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Fusion Evolution V2 (Submission Phase)

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A new Fusion Moves slate has started. We're going to break Harem even more! And make some legit signature moves.

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The Rescue Team destiny has been fulfilled.
Parents: Gengar + Gardevoir
Shared egg group:
Amorphous
Offspring name: Gengavoir
New type: Ghost/Fairy
New base stats: 74/75/72/137/105/105
New ability and desc: Grounded Synchrony (Levitate + Synchronize): Copies any Ground-type moves used. Immunity to Ground-type moves.
Notable moves: alm Mind, Moonblast, Thunderbolt, Sludge Wave, Sludge Bomb, Psyshock, Psychic, Energy Ball, Focus Blast, Dark Pulse, Shadow Ball, Signal Beam, Destiny Bond
Role identification: Niche wallbreaker with a good ability. Would be a decent Pokemon if its mega didn't mostly outclass it. I guess it could run a decent scarf.

Offspring name: Mega Gengavoir
New type: Ghost/Fairy
New base stats: 74/95/72/177/125/125
New ability and desc: Pixilate
Notable moves: Calm Mind, Hyper Voice, Thunderbolt, Sludge Wave, Sludge Bomb, Psyshock, Psychic, Energy Ball, Focus Blast, Dark Pulse, Shadow Ball, Signal Beam
Role identification: Huge wallbreaker. An incredible Special Attack stat of 177 spewing Pixilate-boosted Hyper Voices so powerful they can make any wall within 5 miles shudder in fear.

What about the Mega Gengar form?
 
Is there any easy way to find out how many times a Pokemon's been used in a winning fusion?
Well, I go to the op, open all the tabs and Ctrl F the name of the mon. Other then that there's the image but it doesn't show the amount of times there have been a fusion with that mon before
 
What about the Mega Gengar form?
I believe Mega Gengar is banned.

Also, personally I just opened the image and picked Pokémon that never won, just to be sure it would be possible to fuse them in this slate.
 
Some quick fusions

Credit to the someone
Parents: Walrein + Hippowdon
Shared egg group: Field
Offspring name: Waldo
New type: Water/Ground
New base stats: 119/106/114/91/91/66 (BST 587)
New ability and desc: Ice Storm (Ice Body + Sand Stream) - Summons Hail for 5 turns (8 with Icy Rock) and makes the user immune to Hail damage.
Notable moves: Avalanche, Waterfall,Earthquake, Stone Edge, Super Fang, Slack Off,Stealth Rock, Stockpile, Roar, Encore, Toxic
Role identification: Where's Waldo? Setting up weather and tanking hits! No, but honestly, we need new Hail setters. With 119/114/91 bulk, reliable recovery, utility moves like Stealth Rock, Roar and Super Fang, Waldo is a very nice weather setter. Water/Ground typing is a great combination for Hail teams, since it allows Waldo to pressure Fire, Steel and Rock-types that hit Ice-type Pokemon super-effectively. Ground secondary type allows it to switch-in without taking too much damage from Stealth Rocks as well.

Also credit to Squawkerz
DNA Donors: Golurk + Darmanitan
Offspring Name: Golmanitan
New Type: Ground/Fire
New Base Stats: 100/142/70/43/70/95 (+20 Spe, +10 Atk, +3 Def, +3 SpD, +3 HP, +1 SpA)
New Ability: Careless Force (Klutz + Sheer Force): If this pokemon is holding an item, the item does nothing and this pokemon gets a 1.5x boost to physical moves
Notable Moves: Flare Blitz, Earthquake, Superpower, Stone Edge, U-Turn, Ice Punch, Thunder Punch, Rock Polish
Role Identification: If you hold an item, you get a choice band boost without locking in to one move. It might be good to run a horrible item on it like a lagging tail to catch a trick user off guard. It's attack stat is already high. The only thing that makes this bad is it's speed, which Rock Polish can fix in a jiff

