Fusion Evolution V2 (Submission Phase)

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I swear this one took forever to create...
Parents: Meloetta and Garchomp
Shared egg group: DNA
Offspring name: Chompetta-Oasis
New type: Ground/Psychic
New base stats: 104/103/96/119/126/96(+10 Def, +10 SpA, +20 SpD) (BST 644)
New ability and desc: Desert Eagle (Serene Grace + Sand Veil) : In sandstorm, every move with a secondary effect will see said effect activate everytime, except for freezing which will only remain doubled
Notable moves: Earthquake, Fire Blast, Flamethrower, Stone Edge, Swords Dance, Rock Slide, Poison Jab, Dragon Breath, Iron Tail, Earth Power, U-Turn, Psychic, Thunder(bolt), Shadow Ball, Focus Blast, Charge Beam, elemental punches, Knock Off, Zen Headbutt, Calm Mind
Role identification: A somewhat bulky Pokémon with its load of common weaknesses but is able to check most special attackers thanks to its very good special bulk. It also has a decent Defense stat and is no sitting duck either with good mixed attacking stats (no recovery sucks though, and the Speed it lacking). Its Ability and typing are perfect in a sand team, since Thunderbolt will always paralyze, Earth Power always drops SpD, Zen Headbutt always flinches, etc.





Parents: Meloetta and Garchomp
Shared egg group: DNA
Offspring name: Chompetta-Shark
New type: Ground/Fighting
New base stats: 104/119/96/103/96/126
New ability and desc: Desert Eagle
Notable moves: all of the above + Close Combat/Drain Punch
Role identification: From bulky to threatening in one song ! This form trades bulk for power and, more importantly, speed. Its access to SD can boost its already good Attack, and if used under sand can flinch the opponent to death with Zen Headbutt (though it isn’t STAB). Close Combat is STAB, Knock Off can be used, Drain Punch is an option for recovery, and much like Tyranitar, it can also make use of it decent SpA stat. Please note, though, that it WILL have to use Relic Song.




Parents: Meloetta and Garchomp
Shared egg group: DNA
Offspring name: Chompetta-Mega-O
New type: Ground/Psychic
New base stats: 104/143/116/159/136/86 (BST 744)
New ability and desc: Sand Force
Notable moves: see above
Role identification: With a massive boost to its attacking stats, this Pokémon turns into the absolute bane of slower teams. With its superb bulk, it can setup with Calm Mind (and not being forced to run Relic Song is a relief, see below), which makes it both terrifying to face and harder to take down on the special side. Sand Force STAB Earth Power may not be as powerful as, say, Pixilate Hyper Voice, but it still gives defensive Pokémon a good run for their money. And you can always run a physical move to lure special walls, it gets plenty…




Parents: Meloetta and Garchomp
Shared egg group: DNA
Offspring name: Chompetta-Mega-S
New type: Ground/Fighting
New base stats: 104/159/86/143/116/136 (BST 744)
New ability and desc: Sand Force
Notable moves: see above
Role identification: Boy do you gain some wallbreaking power. 159/143/136 offensive stats are nothing to laugh at, and, although Relic Song being necessary is not fun, STABs + Knock Off/special filler can put on some work (STAB Sand Force EQ is guaranteed to hurt). Not as bulky as its special counterpart, but if you manage to get a SD...



His horn is the horn that will pierce the heavens !
Parents: Drapion and Heracross
Shared egg group: Bug
Offspring name: Heracion
New type: Fighting/Dark
New base stats: 85/117/102/60/95/100 (BST 559)
New ability and desc: Berserk Button (Guts + Sniper) : Whenever this Pokémon is statused, it gains a 50% boost in Attack and its critical hits deal double damage instead of 1,5x. Ignores the Attack drop from burn.
Notable moves: Night Slash, Close Combat, Bulk Up, Earthquake, Stone Edge, Swords Dance, Focus Punch, Pursuit, Knock Off, Cross Poison, Toxic Spikes, Crunch, Poison Jab, Agility, Iron Tail
Role identification: Man is it hard to make the Bug egg group viable. Anyway, this is a weird mon that would act like vanilla Heracross does : hit hard. While you no longer have a powerful Megahorn, Knock Off is way more spammable and resisted by less types. You also gain a new way of boosting with Agility and coverage for Fairies in Poison Jab or Cross Poison. Oh, and a Mega too !


Parents: Drapion and Heracross
Shared egg group: Bug
Offspring name: Heracion-Mega
New type: Fighting/Dark
New base stats: 85/177/142/60/105/90 (BST 659)
New ability and desc: Skill Link
Notable moves: all of the above + Arm Thrust, Bullet Seed, Pin Missile
Role identification: Sadly, there is no multi-hit Dark-type move… It may be a bit weaker than regular Mega Heracross, but it’s bulkier and much faster. It’s an even better Knock Off absorber and physical tank in general, due to the massive Defense buff. Double Dance sets could be a thing since its Speed is alright, and it gets Crunch or Knock Off as a secondary STAB.



Don't be fooled by its name, it prefers rainy weather !
Parents: Heliolisk and Goodra
Shared egg group: Dragon
Offspring name: Heliodra
New type: Electric/Dragon
New base stats: 86/87/71/119/132/104 (BST 599)
New ability and desc: Skin Care (Dry Skin + Hydration) : In rain, restores 1/8 HP each turn, can’t be statused or have its stats lowered.
Notable moves: Thunder(bolt), Focus Blast, Charge Beam, Volt Switch, Dragon Tail, Grass Knot, Dark Pulse, Surf, Agility, Magnet Rise, Dragon Pulse, Ice Beam, Sludge Bomb/Wave, Draco Meteor
Role identification: A very good Electric check for rain teams, since it has massive SpD and most Electric attacks are special. It is also a decent special tank outside of rain, with high-power moves, insane coverage and the possibility to Volt Switch in and out of the field. An Agility offensive set could also be considered with BoltBeam + Dragon STAB.



Sometimes, retreating is the best option...
Parents: Infernape and Mienshao
Shared egg group: Field
Offspring name: Shaonape
New type: Fire/Fighting
New base stats: 80/124/75/109/75/116 (BST 579)
New ability and desc: Phoenix (Regenerator + Blaze) : When this Pokémon switches out, it regains 1/3 of its HP. If its HP are below 33%, it regains half its HP.
Notable moves: Flare Blitz, Mach Punch, Close Combat, Bulk Up, Earthquake, Fire Blast, Overheat, Will-O-Wisp, Swords Dance, Stone Edge, Poison Jab, Grass Knot, U-Turn, Fake Out, Thunder Punch, Gunk Shot, Iron Tail, Low Kick, Nasty Plot, Slack Off, Aura Sphere, HJK, Knock Off, Drain Punch
Role identification: It does whatever Infernape could do, only better. With even more Attack, Speed and coverage than the ape, mixed wallbreaking has never been this easy. It also sports okay defensive stats, allowing it to run a defensive set. But it truly shines in its Ability which, coupled to U-Turn and Fake Out, can render him quite difficult to take down.



Wait, Lord Helix is mixed with a sea slug ?!
Parents: Gastrodon and Omastar
Shared egg group: Water 1
Offspring name: Gastar
New type: Water/Ground
New base stats: 100/81/106/113/86/57 (BST 543)
New ability and desc: Wave Rider (Storm Drain + Swift Swim) : When it by a Water-type Attack, raises Speed by one stage. Grants Water immunity
Notable moves: Recover, Ice Beam, Earthquake, Scald, Clear Smog, Curse, Earth Power, Icy Wind, Hydro Pump, Shell Smash, Rock Polish, Stone Edge, Waterfall, Surf, Knock Off, Spikes, Toxic Spikes,
Role identification: The Gastar has arrived ! It’s much more of a physical wall than Gastrodon, with the oh so precious Water immunity, but now you can go offensive too, with either Curse or Shell Smash. Omastar brings some coverage to the table, namely Stone Edge, and the ability to lay hazards while walling things. No random Scald burns is enjoyable, and you can’t be paralyzed either. Finally, it can serve as a rain check.



They say power tastes sweet
Parents: Azelf and Slurpuff
Shared egg group: DNA
Offspring name: Azuff
New type: Fairy/Psychic
New base stats: 78/112/78/115/72/113 (+10 Atk, +10 SpA, +20 Spe)
New ability and desc: Somnabulism (Sweet Veil + Levitate) : When asleep, this Pokémon takes no damage from opposing Ground-type Pokémon
Notable moves: Draining Kiss, Cotton Guard, Play Rough, Calm Mind, Thunderbolt, Psychic, Flamehtrower, Belly Drum, Drain Punch, Dazzling Gleam, Psyshock, Shadow Ball, Fire Blast, Grass Knot, U-Turn, elemental punches, Iron Tail, Zen Headbutt, Knock Off, Nasty Plot, Stealth Rock
Role identification: Mixed sweeper. Either go physical with Belly Drum (but watch out for those poor defenses !) or special with Nasty Plot ou Calm Mind. Special sets are better because of STAB Draining Kiss, which provides semi-reliable recovery, because Belly Drum cuts your HP in half, and because of the sheer amount of special coverage you have. It can also set up rocks much like Azelf. Incredibly situational Ability unless you run Rest.
Heliodra is already an approved fusion.
 
