Pet Mod Fusion Evolution Rarely Used | Closure

:swsh/tympole::swsh/zacian:
TYMCIAN.png
TYMCIAN-SHINY.png

DNA Donors: Tympole / Zacian
Fusion Name: Tymcian
New Types:
Water.png
Fairy.png

Base Stats: 71 / 105 / 87 / 65 / 87 / 101 [BST: 516] (+0 HP / +15 Atk / +10 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Swift Sword = (Swift Swim + Intrepid Sword)
Ability Description: If the weather is Rain, this Pokémon's attack is raised by 1 stage. (Only one time per rain activation)
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: Physical Sweeper, Physical Wallbreaker, Rain Wallbreaker.
Role Justification: This Pokémon can use some deadly SD sets or Band / Scarf sets. Tymcian can take a place on rain too.... whenever we have rain.
JavaScript:
tymcian: {
    num: 75000###,
    types:["Water", "Fairy"],
    species: "Tymcian",
    id: "tymcian",
    baseStats: {hp: 71, atk: 90, def: 77, spa: 65, spd: 77, spe: 101}
    abilities: {0: "Swift Sword"},
    weightkg: 57.25,
    fusion: ["Tympole", "Zacian"],
},
 
Last edited:
:swsh/gallade::swsh/corsola:
galsola.png
galsola-s.png

Big OTR
DNA Donors: Gallade / Corsola
Fusion Name: Galsola
New Types:
Rock.png
Fighting.png

Base Stats: 70 / 100 / 100 / 65 / 105 / 60 [BST: 500] (+4 HP / +10 Atk / +20 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Muscle Mass = (Hustle + Steadfast)
Ability Description: Attack is x1.5, but Speed is x0.67.
Notable Moves:
Physical.png
Close Combat, Drain Punch, Earthquake, Knock Off, Stone Edge, Triple Axel
Special.png

Status.png
Recover, Stealth Rock, Swords Dance, Trick Room
Intended Role: Physical Wallbreaker, Offensive Trick Room
Role Justification: Gets a free +1 Attack at the cost of -1 Speed, which is fine since it has Trick Room! Its high power and strong coverage make it a very potent wallbreaker, and it even gets Drain Punch and Recover for longevity.

:swsh/gallade-mega::swsh/corsola:
Fusion Name: Galsola-Mega
Types:
Rock.png
Fighting.png

Base Stats: 75 / 135 / 130 / 65 / 105 / 90 [BST: 600]
Ability: Inner Focus
JavaScript:
galsola: {
    num: 75000###,
    types:["Rock", "Fighting"],
    species: "Galsola",
    id: "galsola",
    baseStats: {hp: 75, atk: 95, def: 100, spa: 65, spd: 105, spe: 60}
    abilities: {0: "Muscle Mass"},
    weightkg: 28.5,
    fusion: ["Gallade", "Corsola"],
},

:swsh/weezing::swsh/starmie:
More ability suppression!
DNA Donors: Weezing / Starmie
Fusion Name: Weezstar
New Types:
Poison.png
Water.png

Base Stats: 65 / 82 / 110 / 100 / 80 / 90 [BST: 537] (+3 HP / +0 Atk / +8 Def / +8 SpA / +3 SpD / +3 Spe)
New Ability: Diffusion = (Neutralizing Gas + Analytic)
Ability Description: Analytic effects. Neutralizes abilities if this Pokemon move last.
Notable Moves:
Physical.png
Flip Turn, Rapid Spin
Special.png
Fire Blast, Ice Beam, Scald, Sludge Bomb, Thunderbolt
Status.png
Calm Mind, Recover, Teleport, Toxic, Toxic Spikes
Intended Role: Physical Wall, Fast Pivot
Role Justification: Wanted to do a slightly more situational ability suppressor. It can't really stop the abilities of slow walls like Toxicargo or Vishitomb, but it can deny "on switch-out" abilities like Torranadus's Heat Generator. Besides its ability, it has a lot of utility and can hit pretty hard with Analytic.
JavaScript:
weezstar: {
    num: 75000###,
    types:["Poison", "Water"],
    species: "Weezstar",
    id: "weezstar",
    baseStats: {hp: 65, atk: 82, def: 110, spa: 100, spd: 80, spe: 90}
    abilities: {0: "Diffusion"},
    weightkg: 44.75,
    fusion: ["Weezing", "Starmie"],
},
 
Last edited:
:swsh/qwilfish::swsh/celesteela:
you like intimidate? well, heres intimidate. but for all stats instead!
DNA Donors: Qwilfish / Celesteela
Fusion Name: Celefish
New Types:
Poison.png
Steel.png

Base Stats: 83 / 101 / 107 / 83 / 89 / 73 [BST: 536] (+2 HP / +3 Atk / +13 Def / +2 SpA / +11 SpD / +0 Spe)
New Ability: Fear Inducing = (Intimidate + Beast Boost)
Ability Description: Lowers the opponent's highest Non-HP stat on switch-in.
Notable Moves:
Physical.png
… Explosion, Poison Jab, Liquidation, Earthquake, Heavy Slam?
Special.png
… Scald, Flamethrower
Status.png
… Leech Seed, Swords Dance, Toxic, Spikes, Toxic Spikes, Taunt, Thunder Wave, Swords Dance, Haze
Intended Role: Mixed Wall, Set-Up Cleaner?, Hazard Setter (Spikes, Toxic Spikes)
Role Justification: WIP
JavaScript:
celefish: {
    num: 75000###,
    types:["Poison", "Steel"],
    species: "Celefish",
    id: "celefish",
    baseStats: {hp: 83, atk: 101, def: 107, spa: 83, spd: 89, spe: 73}
    abilities: {0: "Fear Inducing"},
    weightkg: 501.9,
    fusion: ["Qwilfish", "Celesteela"],
},

:swsh/ledian::swsh/urshifu:
F I S T (also type chart)
DNA Donors: Ledian / Urshifu
Fusion Name: Ursian
New Types:
Bug.png
Fighting.png

Base Stats: 77 / 90 / 75 / 59 / 102 / 100 [BST: 503] (+0 HP / +8 Atk / +0 Def / +0 SpA / +17 SpD / +9 Spe)
New Ability: Fist = (Iron Fist + Unseen Fist)
Ability Description: Both effects combined.
Notable Moves:
Physical.png
… Wicked Blow, Close Combat, Drain Punch, U-Turn, Poison Jab, Fire Punch, Ice Punch, Thunder Punch, Stone Edge, Knock Off
Special.png

Status.png
… Bulk Up, Roost, Swords Dance
Intended Role: Choice Band, Set-Up Sweeper (Bulk Up, Swords Dance)
Role Justification: WIP
JavaScript:
ursian: {
    num: 75000###,
    types:["Bug", "Fighting"],
    species: "Ursian",
    id: "ursian",
    baseStats: {hp: 77, atk: 90, def: 75, spa: 59, spd: 102, spe: 100}
    abilities: {0: "Fist"},
    weightkg: 70.3,
    fusion: ["Ledian", "Urshifu"],
},

:swsh/nidoking::swsh/honchkrow:
toxic > destruction
DNA Donors: Nidoking / Honchkrow
Fusion Name: Krowking
New Types:
Ground.png
Flying.png

Base Stats: 90 / 113 / 80 / 95 / 75 / 80 [BST: 533] (+0 HP / +0 Atk / +16 Def / +0 SpA / +12 SpD / +2 Spe)
New Ability: Merciless = (Poison Point + Super Luck)
Ability Description:
Notable Moves:
Physical.png
… Earthquake, Drill Peck, Brave Bird, Stone Edge, Superpower, Thunder Punch, Ice Punch, Fire Punch
Special.png
… Fire Blast, Ice Beam, ...Air Cutter is its main special flying STAB. Earth Power, Thunderbolt, Venoshock
Status.png
… Roost, Nasty Plot, Toxic, Hone Claws
Intended Role: Toxic Abuser, Stallbreaker, Set-up Sweeper (Nasty Plot, Hone Claws)
Role Justification: WIP
JavaScript:
krowking: {
    num: 75000###,
    types:["Ground", "Flying"],
    species: "Krowking",
    id: "krowking",
    baseStats: {hp: 90, atk: 113, def: 80, spa: 95, spd: 75, spe: 80}
    abilities: {0: "Merciless"},
    weightkg: 44.65,
    fusion: ["Nidoking", "Honchkrow"],
},
 
Last edited:
regice-3.png_3.png
Resttalk or Dual-Dance
DNA Donors:
146-g.png
/
378.png

