Pet Mod Fusion Evolution UU [Gen 9] - Balance Patch! | Not open for Submissions | Council Applications Open

:brambleghast::mamoswine: - No
:celebi::zapdos: - No
:garchomp::shiftry: - Yes
:garchomp-mega::shiftry: - Abstain
:conkeldurr::dachsbun: - Yes
:corviknight::dracozolt: - No
:cryogonal::gengar: - Yes
:decidueye::snorlax: - No
:empoleon::braviary-hisui: - No
:farigiraf::infernape: - Abstain
:golisopod::tauros-paldea-blaze: - Yes
:goodra-hisui::swampert: - Yes
:guzzlord::dudunsparce: - Yes
:regice::darkrai: - Abstain
:iron leaves::pincurchin: - Abstain
:lairon::reshiram: - Yes
:mawile::alakazam: - Yes
:mawile-mega::alakazam: - Abstain
:mawile::alakazam-mega: - Abstain
:meowscarada::oricorio-sensu: - No
:muk-alola::altaria: - Yes
:necrozma-dawn-wings::eelektrik: - No
:okidogi::ferrothorn: - No
:overqwil::gyarados: - Yes
:overqwil::gyarados-mega: - Yes
:relicanth::marshadow: - Yes
:revavroom::lurantis: - No
:slither wing::klefki: - Yes
:tyranitar::steelix: - Yes
:tyranitar-mega::steelix: - Yes
:tyranitar::steelix-mega: - Yes
:yveltal::dustox: - Yes
:zamazenta::oinkologne: - Abstain
 
:brambleghast::mamoswine: - No

:celebi::zapdos: - No

:garchomp::shiftry: - Yes

:garchomp-mega::shiftry: - Abstain

:conkeldurr::dachsbun: - No

:corviknight::dracozolt: - No

:cryogonal::gengar: - Yes

:decidueye::snorlax: - No

:empoleon::braviary-hisui: - No

:farigiraf::infernape: - No

:golisopod::tauros-paldea-blaze: - Yes

:goodra-hisui::swampert: - Yes

:guzzlord::dudunsparce: - Yes

:regice::darkrai: - No

:iron leaves::pincurchin: - No

:lairon::reshiram: - Yes

:mawile::alakazam: - Yes

:mawile-mega::alakazam: - No

:mawile::alakazam-mega: - No

:meowscarada::oricorio-sensu: - No

:muk-alola::altaria: - No

:necrozma-dawn-wings::eelektrik: - Yes

:okidogi::ferrothorn: - No

:overqwil::gyarados: - Yes

:overqwil::gyarados-mega: - Abstain

:relicanth::marshadow: - No

:revavroom::lurantis: - No

:slither wing::klefki: - No

:tyranitar::steelix: - Yes

:tyranitar-mega::steelix: - Abstain

:tyranitar::steelix-mega: - Abstain

:yveltal::dustox: - No

:zamazenta::oinkologne: - No
 
:brambleghast::mamoswine: - No

:celebi::zapdos: - No

:garchomp::shiftry: - Yes

:garchomp-mega::shiftry: - No

:conkeldurr::dachsbun: - No

:corviknight::dracozolt: - No

:cryogonal::gengar: - No

:decidueye::snorlax: - No

:empoleon::braviary-hisui: - Yes

:farigiraf::infernape: - No

:golisopod::tauros-paldea-blaze: - Yes

:goodra-hisui::swampert: - No

:guzzlord::dudunsparce: - Yes

:regice::darkrai: - No

:iron leaves::pincurchin: - Yes

:lairon::reshiram: - Yes

:mawile::alakazam: - Yes

:mawile-mega::alakazam: - No

:mawile::alakazam-mega: - No

:meowscarada::oricorio-sensu: - Yes

:muk-alola::altaria: - Yes

:necrozma-dawn-wings::eelektrik: - No

:okidogi::ferrothorn: - No

:overqwil::gyarados: - Yes

:overqwil::gyarados-mega: - No

:relicanth::marshadow: - No

:revavroom::lurantis: - Yes

:slither wing::klefki: - Yes

:tyranitar::steelix: - Yes

:tyranitar-mega::steelix: - Yes

:tyranitar::steelix-mega: - No

:yveltal::dustox: - Yes

:zamazenta::oinkologne: - Yes
 
Voting is now closed! The following Pokémon havemet a 60% approval threshold and are now officially UU!

Chomptry.png
Chomptry-Mega.png
conkelbun.png
Golisoros-Paldea-Blaze.png
Goopert-Hisui.png
Guguzzparce.png
Lashiram.png
mawlakazam.png
Muktaria-Alola.png
Overgyara-F.png
overgyara-mega.png
Slither King.png
Tyranix.png
Tyranix-Mega-X.png
Tyranix-Mega-Y.png


:brambleghast::mamoswine: - 2 Yes | 11 No | Abstain - 15% Approval Rate

:celebi::zapdos: - 1 Yes | 12 No | Abstain - 7% Approval Rate

:garchomp::shiftry: - 13 Yes | No | Abstain - 100% Approval Rate

:garchomp-mega::shiftry: - 6 Yes | 4 No | 3 Abstain - 60% Approval Rate

:conkeldurr::dachsbun: - 8 Yes | 5 No | Abstain - 61% Approval Rate

:corviknight::dracozolt: - Yes | 13 No | Abstain - 0% Approval Rate

:cryogonal::gengar: - 6 Yes | 7 No | Abstain - 46% Approval Rate

:decidueye::snorlax: - 1 Yes | 11 No | 1 Abstain - 8% Approval Rate

:empoleon::braviary-hisui: - 4 Yes | 8 No | 1 Abstain - 33% Approval Rate

:farigiraf::infernape: - 6 Yes | 6 No | 1 Abstain - 50% Approval Rate

:golisopod::tauros-paldea-blaze: - 13 Yes | No | Abstain - 100% Approval Rate

:goodra-hisui::swampert: - 10 Yes | 3 No | Abstain - 76% Approval Rate

:guzzlord::dudunsparce: - 13 Yes | No | Abstain - 100% Approval Rate

:regice::darkrai: - 2 Yes | 9 No | 2 Abstain - 18% Approval Rate

:iron leaves::pincurchin: - 6 Yes | 6 No | 1 Abstain - 50% Approval Rate

:lairon::reshiram: - 13 Yes | No | Abstain - 100% Approval Rate

:mawile::alakazam: - 9 Yes | 3 No | 1 Abstain - 75% Approval Rate

:mawile-mega::alakazam: - 2 Yes | 9 No | 2 Abstain - 18% Approcal Rate

:mawile::alakazam-mega: - 2 Yes | 9 No | 2 Abstain - 18% Approcal Rate

:meowscarada::oricorio-sensu: - 5 Yes | 8 No | Abstain - 38% Approval Rate

:muk-alola::altaria: - 8 Yes | 5 No | Abstain - 61% Approval Rate

:necrozma-dawn-wings::eelektrik: - 5 Yes | 8 No | Abstain - 38% Approval Rate

:okidogi::ferrothorn: - 2 Yes | 10 No | 1 Abstain - 16% Approval Rate

:overqwil::gyarados: - 13 Yes | No | Abstain - 100% Approval Rate

:overqwil::gyarados-mega: - 10 Yes | 2 No | 1 Abstain - 83% Approval Rate

:relicanth::marshadow: - 7 Yes | 6 No | Abstain - 53% Approval Rate

:revavroom::lurantis: - 1 Yes | 11 No | 1 Abstain - 8% Approval Rate

:slither wing::klefki: - 10 Yes | 2 No | 1 Abstain - 83% Approval Rat

:tyranitar::steelix: - 13 Yes | No | Abstain - 100% Approval Rate

:tyranitar-mega::steelix: - 10 Yes | 2 No | 1 Abstain - 83% Approval Rate

:tyranitar::steelix-mega: - 9 Yes | 3 No | 1 Abstain - 75% Approval Rate

:yveltal::dustox: - 7 Yes | 5 No | 1 Abstain - 58% Approval Rate

:zamazenta::oinkologne: - 7 Yes | 5 No | 1 Abstain - 58% Approval Rate


Also, since it wasn't made clear before:

Varantis.png

Varantis is not legal in FEUU!



Stay tuned for more info on Slate 1 soon
 
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Quick Type count:
Dark: 3 (5 with megas)
Dragon: 3 (4 with megas)
Fighting: 2
Fairy: 2
Water: 2
Steel: 2
Rock: 1 (3 with megas)
Ground: 1 (3 with megas)
Normal: 1
Fire: 1
Psychic: 1
Poison: 1
Flying: 1
Bug: 1

Types not present:
Ice
Grass
Ghost
Electric
 
:swsh/aggron::swsh/kilowattrel:
Utility Wallbreaker
DNA Donors: Aggron / Kilowattrel
Fusion Name: Aggwattrel
New Types:
Rock.png
Flying.png

Base Stats: 80 / 90 / 120 / 85 / 60 / 90 [BST: 525] (+10 HP / +0 Atk / +0 Def / +3 SpA / +0 SpD / +3 Spe)
New Ability: Volt Head = (Rock Head + Volt Absorb)
Ability Description: Effect of both abilities
Notable Moves:
Physical.png
Brave Bird, Head Smash, Body Press, U-Turn, Earthquake
Special.png
Volt Switch
Status.png
Roost, Thunder Wave, Iron Defense, Stealth Rock
Intended Role: Physical Wall, Offensive Pivot, Hazard Setter
Role Justification: Avoids passivity between its strong STABs, its typing alongside an Electric immunity provide it with a surprisingly decent typing defensively to also lean on defensive roles, however, it's weak to Stealth Rock, reducing the longevity of offensive sets, and lacks proper setup as well.

