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I noticed that a lot of the fusions are incredibly powerful and are definitely made to be in OU or Ubers, and anything that doesn't fit there seems to get swept under the rug. Should we have a submission phase for weaker ones someday?
I noticed that a lot of the fusions are incredibly powerful and are definitely made to be in OU or Ubers, and anything that doesn't fit there seems to get swept under the rug. Should we have a submission phase for weaker ones someday?
With the insane power and speed creep, I imagine a lot of 'mons are going to drop because they can't keep up with these fusions. Although I do like the idea of a weaker fusion slate. We did one a while ago where fusions needed to have a BST below a certain amount.
With the insane power and speed creep, I imagine a lot of 'mons are going to drop because they can't keep up with these fusions. Although I do like the idea of a weaker fusion slate. We did one a while ago where fusions needed to have a BST below a certain amount.
With the insane power and speed creep, I imagine a lot of 'mons are going to drop because they can't keep up with these fusions. Although I do like the idea of a weaker fusion slate. We did one a while ago where fusions needed to have a BST below a certain amount.
Oooh, I would also like a more UU submissions phase. Sounds like it would be fun, and it might include some pretty interesting mons that haven't been previously used.
Alternatively, have a slate where at least one of the two mons in the fusions must be one that hasn't been used yet. Basically lets all just run away from Gyarados and Charizard and etc as fast as possible.
Didn't G-Luke or someone mention that saying they can't have been used more than once would be better, because some 'mons (Cloyster, Liepard) only got in on the basis of luck?
"I thought about the whole never been used slate some more, and came to the conclusion that instead of each fusee should never been fused before, it should be each mon should participate in no more than two winning submissions. Because getting in once can be pure luck, getting twice because of its ability needed for a certain situation, but thrice or more means it obviously carries certain qualities that make it a favourite for submitting. This idea makes so you dont have to resort to really bad mons (Raticate, Mightyena, etc) for variety but still have great underused options for fusions (Cloyster, Dragonite, Shaymin-Sky). The only Cloyster fusion won purely for luck for example."
"I thought about the whole never been used slate some more, and came to the conclusion that instead of each fusee should never been fused before, it should be each mon should participate in no more than two winning submissions. Because getting in once can be pure luck, getting twice because of its ability needed for a certain situation, but thrice or more means it obviously carries certain qualities that make it a favourite for submitting. This idea makes so you dont have to resort to really bad mons (Raticate, Mightyena, etc) for variety but still have great underused options for fusions (Cloyster, Dragonite, Shaymin-Sky). The only Cloyster fusion won purely for luck for example."
Also, small point - could whoever updates the OP please do so? Because frankly, a challenge of this nature requires a comprehensive list of 'mons we can't use, and it hasn't been updated since I managed to get three different fusions into the Hall Of Fame. =]
EDIT: And by different I of course mean "physical attackers". We've got a very physically offensive meta 'round these parts. =]
Just curious, if you were to make a fusion with one of the fusions having two (non-mega) forms, like Hoopa, would you have to provide something for both forms or just one?
Edit: Nevermind, just was looking around at the current fusions and saw that you only have to provide for one.
So Ok guys. We will be doing something a little different. It will be Fusion Evolution's very own CCAT!
Here are the guildlines not copied from a CCAT thread.
Rules:
When submitting a Pokemon or core, be sure to include a set and explanation. The explanation should not only explain why you chose that Pokemon or core, but also why that Pokemon is the most optimal choice for the team. Be sure to also explain why you chose the set you chose specifically.
During the voting period, you're only allowed to vote for 1 Pokemon or 1 starting core! Simply say the name of that Pokemon in bold. Please say the name of the Pokemon / set as it appears on the list.
After the opening two-Pokemon core, we will be submitting teammates one at a time.
So guys, spice things up abit and submit a core of two Fusions to build a team around! Be sure to also check out Fusion Moves, as several fusions now have their own signature moves which might be useful for setmaking.