DNA Donors: Rampardos and Deoxys-Attack
Offspring Name: Rampardeos-Attack
New Typing: Rock/Psychic
New Base Stats: 81/180/40/140/35/115 [+3 HP, +8 Atk, +18 SpA, +11 Spe]
New Ability and Desc: Mold Breaker + Pressure = Pressurizer: As long as this Pokemon is on the field the opponent's ability is nonfunctional
Notable Moves: Really, its too long to list. Just remember Psycho Boost and Head Smash
Role Description: Pray. Thats all you need to do against this mon. Pray. Psycho Boost coming off 140 Special Attack really hurts. Head Smash coming off 180 Attack really hurts. Its ability which basically means its opponent is battling with no ability is really shocking. While Rampardeos-Attack wont survive ANY hit from FE offence and is 2HKO'd by the most passive of walls, it still packs a punch. It even has Extreme Speed to deal with priority. It cant set up or survive an attack, but if it moves first that wont even matter.

Credit again to colourcodedchaos
Parents: Breloom + Trevenant
Shared egg group: Grass
Offspring name: Vertebrate
New type: Ghost/Fighting
New base stats: 82/130/88/72/81/73 (BST:)
New ability and desc: (Poison Heal + Natural Cure) Backbone: Status conditions have the opposite effects. Poison and Toxic Poison heal for 1/8 per turn, Burn heals for 1/16 and increases the damage done by physical moves by 50%, Paralysis doubles base Speed, and Freezing makes this Pokémon's attacks ignore accuracy and evasion.
Notable moves: Shadow Claw, Drain Punch, Facade, Horn Leech, Superpower, Earthquake, Stone Edge, Thunder Punch, Phantom Force, Mach Punch, Wood Hammer, Swords Dance, Growth, Bulk Up, Will-O-Wisp, Toxic, Spore, Synthesis, Leech Seed
Role identification: Very similar to Poison Heal Breloom, but stronger and with more versatility. A Flame Orb allows for both per-turn healing and boosted damage, while Paralysis (easily inflicted by a Double or Triple Battle partner) raises its base Speed to ridiculous levels. Facade and Drain Punch are musts on this set, while Shadow Claw gives near-perfect neutral coverage. From there, you have your pick of moves - bountiful coverage options, Swords Dance (or Growth on Sun teams) to make you hit like a bus, Spore and Will-O-Wisp to spread status, or Synthesis if you want dedicated healing. In the unlikely event you can Freeze it, Dynamic Punch and Stone Edge become more attractive options, but this is hardly a viable tactic and in most cases the healing is preferred.

Parents: Cloyster and Archeops
Shared Egg groups: Water 3
Offspring Name: Cloycheops
New Typing: Rock/Ice
New Stats: 72/127/132/108/65/100
New Ability and Desc: Skill Link + Defeatist= Skill Lock: All multi-hit moves hit the maximum amount of times. Below 50% of max HP they fail.
Notable Moves: Icicle Spear, Rock Blast, Stone Edge, Icicle Crash, Ice Shard, Earthquake, Ice Beam, Heatwave, Shell Smash, Roost
Role description: A fantastic Shell Smash sweeper wit an excellent offensive typing. Bring hazard removal[/hide]
 
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You can look but you can't touch!
DNA Donors: Victreebel and Landorus
Offspring name: Bella
New type: Grass/Ground
New base stats: 100/130/78/115/75/85 (+16HP, +15Atk +1Def, +8SpA)
New ability and desc: Chlorophyll + Sand Force = Twin Magic: Doubles the user's Speed stat under the Sun and Sand weather conditions.
Notable moves: Leaf Blade, Earthquake, Solar Beam, Earth Power, Power Whip, Swords Dance, Growth, Synthesis, Weather Ball, Sludge Wave, Stone Edge, Superpower, Psychic, Focus Blast, U-Turn, Knock Off
Role identification: A dual weather sweeper. It can be used both a physical and special sweeper under the Sun and Sand weather. What makes its ability great is that it can be used on a Sun Team yet can still combat Sand teams without losing momentum and vice versa. It can also put itself up against Rain teams thanks to its Grass STAB. Its Speed is perfect for a weather sweeper, as it can outspeed most Choice Scarfers even with a Adamant/Modest nature.