:swsh/cyclizar::swsh/munkidori:
Toxic Pivot
DNA Donors: Cyclizar / Munkidori
Fusion Name: Munkizar
New Types:
Normal.png
Psychic.png

Base Stats: 80 / 85 / 65 / 110 / 90 / 115 [BST: 545] (+1 HP / +0 Atk / +0 Def / +3 SpA / +13 SpD / +2 Spe)
New Ability: Bound to Live = (Regenerator + Toxic Chain)
Ability Description: Effect of both abilities
Notable Moves:
Physical.png
Fake Out, Knock Off, Rapid Spin, U-Turn
Special.png
Psychic, Psychic Noise, Hyper Voice, Focus Blast, Overheat
Status.png
Nasty Plot, Trick, Parting Shot, Taunt
Intended Role: Offensive Pivot, Hazard Control (Rapid Spin), Setup Sweeper, Choice Specs
Role Justification: Quite high speed tier, stats and movepool allowing it to make progress with the constant threat of crippling foes, especially as Regen lets it preserve longevity to do this multiple times, and even having a STAB that hits Poison-types super effectively, Assault Vest also lets it have some bulk to speak of to provide some defensive utility too.
However, its typing also gives it minimal resists, that combined with its existent bulk also means that it can be forced out as it can't take many hits, especially on the physical side, and it can struggle to break past Steel-types consistently given its coverage options.

:swsh/porygon-z::swsh/ogerpon:
Jack of all Trades
DNA Donors: Porygon-Z / Ogerpon
Fusion Name: Ogergon-Z
New Types:
Normal.png
Grass.png

Base Stats: 85 / 100 / 85 / 100 / 85 / 105 [BST: 560] (+3 HP / +0 Atk / +8 Def / +3 SpA / +0 SpD / +5 Spe)
New Ability: Dark Web = (Download + Defiant)
Ability Description: Download effects. Download triggers again if it has a lowered stat change.
Notable Moves:
Physical.png
Ivy Cudgel, Double-Edge, Power Whip, Superpower, U-Turn, Knock Off
Special.png
Tera Blast, Ice Beam, Thunderbolt
Status.png
Swords Dance, Nasty Plot, Spikes, Trick, Recover
Intended Role: Choice Band, Choice Scarf, Offensive Pivot, Hazard Setter (Spikes), Setup Sweeper
Role Justification: After Terastallizing, Tera Blast takes into account which stat is highest to use either the user's Atk or SpA, meaning that it becomes a potent abuser of its own ability, especially as Tera Blast also gains STAB before Terastallizing, so it can avoid Terastallizing early-game for a better offensive STAB type, this is further complemented by a wide movepool to perform a variety of roles.

However, its typing isn't too good offensively or defensively, and while it can compensate that by holding a mask, it also loses its ability, although each forme does have a niche of its own, such as Cornerstone being a decent suicide lead with Sturdy, Wellspring having bulk and a nice pure Water typing after Terastallizing to use defensively, and Hearthflame allowing to ignore abilities, which is relevant in metas like this one where they are very defining.
 
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:swsh/pecharunt::swsh/hoopa:
DNA Donors: Pecharunt / Hoopa
Fusion Name: Hoopecha
New Types:
Ghost.png
Psychic.png

Base Stats: 84 / 99 / 120 / 129 / 109 / 79 [BST: 600] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Voo Doo = (Poison Puppeteer + Magician)
Ability Description: Magician effects + Poisons the opponent if its ability activates
Notable Moves:
Physical.png

Special.png
Hex, Malignant Chain, Psyshock, Psychic, Shadow Ball
Status.png
Recover, Toxic
Intended Role: Spinblocker, Bulky Ghost, Status Spreader
Role Justification: Bulky Ghost type that can deal with the likes of Breadconk and Muktaria. Trolls with its ability.
 
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:swsh/ho-oh::swsh/phanpy:
MM..SACRED FIRE [Support]
DNA Donors: Ho-Oh / Phanpy
Fusion Name: Phan-Nahp
New Types:
Ground.png
Fire.png

Base Stats: 105 / 95 / 90 / 75 / 105 / 70 [BST: 540] (+7 HP / +0 Atk / +15 Def / +0 SpA / +8 SpD / +5 Spe)
New Ability: Phoenix Phorce = (Pressure + Pickup)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Sacred Fire, Earthquake, Knock Off, Stone Edge
Status.png
Recover, Stealth Rock, Thunder Wave, Will-O-Wisp, Whirlwind
Intended Role: Bulky Attacker/Utility
Role Justification:
Solid bulk, exellent utility and longevity as well as not being passive with great STABs and solid attack being able to threaten burns on any incoming physical attacker.

:swsh/sylveon::swsh/kilowattrel:
Volt Switch But Awesome [Pivot]
DNA Donors: Sylveon / Kilowattrel
Fusion Name: Sylvowattrel
New Types:
Fairy.png
Flying.png

Base Stats: 87 / 67 / 67 / 112 / 96 / 96 [BST: 525] (+5 HP / +0 Atk / +5 Def / +5 SpA / +1 SpD / +4 Spe)
New Ability: Incandescent Glow = (Pixilate + Volt Absorb)
Ability Description: Electric moves turn into Fairy moves and have 1.2x power.
Notable Moves:
Special.png
Volt Switch, Thunderbolt, Hurricane, Mystical Fire
Status.png
Calm Mind, Roost
Intended Role: Special Breaker, Offensive Pivot
Role Justification:
Solid bulk, good attacking stats and an amazing pivot move that has no immunities. Very strong scarfer who can maintain momentum and dish out great damage, or can go the other way with specs and start throwing out massive Volt Switches everywhere.

:swsh/cobalion::swsh/espeon:
Finally, Real Speed Tier [Cleaner]
DNA Donors: Cobalion / Espeon
Fusion Name: Espalion
New Types:
Fighting.png
Psychic.png

Base Stats: 78 / 78 / 94 / 110 / 84 / 116 [BST: 560] (+0 HP / +1 Atk / +0 Def / +0 SpA / +1 SpD / +7 Spe)
New Ability: Regal Rebound = (Justified + Magic Bounce)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Special.png
Psychic/Psyshock, Aura Sphere/Focus Blast, Volt Switch, Shadow Ball, Dazzling Gleam, Flash Cannon
Status.png
Calm Mind, Stealth Rock, Thunder Wave, Wish, Morning Sun
Intended Role: Sweeper, Cleaner/Revenge Killer, Utility, Breaker
Role Justification:
All around great special attacker, excellent STAB typing with good coverage to hit everything in the meta right now, good speed tier and good attacking stats. Can go for a standard 4 attacks set, a CM sweeper in the late game, specs for more immediate power and even more defensive utility sets with Stealth Rocks and Wish or TWave.
:swsh/articuno::swsh/lycanroc-dusk:
156 Power STAB, Balanced! [Breaker]
DNA Donors: Articuno / Lycanroc-Dusk
Fusion Name: Lycancuno-Dusk
New Types:
Ice.png
Rock.png

Base Stats: 82 / 102 / 82 / 75 / 95 / 104 [BST: 540] (+0 HP / +1 Atk / +0 Def / +0 SpA / +0 SpD / +7 Spe)
New Ability: Hard as Nails = (Tough Claws + Pressure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Triple Axel, Ice Shard, Close Combat, Drill Run, Accelrock, Stone Edge, Fire Fang, Play Rough, U-Turn
Status.png
Swords Dance
Intended Role: Breaker, Offensive Pivot, Sweeper
Role Justification: You have excellent offensive STABs, good stats and great coverage to serve as a great breaker. Triple Axel is a massive nuke and Ice damage is incredible into the current meta. Band allows for big power and Scarf can be an option later down the line. You can also serve as an offensive pivot throwing out big moves and getting out.
 
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:swsh/tinkaton::swsh/gardevoir:
Bulky Fairy glue mon and a potential anti-meta option
DNA Donors: Tinkaton / Gardevoir
Fusion Name: Gardeton
New Types:
Fairy.png
Steel.png

Base Stats: 82 / 75 / 71 / 97 / 110 / 96 [BST: 531] (+6 HP / +5 Atk / +0 Def / +0 SpA / +0 SpD / +9 Spe)
New Ability: Arcane Trickster = (Pickpocket + Trace)
Ability Description: Trace effects: On switch-in, if this Pokemon has no item, it steals a random adjacent foe's item.

Notable Moves:
Physical.png
Gigaton Hammer!?, Knock Off...
Special.png
Draining Kiss, Flash Cannon, Focus Blast, Moonblast, Mystical Fire, Thunderbolt...
Status.png
Calm Mind, Healing Wish, Stealth Rock, Teleport, Thunder Wave, Trick, Will-O-Wisp, Wish...

Intended Role: Special Wall, Special Wallbreaker, Hazard Setter
Role Justification: Gardeton returns! After an unfortunate close vote in OU that resulted in this mon's loss, Gardeton is back with round two for FEUU! This mon has had an interesting journey and even with its loss, the idea of the mon was still something that people enjoyed and wanted to see. So here it is!

Pretty nice Special Fairy with a heck ton of utility and a good combination of stats, ability, and movepool. It can basically almost do it all, from hazard setter, defensive pivot with Teleport, can cripple mons with either Thunder Wave and Will-O-Wisp. Knock Off, and Wish is even an option too. It's got good bulk to sponge hits and decent enough SpA stat with Moonblast and some colorful coverage to not be passive; Trace is also pretty nice as a way to steal some helpful abilities while also switching some common threats, while simultaneously removing their items after you've absorbed Knock.

Gardeton's lower than ideal physical bulk means it can get muscle past pretty easily from strong Physical Breakers. It also lacks reliable recovery and because of this it can sometimes get worn down easily from hazard setters. It also has a bit of a minor 4MSS depending on the moves it wishes to run to check some of the mons in the meta. Lastly although its SpA is serviceable, its not great and can feel pretty passive sometimes without CM boosts.


:swsh/tinkatuff::swsh/kirlia:
DNA Donors: Tinkatuff / Kirlia
Fusion Name: Kirlatuff
New Types:
Fairy.png

Base Stats: 61 / 45 / 45 / 55 / 68 / 64 [BST: 338] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Arcane Trickster = (Pickpocket + Trace)
Ability Description: Trace effects: On switch-in, if this Pokemon has no item, it steals a random adjacent foe's item.

:swsh/tinkatink::swsh/ralts:
DNA Donors: Tinkatink / Ralts
Fusion Name: Ralatink
New Types:
Fairy.png

Base Stats: 49 / 35 / 35 / 40 / 49 / 49 [BST: 257] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Arcane Trickster = (Pickpocket + Trace)
Ability Description: Trace effects: On switch-in, if this Pokemon has no item, it steals a random adjacent foe's item.


:swsh/rillaboom::swsh/heatmor:
Grassy Surge returns with an unexpected new look!
DNA Donors: Rillaboom / Heatmor
Fusion Name: Rillamor
New Types:
Grass.png
Fire.png

Base Stats: 105 / 114 / 80 / 82 / 70 / 75 [BST: 526] (+13 HP / +3 Atk / +2 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Forest Fire = (Grassy Surge + White Smoke)
Ability Description: Combined effects.