Steelweez @ Black Sludge
Ability: Clear Levitation
EVs: 252 HP / 8 Def / 248 SpD
Bold Nature
IVs: 0 Atk
-Will-o-Wisp/Toxic Spikes
-Stealth Rock/Toxic Spikes
-Pain Split
-Seismic Toss
Mentor @ Choice Band
EVs: 252 HP / 252 Atk / 4 SpD
Ability: Black Hole
Adamant Nature
- Shadow Sneak
- Meteor Mash
- Earthquake
- Fire Punch
I didn't even realize Steelweez gets Seismic Toss. With that and Pain Split, on top of three status options, Steelweez can become a great bulky asset for stall and balance teams, with the ability to indefinitely keep itself alive, all with a great defensive typing. Mentor, while it may not seem like a great partner for Steelweez on paper due to their similar typings, can provide a pretty solid core for it thanks to its ability and Ghost typing, preventing the opponent from dealing with the Rocks and Toxic Spikes Steelweez sets up. I know it kind of feels like a cop-out to submit two of my own fusions for the core, but they really due work pretty solidly together, although it does get a bit shaky when stuff like MB Ground moves or Fire moves are brought into the equation. Mentor can also dispatch things that Steelweez has trouble with as a result of it only having Seismic Toss to do reliable damage.
So Ok guys. We will be doing something a little different. It will be Fusion Evolution's very own CCAT!
Here are the guildlines not copied from a CCAT thread.
Rules:
When submitting a Pokemon or core, be sure to include a set and explanation. The explanation should not only explain why you chose that Pokemon or core, but also why that Pokemon is the most optimal choice for the team. Be sure to also explain why you chose the set you chose specifically.
During the voting period, you're only allowed to vote for 1 Pokemon or 1 starting core! Simply say the name of that Pokemon in bold. Please say the name of the Pokemon / set as it appears on the list.
After the opening two-Pokemon core, we will be submitting teammates one at a time.
So guys, spice things up abit and submit a core of two Fusions to build a team around! Be sure to also check out Fusion Moves, as several fusions now have their own signature moves which might be useful for setmaking.
Nope. While its not top priority, the moves created there should be coded into the Fusion Evolution final draft. It was unfortunately started late and had a couple setbacks so its not all up to date with the current slate (at all), but its definately plays directly into FE.
Hitachi @ Leftovers
Ability: Serene Fire
EVs: 252 HP / 76 Def / 180 SpD
Bold Nature
IVs: 0 Atk
- Overheat / Lava Plume / Fire Blast
- Toxic / Wish
- Taunt
- Stealth Rock
Welcome to hell. Sceptette-Eternal is arguably on that Broken tier along with MegaHazard and Harem, so it really wasn't hard to pick a teammate for it. But the synergy here shows both Pokemon's true potentials. Sceptette has many weaknesses, but... 4x Poison weakness? Hitachi is immune. 2x Fire weakness? Hitachi is immune. 2x Steel and Ice weaknesses? Hitachi doubly resists. Fighting, Fairy and Water are weaknesses for one but resistances to the other. This duo doesn't have any uncovered weaknesses. On the offensive side, Fairy/Grass/Fighting is only resisted by a few types, and adding Hitachi's Fire to the coverage still leaves a few key type combinations that resist this duo. You can fix this by adding Psychic to Sceptette, but honestly STAB Surge Bloom Leaf Storm does more damage than a neutral move, and Hitachi can stall foes with Toxic/Burns from its moves so super effectiveness isn't all that great. Another good synergy aspect that this duo has is Wish + Recoil Moves. Giga Drain can recover Sceptette's HP a little but it's still relatively frail, and Life Orb + Light of Ruin prevent it from lasting long. That's where Wish Hitachi comes in, possibly healing not only itself but also its teammate. Hitachi's set is basically a standard Heatran set changed to abuse Serene Fire (if it gets hit by a Fire type move, Hitachi's Fire type moves will 100% burn), but if you're feeling unlucky and don't want to rely on Toxic, Lava Plume is the way to go.
Heebleye @ Leftovers
Ability: Synchro Stall
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Will-O-Wisp
- Recover
- Taunt
- Knock Off
Rhyperlax @ Choice Band
Ability: The Amazing Bulk
EVs: 4 HP / 252 Atk / 252 SpD
Brave Nature
- Facade
- Megahorn
- Earthquake
- Stone Edge
Reposting. If you've already read the paragraph I wrote on this, no need to do it again.