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Pest of Persia
DNA Donors: Persian and Genesect
Offspring name: Persie
New type: Normal/Bug
New base stats: 82/105/77/100/80/115 (+14HP, +10Atk, +8SpA, +8Spe)
New ability and desc: Technician + Download = Natural Selection: Boosts the Attack or Special Attack stat by one stage whenever using a move with 60 Base Power or lower, depending on the damage category. Using physical moves will boost the Attack stat and Special moves boost the Special Attack stat.
Notable moves: Fake Out, Fury Swipes, U-Turn, Extreme Speed, Quick Attack, Hone Claws, Blaze Kick, X-Scissor, Play Rough, Gunk Shot, Nasty Plot, Bug Buzz, Icy Wind, Hyper Voice, Water Pulse, Shock Wave, Ice Beam, Thunderbolt, Flamethrower
Role identification: Persie boosts its offensive stats every time it uses a low BP move. Fake Out notably gives it a free +1 Attack Boost. Fake Out and U-Turn make a very good combo as a +1 U-Turn hits hard and gives you offensive momentum. Fury Swipes can boost its Attack stat 2-5 stages in one turn and Extreme Speed is a strong STAB priority. With Nasty Plot and moves such as Bug Buzz and Hyper Voice, Persie can also pull off a Special set. Icy Wind and Water Pulse are good moves on the Special set as they get good coverage and side effects alongside giving Persie a SpA boost.

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Rhyperlax's little brother... with a twist!
Parents: Rhydon and Snorlax
Shared egg group: Monster
Offspring name: Rhydax
New type: Normal/Ground
New base stats: 142/130/102/65/87/45 (BST: 571)
New ability and desc: Lightning Rod + Thick Fat = Hot 'n Cold: User gets immunity to Fire- and Ice-type moves.
Notable moves: Earthquake, Body Slam, Stone Edge, Rock Blast, Return, Megahorn, Superpower, Hammer Arm, Ice Punch, Thunder Punch, Fire Punch, Poison Jab, Crunch, Pursuit, Curse, Stockpile, Toxic, Stealth Rock, Rest, Sleep Talk, Dragon Tail, Roar
Role identification: While its stats are a little bit lower than Rhyperlax (its stats are still solid all-around), its typing and ability make it a very different Pokemon. Thanks to Normal/Ground typing and Hot 'n Cold ability, Rhydax gets a whopping 4 immunites: Electric, Ghost, Fire, and Ice! These immunities, in conjunction to its huge bulk, allow Rhydax to hard check/counter a huge selection of threats such as the Charizard fusions (most notably Hazard), Electric types that rely on Ice-type coverage, and Refrigerate mons. Fire immunity means that it can't be burned via Will-O-Wisp, Ground typing gives it immunity to Thunder Wave, and Ice immunity shields it from the Freeze status outside of the rare Tri Attack.

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Don't you dare intimidate me.
Parents: Kingler and Kabutops
Shared egg group: Water 3
Offspring name: Kabuking
New type: Water/Rock
New base stats: 67/132/120/67/70/87
New ability and desc: Hyper Cutter + Swift Swim = Swift Cutter: User's Attack drops are converted into Speed boosts. Self-inflicted drops are not counted.
Notable moves: Aqua Jet, Swords Dance, Crabhammer, Waterfall, Stone Edge, Knock Off, Low Kick, X-Scissor, Rapid Spin, Stealth Rock, Superpower
Role identification: What this guy does is simple. Boost the Attack stat, use Aqua Jet on faster threats, and use Crabhammer/Waterfall on slower Pokemon. With base 132 Attack stat, its Aqua Jets hit really hard, especially after an Attack boost. Knock Off, Low Kick, and X-Scissor are fantastic coverage options while Rapid Spin and Stealth Rock can provide support for the team. Don't you even try lower this guy's Attack. Once Kabuking's Attack is boosted, there's no turning back!
 
One question regarding Sun/Moon:
Some mons receive a buff on stats and some have their ability changed. I wanna make a fusion whose stats presumably changed (Arbok, +10 attack), we are suposed to do them with the Sun/Moon stats or XY stats? Also, the previous winning fusions such as, idk, an Electrode (+30 Speed) will have to have it's stats recalculated, right? (Same question about some abilities who were changed)
 
One question regarding Sun/Moon:
Some mons receive a buff on stats and some have their ability changed. I wanna make a fusion whose stats presumably changed (Arbok, +10 attack), we are suposed to do them with the Sun/Moon stats or XY stats? Also, the previous winning fusions such as, idk, an Electrode (+30 Speed) will have to have it's stats recalculated, right? (Same question about some abilities who were changed)

This will be all sorted out in due time. When the other leaders are fully active over the holidays that will be discussed
 
Since Gengar's new ability for gen 7 is Cursed Body, should we fuse with that or Levitate? I think letting us fuse abilities from any generation would avoid a lot of complications, although that doesn't really seem like the "right" way.
 