The art of war with imaginary cannons.

Parents: Mr Mime + Genesect
Shared egg group: DNA
Offspring name: Meagertect
New type: Steel/Fairy
New base stats: 65(+10)/82/80/120(+10)/107/114(+20)
New ability and desc: Weapons Loaded (Filter + Download): Landing a super-effective attack raises the stat corresponding to your attack (e.g Techno Blast raises SpA)
Notable moves: Psychic, Psyshock, Dazzling Gleam, Thunderbolt, Shadow Ball, Focus Blast, Energy Ball, Nasty Plot, Techno Blast, Bug Buzz, Ice Beam, Dark Pulse, Flash Cannon
Role identification: This is exactly what it looks like. It's a Pokemon that sets up by dealing damage! Come in on something you have super-effective coverage for, and then obliterate it! Then your opponent's next Pokemon will have to deal with +1, and after that second kill you're at the point where all walls WILL be broken. But now you're looking at me like "this thing has good coverage moves, but to comfortably set up on certain threats I need to run Hidden Power. Help!" You don't need Hidden Power. You know why? Because you have Techno Blast, a move stronger than Hidden Power that can be changed into five different types of move by using Drives, and it has 120 BP! And if you're not completely sold on setting up while you break walls and not needing any boosting moves then look at those defences! Sure, 65/82/107 doesn't seem great, but for a glass cannon breaker and sweeper, that's actually way above average, and you can definitely take a few special hits if need be.

Wew lad, that's a spicy fusion right there, finna wall some sweepers today. Noticing a theme yet?

Parents: Mr Mime + Beheeyem
Shared egg group: Human-Like
Offspring name: Mr Meme
New type: Fairy/Psychic
New base stats: 67/70/90/132/117/65
New ability and desc: Incredible Dankness(Filter + Synchronize): When this Pokemon does not have a major status effect, all moves used on it are not very effective, except for immunities which stay the same.
Notable moves: Calm Mind, Safeguard, Barrier, Reflect, Light Screen, Psychic, Psyshock, Dazzling Gleam, Nasty Plot, Recover, Toxic, Confide, Wonder Room, Charm, Trick Room, Rest, Healing Wish
Role identification: This may seem like a niche wall at best when you first look at its stats and moves, but then you see its ability. An ability that makes every move ineffective, basically meaning every move does HALF damage to Meme. Now, let's do some math to get an idea of what we're dealing with. Its HP and defences with its defences doubled is 67/180/227. Over 220 Special Defence! This thing is unbreakable! To give you some context, Arceus has 120/120/120 and Deoxys-Defense has 50/150/150, so as long as you're not statused you're tougher than Deoxys-D and in some cases, defensive Arceus. And unlike Deoxys and Arceus, Meme isn't Ubers.

Set-wise, you can run a mixed defensive Calm Mind, a Calm Mind + Barrier, a Nasty Plot set, Dual Screens + Baton Pass if you want to support the team and then get them in for free, and you can choose between Recover and Rest. Rest lets you heal yourself fully and is a good move to use before going into your cleric and getting cured, while Recover is the classic healing move. Overall, this is an incredible wall with defences way above Deoxys-D, one of which is 180 and the other of which is over 220. It also has 132 SpA, so after a Calm Mind you can really destroy. This is the ultimate Fusion wall!


Patterns are too much effort. Have a chaotic bird alien.

Parents: Deoxys-A + Chatot
Shared egg group: DNA
Offspring name: Chaos-A
New type: Psychic/Normal
New base stats: 63/122/35/156(+20)/32/140(+20)
New ability and desc: Distortion (Pressure + Tangled Feet): When this Pokemon is confused, the opposing Pokemon has all of its moves lose 8 PP at the end of each turn.
Notable moves: Boomburst, Chatter, Psycho Boost, Ice Beam, Thunderbolt, Shadow Ball, Energy Ball, Focus Blast, U-turn, Heat Wave, Nasty Plot, Stealth Rock, Flash Cannon, Dark Pulse, Signal Beam, Psychic, Psyshock, Taunt
Role identification: An absolutely brutal Pokemon with STAB Boomburst, one of the most powerful moves in existence coming off 156 SpA, and STAB Psycho Boost, a move equivalent to Draco Meteor. Not only that, it has access to an incredible amount of coverage moves, U-turn for easy momentum with its high speed and great chip damage off 122 Atk. It also has Nasty Plot, the ultimate special setup to be used in conjunction with a Focus Sash, the Antichrist that is Chatter, allowing it to deal good damage AND confuse the enemy, AND Stealth Rock and Taunt for support.

The ultimate versatile 'Mon for Hyper Offense, Chaos-A can be used as a dedicated lead, a special sweeper, a revenge killer and a wallbreaker. That's almost every Hyper Offense role in existence! This gives you a bit of unpredictability that goes well with the strength to shatter walls that don't resist Boomburst and the speed to destroy any opposing offensive teams.


I identify as an ice type to get their STABs.

Parents: Cloyster + Kingler
Shared egg group: Water 3 (jesus christ)
Offspring name: Koyster
New type: Water/Ice
New base stats: 62/112/155/77/57/82
New ability and desc: Seashell Whip (Hyper Cutter + Skill Link): Multi-hit moves always hit the maximum number of times and ignore any boosts to the opponent's defence.
Notable moves: Crabhammer, Rock Blast, Brick Break, Knock Off, Icicle Spear, Twineedle, Poison Jab, Shell Smash, Ice Shard
Role identification: Shell Smash Cloyster is probably the best cleaner in all of UU, so good that it even gets some usage in OU as a cleaner. It also destroys offensive teams. Slap a Focus Sash on it, Shell Smash once and then destroy. This is effectively Shell Smash Cloyster but with an even better attack and a speed that puts it above most bulky wallbreakers before setting up, and above everything except fast Scarf Pokemon after setting up. This is every Hyper Offense team's worst nightmare.


Dodrio is classed as the Triple Bird Pokemon. Proof that not even the people who discovered it knew what the hell they were looking at. This fusion between two flying type birds in the flying egg group isn't even flying type. How do you even pronounce this name?

Parents: Dodrio + Swellow
Shared egg group: Flying
Offspring name: Sodiow
New type: Normal
New base stats: 70/107/75/65/65/122
New ability and desc: Motivator (Run Away + Guts): Automatically doubles the attack of the next teammate to come in when this Pokemon switches out or VoltTurns.
Notable moves: Knock Off, Quick Attack, Brave Bird, Roost, U-turn, Endeavor, Tailwind, Defog
Role identification: Before you ask me about the typing, let's talk about this Pokemon's main use. Setting up without setting up. What I mean by that is U-Turning into your sweeper instead of letting them set up normally. Allow me to paint a picture. You have a fast All-Out-Attacker Pokemon your team is built around, and your opponent has one annoying wall that Pokemon can't break through. So, when your opponent brings that wall in, you bring in Sodiow, U-Turn into your Pokemon and you basically get a free Swords Dance as soon as you come in. Doesn't sound too impressive until you realise you have 4 moveslots and a million problems, but setup isn't one. You get to run 4 coverage moves instead of 3 and a boosting move!

I picked Normal as a typing for three reasons. Because Sodiow appreciates having less weaknesses, and Normal types only have one weakness. Because it could be used as a fast Defogger and it U-turns a lot so a Stealth Rock weakness would hurt. And because it's just plain hilarious.
 
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This time I did something unique, I used a random Pokemon generator and generated until I found a usable fusion, and one that I liked


Verizon even works in a snowstorm
DNA Donors: Glalie + Virizion
Offspring Name: Verizon
New Type: Ice/Fighting
New Base Stats: 85/105/76/85/104/114 (+20 Atk, +20 Spe) BST: 569
New Ability: Ice Cold Justice: Raises attack by one stage at the end of every turn in hail.
Notable Moves: Close Combat, Ice Shard, Crunch, Earthquake, Iron Head, Leaf Blade, X-Scissor, Stone Edge, Aerial Ace, Zen Headbutt, Protect, Swords Dance, Synthesis
Role Identification: A powerful physical fusion with decent special bulk. Could be a very powerful sweeper in hail due to it's ability. It's mega is much better


DNA Donors: Glalie-Mega + Virizion
Offspring Name: Verizon-Mega
New Type: Ice/Fighting
New Base Stats: 85/145/76/125/104/134 (+40 Atk, +40 SpA, +20 Spe) BST: 669
New Ability: Refrigerate
Notable Moves: Same as above +Return +Explosion +Focus Blast
Role Identification: Now this is more like it. With base 145 Attack and STAB Return, this thing hits like an absolute truck. With now usable special attack, it can possibly run a mixed set, though a physical set will always be better. A suicide Explosion lead could be nice as well. (Also lol 669).



