrappy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Shadow Claw, Double Edge, Knock Off/Sucker Punch, Gunk Shot, Hammer Arm
Special.png
Shadow Ball, Boomburst, Dazzling Gleam, Ice Beam, Flamethrower
Status.png
Destiny Bond, Trick Room
Intended Role: Mixed Wallbreaker, Trick Room Setter, Trick Room Abuser
Role Justification: Ghost/Normal speaks for itself having 3 different immunities that let it switch constantly into Pokemon like Dhelarina, and Xurkirat Facades. It can be used to defend allies like Hoopagigas, Metagon, and Gourninja; but that's just switching. Banloud's main role is offensive. It can set up TR for itself and allies to help cause some sweeps or moments where you need to kill off a certain pokemon. Its Atk is full of hard-hitting moves and priority, while SpA has a better movepool and the amazing STAB Boomburst. It should be noted that this Pokemon doesn't have good defenses as it is not made for tanking hits. So it can lose to a lot of neutral attacks. Switching potential is amazing but that's just for saving others. It also lacks any sort of reliable set-up moves so it has to rely on its own power.
:swsh/banette-mega::swsh/exploud:
DNA Donors: Banette-Mega / Exploud
Fusion Name: Banloud-Mega
New Types:
Ghost.png
Normal.png

Base Stats: 84 / 153 / 79 / 99 / 89 / 76 [BST: 580] (+0 HP / +50 Atk / +10 Def / +10 SpA / +20 SpD / +10 Spe)
New Ability: Prankster
Notable Moves:
Physical.png
Shadow Claw, Double Edge, Knock Off/Sucker Punch, Gunk Shot, Hammer Arm
Special.png
.....
Status.png
Will-O-Wisp, Toxic, Taunt, Destiny Bond, Trick Room
Intended Role: Physical Wallbreaker, Trick Room Setter, Trick Room Abuser
Role Justification: It gives the setup boost it needed in the form of a mega stone. It is a strong physical attacker that works with Trick Room and hyper offense teams. Its new ability lets Banloud-Mega spread status moves freely now. Psych Up on Boosted Kommo-tot go brrr
 
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:swsh/phione::swsh/hippopotas:
Rain Setter
DNA Donors: Phione / Hippopotas
Fusion Name: Phiopotas
New Types:
Water.png
Ground.png

Base Stats: 89 / 79 / 89 / 59 / 69 / 59 [BST: 434] (+15 HP / +3 Atk / +10 Def / +0 SpA / +8 SpD / +3 Spe)
New Ability: Drizzle = (Hydration + Sand Stream)
Ability Description: Sets Rain
Notable Moves:
Physical.png
U-turn, Knock Off, Earthquake, Liquidation
Special.png
Scald
Status.png
Stealth Rock, Toxic, Slack Off
Intended Role: Weather Setter (Rain)
Role Justification: Nothing major here tbh, just a fun alternate take on a rain setter for lower tiers. We have a fully defunct Mega with zero niche and its clear its irredeemable at this point, so might as well! Phiopotas sets and enables Rain, which is completely unexplored atm, could add a fresh new playstyle that keeps players on their toes.
JavaScript:
phiopotas: {
    num: 75000###,
    types:["Water", "Ground"],
    species: "Phiopotas",
    id: "phiopotas",
    baseStats: {hp: 89, atk: 79, def: 89, spa: 59, spd: 69, spe: 59}
    abilities: {0: "Drizzle"},
    weightkg: 26.3,
    fusion: ["Phione", "Hippopotas"],
},
:swsh/torterra::swsh/wigglytuff:
Turtle Balloon! (With LCs!)
DNA Donors: Torterra / Wigglytuff
Fusion Name: Tortiggly
New Types:
Fairy.png
Grass.png

Base Stats: 125 / 93 / 79 / 96 / 67 / 50 [BST: 510] (+8 HP / +4 Atk / +4 Def / +16 SpA / +0 SpD / +0 Spe)
New Ability: Frisky Shell = (Frisk + Shell Armor)
Ability Description: Combined effects of both of the abilities.
Notable Moves:
Physical.png
Wood Hammer, Play Rough, Earthquake, Knock Off
Special.png
Giga Drain, Dazzling Gleam, Earth Power, Flamethower, Ice Beam
Status.png
Stealth Rock, Toxic, Wish, Leech Seed, Synthesis, Teleport
Intended Role: Defensive Pivot, Physical Wall,
Role Justification: Tortiggly has a solid defensive typing and respectful bulk, allowing it to check a variety of top breakers in the tier.
:swsh/jirachi::swsh/bulbasaur:
Jirachi Fusion that is Steel and DOESN'T run FlinchHax.
DNA Donors: Jirachi / Bulbasaur
Fusion Name: Bulbarachi
New Types:
Grass.png
Steel.png

Base Stats: 90 / 74 / 80 / 90 / 90 / 72 [BST: 496] (+18 HP / +0 Atk / +6 Def / +8 SpA / +8 SpD / +0 Spe)
New Ability: Soothing Grass = (Serene Grace + Overgrow)
Ability Description: Combined effects of both of the abilities.
Notable Moves:
Physical.png
Knock Off, U-turn
Special.png
Doom Desire, Giga Drain, Earth Power, Flash Cannon, Energy Ball
Status.png
Wish, Stealth Rock, Sleep Powder, Leech Seed, Thunder Wave, Synthesis, Calm Mind
Intended Role: Defensive Pivot
Role Justification: Bulbarachi has a great defensive typing and oodles of utility making it a surefire pick on almost every single team.
:swsh/scyther::swsh/sneasel:
Somehow, this is LC Legal
DNA Donors: Scyther / Sneasel
Fusion Name: Scysel
New Types:
Dark.png
Bug.png

Base Stats: 82 / 109 / 70 / 47 / 79 / 111 [BST: 498] (+20 HP / +7 Atk / +3 Def / +2 SpA / +2 SpD / +1 Spe)
New Ability: Inner Workings = (Technician + Inner Focus)
Ability Description: Both Effects Combined
Notable Moves:
Physical.png
Knock Off, U-turn, Triple Axel, Low Kick
Special.png

Status.png
Swords Dance
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: Scysel serves as a fast paced physical wallbreaker, as we all know just how good Knock Off + U-turn is, having both as STAB options lets it be an amazing offensive pivot.
JavaScript:
scysel: {
    num: 75000###,
    types:["Dark", "Bug"],
    species: "Scysel",
    id: "scysel",
    baseStats: {hp: 87, atk: 109, def: 67, spa: 47, spd: 77, spe: 111}
    abilities: {0: "Inner Tact"},
    weightkg: 42,
    fusion: ["Scyther", "Sneasel"],
},
:swsh/machamp::swsh/vileplume:
Four Fists of Fungus
DNA Donors: Machamp / Vileplume
Fusion Name: Champlume
New Types:
Poison.png
Fighting.png

Base Stats: 90 / 105 / 85 / 105 / 90 / 55 [BST: 530] (+8 HP / +0 Atk / +3 Def / +18 SpA / +3 SpD / +3 Spe)
New Ability: Fungal Focus = (No Guard + Effect Spore)
Ability Description: Both Effects Combined
Notable Moves:
Physical.png
Knock Off
Special.png
Sludge Bomb, Focus Blast, Flamethrower/Fire Blast
Status.png
Strength Sap, Sleep Powder, Stun Powder, Toxic
Intended Role: Special Wallbreaker, Physical Tank
Role Justification: Champlume primarily has use as a strong utility mon with access to No Guard Sleep Powder and STAB Focus Blast to keep it from being passive. Strength Sap serves as semi reliable recovery and ensures it can sustain itself versus multiple physical breakers throughout a match.
:swsh/dragapult::swsh/luxray:
Jack of all trades Zapper
DNA Donors: Dragapult / Luxray
Fusion Name: Luxapult
New Types:
Ghost.png
Electric.png

Base Stats: 85 / 125 / 77 / 100 / 77 / 106 [BST: 570] (+1 HP / +5 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Mirror Armor = (Intimidate + Clear Body)
Ability Description: Mirror Armor
Notable Moves:
Physical.png
Wild Charge, Superpower, Ice Fang, Play Rough, U-turn, Phantom Force
Special.png
Thunderbolt, Volt Switch, Shadow Ball, Fire Blast, Hex, Discharge
Status.png
Will O Wisp, Dragon Dance, Substitute
Intended Role: Offensive Pivot, Special Wallbreaker
Role Justification: Luxapult is a user of Mirror Armor to counter the massive amount of Intimidate clones and Parting Shot spam apparent in the tier. It can be used as a standard Choice Specs wallbreaker like it's parent, or it can use utility based sets with Will O Wisp and Hex. Lastly Dragon Dance is much more niche but can be used to pull off an hilarious set.
 