Even with the ruling for this slate, I'm able to submit a good amount of my ideas. Yay!

Parents: Darmanitan + Weavile
Shared Egg Group: Field
Offspring Name: Darmanivile
New typing: Fire/Dark
New base stats: 97/140/70/47/80/120 (554 BST)
New Ability + description: Sheer Force + Pressure = Brute Power (Basically Sheer Force + Pressure)
Notable moves: Swords Dance, Flare Blitz, Knock Off, Icicle Crash, Poison Jab, Earthquake, Rock Slide, Zen Headbutt, U-turn, Superpower, Fake Out, Ice Shard
Role identification: A massively strong sweeper/late-game cleaner. With an Attack stat equal to that of vanilla Darmanitan, a Speed stat which lets it tie with Arceus, and an excellent STAB combination, Darmanivile will be a destructive force if it gets voted. The main thing it gets that vanilla 'Tan doesn't is Swords Dance, which means that if you have an opportunity to set up, Darmanivile will run right through the opponent's entire team. Darmanivile's main problem, however, is its bulk, as it can barely take non-resisted hits. Use it intelligently, however, and it will not disappoint you.

Parents: Quagsire + Gogoat
Shared Egg Group: Field
Offspring Name: Goatsire
New typing: Water/Grass
New base stats: 119/102/83/91/83/61 (539 BST)
New Ability + description: Water Absorb + Sap Sipper = Sap Absorb (The bearer heals 1/4 of its max HP when hit by Grass moves; Grass immunity)
Notable moves: Recover, Leech Seed, Horn Leech, Scald, Substitute, Bulk Up, Waterfall, Earthquake, Rock Slide, Ice Punch, Leaf Blade, Zen Headbutt
Role identification: A wall with Ludicolo's cool typing, exceptional defenses, and enough Attack to not be set-up fodder. Goatsire's typing in conjunction with its Ability gives it resistances to Ground, Steel, and Water, three common typings in FE, and an immunity to Grass-type moves. Combined with Leech Seed, Leftovers, and no less than three recovery moves, Goatsire can stick around for quite a long time.

Parents: Snorlax + Avalugg
Shared Egg Group: Monster
Offspring Name: Snorlugg
New typing: Normal/Ice
New base stats: 137/123/134/64/88/39 (585 BST)
New Ability + description: Thick Fat + Ice Body = Thick Ice (The bearer takes half damage from Fire moves, and is immune to Ice moves)
Notable moves: Power-Up Punch, Return, Ice Punch, Earthquake, Fire Punch, Thunder Punch, Crunch, Stone Edge, Superpower, Seed Bomb, Gunk Shot, Zen Headbutt, Recover, Curse, Rapid Spin
Role identification: By fusing with Avalugg, Snorlax finally has reliable recovery! It also gets Rapid Spin, which is a neat addition. An Assault Vest set is also on option due to Snorlugg's good special bulk and excellent physical bulk. Thick Ice removes its Fire weakness and makes it an amazing switch-in to Ice-types, but unfortunately does not do anything to cover its other weaknesses to Rock and Fighting, the latter of which is a 4X weakness and the former of which makes it weak to the hazards it is supposed to remove.

