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DNA Donors: Tympole / Zacian Fusion Name: Tymcian New Types:
Base Stats: 71 / 105 / 87 / 65 / 87 / 101 [BST: 516] (+0 HP / +15 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe) New Ability: Swift Sword = (Swift Swim + Intrepid Sword) Ability Description: If the weather is Rain, this Pokémon's attack is raised by 1 stage. (Only one time per rain activation) Notable Moves:
…
…
… Intended Role: Physical Sweeper, Physical Wallbreaker, Rain Wallbreaker. Role Justification: This Pokémon can use some deadly SD sets or Band / Scarf sets. Tymcian can take a place on rain too.... whenever we have rain.
DNA Donors: Gallade / Corsola Fusion Name: Galsola New Types:
Base Stats: 70 / 100 / 100 / 65 / 105 / 60 [BST: 500] (+4 HP / +10 Atk / +20 Def / +0 SpA / +0 SpD / +3 Spe) New Ability: Muscle Mass = (Hustle + Steadfast) Ability Description: Attack is x1.5, but Speed is x0.67. Notable Moves:
Close Combat, Drain Punch, Earthquake, Knock Off, Stone Edge, Triple Axel
…
Recover, Stealth Rock, Swords Dance, Trick Room Intended Role: Physical Wallbreaker, Offensive Trick Room Role Justification: Gets a free +1 Attack at the cost of -1 Speed, which is fine since it has Trick Room! Its high power and strong coverage make it a very potent wallbreaker, and it even gets Drain Punch and Recover for longevity.
DNA Donors: Weezing / Starmie Fusion Name: Weezstar New Types:
Base Stats: 65 / 82 / 110 / 100 / 80 / 90 [BST: 537] (+3 HP / +0 Atk / +8 Def / +8 SpA / +3 SpD / +3 Spe) New Ability: Diffusion = (Neutralizing Gas + Analytic) Ability Description: Analytic effects. Neutralizes abilities if this Pokemon move last. Notable Moves:
Flip Turn, Rapid Spin
Fire Blast, Ice Beam, Scald, Sludge Bomb, Thunderbolt
Calm Mind, Recover, Teleport, Toxic, Toxic Spikes Intended Role: Physical Wall, Fast Pivot Role Justification: Wanted to do a slightly more situational ability suppressor. It can't really stop the abilities of slow walls like Toxicargo or Vishitomb, but it can deny "on switch-out" abilities like Torranadus's Heat Generator. Besides its ability, it has a lot of utility and can hit pretty hard with Analytic.
Base Stats: 85 / 70 / 100 / 100 / 170 / 75 [BST: 600] (+0 HP / +3 Atk / +5 Def / +0 SpA / +8 SpD / +5 Spe) New Ability: Cracked = (Berserk + Ice Body) Ability Description: Berserk effects. When Berserk triggers, this Pokemon heals 1/16th of their max HP. Notable Moves:
U-Turn
Fiery Wrath, Ice Beam, Focus Blast, Thunderbolt
Nasty Plot, Agility, Rest, Sleep Talk Intended Role: Setup Sweeper, Tank Role Justification: A very, very bulky Hyper Offense pick that takes advantage of its absurd bulk to set up on various Pokemon like Swalurchin and Audiyem. Additionally, much like Moltres-Galar in standard, it can also utilize its Dark-typing and great bulk to check Psychic- and Ghost-types during the early game before eventually closing out with a Berserk sweep. Held back by middling speed, only decent power, no reliable recovery, and a very, very exploitable defensive type. Looks like a viable Ice-type though, and thats cool!
Sleep Powder, Synthesis, Aromatherapy, Worry Seed Intended Role: Mixed Wall, Defensive Pivot, Special Wallbreaker Role Justification: A neat Rapid Spin mon that has a good matchup against most rockers and built in self-sustain through its ability. Additionally, it also has absolutely bonkers bulk and not awful offensive presence. It is not without downsides, however, with the main issue being its movepool. Outside of Sleep Powder, it has no way to punish switch-ins like Masquerajah (unless you run Hammer Arm or, uh, Weather Ball in Sun lol) and pretty subpar utility overall. Alternatively, you can run specs Dragon Energy for the fat Dragon Energy. The second we get more than 1 specially-bulk Steel-type specs sets will lose a lot of luster.
