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Pet Mod Fusion Evolution Restrictions | Slate 6 - Submission Phase

Set 1: Denebstargazer, Loginator, Gojirater
Set 2: Gojirater, Deviation395 (sv), soup [PPower]
Set 3: Deviation395 (sv), Loginator, Revenge of Depressed Gay
 
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1: G-Luke, Ema Skye
2: Revenge of Depressed Gay, Jrdyop, Anaconja
3: Yoshiblaze, Ema Skye, Orangesodapop, Deviation395, Mintly
 
sorry had irl stuff heres the winners

GOLCALIBUR-ALOLA
:ss/golem-alola::ss/baxcalibur:
100 / 135 / 115 / 65 / 75 / 70
1764195134565.png
1764195141140.png

Thermal Conductor: Effects of Thermal Exchange and Magnet Pull.
Chilled Charge: Effects of Galvanize. When an Electric-type move is used, it heals the user 1/16 max HP.

GRAVIBAX-ALOLA
:graveler-alola::arctibax:
75 / 98 / 94 / 45 / 55 / 52
1764195134565.png
1764195141140.png

Thermal Conductor / Chilled Charge

GEOBAX-ALOLA
:geodude-alola::frigibax:
68 / 90 / 87 / 37 / 47 / 45
1764195134565.png
1764195141140.png

Thermal Conductor / Chilled Charge
gluke 19
deneb 12
log 10
ana 9
yoshi 7
rodg 5
ema 5
dev 5
mint 4
wikd 3
pqrdg 1
goji 1

KINGANNON
:ss/kingambit::ss/toucannon:
90 / 130 / 100 / 70 / 80 / 55
1764195505546.png
1764195511325.png

No Pressure: Attacks targeting this Pokemon have their secondary effects removed.
BISHEAK
:bisharp::trumbeak:
60 / 108 / 78 / 53 / 60 / 72
1764195505546.png
1764195511325.png

Fetch: Effects of Pressure and Pickup.
PAWNIPEK
:pawniard::pikipek:
40 / 83 / 53 / 38 / 35 / 62
1764195505546.png
1764195511325.png

Fetch
goji 18 (tiebroken by council)
soup 17
jrdyop 10
rodg 9
dev 6
ana 6
gluke 4
osp 4
pqrdg 4
wikd 3
yoshi 2
ema 1
mint 1

DARMACROAK
:ss/toxicroak::ss/darmanitan:
95 / 130 / 60 / 60 / 60 / 100
1764195736392.png
1764195742867.png

Zentrance: On switchin, this Pokemon enters Zen Mode.
Dry Force: Effects of Dry Skin and Sheer Force.

DARMACROAK-ZEN
:toxicroak::darmanitan-zen:
95 / 60 / 110 / 130 / 110 / 60
1764195736392.png
1764195808702.png

Zentrance

CROAMAKA
:croagunk::darumaka:
59 / 75 / 42 / 38 / 42 / 50
1764195736392.png
1764195742867.png

Prediction: Effects of Anticipation and Inner Focus.
Calloused Skin: Effects of Dry Skin and Hustle.
rodg 16
yoshi 13
ana 11
osp 10
ema 10
log 8
dev 7
mint 6
goji 2
soup 1
 
new slate bc dh is undergoing maintenance
:ss/gligar::ss/kyurem::ss/phione:

set 1
- The fusion's Def must be between 95 and 115, their Spe must be between 75 and 95, and their Atk must be between 60 and 80.
- The fusion should be part Ground.
- The fusion should viably use the move Roar.
- The fusion should want to run the item Rocky Helmet.

set 2
The fusion must be between a Pokemon with 450 BST or lower and a Pokemon with 650 BST or higher.