Fusion Name: Moltrice-Galar
New Types:
Dark.png
Ice.png

Base Stats: 85 / 70 / 100 / 100 / 170 / 75 [BST: 600] (+0 HP / +3 Atk / +5 Def / +0 SpA / +8 SpD / +5 Spe)
New Ability: Cracked = (Berserk + Ice Body)
Ability Description: Berserk effects. When Berserk triggers, this Pokemon heals 1/16th of their max HP.
Notable Moves:
Physical.png
U-Turn
Special.png
Fiery Wrath, Ice Beam, Focus Blast, Thunderbolt
Status.png
Nasty Plot, Agility, Rest, Sleep Talk
Intended Role: Setup Sweeper, Tank
Role Justification: A very, very bulky Hyper Offense pick that takes advantage of its absurd bulk to set up on various Pokemon like Swalurchin and Audiyem. Additionally, much like Moltres-Galar in standard, it can also utilize its Dark-typing and great bulk to check Psychic- and Ghost-types during the early game before eventually closing out with a Berserk sweep. Held back by middling speed, only decent power, no reliable recovery, and a very, very exploitable defensive type. Looks like a viable Ice-type though, and thats cool!
JavaScript:
moltrice-galar: {
    num: 75000###,
    types:["Dark", "Ice"],
    species: "Moltrice-Galar",
    id: "moltrice-galar",
    baseStats: {hp: 85, atk: 70, def: 100, spa: 100, spd: 170, spe: 75}
    abilities: {0: "Cracked"},
    weightkg: 120.5,
    fusion: ["Moltres-Galar", "Regice"],
},
:swsh/regidrago::swsh/eldegoss: Defensive Spinner or (get real) Dragon Energy spam
DNA Donors:
895.png
/
830.png

Fusion Name: Eldedrago
New Types:
Dragon.png
Grass.png

Base Stats: 150 / 75 / 75 / 100 / 90 / 70 [BST: 560] (+20 HP / +0 Atk / +5 Def / +10 SpA / +5 SpD / +0 Spe)
New Ability: Sanguine = (Dragon's Maw + Regenerator)
Ability Description: Dragon-type attacks used by this Pokemon heal them for 50% of the damage dealt.
Notable Moves:
Physical.png
Rapid Spin, Hammer Arm
Special.png
Dragon Energy, Draco Meteor, Leaf Storm, Giga Drain, Dragon Pulse, Weather Ball, Pollen Puff
Status.png
Sleep Powder, Synthesis, Aromatherapy, Worry Seed
Intended Role: Mixed Wall, Defensive Pivot, Special Wallbreaker
Role Justification: A neat Rapid Spin mon that has a good matchup against most rockers and built in self-sustain through its ability. Additionally, it also has absolutely bonkers bulk and not awful offensive presence. It is not without downsides, however, with the main issue being its movepool. Outside of Sleep Powder, it has no way to punish switch-ins like Masquerajah (unless you run Hammer Arm or, uh, Weather Ball in Sun lol) and pretty subpar utility overall. Alternatively, you can run specs Dragon Energy for the fat Dragon Energy. The second we get more than 1 specially-bulk Steel-type specs sets will lose a lot of luster.
JavaScript:
eldedrago: {
    num: 75000###,
    types:["Dragon", "Grass"],
    species: "Eldedrago",
    id: "eldedrago",
    baseStats: {hp: 150, atk: 75, def: 75, spa: 100, spd: 90, spe: 70}
    abilities: {0: "Sanguine"},
    weightkg: 101.25,
    fusion: ["Regidrago", "Eldegoss"],
},
:swsh/luxray::swsh/sharpedo:Big cleaner
DNA Donors:
405.png
/
319.png

Fusion Name: Sharlux
New Types:
Electric.png
Dark.png

Base Stats: 75 / 120 / 59 / 95 / 59 / 82 [BST: 490] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
Mega Stats: 75 / 140 / 89 / 110 / 84 / 92 [BST: 590] (+0 HP / +20 Atk / +30 Def / +15 SpA / +25 SpD / +10 Spe)
New Ability: Adrenaline = (Guts + Speed Boost)
Ability Description: Component effects combined.
Mega Ability: Strong Jaw
Notable Moves:
Physical.png
Crunch, Facade, Wild Charge, Close Combat, Ice Fang, Thunder Fang, Flip Turn, Psychic Fangs
Special.png
Volt Switch, Ice Beam
Status.png
Protect
Intended Role: Physical Sweeper, Physical Wallbreaker, Offensive Pivot
Role Justification: Base form is THE glass cannon. Protect to proc your Flame Orb and gain +1 Speed, then tear into stuff and hope everything goes down in 1 hit, because otherwise you're going down instead. The mega form functions in about the same way, but trades out the base form's universal guts boost for the more targetted Strong Jaw boost, much better bulk, and a reliable Electric STAB in Thunder Fang. However, it loses Speed Boost, so it becomes a 1-and-done cleaner while the base can at least switch out and try again later. Should be a very cool option on offense! Fuck this Balance/BO spam we have going rn
JavaScript:
sharlux: {
    num: 75000###,
    types:["Electric", "Dark"],
    species: "Sharlux",
    id: "sharlux",
    baseStats: {hp: 75, atk: 120, def: 59, spa: 95, spd: 59, spe: 82}
    abilities: {0: "Adrenaline"},
    weightkg: 65.4,
    fusion: ["Luxray", "Sharpedo"],
},
toadeel.png
toadeel-s.png
Sets rocks and keeps popular removers away
DNA Donors: :Eelektross:/:Seismitoad:
Fusion Name: Toadeel
New Types:
Electric.png
Water.png

Base Stats: 105 / 105 / 80 / 95 / 80 / 65 [BST: 530] (+10 HP / +0 Atk / +3 Def / +0 SpA / +3 SpD / +3 Spe)
New Ability: Absorbant = (Levitate + Water Absorb)
Ability Description: This Pokemon is immune to Water and Ground-type moves and restores 1/4 of its maximum HP when hit by one.
Notable Moves:
Physical.png
Knock Off, U-Turn, Liquidation, Wild Charge, Drain Punch
Special.png
Scald, Discharge, Volt Switch, Flamethrower, Ice Beam
Status.png
Stealth Rock, Toxic, Thunder Wave, Coil, Rest
Intended Role: Hazards, Defensive Pivot, Offensive Pivot
Role Justification: Keeping rocks up in the current metagame is very, very difficult. This is mainly because of Torranadus and Claylamar, so I decided to make a rocker that can easily 1v1 the 2 removers while having generally solid matchups elsewhere. Basically, trying to make an A+ Pokemon here. However, it lacks reliable recovery (unless the opposing clay spams EQ), so it shouldn't be an absolutely unstoppable setter. Vote for this is you like hazard-based progress
JavaScript:
toadeel: {
    num: 75000###,
    types:["Electric", "Water"],
    species: "Toadeel",
    id: "toadeel",
    baseStats: {hp: 105, atk: 105, def: 80, spa: 95, spd: 80, spe: 65}
    abilities: {0: "Absorbant"},
    weightkg: 71.25,
    fusion: ["Eelektross", "Seismitoad"],
},
:swsh/empoleon::swsh/stakataka:Defensive Steel
DNA Donors: :Empoleon: / :Stakataka:
Fusion Name: Stakatakoleon
New Types:
Steel.png

Base Stats: 73 / 109 / 149 / 89 / 103 / 37 [BST: 560] (+1 HP / +1 Atk / +0 Def / +7 SpA / +2 SpD / +1 Spe)
New Ability: Superiority Complex = (Defiant + Beast Boost)
Ability Description: When a stat is lowered, +2 to the users highest non-HP stat.
Notable Moves:
Physical.png
Iron Head, Heavy Slam, Knock Off, Earthquake, Superpower
Special.png
Scald
Status.png
Toxic, Stealth Rock, Protect
Intended Role: Mixed Wall
Role Justification: Big fat old defensive steel that can mildly dissuade defog or smth I guess more justification later.
JavaScript:
stakatakoleon: {
    num: 75000###,
    types:["Steel"],
    species: "Stakatakoleon",
    id: "stakatakoleon",
    baseStats: {hp: 73, atk: 109, def: 149, spa: 89, spd: 103, spe: 37}
    abilities: {0: "Superiority Complex"},
    weightkg: 452.25,
    fusion: ["Empoleon", "Stakataka"],
},
:swsh/rampardos::swsh/tauros:
DNA Donors: :Rampardos:/:Tauros:
Fusion Name: Rampos
New Types:
Rock.png
Normal.png

Base Stats: 97 / 150 / 77 / 52 / 60 / 84 [BST: 520] (+11 HP / +18 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Terrify = (Mold Breaker + Intimidate)
Ability Description: On switch-in, this Pokemon uses Gastro Acid.
Notable Moves:
Physical.png
Body Slam, Stone Edge, Earthquake, Close Combat, Ice Punch
Status.png
Swords Dance
Intended Role: Physical Wallbreaker
Role Justification: Big progress maker. By virtue of its ability it can come in on Torra, scare it out, and prevent regen from triggering. It also just generally hits stuff hard with that crazy attack stat and efficient coverage. Speed and defensive profile leave a lot to be desired, though.
JavaScript:
rampos: {
    num: 75000###, 
    types:["Rock", "Normal"],
    species: "Rampos", 
    id: "rampos", 
    baseStats: {hp: 97, atk: 150, def: 77, spa: 52, spd: 60, spe: 84} 
    abilities: {0: "Terrify"}, 
    weightkg: 95.45, 
    fusion: ["Rampardos", "Tauros"],
},
 