Notable Moves:
Physical.png
Fire Lash, Flare Blitz, Grassy Glide, Knock Off, Seed Bomb, U-turn, Wood Hammer...
Special.png
...
Status.png
Bulk Up, Leech Seed, Swords Dance, Will-O-Wisp...

Intended Role: Physical Wallbreaker, Revengekiller
Role Justification: This most certainly isn't just me making another Grass/Fire Slate 1 Grassy Surge mon because I'm just doing whatever worked previously but on a lower power level and with a fresh new coat of paint nooooo........

Grassy Surge returns in FEUU Gen 9! The main idea I thought about for this mon is simple. A combination of Fire Lash into Grassy Glide. Fire Lash into one mon, and then with its defense lowered, snipe back with Grassy Glide under terrain. Its a strong offensive presence combined with a good STAB combination and some excellent utility in Knock Off and U-turn to help maintain momentum against its checks. A bit simplistic but contributes plenty to a team already with its terrain setting capabilities. Rillamor also has the potential for set up sweeping, with access to Swords Dance, and whose lower speed is circumvented somewhat with Grassy Glide under terrain.

Lack of any sort of recovery at all aside from Leech Seed and Grassy Terrain forces Rillamor to rely on passive HP gain to stay in the battle. Unnecessary damage can hinder Rillamor's lifespan and shorten the amount of time it can contribute as an offensive threat. It's STAB combo is also walled pretty handidly by Flying-types, and although Grassy Glide is a good priority option, it doesn't necessarily have any good STAB options aside from Seed Bomb that has much immediate power, aside from Wood Hammer which completely kills Rillamor's already shaky longevity.

Overall a strong mon that needs some careful planning to make use of correctly but can do wonders for a team when used well.
 
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Zyorus-10 and Pheronoir removed due to balancing reasons (I had an inkling that Zyorus was gonna be problematic and my dumb ass somehow forgot Pheromosa got Quiver Dance.)

:swsh/zekrom::swsh/clefairy:
I give you more Offensive Magic Guard.
DNA Donors: Zekrom / Clefairy
Fusion Name: Zekfairy
New Types:
Electric.png
Fairy.png

Base Stats: 85 / 104 / 84 / 95 / 82 / 70 [BST: 520] (+0 HP / +7 Atk / +0 Def / +5 SpA / +0 SpD / +7 Spe)
New Ability: Volt Guard = (Teravolt + Magic Guard)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Supercell Slam, Bolt Strike, Play Rough, Knock Off, Dragon Claw, Outrage
Special.png
Moonblast, Thunderbolt, Thunder, Volt Switch, Night Shade
Status.png
Dragon Dance, Calm Mind, Stealth Rock, Encore, Moonlight, Thunder Wave
Intended Role: Set Up Sweeper, Wallbreaker, Utility
Role Justification: Made to utilize Supercell Slam over Bolt Strike, because of Supercell's higher accuracy despite being less powerful. Also has all the fun defensive moves you know and love from the Clefairy Line.



:swsh/indeedee::swsh/serperior:
Not what you think.
DNA Donors: Indeedee / Serperior
Fusion Name: Inderior
New Types:
Psychic.png
Grass.png

Base Stats: 70 / 70 / 77 / 105 / 95 / 104 [BST: 521] (+3 HP / +0 Atk / +2 Def / +15 SpA / +0 SpD / +0 Spe)
New Ability: Surging Growth = (Psychic Surge + Overgrow)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off
Special.png
Expanding Force, Psychic, Giga Drain, Leaf Storm, Dazzling Gleam
Status.png
Calm Mind, Substitute, Glare, Leech Seed, Synthesis, Healing Wish, Encore
Intended Role: Terrain Setter, Set Up Sweeper
Role Justification: Introduces Terrain into the meta. Psychic Terrain helps this mon immensely by blocking Sucker Punch/Shadow Sneak/Ice Shard, as well as giving it a powerful move in Expanding Force. Plus the Overgrow part of the ability can help in a pinch.



:swsh/mr-rime::swsh/hippowdon:
The Anti-Zyorus
DNA Donors: Mr. Rime / Hippowdon
Fusion Name: Mr. Hippo
New Types:
Ice.png
Ground.png

Base Stats: 94 / 98 / 106 / 99 / 86 / 58 [BST: 541] (+0 HP / +0 Atk / +10 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Sand Leech = (Ice Body + Sand Force)
Ability Description: If Sand is active, this Pokemon heals 1/16 of its max HP each turn.
Notable Moves:
Physical.png
Rapid Spin, Earthquake, Avalanche, Ice Punch, Icicle Spear, Ice Shard, Sucker Punch
Special.png
Freeze Dry, Earth Power, Grass Knot, Energy Ball, Scorching Sands, Ice Beam
Status.png
Slack Off, Stealth Rock, Whirlwind, Roar, Nasty Plot, Calm Mind, Toxic, Trick, Curse
Intended Role: Hazards (Stealth Rock), Hazard Removal (Rapid Spin)
Role Justification: Physically Defensive friend for Tyranix.
 
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:swsh/kabutops::swsh/dragapult:
fast fish
DNA Donors: Kabutops / Dragapult
Fusion Name: Kabupult
New Types:
Water.png
Ghost.png

Base Stats: 80 / 117 / 90 / 82 / 80 / 115 [BST: 564] (+6 HP / +0 Atk / +0 Def / +0 SpA / +8 SpD / +4 Spe)
New Ability: No Nonsense = (Battle Armor + Clear Body)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Flip Turn, Knock Off, Liquidation, Rapid Spin
Special.png

Status.png
Dragon Dance, Stealth Rock, Swords Dance, Will-O-Wisp, Thunder Wave

Intended Role: Offensive Pivot, Hazard Setter (Stealth Rock), Hazard Control, (Rapid Spin), Physical Wallbreaker, Setup Sweeper

Role Justification: Current meta has basically no hazard removal (limited to basically just Defog Muktaria). Combining a high speed stat with a pretty nice utility movepool overall, Kabupult offers a lot of offensive utility. Additionally it could run some kind of sweeper/wallbreaking set, but much like Dragapult, it suffers from a lack of reliable physical Ghost STAB options not named Phantom Force.

:swsh/kabuto::swsh/dreepy:
DNA Donors: Kabuto / Dreepy
Fusion Name: Kabeepy
New Types:
Water.png
Ghost.png

Base Stats: 35 / 70 / 60 / 47 / 45 / 70 [BST: 327] (+6 HP / +0 Atk / +0 Def / +0 SpA / +8 SpD / +2 Spe)
New Ability: No Nonsense = (Battle Armor + Clear Body)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: LC
Role Justification: its a fusion of two lcs. what the hell do you want me to put here.

:swsh/chesnaught::swsh/garbodor:
trash beast
DNA Donors: Chesnaught / Garbodor
Fusion Name: Garbonaught
New Types:
Grass.png
Poison.png

Base Stats: 95 / 105 / 105 / 67 / 80 / 69 [BST: 521] (+11 HP / +4 Atk / +3 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Bombshell = (Bulletproof + Aftermath)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Earthquake, Gunk Shot, Knock Off, Poison Jab, Seed Bomb
Special.png
lol
Status.png
Haze, Spikes, Swords Dance, Synthesis, Toxic, Toxic Spikes

Intended Role: Physical Wall, Hazard Setter, Set Up Sweeper

Role Justification: Bulky mon with a lot of utility and a good enough offensive movepool to be a possible setup sweeper. Mayyybe pairs nicely with Lashiram, depending on how viable that mon ends up being (I have my doubts,)

:swsh/chespin::swsh/trubbish:
DNA Donors: Chespin / Trubbish
Fusion Name: Trubbspin
New Types:
Grass.png
Poison.png

Base Stats: 55 / 65 / 65 / 44 / 55 / 51 [BST: 335] (+2 HP / +10 Atk / +2 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Bombshell = (Bulletproof + Aftermath)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: lc
Role Justification: lc

:swsh/heatran::swsh/tinkaton:
striking while the iron's hot
DNA Donors: Heatran / Tinkaton
Fusion Name: Tinkatran
New Types:
Fire.png
Fairy.png

Base Stats: 91 / 82 / 95 / 100 / 105 / 85 [BST: 558] (+3 HP / +0 Atk / +4 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Forgemaster = (Flash Fire + Mold Breaker)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Gigaton Hammer, Knock Off, Play Rough
Special.png
Draining Kiss, Earth Power, Magma Storm
Status.png
Stealth Rock, Taunt, Thunder Wave, Will-O-Wisp
Intended Role: Defensive Pivot, Hazard Setter, Bulky Glue
Role Justification: Bulky gluemon intended to handle the likes of Chomptry and Mawlakazam, while also providing all your favourite Heatran utility (as well as some nice bonuses from Tinkaton)



:swsh/porygon2::swsh/bellibolt:
DNA Donors: Porygon2 / Bellibolt
Fusion Name: Porybolt
New Types:
Normal.png
Electric.png

Base Stats: 105 / 72 / 97 / 105 / 93 / 52 [BST: 524] (+8 HP / +0 Atk / +7 Def / +1 SpA / +4 SpD / +0 Spe)
New Ability: Electrocardiogram = (Trace + Electromorphosis)
Ability Description: On switch-in, gain the Charge effect, then copy the opponent's ability.
Notable Moves:
Physical.png

Special.png
Hyper Voice, Ice Beam, Parabolic Charge, Thunderbolt, Volt Switch
Status.png
Recover, Trick, Trick Room
Intended Role: Special Wallbreaker, Mixed Wall
Role Justification: Charge is funny. Switch in, get a free Charge, yoink your opponent's ability, electrocute them,


:swsh/porygon::swsh/tadbulb:
DNA Donors: Porygon / Tadbulb
Fusion Name: Porybulb
New Types:
Normal.png
Electric.png

Base Stats: 67 / 45 / 60 / 75 / 60 / 45 [BST: 352] (+4 HP / +0 Atk / +5 Def / +3 SpA / +5 SpD / +3 Spe)
New Ability: Overload = (Download + Static)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: LC
Role Justification: yea
 
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:swsh/reuniclus::swsh/accelgor:
Reugor
DNA Donors: Reuniclus / Accelgor
Fusion Name: Acceliclus
New Types:
Psychic.png
Bug.png

Base Stats: 95 / 67 / 60 / 112 / 72 / 101 [BST: 510] (+0 HP / +0 Atk / +3 Def / +0 SpA / +0 SpD / +14 Spe)
New Ability: Sticky Guard = (Magic Guard + Sticky Hold)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, U-turn
Special.png
Psychic, Psyshock, Bug Buzz, Focus Blast, Thunderbolt, Flash Cannon, Water Shuriken, Energy Ball, Expanding Force, Shadow Ball, Stored Power, Psychic Noise,
Status.png
Spikes, Toxic Spikes, Calm Mind, Recover, Yawn, Acid Armor, Agility, Thunder Wave, Toxic, Light Screen, Reflect
Intended Role: Offensive Pivot, late game cleaner, hazard setter, screen setter, stored power sweeper perhaps?
Role Justification: Bad defenses and defensive typing, but with Magic Guard and a typing difficult to wall without steel types it can be quite a threat. Sets can include U-turn pivot with dual stabs + focus blast or Spikes, Calm Mind, screen setter, or maybe a utility pivot with moves like Toxic and Psychic Noise to shut down stall.

