Fusion Evolution V2 (Submission Phase)

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Please don't let this be like Fusion Moves where everything just suddenly stopped and now is dead and no one revives it.

Please, we haven't even had a beta version of this yet.

Totally agree, where are we gonna create overpowered broken pre-patch Bayonetta-ish things if not for here ?!

Well, if it helps, dragonheaven.psim.us has Frantic Fusions, which works at least decently similarly to this, and it should work as far as testing things out and for something to do while we wait for the council.
 
Only issue with that is, at the least 50% of the fusions get their shine due to habilities, which are customized. Other thing is the typing being more limited. But I guess we can have an idea of how it's gonna be

Tagging G-Luke because we hafta move on bro.
 
So just so this isn't dead, here are the fusions that got a BST change due to Sun and Moon's buffs:

Wailcatty: 130/87/65/82/60/85 (+10 Speed)
Blasterain: 84/81/91/102/103/89 (+10 Sp Atk, +10 Seed)
Blasterain-Mega: 84/101/111/152/113/89 (+10 Sp Atk, +10 Speed)
Dugterra: 73/134/70/61/80/134 (+10 Atk)
Shaymode: 80/75/90/105/100/135 (+5 Speed)
Alakario-Mega: 77/95/92/180/107/150 (+10 Sp Def)
Magmozam-Mega: 75/82/86/180/115/141 (+10 Sp Def)

There were no Gengar fusions so far(Either that or I missed it) so there are no Habilities that need to be changed
 
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So just so this isn't dead, here are the fusions that got a BST change due to Sun and Moon's buffs:

Wailcatty: 130/87/65/82/60/85 (+10 Speed)
Blasterain: 84/81/91/102/103/89 (+10 Sp Atk, +10 Seed)
Blasterain-Mega: 84/101/111/152/113/89 (+10 Sp Atk, +10 Speed)
Dugterra: 73/134/70/61/80/134 (+10 Atk)
Shaymode: 80/75/90/105/100/135 (+5 Speed)
Alakario-Mega: 77/95/92/180/102/150 (+5 Sp Def)
Magmozam-Mega: 75/82/86/180/110/141 (+5 Sp Def)

There were no Gengar fusions so far(Either that or I missed it) so there are no Habilities that need to be changed
Megas don't give half of their original stat boosts so Alakazam Megas should have +10.
 
Gah, if G-Luke doesn't come back soon, I'll end up starting the submissions phase by myself, and carrying it on by myself if need be. None of the council seem to be helping either, so I guess I'll have no choice...

Let's see. If G-Luke doesn't reply by noon on Sunday, I'll take over from here or until he gets back. Sorry if this isn't what you really wanted, but with no-one else doing anything, I don't have a massive choice, as I am not letting this die out just yet.

(btw, tagging him so he sees this, if he doesn't ignore this that is)
 
So... I'm guessing the winners are the ones with Five and Four votes? (Bewear/Bronzong; Silvally/Crobat; Minior/Aegislash; Silvally/Smeargle; Tapu Lele/Meloetta; Comfey/Whimsicott)
 
So... I'm guessing the winners are the ones with Five and Four votes? (Bewear/Bronzong; Silvally/Crobat; Minior/Aegislash; Silvally/Smeargle; Tapu Lele/Meloetta; Comfey/Whimsicott)

Yes. Yes. A post will probably be put up. Also, could the person that created the spreadsheet (not sure who) add the new fusions since gen 7 started?
 
Ok, I'm intervening, sorry to be late.
This Slate's Winners Are:


Bewear + Bronzong!

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Parents: Bewear + Bronzong
Shared egg group: DNA
Offspring name: Bezong
New type: Normal/Psychic
New base stats: 113(+20)/114(+7)/100(+2)/67(+0)/100(+12)/46(+0)
New ability and desc: Fluffy + Heatproof = Hazmat Fur (Halves damage from both contact moves and Fire-type moves. Fire-type contact moves do 1/4 damage)
Notable moves: Gyro Ball, Bulk Up, Earthquake, Explosion, Dragon Claw, Hammer Arm, Ice Punch, Zen Headbutt, Light Screen, Reflect, Rock Slide, Shadow Claw, Swords Dance, Return, Thunder Punch, Pain Split, Stealth Rock, Trick Room, Iron Head,
Role identification: The tank is here! 113/100/100 bulk is great, but it gets even better when you factor in Hazmat Fur. Fire-type physical attackers are gonna do nothing against Bezong, while it hits them with Earthquake or Rock Slide. You can use Bezong's speed in one of two ways: as a Gyro Ball abuser, or as a Trick Room sweeper. Pain Split is its only form of recovery, though, so it's gonna be hard to stay around for too long if your opponent has a way to dent its defenses, such as a Skill Swapper or a powerful Special attacker that doesn't use Fire. Still, Bezong is made to tank.


Silvally + Crobat!

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Parents: Silvally + Crobat
Shared egg group: DNA
Offspring name: Valcro
New typing: Normal - Flying (default)
New base stats: 100 / 92 / 97 / 82 / 97 / 122 (+10 HP, DEF, SPD, SPE) (BST: 590)
New ability and desc: Tech Equip (RKS System + Inner Focus) - Holding a memory item will change the user's primary type to that of the memory, and make the user immune to that memory's type. (Note: Using no memory does not grant immunity to normal-type moves.) (Note 2: Mold breaker can hit through the Tech Equip-granted immunity, but is still subject to the Tech Equip-granted typing.) (Note 3: Abilities such as Scrappy or effects like Miracle Eye will hit through Valcro's typing, and Tech Equip would only affect it if it were the same type as the held memory.)
Notable moves: Roost, Parting Shot, Multi-Attack, Brave Bird, Taunt, Toxic, Substitute, Curse, Thunder Wave, Swords Dance, Explosion, Acrobatics, Defog
Role identification:
Just like how Velcro holds random objects together, Valcro is the adhesive that holds your team together. With pretty good 100 / 97 / 97 bulk and the ability to have some really defensive (or niche) typings, Valcro can hold its own against strong threats that can normally take down offensive teams. Valcro differs from other (perhaps bulkier) walls because of its base 122 speed, which means that it can move before 95% of the non-mega metagame.

Valcro also gets a fantastic defensive movepool with an incredible number of moves to use effectively, with reliable recovery in Roost, a fantastic pivoting move in Parting Shot, Taunt, multiple forms of status, and defog to clear hazards. Valcro is also useable offensively with Multi Attack, Brave Bird, and Silvally's insane coverage moveset (which includes the last-ditch explosion).

Lastly, Valcro has an amazing ability in Tech Equip that guarantees at least two immunities (provided you are using a memory) to ground and a second type of your choosing.

Steel / Flying - SR neutral, has great defensive typing
Ghost / Flying - Has 4 immunities, good defensive typing, can use Curse variant
Ground / Flying - SR neutral, has great offensive typing
Dragon / Flying - Dragon immune to other dragon's main attacks
Water / Flying - Can block scald, steam eruption, and other water moves
Normal / Flying - Has access to other items, and has STAB explosion

Minior + Aergislash!

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Parents - Minior-Meteor + Aegislash-Shield
Egg Group - Mineral
Offspring Name - Minislash-Meteor
Typing - Rock + Ghost
HP - 70 (+10)
Atk - 65 (+10)
Def - 135 (+10)
SpA - 65 (+10)
SpD - 135 (+10)
Spe - 70 (+10)
BST - 540 (+60)
Ability - Stance Shield - Whenever this Pokémon uses King's Shield or any move that could potentially induce a status condition it switches to its Meteor Form, when this Pokémon uses any attacking move, it switches to its blade form.
Notable Moves - Shell Smash, Power Gem, Stone Edge, Shadow Ball, Shadow Sneak, Sacred Sword, Iron Head, Flash Cannon, Acrobactics, Earthquake.
Role Identification - Minislash-Meteor is very bulky on its own and can take some hits if needed, but most of the time, this forme is only used to set-up Shell Smashes safely.
minior-violet.gif
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Parents - Minior-Core + Aegislash-Blade
Egg Group - Mineral
Offspring Name - Minislash-Blade
Typing - Rock + Ghost
HP - 70 (+10)
Atk - 135 (+10)(+70)
Def - 65 (+10)(-70)
SpA - 135 (+10)(+70)
SpD - 65 (+10)(-70)
Spe - 130 (+10)(+60)
BST - 600 (+60)(+60)
Ability - Stance Shield - Whenever this Pokémon uses King's Shield or any move that could potentially induce a status condition it switches to its Meteor Form, when this Pokémon uses any attacking move, it switches to its blade form.
Notable Moves - Shell Smash, Power Gem, Stone Edge, Shadow Ball, Shadow Sneak, Sacred Sword, Iron Head, Flash Cannon, Acrobactics, Earthquake.
Role Identification - Minislash-Blade already looks very threatening on its own, even for FE standards, now after you factor in its ability to essencially guarantee a Shell Smash with its bulkier form this thing becomes extremely scary. Minislash-Blade is essencially impossible to outspeed at +2, and a +2 Shadow Ball really hurts coming from a base 135 SpA... Its kind of weak to priority though :[ but it's still an amazing mon and a very powerful wincon to FE.