set 3
- The fusion cannot have more than one stat above 100.
- The fusion should viably use a signature move.
- One of the fusion's ability components must be banned by AAA.
- The fusion must be single-typed.
Accelerock, Aeroblast, Anchor Shot, Apple Acid, Aqua Step, Armor Cannon, Astral Barrage, Attack Order, Aura Wheel, Baneful Bunker, Barb Barrage, Barrage, Behemoth Bash, Behemoth Blade, Bitter Blade, Bitter Malice, Bleakwind Storm, Bonemerang, Burning Bulwark, Ceaseless Edge, Chilly Reception, Chloroblast, Clanging Scales, Clangorous Soul, Collision Course, Conversion, Conversion 2, Core Enforcer, Court Change, Crush Grip, Dark Void, Defend Order, Diamond Storm, Dire Claw, Doodle, Doom Desire, Double Iron Bash, Double Shock, Dragon Ascent, Dragon Darts, Dragon Energy, Drum Beating, Dynamax Cannon, Eerie Spell, Electro Drift, Electro Shot, Esper Wing, Eternabeam, False Surrender, Fickle Beam, Fiery Wrath, Fillet Away, Fleur Cannon, Flower Trick, Flying Press, Freeze Shock, Freezing Glare, Fusion Bolt, Fusion Flare, Gear Grind, Gigaton Hammer, Glacial Lance, Glaciate, Glaive Rush, Geomancy, Grav Apple, Head Charge, Hydro Steam, Hyper Drill, Hyperspace Fury, Hyperspace Hole, Ice Burn, Infernal Parade, Instruct, Ivy Cudgel, Jet Punch, Judgment, Jungle Healing, Kinesis, King's Shield, Kowtow Cleave, Land's Wrath, Light of Ruin, Lumina Crash, Lunar Blessing, Lunar Dance, Luster Purge, Magic Powder, Magma Storm, Make It Rain, Malignant Chain, Matcha Gotcha, Meteor Assault, Mind Blown, Mighty Cleave, Mist Ball, Moongeist Beam, Mortal Spin, Mountain Gale, Multi-Attack, Mystical Power, Nature's Madness, Night Daze, No Retreat, Oblivion Wing, Order Up, Origin Pulse, Overdrive, Photon Geyser, Population Bomb, Plasma Fists, Precipice Blades, Prismatic Laser, Psyblade, Psycho Boost, Psyshield Bash, Psystrike, Purify, Pyro Ball, Rage Fist, Raging Bull, Raging Fury, Relic Song, Revelation Dance, Roar of Time, Salt Cure, Sandsear Storm, Secret Sword, Seed Flare, Shadow Bone, Shadow Force, Shell Side Arm, Shell Trap, Shelter, Shore Up, Silk Trap, Snap Trap, Snipe Shot, Spacial Rend, Spectral Thief, Spin Out, Spirit Shackle, Springtide Storm, Stone Axe, Strange Steam, Stuff Cheeks, Sunsteel Strike, Surging Strikes, Syrup Bomb, Tachyon Cutter, Take Heart, Tar Shot, Teatime, Techno Blast, Tera Starstorm, Thousand Arrows, Thousand Waves, Thunderclap, Thunderous Kick, Tidy Up, Torch Song, Toxic Thread, Triple Arrows, Triple Dive, Trop Kick, Twin Beam, V-Create, Victory Dance, Volt Tackle, Wicked Blow, Wildbolt Storm
Arena Trap, Comatose, Contrary, Fur Coat, Good as Gold, Gorilla Tactics, Huge Power, Ice Scales, Illusion, Imposter, Innards Out, Magic Bounce, Magnet Pull, Moody, Neutralizing Gas, Orichalcum Pulse, Parental Bond, Poison Heal, Pure Power, Shadow Tag, Simple, Speed Boost, Stakeout, Toxic Debris, Triage, Unburden, Water Bubble, Wonder Guard
 
:swsh/palossand::sv/scream-tail:
Vaporemons ref
DNA Donors: Palossand / Scream Tail
Fusion Name: Palace Tail
New Types:
Ground.png
Psychic.png

Base Stats: 100 / 70 / 105 / 95 / 95 / 75 [BST: 540] (+0 HP / +0 Atk / +1 Def / +13 SpA / +0 SpD / +2 Spe)
New Ability: Protocrysalis = (Sand Veil + Protosynthesis)
Ability Description: Sand proto
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification:
 
Set 3 (Sub-100 stats, signature move)
:swsh/cresselia::swsh/iron valiant:
"The fusion cannot have more than one stat above 100" ok got it
DNA Donors: Cresselia / Iron Valiant
Fusion Name: Iron Crescent
New Types:
Psychic.png
Fairy.png

Base Stats: 100 / 100 / 100 / 100 / 100 / 100 [BST: 600] (+3 HP / +0 Atk / +0 Def / +3 SpA / +10 SpD / +0 Spe)
New Ability: Lunar Gravity = (Levitate + Quark Drive)
Ability Description: Effects of Levitate. Hit by Ground move, Electric Terrain active or Booster Energy used: highest stat is 1.3x, or 1.5x if Speed.
Notable Moves:
Physical.png
Knock Off, Spirit Break, Zen Headbutt, Close Combat
Special.png
Moonblast, Psychic, Focus Blast, Future Sight
Status.png
Lunar Dance, Calm Mind, Swords Dance, Thunder Wave, Moonlight, Encore, Reflect, Light Screen
Intended Role: Set-Up Sweeper, Defensive Pivot
Role Justification: Big swiss army knife mon. Has some really good options to cripple opposing teams like Thunder Wave and Knock Off, can set up Future Sight for allies, can pivot and be somewhat of a cleric with Lunar Dance, can set up itself with Booster Speed + CM. Has a pretty wide pool for coverage options with things like Thunderbolt for our bulky Waters and C/Focus Blast to hit Steels.
 