Last edited:
:ss/Charizard: :ss/Pyroar:
DNA Donors/ Parents: Charizard / Pyroar
Shared Egg Group:
Offspring Name: Pyrozard
New type:
1636002253033.png

Base stats: 82 / 76 / 75 / 116 / 75 / 103 [BST: 520] (+0 HP / +0 Atk / +0 Def / +5 SpA / +0 SpD / +0 Spe)
New ability :Blazing Passion
Ability Description: Blaze + Moxie
Notable/Relevant/Useful Moves:

Thunder Punch, Return, Crunch, Flare Blitz, Earthquake, Dragon Claw

Flamethrower, Dark Pulse, Overheat, Dragon Pulse, Air Slash

Dragon Dance, Belly Drum
Role Justification: Special Wallbreaker, Set Up, Mixed Wallbreaker
Pyrozard is different from the other fire mons that have been submitted. This thing is a monster with its special attack. Pyrozard can also go physical to trick up special walls with Dragon Dance or Belly Drum to attempt a sweep before it dies.
pyrozard: {
num: 75000###,
types:["Fire"],
species: "Pyrozard",
id: "pyrozard",
baseStats: {hp: 65, atk: 107, def: 65, spa: 117, spd: 65, spe: 97}
abilities: {0: "Blazing Passion"},
weightkg: 86,
fusion: ["Charizard", "Pyroar"],
},
:ss/scyther: :ss/onix:
DNA Donors/ Parents: Scyther / Onix
Shared Egg Group:
Offspring Name: Scynix
New Types:
Rock.png
Bug.png

Base Stats: 52 / 77 / 120 / 42 / 62 / 82 [BST: 440] (+0 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Buggin’ Out (Swarm + Weak Armor)
Ability Description: Swarm + Weak Armor
Notable/Relevant/Useful Moves:

Body Press, X-Scissor, Knock Off, U-Turn, Stone Edge, Earthquake, Explosion

….

Stealth Rock, Dragon Dance, Curse, Swords Dance, Baton Pass
Intended Role: Eviolite Abuser
Role Justification: Hazard Setter (Stealth Rock), Mixed Tank, Set Up
Scynix is a jack of all trades. It has a move for practically any situation and can fill any role needed. Tank, staller, sweeper, (curse) trick room abuser, and even giving stats to its teammates via baton pass.
[/spoiler]
scynix: {
num: 75000###,
types:["Bug", “Rock”],
species: "Scynix",
id: "scynix", 52 / 77 / 120 / 42 / 62 / 82
baseStats: {hp: 52, atk: 77, def: 120, spa: 42, spd: 62, spe: 82}
abilities: {0: "Buggin’ Out"},
weightkg: 133,
fusion: ["Scyther", "Onix"],
},
:ss/Magikarp: :ss/arceus:
DNA Donors/ Parents: Magikarp / Arceus
Shared Egg Group:
Offspring Name: Arcekarp
New Types:
Normal.png
Water.png

Base Stats: 75 / 65 / 87 / 86 / 77 / 100 [BST: 499] (+5 HP / +0 Atk / +0 Def / +18 SpA / +17 SpD / +0 Spe)
New Ability: Battle Divinity (Rattled + Multitype)
Ability Description: Combination of Rattled + Multitype
Notable/Relevant/Useful Moves:

Flail, Extreme Speed, Shadow Claw, Liquidation, Brick Break, Poison Jab, Earthquake, Seismic Toss

….

Swords Dance, Will-o’-Wisp, Toxic, Tailwind,
Intended Role: Physical Wallbreaker
Role Justification: Physical Wallbreaker, Set Up (Swords Dance)
Arcekarp has a great Swords Dance Flail gimmick, a legitimate Extreme speed set, and a ton of status moves to disrupt the battlefield. So many sets are possible on this mon along with changing its secondary typing with plates.
arcekarp: {
num: 75000###,
types:["Water", "Normal"],
species: "Arcekarp",
id: "arcekarp",
baseStats: {hp: 75, atk: 65, def: 87, spa: 85, spd: 77, spe: 100}
abilities: {0: "Battle Divinity"},
weightkg: 165,
fusion: ["Magikarp", "Arceus"],
},
 
:bw/breloom::bw/scyther:
DNA Donors: Breloom / Scyther
Fusion Name: Brelther
New Types:
Fighting.png
Bug.png

Base Stats: 65 / 120 / 80 / 70 / 70 / 90 [BST: 495] (+0 HP / +0 Atk / +0 Def / +13 SpA / +0 SpD / +3 Spe)
New Ability: Specialist = (Technician + Steadfast)
Ability Description: Both
Notable Moves:
Physical.png
U-turn, Bug Bite, Knock Off, Mach Punch, Rock Tomb
Status.png
Sword Dance, Roost, Spore
Intended Role: Physical Wallbreaker, Set-Up Sweeper (Swords Dance), Offensive Pivot
Role Justification: STAB U-turn and Knock-Off are pretty much always viable, Its two Tech-Boosted STABs, Bug Bite and Mach Punch, can hit quite hard around a third of the meta supereffectively, reliably OHKOing or 2HKOing (With Life Orb and Jolly Nature) Eviolite Rhybite and Max Def Fetchy (Idk if it runs a set like that, but in case it doesn't, it cleanly OHKOes), Rock Tomb helps it hitting supereffectively mons like Toxicargo, or Torn-T if its switching in, but Knock Off is generally preferred hitting hard base Audiyem, Arctovish, Serpeblim, severs Eviolite users like Trapeino and Rhybite,
Other options, especially for Life Orb sets, are Sword Dance, multiplying its already great attack (which is also immune to Masquerajah's Attack drop) and Roost, prolonging its longevity a bit, in addition Spore is a move that allows you to put to sleep the opponent, allowing Brelther to safely set-up.
Other than aforementioned Bearyx and Grapploct, Orycolph-Senshu and Torra-T outspeed and obliterate it with any STAB Flying/Fire move, Goodevoir and Duramaw absorb well both STABs and coverage and can retaliate with supereffective moves.
JavaScript:
brelther: {
    num: 75000###,
    types:["Fighting", "Flying"],
    species: "Brelther",
    id: "brelther",
    baseStats: {hp: 65, atk: 120, def: 80, spa: 70, spd: 70, spe: 90}
    abilities: {0: "Specialist"},
    weightkg: 47.6,
    fusion: ["Breloom", "Scyther"],
},
 
Last edited:
:swsh/regidrago::swsh/diggersby:
DNA Donors/ Parents: Regidrago / Diggersby
Shared Egg Group:
Offspring Name: Regiby
New Types:
Dragon.png
Ground.png

Base Stats: 145 / 80 / 65 / 90 / 80 / 80 [BST: 540] (+3 HP / +2 Atk / +2 Def / +15 SpA / +17 SpD / +1 Spe)
New Ability: Dragon's Pouch = (Dragon's Maw + Cheek Pouch)
Ability Description: User's Dragon-type moves gain a 50% boost if the user eats a berry.
Notable/Relevant/Useful Moves:
Physical.png
Earthquake, Dragon Claw, Outrage, Scale Shot, Knock Off, U-turn
Special.png
Earth Power, Scorching Sands, Dragon Energy, Draco Meteor, Dragon Pulse,
Status.png
Dragon Dance, Swords Dance, Spikes,
Role Justification: Bulky offensive pokemon, or defensive pivot. Its ability supports a Dragon Dance set with a Sitrus Berry or a pinch Berry, but it can run a Specs set thanks to Dragon Energy. Finally, Spikes and U-turn alongside good bulk let it run defensive pivoting sets.
JavaScript:
reggersby: {
    num: 75000###,
    types:["Dragon", "Ground"],
    species: "Regiby",
    id: "regiby",
    baseStats: {hp: 145, atk: 80, def: 65, spa: 90, spd: 80, spe: 80}
    abilities: {0: "Dragon's Pouch"},
    weightkg: 121.2,
    fusion: ["Regidrago", "Diggersby"],
},


:swsh/beheeyem::swsh/accelgor:
DNA Donors/ Parents: Beheeyem / Accelgor
Shared Egg Group:
Offspring Name: Beegor
New Types:
Psychic.png
Bug.png

Base Stats: 80 / 85 / 67 / 120 / 80 / 95 [BST: 527] (+3 HP / +13 Atk / +10 Def / +8 SpA / +3 SpD / +3 Spe)
New Ability: Synchro-Hold = (Sticky Hold + Synchronize)
Ability Description: User cannot have it's item removed. If an opponent attempts to do so, its item is removed instead.
Notable/Relevant/Useful Moves:
Physical.png
U-turn
Special.png
Bug Buzz, Psychic, Psyshock, Focus Blast, Water Shuriken, Thunderbolt,
Status.png
Nasty Plot, Calm Mind, Spikes, Toxic Spikes,
Role Justification: A versatile offensive threat with high SpA and Nasty Plot. It also has a good support movepool with hazards and pivoting. Its speed tier puts it under a lot of other offensive pokemon that hit it super effectively, though.
JavaScript:
abeeyem: {
    num: 75000###,
    types:["Psychic", "Bug"],
    species: "Beegor",
    id: "beegor",
    baseStats: {hp: 80, atk: 85, def: 67, spa: 120, spd: 80, spe: 95}
    abilities: {0: "Synchro-Hold"},
    weightkg: 29.9,
    fusion: ["Beheeyem", "Accelgor"],
},