Smeargle + Silvally!

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Parents: Smeargle|Silvally
Shared egg group: DNA
Offspring name: Smelly
New type: Normal
New base stats: 75/57/85/57/90/85 (+20 to both defs)
New ability and desc: Technician + RKS System = Technical System: If this Pokémon is holding a Memory, it changes type to match that memory and all it's moves are boosted by 1.5
Notable moves: Um... Do I really have to do this on a Smeargle fusion?
Role identification: Whatever the hell you want. It can be all 18 types and has access to all moves. While boosting every move by 1.5 seems OP, it's comming from an offensive stat of 57. Fifty freakin seven. It can work as a support mon too given it's okay defensive spread. But there is no specific role on what Smelly will be, which is it's nieche. Also I swear that for once I didn't make it for the name.

Tapu Lele + Meloetta!

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Parents: Tapu Lele and Meloetta
Shared egg group: DNA
Offspring name: Tapu Meme
New type: Psychic/Fairy
New base stats: 85/81/81 (+5)/133 (+4)/141 (+20)/103 (+11)
New ability and desc: Serene Surge - Upon switching in, set Psychic Terrain. During this Psychic Terrain, all affected Pokemon's moves have their secondary effect chances doubled.
Notable moves: Psychic, Psyshock, Relic Song, Thunderbolt, Hyper Voice, Shadow Ball, Focus Blast, Energy Ball, Moonblast, Nature's Madness, Aromatherapy
Role identification: Use it just like Tapu Lele but it's danker. It has just enough speed to beat garchomp, which is nice. It also takes special hits really well. You can also consider using...

Tapu Meme: Dank Pirouette Form
New Type: Psychic/Fighting
New base stats: 85/133/103/81/81/141
Ability: Serene Surge
Notable Moves: Zen Headbutt, Close Combat, Nature's Madness, Relic Song, U-Turn, Stone Edge, Shadow Claw, Return/Frustration, Elemental Punches, Knock Off, Drain Punch
Role Identification: It hits hard and it's faster than Ash Greninja. Sweep your opponent to oblivion with the power of memes. Zen Headbutt is going to put massive holes in everything that isn't resistant or immune, CC is really powerful, and so on.

Whimsicott + Comfey!

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Parents: Comfey and Whimsicott
Shared egg group: Grass
Offspring name: Comcott
New type: Fairy/Grass
New base stats: 65/69/97/89/102/118
New ability and desc: Indulgence - All status moves and healing moves have +3 priority
Notable moves: Taunt, Encore, Calm Mind, Floral Healing, Draining Kiss, Giga Drain, Moonblast, Leech Seed, Substitute, U-Turn, Tailwind, Nature Power, Grassy Terrain, Synthesis, Aromapherapy, Toxic, Leaf Storm
Role identification: Firstly, lets be thankful they don't have Spore nor Strength Sap. Now lets see what makes it horrid. An ok typing with meh stats, Comcott's greatness cones from its amazing ability Indulgence. With it, Aromapherapy and Synthesis effectively have +6 priority! Combined with Giga Drain and Draining Kiss + Calm Mind, its pretty much a unrevengekillable sweeper if allowed to set up. But Comcott's true cancer comes from its parent Whimsi's trademark SubSeed set, which kinda makes it near unkillable.

Submission Phase is open!
 
Yes. Yes. A post will probably be put up. Also, could the person that created the spreadsheet (not sure who) add the new fusions since gen 7 started?
I added the most recent slate, and I have the others on the spreadsheet (unless there are more than 3 total gen7 slates, correct me if I'm missing anything).

LINK > HERE <

I also added the "bonus stats" pages which average certain competitive stats (think PokemonDB's "competitive stats" but easier to compare)
For example, the best special sweeper is the (legitimately insane) Elektra-Mega with 174 average SPA or SPE, while Astrolith-Star is the worst wall with 58 average in HP, DEF, or SPD.

There are also "filter views" in all of the spreadsheets with stats that allow you to filter through the stats to see the highest in certain categories.

(I'll edit in my submissions here once I finish making them)
 
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So I have engaged Spandan and charizard8888 in the coding of this Pet Mod, and I think we CAN make this work. But only if the community can provide has much coding help as they can. Coding of the newer fusions would be of great help. So anyways here are my subs.

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DNA Donors: Buzzwole and Forretress
Offspring: Buzztress
Typing: Bug/Steel
New Stats:101(+10)/120(+6)/139/56/76(+20)/63(+4)
New Ability and Desc: Body Builder - Sturdy + Beast Boost
Notable Moves: Leech Life, Taunt, Roost, Gyro Ball, Rapid Spin, Lunge, Explosion, Stealth Rock, Spikes, Volt Switch, Toxic Spikes, Superpower
Role Description: Buzztress makes for a neat physical pivot that switches in on alot of threats in FE (most Ground types, Rock types and especially Dragon types). Its access to Taunt, almost every known hazard and Rapid Spin makes for a great lead. Lunge is super trolly against physical attackers and Gyro Ball(?) for Steel STAB.

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Parents: Golisopod and Kabutops
Shared egg group: Water 3
Offspring name: Golisotops
New type: Bug/Water
New base stats: 77/130/132/72/90/70
New ability and desc: Swift Retreat - This Pokemon's speed is doubled until its HP falls below 50%, then it switches out.
Notable moves: First Impression, Waterfall, Lunge, Leech Life, Liquidation, Swords Dance, Spikes, Aqua Jet, Stone Edge
Role identification: Golisotops just straps on a Band and tears up everything with its amazing speed and power. Keep away hazards and its golden. Really GameFreak, look over here and take lessons!

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Parents: Tapu Bulu + Zygarde
Shared Egg Group: DNA
Offspring Name: Tapu-Garde
New Type: Fairy/Ground
New Base Stats: 91 (+2)/135 (+20)/118/83/96 (+1)/102 (+17)
New Ability: Surge Break - Reverses the effect of all Terrains when it is active.
Key Moves: Thousand Arrows, Thousand Waves, Superpower, Extreme Speed, Dragon Dance, Coil, Leech Seed, Earthquake, Nature's Madness, Rest
Role Identification: Tapu Garde is the ultimate terrain counter. Thanks to its ability, it handly counters ANYTHING that would try to abuse the terraulins and generally discourages terrains. Also setting toxics upon Fini is memelord worthy.

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Parents: Arcanine and Bewear
Shared egg group: Field
Offspring name: Arcawear
New type: Fire/Fighting
New base stats: 115/127/90/87/80/87
New ability and desc: Fluffy Fear - This Pokemon lowers attack by one stage upon switch in. Also takes 1/2 damage from contact moves and x2 damage from Fire attacks.
Notable moves: Close Combat, Swords Dance, Bulk Up, Flare Blitz, Elemental Punches, Outrage, Superpower, Hammer Arm, Extreme Speed, Morning Sun, Will O Wisp, Crunch, Taunt
Role identification: A powerful and deceptively bulky threat to SuMo FE, Arcawear is the face of bulky offence and a excellent member of balance teams. Its ability allows it to shut down most physical attackers (not packing Earthquake) quite well. Combine with access to reliable recovery and WoW and Arcawear turns into a tank most physical attackers just cannot dent. Bewear (puns) of special attackers how ever, as its ability doesn't affect them the slightest.