Set 1: 3,4
Harbinger of Hazards
:swsh/arcanine-hisui::swsh/spidops:
DNA Donors: Arcanine-Hisui / Spidops
Fusion Name: Spidonine-Hisui
New Types:
Fire.png
Bug.png

Base Stats: 80 / 98 / 85 / 75 / 90 / 70 [BST: 498] (+3 HP / +1 Atk / +-1 Def / +2 SpA / +7 SpD / +8 Spe)
New Ability: Surprise Glare = (Intimidate + Stakeout)
Ability Description: Whenever a Pokemon switches in while this Pokemon is on the field, lower their attack by one stage.
New Ability: Head Trauma = (Rock Head + Insomnia)
Ability Description: Combined effects of both abilities
Notable Moves:
Physical.png
Circle Throw, Flare Blitz, Leech Life, Head Smash, Extreme Speed, Rock Slide, Flame Wheel, U-Turn, First Impression
Special.png
Flamethrower, Bug Buzz
Status.png
Roar, Sticky Web, Spikes, Stealth Rock, Toxic Spikes, Gastro Acid
Intended Role: Hazard Setter, Offensive Pivot, Ability Nullifier
Role Justification: Spidonine-Hisui has all of the hazards, Circle Throw + Roar to switch out nearly all Pokemon, and gets Intimidate on Pokemon it forces in. It can also use Gastro Acid to stop problematic abilities such as Proto Veil, Smarts, and Migration, or buff Pokemon with bad Abilities such as Slishislashi-School
Please Don’t Use Head Trauma on the Baby
:swsh/growlithe-hisui::swsh/tarountula:
DNA Donors: Growlithe-Hisui / Tarountula
Fusion Name: Taroulithe-Hisui
New Types:
Fire.png
Bug.png

Base Stats: 50 / 65 / 45 / 47 / 45 / 40 [BST: 292] (+3 HP / +7 Atk / +0 Def / +0 SpA / +0 SpD / +3 Spe)
New Ability: Surprise Glare = (Intimidate + Stakeout)
Ability Description: Whenever a Pokemon switches in while this Pokemon is on the field, lower their attack by one stage.
New Ability: Head Trauma = (Rock Head + Insomnia)
Ability Description: Combined effects of both abilities
Notable Moves:
Physical.png
Same as evolution
Special.png
Same as evolution
Status.png
Same as evolution
Intended Role: Same as evolution
Role Justification: Literally Spidonine-Hisui, but baby
Set 2: All Restrictions
Little Fish
:swsh/slaking::swsh/wishiwashi:
DNA Donors: Slaking / Wishiwashi
Fusion Name: Slishislashi
New Types:
Normal.png
Water.png

Base Stats: 100 / 90 / 60 / 70 / 50 / 70 [BST: 440] (+3 HP / +0 Atk / +0 Def / +10 SpA / +5 SpD / +0 Spe)
New Ability: Protective Rest = (Truant + Schooling)
Ability Description: Every other turn, transform into School form, but it can’t attack when in School form.
Notable Moves:
Physical.png
Giga Impact, Earthquake, Drain Punch, Knock Off, X-Scissor, Thunder Punch, Fire Punch, Play Rough, Poison Jab, Endeavor, Aqua Tail, Flip Turn, Dive
Special.png
Surf, Hyper Voice, Hyper Beam, Shadow Ball, Ice Beam, Thunderbolt, Whirlpool, Scald
Status.png
Substitute, Aqua Ring, Slack Off
Intended Role: Offensive Pivot, Offensive Wallbreaker+Wall, Wall
Role Justification: Slishislashi can fulfill multiple niches, as it can be a decently fast pivot, banded sweeper, wall, or all of them. Its offensive variants can be stalled through Protect, but defensive options can still do things even when blocked, such as setting up Substitute or Aqua Ring. It would likely be hard to master, but can have a massive payoff. Thankfully it doesn’t get Toxic anymore.
Loafing Around
:swsh/slaking::swsh/wishiwashi-school:
DNA Donors: Slaking / Wishiwashi-School
Fusion Name: Slishislashi-School
New Types:
Normal.png
Water.png

Base Stats: 100 / 150 / 115 / 127 / 105 / 65 [BST: 662] (+3 HP / +0 Atk / +0 Def / +10 SpA / +5 SpD / +0 Spe)
Set 3: 1,2,4
Missing is a Thing of the Past
:swsh/nincada::swsh/groudon:
DNA Donors: Nincada / Groudon
Fusion Name: Nincadon
New Types:
Ground.png

Base Stats: 75 / 97 / 115 / 65 / 60 / 65 [BST: 477] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sun Shades = (Compound Eyes + Drought)
Ability Description: Combined effects of both abilities
Notable Moves:
Physical.png
Precipice Blades, Heat Crash, Leech Life, Skitter Smack, Hammer Arm, Fire Punch
Special.png
Eruption, Final Gambit, Fire Blast, Earth Power, Bug Buzz
Status.png
Swords Dance
Intended Role: Physical Sweeper
Role Justification: Nincadon has VERY accurate Precipice Blades, and then adding Swords Dance and a respectable Speed stat, you’re good to go, except for Flying types, but Fire type moves can easily get rid of them. It also weakens the power of the Waters that threaten it.
Primal Groudon, but Weaker
:swsh/nincada::swsh/groudon-primal:
DNA Donors: Nincada / Groudon-Primal
Fusion Name: Nincadon-Primal
New Types:
Ground.png
Fire.png