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:swsh/phantump::swsh/necrozma-dawn-wings:
infinite colburs yay!!
DNA Donors: Phantump / Necrozma-Dawn-Wings
Fusion Name: Phancrozma-Dawn-Wings
New Types:
Ghost.png

Base Stats: 70 / 100 / 85 / 105 / 95 / 77 [BST: 532] (+0 HP / +9 Atk / +7 Def / +2 SpA / +2 SpD / +20 Spe)
New Ability: Percent Yield = (Harvest + Prism Armor)
Ability Description: Prism Armor effects. Restores berry when hit with a supereffective move.
Notable Moves:
Physical.png
Brick Break, Poltergeist
Special.png
Heat Wave, Hex, Moongeist Beam
Status.png
Calm Mind, Dragon Dance, Moonlight, Will-o-Wisp
Intended Role: Calm Mind Sweeper, Dragon Dance Sweeper
Role Justification:


:swsh/skarmory::swsh/dragalge:
tear apart
DNA Donors: Skarmory / Dragalge
Fusion Name: Skargalge
New Types:
Poison.png
Flying.png

Base Stats: 65 / 85 / 115 / 69 / 98 / 60 [BST: 492] (+0 HP / +8 Atk / +0 Def / +1 SpA / +2 SpD / +3 Spe)
New Ability: Acid Talons = (Weak Armor + Poison Touch)
Ability Description: This Pokemon’s contact moves lower the opponent’s Defense by 1 and raises the user’s Speed by 2.
Notable Moves:
Physical.png
Body Press, Dual Wingbeat, Flip Turn, Poison Jab
Special.png

Status.png
Curse, Roost, Spikes, Swords Dance, Toxic Spikes
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification:
 
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This could very well be the only original thing I submit this slate but even then it’s based on one of my first ever FEUU (and Pet Mods) submissions
:bw/archeops::bw/spinda:
DNA Donors: Archeops / Spinda
Fusion Name: Spindarch
New Types:
Normal.png
Flying.png

Base Stats: 69 / 109 / 69 / 86 / 69 / 100 [BST: 502] (+2 HP / +9 Atk / +7 Def / +0 SpA / +7 SpD / +15 Spe)
New Ability: Wild Card = (Defeatist + Contrary)
Ability Description: When at half health or below, flip stat changes
Notable Moves:
Physical.png
Double Edge, Dual Wingbeat, Superpower, Earthquake, Knock Off, U-Turn
Special.png

Status.png
Stealth Rock, Defog
Intended Role: Physical Wallbreaker, Offensive Pivot, Hazard Setter, Hazard Control
Role Justification: Offensive Pivot with a funny gimmick, wind up with Superpower and watch it go. Decent stabs, sufficient coverage, and hazard fuckery make for a surprisingly versatile set list after Defeatist doesn’t hold Archeops’ moveset back.
And now for a couple of Simian Slate 1 Superstars

I forgot that I had a monkey bit in RU slate 1 #freetheflora
:bw/simisage::bw/heracross:
DNA Donors: Simisage / Heracross
Fusion Name: Herasage
New Types:
Grass.png
Fighting.png

Base Stats: 79 / 111 / 79 / 69 / 79 / 101 [BST: 518] (+2 HP / +0 Atk / +10 Def / +0 SpA / +0 SpD / +8 Spe)
New Ability: Pride = (Gluttony + Guts)
Ability Description: 1.5x Atk when at half health or below
Notable Moves:
Physical.png
Seed Bomb, Close Combat, Knock Off, Stone Edge
Special.png

Status.png
Swords Dance
Intended Role: Physical Wallbreaker, Setup Sweeper (Swords Dance)
Role Justification: This mon is pretty straightforward, and straightforward isn’t necessarily bad to establish a new metagame. Seed Bomb and CC for STABs, Koff to counter psychics and do it’s normal job, and Stone Edge to counter flying mons. SD’s incredibly self explanatory. Meanwhile, the ability’s a class of comeback mechanic, and works in a way that’s about as straightforward as the mon’s moveset.
Mega Evolution (“I wish Heracross was my dad”):
:swsh/simisage::swsh/heracross-mega:
DNA Donors: Simisage / Heracross-Mega
Fusion Name: Herasage-Mega
New Types:
Grass.png
Fighting.png

Base Stats: 79 / 171 / 119 / 69 / 89 / 91 [BST: 618] (+2 HP / +60 Atk / +50 Def / +0 SpA / +10 SpD / -2 Spe)
Ability: Skill Link
Notable Moves: See Base +
Physical.png
Bullet Seed, Arm Thrust, Rock Blast
Special.png

Status.png

Intended Role: See base
Role Justification: This thing would be considered suspect in UU, and that’s if the council was having a good day. Don’t expect to see this anywhere.
JavaScript:
herasage: {
    num: 75000###,
    types:["Grass", "Fighting"],
    species: "Herasage",
    id: "herasage",
    baseStats: {hp: 79, atk: 171, def: 119, spa: 69, spd: 89, spe: 90}
    abilities: {0: "Pride"},
    weightkg: 42.25,
    fusion: ["Simisage", "Heracross"],
},
JavaScript:
herasage: {
    num: 75000###,
    types:["Grass", "Fighting"],
    species: "Herasage",
    id: "herasage",
    baseStats: {hp: 79, atk: 111, def: 79, spa: 69, spd: 79, spe: 100}
    abilities: {0: "Pride"},
    weightkg: 42.25,
    fusion: ["Simisage", "Heracross"],
},

Time for some more monkeying around
:bw/infernape::bw/dewgong:
DNA Donors: Infernape / Dewgong
Fusion Name: Infernadew
New Types:
Fire.png
Water.png

Base Stats: 83 / 105 / 81 / 87 / 83 / 105 [BST: 544] (+0 HP / +18 Atk / +6 Def / +0 SpA / +0 SpD / +16 Spe)
New Ability: Melting Point = (Iron Fist + Thick Fat)
Ability Description: Fire and Ice moves deal 1.2x damage
Notable Moves:
Physical.png
Flare Blitz, Liquidation, Aqua Jet, Icicle Spear, Ice Shard, Thunder Punch, Earthquake, U-turn
Special.png

Status.png
Swords Dance, Stealth Rock
Intended Role: Physical Wallbreaker, Setup Sweeper (Swords Dance), Offensive Pivot, Hazard Setter (Stealth Rock)
Role Justification: I made Infernape’s Iron Fist viable! (kinda) The type combo was given to a mon of this ability so it has means to strike through a type resisted by both stabs. In this case, dragon resists both fire and water, so boosted ice moves may serve as good coverage. Both types are also resisted by water, but you have Thunder Punch for that. I’d argue that something really holding back this mon from a higher tier is its moveset. It’s highest damaging Ice move is Icicle Spear, which is incredibly inconsistent, making the ability less consistent as well. There’s still Ice Shard for consistent coverage at least. That said, U-turn’s still available in case the ability can’t be utilized better than a pivot move.
 
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Shiinoplume, Once Again
:swsh/shiinotic::swsh/vileplume:
Shiinoplume transparent.png

DNA Donors: Shiinotic / Vileplume
Fusion Name: Shiinoplume
New Types:
Poison.png
Fairy.png

Base Stats: 92 / 67 / 97 / 115 / 100 / 45 [BST: 516] (+25 HP / +5 Atk / +15 Def / +15 SpA / +5 SpD / +5 Spe)
New Ability: Effect Spore = (Effect Spore + Effect Spore)
Ability Description: 30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
Notable Moves:
Physical.png
… it has 67 attack.
Special.png
… Moonblast, Sludge Bomb
Status.png
… Strength Sap, Aromatherapy, Spore, Leech Seed
Intended Role: Mixed Wall
Role Justification: A mixed wall with effect spore and is poison/fairy just seems like it'd be dope
JavaScript:
shiinoplume: {
    num: 75000###,
    types:["Poison", "Fairy"],
    species: "Shiinoplume",
    id: "shiinoplume",
    baseStats: {hp: 92, atk: 67, def: 97, spa: 115, spd: 100, spe: 45}
    abilities: {0: "Effect Spore"},
    weightkg: 15.05,
    fusion: ["Shiinotic", "Vileplume"],
},
 
more will be added

:swsh/minun::swsh/tornadus:
DNA Donors: Minun / Tornadus
Fusion Name: Minadus
New Types:
Electric.png
Flying.png

Base Stats: 69 / 78 / 69 / 105 / 89 / 105 [BST: 515] (+0 HP / +1 Atk / +9 Def / +5 SpA / +7 SpD / +2 Spe)
New Ability: Guillible = (Volt Absorb + Prankster)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, U-Turn
Special.png
Thunderbolt, Volt Switch, Hurricane, Focus Blast, Heat Wave
Status.png
Thunder Wave, Defog, Taunt, Nasty Plot
Intended Role: Offensive Utility, Hazard Removal, Set Up Sweeper (Nasty Plot)
Role Justification: Minadus is a potentially annoying utility option due to its array of offensive and utility tools. It can act as a Defogger or a Nasty Plot sweeper due to good Special Attack and Speed. Having a STAB to annoy Water-types is also nice. However, it has very middling bulk.

:swsh/heatmor::swsh/machamp:
DNA Donors: Heatmor / Machamp
Fusion Name: Heachamp
New Types:
Fire.png
Fighting.png

Base Stats: 95 / 115 / 75 / 85 / 85 / 60 [BST: 515] (+8 HP / +2 Atk / +2 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Burning Gaze = (Flash Fire + No Guard)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Fire Lash, Flare Blitz, Knock Off, Sucker Punch, Bullet Punch, Close Combat, Earthquake, Ice Punch, Stone Edge, Dynamic Punch
Special.png

Status.png

Intended Role: Physical Wallbreaker
Role Justification: Heachamp is a very strong physical wallbreaker having good coverage and a potent STAB combination. Its good coverage options are made even better due to Burning Gaze preventing things like Stone Edge from missing. However, it is quite slow.