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DNA Donors: Pheromosa + Diancie
Offspring: Pherancie
New Typing: Rock/Fighting
New Stats: 60/131/93/128/93/116
(+14 Atk, +10 SpA, +16 Spe)
New Ability and Desc: Beast Body - Beast Boost + Clear Body basically
Notable Moves: Diamond Storm, High Jump Kick, Focus Blast, U-Turn, Focus Blast, Power Gem, Ice Beam, Quiver Dance, Bug Buzz, Lunge, Moonblast, Earth Power, Stealth Rock, Rapid Spin, Rock Polish
Role Description: A very versatile threat, Pherancie inherits a specialized stat spread that allows it to be extremely threatening. A powerful special sweeper with Quiver Dance + Dual STAB makes it mow through offensive teams with ease. A physical set is not without merit however, as Diamond Storm is very spammable and High Jump Kick demolishes any Steel type foolish enough to challenge its power.

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DNA Donors: Alolan Exeggutor and Nihilego
Offspring: Exelego
New Typing: Rock/Dragon
New Stats: 105 (+3) / 83 (+4) / 71 (+5) / 131 (+11) / 113 (+10) / 95 (+7)
New Ability and Desc: Frisky Beast - Upon switchin, identifies the highest invested stat of the opponent and boosts its corresponding stat by one stage. (Comes in on a Naive Phero, Exelego's speed gets a boost.)
Notable Moves: Draco Meteor, Power Gem, Flamethrower, Thunderbolt, Sludge Wave, Earthquake, Dragon Hammer, Psychic, Rock Polish, Synthesis, Stealth Rock, Toxic Spikes, Explosion
Role Description: A neat typing and interesting typing and ability allows it to scout out what its opponent's trying to run and gives it a potentially helpful boost as well. Its Draco Meteor hits respectfully hard and it can nail fairies and Steels with Sludge Wave and Flamethrower respectively.

Guys I also suggest you to support Fusion Moves!!! Its just as important and apart of the community as this mod and I wish it could be more active.
 
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So I have engaged Spandan and charizard8888 in the coding of this Pet Mod, and I think we CAN make this work. But only if the community can provide has much coding help as they can. Coding of the newer fusions would be of great help. So anyways here are my subs.

DNA Donors: Buzzwole and Forretress
Offspring: Buzztress
Typing: Bug/Steel
New Stats:101(+10)/120(+6)/139/56/76(+20)/63(+4)
New Ability and Desc: Body Builder - Sturdy + Beast Boost
Notable Moves: Leech Life, Taunt, Roost, Gyro Ball, Rapid Spin, Lunge, Explosion, Stealth Rock, Spikes, Volt Switch, Toxic Spikes, Superpower
Role Description: Buzztress makes for a neat physical pivot that switches in on alot of threats in FE (most Ground types, Rock types and especially Dragon types). Its access to Taunt, almost every known hazard and Rapid Spin makes for a great lead. Lunge is super trolly against physical attackers and Gyro Ball(?) for Steel STAB.

Parents: Golisopod and Kabutops
Shared egg group: Water 3
Offspring name: Golisotops
New type: Bug/Water
New base stats: 77/130/132/72/90/70
New ability and desc: Swift Retreat - This Pokemon's speed is doubled until its HP falls below 50%, then it switches out.
Notable moves: First Impression, Waterfall, Lunge, Leech Life, Liquidation, Swords Dance, Spikes, Aqua Jet, Stone Edge
Role identification: Golisotops just straps on a Band and tears up everything with its amazing speed and power. Keep away hazards and its golden. Really GameFreak, look over here and take lessons!

Parents: Tapu Bulu + Zygarde
Shared Egg Group: DNA
Offspring Name: Tapu-Garde
New Type: Fairy/Ground
New Base Stats: 91 (+2)/135 (+20)/118/83/96 (+1)/102 (+17)
New Ability: Surge Break - Reverses the effect of all Terrains when it is active.
Key Moves: Thousand Arrows, Thousand Waves, Superpower, Extreme Speed, Dragon Dance, Coil, Leech Seed, Earthquake, Nature's Madness, Rest
Role Identification: Tapu Garde is the ultimate terrain counter. Thanks to its ability, it handly counters ANYTHING that would try to abuse the terraulins and generally discourages terrains. Also setting toxics upon Fini is memelord worthy.

Parents: Arcanine and Bewear
Shared egg group: Field
Offspring name: Arcawear
New type: Fire/Fighting
New base stats: 115/127/90/87/80/87
New ability and desc: Fluffy Fear - This Pokemon lowers attack by one stage upon switch in. Also takes 1/2 damage from contact moves and x2 damage from Fire attacks.
Notable moves: Close Combat, Swords Dance, Bulk Up, Flare Blitz, Elemental Punches, Outrage, Superpower, Hammer Arm, Extreme Speed, Morning Sun, Will O Wisp, Crunch, Taunt
Role identification: A powerful and deceptively bulky threat to SuMo FE, Arcawear is the face of bulky offence and a excellent member of balance teams. Its ability allows it to shut down most physical attackers (not packing Earthquake) quite well. Combine with access to reliable recovery and WoW and Arcawear turns into a tank most physical attackers just cannot dent. Bewear (puns) of special attackers how ever, as its ability doesn't affect them the slightest.

DNA Donors: Pheromosa + Diancie
Offspring: Pherancie
New Typing: Rock/Fighting
New Stats: 60/131/93/128/93/116
(+14 Atk, +10 SpA, +16 Spe)
New Ability and Desc: Beast Body - Beast Boost + Clear Body basically
Notable Moves: Diamond Storm, High Jump Kick, Focus Blast, U-Turn, Focus Blast, Power Gem, Ice Beam, Quiver Dance, Bug Buzz, Lunge, Moonblast, Earth Power, Stealth Rock, Rapid Spin, Rock Polish
Role Description: A very versatile threat, Pherancie inherits a specialized stat spread that allows it to be extremely threatening. A powerful special sweeper with Quiver Dance + Dual STAB makes it mow through offensive teams with ease. A physical set is not without merit however, as Diamond Storm is very spammable and High Jump Kick demolishes any Steel type foolish enough to challenge its power.

Guys I also suggest you to support Fusion Moves!!! Its just as important and apart of the community as this mod and I wish it could be more active.
This will be the third pet mod on dragon heaven I presume? I could help with coding this 8)
 
silvally.gif
aurorus.gif

DNA Donors: Silvally / Aurorus
Offspring name: Aurvally
New Type: Normal / Ice
Base Stats: 110 / 90 / 85 / 115 / 95 / 90 (+1 HP, +4 Atk, +2 Def, +18 SpA, +2 SpD, +14 Spe)
New ability and desc: RKS-ate (Refrigerate + RKS System) - This Pokèmon's primary type changes according to the Memory it's holding and Normal-type moves it uses become of the same type and have their power boosted by 30%.
Notable Moves: Hyper Voice, Freeze-Dry, Ice Beam, Blizzard, Thunderbolt, Thunder, Earth Power, Flamethrower, Draco Meteor, Surf, Flash Cannon, Psychic, Shadow Ball, Dark Pulse, Double-Edge, Earthquake, Avalanche, U-turn, Stone Edge, Rock Slide, Iron Head, Parting Shot, Calm Mind, Swords Dance, Rock Polish, Stealth Rock, Thunder Wave
Role Identification: A very interesting ability with an OK stat spread. 110/85/95 bulkiness is nothing to mess with, and can help it to setup more easily with moves like Swords Dance, Calm Mind or Rock Polish to become faster or you can use it with a Choice Scarf, since it reaches a discrete Speed tier and can switch out with Parting Shot (or U-turn). It can be very strong under Hail, thanks to the infallible Blizzards that pair very well with some typings. With both Hyper Voice, Explosion, Return/Frustration and Double-Edge, some of the strongest moves to take advantage from an -ate ability and the coverage offered by Earth Power, Flamethrower, Surf, Ice Beam and Thunderbolt, it can face off a really wide variety of typings and opponents, including Dragon-types (Draco Meteor/Ice Beam/Blizzard), Fire/Ground (Earthquake/Earth Power/Surf), Grass/Steel (Fighting-type Hyper Voice/Flamethrower) and Dragon/Water. There are many very interesting typings combinations, the ones I like the most are:
- First is Dark/Ice: with Weavile's typing and Swords Dance, it can become a real physical threat against an Ice- or Psychic-type opponent and then smack some Dark-type Double-Edge; unfortunately, the best Ice-type physical move it has is Avalanche. As a special sweeper it can setup with Rock Polish, using a Sash to resist one turn, and then fire off some Dark-type Hyper Voice, introducing special Dark-type moves, not often really seen.
- Dragon/Ice is Kyurem's typing and can be very dangerous with the help of a choosable typing -ate ability, since it offers the possibility to use a ~120 base power Dragon-type Hyper Voice and neutralise some Grass-, Ground-, Flying- or Dragon-type threats thanks to its Ice-type STABed moves.
- Ground/Ice can also be interesting, with a strong Ground-type special move, Stealth Rock or Thunder Wave and Calm Mind to setup, maybe with a defensive set.
- Electric/Ice is BoltBeam typing coverage; I can see it very strong with a RP set and the combination of Electric-type Hyper Voice and Blizzard, perfect if under Electric Terrain and/or Hail (the Alolan Ninetales/Tapu Koko core, that can also help with Aurora Veil, that can fusion can set as well).
- Fairy/Ice-typing can annihilate many Dragon-type threats of the game with a combination of Pixilate-Hyper Voice and Blizzard/Freeze-Dry/Ice Beam.
- Fighting/Ice type can be threatening to, since it can block also Flying-type thanks to Thunderbolt and Ice-STABed moves and a 156 BP Fighting-type Double-Edge is neat, but also a Fighting-type Hyper Voice or Explosion.
- Some honourable mentions are: Bug/Ice type, that can have STAB U-turn and would be unique, Psychic/Ice, Ghost/Ice and Steel/Ice (Steel-type boosted Explosion) and pure Ice.