Fear Duh King
Parents: Dugtrio + Nidoking
Shared Egg Group: Field
Offspring Name: Duh King
New Type: Ground/Poison
New Base Stats: 70/101/73/77/82/112 (+10 All) BST: 515
New Ability: King's Honor (Arena Trap + Rivalry): Traps all Male and Genderless Pokemon regardless of typing.
Notable Moves
: Earthquake, Poison Jab, Stone Edge, Sucker Punch, Megahorn, Aqua Tail, Fire Punch, Ice Punch, Iron Tail, Superpower, Thunder Punch, Stealth Rock, Toxic Spikes, Reversal, Memento
Role Identification: So pretty much a 50% trap against gendered pokemon, and a 100% trap chance against genderless pokemon. This is Dugtrio but slower, stronger, a better typing, and much more coverage options. It can be run as a suicide lead with reversal, or an offensive pokemon with Earthquake, Poison Jab, Coverage, Coverage. Fear Duh King



Sounds like a type of coffee
Parents: Cinccino + Mamoswine
Shared Egg Group: Field
Offspring Name: Mamoccino
New Type: Normal/Ice
New Base Stats: 102/122/80/77/70/107 (+10 All) BST: 558
New Ability: Frostbite (Technician + Snow Cloak): All moves with 60 BP or less have a 10% freeze chance if they don't already have one. This chance is raised to 20% in hail
Notable Moves: Tail Slap, Ice Shards, Icicle Spear, Rock Blast, Bullet Seed, U-Turn, Knock Off, Earthquake
Role Identification: Just pray to not get frozen, as it has a 50% freeze chance if all 5 Icicle Spears or Tail Slaps hit. It's HP stat is also pretty high, though it's defenses are not that good.



Would name marijuana, but I wanted the name to fit with both of their name.
DNA Donors: Rotom-Heat + Sceptile
Offspring Name: Rotile-Heat
New Type: Fire/Grass
New Base Stats: 60/75/86/125/96/123 (+20 SpA, +20 Spe) BST: 565
New Ability: High (Levitate + Overgrow): Immune to ground type moves, when hit by one, boosts the power of grass type moves by 1.5
Notable Moves: Overheat, Leaf Storm, Focus Blast, Thunderbolt, Shadow Ball, Dark Pulse, Volt Switch
Role Identification: A powerful and fast special attacker with momentum in volt switch. It's mega is better though


DNA Donors: Rotom-Heat + Sceptile-Mega
Offspring Name: Rotile-Heat-Mega
New Type: Fire/Dragon
New Base Stats: 60/100/96/165/96/148 (+25 Atk, +10 Def, +40 SpA, +25 Spe) BST: 665
New Ability: Lightning Rod
Notable Moves: +Dragon Pulse +Earthquake
Role Identification: Wow. This thing is insane. With it's 165 special attack and 148 speed, almost nothing can out speed and live a hit. And with usable physical attack it could run a mixed set with earthquake, though it's not as good as 4 special attacks.
 
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They finally get the Bug/Dragon treatment.
Parents: Yanmega + Flygon
Shared egg group: Bug
Offspring name: Yangon
New type: Bug/Dragon (Finally)
New base stats: 93/98/93/108/78/107
New ability and desc: Desert Dash (Levitate+Speed Boost): If hit by a ground type move, this pokemon gains +2 speed. Speed is doubled in sandstorm. Provides Ground immunities)
Notable moves: Boomburst, Bug Buzz, Dragon Pulse, Fire Blast, Air Slash, Psychic, Shadow Ball, Earth Power.
Role identification: I guess this is a mixed, bulky sweeper. And it gave both pokemon the types they need.



Making a bad pokemon viable. Sort of...
Parents: Golurk + Scizor
Shared egg group: DNA
Offspring name: Scilurk
New type: Ghost/Steel
New base stats: 84/147/100/55/90/60
New ability and desc: Arachnid Fist (Swarm + Iron Fist): Bug moves and Punching moves have 1.5x power.
Notable moves: Swords Dance, Rock Polish, Rock Slide, Earthquake, Iron Head, X-Scizor, Ice/Fire/Thunder Punch, Stealth Rocks
Role identification: Slow but bulky Physical attacker. 137 attack is nothing to laugh at.

Parents: Golurk + Scizor-Mega
Shared egg group: Mega
Offspring name: Mega Scilurk
New type: Ghost/Steel
New base stats: 84/167/140/65/110/70
New ability and desc: Technician
Notable moves: Above + Bullet Punch, Bug Bite, Rock Tomb,
Role identification: Above, but with greatly improved bulk. These moves are gonna hurt.



(Supposed to be Basculin-Blue...)
Parents: Basculin-Blue + Malamar
Shared egg group: Water 1
Offspring name: Malculin-B
New type: Water/Dark
New base stats: 88/102/78/84/75/95
New ability and desc: Rocky Recovery (Rock Head + Contrary): All recoil moves deal 1.3x damage (the opponent takes your recoil damage). This pokemon also doesn't take recoil, and stat changes are reversed.
Notable moves: Head Smash, Aqua Jet, Waterfall, Superpower, Foul Play, Knock Off.
Role identification: Fast Physical sweeper. Done and dusted.



Hyper Offense + Hyper Defense
Parents: Shuckle + Deoxys-Attack
Shared egg group: DNA
Offspring name: Deoxle
New type: Psychic/Bug
New base stats: 35/115/125/115/125/77
New ability and desc: Survival Instinct (Sturdy + Pressure): This pokemon cannot be OHKOed when it is on max health. If an attack would OHKO it, Deoxle will remain on 1hp, and the opponents last used move will be drained of all its PP
Notable moves: Shell Smash, Extreme Speed, Psychic, Rock Slide, Bug Bite, Rock Slide, Psycho Boost, Earth Power, Struggle Bug, Stealth Rocks, Taunt
Role identification: Offensive and defensive pokemon, made because I thought "why not".



No idea why I made this
Parents: Kangaskhan + Marowak
Shared egg group: Monster
Offspring name: Kame (Hamehah!)
New type: Ground/Normal
New base stats: 92/97/105/55/90/77
New ability and desc: Immune System (Lightningrod + Scrappy): if this pokemon is hit by an attack that it is immune to, it gains 1/4 HP. Can hit Ghost with Normal/Fighting moves.
Notable moves: Bonemerang, Double Edge, Earthquake, Fake Out, Stone Edge, Facade, Iron Head.
Role identification: Bulkyish Physical attacker. Great pokemon to have thanks to it's 2 immunities, and ability.

Parents: Kangaskhan-Mega + Marowak
Shared egg group: Mega
Offspring name: Mega Kame (Hamehah!)
New type: Ground/Normal
New base stats: 92/127/125/75/110/87
New ability and desc: Parental Bond
Notable moves: Above + Power-up-Punch.
Role identification: Bulkyish Physical attacker with Parental Bond. Basically, Kangaskhan-Mega with better stats, other than HP and Speed.



The first good physical Water/Electric type.
Parents: Raichu + Azumarill
Shared egg group: Fairy
Offspring name: Azuchu
New type: Electric/Water
New base stats: 90/80/77/85/90/94
New ability and desc: Energy Burst (Static + Huge Power): 30% chance to paralyze the opponent on contact. No matter who uses the move. Deals double damage to a paralyzed opponent.
Notable moves: Aqua Jet, Thunder Wave, Extreme Speed, Iron Tail, Play Rough, Volt Tackle
Role identification: Paralyze the opponent, then wreck the sh*t out of them
 
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TMan87

We shall bow to neither master nor god
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They finally get the Bug/Dragon treatment.
Parents: Yanmega + Flygon
Shared egg group: Bug
Offspring name: Yangon
New type: Bug/Dragon (Finally)
New base stats: 93/98/93/108/78/107
New ability and desc: Desert Dash (Levitate+Speed Boost): If hit by a ground type move, this pokemon gains +2 speed. Speed is doubled in sandstorm. Provides Ground immunities)
Notable moves: Boomburst, Bug Buzz, Dragon Pulse, Fire Blast, Air Slash, Psychic, Shadow Ball, Earth Power.
Role identification: I guess this is a mixed, bulky sweeper. And it gave both pokemon the types they need.



Making a bad pokemon viable. Sort of...
Parents: Golurk + Scizor
Shared egg group: DNA
Offspring name: Scilurk
New type: Ghost/Steel
New base stats: 84/147/100/55/90/60
New ability and desc: Insect Fist (Swarm + Iron Fist): Bug moves and Punching moves have 1.5x power.
Notable moves: Swords Dance, Rock Polish, Rock Slide, Earthquake, Iron Head, X-Scizor, Ice/Fire/Thunder Punch, Stealth Rocks
Role identification: Slow but bulky Physical attacker. 137 attack is nothing to laugh at.

Parents: Golurk + Scizor-Mega
Shared egg group: Mega
Offspring name: Mega Scilurk
New type: Ghost/Steel
New base stats: 84/167/140/65/110/70
New ability and desc: Technician
Notable moves: Above + Bullet Punch, Bug Bite, Rock Tomb,
Role identification: Above, but with greatly improved bulk. These moves are gonna hurt.