I REALLY like the synergy between Heebleye and Rhyperlax, the Trick Room setter and one of the best Walls in the game. If Rhyperlax can't break the Physical Walls with banded, 252+ EVs, base 135 Atk, +100 BP moves, under Trick Room that makes it outspeed any Pokemon with 45 Speed or more, well... Heebleye can just stall them out. But keep in mind Banded Rhyperlax has a chance to 2HKO 252 HP / 252+ Def Cofagreelix with Earthquake. And with Stone Edge, it has a guaranteed 3HKO against 252 HP / 252+ Def Sablemimez, but a guaranteed 2HKO against both 252 HP / 252+ Def Mega and normal Sablemimez when Trick Room ends because it is slower than Sablemimez, making its ability not activate. Slower by 5, what an awfully nice coincidence.
But don't worry, I apparently also created the destructive force that will stop Rhyperlax. At 4 HP / 252 SpD, Rhyperlax just barely gets OHKO'd by MegaAlakario's STAB, 252+ EVs, base 180 SpA Focus Blast, which does 105 - 124.3%. Problem is, Heebleye is immune against Rhyperlax's only weakness, Fighting, so it can just switch in... Oh, and as for neutral hits against Rhyperlax, apparently it takes 49.7 - 58.7% from MegaHazard X's STAB, Tough Claws, 252+ EVs, base 171 Atk Dragon Claw. This is still one of the strongest moves in the meta, right? Because Rhyperlax resists its Flare Blitz, so that can't be used lol. Also, Basculin-Basculin has a guaranteed OHKO against 4 HP / 0 Def Rhyperlax, congrats you monster, but it OHKOs itself in the process.
Nope. While its not top priority, the moves created there should be coded into the Fusion Evolution final draft. It was unfortunately started late and had a couple setbacks so its not all up to date with the current slate (at all), but its definately plays directly into FE.
Chesdon @ Smooth Rock / Leftovers
Ability: Cactus Power
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Spikes
- Slack Off
- Wood Hammer / Earthquake
Bastioking @ Leftovers
Ability: Sturdy Tempo
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Slack Off
- Scald
- Ice Beam
This I believe was brought up in the old thread and times have changed since then, but this is still good (I think). The main thing about this is that Chesdon sets hazards and sand, and beats Water-types for Bastioking with Wood Hammer. Earthquake is slashed in there to hit stuff like Heatran. Chesdon and Bastioking have pretty awesome synergy between them, covering each other almost perfectly except for Fire (which is neutral on Bastioking) and Fighting (which is neutral on Chesdon). I guess I'm choosing Bastioking over Empoleking because it has more physical bulk, thus letting it set up Calm Minds more easily against physical threats. The EV spread for Bastioking lets it survive an Adamant +1 Mega Hazard X Flare Blitz, taking at most only 94%.
Here I have a simple offensive core built around the terror known as Mega Magmozam! Mega Magmozam hits a great speed tier, hits ridiculously hard and has great coverage with its STABs alone. Fire Blast is of course great STAB. Mind Melt, for people unfamiliar with Fusion Moves, is Magmozam's signature move. Its basically a Psychic type Fire Blast that can hit Dark types. Focus Blast is slashed here if it would prefer to hit Darks supereffectively and hit Hitachi gor respectable damage. Psyshock is to easier get past special walls, and Thunderbolt is to ease its matchups against bulky waters. Encore is to play mindgames with Sucker Punch users, and bulky walls in general. However MegaMagmozam struggles against faster builds, Water and Ground types, and prefers to come in on slow Volt Switches / U-Turns.
Enter Thundersaurus. With powerful priority to pick off weakened opponents, a Water and Ground type nightmare with Grass/Electric typing, and, for an offensive mon, a slowish Volt Switch, Thundersaurus is Mega Magmozam's perfect partner. Thundersaurus itself hates Fire, Steel and Other Grass types to crap on its STAB options. Magmozam can easily dispatch of all those threats. :-)