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DNA Donors: Kecleon / Porygon2
Offspring name: Keclygon
New Type: Normal
Base Stats: 75 / 100 / 80 / 100 / 110 / 50 (+3 HP, +15 Atk, +18 SpA, +3 SpD)
New ability and desc: Color Tracer (Color Change + Trace) - Copies opponent's typing and ability on switch-in.
Notable Moves: Camouflage, Reflect Type, Conversion, Conversion 2, Role Play, Skill Swap, Nasty Plot, Calm Mind, Tri Attack, Ice Beam, Blizzard, Icy Wind, Discharge, Thunderbolt, Thunder, Flamethrower, Fire Blast, Shadow Ball, Synchronoise, Psychic, Psyshock, Foul Play, Fake Out, Shadow Sneak, Sucker Punch, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Aqua Tail, Knock Off, Low Kick, Rock Slide, Stealth Rock, Thunder Wave, Recover, Trick, Trick Room, Disable
Role Identification: Well, stats are ok, but look at that ability; then look at the movepool, see how wide it it is and, finally, it can even learn Conversion and use it in its Z-form. That's crazy. It's also super versatile: it can set its own Trick Room; or it can stall out the opponent with Recover, TW, Toxic and Fake Out; it can also change its type multiple times thanks to Conversion, Camouflage (which makes it of its original Normal typing) and Reflect Type; and I also have an interesting idea for its Fusion Move, that becomes of its primary typing.
Learned By: Keclygon
Name: Kecle Strike (Return + Conversion)
New Type: Normal
Classification: Status
Base Power: --
Accuracy: 100%
Power Points: 20 (max. 32)
Effect: It inflicts damage based on the most invested attacking stat of the user as a 95 BP damaging move and becomes of the same type of the user; if the user has two types, it becomes of the primary type.
Target: 1 opponent.

aerodactyl.gif
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Parents: Aerodactyl / Decidueye
Shared egg group: Flying
Offspring name: Decidactyl
New type: Ghost / Flying
New base stats: 89/116/80/90/97/110
New ability and desc: Wood Head (Rock Head+Overgrow) - This Pokémon does not take recoil damage; when this Pokémon's HP are under 33%, the power of recoil moves is raised by 50%.
Notable moves: Brave Bird, Spirit Shackle, Shadow Claw, Stone Edge, Rock Slide, Swords Dance, Earthquake, Sucker Punch, Iron Head, U-turn, Aqua Tail, Ice Fang, Fire Fang, Thunder Fang, Tailwind, Curse, Stealth Rock, Defog, Whirlwind, Roost, Synthesis, Taunt
Role Identification: Many immunities and a wide coverage including some strong STABs, boosting and utility moves and recoveries.

aerodactyl-mega.gif
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Parents: Mega Aerodactyl / Decidueye
Shared egg group: Flying
Offspring name: Mega Decidactyl
New type: Ghost / Flying
New base stats: 89/146/100/100/117/130
New ability and desc: Tough Claws
Notable moves: Brave Bird, Spirit Shackle, Shadow Claw, Stone Edge, Rock Slide, Swords Dance, Earthquake, Sucker Punch, Iron Head, U-turn, Aqua Tail, Ice Fang, Fire Fang, Thunder Fang, Tailwind, Curse, Stealth Rock, Defog, Whirlwind, Roost, Synthesis, Taunt
Role Identification: Now it can take advantage of its ability with STABs thanks to Brave Bird and Shadow Claws and has Swords Dance to boost its Attack stat.

malamar.gif
tapulele.gif

DNA Donors: Malamar / Tapu Lele
Offspring name: Tapu Mala
New Type: Dark / Psychic
Base Stats: 80 / 100 / 85 / 110 / 95 / 92 (+2 HP, +17 Atk, +4 Def, +11 SpA, +6 Spe)
New ability and desc: Inverse Surge (Contrary + Psychic Surge) - Summons Inverse Terrain for 5 turns: Priorities are reversed (Protect moves last and Trick Room goes first); any stat change is considered as inverted (so a +2 will act like a -2, though they are not actually inverted, if the effect of the Terrain ends, the stat boosts are considered boosts and drops are drops).
Notable Moves: Superpower, Night Slash, Psycho Cut
Role Identification: Inverse Terrain might be interesting as a long lasting automatic Topsy-Tyrvy, while Dark/Psychic is also a strong typing. You can also choose to go either special or physical.

milotic.gif
tapulele.gif

DNA Donors: Milotic / Tapu Lele
Offspring name: Tapu Milo
New Type: Water / Fairy
Base Stats: 90 / 74 / 80 / 130 / 120 / 90 (+8 HP, +2 Atk, +3 Def, +15 SpA, +2 Spe)
New ability and desc: Marvel Surge (Marvel Scale + Psychic Surge) - Summons Marvel Terrain: the Defense of this Pokémon and all the Pokémons that are grounded and belong to the Dragon egg-group is raised by 50% and they are cured from status at the end of every turn; the Terrain lasts for 5 turns.
Notable Moves: Calm Mind, Hydro Pump, Surf, Scald, Ice Beam, Blizzard, Icy Wind, Dragon Pulse, Moonblast, Dazzling Gleam, Nature's Madness, Psychic, Psyshock, Thunderbolt, Thunder, Shadow Ball, Energy Ball, Focus Blast, Recover, Dragon Tail, Thunder Wave, Hypnosis
Role Identification: I think we can assume that regular fusions belong to the egg-group that parents share and DNA fusions belong to the Undiscovered egg-group, so I can already see a Tapu Milo, Hazard, Dragearados/Dragon core (dunno if Dragon is considered as grounded).

garchomp.gif
hydreigon.gif

(Might be replaced)
Parents: Garchomp / Hydreigon
Shared egg group: Dragon
Offspring name: Hydrachomp
New type: Dark / Ground
New base stats: 110 / 127 / 102 / 112 / 97 / 110
New ability and desc: Sand Shield (Sand Veil+Levitate) - Gives immunity to Ground-, Rock- and Steel-type moves; Evasion is raised by 1 if this Pokémon would be hit by any of them.
Notable moves: Swords Dance, Crunch, Earthquake, U-turn, Fire Fang, Ice Fang, Thunder Fang, Head Smash, Stone Edge, Rock Slide, Superpower, Steel Wing, Dark Pulse, Earth Power, Flamethrower, Fire Blast, Surf, Flash Cannon, Tailwind, Roost, Stealth Rock

garchomp-mega.gif
hydreigon.gif

Parents: Mega Garchomp / Hydreigon
Shared egg group: Dragon
Offspring name: Mega Hydrachomp
New type: Dark / Ground
New base stats: 110 / 167 / 122 / 152 / 107 / 100
New ability and desc: Sand Force
Notable moves: Swords Dance, Crunch, Earthquake, U-turn, Fire Fang, Ice Fang, Thunder Fang, Head Smash, Stone Edge, Rock Slide, Superpower, Steel Wing, Dark Pulse, Earth Power, Flamethrower, Fire Blast, Surf, Flash Cannon, Tailwind, Roost, Stealth Rock
 
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Aight. Here's Smelly:

Code:
{ num:
species: "Smelly",
types: ["Normal"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 75, atk: 57, def: 85, spa: 57, spd: 90, spe: 85},
abilities: {0: "Technical System"},
heightm: 2.0,
weightkg: 77.3,
color: "White",
eggGroups: ["Undiscovered"],
}