(Supposed to be Basculin-Blue...)
Parents: Basculin-Blue + Malamar
Shared egg group: Water 1
Offspring name: Malculin-B
New type: Water/Dark
New base stats: 88/102/78/84/75/95
New ability and desc: Rocky Recovery (Rock Head + Contrary): All recoil moves deal 1.3x damage (the opponent takes your recoil damage). This pokemon also doesn't take recoil, and stat changes are reversed.
Notable moves: Head Smash, Aqua Jet, Waterfall, Superpower, Foul Play, Knock Off.
Role identification: Fast Physical sweeper. Done and dusted.



Hyper Offense + Hyper Defense
Parents: Shuckle + Deoxys-Attack
Shared egg group: DNA
Offspring name: Deoxle
New type: Psychic/Bug
New base stats: 35/115/125/115/125/77
New ability and desc: Survival Instinct (Sturdy + Pressure): This pokemon cannot be OHKOed when it is on max health. If an attack would OHKO it, Deoxle will remain on 1hp, and the opponents last used move will be drained of all its PP
Notable moves: Shell Smash, Extreme Speed, Psychic, Rock Slide, Bug Bite, Rock Slide, Psycho Boost, Earth Power, Struggle Bug, Stealth Rocks, Taunt
Role identification: Offensive and defensive pokemon, made because I thought "why not".



No idea why I made this
Parents: Kangaskhan + Marowak
Shared egg group: Monster
Offspring name: Kame (Hamehah!)
New type: Ground/Normal
New base stats: 92/97/105/55/90/77
New ability and desc: Immune System (Lightningrod + Scrappy): if this pokemon is hit by an attack that it is immune to, it gains 1/4 HP. Can hit Ghost with Normal/Fighting moves.
Notable moves: Bonemerang, Double Edge, Earthquake, Fake Out, Stone Edge, Facade, Iron Head.
Role identification: Bulkyish Physical attacker. Great pokemon to have thanks to it's 2 immunities, and ability.

Parents: Kangaskhan-Mega + Marowak
Shared egg group: Mega
Offspring name: Mega Kame (Hamehah!)
New type: Ground/Normal
New base stats: 92/127/125/75/110/87
New ability and desc: Parental Bond
Notable moves: Above + Power-up-Punch.
Role identification: Bulkyish Physical attacker with Parental Bond. Basically, Kangaskhan-Mega with better stats, other than HP and Speed.



The first good physical Water/Electric type.
Parents: Raichu + Azumarill
Shared egg group: Fairy
Offspring name: Azuchu
New type: Electric/Water
New base stats: 90/80/77/85/90/94
New ability and desc: Energy Burst (Static + Huge Power): 30% chance to paralyze the opponent on contact. No matter who uses the move. Deals double damage to a paralyzed opponent.
Notable moves: Aqua Jet, Thunder Wave, Extreme Speed, Iron Tail, Play Rough, Volt Tackle
Role identification: Paralyze the opponent, then wreck the sh*t out of them
Nitpick, but Kangaskhan-Mega is banned by the rules.
 

Parents: Gengar/Rotom
Shared egg group: DNA
Offspring name: Gogom
New type: Ghost/Electric
New base stats: 55/57/68/132/76/120 (+20SpA, +20Spe)
New ability and desc: Levitate
Notable moves: Volt Switch, Thunderbolt, Discharge, Thunder, Charge Beam, Shadow Ball, Hex, Ominous Wind, Thunder Wave, Will-o-Wisp, Dark Pulse, Psychic, Energy Ball, Sludge Bomb, Focus Blast, Dazzling Gleam, Pain Split, Infestation, Taunt, Clear Smog, Giga Drain, Icy Wind.
Role identification: While, like many ghosts, it suffers from low HP syndrome, Gogom is supported by a massive movepool and has the right stats to use it. While 120 speed is already good, pair it up with a choice scarf and your good to go. Thanks to having access to Volt Switch, you can quickly switch in and out while doing a nice amount of stab damage.




Parents: Furfrou/Camerupt
Shared egg group: Field
Offspring name: Furupt
New type: Normal/Ground
New base stats: 82/100/75/95/92/81
New ability and desc: Stone Shield(Fur Coat+Solid Rock): Halves physical damage and damage from Psyshock, Psystrike and Secret Sword. Also reduces super effective damage by 1/4.
Notable moves: Body Slam, Earthquake, Bulldoze, Return, Facade, Zen Headbutt, Flame Charge, Sucker Punch, U-Turn, Thunder Wave, Will-o-Wisp, Rock Polish, Stone Edge, Iron Head, Stealth Rock, Refresh, Curse, Amnesia, Sandstorm, Sunny Day, Rain Dance, Toxic, Rest.
Role identification: While it's stats are low, thanks to it's ability it still has use being a tank. Capable of setting up traps, weather and status, it is a decent lead. If you want more power however...

Parents: Furfrou/Camerupt
Offspring name: Furupt-Mega
New type: Normal/Ground
New base stats: 82/120/105/135/122/61
New ability and desc: Sheer Force
Notable moves: All of the above and... Earth Power, Hyper Voice, Dark Pulse, Fire Blast, Grass Knot, Overheat, Flash Cannon, Ancient Power, Charge Beam, Surf.
Role identification: ...You might want to use Furupt-Mega. With an increase of power and defences, Furupt-Mega it becomes more of a mixed role, being able to use both physical and special moves quite nicely.




Parents: Escavalier/Forretress
Shared egg group: Bug
Offspring name: Escatress
Typing: Bug/Steel
New base stats: 82/122/132/70/92/40(BST: 538)
New ability: Sturdy Armor(Sturdy + Shell Amor): If an attack will 1hko this pokemon, ignore that attack. This counts for all attacks.
Notable moves: Gyro Ball, Iron Head, Revenge, Payback, Earthquake, Explosion, Rapid Spin, Spikes, T-Spikes, Stealth Rock, Drill Run, Knock Off, Megahorn, Poison Jab, X-Scissor, Swords Dance, Counter.
Role indentification: Now this is one nasty pokemon to deal with, thanks to it's unique ability giving it enough time to at least counter attack once with Revenge, Counter or Payback. While it's a slow pokemon, the fact that it has access to Gyro Ball makes it all the more dangerous especially with all the fast pokemons in this meta. So watch out meta, a new challenger arrises and it's name is Escatress!
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Hope I'm not late for the party

I'm kinda on a rush now so I won't add the Sprites now. I'll ad them whenever possible

galvantula.gif volcarona.gif

Spoopy Scarry SpiderMoth
Parents: Volcarona|Galvantula
Shared egg group: Bug
Offspring name: Voltula
New type: Bug/Electric
New base stats: 88/79/73/129/93/114 (576 BST)
New ability and desc: Red Flower (Compound Eyes+Flame Body): This mon's Fire-Type moves receive STAB
Notable moves: Quiver Dance, Thunderbolt, Bug Buzz, Fiery Dance, Thunder Wave, Sticky Web, Will-O-Wisp, Giga Drain, Struggle Bug, Roost
Role identification: Mostly a Special Sweeper, with 3 STABs to abuse. But you can also use it's speed to set up Webs. Heck, if you want you can try to stall with WoW/Twave and roost, who knows.


landorus.gif thundurus.gif

landorus-therian.gif thundurus-therian.gif

The Genie and the Supah Tiger
DNA: Thundurus-I|Landorus-I
Shared egg group: Undiscovered
Offspring name: Thulan-I
New type: Ground/Flying
New base stats: 84/140/80/140/80/106 (+20 in both attacks) (630 BST)
New ability and desc: Desert Hunter (Prankster+Sand Force): This mon's Ground-Type moves have a +1 in priority
Notable moves: Swords Dance, Nasty Plot, U-Turn, Earth Power, Earthquake, Stone Edge, Hammer Arm, Bulk Up, Sludge Wave, Focus Blast, Explosion, Rock Polish, Stealth Rock, Flash Cannon, Thunderbolt, Volt Switch, Wild Charge, Dark Pulse, Thunder Punch
Role identification: Fast Mixed Sweeper overall. Has a huge movepool, both Nasty Plot and Swords dance, and in top of having great Speed, if anything tries to use a priority move, the ability will make him attack before you (Which is also why Hammer Arm is a more viable option then Superpower).


