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Parents: Gallade + Banette
Shared egg group: Amorphous
Offspring name: Gallette
New type: Fighting/Ghost
New base stats: 76/130/75/84/99/82 [BST: 546]
New ability and desc: (Steadfast + Insomnia) When hit by a sleeping move, Speed will increase by 1 stage. Immune to Sleep.
Notable moves: Swords Dance, Drain Punch, Close Combat, Shadow Sneak, Knock Off, Shadow Claw, Earthquake, Ice Punch, Will-O-Wisp, Thunder Wave other coverage moves
Role identification: Gallette's primary role, other than to be a physical attacker, is to absorb sleeping moves for its teammates. Not only will the sleep moves fail, but Gallette's speed will rise, improving its normally subpar Speed stat and potentially aiding a sweep due to its high base Attack and great STAB coverage.
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Mega Gallette G
New base stats: 76/170/105/84/99/112 [BST: 646]
New ability and desc: Inner Focus
Notable moves: same as above
Role identification: Not sure. Won't be as useful as normal Gallette due to not having a sleep-absorbing ability, regardless of the higher stats.
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Mega Gallette B
New base stats: 76/180/85/94/119/92 [BST: 646]
New ability and desc: Prankster
Notable moves: Destiny Bond is newly notable, not sure about other moves
Role identification: Similar to Mega Banette in Standard. Possibly have a better role offensively due to having newfound access to Prankster Swords Dance plus a wide array of coverage moves, but the mediocre Speed tier still sets it back a bit unless you want to run Shadow Sneak.
so this post isn't a complete shitpost, have some sets for the submissions:
Cazantor @ Life Orb/Leftovers/Wide Lens
Ability: Precision
EVs: 120 HP / 252 Atk / 4 Def / 132 Spe
Adamant Nature
- Steel Wing/Bullet Punch
- Bug Bite/Knock Off/Brick Break
- Thunder Fang/Rock Slide/U-turn/Pursuit/Aerial Ace/Rock Tomb/Roost
- Agility
Agility set. EVs allow Cazantor to hit as hard as possible while still retaining some bulk and outspeeding base 110 Scarfers after an Agility. Life Orb boosts Cazantor's already extreme power even further at the cost of durability, Leftovers allows it to capitalize on its decent physical bulk while retaining high damage output, and Wide Lens though niche allows Precision to have effectively no drawback in terms of move accuracy. Mix-and-match your offensive moves depending on what sort of threats you want to hit; Steel Wing is your strongest Steel STAB with a nice chance to increase Defense but is already inaccurate and doesn't have priority, Bullet Punch snipes off faster threats before you've set up an Agility, Bug Bite is a reliable Bug STAB that can cripple Pokémon relying on their held Berries for a specific strategy, Knock Off removes items while now having a consistently high damage output whether the foe still holds an item or not, Brick Break hits most bulky Steels hard, Thunder Fang hits bulky Waters not of the Ground-secondary variety, Rock Slide and Rock Tomb both hit Fire switch-ins but the one you use depends on whether you'd rather have power or accuracy + a nice secondary effect, U-turn maintains momentum and hits hard but is rather counter-productive with Agility, Pursuit hits fleeing opponents hard, Aerial Ace hits bulky Grasses and does so generally better than a Bug-type move as many have secondary typings resisting Bug, and Roost allows Cazantor to have a bit more durability making use of its decent bulk. Agility is the crux of this set and needs no explanation.
Aurantrum @ Lum Berry/Life Orb/Leftovers
Ability: Absolute Zero
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Outrage/Iron Head
Though Aurantrum's original submission recommends a bulky Assault Vest set, and that's definitely a viable option given its expansive offensive movepool, I'd personally prefer going with the standard Tyrantrum special with an offensive Dragon Dance set. While it's not as mind-bustingly powerful as standard Tyrantrum with its STAB Head Smash, Aurantrum is also significantly bulkier and packs powerful Ice-type moves which are largely unique among viable Dragon Dancers. Aside from the obvious Dragon Dance, Return and Earthquake provide great two-move coverage. Your best bet for the fourth slot is probably going to be either Outrage for a powerful Dragon STAB or Iron Head to hit unsuspecting Fairies. From there, you don't have that many other options; Stone Edge's coverage is largely redundant with Ice+Ground, Ice Fang isn't that much more powerful than Return even when it hits SE, and... I guess Freeze-Dry can be run as a lure for Water/Grounds? (That'd necessitate running Naive or Hasty, though)I guess there's also Superpower to pack more power against bulky Steels, but its side-effect is rather counter-productive with Dragon Dance's boosts. Oh, and items: Lum Berry removes potentially crippling status, Life Orb boosts damage output, and Leftovers is nice for durability if you're not running a defense-down Nature.
going to do the others later; Venoqueen and Polyform2 in particular seem really interesting to me, but I'm pretty tired right now so any set I end up making would be terrible
ParadoxEngine That's a good set, but I'd recommend you slash either Dragon Dance or Agility somewhere on there to improve Scaria's lackluster Speed. Factoring in Pure Thug Dragon Dance gives +2/+1 and Agility +1/+2 in Attack and Speed, respectively, so it's up to you which one you think would be better