Now onto the fusions:

tapukoko.gifcharizard.gif
Here's a chicken lizard dragon thing.
Parents: Charizard|Tapu Koko
Shared egg group: DNA
Offspring name: Tapu Zarko
New type: Fire/Electric
New base stats: 74/99/81/122/80/135 (+20 Sp Atk|+20 Speed) 591 BST
New ability and desc: Electric Surge + Blaze = Burning Surge: Summons Fiery Terrain upon switching in. In Fiery Terrain, every grounded Pokémon have the power of their Fire-Type moves raised by 50%, and every non-fire grounded mon is under the effects of Fire Spin
Notable moves: Flamethrower, Volt Switch, Thunderbolt, Calm Mind, U-Turn, Focus Blast, Dazzling Gleam
Role identification: Special Sweeper. Hability makes it basically a trapper, with boost in it's STAB. Has a great Speed tier and good Special Attack, as well as semi-usable Attack (For FE it's quite average)

tapukoko.gif charizard-megax.gif
Mega Stone: Charizardite X
Name: Tapu Zarko-Mega-Moon
New type: Fire/Dragon
New base stats: 74/145/114/143/80/135 691 BST
New ability and desc: Tough Claws
Notable moves: Flare Blitz, U-Turn, Brave Bird, Outrage, Dragon Dance, Wild Charge, Equake
Role identification: Mixed Sweeper, with obvious preference towards Physical because of the Hability. While the terrain is still up, I higly doubt anything can safely take a Flare Blitz from this thing. The terrain will also help you to break Sturdy and Sashes. But the mon per se is a better ZardX, with better Speed and Offenses, and it doesn't need the terrain to be good

tapukoko.gif charizard-megay.gif
Mega Stone: Charizardite Y
Offspring name: Tapu Zarko-Mega-Sun
New type: Fire/Electric
New base stats: 74/119/81/172/110/135 691 BST
New ability and desc: Drought
Notable moves: Same as Non-Mega
Role identification: Wallbreaker at it's finest. Traps foe, deals passive damage, has both Terrain and Sun boosting it's Fire-Type moves that come from 172 base Special Attack, and while the speed doesn't change it's not bad either. Can safely spam Fire Blast or Flamethrower against anything it wants

persian-alola.gif bewear.gif
CANCER ALERT
Parents: Bewear|Persian-Alola
Shared egg group: Field
Offspring name: Perwear-Alola
New type: Fighting/Dark
New base stats: 102/102/80/75/72/97 528 BST
New ability and desc: Fluffy + Fur Coat = Fluffy Fur: Both habilities combined
Notable moves: Parting Shot, Hammer Arm, Night Slash, U-Turn, Memento, Bulk Up, EQuake, Pain Split, Foul Play, Play Rough
Role identification: ...well that’s one unkillable mon. Physically, at the least. It can take a super-efective STAB CC of the mon with the highest attack stat in the game, and that’s only with Max health, with no Def investiments or nature: 252+ Atk Mewtwo-Mega-X Close Combat vs. 252 HP / 0 Def Fluffy Fur Perwear-Alola: 174-206 (42.6 - 50.4%) -- 1.6% chance to 2HKO
Slap an AV on this thing for more tankness, or you may also want to use moves such as Parting Shot or Memento. While the Attack stat is nothing special, it's good enough. My only downside is, it hasn't got that good Dark STABs nor recovery. Though it is quite slow and Payback is there.

cloyster.gifgreninja.gif
Who would've guessed Oysters are good ninjas
Parents: Cloyster|Greninja (Battle Bond)
Shared egg group: DNA
Offspring name: Oysninja
New type: Water/Ice
New base stats: 61/105/123/104/58/116 (+10 Atk, +10 Sp. Atk, +20 Speed) 567 BST
New ability and desc: Battle Bond + Skill Link = Skilled Battler: Every Multi-Hit attacks always hit the maximum number of times. They also get a +5 in Base Power (Battle Bond does that to Water Shuriken). Upon knocking a foe, becomes Oysninja-Ash.
Notable moves: Shell Smash, Icicle Spear, Rock Blast, Water Shuriken, Gunk Shot, U-Turn, probably a few more that you won’t use anyways.
Role identification: Straight-Up sweeper. Shell Smash is scarry, combine that with a 150 BP STAB move, a 100 BP STAB Priority move and a 150 BP Coverage move. It is very specially frail, but has a Nice def to not die instantly. I’d say Sash>White Herb to guarantee you don’t die.

cloyster.gif greninja-ash.gif
Forme: Oysninja-Ash
New type: Water/Ice
New base stats: 61/155/123/154/58/126 667 BST
New ability and desc: Skilled Battler
Notable moves: Same as above
Role identification: Glass Cannon much? It has Shell Smash with 155/154/126 offenses, multi-hits all it wants and can outprioritize mons with Water Shuriken. Also, can OHKO Max HP Max Def Eviolite Chansey at +2


diancie.gifkyurem.gif
A diamond princess fused with an empty ice shell. What could possibly go wrong?
Parents: Diancie|Kyurem
Shared egg group: DNA
Offspring name: Dyuncie
New type: Dragon/Rock
New base stats:87/115/140/115/140/72 (+20 in both defs) 669 BST
New ability and desc: Pressure + Clear Body= Under Pressure (Both abilities combined)
Notable moves: Roost, Dragon Dance, Substitute, Calm Mind, a buch of others that I'm too lazy to list
Role identification: Tanky Sweeper I guess? Can go mixed, has Recovery, Wide enough pool, and a not-bad typing. Still has enough offenses

diancie-mega.gif kyurem.gif
New type: Dragon/Rock
New base stats: 87/175/100/175/100/132 769 BST
New ability and desc: Magic Bounce
Notable moves: Well, their offensive movepool, whoch is huge. Just remember that you have STABs on both sides
Role identification: I'd call it Glass Cannon if it weren't for the fact that it's not glass. In fact, it's pretty good defensively. Perfect for setting up Ddance. Has a good speed tier and offenses are higher then the Kyurem Forms themselves. Too bad it's unreleased.

sableye.gifcelesteela.gif
Because we need more stalls ofc
Parents: Celesteela|Sableye
Shared egg group: DNA
Offspring name: Sablesteye
New type: Ghost/Steel
New base stats: 73/88/109/86/103/55 (+20 Def|+20 Sp Def) 514 BST
505.5 Kg
New ability and desc: Best Boost + Keen Eye = Beast's Eye: Trying to lower any of this Pokémon's stats will raise it's higher Stat instead
Notable moves: Leech Seed, Recover, Heavy Slam, Protect, Knock Off, Will-O-Wisp, Taunt, Snarl, Calm Mind, Explosion, Fake Out, Shadow Ball, Foul Play, Night Shade
Role identification: Stall annoying as hell, now with more annoying type and hard-hitting Heavy Slam

sableye-mega.gif celesteela.gif
New type: Ghost/Steel
New base stats: 73/98/159/106/153/25 614 BST
655.5 Kg
New ability and desc: Magic Bounce
Notable moves: Above, Nasty Plot, Celesteela's special pool
Role identification: Well... It's fatter now... Literally, it gains weight, which boosts Heavy Slam's power. on the bulk side, it's better then Toxapex's with a better typing and is imune to status moves.

whimsicott.gif shiinotic.gif
More cancer. Yay.
Parents: Whimsicott|Shiinotic
Shared egg group: Grass
Offspring name: Shiitt
New type: Grass/Fairy
New base stats: 70/66/92/93/97/83
New ability and desc: Prankster + Effect Spore = Prank Effect: Gives +1 to it's own Status moves, but if a foe use a status move agains thim mon, the move fails and foe becomes Poisoned/Asleep/Paralyzed (Random chance of being either)
Notable moves: SubSeed, Strenght Sap, Spore, Moonblast, Calm Mind, Giga Drain, Encore, Memento, Switcheroo, Tailwind, U-Turn, Worry Seed, Trick Room, Thunder Wave, Confuse Ray
Role identification: There's a reason for it to be called Shiitt: It's what you say when you're facing it. Taunt-Proof, Prankster Spore, Prankster Strenght Sap, Sub Seed, and even support in Tailwind and Trick Room. If anyone dare to say it's set-up bait, then I dare remind you, it has Priority Encore too. While the bulk and typing are very meh, Whimsicott was able to use the same typing and worse Bulk so I'm positive this will work. Shiitt is a mon you won't wanna face.

tyarrow1 Have you updated it with the Base Stat changes that Gen 7 brought us already or will you still do it?