Base Stats: 75 / 112 / 125 / 90 / 60 / 65 [BST: 527] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Desolate Land
Intended Role: Same as regular
Role Justification: Same as regular
 
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:swsh/ho-oh::swsh/slowpoke:
Set 2
DNA Donors: Ho-Oh / Slowpoke
Fusion Name: Slo-Oh
New Types:
Water.png
Fire.png

Base Stats: 118 / 97 / 77 / 95 / 97 / 52 [BST: 536] (+20 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Regenerator = (Regenerator + Regenerator)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Sacred Fire, Flare Blitz, Liqudation, Brave Bird, Earthquake
Special.png
Scald, Surf, Flamethrower, Overheat, Future Sight, Scorching Sands, Hurricane, Thunderbolt
Status.png
Teleport, Calm Mind, Slack Off, Defog, Will-O-Wisp, Whirlwind
Intended Role: Mixed Wall, Status Spreader (Burn)
Role Justification:

:swsh/chansey::swsh/gholdengo:
Set 3 (1, 3)
The Big Stall
DNA Donors: Chansey / Gholdengo
Fusion Name: Gholdsey
New Types:
Normal.png
Ghost.png

Base Stats: 168 / 32 / 70 / 84 / 98 / 67 [BST: 519] (+0 HP / +0 Atk / +20 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Golden Egg = (Healer + Good as Gold)
Ability Description: This Pokemon is immune to Status moves and has it's non-volatile status condition cured when targeted by one.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role:
Role Justification:
 
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:swsh/garchomp::swsh/cofagrigus:
the council yearns for chomper [Set 1 (2, 3, 4)]
DNA Donors: Garchomp / Cofagrigus
Fusion Name: Gargrigus
New Types:
Ground.png
Ghost.png

Base Stats: 83 / 97 / 132 / 87 / 95 / 66 [BST: 560] (+0 HP / +7 Atk / +12 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Demoisturize = (Rough Skin + Mummy)
Ability Description: Pokemon making contact with this Pokemon lose 1/8 of their max HP and have their Ability changed to Demoisturize.
Notable Moves:
Physical.png
Earthquake, Poltergeist, Knock Off, Stone Edge, Rock Slide, Body Press
Special.png
Shadow Ball, Earth Power, Hex, Night Shade, Fire Blast, Power Gem
Status.png
Will-O-Wisp, Pain Split, Spikes, Stealth Rock, Toxic, Trick Room, Swords Dance, Nasty Plot, Roar, Iron Defense
Intended Role: Physical Wall, Hazard Setter
Role Justification: WIP (very fat physical wall to handle the couple strong physical poisons and fightings we have. ability is funny because it could backfire on you but jokes on you both of its physical STABs are non-contact)
:swsh/garchomp-mega::swsh/cofagrigus:
DNA Donors: Mega Garchomp / Cofagrigus
Fusion Name: Mega Gargrigus
New Types:
Ground.png
Ghost.png

Base Stats: 83 / 137 / 152 / 127 / 105 / 56 [BST: 660]
New Ability: Sand Force
Ability Description: This Pokemon's Ground/Rock/Steel attacks do 1.3x in Sandstorm; immunity to it.
Notable Moves:
Physical.png
Earthquake, Poltergeist, Knock Off, Stone Edge, Rock Slide, Body Press
Special.png
Shadow Ball, Earth Power, Hex, Night Shade, Fire Blast, Power Gem
Status.png
Will-O-Wisp, Pain Split, Spikes, Stealth Rock, Toxic, Trick Room, Swords Dance, Nasty Plot, Roar, Iron Defense
Intended Role: Physical Wall, Hazard Setter, Physical Wallbreaker
Role Justification: WIP (OTR mon, maybe we add sand one day and sand trick room becomes a thing (it wouldn't))
:swsh/gible::swsh/yamask:
DNA Donors: Gible / Yamask
Fusion Name: Yible
New Types:
Ground.png
Ghost.png

Base Stats: 48 / 57 / 77 / 47 / 55 / 36 [BST: 320] (+0 HP / +7 Atk / +12 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Demoisturize = (Rough Skin + Mummy)
Ability Description: Pokemon making contact with this Pokemon lose 1/8 of their max HP and have their Ability changed to Demoisturize.
:swsh/haunter::swsh/zamazenta-crowned:
sure man [Set 2]
DNA Donors: Haunter / Zamazenta-Crowned
Fusion Name: Hauntazenta-Crowned
New Types:
Ghost.png
Steel.png

Base Stats: 68 / 87 / 92 / 100 / 97 / 111 [BST: 555] (+0 HP / +2 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Floating Fortress = (Levitate + Dauntless Shield)
Ability Description: Effects of Levitate. +1 Def if Levitate activates.
Notable Moves:
Physical.png
Body Press
Special.png
Shadow Ball, Hex, Flash Cannon, Focus Blast, Moonblast, Thunderbolt, Steel Beam
Status.png
Nasty Plot, Will-O-Wisp, Toxic, Toxic Spikes, Trick, Taunt, Encore, Agility, Iron Defense
Intended Role: Setup Sweeper, Special Wallbreaker
Role Justification: WIP (fast and fat plotter)
:swsh/azumarill::swsh/klinklang:
don't worry i'm not actually subbing this, haha (unless?) [Set 3 (1, 3)]
DNA Donors: Azumarill / Klinklang
Fusion Name: Azuklang
New Types:
Water.png
Steel.png