:swsh/absol::sv/iron leaves:
DNA Donors: Absol / Iron Leaves
Fusion Name: Iron Abs
New Types:
Dark.png
Grass.png

Base Stats: 81 / 130 / 75 / 75 / 85 / 89 [BST: 535] (+4 HP / +0 Atk / +1 Def / +3 SpA / +1 SpD / +0 Spe)
New Ability: Pressure Drive = (Pressure + Quark Drive)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Sucker Punch, Knock Off, Leaf Blade, Close Combat, Psyblade, Trailblaze, Wild Charge, Play Rough, Stone Edge
Special.png

Status.png
Swords Dance, Taunt
Intended Role: Physical wallbreaker, revenge killer, cleaner
Role Justification: Quark Drive Atk with SD and Sucker Punch from his 130 base attack is super good for revenge killing, and Knock Off + Leaf Blade breaks a lot of walls as well, with the Grass STAB beating Water and Ground types and the Dark STAB hitting a lot of other stuff neutrally. Held back by relative frailty and awful defensive typing that let’s it get OHKOed by most U-turn users.


:swsh/wooper::swsh/necrozma-dusk-mane:
DNA Donors: Wooper / Necrozma-Dusk-Mane
Fusion Name: Necrowoop-Dusk-Mane
New Types:
Water.png
Steel.png

Base Stats: 90 / 101 / 90 / 69 / 67 / 46 [BST: 453] (+14 HP / +0 Atk / +4 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Unfazed = (Unaware + Prism Armor)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Photon Geyser, Sunsteel Strike, Liquidation, Knock Off
Special.png
Scald
Status.png
Morning Sun, Recover, Sleath Rock, Spikes, Yawn, Curse, Toxic, Thunder Wave
Intended Role: Physical wall
Role Justification: Block all the physical attackers with highish bulk and good typing. Perhaps balanced by weaknesses to Ground, Electric, and Fighting.


:swsh/arboliva::swsh/zapdos:
DNA Donors: Arboliva / Zapdos
Fusion Name: Arbodos
New Types:
Grass.png
Electric.png

Base Stats: 98 / 79 / 87 / 125 / 99 / 69 [BST: 557] (+14 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Static = (Seed Sower + Static)
Ability Description: When hit by a contact move, 30% chance to Paralyze target.
Notable Moves:
Physical.png
U-turn
Special.png
Energy Ball, Thunderbolt, Heat Wave, Earth Power, Dazzling Gleam, Volt Switch
Status.png
Strength Sap, Defog, Roost, Leech Seed, Thunder Wave
Intended Role: Wallbreaker, offensive Strength Sap user.
Role Justification: Uses Strength Sap to stay in against attackers so it can threaten them with its strong STAB combo and coverage moves. Can also run a bulky set with Defog and a pivoting move to bring in offensive mons safely.
 
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:swsh/iron_hands::swsh/quagsire:
DNA Donors: Iron Hands / Quagsire
Fusion Name: Iron Sire
New Types:
Water.png
Electric.png

Base Stats: 124 / 112 / 98 / 58 / 66 / 42 [BST: 500] (+0 HP / +0 Atk / +2 Def / +1 SpA / +0 SpD / +0 Spe)
New Ability: Wet Drive = (Quark Drive + Water Absorb)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
: Supercell Slam, Thunder Punch, Liquidation, Fake Out, Earthquake, Close Combat,
Special.png
: Volt Switch
Status.png
: Recover, Whirlwind, Haze, Spikes, Stealth Rock, Toxic Spikes, Toxic
Intended Role: Physical Tank
Role Justification: Everyone loves fat water types, and look this one actually has some utility.


:swsh/iron_boulder::swsh/calyrex:
DNA Donors: Iron Boulder / Calyrex
Fusion Name: Iron Rex
New Types:
Rock.png
Grass.png

Base Stats: 96 / 104 / 80 / 74 / 94 / 112 [BST: 560] (+1 HP / +4 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Neutron Nerves = (Quark Drive + Unnerve)
Ability Description: Quark Drive + Prevents the opposing team from using berries or booster energy when on the battlefield.
Notable Moves:
Physical.png
Mighty Cleave, Seed Bomb, Close Combat, Earthquake, Megahorn, Sacred Sword
Special.png
N/A
Status.png
Swords Dance
Intended Role: Physical Sweeper
Role Justification: Do you hate booster energy? Do you like bulbous headed freaks of nature? Then I have the machine for you! Introducing the all new Model Rex! With one simple switch in you too can make booster energy go bye bye!

:swsh/darmanitan-galar::swsh/kilowattrel:
DNA Donors: Darmanitan-Galar / Kilowattrel
Fusion Name: Maniwattrel-Galar
New Types:
Ice.png
Electric.png

Base Stats: 87 / 105 / 57 / 87 / 57 / 110 [BST: 503] (+0 HP / +0 Atk / +0 Def / +20 SpA / +0 SpD / +0 Spe)
New Ability: Fowl Behavior = (Gorilla Tactics + Competitive)
Ability Description: User can only select first move but it's special attack is 1.5x
Notable Moves:
Physical.png
Icicle Crash, Supercell Slam
Special.png
Volt Switch, Thunderbolt, Ice Beam, Freeze Dry, Fire Blast, Hurricane
Status.png

Intended Role: Special Sweeper
Role Justification: In a world of booster energies, terastalization, and Good as Gold there will always be one constant. One that people have seemed to forgotten in OU, but is forever engraved into UU. "Monke Smart"

:swsh/hydrapple::swsh/dusknoir:
DNA Donors: Hydrapple / Dusknoir
Fusion Name: Hydranoir
New Types:
Dragon.png
Ghost.png

Base Stats: 75 / 90 / 125 / 100 / 110 / 45 [BST: 545] (+0 HP / +0 Atk / +3 Def / +8 SpA / +3 SpD / +1 Spe)
New Ability: Crystalized Syrup = (Supersweet Syrup + Pressure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Poltergeist, Dragon Tail
Special.png
Night Shade, Hex, Fickle Beam, Hydro Pump, Earth Power, Ice Beam, Shadow Ball, Draco Meteor
Status.png
Destiny Bond, Recover, Will-O-Wisp, Haze, Nasty Plot, Calm Mind
Intended Role: Mixed Wall
Role Justification: Alright so store brand giratina here might not have a regenerator pressure combo but it can still handle itself alright. Lowering evasion on switch in combined with will-o-wisp can make for a fun time all around. Oh and I guess it has a midstage with eviolite potential that I will briefly discuss.
:swsh/dipplin::swsh/dusclops:
DNA Donors: Dipplin / Dusclops
Fusion Name: Dippclops
New Types:
Dragon.png
Ghost.png

Base Stats: 60 / 75 / 120 / 80 / 105 / 32 [BST: 472] (+0 HP / +0 Atk / +0 Def / +3 SpA / +0 SpD / +0 Spe)
New Ability: Crystalized Syrup = (Supersweet Syrup + Pressure)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Dragon Tail
Special.png
Night Shade, Hex, Draco Meteor
Status.png
Destiny Bond, Recover, Will-O-Wisp, Calm Mind, Haze,
Intended Role: Mixed Wall
Role Justification: It's a ghost type eviolite user, the worst type for an eviolite user to be. That said its bulk does go wild with eviolite and recovery. It really depends if you would rather have a very fat wall or something more akin to a tank.
 
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:swsh/lunatone::swsh/diancie:
DNA Donors: Lunatone / Diancie
Fusion Name: Lundancie
New Types:
Rock.png
Fairy.png

Base Stats: 75 / 77 / 110 / 105 / 120 / 60 [BST: 547] (+5 HP / +0 Atk / +3 Def / +8 SpA / +3 SpD / +0 Spe)
New Ability: Clear levitation = (Levitate + Clear Body)
Ability Description: The user's stats cannot be lowered by the opponent and is immune to ground type-moves
Notable Moves:
Physical.png
Diamond Storm, Body Press.
Special.png
Moonblast, power gem, meteor beam, earth power, ice beam, grass knot, energy ball, stored power, draining kiss, mystical fire, scorching sands.
Status.png
Moonlight, stealh rock, iron defense, calm mind, encore, spikes, trick room, nasty plot.
Intended Role: Bulky Attacker, general wall that can dish some damage and setup sweeper.
Role Justification: Helps check mons like guzzlolord, overgyara (i cannot for the life of me remember the names) and can just be a general glue mon for many teams

:swsh/lunatone::swsh/diancie-mega:
DNA Donors: Lunatone / Diancie-Mega
Fusion Name: Lundancie
New Types:
Rock.png
Fairy.png

Base Stats: 75 / 137 / 70 / 165 / 80 / 120 [BST: 647] (+5 HP / +60 Atk / +-37 Def / +68 SpA / +-37 SpD / +60 Spe)

(I got no idea how to properly fix the stats if they are wrong in any way shape or form, i just clicked the "mega" button on the site and added it here, since either way this thing is 99.9% getting banned)
New Ability: Magic bounce
Ability Description: magic bounce
Notable Moves:

Physical.png
Diamond Storm, Body Press, earthquake, explosion.
Special.png
Moonblast, power gem, meteor beam, earth power, ice beam, grass knot, energy ball, future sight, psyshock, shadow ball, signal beam, stored power, draining kiss, mystical fire, flash cannon, scorching sands, weather ball.
Status.png
Heal bell, moonlight, stealh rock, iron defense, calm mind, encore, spikes, trick room, amnesia, nasty plot.
Intended Role: Bulky Attacker, general wall that can dish some damage and setup sweeper.
Role Justification: Tbh this shit is just broken, i just added it here cuz it does technically have it
 
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:swsh/sinistcha::swsh/primarina:
DNA Donors: Sinistcha / Primarina
Fusion Name:
New Types:
Grass.png
Fairy.png

Base Stats: 75 / 67 / 90 / 123 / 100 / 65 [BST: 520] (+0 HP / +0 Atk / +0 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Voiceproof = (Heatproof + Liquid Voice)
Ability Description: Takes 1/2 damage from sound moves, it’s own are Grass-type
Notable Moves:
Physical.png
Flip Turn
Special.png
Energy Ball, Matcha Gotcha, Shadow Ball, Scald, Blizzard, Draining Kiss, Hydro Pump, Ice Beam, Hyper Voice, Moonblast, Psychic, Sparkling Aria, Stored Power
Status.png
Calm Mind, Nasty Plot, Pain Split, Encore
Intended Role: Slow Special Sweeper/Wallbreaker
Role Justification: Primatcha functions as a special sweeper that can kinda check everything in the tier except Laisharam. The goal of this fusion is to add some special bulk and some special attackers to the tier.