:swsh/pinsir::swsh/hitmontop:
DNA Donors/ Parents: Pinsir / Hitmontop
Shared Egg Group:
Offspring Name: Hitmonsir
New Types:
Fighting.png
Bug.png

Base Stats: 75 / 110 / 105 / 56 / 90 / 80 [BST: 516] (+18 HP / +0 Atk / +8 Def / +11 SpA / +0 SpD / +3 Spe)
New Ability: Moldy Dates = (Intimidate + Mold Breaker)
Ability Description: Effect of both abilities.
Notable/Relevant/Useful Moves:
Physical.png
Close Combat, High Jump Kick, Storm Throw, Mach Punch, X-Scissor, Triple Axel, Earthquake, Stone Edge, Knock Off, Sucker Punch, Rapid Spin
Status.png
Stealth Rock, Swords Dance, Bulk Up
Role Justification: A versatile Intimidate pokemon. It can easily run a tank set with Stealth Rock and/or Rapid Spin, but it also has the offenses to be a threat with Swords Dance or Choice Band and a has great physical movepool. Mega's probably busted in RU.
JavaScript:
hitmonsir: {
    num: 75000###,
    types:["Bug", "Fighting"],
    species: "Hitmonsir",
    id: "hitmonsir",
    baseStats: {hp: 75, atk: 110, def: 105, spa: 56, spd: 90, spe: 80}
    abilities: {0: "Moldy Dates"},
    weightkg: 51.5,
    fusion: ["Pinsir", "Hitmontop"],
},

:swsh/cryogonal::swsh/copperajah:
DNA Donors/ Parents: Cryogonal / Copperajah
Shared Egg Group:
Offspring Name: Copperogonal
New Types:
Ice.png
Steel.png

Base Stats: 105 / 110 / 60 / 96 / 105 / 70 [BST: 546] (+4 HP / +20 Atk / +1 Def / +9 SpA / +3 SpD / +3 Spe)
New Ability: Magnet Force = (Levitate + Sheer Force)
Ability Description: All attacks with secondary effects have them replaced by a 100% chance to cause Magnet Rise for the user.
Notable/Relevant/Useful Moves:
Physical.png
Triple Axel, Ice Shard, Iron Head, Earthquake, Heat Crash, Rapid Spin
Special.png
Ice Beam, Freeze Dry, Flash Cannon, Earth Power
Status.png
Stealth Rock, Recover, Defog, Taunt, Whirlwind
Role Justification: A SpD tank with strong Ice attacks and coverage, as well as a great support movepool. This, and its amazing special bulk make up for the poor type combo that leaves it with two common 4x weaknesses.
JavaScript:
copperogonal: {
    num: 75000###,
    types:["Ice", "Steel"],
    species: "Copperogonal",
    id: "copperogonal",
    baseStats: {hp: 105, atk: 110, def: 60, spa: 96, spd: 105, spe: 70}
    abilities: {0: "Magnet Force"},
    weightkg: 399,
    fusion: ["Cryogonal", "Copperajah"],
},

:swsh/dhelmise::swsh/indeedee:
DNA Donors/ Parents: Dhelmise / Indeedee
Shared Egg Group:
Offspring Name: Indeemise
New Types:
Ghost.png
Normal.png

Base Stats: 65 / 105 / 79 / 105 / 105 / 75 [BST: 534] (+0 HP / +7 Atk / +2 Def / +10 SpA / +13 SpD / +8 Spe)
New Ability: Psychic Worker = (Steelworker + Psychic Surge)
Ability Description: Effect of both abilities.
Notable/Relevant/Useful Moves:
Physical.png
Poltergeist, Rapid Spin, Anchor Shot, Steel Roller, Superpower, Zen Headbutt, Earthquake, Stone Edge,
Special.png
Shadow Ball, Hex, Hyper Voice, Expanding Force, Flash Cannon, Mystical Fire, Surf
Status.png
Swords Dance, Calm Mind, Synthesis, Switcheroo
Role Justification: A pokemon that can use Steel Roller all by itself! It has great offensive potential with Poltergeist, pseudo Steel and Psychic STAB, and mixed offenses. It also has a great defensive type. Its Speed holds it back, as well as its low HP.
JavaScript:
shimdidlee: {
    num: 75000###,
    types:["Ghost", "Normal"],
    species: "Indeemise",
    id: "indeemise",
    baseStats: {hp: 65, atk: 105, def: 79, spa: 105, spd: 105, spe: 75}
    abilities: {0: "Psychic Worker"},
    weightkg: 119,
    fusion: ["Dhelmise", "Indeedee"],
},
 
Last edited:
Stallbreaker that's also a solid offensive pivot with Rapid Spin
:swsh/tsareena::swsh/alakazam:
DNA Donors: Tsareena / Alakazam
Fusion Name: Tsazam
New Types:
Psychic.png
Grass.png

Base Stats: 65 / 105 / 71 / 96 / 96 / 110 [BST: 543] (+2 HP / +20 Atk / +0 Def / +4 SpA / +0 SpD / +14 Spe)
New Ability: Magic Majesty = (Queenly Majesty + Magic Guard)
Ability Description: Effect of both abiliites
:swsh/tsareena::swsh/alakazam_mega:
DNA Donors: Tsareena / Mega Alakazam
Fusion Name: Mega Tsazam
New Types:
Psychic.png
Grass.png

Base Stats: 65 / 105 / 91 / 136 / 106 / 140 [BST: 643] (+2 HP / +20 Atk / +20 Def / +44 SpA / +10 SpD / +44 Spe)
New Ability: Trace
Ability Description: On switch-in, the user copies the ability of the opponent
Notable Moves:
Physical.png
Zen Headbutt, Power Whip, High Jump Kick, U-Turn, Knock Off, Rapid Spin
Special.png
Psychic, Energy Ball, Focus Blast
Status.png
Recover, Taunt, Trick, Thunder Wave, Nasty Plot
Intended Role: Stallbreaker, Offensive Pivot, Choice Band, Hazard Control (Rapid Spin)
Role Justification: Not being concerned about priority or chip from hazards, alongside a solid speed tier and U-Turn turns (heh) this into a reliable offensive pivot. Magic Guard renders High Jump Kick into a solid pick as the crash damage is nonexistent because of it, and also fills the niche of annoying stall teams alongside recovery and setup. However, its typing sucks defensively and U-Turn 99% of the time OHKOs.
JavaScript:
tsazam: {
    num: 75000###,
    types:["Psychic", "Grass"],
    species: "Tsazam",
    id: "tsazam",
    baseStats: {hp: 65, atk: 105, def: 71, spa: 96, spd: 96, spe: 110}
    abilities: {0: "Magic Majesty"},
    weightkg: 34.7,
    fusion: ["Tsareena", "Alakazam"],
},
Urshifu but balanced featuring solid defensive utility
:swsh/urshifu::swsh/natu:
DNA Donors: Urshifu / Natu
Fusion Name: Nashifu
New Types:
Dark.png
Flying.png

Base Stats: 70 / 90 / 75 / 70 / 70 / 98 [BST: 473] (+0 HP / +0 Atk / +3 Def / +4 SpA / +18 SpD / +15 Spe)
New Ability: Unseen Magic = (Unseen Fist + Magic Bounce)
Ability Description: Effect of both abilities
Notable Moves:
Physical.png
Wicked Blow, Drill Peck, U-Turn, Close Combat, Foul Play, Sucker Punch
Special.png
Night Shade
Status.png
Bulk Up, Trick, Wish, Teleport, Roost, Thunder Wave
Intended Role: Choice Band, Choice Scarf, Wallbreaker, Offensive Pivot, Defensive Pivot, Setup Sweeper
Role Justification: Basically Urshifu but balanced, although not as simple, given that Magic Bounce alongside decent bulk for this tier also allows it to be played defensively, and even comes with a movepool to back it up on that regard, bonus points for not being passive regardless (lol Wicked Blow and U-Turn) and having a good match-up against most hazard setters.
JavaScript:
urshitu: {
    num: 75000###,
    types:["Dark", "Flying"],
    species: "Nashifu",
    id: "Nashifu",
    baseStats: {hp: 70, atk: 90, def: 75, spa: 70, spd: 70, spe: 98}
    abilities: {0: "Unseen Magic"},
    weightkg: 53.5,
    fusion: ["Urshifu", "Natu"],
},
Solid TR abuser with Thick Club
:swsh/cubone::swsh/marowak-alola:
DNA Donors: Cubone / Marowak-Alola
Fusion Name: Cubone-Alola
New Types:
Fire.png
Ground.png