Base Stats: 80 / 75 / 97 / 65 / 85 / 87 [BST: 489] (+0 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +17 Spe)
New Ability: Light Power = (Huge Power + Plus) / Clean Coating = (Thick Fat + Clear Body) / Sappy Story = (Sap Sipper + Minus)
Ability Description: This Pokemon's Special Attack is doubled. / Effects of both abilities. / Effects of Sap Sipper. If an active ally has this Ability or the Plus Ability, this Pokemon's Atk is 1.5x.
Notable Moves:
Physical.png
Knock Off
Special.png
Hydro Pump, Ice Beam, Flash Cannon, Focus Blast, Thunderbolt, Volt Switch, Grass Knot, Alluring Voice
Status.png
Shift Gear/Rock Polish, Encore, Toxic, Trick Room
Intended Role: Special Wallbreaker, Offensive Pivot, Setup Sweeper
Role Justification: WIP (this is a real sub btw, but i'll probably something else that's not, y'know, this)
:swsh/azurill::swsh/klink:
DNA Donors: Azurill / Klink
Fusion Name: Azink
New Types:
Normal.png
Steel.png

Base Stats: 45 / 37 / 55 / 32 / 53 / 42 [BST: 264] (+0 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +17 Spe)
New Ability: Light Power = (Huge Power + Plus) / Clean Coating = (Thick Fat + Clear Body) / Sappy Story = (Sap Sipper + Minus)
Ability Description: This Pokemon's Special Attack is doubled. / Effects of both abilities. / Effects of Sap Sipper. If an active ally has this Ability or the Plus Ability, this Pokemon's Atk is 1.5x.
:swsh/marill::swsh/klang:
DNA Donors: Marill / Klang
Fusion Name: Marang
New Types:
Water.png
Steel.png

Base Stats: 65 / 50 / 72 / 45 / 70 / 62 [BST: 364] (+0 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +17 Spe)
New Ability: Light Power = (Huge Power + Plus) / Clean Coating = (Thick Fat + Clear Body) / Sappy Story = (Sap Sipper + Minus)
Ability Description: This Pokemon's Special Attack is doubled. / Effects of both abilities. / Effects of Sap Sipper. If an active ally has this Ability or the Plus Ability, this Pokemon's Atk is 1.5x.
 
Set 2 (Yes)
:swsh/necrozma-dawn-wings::swsh/marill:
DNA Donors: Necrozma-Dawn-Wings / Marill
Fusion Name: Mariozma-Dawn-Wings
New Types:
Psychic.png
Fairy.png

Base Stats: 83 / 67 / 79 / 97 / 97 / 59 [BST: 482] (+0 HP / +1 Atk / +0 Def / +9 SpA / +9 SpD / +1 Spe)
New Ability: Prism Power = (Prism Armor + Huge Power)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Psychic Fangs, Play Rough, Knock Off, Earthquake, Ice Spinner, Iron Head, Superpower
Special.png
Photon Geyser
Status.png
Belly Drum, Dragon Dance, Swords Dance, Morning Sun, Moonlight, Stealth Rock
Intended Role: Physical Wallbreaker
Role Justification: Honestly I just wanted to make something that was a bit silly but ultimately still powerful in its own right. Originally this was gonna be a dusk-mane fusion but with 88 attack before boosts I decided against it. Anyway you get the gist of this thing, it hits hard with huge power while also being fairly slow to help balance that massive attack. Wait a second why is there more stuff I thought this was supposed to be a simple fusion!
:swsh/necrozma-ultra::swsh/marill:
DNA Donors: Ultra Necrozma / Marill
Fusion Name: Ultra Mariozma
New Types:
Psychic.png
Dragon.png

Base Stats: 83 / 107 / 67 / 107 / 67 / 113 [BST: 544]
New Ability: Neuroforce
Notable Moves:
Physical.png
Psychic Fangs, Outrage, Play Rough, Knock Off, Earthquake, Ice Spinner, Iron Head, Superpower
Special.png
Photon Geyser, Psyshock, Dragon Pulse, Heat Wave, Ice Beam, Flash Cannon, Moongeist Beam, Alluring Voice
Status.png
Belly Drum, Dragon Dance, Swords Dance, Morning Sun, Moonlight, Stealth Rock, Calm Mind
Intended Role: Physical Sweeper, Special Sweeper
Role Justification: Fifty Fifty on whether this gets banned or not since it out speeds a good chunk of the meta right now and has neuroforce.
 