:sv/manectric: :sv/kyurem:
Fusion: Manecrum
Type: Electric/Ice
Stat Distribution: 97 / 102 / 75 / 117 / 75 / 100
Ability: Voltage (Pressure + Static)
Ability Description: Combined affects of Pressure and Static
Relevant Moves:
1710027457367.png
Ice Fang, Wild Charge, Icicle Spear, Iron Head, Rock Slide, Stone Edge, Psychic Fangs
1710027546967.png
Blizzard, Earth Power, Flash Cannon, Focus Blast, Ice Beam, Psychic, Discharge, Flamethrower, Overheat, Thunder, Thunderbolt, Volt Switch
1710027723549.png
Agility, Dragon Dance, Roost
Intended Role: Fast Breaker, Pivot
Role Justification: STAB BoltBeam is amazing, basically. Two types not present in the meta.


:swsh/wo-chien::swsh/muk:
I’m not broken anymore…
DNA Donors: Wo-Chien / Muk
Fusion Name: Wo-Muk
New Types:
Grass.png
Poison.png

Base Stats: 95 / 95 / 87 / 80 / 117 / 60 [BST: 534] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Poison Tablets = (Tablets of Ruin + Poison Touch)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, Body Press, Poison Jab, Drain Punch, Seed Bomb
Special.png
Giga Drain, Sludge Bomb, Ruination, Energy Ball
Status.png
Acid Armor, Pain Split, Toxic, Stun Spore
Intended Role: Special Wall
Role Justification:
:swsh/lucario::swsh/great tusk:
Why is it so hard to recreate a Mon.
Fusion Name: Great Cario
New Types:
Ground.png
Steel.png

Base Stats: 92 / 120 / 100 / 84 / 61 / 88 [BST: 545] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Chivalry = (Justified + Protosynthesis)
Ability Description: If hit by a Dark-type move, in Sun, or holding Booster Energy, highest stat is raised by 1.3x (1.5x if Speed).
Notable Moves:
Physical.png
Rapid Spin, Knock Off, Earthquake, Iron Head, Headlong Rush, Heavy Slam, Ice Spinner, Close Combat, Body Press, Rock Tomb, Bullet Punch, Drain Punch, Extreme Speed,
Special.png
Aura Sphere, Focus Blast, Flash Cannon, Earth Power
Status.png
Agility, Bulk Up, Swords Dance, Stealth Rock, Calm Mind, Nasty Plot
Intended Role: Rapid Spinner w/ Knock Off
Role Justification: This fusion was inspired by the success of Excadrill in SS UU and Iron Treads in SV UU. Steel/Ground is the iconic bulky spinner typing in a meta with very limited hazard removal options.
 
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:swsh/perrserker::swsh/gliscor:
Formerly named Perscor
DNA Donors: Perrserker / Gliscor
Fusion Name: Glisserker
New Types:
Steel.png
Ground.png

Base Stats: 72 / 102 / 112 / 47 / 67 / 92 [BST: 492] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Vampirism = (Tough Claws + Poison Heal)
Ability Description: Effect of Tough Claws. Heals 1/8th of its hp while using a contact move
Notable Moves:
Physical.png
U-Turn, High Horsepower, Iron Head, Knock Off, Close Combat, Crabhammer, Play Rough, Ice Fang, Psychic Fangs, Stone Edge, Fake Out, Trailblaze
Special.png
Grass k… I wish
Status.png
Swords Dance, Stealth Rock, Spikes, Agility, Toxic, Toxic Spikes
Intended Role: Physical Breaker / Pivot Utility
Role Justification: Physical breaking pivot that is just a cool mon id think. Has a huge assortment of good tough claws boosted moves to make up for its somewhat poor 102 base attack. It also gets spikes and stealth rock and toxic spikes because gliscor is a notoriously fair mon
:swsh/gligar::swsh/meowth-galar:
DNA Donors: Gligar / Meowth-Galar
Fusion Name: Gliowth-gar
New Types:
Ground.png
Steel.png

Base Stats: 57 / 70 / 80 / 37 / 52 / 62 [BST: 358] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Hyper Claws = (Hyper Cutter + Tough Claws)
Ability Description: Combined effects
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: Lc mon
Role Justification: Lc mon


:swsh/heatran::swsh/yanma:
The Magma Storm is coming
DNA Donors: Heatran / Yanma
Fusion Name: Yantran
New Types:
Fire.png
Flying.png

Base Stats: 78 / 77 / 75 / 102 / 75 / 106 [BST: 513] (+0 HP / +0 Atk / +0 Def / +6 SpA / +0 SpD / +20 Spe)
New Ability: Burning Passion = (Flame Body + Compound Eyes)
Ability Description: Combined effects
Notable Moves:
Physical.png
U-Turn
Special.png
Magma Storm, Earth Power, Fire Blast, Giga Drain
Status.png
Will-O-Wisp, Stealth Rock, Taunt
Intended Role: Special Breaker/Pivot
Role Justification: With a 97.5% accurate Magma Storm, it becomes a very spammable move on this creature, with even mons like goopert not appreciating the 12.5% chip. Even if it’s 102 special attack stat is middling, Magma Storm lifts this mon to true success. Additional coverage like giga drain, earth power and stab air slash are kinda whatever, and the typing is a huge drawback. Also 100% accurate wisp is neat too


:swsh/diggersby::swsh/hydrapple:
The Big Apple (Probably small but you get what I mean(updated))
DNA Donors: Diggersby / Hydrapple
Fusion Name: Digapple
New Types:
Ground.png
Dragon.png

Base Stats: 105 / 68 / 93 / 95 / 78 / 61 [BST: 500] (+10 HP / +0 Atk / +0 Def / +10 SpA / +0 SpD / +0 Spe)
New Ability: Cheek Hold = (Cheek Pouch + Sticky Hold)
Ability Description: Combined Effects
Notable Moves:
Physical.png
Knock Off, U-Turn, Super Fang
Special.png
Scorching Sands, Earth Power, Fickle Beam, Draco Meteor, Energy Ball, Surf, Hydro Pump, Sludge Bomb
Status.png
Recover, Recycle, Stealth Rock, Spikes, Nasty Plot, Toxic, Agility
Intended Role: Physical Wall/Special Breaker/Setup Sweeper/Pivot
Role Justification: Combining two Pokemon with expansive movepools results in this abomination being created. The main things about this mon is that it has a excellent status movepool, with recover and recycle (with ability) both being amazing healing options for this mon, allowing it to remain healthy with its respectable 105/93/78 bulk. Despite its typing not being entirely the best, the ability to heal and pivot around with U-Turn is invaluable for this Pokemon to remain alive over a game (no regen btw!!!). It also has the ability with a berry, use a nasty plot agility set to clean through weakened teams with its acceptable Dragon ground stabs, with usable coverage in surf and sludge bomb. Just overall a great glue mon that we could use in a meta


:swsh/applin::swsh/bunnelby:
DNA Donors: Applin / Bunnelby
Fusion Name: Bunapple
New Types:
Grass.png
Normal.png

Base Stats: 39 / 58 / 59 / 36 / 38 / 38 [BST: 268] (+0 HP / +20 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: High Proof = (Bulletproof + Huge Power)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: Lc
Role Justification: Lc


:swsh/staravia::swsh/zekrom:
Lashirams very distant cousin
DNA Donors: Staravia / Zekrom
Fusion Name: Starkrom
New Types:
Flying.png
Electric.png

Base Stats: 77 / 112 / 85 / 80 / 70 / 105 [BST: 529] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: High Voltage = (Reckless + Teravolt)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Brave Bird, Bolt Strike, Supercell Slam, U-Turn, Stone Edge
Special.png
(Earth Power, Heat Wave)
Status.png
Dragon Dance, Stealth Rock
Intended Role: Physical Breaker, Setup Sweeper
Role Justification: It clicks the bird button. No longevity whatsoever holds it back, but should prove to be an excellent bulk blaster and a good setup option. Also is a speed tier
 
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:swsh/shiinotic::swsh/pecharunt:
DNA Donors: Shiinotic / Pecharunt
Fusion Name: Shiinorunt
New Types:
Grass.png
Poison.png

Base Stats: 80 / 70 / 120 / 95 / 95 / 60 [BST: 520] (+6 HP / +4 Atk / +0 Def / +6 SpA / +1 SpD / +1 Spe)
New Ability: Effect Poison = (Effect Spore + Poison Puppeteer)
Ability Description: Effect Spore + if this Pokémon poisons, paralyzes, or puts the opponent to sleep, the target also becomes confused.
Notable Moves:
Physical.png
NA
Special.png
Giga Drain, Malignant Chain, Sludge Bomb, Night Shade
Status.png
Strength Sap, Spore, Toxic, Parting Shot, Nasty Plot, Recover
Intended Role: Physical Wall, Defensive Pivot
Role Justification: With its solid defensive typing, good bulk, and excellent utility, Shiinorunt serves as a great physical wall and status spreader, as well as serving as a solid counter to Conkelbun. Its access to Spore and STAB Malignant Chain prevent passiveness, allowing it to easily cripple opponents. However, its weaker SpD and weakness to Psychic type moves makes it match up very poorly with Maw.