Parents: Infernape + Hariyama
Shared Egg Group: Human-Like
Offspring Name: Infernayama
New typing: Fire/Fighting
New base stats: 120/122/75/82/75/89 (563 BST)
New Ability + description: Blaze + Thick Fat = Blazing Fat (Blaze + Thick Fat effects)
Notable moves: Swords Dance, Fake Out, Close Combat, Flare Blitz, Knock Off, the elemental punches, Mach Punch, Stone Edge, U-turn, Poison Jab, Stealth Rock, Slack Off, Will-O-Wisp, Taunt, Substitute, Bulk Up, Belly Drum, Flame Charge
Role identification: While Infernayama will inevitably be compared to Sawkape, it's bulkier in exchange for being slower and slightly physically weaker. That said, it's far bulkier than Infernape and Hariyama appreciates neat options like Stealth Rock, Will-O-Wisp, and Taunt. You can also go down a more offensive route, with sets like Swords Dance, Assault Vest Hariyama 2.0, and even a few Belly Drum sets, but I believe the most popular will be a defensive set with Slack Off, Will-O-Wisp, Stealth Rock, and a STAB move, maybe Fire Punch?

Parents: Vaporeon + Rhyperior
Shared Egg Group: Field
Offspring Name: Vaperior
New typing: Water/Ground
New base stats: 132/112/105/92/85/62 (588 BST)
New Ability + description: Water Absorb + Solid Rock = Water from the Rock (Water Absorb + Solid Rock effects)
Notable moves: Scald, Stealth Rock, Wish, Protect, Earthquake, Rock Polish, Swords Dance, Baton Pass, Heal Bell, Toxic, Haze, Stone Edge, the elemental punches, Iron Head, Poison Jab, Megahorn, Dragon Tail
Role identification: An exceptional defensive Stealth Rock setter. Having semi-reliable recovery in WishTect allows it to set up Stealth Rock multiple times, if needed. 132/105 physical bulk means that Vaperior can take hits from all but the strongest physical attackers. The Solid Rock half of the Ability doesn't do too much, but it could potentially help Vaperior survive a Grass attack aimed at it.

Parents: Torterra + Lilligant
Shared Egg Group: Grass
Offspring Name: Lilliterra
New typing: Grass/Ground
New base stats: 92/94/100/102/90/83 (561 BST)
New Ability + description: Overgrow + Own Tempo = Tempo Growth (If the bearer is confused, it snaps out of its confusion and gets a 1.5x boost to its Grass moves; these boosts don't stack)
Notable moves: Quiver Dance, Petal Dance, Earth Power, Giga Drain, Hidden Power, Sleep Powder, Swords Dance, Rock Polish, Wood Hammer, Earthquake, Stone Edge, Superpower, Crunch, Petal Blizzard, Stealth Rock, Synthesis, Healing Wish
Role identification: Quiver Dance and Petal Dance is a no-brainer with Lilliterra's Ability, but it's versatile enough to use a double dance set with Swords Dance and Rock Polish. It can also use Stealth Rock if it really wants to, and has Sleep Powder and Healing Wish for team support.
 
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Even with the ruling for this slate, I'm able to submit a good amount of my ideas. Yay!

Parents: Darmanitan + Weavile
Shared Egg Group: Field
Offspring Name: Darmanivile
New typing: Fire/Dark
New base stats: 97/140/70/47/80/120 (554 BST)
New Ability + description: Sheer Force + Pressure = Brute Power (Basically Sheer Force + Pressure)
Notable moves: Swords Dance, Flare Blitz, Knock Off, Icicle Crash, Poison Jab, Earthquake, Rock Slide, Zen Headbutt, U-turn, Superpower, Fake Out, Ice Shard
Role identification: A massively strong sweeper/late-game cleaner. With an Attack stat equal to that of vanilla Darmanitan, a Speed stat which lets it tie with Arceus, and an excellent STAB combination, Darmanivile will be a destructive force if it gets voted. The main thing it gets that vanilla 'Tan doesn't is Swords Dance, which means that if you have an opportunity to set up, Darmanivile will run right through the opponent's entire team. Darmanivile's main problem, however, is its bulk, as it can barely take non-resisted hits. Use it intelligently, however, and it will not disappoint you.

Parents: Quagsire + Gogoat
Shared Egg Group: Field
Offspring Name: Goatsire
New typing: Water/Grass
New base stats: 119/102/83/91/83/61 (539 BST)
New Ability + description: Water Absorb + Sap Sipper = Sap Absorb (The bearer heals 1/4 of its max HP when hit by Grass moves; Grass immunity)
Notable moves: Recover, Leech Seed, Horn Leech, Scald, Substitute, Bulk Up, Waterfall, Earthquake, Rock Slide, Ice Punch, Leaf Blade, Zen Headbutt
Role identification: A wall with Ludicolo's cool typing, exceptional defenses, and enough Attack to not be set-up fodder. Goatsire's typing in conjunction with its Ability gives it resistances to Ground, Steel, and Water, three common typings in FE, and an immunity to Grass-type moves. Combined with Leech Seed, Leftovers, and no less than three recovery moves, Goatsire can stick around for quite a long time.