Protect Intended Role: Physical Sweeper, Physical Wallbreaker, Offensive Pivot Role Justification: Base form is THE glass cannon. Protect to proc your Flame Orb and gain +1 Speed, then tear into stuff and hope everything goes down in 1 hit, because otherwise you're going down instead. The mega form functions in about the same way, but trades out the base form's universal guts boost for the more targetted Strong Jaw boost, much better bulk, and a reliable Electric STAB in Thunder Fang. However, it loses Speed Boost, so it becomes a 1-and-done cleaner while the base can at least switch out and try again later. Should be a very cool option on offense! Fuck this Balance/BO spam we have going rn
Base Stats: 105 / 105 / 80 / 95 / 80 / 65 [BST: 530] (+10 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +3 Spe) New Ability: Absorbant = (Levitate + Water Absorb) Ability Description: This Pokemon is immune to Water and Ground-type moves and restores 1/4 of its maximum HP when hit by one. Notable Moves:
Scald, Discharge, Volt Switch, Flamethrower, Ice Beam
Stealth Rock, Toxic, Thunder Wave, Coil, Rest Intended Role: Hazards, Defensive Pivot, Offensive Pivot Role Justification: Keeping rocks up in the current metagame is very, very difficult. This is mainly because of Torranadus and Claylamar, so I decided to make a rocker that can easily 1v1 the 2 removers while having generally solid matchups elsewhere. Basically, trying to make an A+ Pokemon here. However, it lacks reliable recovery (unless the opposing clay spams EQ), so it shouldn't be an absolutely unstoppable setter. Vote for this is you like hazard-based progress
DNA Donors: / Fusion Name: Stakatakoleon New Types:
Base Stats: 73 / 109 / 149 / 89 / 103 / 37 [BST: 560] (+1 HP / +1 Atk / +0 Def / +7 SpA / +2 SpD / +1 Spe) New Ability: Superiority Complex = (Defiant + Beast Boost) Ability Description: When a stat is lowered, +2 to the users highest non-HP stat. Notable Moves:
Iron Head, Heavy Slam, Knock Off, Earthquake, Superpower
Scald
Toxic, Stealth Rock, Protect Intended Role: Mixed Wall Role Justification: Big fat old defensive steel that can mildly dissuade defog or smth I guess more justification later.
Base Stats: 97 / 150 / 77 / 52 / 60 / 84 [BST: 520] (+11 HP / +18 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe) New Ability: Terrify = (Mold Breaker + Intimidate) Ability Description: On switch-in, this Pokemon uses Gastro Acid. Notable Moves:
Body Slam, Stone Edge, Earthquake, Close Combat, Ice Punch
Swords Dance Intended Role: Physical Wallbreaker Role Justification: Big progress maker. By virtue of its ability it can come in on Torra, scare it out, and prevent regen from triggering. It also just generally hits stuff hard with that crazy attack stat and efficient coverage. Speed and defensive profile leave a lot to be desired, though.
Flamethrower, Dark Pulse, Overheat, Dragon Pulse, Air Slash
Dragon Dance, Belly Drum
Role Justification: Special Wallbreaker, Set Up, Mixed Wallbreaker
Pyrozard is different from the other fire mons that have been submitted. This thing is a monster with its special attack. Pyrozard can also go physical to trick up special walls with Dragon Dance or Belly Drum to attempt a sweep before it dies.
DNA Donors/ Parents: Scyther / Onix
Shared Egg Group:
Offspring Name: Scynix
New Types:
Base Stats: 52 / 77 / 120 / 42 / 62 / 82 [BST: 440] (+0 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Buggin’ Out (Swarm + Weak Armor)
Ability Description: Swarm + Weak Armor
Notable/Relevant/Useful Moves:
Body Press, X-Scissor, Knock Off, U-Turn, Stone Edge, Earthquake, Explosion
….
Stealth Rock, Dragon Dance, Curse, Swords Dance, Baton Pass
Intended Role: Eviolite Abuser
Role Justification: Hazard Setter (Stealth Rock), Mixed Tank, Set Up
Scynix is a jack of all trades. It has a move for practically any situation and can fill any role needed. Tank, staller, sweeper, (curse) trick room abuser, and even giving stats to its teammates via baton pass.