:swsh/walrein::swsh/archaludon:
DNA Donors: Walrein / Archaludon
Fusion Name: Walludon
New Types:
Ice.png
Steel.png

Base Stats: 100 / 95 / 110 / 110 / 80 / 85 [BST: 580] (+0 HP / +3 Atk / +0 Def / +0 SpA / +3 SpD / +10 Spe)
New Ability: Built Well = (Thick Fat + Stamina)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Body Press, Foul Play
Special.png
Ice Beam, Steel Beam, Flash Cannon, Electro Shot, Thunderbolt, Aura Sphere, Hydro Pump, Meteor Beam
Status.png
Stealth Rock, Thunder Wave, Toxic, Encore, Roar
Intended Role: Tank, Special Wallbreaker, Mixed Wall
Role Justification: Walludon has incredible offensive coverage, being able to run BoltBeam alongside Fighting type moves to hit the entire tier at least neutrally. It even has access to Electro Shot to further boost its offenses. Its ability also allows it to serve as a decent tank, allowing it to boost its Defense repeatedly for strong Body Presses, working well alongside an Assault Vest. However, its typing, while providing a lot of resistances, is still weak to three common types. While Thick Fat makes it less likely to fold to Fire attacks, being weak to Ground and especially Fighting can be fatal. Its middling speed also doesn’t help.


:swsh/spheal::swsh/duraludon:
DNA Donors: Spheal / Duraludon
Fusion Name: Sphealudon
New Types:
Ice.png
Steel.png

Base Stats: 70 / 70 / 85 / 90 / 50 / 65 [BST: 430] (+0 HP / +3 Atk / +3 Def / +3 SpA / +0 SpD / +10 Spe)
New Ability: Sturdy Steel = (Thick Fat + Heavy Metal)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Body Press, Foul Play
Special.png
Ice Beam, Steel Beam, Flash Cannon, Thunderbolt, Hydro Pump, Surf
Status.png
Stealth Rock, Thunder Wave, Toxic, Encore
Intended Role: NFE
Role Justification: Strong NFE attacker with good offensive coverage and solid stats.


:swsh/tapu fini::swsh/drifblim:
DNA Donors: Tapu Fini / Drifblim
Fusion Name: Tapu Blim
New Types:
Fairy.png
Ghost.png

Base Stats: 110 / 77 / 80 / 95 / 95 / 95 [BST: 552] (+0 HP / +0 Atk / +1 Def / +3 SpA / +3 SpD / +13 Spe)
New Ability: Misty Bomb = (Misty Surge + Aftermath )
Ability Description: Aftermath effects + sets Misty Terrain when KOed by a contact move.
Notable Moves:
Physical.png
Knock Off
Special.png
Shadow Ball, Hex, Moonblast, Draining Kiss, Nature’s Madness, Ice Beam, Thunderbolt, Hydro Pump, Scald
Status.png
Strength Sap, Defog, Calm Mind, Taunt, Will-O-Wisp, Toxic, Thunder Wave, Haze
Intended Role: Special Wall, Mixed Wall, Bulky Sweeper
Role Justification: We’re lacking Ghosts so here’s a bulky one that is also decently fast! It has a lot of different options, whether it runs as a bulky Calm Mind sweeper or a general wall with support options such as Defog and Knock Off. Its excellent typing provides perfect neutral coverage, while also providing useful resistances. Its ability also punishes physical attackers that attempt to take it out. However, its stats aren’t especially impressive in any area, so it should still be manageable.


:swsh/pawmot::swsh/darmanitan:
DNA Donors: Pawmot / Darmanitan
Fusion Name: Pawmanitan
New Types:
Electric.png
Fire.png

Base Stats: 90 / 130 / 65 / 50 / 60 / 105 [BST: 500] (+3 HP / +3 Atk / +3 Def / +0 SpA / +3 SpD / +5 Spe)
New Ability: Zen Healing = (Natural Cure + Zen Mode)
Ability Description: This Pokémon has its non-volatile status cured if it’s at 1/2 maximum HP or less at the end of the turn, or when switching out.
Notable Moves:
Physical.png
Double Shock, Flare Blitz, Close Combat, Ice Punch, Earthquake, Knock Off, Stone Edge, U-Turn
Special.png
NA
Status.png
Bulk Up
Intended Role: Physical Wallbreaker, Offensive Pivot
Role Justification: Finally, a fast and strong mon! It has two very strong STABs in Double Shock and Flare Blitz, which works well in combination with its excellent offensive typing and perfect coverage. It also serves as a great pivot in combination with its ability and also resetting Double Shock. However, it doesn’t match very well into Goopert, and still struggles with some common weaknesses, including a fatal one to Ground.

:swsh/pawmi::swsh/darumaka:
DNA Donors: Pawmi / Darumaka
Fusion Name: Pawmaka
New Types:
Electric.png
Fire.png

Base Stats: 60 / 70 / 35 / 30 / 35 / 65 [BST: 295] (+3 HP / +0 Atk / +3 Def / +3 SpA / +0 SpD / +10 Spe)
New Ability: Charging Champ = (Iron Fist + Hustle)
Ability Description: Combined effects of both abilities.
Notable Moves:
Physical.png
Wild Charge, Flare Blitz, Fire Punch, Superpower, Play Rough, Zen Headbutt, U-Turn
Special.png
NA
Status.png
Bulk Up, Taunt
Intended Role: LC
Role Justification: Very strong LC but unreliable with Hustle. It also has a much weaker movepool than its evolution. May or may not be balanced for the LC meta that will never happen.
 
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:swsh/wyrdeer::swsh/silvally:
its back
DNA Donors: Wyrdeer / Silvally
Fusion Name: Wyrvally
New Types:
Normal.png

Base Stats: 105 / 100 / 91 / 100 / 91 / 80 [BST: 567] (+6 HP / +0 Atk / +8 Def / +0 SpA / +6 SpD / +0 Spe)
New Ability: RKS Suppressor = (Intimidate + RKS System)
Ability Description: Combined effects.
Notable Moves:
Physical.png
Multi-Attack, U-Turn, Flame Charge, Psychic Fangs, Trailblaze, Earthquake, Psyshield Bash, Throat Chop
Special.png
Thunderbolt, Psychic, Energy Ball, Earth Power, Shadow Ball, Flamethrower, Ice Beam, Surf, Draco Meteor
Status.png
Defog, Calm Mind, Parting Shot, Swords Dance, Thunder Wave
Intended Role: Offensive Pivot, Defensive Pivot, Offensive Setup Sweeper, Hazard Control
Role Justification: Gives a nice hazard control option, with major unpredictability in its approach. Good bulk, serviceable attacking stats, and the ability to become any type as well as having Intimidate makes this a fantastic pivot. I think the Fairy Type will really shine, others like Steel and Ground not far behind.
:swsh/type-null::swsh/stantler:
DNA Donors: Type: Null / Stantler
Fusion Name: Type: Antler
New Types:
Normal.png

Base Stats: 96 / 95 / 83 / 90 / 83 / 72 [BST: 519] (+12 HP / +0 Atk / +5 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Warlord = (Battle Armor + Intimidate)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: Bulky Setup Sweeper, Pivot
Role Justification: funny guy in lower tiers, ban from LC
:swsh/keldeo::swsh/mr-mime-galar:
DNA Donors: Keldeo / Mr. Mime-Galar
Fusion Name: Mr. Deo-Galar
New Types:
Ice.png
Fighting.png

Base Stats: 75 / 70 / 80 / 110 / 90 / 110 [BST: 535] (+5 HP / +2 Atk / +3 Def / +1 SpA / +0 SpD / +6 Spe)
New Ability: Spirit of Justice = (Justified + Vital Spirit)
Ability Description: This Pokémon is immune to falling asleep and Dark-type moves, if it were to fall asleep or be hit by a Dark-type move: +1 Atk
Notable Moves:
Physical.png
Rapid Spin, Flip Turn
Special.png
Freeze Dry, Ice Beam, Secret Sword, Focus Blast, Hydro Pump, Thunderbolt, Psychic
Status.png
Trick, Calm Mind, Nasty Plot
Intended Role: Choice Specs Wallbreaker, Offensive Pivot, Hazard Removal, Special Setup Sweeper
Role Justification: Rips through our Water types with Freeze Dry, has a good amount of coverage, and even some utility in pivoting and hazard control to boot. That defensive typing is however, terrible, making it difficult to get in safely.

:swsh/kartana::swsh/rotom:
DNA Donors: Kartana / Rotom
Fusion Name: Rototana
New Types:
Grass.png
Ghost.png

Base Stats: 57 / 115 / 111 / 81 / 55 / 101 [BST: 520] (+3 HP / +0 Atk / +7 Def / +4 SpA / +1 SpD / +1 Spe)
New Ability: Rocket Boost = (Beast Boost + Levitate)
Ability Description: Combined effects
Notable Moves:
Physical.png
Leaf Blade, Poltergeist, Sucker Punch, Knock Off, Sacred Sword
Special.png
Volt Switch
Status.png
Swords Dance, Defog, Trick, Will-O-Wisp
Intended Role: Offensive Pivot, Physical Breaker and Sweeper, Choice Item, Hazard Control
Role Justification: Great MU into our ground types, a nice Sweeper and Cleaner, however its movepool is lacking, making it somewhat predictable. Does not enjoy Gyaraqwil and Muktaria. Sets are likely to be Swords Dance, Scarf, and Band. Has a hard time switching in with its many weaknesses and any special move is likely to OHKO or 2HKO it.
:swsh/togedemaru::swsh/fezandipiti:
DNA Donors: Togedemaru / Fezandipiti
Fusion Name: Fezandemaru
New Types:
Electric.png
Poison.png

Base Stats: 85 / 105 / 72 / 55 / 99 / 97 [BST: 513] (+9 HP / +11 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Barb Tech = (Iron Barbs + Technician)
Ability Description: Pokemon using contact moves against this Pokemon lose 1/8 of their max HP. Its own contact moves have 1.5x power, including Struggle.
Notable Moves:
Physical.png
Zing Zap, Poison Jab, U-Turn, Nuzzle, Brave Bird
Special.png

Status.png
Roost, Swords Dance, Spiky Shield, Wish, Encore
Intended Role: Offensive Pivot, Defensive Pivot, Physical Wallbreaker/Sweeper
Role Justification: Ability makes this deceptively strong whilst still punishing physical attackers. Typing is solid defensively, with workable bulk and speed. Provides solid utility too with Nuzzle, Encore, and U-Turn.
 