Base Stats: 70 / 80 / 115 / 50 / 80 / 47 [BST: 442] (+15 HP / +15 Atk / +13 Def / +5 SpA / +15 SpD / +7 Spe)
New Ability: Rock Head = (Rock Head + Rock Head)
Ability Description: The user doesn't take recoil damage
Notable Moves:
Physical.png
Flare Blitz, Earthquake, Knock Off
Special.png
Nope
Status.png
Swords Dance, Stealth Rock
Intended Role: Wallbreaker, Hazard Setter (Stealth Rock), Setup Sweeper, Trick Room Abuser
Role Justification: While slow, it's hard to switch into, acting as Alowak 2.0 out of a better offensive typing, just watch out for Knock Off.
JavaScript:
cubone-alola: {
    num: 75000###,
    types:["Fire", "Ground"],
    species: "Cubone-Alola",
    id: "cubone-alola",
    baseStats: {hp: 70, atk: 80, def: 115, spa: 50, spd: 80, spe: 47}
    abilities: {0: "Rock Head"},
    weightkg: 20.25,
    fusion: ["Cubone", "Marowak-Alola"],
},
Glass cannon that's a solid offensive pivot
:swsh/sneasel::swsh/darumaka-galar:
DNA Donors: Sneasel / Darumaka-Galar
Fusion Name: Darusel-Galar
New Types:
Dark.png
Ice.png

Base Stats: 67 / 117 / 55 / 30 / 65 / 107 [BST: 441] (+5 HP / +25 Atk / +5 Def / +5 SpA / +5 SpD / +25 Spe)
New Ability: Inner Focus = (Inner Focus + Inner Focus)
Ability Description: The user can't flinch. Immune to Intimidate-based abilities
Notable Moves:
Physical.png
Icicle Crash, Knock Off, Ice Shard, U-Turn, Superpower, Flare Blitz
Special.png
Nope
Status.png
Swords Dance, Taunt
Intended Role: Offensive Pivot, Choice Band, Setup Sweeper
Role Justification: A strong glass cannon, while it can hardly take a hit at all and dislikes SR (Thus forcing it to run Boots at times), it compensates with solid offensive pressure. It can also technically use Eviolite, but with that bulk and typing it ain't taking a hit.
JavaScript:
darusel-galar: {
    num: 75000###,
    types:["Dark", "Ice"],
    species: "Darusel-Galar",
    id: "darusel-galar",
    baseStats: {hp: 67, atk: 117, def: 55, spa: 30, spd: 65, spe: 107}
    abilities: {0: "Inner Focus"},
    weightkg: 34,
    fusion: ["Sneasel", "Darumaka-Galar"],
},
Mixed wall with a offensive mega

:swsh/corsola::swsh/absol:
DNA Donors: Corsola / Absol
Fusion Name: Absola
New Types:
Water.png
Dark.png

Base Stats: 80 / 95 / 80 / 70 / 80 / 55 [BST: 460] (+15 HP / +3 Atk / +3 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Overlasting = (Regenerator + Pressure)
Ability Description: Effect of both abilities
:swsh/corsola::swsh/absol_mega:
DNA Donors: Corsola / Mega Absol
Fusion Name: Mega Absola
New Types:
Water.png
Dark.png

Base Stats: 80 / 115 / 80 / 110 / 80 / 95 [BST: 560] (+15 HP / +23 Atk / +3 Def / +40 SpA / +3 SpD / +40 Spe)
New Ability: Magic Bounce
Ability Description: The user bounces back opposing status moves
Notable Moves:
Physical.png
Knock Off, Foul Play, Sucker Punch, Liquidation, Close Combat, Earthquake
Special.png
Scald
Status.png
Recover, Wish, Stealth Rock, Will-o-Wisp, Swords Dance
Intended Role: Mixed Wall, Hazard Setter (Stealth Rock), Defensive Pivot, Status Spreader (Will-o-Wisp, Scald), Setup Sweeper
Role Justification: This mon walls stuff while also not being too passive thanks to Knock Off and multiple utility options to support its team, even backed up by a mega that flips it into a more offensive role. Pressure ensures it can PP stall out Defog mons long-term as it sets Stealth Rock, while Regenerator provides with a reliable form of recovery that reduces its passivity, while the mega instead blocks hazards in itself and can threaten out offensively some mons. Overall it's a versatile option to consider with a nice amount of options.
JavaScript:
absola: {
    num: 75000###,
    types:["Water", "Dark"],
    species: "Absola",
    id: "absola",
    baseStats: {hp: 80, atk: 95, def: 80, spa: 70, spd: 80, spe: 55}
    abilities: {0: "Overlasting"},
    weightkg: 26,
    fusion: ["Corsola", "Absol"],
},

Bulky pivot that sets Psychic Surge yet uses it interesintly
:swsh/graveler-alola::swsh/tapu_lele:
DNA Donors: Graveler-Alola / Tapu Lele
Fusion Name: Tapu Grave
New Types:
Electric.png
Fairy.png

Base Stats: 80 / 90 / 95 / 94 / 95 / 65 [BST: 519] (+18 HP / +0 Atk / +0 Def / +7 SpA / +15 SpD / +0 Spe)
New Ability: Electrokinesis = (Psychic Surge + Galvanize)
Ability Description: Psychic Surge effects. User's Psychic type moves become Electric type and are boosted by x1.2
Notable Moves:
Physical.png
Nope
Special.png
Psychic, Future Sight, Moonblast, Flamethrower, Earth Power, Volt Switch
Status.png
Stealth Rock, Calm Mind
Intended Role: Hazard Setter (Stealth Rock), Bulky Pivot, Field Setter (Psychic Terrain)
Role Justification: Solid stats and typing ensure it can keep momentum, Future Sight also provides a funny interaction, if it stays when it hits, it will be indeed Electric type and all, but if it has switched out for when it hits, it'll be Psychic type, and so the opponent has to play around this detail, especially with how the move will hit hard regardless out of either the ability or the terrain, and note that the terrain won't boost Psychic type moves that became Electric type, so this isn't Transistor on disguise. Some prediction even lets it beat Claylamar and Trapeino (which are immune to both Electric and Psychic) on the spot with a timed Moonblast on the switch.
JavaScript:
tapu grave: {
    num: 75000###,
    types:["Electric", "Fairy"],
    species: "Tapu Grave",
    id: "tapu grave",
    baseStats: {hp: 80, atk: 90, def: 95, spa: 94, spd: 95, spe: 65}
    abilities: {0: "Electrokinesis"},
    weightkg: 64.3,
    fusion: ["Graveler-Alola", "Tapu Lele"],
},
 
Last edited:
status absorber aka wizard goku
breloom.gif
luxray.gif
image_4.png
image_2.png

Type:
Grass.png
Electric.png

Stat Distribution: 80/125/79/97/79/70 (+10 HP, +20 SpA, +10 SpD) BST: 530
Ability: Burn Heal (Poison Heal + Guts): User heals 1/8 max hp at the end of each turn when burned. No hp loss + no attack drop from burn.
Relevant Moves:
Physical.png
- Wild Charge, Seed Bomb, Drain Punch, Mach Punch, Psychic Fangs, Fire Fang, Ice Fang, Stone Edge,
Special.png
- Volt Switch
Status.png
- Leech Seed, Spore, Protect, Swords Dance
Intended Role: physical wallbreaker, pivot, set up (swords dance), status absorber
Role Justification: Luxroom is a status absorber with a unique typing that allows it to sponge scalds in order to activate its ability, which is poison heal but for burn instead. it can do breloom stuff such as SD and Spore, but it can also pivot thanks to Volt Swich, potentially allowing for Choice Band or Scarf sets.

non illusion zoroark: the resub
zoroark.gif
rotom-heat.gif

Type:
Dark.png
Fire.png

Stat Distribution: 55/85/83/112/83/95 (+0) BST: 513
Ability: Air Balloon (Illusion + Levitate): User is immune to Ground moves until hit by direct damage.
Relevant Moves:
Physical.png
- Knock Off, U-Turn
Special.png
- Dark Pulse, Thunderbolt, Volt Switch, Overheat, Flamethrower, Focus Blast, Sludge Bomb
Status.png
- Nasty Plot, Taunt, Trick, Defog, Will-O-Wisp
Intended Role: Offensive Pivot, Special Wallbreaker Choice Scarf, Set Up (Nasty Plot)
Role Justification: haha funny ability. Zorotom-Heat has the ability Air Balloon (name can be changed if a coding issue), which allows it to have immunity to Ground type moves until it takes damage. Zorotom-Heat otherwise is a pretty standard wallbreaker/offensive pivot, capable of running choice scarf to outpace Serpeblim and Oricolyph, which Zorotom can hit super effectively. Its weaknesses are its bulk, and the downside of its ability. In its matchup against Trapeino, it can switch out while its ability is still active, however it becomes trapped when its ability ends.
 