DNA: Thundurus-T|Landorus-T
Shared egg group: Undiscovered
Offspring name: Thulan-T
New type: Electric/Flying
New base stats: 84/145/80/145/80/96 (+20 in both attacks) (630 BST)
New ability and desc: Charger (Intimidate+Volt Absorb): This mon's Attack and Special Attack gets raised by one point if hit by an electric-type move, imune to electric
Notable moves: Same as above (now with Electric having STAB), note that the Fighting-types are coverage for Ice and Rock
Role identification: Mostly same as above. The only real difference is that this one is slower and no more priority.

escavalier.gif flygon.gif
This is the last Unova I swear
Parents: Escavalier|Flygon
Shared egg group: Bug
Offspring name: Escagon
New type: Dragon/Steel
New base stats: 85/128/103/80/103/70
New ability and desc: Hyper Protection (Levitate+Shell Armor): This Pokemon is imune to Ground-Type moves. If a move against this Pokémon ended up on a Critical Hit, it won't affect the Pokémon.
Notable moves: Iron Defense, Defog, Roost, Infestation, Swords Dance, Iron Head, Outrage, Dragon Claw, Substitute, Toxic, Tailwind, U-turn, Earthquake, Iron Tail, Poison Jab, Hone Claws, Dragon Rush
Role identification: Bulk everything you can. 85/103/103 is not bad. Run a Max SpD Max Health with Iron Defense. The only thing this is weak to is Fighting, and with such Defense with boosts, your only hope is to cri... Your only hope is to predict the Roost. Or this thing can also run a Physical Sweeping set. Sure, 70 Spe is not that great, but it has access to Tailwind. You can even Tailwind and U-Turn. Also, this thing's typing is great defensively, and with an ability that lets you float, it is the perfect hazard remover.


ambipom.gif weavile.gif

Parents: Weavile|Ambipom
Shared egg group: Field
Offspring name: Ambivile
New type: Normal/Dark
New base stats: 83/120/76/63/86/130
New ability and desc: Base-Power Crisis (Technician+Pressure): If the opponent has any damaging move with 60 BP or less, these moves will be diabled as long as this mon is on the field.
Notable moves: Fake Out, Icicle Crash, Last Resort, Knock Off, Return/Frustation, Retaliate, U-Turn, Beat Up, Pursuit, Night Slash, Switcheroo, Taunt, Fling, Thief
Role identification: Ultimate glass cannon. With such huge Speed and an Ability that takes away most Priority moves, and a good attack stat with access to Last Resort as STAB, Beat Up for early-game, Retaliate to destroy everything on revenge-kill, U-Turn for mommentum... Also, this gets Taunt and Torment. Other then taking away your low BP moves, it can take away Status moves and use torment too. But with the crap defs and really meh typing make up for the rest.
Think of the ability as a kind of taunt: Disable the moves but doesn't loose PP. After this mon faints or get out of the field, the moves can be used again


arbok.gif tyrantrum.gif

Just one bite
Parents: Tyrantrum|Arbok
Shared egg group: Dragon
Offspring name: Tyrabok
New type: Dragon/Poison
New base stats: 81/113/104/77/79/86 (540 BST)
New ability and desc: Fatal Mandibles (Shed Skin+Strong Jaw): If user has any bad status, it will pass the status to the oponent upon using Biting Moves and cures you (If oponent can't receive the status, you won't be cured). Jaw Moves have a 50% boost
Notable moves: Coil, Dragon Dance, Gunk Shot, Stone Edge, Dragon Claw, Outrage, Crunch, Rock Polish, Sucker Punch, Glare, Ice Fang, Fire Fang, Thunder Fang, Earthquake, Poison Fang, Iron Head, Stealth Rock, Superpower, Curse, Payback, Poison Jab, Pursuit, Switcheroo, Aqua Tail, Seed bomb
Role identification: This one has a lot of potential. Coil with Rock Polish and great Attack and Defense (Physically speaking) makes this a monster. Maybe you want to save a slot and go for DDance instead, but CoilPolish gives you over 100% acc in Gunk Shot. A really OP ability (Too bad the only move it could be really used with STAB is Poison Fang) and large pool makes it really great.

If I did anything wrong, tell me and I'll fix it whenever I can
 
Last edited:
Hope I'm not late for the party

I'm kinda on a rush now so I won't add the Sprites now. I'll ad them whenever possible


Parents: Samurott|Krookodile
Shared egg group: Field
Offspring name: Krookurott
New type: Water/Dark
New base stats: 105/169/93/97/80/91 (635 BST)
New ability and desc: Samurai Ascent (Moxie+Torrent): Raises Attack whenever a Water-Type move is used.
Notable moves: Swords Dance, Bulk Up, Beat Up, Knock Off, Earthquake, Superpower, Aqua Jet, Waterfall, Crunch, Megahorn, Pursuit
Role identification: Just give it a Scarf. Attack will be boosted any time someone uses a water-type move, incluiding the oponent, so just get the right switch and you'll be good. Life Orb may come in handy too



Spoopy Scarry SpiderMoth
Parents: Volcarona|Galvantula
Shared egg group: Bug
Offspring name: Voltula
New type: Bug/Electric
New base stats: 88/79/73/129/93/114 (576 BST)
New ability and desc: Red Flower (Compound Eyes+Flame Body): This mon's Fire-Type moves receive STAB
Notable moves: Quiver Dance, Thunderbolt, Bug Buzz, Fiery Dance, Thunder Wave, Sticky Web, Will-O-Wisp, Giga Drain, Struggle Bug, Roost
Role identification: Mostly a Special Sweeper, with 3 STABs to abuse. But you can also use it's speed to set up Webs. Heck, if you want you can try to stall with WoW/Twave and roost, who knows.



This is the last Unova I swear
Parents: Escavalier|Flygon
Shared egg group: Bug
Offspring name: Escagon
New type: Dragon/Steel
New base stats: 85/128/103/80/103/70
New ability and desc: Hyper Protection (Levitate+Shell Armor): This Pokemon is imune to Ground-Type moves. If a move against this Pokémon ended up on a Critical Hit, it won't affect the Pokémon.
Notable moves: Iron Defense, Defog, Roost, Infestation, Swords Dance, Iron Head, Outrage, Dragon Claw, Substitute, Toxic, Tailwind, U-turn, Earthquake, Iron Tail, Poison Jab, Hone Claws, Dragon Rush
Role identification: Bulk everything you can. 85/103/103 is not bad. Run a Max SpD Max Health with Iron Defense. The only thing this is weak to is Fighting, and with such Defense with boosts, your only hope is to cri... Your only hope is to predict the Roost. Or this thing can also run a Physical Sweeping set. Sure, 70 Spe is not that great, but it has access to Tailwind. You can even Tailwind and U-Turn. Also, this thing's typing is great defensively, and with an ability that lets you float, it is the perfect hazard remover.


Well, I'll add 3 more later, I gotta go now. If I did anything wrong, tell me and I'll fix it whenever I can
Krookurott's Attack stat looks a bit too high lel
 
Hope I'm not late for the party

I'm kinda on a rush now so I won't add the Sprites now. I'll ad them whenever possible

View attachment 69700 View attachment 69701

Fixed the attack stat (I made the calcs wrong, sorry)
Parents: Samurott|Krookodile
Shared egg group: Field
Offspring name: Krookurott
New type: Water/Dark
New base stats: 105/118/93/97/80/91 (584 BST)
New ability and desc: Samurai Ascent (Moxie+Torrent): Raises Attack whenever a Water-Type move is used.
Notable moves: Swords Dance, Bulk Up, Beat Up, Knock Off, Earthquake, Superpower, Aqua Jet, Waterfall, Crunch, Megahorn, Pursuit
Role identification: Just give it a Scarf. Attack will be boosted any time someone uses a water-type move, incluiding the oponent, so just get the right switch and you'll be good. Life Orb may come in handy too


View attachment 69702 View attachment 69703

Spoopy Scarry SpiderMoth
Parents: Volcarona|Galvantula
Shared egg group: Bug
Offspring name: Voltula
New type: Bug/Electric
New base stats: 88/79/73/129/93/114 (576 BST)
New ability and desc: Red Flower (Compound Eyes+Flame Body): This mon's Fire-Type moves receive STAB
Notable moves: Quiver Dance, Thunderbolt, Bug Buzz, Fiery Dance, Thunder Wave, Sticky Web, Will-O-Wisp, Giga Drain, Struggle Bug, Roost
Role identification: Mostly a Special Sweeper, with 3 STABs to abuse. But you can also use it's speed to set up Webs. Heck, if you want you can try to stall with WoW/Twave and roost, who knows.


View attachment 69710 View attachment 69712

View attachment 69711 View attachment 69713

The Genie and the Supah Tiger
DNA: Thundurus-I|Landorus-I
Shared egg group: Undiscovered
Offspring name: Thulan-I
New type: Ground/Flying
New base stats: 84/140/80/140/80/106 (+20 in both attacks) (630 BST)
New ability and desc: Desert Hunter (Prankster+Sand Force): This mon's Ground-Type moves have a +1 in priority
Notable moves: Swords Dance, Nasty Plot, U-Turn, Earth Power, Earthquake, Stone Edge, Hammer Arm, Bulk Up, Sludge Wave, Focus Blast, Explosion, Rock Polish, Stealth Rock, Flash Cannon, Thunderbolt, Volt Switch, Wild Charge, Dark Pulse, Thunder Punch
Role identification: Fast Mixed Sweeper overall. Has a huge movepool, both Nasty Plot and Swords dance, and in top of having great Speed, if anything tries to use a priority move, the ability will make him attack before you (Which is also why Hammer Arm is a more viable option then Superpower).