Set 1 (Resub): Restrictions 2, 3, and 4
:swsh/groudon::swsh/skiddo:
DNA Donors: Groudon / Skiddo
Fusion Name: Skiddon
New Types:
Grass.png
Ground.png

Base Stats: 83 / 120 / 94 / 81 / 73 / 71 [BST: 552] (+0 HP / +13 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Surging Overgrowth = (Drought + Grass Pelt)
Ability Description: Grassy Surge effects; This Pokemon's Defense is multiplied by 1.5x if Grassy Terrain is active.

Notable Moves:
Physical.png
Body Press, Grassy Glide, High Horsepower, Horn Leech, Leaf Blade, Precipice Blades, Trailblaze, Stone Edge...
Special.png
...
Status.png
Bulk Up, Leech Seed, Milk Drink, Roar, Spikes, Stealth Rock, Will-O-Wisp...

Intended Role: Physical Wallbreaker, Hazard Setter
Role Justification: Resub but for Sub 3 it still fits very well. Our first physical Ground-type that helps support Silverade and adds an interesting, non-intrusive terrain to the meta. Grassy Terrain is perhaps the terrain that helps the most with team building right now, as it can be used to support our defensive mons, and for Skiddon it really helps it a lot with its longevity, especially combined with the fact that its defense is boosted by 1.5x as long as Grassy Terrain is active. Skiddon is first and foremost an offensive titan with a Grassy Terrain that helps massively for its passive longevity with a boosted Horn Leech to both inflict massive damage and heal back as it attacks. As a Ground-type, weakened Earthquake doesn't matter because Skiddon also has a huge 120 BP STAB Precipice Blades coming off of 120 Atk. With both Spikes and Stealth Rock and even Will-O-Wisp status spreading, Skiddon acts as a unique Physical breaker that can still slot in utility just from how effective it is at doing its role as an attacker well with its two main STAB moves.

:leftovers: Defensive :rocky-helmet:
Skiddon @ Leftovers / Rocky Helmet
Ability: Grassy Surge
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock / Spikes
- Precipice Blades
- Horn Leech
- Milk Drink / Will-O-Wisp

:leftovers: Bulk Up:leftovers:
Skiddon @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Bulk Up
- Precipice Blades
- Horn Leech
- Milk Drink / Body Press / Stone Edge

:life-orb: Swords Dance :life-orb:
Skiddon @ Life Orb
Ability: Grassy Surge
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Precipice Blades
- Grassy Glide
- Stone Edge

:swsh/groudon-primal::swsh/skiddo:
DNA Donors: Groudon-Primal / Skiddo
Fusion Name: Skiddon-Primal
New Types:
Grass.png
Fire.png

Base Stats: 83 / 150 / 114 / 131 / 73 / 71 [BST: 618] (+0 HP / +30 Atk / +20 Def / +50 SpA / +0 SpD / +0 Spe)
New Ability: Desolate Land
Ability Description: On switch-in, extremely harsh sunlight begins until this Ability is not active in battle.

Notable Moves:
Physical.png
Body Press, Fire Punch, Heat Crash, Horn Leech, Leaf Blade, Precipice Blades, Stone Edge...
Special.png
Energy Ball, Giga Drain, Fire Blast...
Status.png
Bulk Up, Leech Seed, Milk Drink, Roar, Spikes, Stealth Rock, Will-O-Wisp...

Intended Role: Physical Wallbreaker, Hazard Setter
Role Justification: Banned lol

Set 2
:swsh/morgrem::swsh/eternatus:
DNA Donors: Morgrem / Eternatus
Fusion Name: Eternagrem
New Types:
Dark.png
Poison.png

Base Stats: 110 / 72 / 70 / 110 / 75 / 100 [BST: 537] (+8 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Master Thief = (Pickpocket + Pressure)
Ability Description: Combined effects.

Notable Moves:
Physical.png
Foul Play, Dragon Tail...
Special.png
Dark Pulse, Dynamax Cannon, Fire Blast, Meteor Beam, Sludge Wave...
Status.png
Nasty Plot, Parting Shot, Recover, Taunt, Thunder Wave, Toxic, Toxic Spikes, Trick...

Intended Role: Special Wallbreaker, Setup Sweeper, Pivot
Role Justification: Pretty simple yet interesting special setup sweeper and wallbreaker. Meteor Beam on this mon seems pretty fun, especially combined with Nasty Plot, yet Eternagrem also does well as a reliable way to punish Knock Off spam with Master Thief and Pickpocket. It's also got some funky utility too, like Parting Shot pivoting, Foul Play, and a fast Taunt to shut down walls. Combined with Eternagrem's great defensive typing, it's got the making of an offensive mon with the sensibilities of a defensive mon, capping off with some unique utility to boot.


Set 3: Restrictions 1, 2, and 3
:swsh/glimmora::swsh/avalugg-hisui:
DNA Donors: Glimmora / Avalugg-Hisui
Fusion Name: Glimmlugg-Hisui
New Types:
Poison.png
Ice.png

Base Stats: 89 / 100 / 137 / 82 / 58 / 71 [BST: 537] (+0 HP / +9 Atk / +0 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability + Description:
Icicle Shrapnel = (Toxic Debris + Ice Body) - Toxic Debris effects; This Pokemon heals 1/16 of its max HP when Toxic Debris activates.
Corrosive Steel = (Corrosion + Sturdy) - Combined effects.