Last edited:
:swsh/rotom::swsh/Hawlucha:
Static Bird, Plasma Edition
DNA Donors: Rotom / Hawlucha :rotom:/:hawlucha:
Fusion Name: Hawlutom
New Types:
Electric.png
Fighting.png

Base Stats: 64 / 71 / 89 / 90 / 80 / 115 [BST: 509] (+0 HP / +0 Atk / +13 Def / +6 SpA / +10 SpD / +11 Spe)
New Ability: Levitating Break = (Mold Breaker + Levitate)
Ability Description: Combines both abilities
Notable Moves:
Physical.png
:
Special.png
:
Status.png
:
Intended Role:
Role Justification:
JavaScript:
hawlutom: {
    num: 75000###,
    types:["Electric", "Fighting"],
    species: "Hawlutom",
    id: "hawlutom",
    baseStats: {hp: 64, atk: 90, def: 80, spa: 90, spd: 80, spe: 105}
    abilities: {0: "Unburdenable Levitation"},
    weightkg: 10.9,
    fusion: ["Rotom", "Hawlucha"],
},

:swsh/umbreon::swsh/hitmontop:
Spinning Circles
DNA Donors: Umbreon / Hitmontop :umbreon:/:hitmontop:
Fusion Name: Umbretop
New Types:
Dark.png
Fighting.png

Base Stats: 84 / 90 / 120 / 47 / 120 / 67 [BST: 528] (+12 HP / +10 Atk / +18 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Focused Technician = (Technician + Inner Focus)
Ability Description: Combines both abilities
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification:
JavaScript:
umbretop: {
    num: 75000###,
    types:["Dark", "Fighting"],
    species: "Umbretop",
    id: "umbretop",
    baseStats: {hp: 84, atk: 90, def: 120, spa: 47, spd: 120, spe: 67}
    abilities: {0: "Focused Technician"},
    weightkg: 37.5,
    fusion: ["Umbreon", "Hitmontop"],
},

:swsh/florges::swsh/roserade:
Two Flowers Together
DNA Donors: Florges / Roserade :florges:/:roserade:
Fusion Name: Roseges
New Types:
Grass.png
Fairy.png

Base Stats: 78 / 67 / 76 / 120 / 145 / 85 [BST: 571] (+9 HP / +0 Atk / +10 Def / +2 SpA / +16 SpD / +3 Spe)
New Ability: Technical Flowers = (Flower Veil + Technician)
Ability Description: Combines both abilities
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification:
JavaScript:
roseges: {
    num: 75000###,
    types:["Grass", "Fairy"],
    species: "Roseges",
    id: "roseges",
    baseStats: {hp: 88, atk: 67, def: 66, spa: 120, spd: 145, spe: 85}
    abilities: {0: "Technical Flowers"},
    weightkg: 12.25,
    fusion: ["Florges", "Roserade"],
},
 
Last edited:
:swsh/arcanine::swsh/tyrunt:
Flare Blitzin Arena
DNA Donors: Arcanine / Tyrunt
Fusion Name: Arcarunt
New Types:
Fire.png
Dragon.png

Base Stats: 84 / 109 / 78 / 72 / 72 / 81 [BST: 496] (+10 HP / +10 Atk / +0 Def / +0 SpA / +10 SpD / +10 Spe)
New Ability: Sturdate = (Intimidate + Sturdy)
Ability Description: Effect of both the abilities.
Notable Moves:
Physical.png
Flare Blitz, Stone Edge, Dragon Claw, Outrage, Close Combat, Extreme Speed
Special.png

Status.png
Dragon Dance
Intended Role: Sturdy Dragon Dance Setup, Choiced Item Attacker
Role Justification: Intimidate + Sturdy helps in setup, good attack and decent speed
JavaScript:
arcarunt: {
    num: 75000###,
    types:["Fire", "Dragon"],
    species: "Arcarunt",
    id: "arcarunt",
    baseStats: {hp: 84, atk: 109, def: 78, spa: 72, spd: 72, spe: 81}
    abilities: {0: "Sturdate"},
    weightkg: 90.5,
    fusion: ["Arcanine", "Tyrunt"],
},
Edit: Added moves and roles
 
Last edited:
I forgor

:ss/parasect::ss/toxapex:
Stats: 75 / 99 / 116 / 56 / 111 / 32 [BST: 489] (+20 HP, +20 Atk)
Typing:
Bug.png
Poison.png

Ability: Moist = Damp + Regenerator
Ability Description: Combined effects. When Damp effects activate, this Pokemon is healed for 1/3 of its max HP.

Viable Moves:
Physical.png
- Knock Off, Leech Life, Poison Jab
Special.png
- Scald? Probably not tbh
Status.png
- Aromatherapy, Baneful Bunker, Haze, Leech Seed, Recover, Spore, Stun Spore, Toxic, Toxic Spikes

Roles: Wall, Defensive Pivot, Status Spreader

I was forced to change the name from Parasex ;;. Anyways, this is just a bulky Regen mon, kinda like Amoonguss but with a worse typing and far better movepool. Knock and a billion ways to status foes prevent this mon from being too passive, while a SR weakness prevents it from being too broken for RU.
 
Last edited:
Submissions are closed! Here are our vetos:


:swsh/gourgeist::swsh/greninja:
New Types:
Ghost.png
Dark.png

Base Stats: 70 / 92 / 114 / 80 / 73 / 110 [BST: 539] (+2 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +7 Spe)
New Ability: Scout Typing = (Frisk + Protean)
Ability Description: Combined effects.

This is a tad too bulky for its role. Council asks to lower Defense by a minimum of 10 points.



:swsh/florges::swsh/roserade:
New Types:
Grass.png
Fairy.png

Base Stats: 88 / 67 / 66 / 120 / 145 / 85 [BST: 571] (+19 HP / +0 Atk / +0 Def / +2 SpA / +16 SpD / +3 Spe)
New Ability: Technical Flowers = (Flower Veil + Technician)

Council finds this to be a little bit too bulky, please lower HP by 10 points.



And that's actually everything! Not many vetos this time around. As for megas:

:gallade-mega::mr. mime-galar:
:diancie-mega::sudowoodo:
:lucario-mega::zoroark:
:blaziken-mega::seismitoad:
:steelix-mega::excadrill:
:steelix-mega::hippopotas:
:gallade-mega::qwilfish:
:charizard-mega-x::pyroar:
:charizard-mega-y::pyroar:
:pinsir-mega::hitmontop:
:alakazam-mega::tsareena:


You two have 24 hours to edit your subs! In case all of the submissions are fixed before then; we can begin voting early.
 
All vetos have been revised, Gourgeist/Greninja and Florges/Roserade are now allowed back in!

With that, we can start voting phase! Voting will last for approximately 48 hours.

Join ourDiscord and check the votingrulesunder the #rules channel.

In case you do not wish to join, you may DM me your votes, either through here on smogon or through discord

Enjoy!
 
Here are the winners:

Eelektoad
:xy/eelektross: :xy/seismitoad:
ElectricIC_Big.png
WaterIC_Big.png

105 / 105 / 80 / 95/ 80 / 65
Absorbant - This Pokemon is immune to Water and Ground-type moves and restores 1/4 of its maximum HP when hit by one.


Dialgast
:ss/dialga: :ss/sandygast:
DragonIC_Big.png
GroundIC_Big.png

85 / 87 / 110 / 110 / 75 / 52
Water Pressure - Effects of Pressure and Water Compaction combined.

Galsola
:ss/gallade: :ss/corsola:
FightingIC_Big.png
RockIC_Big.png

70 / 100 / 100 / 65 / 105 / 60
Muscle Mass - This Pokemon's Attack is boosted by 1.5x, but its speed is reduced to 0.67x.

:gallade-mega: :corsola:
70 / 140 / 130 / 65 / 105 / 90
Inner Focus


Genebro-Galar
:ss/slowbro-galar: :ss/genesect:
PoisonIC_Big.png
BugIC_Big.png

83 / 110 / 95 / 110 / 82 / 70
Idiot Savant - Effects of Own Tempo and Download combined.


Hatterune
:ss/runerigus: :ss/hatterene:
GroundIC_Big.png
FairyIC_Big.png

60 / 95 / 120 / 95 / 110 / 30
Pillage - On switch-in, this Pokemon switches abilities with the opponent.


dna-png.382777

Discussion phase will last 1 day. After that, our first drop slate of the mod will commence!
 
Last edited:
oh boy its time to give my shitty thoughts on all these mons!

this slate was really good

Eelektoad: looks pretty cool, despite being an immunity stick. Cool statspread and movepool, probably quite fun

Dialgast: I really like it. Seems like a nice and cool slow bulky attacker/physical wall

Galsola: dear god its slow. hits hard but how often will it survive long enough to do any meaningful wallbreaking?

Genebro-Galar: Awesome mon, very cool concept and good execution of said concept. No I'm not biased, what are you talking about?

Hatterune: oh god its pillage again
 
Lumpy the Eel: Seems like a decent pivot given its immunity to two fairly common moves as well as access to volt switch and u-turn. Plus it can kinda set up with coil so that's fun.

Sands of Time: I have no opinion on this thing other than Aquatic will probably have a blast spriting it and that in slate six we'll get some penis dragon fusions because of course we will.

Sharp Coral: I don't get it, but between the two rock OTR mons that got subbed I'm glad this one won.

Two Cannons: Okay so you know what even though the mon is good, especially with slightly better download as the ability, I am somewhat convinced that people voted for this thing because of the design because like two cannons for the price of one mon is a good deal.