[/spoiler]
scynix: {
num: 75000###,
types:["Bug", “Rock”],
species: "Scynix",
id: "scynix", 52 / 77 / 120 / 42 / 62 / 82
baseStats: {hp: 52, atk: 77, def: 120, spa: 42, spd: 62, spe: 82}
abilities: {0: "Buggin’ Out"},
weightkg: 133,
fusion: ["Scyther", "Onix"],
},
DNA Donors/ Parents: Magikarp / Arceus
Shared Egg Group:
Offspring Name: Arcekarp
New Types:
Base Stats: 75 / 65 / 87 / 86 / 77 / 100 [BST: 499] (+5 HP / +0 Atk / +0 Def / +18 SpA / +17 SpD / +0 Spe)
New Ability: Battle Divinity (Rattled + Multitype)
Ability Description: Combination of Rattled + Multitype
Notable/Relevant/Useful Moves:
Swords Dance, Will-o’-Wisp, Toxic, Tailwind,
Intended Role: Physical Wallbreaker
Role Justification: Physical Wallbreaker, Set Up (Swords Dance)
Arcekarp has a great Swords Dance Flail gimmick, a legitimate Extreme speed set, and a ton of status moves to disrupt the battlefield. So many sets are possible on this mon along with changing its secondary typing with plates.
DNA Donors: Breloom / Scyther Fusion Name: Brelther New Types:
Base Stats: 65 / 120 / 80 / 70 / 70 / 90 [BST: 495] (+0 HP / +0 Atk / +0 Def / +13 SpA / +0 SpD / +3 Spe) New Ability: Specialist = (Technician + Steadfast) Ability Description: Both Notable Moves:
U-turn, Bug Bite, Knock Off, Mach Punch, Rock Tomb
Sword Dance, Roost, Spore Intended Role: Physical Wallbreaker, Set-Up Sweeper (Swords Dance), Offensive Pivot Role Justification: STAB U-turn and Knock-Off are pretty much always viable, Its two Tech-Boosted STABs, Bug Bite and Mach Punch, can hit quite hard around a third of the meta supereffectively, reliably OHKOing or 2HKOing (With Life Orb and Jolly Nature) Eviolite Rhybite and Max Def Fetchy (Idk if it runs a set like that, but in case it doesn't, it cleanly OHKOes), Rock Tomb helps it hitting supereffectively mons like Toxicargo, or Torn-T if its switching in, but Knock Off is generally preferred hitting hard base Audiyem, Arctovish, Serpeblim, severs Eviolite users like Trapeino and Rhybite,
Other options, especially for Life Orb sets, are Sword Dance, multiplying its already great attack (which is also immune to Masquerajah's Attack drop) and Roost, prolonging its longevity a bit, in addition Spore is a move that allows you to put to sleep the opponent, allowing Brelther to safely set-up.
Other than aforementioned Bearyx and Grapploct, Orycolph-Senshu and Torra-T outspeed and obliterate it with any STAB Flying/Fire move, Goodevoir and Duramaw absorb well both STABs and coverage and can retaliate with supereffective moves.
Dragon Dance, Swords Dance, Spikes, Role Justification: Bulky offensive pokemon, or defensive pivot. Its ability supports a Dragon Dance set with a Sitrus Berry or a pinch Berry, but it can run a Specs set thanks to Dragon Energy. Finally, Spikes and U-turn alongside good bulk let it run defensive pivoting sets.
DNA Donors/ Parents: Beheeyem / Accelgor Shared Egg Group: Offspring Name: Beegor New Types:
Base Stats: 80 / 85 / 67 / 120 / 80 / 95 [BST: 527] (+3 HP / +13 Atk / +10 Def / +8 SpA / +3 SpD / +3 Spe) New Ability: Synchro-Hold = (Sticky Hold + Synchronize) Ability Description: User cannot have it's item removed. If an opponent attempts to do so, its item is removed instead. Notable/Relevant/Useful Moves:
U-turn
Bug Buzz, Psychic, Psyshock, Focus Blast, Water Shuriken, Thunderbolt,
Nasty Plot, Calm Mind, Spikes, Toxic Spikes, Role Justification: A versatile offensive threat with high SpA and Nasty Plot. It also has a good support movepool with hazards and pivoting. Its speed tier puts it under a lot of other offensive pokemon that hit it super effectively, though.