More coming later.

Yay, Gogoat needs some love !
 
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That's a totally legit Ability name, okay ?!
Parents: Mienshao and Stoutland
Shared egg group: DNA
Offspring name: Shoutland
New type: Normal/Fighting
New base stats: 75/137/75/70/75/112 (+20 Atk, +20 Spe) (BST 544)
New ability and desc : Darude’s best friend (Sand Rush + Regenerator) : When in Sandstorm, this Pokémon regains 1/8 of its HP per turn, and its Speed is boosted by one stage. Immune to sand damage
Notable moves: Fake Out, Force Palm, Drain Punch, HJK, U-Turn, Bounce, Bulk Up, Acrobatics, Swords Dance, Stone Edge, Poison Jab, Knock Off, elemental Fangs, Crunch, Play Rough, Wild Charge, Pursuit, Iron Head, Superpower, Return, Double-Edge
Role identification: While Swoobeon was a special Hail attacker, Shoutland is a physical Sand attacker. Its Ability is a cool trick to carve itself a niche on Sand teams by hitting like a truck with high-BP moves, and while it lacks the recovery on the switch out, it gains a Rain Dish clone to help it stay longer on the field. It also has STAB Fake Out, which can chip damage in conjunction with sand, and Wild Charge to get past bulky Water-types. It is also very effective even without Sand, as it still has a respectable Speed and good coverage options.

You can't DNA fuse these because neither of them are genderless or in the Undiscovered group. Plus, they're already in the exact same egg group, so this is pointless.
 
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You can't DNA fuse these because neither of them are genderless or in the Undiscovered group. Plus, they're already in the exact same egg group, so this is pointless.
Hm, must've been an error on my behalf.
I'll correct right away !
 
So sorry guys, but I've just started university and I couldn't manage to supervise the CCAT slate, maybe we'll continue it later.
Btw, here are my fusions.
Resubmitting:
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Parents: Emboar / Rhydon
Shared egg group: Field
Offspring name: Rhydar
New Type: Fire / Rock
Base Stats: 117 / 136 / 102 / 82 / 65 / 62 (BST 564)
New ability and desc: Headstrong (Blaze + Rock Head) - Boosts recoil and crash moves by 33% and while getting no recoil damage.
Notable moves: Head Smash, Flare Blitz, Swords Dance, Rock Polish, Double Edge, Stealth Rock, Earthquake, Sucker Punch
Role identification: An absurdly powerful wallbreaker with two spammable and recoil-free STABs. It can set up both Swords Dance and Rock Polish to give you an edge on both offensive and defensive teams. Its defensive typing sucks but its offensive typing is excellent and it gets a good set of resistances to set up.
done by MegaFlareon

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DNA Donors: Virizion / Rhyperior
Offspring name: Rhyrizion
New Type: Ground / Fighting
Base Stats: 105 / 130 / 110 / 72 / 105 / 75 (+2 HP, +15 Atk, +9 Def, +13 SpD, +1 Spe) (BST 597)
New ability and desc: Purified (Lightning Rod + Justified) - Every Dark-type move is redirected on this Pokémon; every time this Pokémon is hit by a Dark-type move, its Attack is raised by 1; gives immunity to Dark-type moves.
Notable Moves: Swords Dance, Earthquake, Drill Run, Close Combat, Leaf Blade, Stone Edge, Rock Slide, Sacred Sword, Mega Horn, Rock Blast, Poison Jab, Stealth Rock, Fire Punch, Ice Punch, Thunder Punch, Iron Head, Crunch
Role Identification: How I would've wished Mudsdale to be. Swords Dance, Close Combat and Earthquake and some Grass-type coverage make this Fusion very scary on paper. It has a very consistent 105/110/105 bulkiness and a very good ability considering the overwhelming presence of Knock Off, Pursuit and Sucker Punch in this metagame. It perfectly pairs with one of the Grass/Steel-type fusions that are already in the Hall of Fame. (Weaknesses: Psychic, Flying, Water, Grass, Ice, Fairy (x2), Resistances: Bug, Dark, Poison (x1/2), Rock (x1/4))