Pillage: It's Pillage so now everyone is gonna freak out, but I for one welcome our pillage overlords. Fun fact Pillage is the best ability introduced in FEUU and should be in FENU, FEPU, and FEUNtiered.
 
eelektoad: looks awesome. rocks rotom-w with koff helps a lot vs torranadus
Eelektoad @ Leftovers
Ability: Absorbant
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
- Volt Switch
- Scald
- Knock Off / Earth Power
- Stealth Rock

dialgast: dont get the hype, its an ok mon but theres nothing special about it at all
Dialgast @ Leftovers
Ability: Water Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Draco Meteor / Ice Beam?
- Earth Power / Scorching Sands
- Shore Up
- Stealth Rock

galsola: ridiculously slow which enables a p interesting tr set. mega is scary and could be banned
Galsola @ Shuca Berry
Ability: Muscle Mass
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Stone Edge
- Close Combat
- Triple Axel
- Trick Room

Galsola @ Galladite
Ability: Muscle Mass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Triple Axel
- Swords Dance

genebro: i have my doubts on its viability considering its pretty damn slow. bulk might be workable with a bulkier set ig
Genebro-Galar @ Heavy-Duty Boots
Ability: Idiot Savant
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shell Side Arm
- Flamethrower
- Slack Off
- Calm Mind / U-Turn

hatterune: every fe meta gotta have the Pillager. anyway i think itll be p healthy by checking claylamar/torranadus/etc
Runerigus @ Leftovers / Assault Vest
Ability: Wandering Spirit
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 17 Spe
- Earth Power / Earthquake
- Dazzling Gleam / Play Rough
- Nuzzle
- Stealth Rock / Rock Slide
 
Tharts.

:Eelektross::seismitoad:

This mon is pretty cool as a pivot. It's no Regipex (rest in peace), but it will probably work fine as a solid Defensive Pivot. A Water type that actually checks Torrandus is also prettt major, and one that pivots without fear of Toxicargo is splendid too. Good addition.

:Dialga::sandygast:

Dialgast is actually nice. Another Fire resist, but this time it can screw around by just nuking the shit outta something with Draco Meteor, as even uninvested, it does a ton to Torrandus. Pressure stalling will be an interesting option too, and I am most interested to see how it plays versus Water type Pokémon in the tier, as a free +2 from a stray Flip Turn is pretty hilarious if you ask me.


:Gallade::corsola:

Not a fan of mons forced into trying to enable playstyles, but at least Galsola is somewhat self sufficient via OTR. Tbh I'd much rather slap Choice Band onto this and eliminate switchins on a regular ass team (TR sucks in a Balance based / BO meta btw). The mega is also legal, so screw that trash noise lol. Swords Dance Dual STAB Recover or Knock Off sounds like the tea.

:Slowbro-Galar::Genesect:

Might suck, might be good. I've seen several sets thrown about, but I think Shift Gear of all things could be pretty nasty if you get the right proc. Otherwise I think it will do regular Genesect things or some Calm Mind shenanigan I've heard about. Free Regen so I can comfortably run Coice items please and thank you!

:Runerigus::hatterene:

Very glad we got another somewhat competent check to Claymalar. Why the hell is it a damn Pillager? Anyway mon is cool, with multiple options to fuck around with, balanced by lacking recovery.

Ngl quite a few of these additions can be comfortable in FE UU. Looking forward to drop slates tonight (?)
 
Slate 5 - UU Drops!

In this Drop Slate, we will be dropping Pokémon from FEUU into FERU. These are all fusions we should be at least a little bit familiar with now.
What's new: Voting phase for these will be different to previous Drop Slate votes. Rather than voting for 6 of them you wish to be dropped, each fusion will instead be voted for separately. Your voting options for them, regarding drops, are Yes, No, and Yes, but nerfed/reworked (Preferably stating what change you'd like to see). Megas can be voted separately from their Base Forms.

With that out of the way, here are our candidates! You have 3 days to discuss these before Voting Phase starts.

Dusking

dusking.png

Ghost.png
Poison.png

80 / 85 / 125 / 90 / 125 /40
Overseeing Monarch - Effects of Frisk and Regenerator



Silvino + Mega

silvino.png

Normal.png

115 / 80 / 90 / 95 / 90 / 75
Null System - Changes type without the need of an item

silvino-mega.png

Normal.png
Fairy.png

115 / 80 / 130 / 115 / 130 / 75
Healer



Tapu Lop

tapu lop.png

Normal.png
Fairy.png

80 / 80 / 79 / 112 / 109 / 103
Magic Surge - Summons Magic Room on switch-in



Absable

absable.png

Dark.png
Ghost.png

60 / 110 / 70 / 70 / 75 / 75
Dark Humour - Prankster effects. Raises Atk by 1 if targeted by a Status move.



Frozerade

frozerade.png

Ice.png
Poison.png

75 / 85 / 77 / 112 / 97 / 110
Haunted Tech -Effects of Technician and Cursed Body.



Glasnow

glasnow.png

Ice.png

100 / 130 / 120 / 80 / 80 / 100 / 45
Yakutian - Effects of Snow Warning and Chilling Neigh.



Strikados
strikados-galar.png

Electric.png
Fighting.png

82 / 132 / 76 / 82 / 76 / 128
Chivalry - For each stat lowered by a foe: +2 Atk, +1 Spe.



Snortine
snortine.png

Normal.png
Water.png

130 / 80 / 70 / 90 / 130 / 51
Status Absorption - Immune to being Burned or Poisoned.



Cofazor
cofazor.png

Ghost.png
Steel.png

65 / 90 / 125 / 88 / 95 / 67
Teaching Tech - Moves with 60 or less Base Power are boosted by 1.5x and replace hit target's ability with Teaching Tech.



Glakiss
glakiss.png

Fairy.png
Ice.png

92 / 75 / 97 / 110 / 107 / 90
Shield Dust



Lurodactyl + Mega
lurodactyl.png

Grass.png
Rock.png

75 / 125 / 85 / 70 / 85 / 96
Devil's Advocate - Effects of Contrary and Unnerve.


lurodactyl-mega.png

Grass.png
Rock.png

80 / 155 / 105 / 80 / 105 / 116
Tough Claws



Regibee
regibee.png

Poison.png
Steel.png

86 / 83 / 110 / 70 / 115 / 62
Hivemind - Effects of Clear Body + Immune to Bug-Type Moves.



Hypnakart
hypnakart.png

Psychic.png
Grass.png

73 / 139 / 107 / 67 / 73 / 107
Parasomnia -Effects of Beast Boost + Raises highest stat when falling asleep.



Wishirupti
wishirupti.png

Ground.png
Water.png

75 / 17 / 18 / 24 / 23 / 45


wishirupti-school.png

Ground.png
Water.png

75 / 122 / 110 / 122 / 115 / 35

Deus Ex Machina - Effects of Schooling. When entering Solo form, raises Attack by 12 stages.



Slurpum
slurpum.png

Fairy.png
Fighting.png

81 / 115 / 93 / 82 / 77 / 81
Therapeutic - Effects of Poison Heal. Upon item loss, poisons itself.



Tanette
tanette.png

Fairy.png
Grass.png

60 / 50 / 100 / 95 / 80 / 57
Growth Veil - Effects of Regenerator and Flower Veil.



Talonsyl
talonsyl.png

Fairy.png
Flying.png

86 / 75 / 70 / 110 / 100 / 110
Fairy Gust - Effects of Pixilate and Gale Wings.



Vullacham
vullacham.png

Fighting.png
Flying.png

65 / 57 / 75 / 72 / 90 / 70
Fur Coat



Paracoal
paracoal.png

Bug.png
Fire.png

85 / 107 / 100 / 70 / 105 / 30
Solar Boiler - Immune to Water and Fire, heals 1/4 max HP when hit by either. Heals 1/8 max HP under Rain and 4x Speed under Sun.



Hawlazzle
hawlazzle.png

Poison.png
Fighting.png

73 / 78 / 67 / 113 / 67 / 131
Toxic Play - Effects of Mold Breaker and corrosion.



Avarupt
avarupt-s.png

Ice.png
Ground.png

102 / 108 / 127 / 94 / 60 / 34
Permafrost - Effects of Solid Rock. When hit by a super-Effective move, heals 1/16 max HP.



Pherogonga
pherogonga.png

Ice.png
Bug.png

83 / 109 / 61 / 109 / 71 / 127
Electrolytes - If this Pokemon is statused by an opponent, it cures its status at the end of the turn and gains +1 to its highest non-HP stat.