DNA Donors/ Parents: Pinsir / Hitmontop Shared Egg Group: Offspring Name: Hitmonsir New Types:
Base Stats: 75 / 110 / 105 / 56 / 90 / 80 [BST: 516] (+18 HP / +0 Atk / +8 Def / +11 SpA / +0 SpD / +3 Spe) New Ability: Moldy Dates = (Intimidate + Mold Breaker) Ability Description: Effect of both abilities. Notable/Relevant/Useful Moves:
Close Combat, High Jump Kick, Storm Throw, Mach Punch, X-Scissor, Triple Axel, Earthquake, Stone Edge, Knock Off, Sucker Punch, Rapid Spin
Stealth Rock, Swords Dance, Bulk Up Role Justification: A versatile Intimidate pokemon. It can easily run a tank set with Stealth Rock and/or Rapid Spin, but it also has the offenses to be a threat with Swords Dance or Choice Band and a has great physical movepool. Mega's probably busted in RU.
DNA Donors/ Parents: Cryogonal / Copperajah Shared Egg Group: Offspring Name: Copperogonal New Types:
Base Stats: 105 / 110 / 60 / 96 / 105 / 70 [BST: 546] (+4 HP / +20 Atk / +1 Def / +9 SpA / +3 SpD / +3 Spe) New Ability: Magnet Force = (Levitate + Sheer Force) Ability Description: All attacks with secondary effects have them replaced by a 100% chance to cause Magnet Rise for the user. Notable/Relevant/Useful Moves:
Stealth Rock, Recover, Defog, Taunt, Whirlwind Role Justification: A SpD tank with strong Ice attacks and coverage, as well as a great support movepool. This, and its amazing special bulk make up for the poor type combo that leaves it with two common 4x weaknesses.
Swords Dance, Calm Mind, Synthesis, Switcheroo Role Justification: A pokemon that can use Steel Roller all by itself! It has great offensive potential with Poltergeist, pseudo Steel and Psychic STAB, and mixed offenses. It also has a great defensive type. Its Speed holds it back, as well as its low HP.
Stallbreaker that's also a solid offensive pivot with Rapid Spin
DNA Donors: Tsareena / Alakazam Fusion Name: Tsazam New Types:
Base Stats: 65 / 105 / 71 / 96 / 96 / 110 [BST: 543] (+2 HP / +20 Atk / +0 Def / +4 SpA / +0 SpD / +14 Spe) New Ability: Magic Majesty = (Queenly Majesty + Magic Guard) Ability Description: Effect of both abiliites
DNA Donors: Tsareena / Mega Alakazam Fusion Name: Mega Tsazam New Types:
Base Stats: 65 / 105 / 91 / 136 / 106 / 140 [BST: 643] (+2 HP / +20 Atk / +20 Def / +44 SpA / +10 SpD / +44 Spe) New Ability: Trace Ability Description: On switch-in, the user copies the ability of the opponent
Notable Moves:
Zen Headbutt, Power Whip, High Jump Kick, U-Turn, Knock Off, Rapid Spin
Psychic, Energy Ball, Focus Blast
Recover, Taunt, Trick, Thunder Wave, Nasty Plot Intended Role: Stallbreaker, Offensive Pivot, Choice Band, Hazard Control (Rapid Spin) Role Justification: Not being concerned about priority or chip from hazards, alongside a solid speed tier and U-Turn turns (heh) this into a reliable offensive pivot. Magic Guard renders High Jump Kick into a solid pick as the crash damage is nonexistent because of it, and also fills the niche of annoying stall teams alongside recovery and setup. However, its typing sucks defensively and U-Turn 99% of the time OHKOs.
Bulk Up, Trick, Wish, Teleport, Roost, Thunder Wave Intended Role: Choice Band, Choice Scarf, Wallbreaker, Offensive Pivot, Defensive Pivot, Setup Sweeper Role Justification: Basically Urshifu but balanced, although not as simple, given that Magic Bounce alongside decent bulk for this tier also allows it to be played defensively, and even comes with a movepool to back it up on that regard, bonus points for not being passive regardless (lol Wicked Blow and U-Turn) and having a good match-up against most hazard setters.