Edit: Bumped Scar, added Shiitt
 
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greninja.gif
swellow.gif

tumblr_mbzuso4YqB1r3ifxzo1_500.gif

Parents:
Greninja + Swellow
Shared egg group: [DNA]
Offspring name: Swellninja
New type: Normal/Water
New base stats: 66/90/63/109/60/143 (531, +20 SpA, +20 Spe)
New base stats (Ash-Swellninja): 66/140/63/159/60/153 (641, +50 Atk, +50 SpA, +10 Spe)
New ability and desc: (Battle Bond + Scrappy) Battle Spunk: Effects of both Battle Bond and Scrappy. If it ain't broke...
Notable moves: Boomburst, Water Shuriken, Hydro Pump, Ice Beam, Air Slash, Hurricane, Heat Wave, Dark Pulse, Grass Knot, Extrasensory, U-Turn, Low Kick
Role identification: Consider this. The strongest Boomburst in Fusion Evolution so far has been Chatotorus's STAB base 134 SpA w/ items. MegaExdoom's STAB base 141 SpA w/o items comes close. However, Ash-Swellninja has a Boomburst with STAB base 159 SpA w/ items. New strongest Boomburst? More like new strongest move overall. Remember Hozard, the Hoopa Charizard Mega that wasn't voted in but was said to be the strongest fusion?

252 SpA Choice Specs Swellninja-Ash Boomburst vs. 0 HP / 0 SpD Charizard-Mega-Y: 399-469 (117 - 137.5%) -- guaranteed OHKO
252 SpA Hozard-Mega-Y Fire Blast vs. 0 HP / 0 SpD Mew in Sun: 373-441 (109.3 - 129.3%) -- guaranteed OHKO

Yeah... Having a strong STAB Boomburst is great but Swellninja is not just a single move wallbreaker. Before KOing a Pokémon, Swellninja has a base 143 base speed, allowing it to outspeed a majority of the Metagame. After the transformation, it reaches 153 base and outspeeds even Pheromosa, Galvantulys and base Elektra. There are some faster Pokémon (even real ones like Deoxys-S) so it won't always go first. If you're afraid of getting hit by another priority user, Swellninja has +1 20x3 BP priority in Water Shuriken so only E-Speed and Sucker Punch are a problem. With this, it's one of the greatest revenge killers in the meta.
Access to another high power move in Hydro Pump allow it wallbreak and clean many threats that resist Normal. Ghost isn't a problem because of the Scrappy-like ability. Swellninja has very good coverage, but using different STAB options is better since they cover pretty much everything. Base 109 SpA before transformation and very low bulk makes U-Turn more viable than coverage. Low Kick is also more viable than, say, Ice Beam due to annoying special walls that it can deal with. Overall a very strong Pokémon.
 
Um noo stat adjustments. The fusions are their own species, so stat changes arent happening.
But why tho. Yes, they are their own species, but their stats are determined by a formula that uses other species, which had their stats changed this gen. I see no reason to not change it since it doesn't really break anything and doesn't really make sense to stay with the Gen 6 stats.
 
I'm pretty happy this isn't dead !

kyurem.gif
sunkern.gif

Do best and worst even out ?
DNA Donors: Kyurem / Sunkern
Offspring name: Kyukern
New Type: Dragon / Grass
Base Stats: 97 / 90 / 60 / 85 / 60 / 67 (+20 HP, +10 Atk, +0 Def, +5 SpA, +0 SpD, +5 Spe) (BST 459)
New ability and desc: Solar Flare (Pressure + Solar Power) – Doubles PP used by a foe. In Sun, multiplies the amount of PP used by 4
Notable Moves: Leech Seed, Giga Drain, Synthesis, Seed Bomb, Sunny Day, Sludge Bomb, Swords Dance, Curse, Ancient Power, Ice Beam, Draco Meteor, Outrage, Blizzard, Dragon Claw, Roost, Focus Blast, Stone Edge, Flash Cannon,
Role Identification: What happens when you fuse the best available Pokémon in FE with the worst ? Well, it turns out surprisingly well all things considered. While it is by no way a top-tier threat, Kyukern is relatively good. Losing its Ice typing hampers its offensive prowess, but enhances its defensive side since it’s no longer SR weak, and is immune to Spore, Leech Seed, etc. The stats and movepool are oriented towards a physical attacker, with two boosting moves and pretty strong STABs, but there are options on the special side too, with notably recovery if one were to try an AV set or something. Reliable recovery in Roost or Synthesis take advantage of its OK bulk, and its Ability could see some use in PP-depleting cores.

magearna.gif
meloetta.gif

Behold the ultimate Pokéwaifu !
DNA Donors: Magearna / Meloetta
Offspring name: Melogearna-Ball
New Type: Steel / Psychic
Base Stats: 110 / 86 / 103 / 129 / 121 / 100 (+20 HP, +0 Atk, +7 Def, +0 SpA, +0 SpD, +13 Spe) (BST 649)
New ability and desc: Fearless Heroin (Soul-Heart + Serene Grace) – Doubles the chances of secondary effects activating. Whenever a Pokémon faints on the field, the occurrence of secondary effects doubles (max 90%).
Notable Moves: Flash Cannon, Fleur Cannon, Iron Defense, Aura Sphere, Heart Swap, Substitute, Calm Mind, Ice Beam, Thunderbolt, Light Screen, Reflect, Charge Beam, Volt Switch, U-Turn, Psychic, Psyshock, Shadow Ball, Heal Bell
Role Identification: Melogearna-B is a Jirachi-like, except MUCH bulkier. Whether you want to play her as a sponge for special hits (though she has no recovery) or as a bulky wincon is up to you. If you choose the latter, though, bear in mind that Charge Beam almost becomes a special Power-up Punch after a kill, and you can hax the opponent to death with Ice Beam after a few others. Also, Psychic’s secondary effect can come in handy if you’re facing a special sponge. Aura Sphere allows breaking past the pink blobs and anything that’s fused with them in the FE metagame. Also, Volt Switch/U-Turn to pivot early-game. Or you can add Relic Song and…

magearna.gif
meloetta-pirouette.gif

DNA Donors: Magearna / Meloetta-Pirouette
Offspring name: Meloetta-Cyborg
New Type: Steel / Fighting
Base Stats: 110 / 129 / 100 / 86 / 103 / 121 (+0 HP, +0 Atk, +0 Def, +0 SpA, +0 SpD, +0 Spe) (BST 649)
New ability and desc: Fearless Heroin
Notable Moves: Shift Gear, Iron Head, Explosion, U-Turn, Close Combat, Shadow Claw, Stone Edge, Drain Punch, Fire Punch, Ice Punch, Knock Off, Thunder Punch, Zen Headbutt
Role Identification: While the movepool is a bit more shallow for this form, it has all the tools it needs to function. Shift Gear is an amazing boosting move, and Melogearna-C’s good bulk allows it to easily setup one. After one, it becomes extremely fast and hits like a truck with its STABs. And remember : It gets Iron Head, which now has up to 90% chance to flinch. It has a bit of coverage too, working à la Metagross-Mega. That is, if you don’t blow everything back with Close Combat. Having to play Relic Song is a bit of a burden though, as always with Meloetta fusions.

charizard.gif
abomasnow.gif

I'll sing you a song of Fire and Ice alright.
Parents: Chazizard / Abomasnow (Monster)
Offspring name: Snowzard
New Type: Fire / Grass
Base Stats: 94 / 98 / 86 / 110 / 93 / 90 (BST 571)
New ability and desc: Fiery Storm (Blaze + Snow Warning) – Summons Sun upon switchin for 5 turns. This weather inflicts 1/16 max HP damage to any Pokémon that is not Fire-type.
Notable Moves: Flare Blitz, Flamethrower, Heat Wave, Solar Beam, Earthquake, Fire Blast, Flame Charge, Overheat, Will-O-Wisp, Swords Dance, Dragon Dance, Roost, Wood Hammer, Ice Shard, Ice Beam, Energy Ball, Leech Seed, Seed Bomb, Giga Drain
Role Identification: Errrr… use the Megas ? Fiery Storm is kinda cool tho.