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:swsh/dusknoir::swsh/magnezone:
Is the meta too slow? Don't worry, i'll make it slower
DNA Donors: Dusknoir / Magnezone
Fusion Name: Duskzone
New Types:
Ghost.png
Steel.png

Base Stats: 57 / 85 / 127 / 97 / 112 / 52 [BST: 530] (+0 HP / +0 Atk / +2 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Scanner = (Frisk + Sturdy)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Body Press
Special.png
Hex, Volt Switch
Status.png
Will-O-Wisp, Pain Split, Haze
Intended Role: Physical Wall, Defensive Pivot
Role Justification: just a wall with really good utility moves and can help putting down guys like conkelbun and mawlakazam.
:swsh/dusclops::swsh/magneton:
Look guys a NFE with good stats!!
DNA Donors: Dusclops / Magneton
Fusion Name: Duscton
New Types:
Ghost.png
Steel.png

Base Stats: 45 / 65 / 118 / 90 / 110 / 47 [BST: 475] (+0 HP / +0 Atk / +6 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Scanner = (Frisk + Sturdy)
Ability Description: Combined effect of both the abilities.
:swsh/duskull::swsh/magnemite:
DNA Donors: Duskull / Magnemite
Fusion Name: Duskmite
New Types:
Ghost.png
Steel.png

Base Stats: 22 / 37 / 87 / 62 / 82 / 35 [BST: 325] (+0 HP / +0 Atk / +7 Def / +0 SpA / +10 SpD / +0 Spe)
New Ability: Scanner = (Frisk + Sturdy)
Ability Description: Combined effect of both the abilities.
:swsh/kyurem::swsh/palossand:
gen 5 legendaries got massacred
DNA Donors: Kyurem / Palossand
Fusion Name: Kyusand
New Types:
Ice.png
Ground.png

Base Stats: 105 / 105 / 100 / 115 / 85 / 65 [BST: 575] (+50HP / +3 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Water Pressure = (Pressure + Water Compaction)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png
Ice Beam, Earth Power, Scorching Sands, Freeze-Dry
Status.png
Shore Up, Stealth Rock, Substitute
Intended Role: Special Wallbreaker, Hazard Setter
Role Justification: Inspired by Kyurem's SubRoost sets, but I guess you could also just spam Ice Beam/Freeze-Dry and Earth Power. It's a pretty potent combo, but it runs the downside of being a slow ice and only having 3 resistances. Pair it with Tyranix if real.
:swsh/tsareena::swsh/hydrapple:
apple queen
DNA Donors: Tsareena / Hydrapple
Fusion Name: Tsarapple
New Types:
Grass.png

Base Stats: 90 / 100 / 105 / 95 / 90 / 60 [BST: 540] (+1 HP / +0 Atk / +1 Def / +10 SpA / +1 SpD / +2 Spe)
New Ability: Sweet Nectar = (Sweet Veil + Regenerator)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Knock Off, Power Whip, Rapid Spin, Earthquake
Special.png
Giga Drain, Earth Power, Hydro Pump
Status.png
Recover
Intended Role: Defensive Pivot, Hazard Control
Role Justification: The standard grass type that has tons of utility and gives out an actual hazard control aside from muk.
:swsh/steenee::swsh/dipplin:
DNA Donors: Steenee / Dipplin
Fusion Name: Steeplin
New Types:
Grass.png

Base Stats: 70 / 60 / 85 / 70 / 65 / 55 [BST: 405] (+4 HP / +0 Atk / +6 Def / +3 SpA / +1 SpD / +4 Spe)
New Ability: High Sugar = (Sweet Veil + Gluttony)
Ability Description: Combined effect of both the abilities.
:swsh/bounsweet::swsh/applin:
DNA Donors: Bounsweet / Applin
Fusion Name: Bounplin
New Types:
Grass.png

Base Stats: 45 / 35 / 70 / 35 / 40 / 30 [BST: 255] (+4 HP / +0 Atk / +11 Def / +0 SpA / +1 SpD / +4 Spe)
New Ability: High Sugar = (Sweet Veil + Gluttony)
Ability Description: Combined effect of both the abilities.
:swsh/armarouge::swsh/jolteon:
DNA Donors: Armarouge / Jolteon
Fusion Name: Jolterouge
New Types:
Fire.png
Electric.png

Base Stats: 90 / 62 / 80 / 117 / 87 / 104 [BST: 540] (+15 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +2 Spe)
New Ability: Flash Lighting = (Flash Fire + Volt Absorb)
Ability Description: This Pokemon's Electric attacks do 1.5x damage if hit by one Electric move; Electric immunity.
Notable Moves:
Physical.png

Special.png
Thunderbolt, Armor Cannon, Alluring Voice, Energy Ball, Volt Switch, Meteor Beam, Psychic
Status.png
Calm Mind
Intended Role: Special Wallbreaker, Specs User
Role Justification: Gives out an Electric type, higher speed tiers and another Fire type not named Lashi.
 
Last edited:
slate 1 so it’s time to sub the cool stuff that will actually keep its viability all the way through this time

also removal
:swsh/shaymin::swsh/crobat:
look up pictures of baby bats
DNA Donors: Shaymin / Crobat
Fusion Name: Croymin
New Types:
Grass.png
Poison.png

Base Stats: 95 / 95 / 90 / 85 / 90 / 115 [BST: 570] (+3 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Stealth Agent = (Natural Cure + Infiltrator)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
U-Turn, Poison Fang, Cross Poison, Petal Blizzard, Bullet Seed, Brave Bird
Special.png
Heat Wave, Seed Flare, Giga Drain, Earth Power, Sludge Bomb, Hex
Status.png
Swords Dance, Nasty Plot, Roost, Taunt, Toxic, Defog
Intended Role: Plot Sweeper, Really Versatile Speedster, Defog
Role Justification: Shaymin is ZU, ain’t that crazy. Anyways this Mon maximizes it’s use of both components kits in turn becoming either a threatening sweeper or a nice glue/pivot, with a good type into the meta, matching up really well into top threats like Conkbun, Mawzam, and Tyranix, removal (we desperately need), it’s faster than everything here and is good at doing what it wants. Unfortunately it’s physical movepool is outrageously shallow, and it’s base spatk leaves it initially unthreatening.
:swsh/tapu-koko::swsh/talonflame:
Free Bird Solo
DNA Donors: Tapu Koko / Talonflame
Fusion Name: Tapu Talon
New Types:
Electric.png
Flying.png

Base Stats: 74 / 98 / 78 / 84 / 72 / 128 [BST: 534] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Mindful Flames = (Telepathy + Flame Body)
Ability Description: Burn Immunity + Flame Body Effects
Notable Moves:
Physical.png
Brave Bird, Wild Charge, Flare Blitz, U-Turn
Special.png
Thunderbolt, Volt Switch, Hurricane, Fire Blast, Grass Knot, Nature’s Madness, Fire Spin
Status.png
Will-o-Wisp, Swords Dance, Roost, Thunder Wave, Toxic, Taunt, Defog
Intended Role: Offensive Pivot, Setup Sweeper, Offensive Utility, Removal
Role Justification: Great support movepool combined with blisteringly fast speed, burn immunity, and decent offenses. Great as a boots pivot, has a lot of useful options to spam like pivoting, every single status, removal, and can even break into setup sets to apply tons of offensive pressure. Matches up poorly into Lashiram and Tyranix, but otherwise really clean into the tier.


:swsh/tentacruel::swsh/sylveon:
ooh eee oo ah ah, ting tang, walla walla bing bang
DNA Donors: Tentacruel / Sylveon
Fusion Name: Cruelveon
New Types:
Water.png
Fairy.png

Base Stats: 87 / 67 / 70 / 100 / 125 / 86 [BST: 535] (+0 HP / +0 Atk / +5 Def / +5 SpA / +0 SpD / +6 Spe)
New Ability: Witch Doctor = (Liquid Ooze + Pixilate)
Ability Description: Draining Moves become Fairy Type and do 1.2x Damage
Notable Moves:
Physical.png
Knock Off, Flip Turn, Rapid Spin
Special.png
Giga Drain, Surf, Hydro Pump, Ice Beam, (Hex, Sludge Bomb, Weather Ball)
Status.png
Wish, Calm Mind, Toxic, Substitute, Toxic Spikes
Intended Role: Spdef Wall, Utility Pivot, Hazard Removal, Cm setup
Role Justification: Water/Fairy will never be a bad spdef typing, and this thing has great natural bulk to accompany it, it handles the special threats we have now and those to come really well, and and has excellent utility, being good removal, knock off, 90 BP Fairy type Giga Drain to keep it healthy and non-passive. Can even opt for Calm Mind sets alongside its draining stab to become threatening in its own right, adding a new dimension to its gameplay and an option special breakers have to respect. Not built to hard counter any specific thing but just be a good spdef mon for the duration of the meta, notably rn good into Mawzam, Chomptry, and the niche Guguzz, it does have the weakness of subpar physical bulk, and having to rely on wish for recovery, but considering everything else this mon is amazing at? That’s a worthwhile price to pay.

:swsh/tentacool::swsh/eevee:
little baby’s first open heart surgery (he’s the surgeon)
DNA Donors: Tentacool / Eevee
Fusion Name: Coolvee
New Types:
Water.png
Normal.png

Base Stats: 47 / 47 / 42 / 60 / 82 / 65 [BST: 343] (+0 HP / +0 Atk / +0 Def / +13 SpA / +0 SpD / +3 Spe)
New Ability: Malpractical = (Liquid Ooze + Adaptability)
Ability Description: This Pokémon’s Draining moves do 2x Damage
Notable Moves:
Physical.png

Special.png

Status.png

Intended Role: baby
Role Justification: mass medical malpractice leads to 27 deaths in the state of colorado


:swsh/corviknight::swsh/mienshao:
guy really out here thinkin it 1600
DNA Donors: Corviknight / Mienshao
Fusion Name: Mienknight
New Types:
Steel.png
Fighting.png

Base Stats: 81 / 109 / 85 / 74 / 74 / 97 [BST: 520] (+0 HP / +3 Atk / +3 Def / +0 SpA / +2 SpD / +11 Spe)
New Ability: Persistent = (Mirror Armor + Regenerator)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Close Combat, Knock Off, Triple Axel, U-Turn, Iron Head, Body Press
Special.png
Lmfao
Status.png
Roost, Defog, Swords Dance, Taunt, Iron Defense
Intended Role: Offensive Regen Pivot, Choice Item, Removal, Setup Breaker
Role Justification: Mienshao that can take a hit or two, with less offensive prowess but a way better defensive typing. Has some additional utility in Defog but that’s more of an offset. Point is it’s a good progressmaker that takes good advantage of Regen without being specifically fat.

