Code:
{ num: species: "Bezong",
types: ["Normal", "Psychic"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 113, atk: 113, def: 100, spa: 67, spd: 100, spe: 46},
abilities: {0: "Hazmat Fur"},
heightm: 2.2,
weightkg: 161.0,
color: "Green",
eggGroups: ["Undiscovered"], }
Code:
{ num: species: "Shrek",
types: ["Grass", "Flying"],
genderRatio: {M: 68.3, F: 31.3},
baseStats: {hp: 82, atk: 55, def: 87, spa: 90, spd: 97, spe: 67},
abilities: {0: "Fatal Grace"},
heightm: 1.0,
weightkg: 21.3,
color: "Brown",
eggGroups: ["Fairy"], }
Code:
{ num: species: "Necromega",
types: ["Psychic", "Flying"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 91, atk: 91, def: 100, spa: 131, spd: 92, spe: 90},
abilities: {0: "Kaleidoscope"},
heightm: 2.2,
weightkg: 140.8,
color: "Black",
eggGroups: ["Undiscovered"], }
I hope I got this right. Oh, and THANK YOU TO EVERYONE WHO VOTED BEZONG! ^u^
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THE HAIR CANNOT BE CONTROLLED
Parents: Bouffalant + Dugtrio-Alola
Shared egg group: Field
Offspring name: Duffalola
New type: Normal/Steel
New base stats: 75/115/87/55/92/92
New ability and desc: Tangling Hair + Reckless = Untamed Mane (Recoil moves are 20% stronger and lower the opponent's speed by 1. If the opponent attacks with a contact move, that Pokemon's speed is lowered by 1)
Notable moves: Head Charge, Wild Charge, Iron Head, Swords Dance, Earthquake, Megahorn, Outrage, Poison Jab, Pursuit, Stone Edge, Return, Rock Slide, Superpower, Zen Headbutt, Taunt, Memento, Night Slash, Shadow Claw, Sucker Punch, Amnesia.
Role identification: Not gonna lie, this thing's pretty mediocre. It only has 2 moves to use its ability with, and its typing leaves it 4x weak to Fighting. However, it does get Memento, and it is decently fast, so maybe that works in your favor. Swords Dance + Sucker Punch is useful too unless Psychic Terrain's up. Duffalola has pretty nice coverage, surprisingly, but it's not very good.
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DID SOMEBODY SAY CAAAAAAAAAAMEEEEEEEEL
Parents: Walrein + Camerupt
Shared egg group: Field
Offspring name: Camelrein
New type: Ice/Fire
New base stats: 100/100/90/110/92/62
New ability and desc: Thick Fat + Solid Rock = Buns of Steel (Damage dealt by Fire and Ice type moves, as well as super-effective moves, is reduced by 75%. Includes Stealth Rock damage)
Notable moves: Aqua Ring, Curse, Sunny Day, Growth, Hail, Stealth Rock, Roar, Stockpile, Swallow, Rest, Snore, Eruption, Solar Beam, Ancient Power, Earth Power, Earthquake, Explosion, Super Fang, Fire Blast, Flash Cannon, Blizzard, Body Slam, Nature Power(Tri Attack), Rock Slide, Stone Edge, Yawn, Crunch, Encore, Frost Breath, Ice Beam, Signal Beam, Surf, Will-O-Wisp.
Role identification: Gimme an F! Gimme an A! Gimme a T! And long may the camel reign(snrk)! This guy has great bulk and plenty of uses. You can run a Sunny Day/Solar Beam/Growth/Fire Blast set, or a Hail/Blizzard set, or a Stealth Rock/Roar set! You can run a Curse set for a physical Trick Room sweeper, too. Rest/Snore isn't too bad either, but Camelrein's so slow you'd need a Trick Room to get any flinches. The only other form of recovery it has is Swallow, and Stockpile sets aren't that great due to the lowered defenses after you use Swallow or Spit up. I guess it's good that Camelrein doesn't get reliable recovery, though, since it would stick around forever otherwise.
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Parents: Dewgong + Milotic
Shared egg group: Water 1
Offspring name: Dewlo
New type: Water/Ice
New base stats: 102/75/89/95/120/85
New ability and desc: Hydration + Marvel Scale = Siren's Scale (Marvel Scale, but the negative effects of statuses disappear in the rain)
Notable moves: Recover, Scald, Ice Beam, Rain Dance, Aqua Ring, Encore, Confuse Ray, Dragon Pulse, Protect, Haze, Light Screen, Magic Coat, Mirror Coat, Rest, Surf, Toxic, Hydro Pump, Signal Beam.
Role identification: Dewlo's main niche lies in Siren's Scale, which both boosts Defense by 50% if it's statused and ignores the negative effects in the rain. This even applies to Rest, so it can heal itself back to full and keep attacking for the 2 turns it's asleep. The Defense boost goes away once Dewlo wakes up, however. It's not just a one-trick pony, though, as its has support moves like Haze, Light Screen, and Encore. Alas, Dewlo doesn't have much offensive presence, and relies on statuses to make up for its average Defense. If it's Taunted, there isn't much it can do.
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bIRB
Parents: Unfezant + Staraptor
Shared egg group: Flying
Offspring name: Unrapt
New type: Normal/Flying
New base stats: 92/127/85/67/67/106
New ability and desc: Super Luck + Intimidate = Superiority (Increased critical hit chance by 1; critical hits lower the opponent's attack by 1 stage)
Notable moves: Brave Bird, Return, Close Combat, U-Turn, Roost/Morning Sun, Hypnosis, Work Up, Pursuit, Mirror Move, Night Slash, Feather Dance, Sunny Day, Quick Attack, Tailwind, Wish, Taunt, Defog.
Role identification: Unrapt is surprisingly versatile. A decent HP stat works well with Wish, and a combination of Morning Sun and Sunny Day means that it can regain more HP than Roost would give it. Superiority is fantastic, as it can debuff hyper-offensive opponents if you get a crit. A combination of Z-Mirror Move and a critical hit turns Quick Attack and Pursuit into high power cleaning attacks. Sadly, Urapt is frail, and kind of slow compared to some of the other Pokemon in the meta.
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"I'm sorry, sir, but you've got crabs. WINGED crabs."
Parents: Kingler + Archeops
Shared egg group: Water 3
Offspring name: Archking (Arch is pronounced as "arch" instead of "ark")
New type: Water/Flying
New base stats: 75/145/100/91/67/102
New ability and desc: Hyper Cutter + Defeatist = Determination (Prevents the enemy from lowering this Pokemon's Attack if its HP drops below 50%)
Notable moves: Acrobatics, Body Slam, Brick Break, Crabhammer, Crunch, Dragon Tail/Claw, Earthquake, Head Smash, Endeavor, Amnesia, Agility, Swords Dance, Double Edge, Knock Off, Iron Tail, Roost, Quick Attack, Hone Claws, Rock Slide, Scald, Shadow Claw, Stealth Rock, U-Turn, Zen Headbutt, Taunt, Torment, Superpower, X-Scissor, Defog, Roar.
Role identification: A gargantuan Attack stat and decent movepool make Archking a solid threat to even bulky Pokemon. While it has low Sp.Def, it can use Amnesia to make up for it, and it's fast enough to set one up before it takes any punishment. Head Smash and Crabhammer make huge dents in almost anything in Archking's way, and it can use Hone Claws to ensure that it doesn't miss with them or Iron Tail. Finally, Roost can keep it around for a lot longer than your opponent would appreciate. Its ability is pretty lackluster, though.