charizard.gif
abomasnow-mega.gif

New Type: Fire / Grass
Base Stats: 94 / 138 / 116 / 150 / 113 / 60 (+0 HP, +40 Atk, +30 Def, +40 SpA, +20 SpD, -30 Spe) (BST 671)
New ability and desc: Snow Warning
Notable Moves: All of the above
Role Identification: Hey look, another powerhouse that can go mixed. While you lose Speed, you have now both your STABs + an infinitely accurate Blizzard to hit your opponents with. Unfortunately, those are all resisted by Fire, and you’re cockblocked by Heatran. You still have Earthquake for those problems though. Its average Speed could let it fit into a Trick Room team.

charizard-megay.gif
abomasnow.gif

New Type: Fire / Grass
Base Stats: 94 / 118 / 86 / 160 / 123 / 90 (+0 HP, +20 Atk, +20 Def, +40 SpA, +20 SpD, +0 Spe) (BST 671)
New ability and desc: Drought
Notable Moves: All of the above
Role Identification: This is the special version of the fusion. Fire Blast off 160 BS SpA in Drought is certain to hurt, but what sets it apart from vanilla MChariY is Giga Drain, which lets it stay healthy throughout the battle without having to rely on Roost, and a simple x2 Rock weakness instead of a x4. Its usable Attack stat lets it use Wood Hammer and Flare Blitz, the latter of which is powerful with the sun.

charizard-megax.gif
abomasnow.gif

New Type: Fire / Dragon
Base Stats: 94 / 144 / 119 / 131 / 93 / 90 (+0 HP, +46 Atk, +33 Def, +21 SpA, +0 SpD, +0 Spe) (BST 671)
New ability and desc: Tough Claws
Notable Moves: All of the above – Ice-type moves + Dragon Claw, Outrage
Role Identification: And here we are : Tough Claws Flare Blitz off 144 Atk in the sun it sets itself. Bonus points for said sun chipping away at its opponents’ health. It plays like regular Charizard X, except you have Wood Hammer as a coverage option. A bulky WoW spread could also use Leech Seed to further annoy the opponent. This mon is NOT to be messed with, as its sheer power under the sun is terrifying.

tapufini.gif
tangrowth.gif

Looks like Tapu Fini's been getting some fat...
DNA Donors: Tapu Fini / Tangrowth
Offspring name: Tangini
New Type: Grass / Fairy
Base Stats: 105 / 87 / 120 / 102 / 110 / 67 (+20 HP, +0 Atk, +0 Def, +0 SpA, +20 SpD, +0 Spe) (BST 591)
New ability and desc: Pristine Surge (Misty Surge + Leaf Guard) – Summons Pristine Terrain upon switchin for 5 turns. In Pristine Terrain, grounded Pokémon cannot be inflicted with major nor minor (i.e. volatile and non-volatile) status condition.
Notable Moves: Knock Off, Giga Drain, Earthquake, Sludge Bomb, Focus Blast, Leaf Storm, Leech Seed, Synthesis, Moonblast, Nature’s Madness, Defog, Whirlpool, Calm Mind, Taunt, Ice Beam, Surf
Role Identification: It’s Tapu Fini with a slightly worse typing but recovery ! It’s also bulkier on both sides thanks to the massive HP boost. While Fini’s main niches (being a stallbreaker and relatively fast for a defensive Pokémon) are gone, ironically, due to its own Terrain, it also protects Tangini from being Taunted or statused (particularly Toxic’d), letting it Defog with ease.

jynx.gif
magmortar.gif

You gotta think of lower tiers too !
Parents: Jynx / Magmortar (Human-Like)
Offspring name: Magynx
New Type: Psychic / Fire
Base Stats: 80 / 82 / 61 / 130 / 105 / 99 (BST 557)
New ability and desc: Prophecy (Forewarn + Flame Body) – Upon switchin, this Pokémon reveals the strongest move in the opponent’s moveset. If the opponent uses this move while this Pokémon is on the field, it becomes burned.
Notable Moves: Psychic, Psyshock, Lovely Kiss, Ice Beam, Calm Mind, Shadow Ball, Focus Blast, Energy Ball, Nasty Plot, Icy Wind, Lava Plume, Flamethrower, Fire Blast, Thunderbolt, Solar Beam, a bunch of physical moves
Role Identification: The main interest of this fusion was to give Nasty Plot to Magmortar. Should this fusion manage to setup, it hits quite hard with all of this coverage. Prophecy is also useful because it can pressure opposing physical sweepers from clicking one of their moves. Sure, Magynx will likely go down if they do it anyway, but they’ll be burned in the process, stopping their sweep. Its Speed tier lets it hold a Choice Scarf and be a great cleaner late-game thanks to good power right off the bat. Should FE have lower tiers one day, this guy would blend in easily.

lapras.gif
pyukumuku.gif

This Pokémon is so annoying, it followed me into the next slate !
Parents: Lapras / Pyukumuku (Water 1)
Offspring name: Lapyu
New Type: Water
Base Stats: 102 / 82 / 115 / 67 / 122 / 42 (BST 530)
New ability and desc: Draining (Innards Out + Water Absorb) – When hit by a Water-type attack, this Pokémon recovers 25% of its max HP, and the attacking Pokémon loses the amount of HP recovered.
Notable Moves: Baton Pass, Safeguard, Counter, Taunt, Recover, Gastro Acid, Soak, Memento, Light Screen, Reflect, Mist, Rain Dance, Perish Song, Freeze-Dry, Refresh, Whirlpool
Role Identification: Being annoying as hell. Pyukumuku was already annoying as is, but now with above-average HP and even more annoying options such as Whirlpool and Perish Song, it becomes a nightmare to face and can have a variety of different sets. Soak + Freeze-Dry is actually a decent offensive option, and Gastro Acid can prove very useful in a meta where mons often shine thanks to their Ability. Speaking of Abilities, Draining can be of use given the plethora of Water-types in the tier, making Lapyu a good partner to Fire-types. In the end, Lapyu can outlast a lot of its opponents given all the tools it has at its disposition.
 
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Parents: Nihilego+Gardevoir
Shared egg group: DNA
Offspring name: Nihilnoire
New type: Poison/Fairy
New base stats: 108(+20)/59/57/126/123/111(+20) (BST 584)
New ability and desc: Countermagic (Beast Boost+Synchronize)- Any stat decreases are additionally reflected onto the opponent. This Pokemon's lowered stats are increased by 1 stage at the end of every turn.
Notable moves: Calm Mind, Sludge Bomb, Sludge Wave, Power Gem, Wish, Moonblast, Psyshock, Moonblast, Will-O-Wisp, Thunder Wave, Taunt, Thunderbolt
Role identification: This thing is a godly special attacker, even without its Mega Evolution. It has a pretty fantastic movepool and great 108/123 special bulk, with 126 Special Attack.
Nihilnoire-Mega (for whenever it's available)
New type:
Poison/Fairy
New base stats: 108/79/57/166/143/131
New ability and desc: Pixilate
Notable moves: Same as above
Role identification: The absolute best special sweeper in the meta.

It's like a Care Bear, but more volatile.
Parents: Bewear+Flareon
Shared egg group: Field
Offspring name: Flarebear
New type: Fire/Fighting
New base stats: 102/137/80/85/95/72 (BST 571)
New ability and desc: Blazing Fur (Fluffy+Flash Fire)-Reduces damage taken from contact moves by 50%, and immune to Fire-type attacks.
Notable moves: Wish, Flare Blitz, Hammer Arm, Earthquake, Ice Punch, Shadow Claw
Role identification: This thing has godly physical bulk mostly thanks to Blazing Fur, with decent bulk on the special side of the spectrum, plus a decent defensive typing to boot. It also has a titanic 137 Attack, meaning it can absorb hits pretty well and dish some out in return. It also has a means of partly reliable recovery in Wish, meaning it can also serve as a pretty beefy Wish passer as well.

Since Pidgeotite is going to be available Soon™, why not create an arrogant and overpowered monstrosity with it for when it is released?
Parents: Pidgeot+Swellow
Shared egg group: Flying
Offspring name: Ego
New type: Normal/Flying
New base stats: 81/92/77/85/70/123 (BST 528)
New ability and desc: Bird Force One (Guts+Keen Eye)- Never misses and ignores immunities when affected by a major status condition
Notable moves: Boomburst, Hurricane, Roost, Heat Wave, U-Turn
Role identification: While it is initially just an awful fusion on every level except Speed before Mega Evolving at first glance, it at least has some function. Bird Force One upgrades it from completely pitiful to being able to do somewhat decently if it catches your opponent off-guard, although its base form is still outclassed by just about everything in existence.