JavaScript:
leavabink: {
    num: 75000###,
    types:["Fire", "Fighting"],
    species: "Heachamp",
    id: "heachamp",
    baseStats: {hp: 95, atk: 115, def: 75, spa: 85, spd: 85, spe: 60}
    abilities: {0: "Burning Gaze"},
    weightkg: 94,
    fusion: ["Heatmor", "Machamp"],
},
 
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:swsh/tropius::swsh/chesnaught:
DNA Donors: Tropius / Chesnaught
Fusion Name: Chespius
New Types:
Grass.png

Base Stats: 95 / 100 / 115 / 75 / 85 / 60 [BST: 530] (+2 HP / +13 Atk / +13 Def / +2 SpA / +4 SpD / +3 Spe)
New Ability: Bulletfruit = (Harvest + Bulletproof)
Ability Description: Has the effect of both abilities.
Notable Moves:
Physical.png
: Leaf Blade, Earthquake, Drain Punch, Wood Hammer, Dragon Hammer, Superpower
Status.png
: Spiky Shield, Roost, Defog, Spikes, Leech Seed, Dragon Dance, Bulk Up, Swords Dance
Intended Role: Physical Wall, Hazard Removal (defog)
Role Justification: We needed fat grass types apparently so I produced a fat grass type. Chespius has a lot of things going for it: reliable recovery, a better version of protect, and Tropius' oddly not terrible movepool. Now speaking of movepools you might be wondering why some of these are italicized. Well the answer is I wanted to focus on it more as a wall rather than a potential wallbreaker. As a result moves like Wood Hammer, while very powerful, might not be the best for it when leaf blade is also here and it won't cause recoil since walls kinda want to have longevity. Idk maybe this is negated by its healing but whatever. Bulletfruit is not the most powerful ability, but it does allow it to switch in on more stuff which is always a plus.
JavaScript:
chespius: {
    num: 75000###,
    types:["Grass"],
    species: "Chespius",
    id: "chespius",
    baseStats: {hp: 95, atk: 100, def: 115, spa: 75, spd: 85, spe: 60}
    abilities: {0: "Bulletfruit"},
    weightkg: 95,
    fusion: ["Tropius", "Chesnaught"],
},

:swsh/cradily::swsh/mr_mime:
DNA Donors: Cradily / Mr. Mime
Fusion Name: Mr.Dily
New Types:
Grass.png
Fairy.png

Base Stats: 65 / 65 / 85 / 100 / 120 / 80 [BST: 515] (+2 HP / +2 Atk / +4 Def / +10 SpA / +7 SpD / +14 Spe)
New Ability: Drain Filter = (Storm Drain + Filter)
Ability Description: Has the effect of both abilities.
Notable Moves:
Special.png
: Giga Drain, Dazzling Gleam, Earth Power, Focus Blast, Thunderbolt
Status.png
: Recover, Leech Seed, Thunder Wave, Stealth Rock, Telelport, Nasty Plot, Calm Mind
Intended Role: Special Wall, Hazard Setter(Stealth Rock)
Role Justification: Mr.Dily, no relation, is a neat sea lily mime thing that has a nifty defensive ability to allow those big mean steel type attack to hit a little less hard. It also has great special defense and a decent special attack stat so it can do more than just take hits all day. Likewise it has the ability to GTFO thanks to teleport allowing for it to switch into a more fitting friend to face a fearsome foe.
JavaScript:
mr.dily: {
    num: 75000###,
    types:["Grass", "Fairy"],
    species: "Mr.Dily",
    id: "mr.dily",
    baseStats: {hp: 65, atk: 65, def: 85, spa: 100, spd: 120, spe: 80}
    abilities: {0: "Drain Filter"},
    weightkg: 57.45,
    fusion: ["Cradily", "Mr. Mime"],
},

:swsh/crustle::swsh/solrock:
DNA Donors: Crustle / Solrock
Fusion Name: Crustsol
New Types:
Rock.png

Base Stats: 80 / 100 / 125 / 65 / 70 / 70 [BST: 510] (+0 HP / +0 Atk / +20 Def / +5 SpA / +0 SpD / +13 Spe)
New Ability: Sturdy Floating = (Sturdy + Levitate)
Ability Description: Has the effect of both abilities.
Notable Moves:
Physical.png
: Stone Edge, Knock Off, Earthquake, Flare Blitz, Zen Headbutt, Iron Head, Explosion
Status.png
: Shell Smash, Stealth Rock, Morning Sun
Intended Role: Set Up Sweeper
Role Justification: Alright so this is a classic. A new kind of fusion anyone can use. In fact allow me to give you a brief overview of what to do with this in the event that you are confused.
  1. Use shell smash
  2. Attack
  3. Profit
As you can see it's really just a three step system that can be executed quite well here. However Crustsol isn't without issues. Rock has a ton of common weaknesses like fighting and water making it more risky for it to switch in and get off the smash. The biggest boon it does have going for it, outside of smash, is its ability. The ground immunity is always nice but sturdy guarantees that it can get at least one smash off.
JavaScript:
crustsol: {
    num: 75000###,
    types:["Rock"],
    species: "Crustsol",
    id: "crustsol",
    baseStats: {hp: 80, atk: 100, def: 125, spa: 65, spd: 70, spe: 70}
    abilities: {0: "Sturdy Floating"},
    weightkg: 177,
    fusion: ["Crustle", "Solrock"],
},


:swsh/lunatone::swsh/rotom-frost:
DNA Donors: Lunatone / Rotom-Frost
Fusion Name: Lunatom-Frost
New Types:
Rock.png
Ice.png

Base Stats: 75 / 65 / 101 / 120 / 101 / 85 [BST: 552] (+5 HP / +5 Atk / +15 Def / +20 SpA / +5 SpD / +7 Spe)
New Ability: Levitate = (Levitate + Levitate)
Ability Description:
Notable Moves:
Special.png
: Power Gem, Ice Beam, Volt Switch, Moonblast, Earth Power, Psyshock
Status.png
: Nasty Plot, Stealth Rock, Defog, Will-O-Wisp
Intended Role: Special Wallbreaker
Role Justification: This moon fridge is a very odd wallbreaker. See it gets nasty plot, it gets some powerful moves, it has a big special attack stat, a pivoting move, and a great offensive typing. However one crucial thing holds it back, and yes it's the typing. Again while great offensively defensively it's garbage. However due to levitate being a thing it's slightly less garbage, but slightly less garbage is still garbage. That said I would not count out the moon fridge.
JavaScript:
lunatom-frost: {
    num: 75000###,
    types:["Rock", "Ice"],
    species: "Lunatom-Frost",
    id: "lunatom-frost",
    baseStats: {hp: 75, atk: 65, def: 101, spa: 120, spd: 101, spe: 85}
    abilities: {0: "Levitate"},
    weightkg: 84.15,
    fusion: ["Lunatone", "Rotom-Frost"],
},

:swsh/scolipede::swsh/perrserker:
DNA Donors: Scolipede / Perrserker
Fusion Name: Scoliserker
New Types:
Bug.png
Steel.png

Base Stats: 75 / 120 / 100 / 55 / 65 / 85 [BST: 500] (+10 HP / +15 Atk / +6 Def / +3 SpA / +1 SpD / +4 Spe)
New Ability: Buggy Spirit = (Swarm + Steely Spirit)
Ability Description: This Pokemon and its allies' Bug-type moves have their power multiplied by 1.5.
Notable Moves:
Physical.png
: U-Turn, Megahorn, Iron Head, Earthquake, Close Combat, Play Rough, Fake Out
Status.png
: Swords Dance, Spikes, Toxic Spikes
Intended Role: Physical Wallbreaker, Hazard Setter(Spikes and Toxic Spikes), Offensive Pivot?
Role Justification: Alright so the last time I made a bug type fusion that won, it was based on utilizing STAB U-Turn to its advantage. While this is no Landmaldo by any means it's by no means bad. While a power boosted U-Turn is nothing to scoff at the real prize here is megahorn. Megahorn allows this thing to hit like a fucking truck on steroids, when it lands that is. That said it does have the downside that its type is better on defense than offense as bug and steel are not known for their offensive prowess.
JavaScript:
scoliserker: {
    num: 75000###,
    types:["Bug", "Steel"],
    species: "Scoliserker",
    id: "scoliserker",
    baseStats: {hp: 75, atk: 120, def: 100, spa: 55, spd: 65, spe: 85}
    abilities: {0: "Buggy Spirit"},
    weightkg: 114.25,
    fusion: ["Scolipede", "Perrserker"],
},

:swsh/thievul::swsh/aurorus:
DNA Donors: Thievul / Aurorus
Fusion Name: Aurovel
New Types:
Dark.png
Ice.png

Base Stats: 100 / 70 / 65 / 110 / 95 / 87 [BST: 527] (+4 HP / +3 Atk / +0 Def / +17 SpA / +3 SpD / +13 Spe)
New Ability: Flash Freeze = (Refrigerate + Unburden)
Ability Description: Has the effect of both abilities.
Notable Moves:
Special.png
: Dark Pulse, Hyper Voice, Thunderbolt, Earth Power, Flash Cannon, Psychic, Burning Jealousy, Ice Beam, Freeze Dry
Status.png
: Nasty Plot, Parting Shot
Intended Role: Special Sweeper, Set Up Sweeper
Role Justification: You know we have this electric terrain user that I forgot about. Maybe someone should make it a bit less forgettable. Introducing Aurovel, the strange long necked wonder that can use seeds to its advantage. Thanks to Nasty Plot this thing can be quite brutal and once unburden kicks in, it goes from belongs in the trash to bold and brash! Likewise while beambolt is good the power boosted STAB hyper voice is a powerful tool indeed. Unfortunately a good punch should shatter this icy heart, and if it leaves after its set up it's practically a sac.
JavaScript:
aurovel: {
    num: 75000###, 
    types:["Dark", "Ice"],
    species: "Aurovel", 
    id: "aurovel", 
    baseStats: {hp: 100, atk: 70, def: 65, spa: 110, spd: 95, spe: 87} 
    abilities: {0: "Flash Freeze"}, 
    weightkg: 122.45, 
    fusion: ["Thievul", "Aurorus"],
},
 
Last edited:
Look, IDK if this is balanced, but here's my hand:

:swsh/sylveon::swsh/barbaracle:
I don't even know what I'm doing anymore.
DNA Donors: Sylveon / Barbaracle
Fusion Name: Sylveracle
New Types:
Fairy.png
Rock.png

Base Stats: 83 / 85 / 90 / 82 / 128 / 64 [BST: 532] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Crystallize = (Pixilate + Tough Claws)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Giga Impact, Play Rough, Stone Edge
Special.png
Hyper Voice, Moonblast
Status.png
none
Intended Role: Physical Wallbreaker
Role Justification: Sylveracle can leverage its ability to deal 1.7x damage on Giga Impact for a 255 BP STAB nuke, taking anything that doesn't strongly resist it with it. However, it is hindered by a trifecta of problems: its 4x weakness to Steel, its underwhelming Speed, and its lackluster bulk, which can leave it a sitting duck against revenge killers.