:swsh/rookidee::swsh/mienfoo:
didn’t intend for this but I accidentally made the most goated lc guy
DNA Donors: Rookidee / Mienfoo
Fusion Name: Rookifoo
New Types:
Flying.png
Fighting.png

Base Stats: 49 / 66 / 45 / 45 / 45 / 66 [BST: 316] (+8 HP / +0 Atk / +3 Def / +1 SpA / +3 SpD / +5 Spe)
New Ability: Peckless = (Big Pecks + Reckless)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Brave Bird, U-Turn, Knock Off, High Jump Kick
Special.png

Status.png
Swords Dance, Roost, Defog
Intended Role: lc champ
Role Justification: the gyoatt
 
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:swsh/frosmoth::swsh/persian-alola:
DNA Donors: Frosmoth / Persian-Alola
Fusion Name: Frosian-Alola
New Types:
Ice.png
Dark.png

Base Stats: 67 / 62 / 60 / 100 / 77 / 90 [BST: 456] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Dandruff = (Shield Dust + Fur Coat)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png

Special.png
Dark Pulse, Ice Beam
Status.png
Quiver Dance, Parting Shot, Defog, Screens, Tailwind
Intended Role: Sweeper, some utility
Role Justification: On the faster end (for this metagame) paired with quiver dance makes this a Mon with sweeping potential. Bad defensive typing keeps it from doing much else.

:swsh/snom::swsh/meowth-alola:
DNA Donors: Snom / Meowth-Alola
Fusion Name: Snomeowth-Alola
New Types:
Ice.png
Dark.png

Base Stats: 35 / 30 / 35 / 47 / 35 / 55 [BST: 237] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Rattling Frost = (Ice Scales + Rattled)
Ability Description: Combined effect of both the abilities.

:swsh/runerigus::swsh/archeops:
DNA Donors: Runerigus / Archeops
Fusion Name: Runeops
New Types:
Ground.png
Flying.png

Base Stats: 66 / 117 / 105 / 81 / 85 / 90 [BST: 544] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +20 Spe)
New Ability: Demoralize = (Wandering Spirit + Defeatist)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Poltergeist, Knock Off, U-Turn, Earthquake, Acrobatics, Dual Wingbeat
Special.png
Hex, Meteor Beam, Earth Power, Air Slash
Status.png
Taunt, Haze, Defog, Will-O-Wisp, Stealth Rock, Toxic Spikes, Disable, Memento, Toxic, Roost
Intended Role: Control, Status (Will-O, TSpikes), Hazards (Rocks, TSpikes), Versatile wall
Role Justification: Versatile pool of status moves to deal with set-ups, stall, sweepers, and hazards. Ability gives it the potential to break sweepers and get a good ability for itself. Great item option for damage in power herb + Meteor Beam and Acrobatics. Has burn or toxic potential with rocks as well. Would run well with Rocky helmet, so on contact the opponent takes damage and gains defeatist.

:swsh/yamask-galar::swsh/archen:
DNA Donors: Yamask-Galar / Archen
Fusion Name: Yamchen-Galar
New Types:
Ground.png
Flying.png

Base Stats: 46 / 83 / 70 / 52 / 60 / 60 [BST: 371] (+0 HP / +0 Atk / +5 Def / +0 SpA / +5 SpD / +10 Spe)
New Ability: Demoralize = (Wandering Spirit + Defeatist)
Ability Description: Combined effect of both the abilities.

:swsh/inteleon::swsh/gallade:
DNA Donors: Inteleon / Gallade
Fusion Name: Galleon
New Types:
Water.png
Psychic.png

Base Stats: 89 / 105 / 65 / 95 / 90 / 100 [BST: 544] (+20 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Sharp Shooter = (Sniper + Sharpness)
Ability Description: Combined effect of both the abilities.
Notable Moves:
Physical.png
Psycho Cut, Aqua Cutter, Sacred Sword
Special.png
Snipe Shot, Air Slash
Status.png
Focus Energy
Intended Role: Sweeper
Role Justification: Aqua Cutter Stab and Psychi Cut Stab boosted by sharpness, paired with tools like focus energy or scope lens and sharpness make it so when this Mon Crits it does a billion (not fact checked) damage to everything.

:swsh/drizzile::swsh/kirlia:
DNA Donors: Drizzile / Kirlia
Fusion Name: Drizlia
New Types:
Water.png
Psychic.png

Base Stats: 61 / 47 / 45 / 80 / 55 / 80 [BST: 368] (+10 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +10 Spe)
New Ability: Tracking Shot = (Sniper + Trace)
Ability Description: Combined effect of both the abilities.

:swsh/sobble::swsh/ralts:
DNA Donors: Sobble / Ralts
Fusion Name: Sobblts
New Types:
Water.png
Psychic.png

Base Stats: 39 / 32 / 32 / 57 / 37 / 55 [BST: 252] (+0 HP / +0 Atk / +0 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Tracking Shot = (Sniper + Trace)
Ability Description: Combined effect of both the abilities.

:swsh/vikavolt::swsh/orbeetle:
DNA Donors: Vikavolt / Orbeetle
Fusion Name: Vikabeetle
New Types:
Bug.png
Electric.png

Base Stats: 85 / 57 / 100 / 112 / 100 / 66 [BST: 520] (+17 HP / +0 Atk / +0 Def / +0 SpA / +3 SpD / +0 Spe)
New Ability: Colony Commander = (Levitate + Swarm)
Ability Description: Immune to bug and ground. Bug and ground moves are boosted by 50% when the pokemon is 1/3 hp or less.
Notable Moves:
Physical.png

Special.png
Thunder, Thunder bolt, Stored Power, Bug Buzz
Status.png
Trick Room, Webs, Toxic
Intended Role: Wall, Stop U-turn, Trick room, Trick room sweeper, Speed control
Role Justification: Can either run webs on a fast team or trick room for a slow team. Immunity to bug halts u turn.

:swsh/charjabug::swsh/dottler:
DNA Donors: Charjabug / Dottler
Fusion Name: Dottabug
New Types:
Bug.png
Electric.png

Base Stats: 63 / 58 / 87 / 52 / 87 / 33 [BST: 380] (+10 HP / +0 Atk / +0 Def / +0 SpA / +5 SpD / +0 Spe)
New Ability: Battery Swarm = (Battery + Swarm)
Ability Description: When 1/3hp or lower powers up special attacks by 30%.

:swsh/grubbin::swsh/blipbug:
DNA Donors: Grubbin / Blipbug
Fusion Name: Grubbug
New Types:
Bug.png
.png

Base Stats: 40 / 41 / 45 / 40 / 45 / 45 [BST: 256] (+4 HP / +0 Atk / +13 Def / +0 SpA / +0 SpD / +0 Spe)
New Ability: Swarm = (Swarm + Swarm)
Ability Description: Combined effect of both the abilities.
 
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[nihilogonal is nihiloGONal]
:swsh/glalie::swsh/raging-bolt:
DNA Donors: Glalie / Raging Bolt
Fusion Name: Glacial Bolt
New Types:
Ice.png
Electric.png

Base Stats: 103 / 77 / 85 / 109 / 85 / 77 [BST: 536] (+1 HP / +1 Atk / +0 Def / +1 SpA / +1 SpD / +0 Spe)
New Ability: Ice Age Body = (Ice Body + Protosynthesis)
Ability Description: Proto but Snow activates it instead of Sun
Notable Moves:
Physical.png
Earthquake
Special.png
Thunderclap, Ice Beam, Freeze-Dry, Thunderbolt
Status.png
Calm Mind, Spikes
Intended Role: Setup Sweeper, Special Wallbreaker, Speed Control (eventually)
Role Justification: The squishier Raging Bolt does Raging Bolt things, better coverage but raw SpA falls behind the original. Earthquake is listed if you wanna pull the classic gotcha on Lashi. Conkelbun just circumvents Thunderclap though with Mach Punch
:swsh/glalie-mega::swsh/raging-bolt:
DNA Donors: Glalie-Mega / Raging Bolt
Fusion Name: Glacial Bolt-Mega
New Types:
Ice.png
Electric.png

Base Stats: 103 / 117 / 85 / 149 / 85 / 97 [BST: 636] (+1 HP / +41 Atk / +0 Def / +41 SpA / +1 SpD / +20 Spe)
New Ability: Refrigerate
Notable Moves:
Physical.png
Above
Special.png
Above + Hyper Voice
Status.png
Above
Intended Role: BANNED
Role Justification: 97 Speed, 149 SpA, Calm Mind, and that STAB combo with Hyper Voice as a new Ice STAB? Yeah no, even for FEOU this is gonna be too much.
 
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oh hey im back from the dead
:swsh/lilligant-hisui::swsh/gastrodon:
remastered
DNA Donors: Lilligant-Hisui / Gastrodon
Fusion Name: Lillidon-Hisui
New Types:
Grass.png
Water.png

Base Stats: 100 / 99 / 74 / 71 / 80 / 72 [BST: 496] (+10 HP / +5 Atk / +3 Def / +0 SpA / +2 SpD / +0 Spe)
New Ability: Delugional = (Hustle + Storm Drain)
Ability Description: Hustle + Storm Drain but it raises attack instead of spa

Notable Moves:
Physical.png
Leaf Blade, Liquidation, Close Combat, Triple Axel, Earthquake

Special.png
scald maybe???
Status.png
Victory Dance, Recover, Defog
Intended Role: Victory Dancer, hazard remover
Role Justification: bulky victory dance you say? Despite that and its good offensive movepool, it's not all that scary, with middling speed and a general lack of stats. It can also remove hazards if you're insane
 
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