DNA: Thundurus-T|Landorus-T
Shared egg group: Undiscovered
Offspring name: Thulan-T
New type: Electric/Flying
New base stats: 84/145/80/145/80/96 (+20 in both attacks) (630 BST)
New ability and desc: Charger (Intimidate+Volt Absorb): This mon's Attack and Special Attack gets raised by one point if hit by an electric-type move, imune to electric
Notable moves: Same as above (now with Electric having STAB), note that the Fighting-types are coverage for Ice and Rock
Role identification: Mostly same as above. The only real difference is that this one is slower and no more priority.

View attachment 69704 View attachment 69706
This is the last Unova I swear
Parents: Escavalier|Flygon
Shared egg group: Bug
Offspring name: Escagon
New type: Dragon/Steel
New base stats: 85/128/103/80/103/70
New ability and desc: Hyper Protection (Levitate+Shell Armor): This Pokemon is imune to Ground-Type moves. If a move against this Pokémon ended up on a Critical Hit, it won't affect the Pokémon.
Notable moves: Iron Defense, Defog, Roost, Infestation, Swords Dance, Iron Head, Outrage, Dragon Claw, Substitute, Toxic, Tailwind, U-turn, Earthquake, Iron Tail, Poison Jab, Hone Claws, Dragon Rush
Role identification: Bulk everything you can. 85/103/103 is not bad. Run a Max SpD Max Health with Iron Defense. The only thing this is weak to is Fighting, and with such Defense with boosts, your only hope is to cri... Your only hope is to predict the Roost. Or this thing can also run a Physical Sweeping set. Sure, 70 Spe is not that great, but it has access to Tailwind. You can even Tailwind and U-Turn. Also, this thing's typing is great defensively, and with an ability that lets you float, it is the perfect hazard remover.


View attachment 69708 View attachment 69709

Parents: Weavile|Ambipom
Shared egg group: Field
Offspring name: Ambivile
New type: Normal/Dark
New base stats: 83/120/76/63/86/130
New ability and desc: Base-Power Crisis (Technician+Pressure): If the opponent has any move with 60 BP or less, all the PP of that move(s) drop to zero.
Notable moves: Fake Out, Icicle Crash, Last Resort, Knock Off, Return/Frustation, Retaliate, U-Turn, Beat Up, Pursuit, Night Slash, Switcheroo, Taunt, Fling, Thief
Role identification: Ultimate glass cannon. With such huge Speed and an Ability that takes away most Priority moves, and a good attack stat with access to Last Resort as STAB, Beat Up for early-game, Retaliate to destroy everything on revenge-kill, U-Turn for mommentum... Also, this gets Taunt and Torment. Other then taking away your low BP moves, it can take away Status moves and use torment too. But with the crap defs and really meh typing make up for the rest.


View attachment 69714 View attachment 69715

Just one bite
Parents: Tyrantrum|Arbok
Shared egg group: Dragon
Offspring name: Tyrabok
New type: Dragon/Poison
New base stats: 81/113/104/77/79/86 (540 BST)
New ability and desc: Fatal Mandibles (Shed Skin+Strong Jaw): Jaw-Based moves will always inflict bad poison. If user has any bad status, it will pass the status to the oponent upon contact and heal you (If oponent can't receive the status, you won't be healed). Jaw Moves have a 30% boost
Notable moves: Coil, Dragon Dance, Gunk Shot, Stone Edge, Dragon Claw, Outrage, Crunch, Rock Polish, Sucker Punch, Glare, Ice Fang, Fire Fang, Thunder Fang, Earthquake, Poison Fang, Iron Head, Stealth Rock, Superpower, Curse, Payback, Poison Jab, Pursuit, Switcheroo, Aqua Tail, Seed bomb
Role identification: This one has a lot of potential. Coil with Rock Polish and great Attack and Defense (Physically speaking) makes this a monster. Maybe you want to save a slot and go for DDance instead, but CoilPolish gives you over 100% acc in Gunk Shot. A really OP ability (Too bad the only move it could be really used witn is Poison Fang) and large pool makes it really great.

If I did anything wrong, tell me and I'll fix it whenever I can
Thulan-I and Thulan-T count as two different fusions, since the Incarnate and Therian formes are obtainable outside of battle. Thus, I'll have to exclude your last fusion, the Arbok/Tyrantrum fusion, from the slate unless you remove one of the others.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Thulan-I and Thulan-T count as two different fusions, since the Incarnate and Therian formes are obtainable outside of battle. Thus, I'll have to exclude your last fusion, the Arbok/Tyrantrum fusion, from the slate unless you remove one of the others.
Oh. I removed Krookurott, then.
 
So I found out about this mod earlier today and I have been frantically fusing everything I can think of. Sadly, Cheek Pouch + Harvest and Skill Link + Technician aren't possible according to my research, while Sniper + Super Luck provides not many viable mons. So, I instead have these six:

Parents: Breloom and Whimsicott
Shared egg group: Fairy
Offspring name: Whimsloom
New type: Grass/Fighting
New base stats: 70/108/92/78/77/103
New ability and desc: Apothecary (Poison Heal + Prankster) - When poisoned, this pokemon's status moves have +1 Priority and it heals by 1/10 of its max HP each turn.
Notable moves: Spore, Wake-Up Slap, Encore, Drain Punch, Synthesis, Bullet Seed, Seed Bomb, Cotton Guard, Leech Seed, Swords Dance, Knock Off, Tailwind, Taunt, Toxic
Role identification: Extreme support mon with many opportunities to cripple opponents before they can hit it, immunity to status thanks to Toxic Orb, and lots of ways to heal itself to remove any damage it happens to take. Spore + STAB Wake-Up Slap can deal pretty solid damage if necessary, or Drain Punch for the ability to heal while you hurt the enemy.

Parents: Lopunny and Deoxys-Attack
Shared egg group: DNA
Offspring name: Lopxys (pronounced LOP-sis)
New type: Normal/Psychic
New base stats: 57/148/62/117/68/127
New ability and desc: Anxiety (Klutz + Pressure) - Opponents' items lose their effects until they switch out
Mega Type: Normal/Fighting
Mega base stats: 57/208/72/117/68/157
Mega Ability: Scrappy
Notable moves: Fake Out, Extreme Speed, Last Resort, Drain Punch, High Jump Kick, Cosmic Power
Role identification: Extremely fast, traumatizingly powerful FakeSpeed user. Two free hits on switch in with an attacking stat higher than anything else in the game makes this pokemon almost assured one kill. Ghosts can't hide because of Scrappy, and Rock and Steel types are destroyed by its fighting moves. Unfortunately it has a rather low HP stat, which is not aided by its poor defenses. Most things that hit it that have any amount of power will kill it, and it does not appreciate Foul Play. Cosmic Power can be used to lessen its fragility, but in the end it will likely amount to little.

Parents: Furfrou and Umbreon
Shared egg group: Field
Offspring name: Furfreon
New type: Normal/Dark
New base stats: 95/82/95/72/120/93
New ability and desc: Silky Coat (Synchronize + Fur Coat) - This pokemon's defense is doubled. If the opponent is suffering negative status, this pokemon's defense is tripled.
Notable moves: Wish, Rest, Sleep Talk, Heal Bell, Moonlight, Foul Play, Cotton Guard, Toxic, Taunt
Role identification: With 95/190/120 bulk (and that's WITHOUT the opponent being statused) and access to multiple recovery and curing moves, Furfreon is an exceptional wall. Furfreon can defeat high Atk opponents with ease through any mix of Cotton Guard, Toxic, and Foul Play, then heal its wounds with Moonlight to prepare for the next foe. Or it can take down opposing walls with Toxic, Taunting them to prevent them from recovering. If Furfreon is unfortunate enough to be statused itself, it can cure itself with Heal Bell. Its main weakness is its fairly impressive, yet pathetic in comparison, Special Defense, as it is less able to reliably tank and damage special attackers, though it can perform adequately in such a role if it must.

Parents: Diancie + Ferrothorn
Shared egg group: DNA
Offspring name: Diathorn
New type: Fairy/Steel
New base stats: 82/97/160/77/133/35
New ability and desc: Crystal Barbs (Clear Body + Iron Barbs): When hit by a contact move or a move with a chance to lower stats, the attacker takes 1/8 of their maximum HP as damage.
Notable moves: Leech Seed, Stealth Rock, Swords Dance, Curse, Bullet Seed, Seed Bomb, Power Whip, Diamond Storm, Explosion, Gyro Ball, Iron Defense
Role identification: Another good wall, Diathorn focuses on Crystal Barbs + Rocky Helmet to wear down opponents. With 82/160/133 bulk and the best defensive typing in the game, it can reasonably defend against most threats. It also has the ability to deal a fair bit of damage following a Swords Dance boost, though Curse can also be run due to its lack of speed. Offensively it can run many different attacks, depending on what the team needs for coverage and your own personal preference of move choice. Defensively it gets Leech Seed and Heal Bell, though it sadly lacks in more reliable recovery.