DNA Donors: Cubone / Marowak-Alola Fusion Name: Cubone-Alola New Types:
Base Stats: 70 / 80 / 115 / 50 / 80 / 47 [BST: 442] (+15 HP / +15 Atk / +13 Def / +5 SpA / +15 SpD / +7 Spe) New Ability: Rock Head = (Rock Head + Rock Head) Ability Description: The user doesn't take recoil damage Notable Moves:
Flare Blitz, Earthquake, Knock Off
Nope
Swords Dance, Stealth Rock Intended Role: Wallbreaker, Hazard Setter (Stealth Rock), Setup Sweeper, Trick Room Abuser Role Justification: While slow, it's hard to switch into, acting as Alowak 2.0 out of a better offensive typing, just watch out for Knock Off.
Swords Dance, Taunt Intended Role: Offensive Pivot, Choice Band, Setup Sweeper Role Justification: A strong glass cannon, while it can hardly take a hit at all and dislikes SR (Thus forcing it to run Boots at times), it compensates with solid offensive pressure. It can also technically use Eviolite, but with that bulk and typing it ain't taking a hit.
DNA Donors: Corsola / Absol Fusion Name: Absola New Types:
Base Stats: 80 / 95 / 80 / 70 / 80 / 55 [BST: 460] (+15 HP / +3 Atk / +3 Def / +0 SpA / +3 SpD / +0 Spe) New Ability: Overlasting = (Regenerator + Pressure) Ability Description: Effect of both abilities
DNA Donors: Corsola / Mega Absol Fusion Name: Mega Absola New Types:
Base Stats: 80 / 115 / 80 / 110 / 80 / 95 [BST: 560] (+15 HP / +23 Atk / +3 Def / +40 SpA / +3 SpD / +40 Spe) New Ability: Magic Bounce Ability Description: The user bounces back opposing status moves
Notable Moves:
Knock Off, Foul Play, Sucker Punch, Liquidation, Close Combat, Earthquake
Scald
Recover, Wish, Stealth Rock, Will-o-Wisp, Swords Dance Intended Role: Mixed Wall, Hazard Setter (Stealth Rock), Defensive Pivot, Status Spreader (Will-o-Wisp, Scald), Setup Sweeper Role Justification: This mon walls stuff while also not being too passive thanks to Knock Off and multiple utility options to support its team, even backed up by a mega that flips it into a more offensive role. Pressure ensures it can PP stall out Defog mons long-term as it sets Stealth Rock, while Regenerator provides with a reliable form of recovery that reduces its passivity, while the mega instead blocks hazards in itself and can threaten out offensively some mons. Overall it's a versatile option to consider with a nice amount of options.
Bulky pivot that sets Psychic Surge yet uses it interesintly
DNA Donors: Graveler-Alola / Tapu Lele Fusion Name: Tapu Grave New Types:
Base Stats: 80 / 90 / 95 / 94 / 95 / 65 [BST: 519] (+18 HP / +0 Atk / +0 Def / +7 SpA / +15 SpD / +0 Spe) New Ability: Electrokinesis = (Psychic Surge + Galvanize) Ability Description: Psychic Surge effects. User's Psychic type moves become Electric type and are boosted by x1.2 Notable Moves:
Nope
Psychic, Future Sight, Moonblast, Flamethrower, Earth Power, Volt Switch
Stealth Rock, Calm Mind Intended Role: Hazard Setter (Stealth Rock), Bulky Pivot, Field Setter (Psychic Terrain) Role Justification: Solid stats and typing ensure it can keep momentum, Future Sight also provides a funny interaction, if it stays when it hits, it will be indeed Electric type and all, but if it has switched out for when it hits, it'll be Psychic type, and so the opponent has to play around this detail, especially with how the move will hit hard regardless out of either the ability or the terrain, and note that the terrain won't boost Psychic type moves that became Electric type, so this isn't Transistor on disguise. Some prediction even lets it beat Claylamar and Trapeino (which are immune to both Electric and Psychic) on the spot with a timed Moonblast on the switch.