And that concludes it! Here's a template you can copy/paste to get the icons to discuss each of them:

Code:
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537132245319690/dusking.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537194602037258/silvino.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537197257023498/silvino-mega.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537250793119764/tapulop.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537310314467378/absable.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537361728270386/frozerade.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537401892925480/glasnow.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537431160762428/strikados-galar.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537462806798366/snortine.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537525893324850/cofazor.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537562480222278/glakiss.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537597121003550/lurodactyl.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537621347295232/lurodactyl-mega.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537695456436334/regibee.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537758077415444/hypnakart.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537790411276338/wishirupti-school.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537819951792188/slurpum.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537854609301544/tanette.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537885106081842/talonsyl.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537966190391336/vullacham.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909537999174389810/paracoal.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909538050495885322/hawlazzle.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909538082515197992/avarupt.png[/img]
[img]https://cdn.discordapp.com/attachments/717481145339478067/909538108939321354/pherogonga.png[/img]

Simply copy and paste the text in the above box to get the icons of all the slated mons.


As said before, discussion will last for 3 days, and may now begin!
 
Sorting these for some "very reductive takes" because I think drop slates are kind of a waste

Will Still Likely Be Awful In RU (so why bother adding them?)
silvino.png
silvino-mega.png
tapulop.png
absable.png
regibee.png
dusking.png
glakiss.png
avarupt.png


I don't see any point in bringing down a useless mon into the tier. They aren't going to add anything so why does it matter if they're here or not. If we want to rework them (see: Regen + RKS Silvino), it should be tried in UU before bringing them down here. And for the mons with megas, that might mean banning the megas in UU if it means making the base form viable.

Does This Actually Add Anything to the Tier?
glasnow.png
- When has a fat Ice mon actually had an impact on a tier?
wishirupti-school.png
- We have a few fat Waters already so I don't think this find a place. Swampflora is on borrowed time as is and this basically outclasses it.
vullacham.png
- meta has enough fat mons as is, and having another fat mon that is also passive really just seems pointless
tanette.png
- see above
snortine.png
- see above. previous comments about Swampflora also apply.

Is Broken In RU
strikados-galar.png
- too fast and coverage is perfect. Maybe later.
pherogonga.png
- too fast and potentially broken with QD right now. Maybe later.
hawlazzle.png
- too fast and likely centralizing due to that speed. Not sure if NP would break anything but the speed alone is enough to pause.
lurodactyl.png
- hits way too hard (Claylamar is insane and it's only got 90 Atk/90 Speed; this with 125/96 is clearly too much.
lurodactyl-mega.png
- here by virtue that its base form is broken

Personally Not a Fan Of
paracoal.png
- We have enough status spam right now already and I don't want to deal with Spore on top of that.
hypnakart.png
- offensive spread is too nutty right now. second fastest mon in the meta, and the highest attack. For reference, the highest non-mega Attack stat atm is 110 (Bearyx/Grapplor, both of which are way slower than this). Maybe add it later when things flesh out more.
slurpum.png
- funny mon that can't be paralyzed but probably still loses to Serpeblim. Also not a fan of adding Spore atm.
cofazor.png
- a better Masquerajah as a fat Steel and I think this defensive type is too much right now.

The Candidates
frozerade.png
- Have always liked this mon and this might finally give it a chance. Spikes are cool
talonsyl.png
- Atmittedly on the fence here, but I don't think its that ahead of something like Torra that it'd be broken.
 
Last edited:
current thoughts

dusking.png
-shitmon. change to psychic for max funnies. yes rework
silvino.png
-shitmon. idk about giving this regen but def needs a rework. yes rework.
silvino-mega.png
-shitmon, always will be. yes
tapulop.png
-weirdmon. yes
absable.png
-sd sets go hard. yes
frozerade.png
-cool mon. yes
glasnow.png
-shitmon dont really care about fixing it. yes
strikados-galar.png
-seems a little too strong and fast, but workable. yes rework
snortine.png
-really fat. no
cofazor.png
-wait it has 65 hp i didnt notice that lol. yes
glakiss.png
-shitmon. give it a real ability plz. yes rework
lurodactyl.png
-claylamar superior contrary user. no
lurodactyl-mega.png
-tc with that stat line is a no
regibee.png
-really fat and not that interesting for me to care. no
hypnakart.png
-wait uh maybe lower its offenses a bit. yes rework
wishirupti-school.png
-cool mon. yes
slurpum.png
-oh yeah spore. no
tanette.png
-seems a little overoptimized, and still is pretty good in uu. no
talonsyl.png
-probably decent. yes
vullacham.png
-cool mon, dont let anyone tell you otherwise. yes
paracoal.png
-probably decent. yes
hawlazzle.png
-maybe reduce the spatk/speed since its got np. yes rework
avarupt.png
-probably decent. yes
pherogonga.png
-way too fast and way too good coverage. no

ik a lot of these mons will still be shitmons or do nothing for the tier but they should still be usable if theyre really that weak.

subject to change as people bash me for my shit opinions
 
Last edited:
Let me preface this by saying this is lame. I'd rather have suspect tests then let some of these mons, WHO PROBABLY SHOULDN'T BE ON HERE, slip down into FERU. It would take longer but like it's probably better than doing drop slates. Anyway here are my thoughts.


dusking.png
: Honestly this is fine for RU, it sucked in UU and it'll probably suck a little less here.
silvino.png
: This thing needs to be reworked before it drops. Abandon Null System, it has not done shit for this pokemon, "BUT IT'S UNIQUE", so is my foot that's about to be shoved up the next person's ass who makes that claim*. Change the ability to Regen and RKS, then we can talk about drop slates. Until then ignore it.
silvino-mega.png
: See above
tapulop.png
: It's fine I guess, kinda neutral on whether or not it gets added.
absable.png
: See above.
frozerade.png
: Ehh I'm fine with giving this one a chance, probably the best ice type avaliable
glasnow.png
: AND NOW HERE'S THE WORST ICE TYPE AVALIABLE! As a father this is the child I wish to lock up in the attic and feed fish heads to because he sickens me so much. If he does come into RU change it back to his old ability and maybe just maybe I'll consider giving my wretched disappointment a chance instead of a trip to the glue factory.
strikados-galar.png
: God this thing sucked in UU and it the irony is that it would probably be too good for RU right now. Honestly I think this should be saved for a later date.
snortine.png
: I would put this and most other water types off for now simply because we're out here in FERU being over hydrated. Maybe let's push back on water types a bit.
cofazor.png
: The base has always felt awkward to me, and I'm not sure if I want it here or not. Idk maybe drop it.
glakiss.png
: I gotta be honest this feels like an okay drop to RU since it's not really excellent but like idk what rework would help it. The only one I can think of is serene grace + ice body which heals 1/16th of its max hp whenever it uses a move with a secondary effect.
lurodactyl.png
-No stick it in BL where all mons go to die.
lurodactyl-mega.png
-Harder No
regibee.png
: Okay I'm gonna say something controversial. I don't think this is a bad addition. We currently lack a defensive steel and here comes regibee buzzing around showing off it's girth. I'd consider it.
hypnakart.png
: I love this thing's design. Sure it has big stats but Grass/Psychic is about as useful as a typing since My/Ass. I say bring em in, let em have fun slicing up water types.
wishirupti-school.png
: See Snortine
slurpum.png
: Fuck it why not. Personally I prefer a different spore using fairy type but hey this addition can't hurt.
tanette.png
: It's a little too fat for me there, pal. Let it stay relaxing in FEUU.
talonsyl.png
: This poor dumb bird. This poor stupid idiot bird. Just let it in to give it a break. It gets a pity yes for sucking so much.
vullacham.png
: I honestly don't care if it gets in or not.
paracoal.png
: Honestly we have enough water types where this thing sounds like a fun time. Bring em in.
hawlazzle.png
: I am unsure about this one cause it kinda sucked in UU, but is again too good for RU. It should be nerfed preferably to be less fast, if possible.
avarupt.png
: Idk maybe I mean this thing is a slow ice type it needs all the help it can get, so that way none of it goes to glasnow. Glasnow deserves to suffer.
pherogonga.png
: I want fucking names as to who thought this was drop quality. I promise I just want to talk, no tire irons involved.

*For legal reasons this is not a threat, Revenge of Depressed Gay/Debi does not condone the shoving of feet into assholes to make people feel pain. This over the top violence is intended to be used for semi-comedic purposes when discussing fused pocket monsters. Please do not sue me.
 
Last edited:
my thoughts

yes-
tapulop.png
absable.png
glasnow.png
lurodactyl.png
hypnakart.png
vullacham.png
paracoal.png
avarupt.png

yes with rework-
dusking.png
silvino.png
silvino-mega.png
strikados-galar.png

maybe-
frozerade.png
cofazor.png
glakiss.png
regibee.png
wishirupti-school.png
slurpum.png
talonsyl.png

no-
snortine.png
lurodactyl-mega.png
tanette.png
hawlazzle.png
pherogonga.png


yes with rework
dusking- needs either a bulk or type nerf.
silvino- maybe go with earl's idea
silvino-mega- i wonder if there's a way we can differentiate it from audiyem-mega if/when it drops
strikados- nerf the offenses big time

no
snortine- way too bulky, getting flashbacks from mmm regice
lurodactyl-mega- seems too strong, and i don't really want to nerf base to fix it
tanette- i think its bulk + status immune + regen will be too annoying to face
hawlazzle- speed ceiling with good offense, don't like it
pherogonga- speed ceiling with good offense, don't like it
 
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