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Parents: Escavalier / Scizor
Shared egg group: Bug
Offspring name: Escavazor
New type: Bug / Steel
New base stats: 80/142/112/67/102/52
New ability and desc: Super Technician (Technician+Shell Armor) - Moves with 60 or lower BP always result in critical hits.
Notable moves: Swords Dance, Bug Bite, Twineedle, Megahorn, Bullet Punch, Iron Head, Roost, Knock Off, Pursuit, Superpower, Defog
Role Identification: Just a slightly better Scizor, with a boosted Bullet Punch that ignores stat-ups and Megahorn as its Bug-type STAB.

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Parents: Escavalier / Scizor
Shared egg group: Bug
Offspring name: Mega Escavazor
New type: Bug / Steel
New base stats: 80/162/152/77/122/62
New ability and desc: Technician
Notable moves: Swords Dance, Bug Bite, Twineedle, Megahorn, Bullet Punch, Iron Head, Roost, Knock Off, Pursuit, Superpower, Defog
Role Identification: Just a slightly better Mega Scizor. It doesn't really need the Mega imo.

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Parents: Darmanitan / Lucario
Shared egg group: Field
Offspring name: Lucarma
New type: Fire / Steel
New base stats: 97/135/72/82/72/102
New ability and desc: Inner Force (Sheer Force+Inner Focus) - This Pokemon's moves with a secondary effect lose their secondary effect, have their power boosted by 20% and have an additional 20% chance of flinching the opponent.
Notable moves: Belly Drum, Swords Dance, Bullet Punch, Flare Blitz, Blaze Kick, Iron Head, High Jump Kick, Close Combat, Earthquake, Crunch, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Low Kick, Stone Edge, Rock Slide, U-turn
Role Identification: Fire/Steel STAB with some nice Ground- and Fighting-type coverage isn't aniything to laugh at. Thanks to BD or SD it can reach very good levels of Attack and use the combination of Bullet Punch+Flare Blitz. I can see it doing some damage with a Scarf equipped.
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Parents: Darmanitan / Mega Lucario
Shared egg group: Field
Offspring name: Mega Lucarma
New type: Fire / Steel
New base stats: 97/170/90/107/72/124
New ability and desc: Adaptability
Notable moves: Belly Drum, Swords Dance, Bullet Punch, Flare Blitz, Blaze Kick, Iron Head, High Jump Kick, Close Combat, Earthquake, Crunch, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Low Kick, Stone Edge, Rock Slide, U-turn
 
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Parents: Mantine + Quagsire
Shared egg group: Water 1
Offspring name: Mantire
New type: Flying / Ground
New base stats: 105 / 77 / 92 / 87 / 117 / 67
New ability and desc: Water Absorb
Notable moves: Recover, Earth Power, Ice Beam, Air Slash, Focus Blast, Earthquake, Hydro Pump, Scald, Stealth Rock, Haze, Curse, Acrobatics, Waterfall,
Role identification: Its a fatmon with a great typing in Flying / Ground and a decent movepool. Water Absorb is great on this thing, as it lets it switch into Water-type moves, although this is a bit less useful than you'd think due to its 4x weakness to Ice-type moves. Still, it means stuff like Keldeo can't stay locked into Hydro Pump less they want to give you a free switch-in.

Parents: Kyurem + Audino
Shared egg group: DNA
Offspring name: Kyudino
New type: Dragon / Normal
New base stats: 114 / 95 / 108 (+20) / 95 / 108 (+20) / 72
New ability and desc: Density (Pressure + Healer): Moves used by other Pokemon have a 30% chance to triple PP usage
Notable moves: Roost, Draco Meteor, Dragon Pulse, Knock Off, Hyper Voice, Fire Blast, Ice Beam, Earth Power, Thunderbolt, Healing Wish, Heal Bell, Calm Mind, Outrage, Dragon Claw, Drain Punch, Iron Head, Ice Punch, Fire Punch, ThunderPunch, Return, Double-Edge
Role identification: Its bulky and the typing, while not amazing, isn't terrible. This will probably be used for its mega, however I could see people using normal Kyudino because of this.