:swsh/darmanitan::swsh/piloswine:
Dhar Mann and a pig. Nice.
DNA Donors: Darmanitan / Piloswine
Fusion Name: Darmaniswine
New Types:
Fire.png
Ice.png

Base Stats: 102 / 120 / 77 / 45 / 67 / 72 [BST: 483] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Massive Meditation Mode = (Zen Mode + Thick Fat)
Ability Description: Combined effect of both abilities.
Notable Moves:
Physical.png
Body Press, Flare Blitz, Icicle Crash, Earthquake, Fire Punch, U-turn
Special.png
none (bro, we have a 45 SpA)
Status.png
Stealth Rock, Will-o-Wisp, Belly Drum
Intended Role: Stallbreaker/Pivot
Role Justification: The combination of Zen Mode and Thick Fat, alongside U-turn and Will-o-Wisp, make Darmaniswine a potent wall, as it can simply sit in front of many threats such as Tyrantricity-Low-Key (among several others) and burn them with Will-o-Wisp. However, it lacks recovery, and recoil can add up with Flare Blitz. Finally, attempting to use Belly Drum will cause it to go into its Zen form, which has a base 45 attack.

:swsh/darmanitan-zen::swsh/piloswine:
DNA Donors: Darmanitan-Zen / Piloswine
Fusion Name: Darmaniswine-Zen
New Types:
Fire.png
Psychic.png

Base Stats: 102 / 45 / 127 (+50) / 120 / 117 (+50) / 32 (-40) [BST: 543]
Notable Moves:
Physical.png
Body Press
Special.png
Psychic, Flamethrower
Status.png
Taunt, Yawn
Intended Role: Mixed Wall
Role Justification: Darmaniswine-Zen is much slower but much more tanky. However, while its bulk can't be underestimated, it struggles to effectively leverage its high SpA, as it has a not-great STAB combo and gets walled by Dark-types.
 
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Look, IDK if this is balanced, but here's my hand:

:swsh/sylveon::swsh/barbaracle:
I don't even know what I'm doing anymore.
DNA Donors: Sylveon / Barbaracle
Fusion Name: Sylveracle
New Types:
Fairy.png
Rock.png

Base Stats: 83 / 85 / 90 / 82 / 128 / 64 [BST: 532] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Crystallize = (Pixilate + Tough Claws)
Ability Description: Normal-type moves become Rock-type and deal 1.5x damage. Tough Claws effects.
Notable Moves:
Physical.png
Return, Giga Impact, Play Rough, Stone Edge
Special.png
Hyper Voice
Status.png
none
Intended Role: Physical Wallbreaker
Role Justification: Sylveracle absolutely obliterates any Fire/Ice/Flying that try to stand in its way (a moment of silence for Torranadus-Therian, please). However, it struggles to do very much against anything that resists Rock, and its terrible Speed makes it a target for many of the prominent Steel-types in the tier.

:swsh/darmanitan::swsh/piloswine:
Dhar Mann and a pig. Nice.
DNA Donors: Darmanitan / Piloswine
Fusion Name: Darmaniswine
New Types:
Fire.png
Ice.png

Base Stats: 102 / 120 / 77 / 45 / 67 / 72 [BST: 483] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Massive Meditation Mode = (Zen Mode + Thick Fat)
Ability Description: Combined effect of both abilities.
Notable Moves:
Physical.png
Body Press, Flare Blitz, Icicle Crash, Earthquake, Fire Punch, U-turn
Special.png
none (bro, we have a 45 SpA)
Status.png
Stealth Rock, Will-o-Wisp (no, I am not giving this Belly Drum)
Intended Role: Mixed Wall/Stallbreaker/Pivot
Role Justification: The combination of Zen Mode and Thick Fat, alongside U-turn and Will-o-Wisp, make Darmaniswine a potent wall, as it can simply sit in front of many threats such as Tyrantricity-Low-Key (among several others) and burn them with Will-o-Wisp. However, it lacks recovery, and recoil can add up with Flare Blitz.

:swsh/darmanitan-zen::swsh/piloswine:
DNA Donors: Darmanitan-Zen / Piloswine
Fusion Name: Darmaniswine-Zen
New Types:
Fire.png
Psychic.png

Base Stats: 102 / 120 / 127 (+50) / 45 / 117 (+50) / 32 (-40) [BST: 543]

Firstly, moves cannot be removed from a Fusion, hence you csnt remove Belly Drum from Darm nor Shell Smash from Barb. Secondly, as this is uses Regional Dex learnset rules, Return would not exist as an option for Sylvecacle. Thirdly, Sylv's ability does not make sense, since a) neither ability has anything to do with Rock type moves b) ypu can't just take the 30% from Tough Claws, add it with the 20% boost of Pixil to make a new ability and THEN apply the 30% boost again separately. Makes no sense. Not to mention ofc, the ability is broken even if legal. Finally that is not how Zen Mode works, as upon transforming into Zen Mode Darm would swap its attacking stats, something you lack here.

I hope this helps
 
:swsh/gourgeist-super::swsh/gigalith:
DNA Donors: Gourgeist-Super / Gigalith
Fusion Name: Gigeist-Super
New Types:
Grass.png
Rock.png

Base Stats: 95 / 117 / 126 / 79 / 87 / 39 [BST: 543] (+10 HP / +0 Atk / +0 Def / +20 SpA / +10 SpD / +0 Spe)
New Ability: Desert Treasure = (Pickup + Sand Force)
Ability Description: If this Pokemon has no item, its Ground/Rock/Steel attacks do 1.3x damage. Using Ground/Rock/Steel attacks will recover the item it used last.
Notable Moves:
Physical.png
Stone Edge, Power Whip, Earthquake, Poltergeist, Explosion
Special.png
Meteor Beam, Energy Ball, Giga Drain, Fire Blast, Earth Power, Focus Blast, Moonblast
Status.png
Stealth Rock, Nasty Plot, Leech Seed, Synthesis, Sleep Powder, Trick Room
Intended Role: Special Wallbreaker, Physical Wall, Offensive Trick Room
Role Justification: Gigeist-Super combines its ability with Meteor Beam and Power Herb to great effect. 79 SpA is low, but the x1.3 ability boost will always activate on Meteor Beam with Power Herb. Also works as a physically defensive tank that picks up Sitrus Berry.
:swsh/araquanid::swsh/thundurus-therian:
DNA Donors: Araquanid / Thundurus-Therian
Fusion Name: Thundanid-Therian
New Types:
Bug.png
Flying.png

Base Stats: 85 / 90 / 90 / 100 / 115 / 75 [BST: 555] (+12 HP / +3 Atk / +9 Def / +3 SpA / +9 SpD / +4 Spe)
New Ability: Volt Bubble = (Water Bubble + Volt Absorb)
Ability Description: Effects of both abilities.
Notable Moves:
Physical.png
Leech Life, U-Turn, Knock Off, Liquidation
Special.png
Scald, Volt Switch, Thunderbolt
Status.png
Sticky Web, Thunder Wave, Taunt, Toxic
Intended Role: Defensive Pivot, Offensive Pivot, Hazard Setter (Webs)
Role Justification: Bug/Flying mon that doesn't suck. It's not passive despite not getting damaging Flying-type moves, because x2 power on Water moves makes up for it. Also balanced by the fact it will run Boots 90% of the time.
:swsh/pheromosa::swsh/shuckle:
DNA Donors: Pheromosa / Shuckle
Fusion Name: Pheckle
New Types:
Bug.png
Fighting.png

Base Stats: 65 / 89 / 135 / 73 / 135 / 78 [BST: 575] (+20 HP / +16 Atk / +2 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Beast Drop = (Beast Boost + Contrary)
Ability Description: Effects of both.
Notable Moves:
Physical.png
Close Combat, Leech Life, U-Turn, Rapid Spin, Triple Axel
Special.png
Final Gambit, Infestation
Status.png
Roost, Taunt, Sticky Web, Stealth Rock, Taunt
Intended Role: Mixed Wall, Defensive Pivot, Hazard Control, Hazard Setter
Role Justification: Really fat mon that resists Ground, but comes with a x4 Flying weakness. Buzzwole has proven Bug/Fighting works defensively, maybe it will work here.
:swsh/illumise::swsh/carracosta:
DNA Donors: Illumise / Carracosta
Fusion Name: Illucosta
New Types:
Bug.png
Water.png