Mega Ego (Superego?)
New type:
Normal/Flying
New base stats: 81/92/82/150/80/143 (BST 628)
New ability and desc: No Guard
Notable moves: Same as above
Role identification: This upgrades Ego from a complete joke to a complete terror. It has insane Speed and Special Attack, although its movepool and coverage are still extremely limited.
 
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Code:
 { num: species: "Bezong",
types: ["Normal", "Psychic"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 113, atk: 113, def: 100, spa: 67, spd: 100, spe: 46},
abilities: {0: "Hazmat Fur"},
heightm: 2.2,
weightkg: 161.0,
color: "Green",
eggGroups: ["Undiscovered"], }

Code:
 { num: species: "Shrek",
types: ["Grass", "Flying"],
genderRatio: {M: 68.3, F: 31.3},
baseStats: {hp: 82, atk: 55, def: 87, spa: 90, spd: 97, spe: 67},
abilities: {0: "Fatal Grace"},
heightm: 1.0,
weightkg: 21.3,
color: "Brown",
eggGroups: ["Fairy"], }

Code:
 { num: species: "Necromega",
types: ["Psychic", "Flying"],
genderRatio: {M: 0.0, F: 0.0},
baseStats: {hp: 91, atk: 91, def: 100, spa: 131, spd: 92, spe: 90},
abilities: {0: "Kaleidoscope"},
heightm: 2.2,
weightkg: 140.8,
color: "Black",
eggGroups: ["Undiscovered"], }

I hope I got this right. Oh, and THANK YOU TO EVERYONE WHO VOTED BEZONG! ^u^

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THE HAIR CANNOT BE CONTROLLED
bouffalant.gif
dugtrio-alola.gif

Parents: Bouffalant + Dugtrio-Alola
Shared egg group: Field
Offspring name: Duffalola
New type: Normal/Steel
New base stats: 75/115/87/55/92/92
New ability and desc: Tangling Hair + Reckless = Untamed Mane (Recoil moves are 20% stronger and lower the opponent's speed by 1. If the opponent attacks with a contact move, that Pokemon's speed is lowered by 1)
Notable moves: Head Charge, Wild Charge, Iron Head, Swords Dance, Earthquake, Megahorn, Outrage, Poison Jab, Pursuit, Stone Edge, Return, Rock Slide, Superpower, Zen Headbutt, Taunt, Memento, Night Slash, Shadow Claw, Sucker Punch, Amnesia.
Role identification: Not gonna lie, this thing's pretty mediocre. It only has 2 moves to use its ability with, and its typing leaves it 4x weak to Fighting. However, it does get Memento, and it is decently fast, so maybe that works in your favor. Swords Dance + Sucker Punch is useful too unless Psychic Terrain's up. Duffalola has pretty nice coverage, surprisingly, but it's not very good.

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DID SOMEBODY SAY CAAAAAAAAAAMEEEEEEEEL

walrein.gif
camerupt.gif

Parents: Walrein + Camerupt
Shared egg group: Field
Offspring name: Camelrein
New type: Ice/Fire
New base stats: 100/100/90/110/92/62
New ability and desc: Thick Fat + Solid Rock = Buns of Steel (Damage dealt by Fire and Ice type moves, as well as super-effective moves, is reduced by 75%. Includes Stealth Rock damage)
Notable moves: Aqua Ring, Curse, Sunny Day, Growth, Hail, Stealth Rock, Roar, Stockpile, Swallow, Rest, Snore, Eruption, Solar Beam, Ancient Power, Earth Power, Earthquake, Explosion, Super Fang, Fire Blast, Flash Cannon, Blizzard, Body Slam, Nature Power(Tri Attack), Rock Slide, Stone Edge, Yawn, Crunch, Encore, Frost Breath, Ice Beam, Signal Beam, Surf, Will-O-Wisp.
Role identification: Gimme an F! Gimme an A! Gimme a T! And long may the camel reign(snrk)! This guy has great bulk and plenty of uses. You can run a Sunny Day/Solar Beam/Growth/Fire Blast set, or a Hail/Blizzard set, or a Stealth Rock/Roar set! You can run a Curse set for a physical Trick Room sweeper, too. Rest/Snore isn't too bad either, but Camelrein's so slow you'd need a Trick Room to get any flinches. The only other form of recovery it has is Swallow, and Stockpile sets aren't that great due to the lowered defenses after you use Swallow or Spit up. I guess it's good that Camelrein doesn't get reliable recovery, though, since it would stick around forever otherwise.

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dewgong.gif
milotic.gif

Parents: Dewgong + Milotic
Shared egg group: Water 1
Offspring name: Dewlo
New type: Water/Ice
New base stats: 102/75/89/95/120/85
New ability and desc: Hydration + Marvel Scale = Siren's Scale (Marvel Scale, but the negative effects of statuses disappear in the rain)
Notable moves: Recover, Scald, Ice Beam, Rain Dance, Aqua Ring, Encore, Confuse Ray, Dragon Pulse, Protect, Haze, Light Screen, Magic Coat, Mirror Coat, Rest, Surf, Toxic, Hydro Pump, Signal Beam.
Role identification: Dewlo's main niche lies in Siren's Scale, which both boosts Defense by 50% if it's statused and ignores the negative effects in the rain. This even applies to Rest, so it can heal itself back to full and keep attacking for the 2 turns it's asleep. The Defense boost goes away once Dewlo wakes up, however. It's not just a one-trick pony, though, as its has support moves like Haze, Light Screen, and Encore. Alas, Dewlo doesn't have much offensive presence, and relies on statuses to make up for its average Defense. If it's Taunted, there isn't much it can do.

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bIRB
unfezant.gif
staraptor.gif


Parents: Unfezant + Staraptor
Shared egg group: Flying
Offspring name: Unrapt
New type: Normal/Flying
New base stats: 92/127/85/67/67/106
New ability and desc: Super Luck + Intimidate = Superiority (Increased critical hit chance by 1; critical hits lower the opponent's attack by 1 stage)
Notable moves: Brave Bird, Return, Close Combat, U-Turn, Roost/Morning Sun, Hypnosis, Work Up, Pursuit, Mirror Move, Night Slash, Feather Dance, Sunny Day, Quick Attack, Tailwind, Wish, Taunt, Defog.
Role identification: Unrapt is surprisingly versatile. A decent HP stat works well with Wish, and a combination of Morning Sun and Sunny Day means that it can regain more HP than Roost would give it. Superiority is fantastic, as it can debuff hyper-offensive opponents if you get a crit. A combination of Z-Mirror Move and a critical hit turns Quick Attack and Pursuit into high power cleaning attacks. Sadly, Urapt is frail, and kind of slow compared to some of the other Pokemon in the meta.

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"I'm sorry, sir, but you've got crabs. WINGED crabs."
kingler.gif
archeops.gif

Parents: Kingler + Archeops
Shared egg group: Water 3
Offspring name: Archking (Arch is pronounced as "arch" instead of "ark")
New type: Water/Flying
New base stats: 75/145/100/91/67/102
New ability and desc: Hyper Cutter + Defeatist = Determination (Prevents the enemy from lowering this Pokemon's Attack if its HP drops below 50%)
Notable moves: Acrobatics, Body Slam, Brick Break, Crabhammer, Crunch, Dragon Tail/Claw, Earthquake, Head Smash, Endeavor, Amnesia, Agility, Swords Dance, Double Edge, Knock Off, Iron Tail, Roost, Quick Attack, Hone Claws, Rock Slide, Scald, Shadow Claw, Stealth Rock, U-Turn, Zen Headbutt, Taunt, Torment, Superpower, X-Scissor, Defog, Roar.
Role identification: A gargantuan Attack stat and decent movepool make Archking a solid threat to even bulky Pokemon. While it has low Sp.Def, it can use Amnesia to make up for it, and it's fast enough to set one up before it takes any punishment. Head Smash and Crabhammer make huge dents in almost anything in Archking's way, and it can use Hone Claws to ensure that it doesn't miss with them or Iron Tail. Finally, Roost can keep it around for a lot longer than your opponent would appreciate. Its ability is pretty lackluster, though.
 
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AquaticPanic the council decided against allowing Power Construct, as its boosts were deemed too broken, especially when it can be combined with abilities that bypass the 50% health factor (like your current fusion). I suggest something tamer. And Battle Bond boosts Water Shuriken by 50%, not add +5 to base power.

Also guys voting is taking place in Fusion Moves, it would be criminal not to participate.
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