Notable Moves:
Physical.png
Body Press, Earthquake, Gunk Shot, Ice Spinner, Mortal Spin, Mountain Gale, Rapid Spin...
Special.png
...
Status.png
Memento, Recover, Spikes, Spiky Shield, Stealth Rock, Toxic...

Intended Role: Physical Wall, Hazard Control
Role Justification: Hoo boy this one is a doozy. So, Ice is historically one of the worst defensive types in the franchise, but imagine if it was slapped on a mon with so much utility and pure stattage that it almost doesn't matter? Glimmlugg-Hisui is just that, a mon whose rocks weakness and partial Ice-typing seem like big weaknesses but are made up for in its role compression and excellent ability and movepool. If Eternagrem was meant to punish Knock Off, then Glimmlugg's main goal is to punish U-turn instead. Not only does it resist U-turn, but it both sets up Toxic Spikes and heals itself at the same time. This means that Glimmlugg really punishes any wanton U-turn spam. Aside from just having the stats to act as a defensive wall, it's also got utility for days to be the ruler of the hazard game, with both Mortal Spin and Rapid Spin to remove hazards and a whole bunch of ways to set up its own.
 
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:swsh/meowscarada::swsh/decidueye-hisui:
Set 3 (1, 2, 4)
DNA Donors: Meowscarada / Decidueye-Hisui
Fusion Name: Eyescarada-Hisui
New Types:
Grass.png

Base Stats: 84 / 111 / 77 / 88 / 84 / 96 [BST: 540] (+2 HP / +0 Atk / +2 Def / +0 SpA / +2 SpD / +5 Spe)
New Ability: Palette Swap = (Protean + Overgrow) | Weed Killer = (Overgrow + Scrappy)
Ability Description: Effects of Protean. 1.5x attacking stat for moves matching Protean type when at 1/3 HP or less. | Immune to Intimidate. This Pokemon's Normal/Fighting/Grass moves hit Ghost/Grass mons.
Notable Moves:
Physical.png
Brave Bird, Close Combat, Flower Trick, Knock Off, Leaf Blade, Play Rough, Shadow Claw, Sucker Punch, Thunder Punch, Trailblaze, Triple Axel, Triple Arrows, U-Turn
Special.png
Air Slash, Aura Sphere, Dark Pulse, Energy Ball, Giga Drain, Leaf Storm, Grass Knot, Power Gem, Shadow Ball
Status.png
Agility, Bulk Up, Defog, Leech Seed, Nasty Plot, Roost, Spikes, Swords Dance, Synthesis, Taunt, Toxic Spikes, Trick
Intended Role: Fast attacker
Role Justification: Second ability is niche but allows you to hit Grass type mons with moves they would otherwise be immune to, such as Leech Seed. Main functionality is as a Protean user who benefits from two solid signature moves and a boost to its power below 1/3 HP. Diverse movepool thanks to its two inheritors, but choose wisely if you want to use Swords Dance because you will be locked into the Normal type!

:floragato::dartrix:
NFE
DNA Donors: Floragato / Dartrix
Fusion Name: Floradartro
New Types:
Grass.png

Base Stats: 69 / 80 / 69 / 69 / 69 / 69 [BST: 425] (+0 HP / +3 Atk / +0 Def / +4 SpA / +3 SpD / +2 Spe)
New Ability: Palette Swap = (Protean + Overgrow) | Wooden Arrow = (Overgrow + Long Reach)
Ability Description: Effects of Protean. 1.5x attacking stat for moves matching Protean type when at 1/3 HP or less. | Combined effect of both abilities.
:sprigatito::rowlet:
LC
DNA Donors: Sprigatito / Rowlet
Fusion Name: Spriglet
New Types:
Grass.png

Base Stats: 54 / 63 / 54 / 54 / 54 / 54 [BST: 333] (+0 HP / +5 Atk / +0 Def / +7 SpA / +7 SpD / +1 Spe)
New Ability: Palette Swap = (Protean + Overgrow) | Wooden Arrow = (Overgrow + Long Reach)
Ability Description: Effects of Protean. 1.5x attacking stat for moves matching Protean type when at 1/3 HP or less. | Combined effect of both abilities.