Parents: Manaphy and Alakazam
Shared egg group: DNA
Offspring name: Manakazam
New type: Water/Psychic
New base stats: 77/95/72/117/97/130
New ability and desc: Calming Rains (Hydration + Synchronize) - In rain, this pokemon cures its status conditions and then transfers them to the opponent. This pokemon is immune to status in the rain.
Mega Type: Water/Psychic
Mega base stats: 77/95/92/157/97/160
Mega ability: Trace
Notable moves: Tail Glow, Psyshock, Psychic, Scald, Charge Beam, Focus Blast, Shadow Ball, Ancientpower, Energy Ball, Ice Beam, Surf
Role identification: Tail Glow sweeper with extremely high natural speed. Little to say strategically. Extremely varied offensive movepool that gets outstanding coverage. Ancientpower and Charge Beam can be included to stack up extra bonuses after Tail Glow is used. Psyshock allows Manakazam to break through special walls unopposed. Decent-ish 77/92/97 bulk will allow it to live hits from a fair amount non-extreme offense pokemon, making setup easier. Mega into Trace to get a better ability.

Parents: Mew and Pidgeot
Shared egg group: DNA
Offspring name: Mewgeot
New type: Normal/Psychic
New base stats: 92/90/88/105/85/121
New ability and desc: Observer (Keen Eye + Synchronize) - If this pokemon is statused, its attacks always hit.
Mega type: Normal/Psychic
Mega base stats: 92/90/93/170/95/141
Mega ability: No Guard
Notable moves: Hypnosis, Dream Eater, Zap Cannon, Inferno, Focus Blast, Hurricane, Blizzard, Fire Blast, Thunder
Role identification: A fast special sweeper and utility in one, Mewgeot is capable of inflicting one of three statuses at any given moment. Hypnosis allows for an immediate sleep, while Dream Eater can swiftly follow to recover damage taken and hit with a powerful STAB move. Zap Cannon and Inferno can easily check any threat to you that sleep cannot, by simply paralyzing or burning the enemy depending on your situation while also hitting with 100 BP at a 170 base SpA stat. If you instead prefer direct damage, you can use any of the above. Unfortunately, Mewgeot gets few viable STAB moves, however its Normal/Psychic typing is much better than the alternative Flying/Psychic defensively, having only two weaknesses instead of five.
 
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So I found out about this mod earlier today and I have been frantically fusing everything I can think of. Sadly, Cheek Pouch + Harvest and Skill Link + Technician aren't possible according to my research, while Sniper + Super Luck provides not many viable mons. So, I instead have these six:

Parents: Breloom and Whimsicott
Shared egg group: Fairy
Offspring name: Whimsloom
New type: Grass/Fighting
New base stats: 70/108/92/78/77/103
New ability and desc: Apothecary (Poison Heal + Prankster) - When poisoned, this pokemon's status moves have +1 Priority and it heals by 1/10 of its max HP each turn.
Notable moves: Spore, Wake-Up Slap, Encore, Drain Punch, Synthesis, Bullet Seed, Seed Bomb, Cotton Guard, Leech Seed, Swords Dance, Knock Off, Tailwind, Taunt, Toxic
Role identification: Extreme support mon with many opportunities to cripple opponents before they can hit it, immunity to status thanks to Toxic Orb, and lots of ways to heal itself to remove any damage it happens to take. Spore + STAB Wake-Up Slap can deal pretty solid damage if necessary, or Drain Punch for the ability to heal while you hurt the enemy.

Parents: Lopunny and Deoxys-Attack
Shared egg group: DNA
Offspring name: Lopxys (pronounced LOP-sis)
New type: Normal/Psychic
New base stats: 57/148/62/117/68/127
New ability and desc: Anxiety (Klutz + Pressure) - Opponents' items lose their effects until they switch out
Mega Type: Normal/Fighting
Mega base stats: 57/208/72/117/68/157
Mega Ability: Scrappy
Notable moves: Fake Out, Extreme Speed, Last Resort, Drain Punch, High Jump Kick, Cosmic Power
Role identification: Extremely fast, traumatizingly powerful FakeSpeed user. Two free hits on switch in with an attacking stat higher than anything else in the game makes this pokemon almost assured one kill. Ghosts can't hide because of Scrappy, and Rock and Steel types are destroyed by its fighting moves. Unfortunately it has a rather low HP stat, which is not aided by its poor defenses. Most things that hit it that have any amount of power will kill it, and it does not appreciate Foul Play. Cosmic Power can be used to lessen its fragility, but in the end it will likely amount to little.

Parents: Furfrou and Umbreon
Shared egg group: Field
Offspring name: Furfreon
New type: Normal/Dark
New base stats: 95/82/95/72/120/93
New ability and desc: Silky Coat (Synchronize + Fur Coat) - This pokemon's defense is doubled. If the opponent is suffering negative status, this pokemon's defense is tripled.
Notable moves: Wish, Rest, Sleep Talk, Heal Bell, Moonlight, Foul Play, Cotton Guard, Toxic, Taunt
Role identification: With 95/190/120 bulk (and that's WITHOUT the opponent being statused) and access to multiple recovery and curing moves, Furfreon is an exceptional wall. Furfreon can defeat high Atk opponents with ease through any mix of Cotton Guard, Toxic, and Foul Play, then heal its wounds with Moonlight to prepare for the next foe. Or it can take down opposing walls with Toxic, Taunting them to prevent them from recovering. If Furfreon is unfortunate enough to be statused itself, it can cure itself with Heal Bell. Its main weakness is its fairly impressive, yet pathetic in comparison, Special Defense, as it is less able to reliably tank and damage special attackers, though it can perform adequately in such a role if it must.

Parents: Diancie + Ferrothorn
Shared egg group: DNA
Offspring name: Diathorn
New type: Fairy/Steel
New base stats: 82/97/160/77/133/35
New ability and desc: Crystal Barbs (Clear Body + Iron Barbs): When hit by a contact move or a move with a chance to lower stats, the attacker takes 1/8 of their maximum HP as damage.
Notable moves: Leech Seed, Stealth Rock, Swords Dance, Curse, Bullet Seed, Seed Bomb, Power Whip, Diamond Storm, Explosion, Gyro Ball, Iron Defense
Role identification: Another good wall, Diathorn focuses on Crystal Barbs + Rocky Helmet to wear down opponents. With 82/160/133 bulk and the best defensive typing in the game, it can reasonably defend against most threats. It also has the ability to deal a fair bit of damage following a Swords Dance boost, though Curse can also be run due to its lack of speed. Offensively it can run many different attacks, depending on what the team needs for coverage and your own personal preference of move choice. Defensively it gets Leech Seed and Heal Bell, though it sadly lacks in more reliable recovery.

Parents: Manaphy and Alakazam
Shared egg group: DNA
Offspring name: Manakazam
New type: Water/Psychic
New base stats: 77/95/72/117/97/130
New ability and desc: Calming Rains (Hydration + Synchronize) - In rain, this pokemon cures its status conditions and then transfers them to the opponent. This pokemon is immune to status in the rain.
Mega Type: Water/Psychic
Mega base stats: 77/95/92/157/97/160
Mega ability: Trace
Notable moves: Tail Glow, Psyshock, Psychic, Scald, Charge Beam, Focus Blast, Shadow Ball, Ancientpower, Energy Ball, Ice Beam, Surf
Role identification: Tail Glow sweeper with extremely high natural speed. Little to say strategically. Extremely varied offensive movepool that gets outstanding coverage. Ancientpower and Charge Beam can be included to stack up extra bonuses after Tail Glow is used. Psyshock allows Manakazam to break through special walls unopposed. Decent-ish 77/92/97 bulk will allow it to live hits from a fair amount non-extreme offense pokemon, making setup easier. Mega into Trace to get a better ability.

Parents: Mew and Pidgeot
Shared egg group: DNA
Offspring name: Mewgeot
New type: Normal/Psychic
New base stats: 92/90/88/105/85/121
New ability and desc: Observer (Keen Eye + Synchronize) - If this pokemon is statused, its attacks always hit.
Mega type: Normal/Psychic
Mega base stats: 92/90/93/170/95/141
Mega ability: No Guard
Notable moves: Hypnosis, Dream Eater, Zap Cannon, Inferno, Focus Blast, Hurricane, Blizzard, Fire Blast, Thunder
Role identification: A fast special sweeper and utility in one, Mewgeot is capable of inflicting one of three statuses at any given moment. Hypnosis allows for an immediate sleep, while Dream Eater can swiftly follow to recover damage taken and hit with a powerful STAB move. Zap Cannon and Inferno can easily check any threat to you that sleep cannot, by simply paralyzing or burning the enemy depending on your situation while also hitting with 100 BP at a 170 base SpA stat. If you instead prefer direct damage, you can use any of the above. Unfortunately, Mewgeot gets few viable STAB moves, however its Normal/Psychic typing is much better than the alternative Flying/Psychic defensively, having only two weaknesses instead of five.
Oh whoops already submitted Furfreon lol. I'm gonna delete mine and replace it with something else.
 