Base Stats: 80 / 80 / 105 / 80 / 95 / 60 [BST: 500] (+11 HP / +3 Atk / +1 Def / +2 SpA / +20 SpD / +2 Spe)
New Ability: Solid Lens = (Tinted Lens + Solid Rock)
Ability Description: This Pokemon receives half damage from supereffective attacks.
Notable Moves:
Physical.png
Aqua Jet, U-Turn, Liquidation, Knock Off
Special.png
Bug Buzz, Scald, Hydro Pump
Status.png
Roost, Wish, Shell Smash, Aromatherapy, Stealth Rock
Intended Role: Defensive Pivot, Cleric, Hazard Control, Hazard Setter, Set-Up Sweeper
Role Justification: No weaknesses due to ability, resists Ground, has super-effective STAB against Ground. Still Stealth Rock-weak tho.
:swsh/aurorus::swsh/rapidash-galar:
DNA Donors: Aurorus / Rapidash-Galar
Fusion Name: Aurorapid-Galar
New Types:
Ice.png
Psychic.png

Base Stats: 95 / 90 / 75 / 90 / 90 / 100 [BST: 540] (+1 HP / +2 Atk / +4 Def / +1 SpA / +4 SpD / +19 Spe)
New Ability: Pre-Freeze = (Refrigerate + Anticipation)
Ability Description: This Pokemon's Normal-type moves become Ice-type and have 1.2x power. On switch-in, this Pokemon shudders if any foe has a supereffective move, and turns those moves into Ice-type.
Notable Moves:
Physical.png
Body Slam, Facade, Zen Headbutt, Stone Edge, Earthquake, Wild Charge
Special.png
Hyper Voice, Freeze Dry, Psychic, Stored Power, Earth Power, Thunderbolt, Mystical Fire
Status.png
Calm Mind, Swords Dance, Morning Sun, Stealth Rock
Intended Role: Offensive Pivot, Set-Up Sweeper
Role Justification: Ice/Psychic has 6 weaknesses so this can basically shut down 6 types (Dark, Fire, Ghost, Rock, Steel, Bug) on switch, which is pretty great. Still a Stealth Rock-weak pivot, and the foe can still bring in things that hit it for SE.
Resub:
:swsh/trevenant::swsh/sceptile:
DNA Donors: Trevenant / Sceptile
Offspring Name: Trevetile
New Types:
Grass.png
Ghost.png

Base Stats: 80 / 100 / 80 / 90 / 90 / 100 [BST: 540] (+3 HP / +3 Atk / +10 Def / +5 SpA / +7 SpD / +12 Spe)
New Ability: Farmer = (Harvest + Unburden)
Ability Description: Effects of both abilities.
Notable/Relevant/Useful Moves:
Physical.png
Poltergeist, Horn Leech, Wood Hammer, Earthquake, Acrobatics, Drain Punch, Sucker Punch
Special.png
Leaf Storm, Giga Drain, Focus Blast, Shadow Ball
Status.png
Dragon Dance, Swords Dance, Leech Seed
Intended Role: Set-Up Sweeper, Offensive Pivot, Sun Abuser, Terrain Abuser
Role Justification: A physical set-up sweeper with passive healing (Sitrus) or status resiliency (Lum). Whenever Harvest effects fail, Unburden effects will be active. Harvest effects will refresh Unburden effects, so it can activate multiple times per match. You can also focus on the Unburden effects and combine it with Electric Seed, but then it becomes one-use.
 
been a long while since i've subbed here


Unaware, but for speed
:swsh/whimsicott::swsh/drapion:
DNA Donors: Whimsicott / Drapion
Fusion Name: Drapicott
New Types:
Grass.png
Dark.png

Base Stats: 75 / 95 / 100 / 68 / 75 / 105 [BST: 518] (+10 HP / +17 Atk / +3 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Automaton = (Chlorophyll + Keen Eye)
Ability Description: This Pokemon's Speed stat can't be lowered by others; ignores their Speed stat changes.
Notable Moves:
Physical.png
U-Turn, Knock Off, Seed Bomb, Earthquake, Ice/Thunder/Fire Fang, Crunch, Poison Jab
Status.png
Swords Dance, Substitute, Taunt, Toxic Spikes, Defog, Memento
Intended Role: Choice Scarf/Band, Setup Sweeper (Swords Dance), Hazard Setter (Toxic Spikes)

Role Justification: Anti-setup mon that ignores the speed stat of would-be sweepers. with a Choice Scarf, it's able to outspeed and hopefully revenge kill things that might sweep your team otherwise, and with a Choice Band, it's able to hit harder with a high speed stat. it also has some nice utility in being able to set hazards, be a fast pivot, and setup via Swords Dance.
however, outside of setup or Band its damage output is very lacking with its only notable Grass STAB being Seed Bomb, and its coverage fairly weak. opposing scarfers can still threaten it if it doesn't have its own, as do mons that outspeed it naturally, like Pherogonga and Haxel. its bulk is also quite meh, and it suffers a bit from m4ss.

Head Charge go brr

:swsh/steelix::swsh/bouffalant:
DNA Donors: Steelix / Bouffalant
Fusion Name: Steffalant
New Types:
Normal.png
Steel.png

Base Stats: 85 / 105 / 150 / 50 / 80 / 45 [BST: 515] (+0 HP / +8 Atk / +3 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Rockless = (Rock Head + Reckless)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Head Charge, Head Smash, Earthquake, Gyro Ball, Body Press, Close Combat, Explosion
Status.png
Rock Polish, Stealth Rock, Toxic, Swords Dance, Cotton Guard
Intended Role: Choice Band, Physical Wallbreaker, Hazard Setter (Stealth Rock), Setup Sweeper (Swords Dance)

Role Justification: Powerful Wallbreaker that uses drawback-less Head Smash and Head Charge to do large amounts of damage.
Rock Polish lets it have an at least decent speed tier, and Swords Dance increases its already high damage.
however, having a crippling 4x weakness to fighting is a detriment when you're so slow, and with no recovery, there's little way of getting any damage back, meaning it can be worn down over the course of a battle.

:swsh/steelix-Mega::swsh/bouffalant:
Fusion Name: Steffalant-Mega
New Types:
Normal.png
Steel.png

Base Stats: 85 / 140 / 180 / 50 / 110 / 45 [BST: 610]
New Ability: Sand Force


:swsh/raichu::swsh/sceptile:
DNA Donors: Raichu / Sceptile
Fusion Name: Raitile
New Types:
Grass.png
Electric.png

Base Stats: 65 / 100 / 60 / 100 / 85 / 115 [BST: 525] (+0 HP / +13 Atk / +0 Def / +3 SpA / +3 SpD / +0 Spe)
New Ability: Supercharged = (Lightning Rod + Overgrow)
Ability Description: Lightning Rod effects; +1 SpA on held item loss.
Notable Moves:
Physical.png
Nuzzle, Leaf Blade, Volt Tackle, Earthquake, Knock Off
Special.png
Volt Switch, Thunderbolt, Leaf Storm, Giga Drain, Rising Voltage
Status.png
Nasty Plot, Swords Dance, Thunder Wave
Intended Role: Setup Sweeper (Swords Dance, Nasty Plot), Offensive Pivot, Electric Terrain Abuser

Role Justification: Fast setup sweeper. can run either a physical or special set due to having setup for both sides, or can run a specs/scarf set with Volt Switch. it can also function in Electric Terrain, as using a seed gives it +1SpA in addition to the seed's effect. it can spam volt switch relatively safely due to its Grass STAB hitting most Grounds super effectively, with the exception of Landowak, who's neutral.
however, this mon is very frail, and is prone to getting revenge killed by some of the faster mons in the tier, such as Pherogonga and Strikados.


:swsh/raichu::swsh/sceptile-Mega:
Fusion Name: Raitile-Mega
New Types:
Grass.png
Dragon.png

Base Stats: 65 / 125 / 70 / 140 / 85 / 140 [BST: 625]
New Ability: Lightning Rod





:swsh/dugtrio::swsh/mienshao:
DNA Donors: Dugtrio / Mienshao
Fusion Name: Shaotrio
New Types:
Ground.png
Fighting.png

Base Stats: 50 / 120 / 55 / 92 / 65 / 120 [BST: 502] (+0 HP / +8 Atk / +0 Def / +20 SpA / +0 SpD / +8 Spe)
New Ability: Brute Force = (Sand Force + Reckless)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
High Jump Kick, Earthquake, Stone Edge, Knock Off, Double-Edge, U-Turn, Close Combat
Status.png
Hone Claws, Swords Dance, Stealth Rock
Intended Role: Choice Band/Scarf, Physical Wallbreaker, Hazard Setter (Stealth Rock), Setup Sweeper (Swords Dance, Hone Claws), Offensive Pivot

Role Justification: Glass Cannon mon that uses high speed and boosted High Jump Kick to deal lots of damage. U-Turn allows it pivoting, its STABs are solid, and its high speed tier means it can threaten flying types with Stone Edge, although it's speed tied with Raibat.
the mon, however, is extremely frail, and Hatterune tends to wall this due to not only taking Brute Force on switchin, but resisting HJK.
if a sand setter is ever added to the metagame, this could become a fearsome sand sweeper with boosted EQ and Stone Edge.
 
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:swsh/tentacruel::swsh/honchkrow:
Resub: Defensive pivot that is immune to statdrops and has a good matchup against Grounds-
DNA Donors: Tentacruel / Honchkrow
Fusion Name: Tentakrow
New Types:
Water.png
Flying.png

Base Stats: 102 / 97 / 60 / 100 / 99 / 90 [BST: 548] (+12 HP / +0 Atk / +2 Def / +8 SpA / +13 SpD / +5 Spe)
New Ability: Transparent = (Clear Body + Super Luck)
Ability Description: Clear body effects; Prevents other Pokemon from critting this mon.