Stat Distribution: 80/125/79/97/79/70 (+10 HP, +20 SpA, +10 SpD) BST: 530 Ability: Burn Heal (Poison Heal + Guts): User heals 1/8 max hp at the end of each turn when burned. No hp loss + no attack drop from burn. Relevant Moves:
- Wild Charge, Seed Bomb, Drain Punch, Mach Punch, Psychic Fangs, Fire Fang, Ice Fang, Stone Edge,
- Volt Switch
- Leech Seed, Spore, Protect, Swords Dance Intended Role: physical wallbreaker, pivot, set up (swords dance), status absorber Role Justification: Luxroom is a status absorber with a unique typing that allows it to sponge scalds in order to activate its ability, which is poison heal but for burn instead. it can do breloom stuff such as SD and Spore, but it can also pivot thanks to Volt Swich, potentially allowing for Choice Band or Scarf sets.
non illusion zoroark: the resub
Type:
Stat Distribution: 55/85/83/112/83/95 (+0) BST: 513 Ability: Air Balloon (Illusion + Levitate): User is immune to Ground moves until hit by direct damage. Relevant Moves:
- Knock Off, U-Turn
- Dark Pulse, Thunderbolt, Volt Switch, Overheat, Flamethrower, Focus Blast, Sludge Bomb
- Nasty Plot, Taunt, Trick, Defog, Will-O-Wisp Intended Role: Offensive Pivot, Special Wallbreaker Choice Scarf, Set Up (Nasty Plot) Role Justification: haha funny ability. Zorotom-Heat has the ability Air Balloon (name can be changed if a coding issue), which allows it to have immunity to Ground type moves until it takes damage. Zorotom-Heat otherwise is a pretty standard wallbreaker/offensive pivot, capable of running choice scarf to outpace Serpeblim and Oricolyph, which Zorotom can hit super effectively. Its weaknesses are its bulk, and the downside of its ability. In its matchup against Trapeino, it can switch out while its ability is still active, however it becomes trapped when its ability ends.
I was forced to change the name from Parasex ;;. Anyways, this is just a bulky Regen mon, kinda like Amoonguss but with a worse typing and far better movepool. Knock and a billion ways to status foes prevent this mon from being too passive, while a SR weakness prevents it from being too broken for RU.
Lumpy the Eel: Seems like a decent pivot given its immunity to two fairly common moves as well as access to volt switch and u-turn. Plus it can kinda set up with coil so that's fun.
Sands of Time: I have no opinion on this thing other than Aquatic will probably have a blast spriting it and that in slate six we'll get some penis dragon fusions because of course we will.
Sharp Coral: I don't get it, but between the two rock OTR mons that got subbed I'm glad this one won.
Two Cannons: Okay so you know what even though the mon is good, especially with slightly better download as the ability, I am somewhat convinced that people voted for this thing because of the design because like two cannons for the price of one mon is a good deal.
Pillage: It's Pillage so now everyone is gonna freak out, but I for one welcome our pillage overlords. Fun fact Pillage is the best ability introduced in FEUU and should be in FENU, FEPU, and FEUNtiered.
eelektoad: looks awesome. rocks rotom-w with koff helps a lot vs torranadus
Eelektoad @ Leftovers
Ability: Absorbant
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Scald
- Knock Off / Earth Power
- Stealth Rock
dialgast: dont get the hype, its an ok mon but theres nothing special about it at all
Dialgast @ Leftovers
Ability: Water Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Draco Meteor / Ice Beam?
- Earth Power / Scorching Sands
- Shore Up
- Stealth Rock
galsola: ridiculously slow which enables a p interesting tr set. mega is scary and could be banned
Galsola @ Shuca Berry
Ability: Muscle Mass
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Close Combat
- Triple Axel
- Trick Room
Galsola @ Galladite
Ability: Muscle Mass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Triple Axel
- Swords Dance
genebro: i have my doubts on its viability considering its pretty damn slow. bulk might be workable with a bulkier set ig
Genebro-Galar @ Heavy-Duty Boots
Ability: Idiot Savant
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shell Side Arm
- Flamethrower
- Slack Off
- Calm Mind / U-Turn
hatterune: every fe meta gotta have the Pillager. anyway i think itll be p healthy by checking claylamar/torranadus/etc
Runerigus @ Leftovers / Assault Vest
Ability: Wandering Spirit
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 17 Spe
- Earth Power / Earthquake
- Dazzling Gleam / Play Rough
- Nuzzle
- Stealth Rock / Rock Slide
This mon is pretty cool as a pivot. It's no Regipex (rest in peace), but it will probably work fine as a solid Defensive Pivot. A Water type that actually checks Torrandus is also prettt major, and one that pivots without fear of Toxicargo is splendid too. Good addition.