Hope I'm not late for the party

I'm kinda on a rush now so I won't add the Sprites now. I'll ad them whenever possible

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Spoopy Scarry SpiderMoth
Parents: Volcarona|Galvantula
Shared egg group: Bug
Offspring name: Voltula
New type: Bug/Electric
New base stats: 88/79/73/129/93/114 (576 BST)
New ability and desc: Red Flower (Compound Eyes+Flame Body): This mon's Fire-Type moves receive STAB
Notable moves: Quiver Dance, Thunderbolt, Bug Buzz, Fiery Dance, Thunder Wave, Sticky Web, Will-O-Wisp, Giga Drain, Struggle Bug, Roost
Role identification: Mostly a Special Sweeper, with 3 STABs to abuse. But you can also use it's speed to set up Webs. Heck, if you want you can try to stall with WoW/Twave and roost, who knows.


View attachment 69710 View attachment 69712

View attachment 69711 View attachment 69713

The Genie and the Supah Tiger
DNA: Thundurus-I|Landorus-I
Shared egg group: Undiscovered
Offspring name: Thulan-I
New type: Ground/Flying
New base stats: 84/140/80/140/80/106 (+20 in both attacks) (630 BST)
New ability and desc: Desert Hunter (Prankster+Sand Force): This mon's Ground-Type moves have a +1 in priority
Notable moves: Swords Dance, Nasty Plot, U-Turn, Earth Power, Earthquake, Stone Edge, Hammer Arm, Bulk Up, Sludge Wave, Focus Blast, Explosion, Rock Polish, Stealth Rock, Flash Cannon, Thunderbolt, Volt Switch, Wild Charge, Dark Pulse, Thunder Punch
Role identification: Fast Mixed Sweeper overall. Has a huge movepool, both Nasty Plot and Swords dance, and in top of having great Speed, if anything tries to use a priority move, the ability will make him attack before you (Which is also why Hammer Arm is a more viable option then Superpower).


DNA: Thundurus-T|Landorus-T
Shared egg group: Undiscovered
Offspring name: Thulan-T
New type: Electric/Flying
New base stats: 84/145/80/145/80/96 (+20 in both attacks) (630 BST)
New ability and desc: Charger (Intimidate+Volt Absorb): This mon's Attack and Special Attack gets raised by one point if hit by an electric-type move, imune to electric
Notable moves: Same as above (now with Electric having STAB), note that the Fighting-types are coverage for Ice and Rock
Role identification: Mostly same as above. The only real difference is that this one is slower and no more priority.

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This is the last Unova I swear
Parents: Escavalier|Flygon
Shared egg group: Bug
Offspring name: Escagon
New type: Dragon/Steel
New base stats: 85/128/103/80/103/70
New ability and desc: Hyper Protection (Levitate+Shell Armor): This Pokemon is imune to Ground-Type moves. If a move against this Pokémon ended up on a Critical Hit, it won't affect the Pokémon.
Notable moves: Iron Defense, Defog, Roost, Infestation, Swords Dance, Iron Head, Outrage, Dragon Claw, Substitute, Toxic, Tailwind, U-turn, Earthquake, Iron Tail, Poison Jab, Hone Claws, Dragon Rush
Role identification: Bulk everything you can. 85/103/103 is not bad. Run a Max SpD Max Health with Iron Defense. The only thing this is weak to is Fighting, and with such Defense with boosts, your only hope is to cri... Your only hope is to predict the Roost. Or this thing can also run a Physical Sweeping set. Sure, 70 Spe is not that great, but it has access to Tailwind. You can even Tailwind and U-Turn. Also, this thing's typing is great defensively, and with an ability that lets you float, it is the perfect hazard remover.


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Parents: Weavile|Ambipom
Shared egg group: Field
Offspring name: Ambivile
New type: Normal/Dark
New base stats: 83/120/76/63/86/130
New ability and desc: Base-Power Crisis (Technician+Pressure): If the opponent has any move with 60 BP or less, all the PP of that move(s) drop to zero.
Notable moves: Fake Out, Icicle Crash, Last Resort, Knock Off, Return/Frustation, Retaliate, U-Turn, Beat Up, Pursuit, Night Slash, Switcheroo, Taunt, Fling, Thief
Role identification: Ultimate glass cannon. With such huge Speed and an Ability that takes away most Priority moves, and a good attack stat with access to Last Resort as STAB, Beat Up for early-game, Retaliate to destroy everything on revenge-kill, U-Turn for mommentum... Also, this gets Taunt and Torment. Other then taking away your low BP moves, it can take away Status moves and use torment too. But with the crap defs and really meh typing make up for the rest.


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Just one bite
Parents: Tyrantrum|Arbok
Shared egg group: Dragon
Offspring name: Tyrabok
New type: Dragon/Poison
New base stats: 81/113/104/77/79/86 (540 BST)
New ability and desc: Fatal Mandibles (Shed Skin+Strong Jaw): Jaw-Based moves will always inflict bad poison. If user has any bad status, it will pass the status to the oponent upon contact and heal you (If oponent can't receive the status, you won't be healed). Jaw Moves have a 30% boost
Notable moves: Coil, Dragon Dance, Gunk Shot, Stone Edge, Dragon Claw, Outrage, Crunch, Rock Polish, Sucker Punch, Glare, Ice Fang, Fire Fang, Thunder Fang, Earthquake, Poison Fang, Iron Head, Stealth Rock, Superpower, Curse, Payback, Poison Jab, Pursuit, Switcheroo, Aqua Tail, Seed bomb
Role identification: This one has a lot of potential. Coil with Rock Polish and great Attack and Defense (Physically speaking) makes this a monster. Maybe you want to save a slot and go for DDance instead, but CoilPolish gives you over 100% acc in Gunk Shot. A really OP ability (Too bad the only move it could be really used witn is Poison Fang) and large pool makes it really great.

If I did anything wrong, tell me and I'll fix it whenever I can
Please explain how the abilities Shed Skin + Strong Jaw create something that inflicts bad poison. It makes no sense whatsoever...
 

AquaticPanic

Intentional Femboy Penguin
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Please explain how the abilities Shed Skin + Strong Jaw create something that inflicts bad poison. It makes no sense whatsoever...
Actually... Agreed, it really doesn't make sense. I think when I was making it I was thinking of Poison Fang and got things mixed or something, idk. Remooved the poison chance from it.
 
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Parents: Weavile|Ambipom
Shared egg group: Field
Offspring name: Ambivile
New type: Normal/Dark
New base stats: 83/120/76/63/86/130
New ability and desc: Base-Power Crisis (Technician+Pressure): If the opponent has any move with 60 BP or less, all the PP of that move(s) drop to zero.
Notable moves: Fake Out, Icicle Crash, Last Resort, Knock Off, Return/Frustation, Retaliate, U-Turn, Beat Up, Pursuit, Night Slash, Switcheroo, Taunt, Fling, Thief
Role identification: Ultimate glass cannon. With such huge Speed and an Ability that takes away most Priority moves, and a good attack stat with access to Last Resort as STAB, Beat Up for early-game, Retaliate to destroy everything on revenge-kill, U-Turn for mommentum... Also, this gets Taunt and Torment. Other then taking away your low BP moves, it can take away Status moves and use torment too. But with the crap defs and really meh typing make up for the rest.

Jesus christ man did you think this through at all? This makes Umbord look like Sunkern in comparison.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
To be honest I think a lot of people go overboard when making Pressure abilities.
Well, I don't know. If it's too OP I will change, but sounds rather like an ocasional ability. Like, unless you are technician/variants, or is in real need of priority, this ability won't do anything at all. Not to mention a big part of the mons here can learn Extreme Speed and Sucker Punch, both of which are 80 BP (Even if Sucker Punch is not very effective, that thing is paper). Only things I can see this actually being effective is on defensive mons with trapping moves and Dragon Tail (And the ones I mentioned above). And if Abivile doesn't get you killed, then it's dead. Normal/Dark is a meh to bad type. Takes 4x to fighting (Which it doesn't have much to hit), 2x from Fairy (Mega-Altaria with some mon that has ESpeed seems to be really viable.), 2x Bug (Again, pretty common type). The ability in use is not that OP.

Either way, if when this thing is usable (And if people vote on it anyways) the ability gets to be indeed an overpowered thing, we can either ban it or nerf it.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
I'd like to point out that since this doesn't specify damaging moves, it completely negates nine out of ten boosting sweepers, since last time I checked boosting moves had less than 60 base power. Just throwing that out there.
Oh well, I shoul've been more specific even tho it gets taunt either way
 
Also important to note: Rapid Spin is lower than base 60 power. That will suck. Maybe just have it auto-disable moves of low BP instead of remove them for the rest of the game?

I honestly kinda don't like the ability fusion aspect; I think this would be much better if you just picked one of the abilities of the parents. But, this metagame is way too advanced at this stage for that to change. Seriously though, everyone needs to tone down the abilities a bit. Bael's "Instantly and permanently removes item forever on switch in and there's nothing you can do about it" is a bit broken, I think. As is "Raises attack after each water move you use" from Krookurott. Game balance is a thing.

... I say despite submitting a thing with a ton of SpA and perfect accuracy with some of the strongest yet least accurate moves in the game as well as the ability to inflict three statuses at its leisure but my point is that there's quite a few seemingly OP things floating about that will very quickly carve out an Ubers tier for this metagame.
 
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