Notable Moves:
Physical.png
Brave Bird, Drill Peck, Knock Off, Rapid Spin, U-turn, Waterfall...
Special.png
Heat Wave, Hydro Pump, Ice Beam, Scald...
Status.png
Defog, Nasty Plot, Roost, Swords Dance, Toxic Spikes...

Intended Role: Setup Sweeper?, Special Wall, Defensive Pivot, Hazard Control (Rapid Spin, Defog)
Role Justification: This Pokemon's unique combination of typing, movepool, and ability make it an interesting check to stat drop ability mons in the meta, like Landowak, Venuroar, and Manditop. Tentakrow can outspeed these mons and revengekill them with its superior speed and good defenses. Specifically with mons like Venuroar, Tentakrow resists all of its STABs and can heal off the damage with Roost. It can also OHKO it back with its STAB Flying- type moves.

Aside from that though, this mon can run a variety of roles. Nasty Plot can be used to use it's decent Sp. Atk for wallbreaking, and it has some good bulk with its typing to act as a nice special wall, with especially good matchups against Torranadus-Therian, Dialgast, Mienpa, and Gastrocham, just to name a few, although it's physical bulk isn't too shabby either. It has Scald and Koff to really fit this mon in with the role alongside reliable recovery in Roost. It also improves the Water-type matchup against the Ground-types of the meta against mons like Hatterune and Kingfezant, though with the former Tentakrow has to be wary of Nuzzle.



:swsh/roserade::swsh/klinklang:
Grass/Steel wall that is not passive and checks the big offensive mons of the previous slate.
DNA Donors: Roserade / Klinklang
Fusion Name: Klinkerade
New Types:
Grass.png
Steel.png

Base Stats: 70 / 85 / 100 / 100 / 95 / 90 [BST: 540] (+10 HP / +0 Atk / +10 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Forest's Armor = (Natural Cure + Clear Body)
Ability Description: Combined effects.

Notable Moves:
Physical.png
Gear Grind, Power Whip, Seed Bomb...
Special.png
Dazzling Gleam, Energy Ball, Flash Cannon, Leaf Storm, Volt Switch...
Status.png
Leech Seed, Shift Gear, Spikes, Swords Dance, Synthesis...

Intended Role: Setup Sweeper, Defensive Wall, Defensive Pivot, Hazard Setter
Role Justification: An interesting Grass-type that I thought of when making a mon with Technican + Gear Grind but realized it was too strong and now we're here. It's a defensive mon that can check the recent offensive threats in the form of Haxel, Flychu, and Dhelarina and can destabilize Hatt with Forest's Armor, allowing Klinkerade to tank Hatt's Nuzzle and switch out with minimal effort. In this vain it's not a good Ground-type check defensively but it does actually end up being a good offensive threat to certain key Ground-types like Hatt and Kingfezant (which it outspeeds by 1 point btw) but this is a moot point anyway since most Ground-types can beat Grass-types with their coverage so don't think of this mon as a Ground-type check. Instead think of this mon as a good Jack-of-all-Trades sorta mon that can set hazards, set up with Shift Gear, wall Dragons, and has a surprising amount of kick in its step for a defensive mon.

The biggest problem with this mon is its deadly 4x weakness to Fire-type attacks and a weakness to the common Fighting-type coverage. This means that it can't exactly wall everything its meant to. It's STAB combo is also pretty sad so even after a boost certain mons just completely wall it, for instance Cofazor and Masquerajah, although the latter has to watch out for Volt Switch. Lastly it's neutrality to Ground-type attacks bites it in the ass as it's a common coverage move and Klinkerade still takes a decent amount of damage from them.



:swsh/decidueye::swsh/dugtrio:
Balanced trapper with explosive power once it gets going.
DNA Donors: Decidueye / Dugtrio
Fusion Name: Decidrio
New Types:
Grass.png
Ground.png

Base Stats: 70 / 106 / 70 / 75 / 85 / 110 [BST: 515] (+14 HP / +3 Atk / +8 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Quick Sand = (Overgrow + Arena Trap)
Ability Description: This Pokemon has 1.5x attacking stat against trapped foes.

Notable Moves:
Physical.png
Earthquake, Knock Off, Leaf Blade, Spirit Shackle, Stone Edge, U-turn...
Special.png
...
Status.png
Memento, Roost, Stealth Rock, Swords Dance...

Intended Role: Trapper, Setup Sweeper, Offensive Pivot
Role Justification: Bog-standard Trapper who has a fairly simple game plan. Use Spirit Shackle on a suitable switch and then go ham with its STAB options. Once you find a target, Quick Sand will make quick work of the foe, and against walls that can tank Decidrio's attacks you get momentum with U-turn. In a sense this mon forces the game into predictions lest you be unprepared for its attacks.

The biggest problem with this mon in that sense is that its almost too predictable. It has middling power without using Spirit Shackle so most of the time you have to use Spirit Shackle before this mon can do much damage which makes the opponent's job much easier in predicting. It also has middling defenses so even neutral hits deal heavy damage and Decidrio isn't running Roost most of the time. Overall, a foe that you should not underestimate lest you let yourself fall into its trap.
 
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If these pokemon have already been made, I apologize, I heard about this meta through a friend and wanted to participate.


:swsh/drifblim::swsh/zangoose:
DNA Donors: Drifblim / Zangoose
Fusion Name: Gooseblim
New Types:
Ghost.png
Normal.png

Base Stats: 131 / 97 / 52 / 90 / 57 / 90 [BST: 517] (+20 HP / +0 Atk / +0 Def / +15 SpA / +0 SpD / +5 Spe)
New Ability: Status Boost = (Flare Boost + Toxic Boost)
Ability Description: Whenever this pokemon is burned or poisoned, both it's physical and special attacks are boosted by 50%
Notable Moves:
Physical.png
Facade, Shadow Claw, Explosion, Close Combat, Phantom Force, Body Slam
Special.png
Shadow Ball, Giga Drain, Flamethrower, Thunderbolt, Psychic, Ice Beam, Focus Blast
Status.png
Swords Dance, Strenght Sap, Calm Mind, Will-O-Wisp, Thunder Wave, Defog, Trick
Intended Role: Suicide Lead, Sweeper
Role Justification: I'm honestly not sure what role this pokemon would fit, normal/ghost makes it hard to deal with and giving it a Toxic Orb, while it's HP will drain fast, makes it a very hard hitter.
 
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:swsh/serperior::swsh/braviary:
The return of the epic Grass/Flying Sweeper
DNA Donors: Serperior / Braviary
Fusion Name: Braverior
New Types:
Grass.png
Flying.png

Base Stats: 97 / 100 / 85 / 66 / 85 / 110 [BST: 543] (+10 HP / +1 Atk / +0 Def / +0 SpA / +0 SpD / +14 Spe)
New Ability: Sheer Weakness = (Contrary + Sheer Force)
Ability Description: Moves with no secondary effect have 1.3x power.
Notable Moves:
Physical.png
Leaf Blade, Knock Off, Close Combat, Brave Bird, U-Turn, Dual Wingbeat, Aqua Tail
Special.png

Status.png
Glare, Coil, Swords Dance, Roost, Leech Seed, Defog
Intended Role: Physical Sweeper, Offensive Pivot
Role Justification: It has an extense no-effect movepool and good attack and speed stats. It has many status move options, which most of them are useful for a pivot mon.
:swsh/registeel::swsh/sirfetchd:
Ain't afraid of no ghosts
DNA Donors: Registeel / Sirfetch'd
Fusion Name: Regifetch'd
New Types:
Steel.png
Fighting.png

Base Stats: 71 / 105 / 122 / 71 / 116 / 57 [BST: 542] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Brave Knight = (Clear Body + Scrappy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Body Press, Knock Off, Close Combat, First Impression, Iron Head
Special.png

Status.png
Rest, Sleep Talk, Toxic, Defog, Stealth Rock, Iron Defense, Swords Dance
Intended Role: Physical Wall, Defensive Wall, Physical Wallbreaker, Hazard Control
Role Justification: Basically what Registeel does, except that it isn't limited by ghosts (Scrappy Body Press). It includes a extense movepool of good status moves and some useful attacks.
:swsh/meowth-alola::swsh/lugia:
cat
DNA Donors: Meowth-Alola / Lugia
Fusion Name: Meowgia-Alola
New Types:
Dark.png
Psychic.png

Base Stats: 83 / 62 / 92 / 70 / 117 / 100 [BST: 524] (+10 HP / +0 Atk / +10 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Iron Nerves = (Rattled + Multiscale)
Ability Description: This Pokemon receives half damage from Bug, Dark and Ghost moves
Notable Moves:
Physical.png
Foul Play, Knock Off, U-Turn
Special.png

Status.png
Parting Shot, Roost, Recover, Toxic, Defog
Intended Role: Defensive Pivot, Defensive Wall
Role Justification: Bulky enough to resist attacks and has good recovery. Plus, the x4 Bug weakness is removed.
:swsh/crabominable::swsh/ninjask:
Ninja Crab
DNA Donors: Crabominable / Ninjask
Fusion Name: Ninjaminable
New Types:
Ice.png
Flying.png

Base Stats: 79 / 111 / 71 / 56 / 68 / 101 [BST: 486] (+0 HP / +0 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Hyperspeed = (Hyper Cutter + Speed Boost)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Ice Hammer, Dual Wingbeat, U-Turn, Close Combat, Earthquake
Special.png

Status.png
Swords Dance, Protect, Substitute, Defog
Intended Role: Physical Sweeper, Offensive Pivot
Role Justification: It does hit hard and all, but its bad typing makes it very frail and forces it to run coverage. A true glass cannon.
 