Dialgast is actually nice. Another Fire resist, but this time it can screw around by just nuking the shit outta something with Draco Meteor, as even uninvested, it does a ton to Torrandus. Pressure stalling will be an interesting option too, and I am most interested to see how it plays versus Water type Pokémon in the tier, as a free +2 from a stray Flip Turn is pretty hilarious if you ask me.
Not a fan of mons forced into trying to enable playstyles, but at least Galsola is somewhat self sufficient via OTR. Tbh I'd much rather slap Choice Band onto this and eliminate switchins on a regular ass team (TR sucks in a Balance based / BO meta btw). The mega is also legal, so screw that trash noise lol. Swords Dance Dual STAB Recover or Knock Off sounds like the tea.
Might suck, might be good. I've seen several sets thrown about, but I think Shift Gear of all things could be pretty nasty if you get the right proc. Otherwise I think it will do regular Genesect things or some Calm Mind shenanigan I've heard about. Free Regen so I can comfortably run Coice items please and thank you!
Very glad we got another somewhat competent check to Claymalar. Why the hell is it a damn Pillager? Anyway mon is cool, with multiple options to fuck around with, balanced by lacking recovery.
Ngl quite a few of these additions can be comfortable in FE UU. Looking forward to drop slates tonight (?)
In this Drop Slate, we will be dropping Pokémon from FEUU into FERU. These are all fusions we should be at least a little bit familiar with now.
What's new: Voting phase for these will be different to previous Drop Slate votes. Rather than voting for 6 of them you wish to be dropped, each fusion will instead be voted for separately. Your voting options for them, regarding drops, are Yes, No, andYes, but nerfed/reworked (Preferably stating what change you'd like to see). Megas can be voted separately from their Base Forms.
With that out of the way, here are our candidates! You have 3 days to discuss these before Voting Phase starts.
Dusking
80 / 85 / 125 / 90 / 125 /40 Overseeing Monarch - Effects of Frisk and Regenerator
Silvino + Mega
115 / 80 / 90 / 95 / 90 / 75 Null System - Changes type without the need of an item
60 / 50 / 100 / 95 / 80 / 57 Growth Veil - Effects of Regenerator and Flower Veil.
Talonsyl
86 / 75 / 70 / 110 / 100 / 110 Fairy Gust - Effects of Pixilate and Gale Wings.
Vullacham
65 / 57 / 75 / 72 / 90 / 70 Fur Coat
Paracoal
85 / 107 / 100 / 70 / 105 / 30 Solar Boiler - Immune to Water and Fire, heals 1/4 max HP when hit by either. Heals 1/8 max HP under Rain and 4x Speed under Sun.
Hawlazzle
73 / 78 / 67 / 113 / 67 / 131 Toxic Play - Effects of Mold Breaker and corrosion.
Avarupt
102 / 108 / 127 / 94 / 60 / 34 Permafrost - Effects of Solid Rock. When hit by a super-Effective move, heals 1/16 max HP.
Pherogonga
83 / 109 / 61 / 109 / 71 / 127 Electrolytes - If this Pokemon is statused by an opponent, it cures its status at the end of the turn and gains +1 to its highest non-HP stat.
And that concludes it! Here's a template you can copy/paste to get the icons to discuss each of them:
Sorting these for some "very reductive takes" because I think drop slates are kind of a waste
Will Still Likely Be Awful In RU (so why bother adding them?)
I don't see any point in bringing down a useless mon into the tier. They aren't going to add anything so why does it matter if they're here or not. If we want to rework them (see: Regen + RKS Silvino), it should be tried in UU before bringing them down here. And for the mons with megas, that might mean banning the megas in UU if it means making the base form viable.
Does This Actually Add Anything to the Tier?
- When has a fat Ice mon actually had an impact on a tier?
- We have a few fat Waters already so I don't think this find a place. Swampflora is on borrowed time as is and this basically outclasses it.
- meta has enough fat mons as is, and having another fat mon that is also passive really just seems pointless
- see above
- see above. previous comments about Swampflora also apply.
Is Broken In RU
- too fast and coverage is perfect. Maybe later.
- too fast and potentially broken with QD right now. Maybe later.
- too fast and likely centralizing due to that speed. Not sure if NP would break anything but the speed alone is enough to pause.
- hits way too hard (Claylamar is insane and it's only got 90 Atk/90 Speed; this with 125/96 is clearly too much.