:swsh/mewtwo::swsh/lokix:
Set 2
DNA Donors: Mewtwo / Lokix
Fusion Name: Twokix
New Types:
Bug.png
Psychic.png

Base Stats: 88 / 108 / 88 / 103 / 72 / 116 [BST: 575] (+0 HP / +2 Atk / +4 Def / +0 SpA / +0 SpD / +5 Spe)
New Ability: Black Visor = (Pressure + Tinted Lens) | Big Black Bug = (Swarm + Unnerve)
Ability Description: Combined effect of both the abilities. | Combined effect of both the abilities.
Notable Moves:
Physical.png
Axe Kick, Drain Punch, Earthquake, First Impression, Ice Punch, Knock Off, Leech Life, Poison Jab, Psycho Cut, Stone Edge, Sucker Punch, Thunder Punch, U-Turn
Special.png
Aura Sphere, Bug Buzz, Dark Pulse, Earth Power, Energy Ball, Fire Blast, Hurricane, Ice Beam, Psychic Noise, Psystrike, Shadow Ball, Thunderbolt
Status.png
Agility, Bulk Up, Calm Mind, Nasty Plot, Recover, Swords Dance, Taunt, Thunder Wave, Trick, Will-O-Wisp
Intended Role: Move fast and hit hard.
Role Justification: This set should be fun as a Tinted Lens attacker, with both Physical and Special strengths, and a diverse movepool on either side. Mega X below will be your premier Physical attacker, with decent bulk, high attack, and a good Bug/Fighting type combo. Mega Y gets some boost to strength but will likely not be used, as the base Black Visor set will likely still be better.

:mewtwo-mega-x::lokix:
Mega X
DNA Donors: Mega Mewtwo X / Lokix
Fusion Name: Twokix-Mega-X
New Types:
Bug.png
Fighting.png

Base Stats: 88 / 188 / 98 / 103 / 82 / 116 [BST: 675] (+0 HP / +82 Atk / +14 Def / +0 SpA / +10 SpD / +5 Spe)
New Ability: Steadfast
:mewtwo-mega-y::lokix:
Mega Y
DNA Donors: Mega Mewtwo Y / Lokix
Fusion Name: Twokix-Mega-Y
New Types:
Bug.png
Psychic.png

Base Stats: 88 / 148 / 68 / 143 / 92 / 126 [BST: 675] (+0 HP / +42 Atk / -16 Def / +40 SpA / +30 SpD / +15 Spe)
New Ability: Insomnia

:swsh/torterra::swsh/orbeetle:
Set 1 (1, 2, 3)
DNA Donors: Torterra / Orbeetle
Fusion Name: Terrabeetle
New Types:
Ground.png
Psychic.png

Base Stats: 77 / 77 / 111 / 77 / 111 / 77 [BST: 530] (+0 HP / +0 Atk / +4 Def / +0 SpA / +9 SpD / +4 Spe)
New Ability: A Bug's Life = (Overgrow + Swarm) | Carapace = (Shell Armor + Frisk)
Ability Description: This Pokemon's Bug- and Grass-type moves use an offensive stat of 1.5x | Combined effects of both abilities.
Notable Moves:
Physical.png
Body Press, Crunch, Earthquake, Headlong Rush, Heavy Slam, Iron Head, Leech Life, Psycho Cut, Stone Edge, Superpower, U-Turn, Wood Hammer
Special.png
Bug Buzz, Earth Power, Giga Drain, Grass Knot, Leaf Storm, Psychic, Psyshock, Scorching Sands, Shadow Ball, Stored Power
Status.png
Agility, Calm Mind, Iron Defense, Leech Seed, Recover, Roar, Shell Smash, Stealth Rock, Sticky Web, Synthesis, Trick
Intended Role: Hazard setter or Shell Smash user
Role Justification: Possible the strangest one of these that I have made, but it meets the criteria and it kinda works. Decent bulk and access to recovery makes it safe to come in and set up Webs/Rocks/whatever. It also has low but useable attacking stats, which could allow it to run Shell Smash sets, especially when paired with moves such as Stored Power. Definitely a utility mon but with multiple other options.

Edit: not making the NFE/LC for this mon because Blipbug and Dottler have unsurprisingly terrible stats.
 
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Set 1: Restrictions 1, 2, and maybe 4
:sv/sandy shocks::swsh/coalossal:
DNA Donors: Sandy Shocks / Coalossal
Fusion Name: Sandy Coal
New Types:
Ground.png
Fire.png

Base Stats: 100 / 80 / 110 / 100 / 90 / 75 [BST: 555] (+3 HP / +0 Atk / +2 Def / +0 SpA / +3 SpD / +10 Spe)
New Ability: Reignite = (Protosynthesis + Flash Fire)
Ability Description: Flash Fire effects. If hit by a Fire-type move, receives a Protosynthesis boost.
Notable Moves:
Physical.png
Body Press, Rapid Spin
Special.png
Fire Blast, Flamethrower, Earth Power, Meteor Beam, Thunderbolt, Volt Switch, Scald
Status.png
Will-O-Wisp, Spikes, Stealth Rock
Intended Role: Physical Wall, Hazard Setter, Hazard Remover, Defensive Pivot
Role Justification: Oh boy, why did we add two broken wallbreakers in one slate? No matter! Sandy Coal will handle them with its unique defensive typing! It resists both of Darm’s STABs and is immune to Goli’s Electric moves. They do have Ground coverage, but Sandy Coal should be bulky enough to take it and then hit back with a super-effective STAB move. It has plenty of utility outside of that including hazards, Rapid Spin, and Volt Switch. However, it’s lack of recovery and vulnerability to Water type moves makes it very manageable.
 
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