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:ss/Yveltal: :ss/Karrablast:
Fusion: Yveblast
Type: Bug/Dark
Stat Distribution: 98/105/71/85/71/85 [515 BST] (+10 HP/2 Atk/1 Def/0 SpA/0 SpD/6 Spe)
Ability: Swarm Aura (Swarm + Dark Aura)
Ability Description: While the user is active, the power of Bug type moves used by active Pokemon is multiplied by 1.33x.
Relevant Moves:
Physical: Foul Play, Knock Off, Megahorn, Poison Jab, Sucker Punch, U-turn
Status: Defog, Swords Dance, Taunt
Intended Role: Offensive Pivot, Physical Wallbreaker, Physical Sweeper, Stallbreaker, Hazard Removal (Defog)
Role Justification: Bug can often be so underwhelming offensively, so I decided to give it a little boost. Swarm Aura allows Yveblast to fire off stronger U-turns and jack up Megahorn enough that it suddenly becomes scary for non-resists and frailer resists. You also get several options for Dark STAB and Poison Jab for Fairy types.

:ss/Druddigon: :ss/Dubwool:
Fusion: Drudwool
Type: Dragon/Normal
Stat Distribution: 85/100/95/60/95/68 [503 BST] (+11 HP/0 Atk/0 Def/0 SpA/5 SpD/0 Spe)
Ability: Fluff Skin (Fluffy + Rough Skin) [both effects]
Relevant Moves:
Physical: Body Slam, Dragon Tail, Earthquake, Gunk Shot, Scale Shot, Sucker Punch, Superpower
Status: Glare, Roar, Stealth Rock, Swords Dance, Toxic
Intended Role: Physical Tank, Hazard Spreader (Stealth Rock), Status Spreader, Physical Sweeper
Role Justification: Drudwool's ability allows it to annoy many physical attackers, both taking less damage from contact moves will damaging the attacker in return. It use this to be a solid utility mon, setting rocks, spreading Glare and/or Toxic, shuffling with Dragon Tail and hitting decently hard with key coverage like Earthquake and Gunk Shot. Alternatively, access to Swords Dance and Scale Shot can leverage its bulk to serve as a surprise late-game cleaner in tandem with solid coverage options.

:ss/Weezing-Galar: :ss/Slowking-Galar:
Fusion: Weezking-Galar
Type: Fairy/Psychic
Stat Distribution: 80/80/100/100/90/45 [495 BST] (+0 HP/3 Atk/0 Def/3 SpA/0 SpD/0 Spe)
Ability: Stagnant Fumes (Neutralizing Gas + Curious Medicine)
Stagnant Fumes: While user is active, all stat changes are ignored by all active Pokemon.
Relevant Moves:
Special: Dazzling Gleam, Future Sight, Overheat, Psychic, Psyshock, Scald, Strange Steam
Status: Aromatherapy, Defog, Slack Off, Toxic, Will-o-Wisp
Intended Role: Special Wallbreaker, Physical Tank, Hazard Removal (Defog), Cleric
Role Justification: Weezking's Stagnant Fumes nullify all stat changes, preventing enemy sweepers or random stat drops from overwhelming it but making setting up with it pointless. One interesting benefit, however, is that Overheat loses its main drawback, granting strong anti-Steel coverage that Weezking can use to break easier. King can use its movepool to accomplish several roles, whether straight up breaking, clearing hazards or curing its team of status.

:ss/Maractus: :ss/Raichu:
Fusion: Maraichu
Type: Grass/Electric
Stat Distribution: 70/90/65/100/90/85 [500 BST] (+3 HP/2 Atk/4 Def/2 SpA/17 SpD/0 Spe)
Ability: Stormy Rod= Storm Drain + Lightning Rod [both effects]
Relevant Moves:
Physical: Drain Punch, Extreme Speed, Play Rough, Poison Jab, Volt Tackle, Wood Hammer
Special: Focus Blast, Giga Drain, Leaf Storm, Surf, Thunderbolt, Volt Switch
Status: Encore, Nasty Plot, Spikes
Intended Role: Special Sweeper, Special Wallbreaker, Physical Wallbreaker, Hazard Setter (Spikes)
Role Justification: Maraichu serves as an attacker that can sufficiently use either attacking stat, firing NP boosted attacks off its special or running a fully physical set thanks to its strong STABs and solid coverage between Play Rough, Poison Jab, Drain Punch and priority in Extreme Speed. Its ability allows it to come in freely on Water and Electric attacks, giving it free turns to attack or set up with Plot, though it does have to watch its meh physical bulk.

:ss/Cryogonal: :ss/Duraludon:
Fusion: Cryoludon
Type: Ice/Steel
Stat Distribution: 75/75/85/107/100/95 [537 BST] (+0 HP/3 Atk/3 Def/0 SpA/8 SpD/0 Spe)
Ability: Levy Metal= Levitate + Light Metal [both effects]
Relevant Moves:
Physical: Knock Off, Rapid Spin
Special: Flash Cannon, Freeze-Dry, Ice Beam, Steel Beam, Thunder, Thunderbolt
Status: Defog, Recover, Stealth Rock, Thunder Wave, Toxic
Intended Role: Bulky Special Attacker, Special Cleaner, Hazard Removal (Rapid Spin, Defog), Hazard Setting (Stealth Rock)
Role Justification: Cryoludon packs the solid bulk, defensive typing and recovery to provide hazard removal for its team, benefitting from a Ground immunity and neutrality to Rocks; as such, it can make for a solid utility mon, especially with support options like status and Knock. However, Cryo is no slouch offensively, packing the famous BoltBeam combo and a respectable special attack to fire off attacks. With the speed boost from Spin, Cryo also thus has to potential to use a fast late-game cleaner set with some combo of STABs, Electric coverage and possible Recover. Just watch out for Fire and Fighting attacks.
 
If these pokemon have already been made, I apologize, I heard about this meta through a friend and wanted to participate.


:swsh/ludicolo::swsh/comfey:
DNA Donors: Ludicolo / Comfey
Fusion Name: Ludifey
New Types:
Water.png
Fairy.png

Base Stats: 85 / 61 / 80 / 86 / 125 / 85 [BST: 522] (+20 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Water Rush = (Swift Swim + Triage)
Ability Description: Water moves have priority
Notable Moves:
Physical.png
Waterfall, U-Turn
Special.png
Hydro Pump, Scald, Dazzling Gleam, Giga Drain, Ice Beam, Focus Blast
Status.png
Rain Dance, Calm Mind, Defog
Intended Role: Sweep.
Role Justification: Water Rush is what makes this pokemon stand apart from the others, hitting hard and quick with a scald. Smack a scarf on it and watch it go, while keeping U-Turn in reserve in case it gets too hot.

:swsh/drifblim::swsh/zangoose:
DNA Donors: Drifblim / Zangoose
Fusion Name: Gooseblim
New Types:
Ghost.png
Normal.png

Base Stats: 131 / 97 / 52 / 95 / 57 / 85 [BST: 517] (+20 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Status Boost = (Flare Boost + Toxic Boost)
Ability Description: Whenever this pokemon is statused, both it's physical and special attacks are boosted by 50%
Notable Moves:
Physical.png
Facade, Shadow Claw, Explosion, Close Combat, Phantom Force, Body Slam
Special.png
Shadow Ball, Giga Drain, Flamethrower, Thunderbolt, Psychic, Ice Beam, Focus Blast
Status.png
Swords Dance, Strenght Sap, Calm Mind, Will-O-Wisp, Thunder Wave, Defog, Trick
Intended Role: Suicide Lead, Sweeper
Role Justification: I'm honestly not sure what role this pokemon would fit, normal/ghost makes it hard to deal with and giving it a Toxic Orb, while it's HP will drain fast, makes it a very hard hitter.

:swsh/breloom::swsh/tentacruel:
DNA Donors: Breloom / Tentacruel
Fusion Name: Tentabloom
New Types:
Water.png
Grass.png

Base Stats: 70 / 100 / 92 / 70 / 110 / 85 [BST: 527] (+0 HP / +0 Atk / +20 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Toxic Thrive = (Poison Heal + Rain Dish)
Ability Description: Opponent poison attacks heal instead of dealing damage
Notable Moves:
Physical.png
Waterfall, Poison Jab, Seed Bomb, Drain Punch, Knock Off, Rapid Spin, Stone Edge, Mach Punch
Special.png
Infestation
Status.png
Spore, Leech Seed, Swords Dance, Bulk Up, Toxic Spikes, Haze
Intended Role: Wall, Utility
Role Justification: I'm not sure what to say, solid typing, no weakness(disregarding that one ice move).
Greetings! The abilities for Tentabloom and Ludifey are unfortunately not eligible due to the mechanics of how they work. Water Rush can't work because neither base abilities have anything to do with Water typed moves and Toxic Thrive because none of the abilities mention Poison attacks. In addition, you would need to be very specific about how the abilities work. How much priority does Water Rush offer? How much healing would Toxic Thrive do?

This one is less ambiguous but I think you would need to specify that Status Boost only triggers on Poison and Burns, and not all status. As for a suggestion on the actual Pokémon? Shift 5 SpA points and put ut into speed, you will definitely thank me later, because I think this definitely has the makings of an interesting Pokémon.
 
:swsh/hariyama::swsh/parasect:
harisect.png
harisect-s.png

New Types:
Fighting.png
Grass.png

Base Stats: 107 / 127 / 70 / 50 / 70 / 55 [BST: 479] (+5 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +15 Spe)
New Ability: Phoenicoid = (Guts + Dry Skin)
Ability Description: This Pokémon is healed 1/8 of its max HP every turn when Burned/Poisoned/Paralyzed. Immune to Poison's and Burn's HP loss and to Burn's Attack Drop.