- here by virtue that its base form is broken
Personally Not a Fan Of
- We have enough status spam right now already and I don't want to deal with Spore on top of that.
- offensive spread is too nutty right now. second fastest mon in the meta, and the highest attack. For reference, the highest non-mega Attack stat atm is 110 (Bearyx/Grapplor, both of which are way slower than this). Maybe add it later when things flesh out more.
- funny mon that can't be paralyzed but probably still loses to Serpeblim. Also not a fan of adding Spore atm.
- a better Masquerajah as a fat Steel and I think this defensive type is too much right now.
The Candidates
- Have always liked this mon and this might finally give it a chance. Spikes are cool
- Atmittedly on the fence here, but I don't think its that ahead of something like Torra that it'd be broken.
Let me preface this by saying this is lame. I'd rather have suspect tests then let some of these mons, WHO PROBABLY SHOULDN'T BE ON HERE, slip down into FERU. It would take longer but like it's probably better than doing drop slates. Anyway here are my thoughts.
: Honestly this is fine for RU, it sucked in UU and it'll probably suck a little less here.
: This thing needs to be reworked before it drops. Abandon Null System, it has not done shit for this pokemon, "BUT IT'S UNIQUE", so is my foot that's about to be shoved up the next person's ass who makes that claim*. Change the ability to Regen and RKS, then we can talk about drop slates. Until then ignore it.
: See above
: It's fine I guess, kinda neutral on whether or not it gets added.
: See above.
: Ehh I'm fine with giving this one a chance, probably the best ice type avaliable
: AND NOW HERE'S THE WORST ICE TYPE AVALIABLE! As a father this is the child I wish to lock up in the attic and feed fish heads to because he sickens me so much. If he does come into RU change it back to his old ability and maybe just maybe I'll consider giving my wretched disappointment a chance instead of a trip to the glue factory.
: God this thing sucked in UU and it the irony is that it would probably be too good for RU right now. Honestly I think this should be saved for a later date.
: I would put this and most other water types off for now simply because we're out here in FERU being over hydrated. Maybe let's push back on water types a bit.
: The base has always felt awkward to me, and I'm not sure if I want it here or not. Idk maybe drop it.
: I gotta be honest this feels like an okay drop to RU since it's not really excellent but like idk what rework would help it. The only one I can think of is serene grace + ice body which heals 1/16th of its max hp whenever it uses a move with a secondary effect.
-No stick it in BL where all mons go to die.
-Harder No
: Okay I'm gonna say something controversial. I don't think this is a bad addition. We currently lack a defensive steel and here comes regibee buzzing around showing off it's girth. I'd consider it.
: I love this thing's design. Sure it has big stats but Grass/Psychic is about as useful as a typing since My/Ass. I say bring em in, let em have fun slicing up water types.
: See Snortine
: Fuck it why not. Personally I prefer a different spore using fairy type but hey this addition can't hurt.
: It's a little too fat for me there, pal. Let it stay relaxing in FEUU.
: This poor dumb bird. This poor stupid idiot bird. Just let it in to give it a break. It gets a pity yes for sucking so much.
: I honestly don't care if it gets in or not.
: Honestly we have enough water types where this thing sounds like a fun time. Bring em in.
: I am unsure about this one cause it kinda sucked in UU, but is again too good for RU. It should be nerfed preferably to be less fast, if possible.
: Idk maybe I mean this thing is a slow ice type it needs all the help it can get, so that way none of it goes to glasnow. Glasnow deserves to suffer.
: I want fucking names as to who thought this was drop quality. I promise I just want to talk, no tire irons involved.
*For legal reasons this is not a threat, Revenge of Depressed Gay/Debi does not condone the shoving of feet into assholes to make people feel pain. This over the top violence is intended to be used for semi-comedic purposes when discussing fused pocket monsters. Please do not sue me.
yes with rework
dusking- needs either a bulk or type nerf.
silvino- maybe go with earl's idea
silvino-mega- i wonder if there's a way we can differentiate it from audiyem-mega if/when it drops
strikados- nerf the offenses big time
no
snortine- way too bulky, getting flashbacks from mmm regice
lurodactyl-mega- seems too strong, and i don't really want to nerf base to fix it
tanette- i think its bulk + status immune + regen will be too annoying to face
hawlazzle- speed ceiling with good offense, don't like it
pherogonga- speed ceiling with good offense, don't like it