Notable Moves:
Physical.png
Bullet Seed, Close Combat, Earthquake, Facade, Knock Off, Stone Edge
Status.png
Leech Seed, Spore

Intended Role: Physical Wall, Wallbreaker
Role Justification: I know the immediate reaction is to think this is Breloom Reborn, but hear me out, ya? Harisect's statline provide a more defensive-leaning role, taking advantage of Fighting/Grass' resistance to common threats like Scald, Knock Off and EdgeQuake combined with a status immunity to form a bulkier, slower sustainable mon that can function either as a wall or as a wallbreaker.

Despite its middling bulk, Harisect holds itself valid defensive merit through constant healing from its ability. Its Rock resistance particularly comes in handy as it wants to hold Flame/Toxic Orbs, so it can afford to run those while not fearing Stealth Rock. On a similar note, since it only needs to be statused by its item once per battle, it functions as a decent Knock Off absorber as it doesn't mind losing its item so long as Harisect is already statused. From a wallbreaking standpoint, it scoffs at Scald and has great 127 Atk backed up by 120 BP STAB and valid neutral coverage in Facade.

It does still have some issues, though. Its essentially Hatterune food with an ability like that, lacks any form of direct healing (Unless you wanna run Synthesis) and lacks any hard-hitting Grass STAB.
 
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Veto time!


:swsh/drifblim::swsh/zangoose:
New Types:
Ghost.png
Normal.png

Base Stats: 131 / 97 / 52 / 90 / 57 / 90 [BST: 517] (+20 HP / +0 Atk / +0 Def / +15 SpA / +0 SpD / +5 Spe)
New Ability: Status Boost = (Flare Boost + Toxic Boost)
Ability Description: Whenever this pokemon is burned or poisoned, both it's physical and special attacks are boosted by 50%

This fusion is banned since apparently its submitter is banned from Smogon. That's a first lmao



:swsh/sylveon::swsh/barbaracle:
New Types:
Fairy.png
Rock.png

Base Stats: 83 / 85 / 90 / 82 / 128 / 64 [BST: 532] (+0 HP / +0 Atk / +0 Def / +0 SpA / +20 SpD / +0 Spe)
New Ability: Crystallize = (Pixilate + Tough Claws)
Ability Description: Effects of both abilities.

Shell Smash rather pushes this one over the edge in terms of damage



:swsh/krokorok::swsh/solgaleo:
Fusion Name: Solgarok
New Types:
Ground.png
Steel.png

Base Stats: 101 / 113 / 79 / 79 / 79 / 103 [BST: 554] (+3 HP / +4 Atk / +3 Def / +0 SpA / +12 SpD / +18 Spe)
New Ability: Beast Boost = (Moxie + Full Metal Body)
Ability Description: Upon attacking and KOing a foe, this Pokémon's highest stat goes up by 1 stage

Since neither ability mentions highest stat, Moxie + Full Metal Body can't equal Beast Boost.



You have 24 hours to change these!
 
After some internal discussion, council would like to correct a few subs that slipped through us as an oversight. However, unlike the usual, due to time constraints, we aren't allowing you to fix these. The following are now also vetoed:


:greedent::Slurpuff: This fusion's Belly drum sets are too strong for the mod

:pyukumuku::regieleki: Soak removes any means of counterplay to this fusion, making it broken

:articuno-galar::tentacruel: This fusion is OP because it beats S Tier Hatterune

:necrozma::porygon: This fusion's ability makes it very easy for it to set up and spam Stored Power

:manectric::mantine: This fusion cannot have Flare Boost. It's a Water type wtf did you expect

:barraskewda::pyroar: This fusion is unhealthily fast. and then the ability makes it faster. and it gets Flame Charge? Yeah not gonna fly

:escavalier::trevenant: This fusion is banned because its ability is named Yeah

:wigglytuff::celebi: This fusion is banned because its ability is named Yeah

:appletun::rotom-wash: This fusion is banned because its ability is named Yeah

:mr. mime-galar::shaymin: This fusion is banned because its ability is named Yeah

:porygon2::blaziken: This fusion is banned because the last time we had a Porygon2 fusion, it dominated the meta, so just to be sure

:throh::volcarona: This fusion's excellent QD type and coverage make it too threatening for anything that isn't Aromarel

:claydol::arctozolt: This fusion is banned because its submitter thinks Joltemons is balanced

:tapu fini::passimian: This fusion is banned because its submitter thinks Joltemons is balanced

:azumarill::tyranitar: This fusion is banned because its submitter thinks Joltemons is balanced

:appletun::ribombee: This fusion is banned because its submitter thinks Joltemons is balanced

:necrozma-dusk-mane::litwick: This fusion is banned because its submitter thinks Joltemons is balanced

:kyurem::cursola: This fusion is banned because its submitter thinks Joltemons is balanced

:piloswine::tapu koko: Tapu Koko with BoltBeam STABS is broken

:moltres-galar::cherrim: Cherrim is not allowed to be used in fusions becauseI have PLA PTSD

:comfey::pelipper: The combination of Drizzle + Triage makes this fusion broken

:rotom-heat::clefable: Being immune to Attract removes this Pokémon's main form of counterplay, making it ridiculously centralising

:mamoswine::gogoat: Similar to pre-nerf Brontun in that its a Grass fusion with an ability that gives it a ton of resistances. Brontun was broken so this is too

:flareon::forretress: This fusion is Heatran. Heatran is an OU Pokémon, not RU, so its too op for the meta

:poliwrath::thundurus-therian: This is banned because its a weird strikados and we'd like to avoid overlap

:banette::exploud: This fusion has Ban in the name. Its literally asking to be banned.

:phione::hippopotas: Rain makes Mega Swampflora a massive threat even in UU, so to avoid that, its best we ban this

:torterra::wigglytuff: This fusion is banned because it does not help you with sack control

:jirachi::bulbasaur: The flinch hax potential of this fusion makes it worrysome and deemed banworthy

:scyther::sneasel: This is the thread for FERU, you cannot make a submission for FELC and disguise it as an RU sub

:machamp::vileplume: This fusionis banned because a fighting type with Spore is dumb

:dragapult::luxray: This fusion is banned because you stole my mirror armour concept wtf

:phantump::necrozma-dawn-wings: Materializing berries out of nowhere could end world hunger but this fusion keeps it all to itself, its banned out of its own selfishness

:skarmory::dragalge: You cannot give this fusion Tear Apart as this mod does not have the Feral type

:archeops::spinda: We do not need two flying fossil contrary mons. This is banned to avoid overlap with Lurodactyl

:simisage::heracross: We already have a Heracross fusion

:infernape:
1648835737147.png
You must use existing Pokémon to make a fusion. "Dewgong" is not a real Pokémon therefore not valid for submissions

:shiinotic::vileplume: This fusion has been resubmitted too many times and is now disallowed

:minun::tornadus: This fusion's name can be rearranged into "Amindus", which is too close to Amongus. We will ban it to avoid a potential copyright strike

:heatmor::machamp: No Guard Inferno is scarry, so this must be banned

:tropius::chesnaught: Fat grass types are broken and we don't need them, so that's a goner

:cradily::mr. mime: This fusion is banned because its name ends in Dily but doesn't start with Dino

:crustle::solrock: This fusion is banned because its too hard to sprite

:lunatone::rotom-frost: This fusion is banned because its too hard to sprite

:scolipede::perrserker: Boosting such a great offensive type as Bug for free is not balanced

:thievul::aurorus: The name "Aurovel" implies this fusion runs Aurora Veil. However, it does not have snow Warning, so its banned for false advertising

:darmanitan::piloswine: We already have a fire ice darmanitan fusion, so this has to be banned

:gourgeist::gigalith: This fusion is banned because its gimmick is dumb

:araquanid::thundurus-therian: Bug/Flying is an exceedingly broken type combo and this fusion does no attempt at balancing that, so it has to go

:pheromosa::shuckle: This is an UB fusion but it does not have Prime stats, so it must be banned

:illumise::carracosta: This ability is broken

:aurorus::rapidash-galar: This fusionis banned because its ability is too convoluted

:trevenant::sceptile: "Farmer" is too political for an ability name

:whimsicott::drapion: This fusion's access to Accupressure leads to unpredictable scenarios that are impossible to prepare for, making it too oppressive

:steelix::bouffalant: Rock Head Reckless is stupid so this fusion is banned

:raichu::sceptile: This fusion is banned because we already have a fast Raichu fusion

:dugtrio::mienshao: This fusion is banned because its too hard to sprite

:tentacruel::honchkrow: This fusion is banned because if it is transparent as the ability implies, it can't be seen, therefore having an evasion buff

:roserade::klinklang: This fusion is banned because its too hard to sprite

:decidueye::dugtrio: This fusion is banned because trapping is broken

:serperior::braviary: This fusion is banned because we already have a fusion of Serperior with a Flying mon

:registeel::sirfetch 122 def + stab scrappy body press + rest is a broken combo, so this fusion is banned

:meowth-alola::lugia: Having an ability that resists Bug is broken

:crabominable::ninjask: This fusion is banned because no Crabominable fusion will ever top Gigacrab

:yveltal::karrablast: This fusion has been resubmitted too many times and is now disallowed

:druddigon::dubwool: This fusion is banned because something being simultaneously fluffy and having rough skin is not physically logical

:weezing-galar::slowking-galar: This fusion is banned because it is too brittish

:maractus::raichu: This pokémon has too many immunities

:cryogonal::duraludon: This fusion is banned because Duraludon is ugly




That is all! Thanks for the attention
 
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