Parents: Kyudino + Kyudinite
Shared egg group: Mega
Offspring name: Mega Kyudino
New type: Dragon / Fairy
New base stats: 114 / 95 / 148 (+40) / 115 (+20) / 148 (+40) / 72
New ability and desc: Healer
Notable moves: Roost, Draco Meteor, Dragon Pulse, Knock Off, Dazzling Gleam, Earth Power, Fire Blast, Ice Beam, Thunderbolt, Healing Wish, Heal Bell, Calm Mind, Outrage, Dragon Claw, Drain Punch, Iron Head, Ice Punch, Fire Punch, ThunderPunch
Role identification: While its ability is useless, it is still a Dragon / Fairy type with 114/148/148 bulk and reliable recovery. It also has insane coverage and cute support moves - you could even go with a boosting Calm Mind set if you so desired.

Parents: Sylveon + Ampharos
Shared egg group: Field
Offspring name: Sylvaros
New type: Electric / Fairy
New base stats: 102 / 80 / 85 / 122 / 120 / 67
New ability and desc: Electric Personality (Pokemon that are Paralyzed become infatuated when this Pokemon switches in.)
Notable moves: Moonblast, Volt Switch, Thunderbolt, Focus Blast, Hidden Power, Calm Mind, Wish, Heal Bell, Thunder Wave
Role identification: Sylvaros makes for an interesting pivot - it has a cool typing in Electric / Fairy and its slow speed gives it access to a slow Volt Switch. Its ability is exceptionally annoying if it switches into something that is paralyzed - being both infatuated and paralyzed will make you want to pull your hair out and switch, giving it a fairly unique way to force switches. Oh, and I guess it has a Mega too.

Parents: Sylvaros + Sylvarosite
Shared egg group: Mega
Offspring name: Mega Sylvaros
New type: Electric / Dragon
New base stats: 102 / 100 (+20) / 105 (+20) / 172 (+50) / 140 (+20) / 57 (-10)
New ability and desc: Mold Breaker
Notable moves: Moonblast, Volt Switch, Thunderbolt, Focus Blast, Hidden Power, Calm Mind, Wish, Heal Bell, Thunder Wave
Role identification: It has a decent typing backed up by 102/105/140 bulk - in a lot of ways, its Mega Ampharos+, which is pretty good but maybe not good enough to be an option. Honestly one of the few situations where I think the prevolution has more potential, but this isn't bad either.

Parents: Krookodile + Granbull
Shared egg group: Field
Offspring name: Krull
New type: Ground / Fairy
New base stats: 107 / 133 / 92 / 77 / 80 / 83
New ability and desc: Intimidate
Notable moves: Earthquake, Play Rough, Knock Off, U-Turn, Stone Edge, Close Combat, Ice Punch, ThunderPunch, Fire Punch, Bulk Up, Pursuit, Roar, Taunt, Stealth Rock, Thunder Wave, Dragon Tail
Role identification: In a lot of ways, Krull acts as a beefed up Landorus-T - it has many of the same resists and weaknesses, and the movepools are almost identical. Well, that would be true if Krull didn't have a plethora of coverage moves. It also lacks a 4x weakness and in general I'd say Ground / Fairy is better than Ground / Flying. Sadly it lacks Swords Dance, but Bulk Up is pretty good. Offensively it has one of the best STAB combos in the game and, as mention before, a titanic physical movepool.
 
Hey, look, a Dark Type Fusion!
Parents: Houndoom + Absol
Shared egg group: Field
Offspring name: Abdoom
New type: Dark/Fire
New base stats: 70/127/55/85/70/85
New ability and desc: Lucky Flame (Super Luck + Flash Fire) If hit by a Fire-Type move, doubles power and TRIPLES crit ratio.
Notable moves: Taunt, Sunny Day, Fire Blast, Dark Pulse, Pursuit, Sucker Punch, Nasty Plot, Night Slash, Perish Song, Baton Pass, Zen Headbutt, Magic Coat
Role identification: A amazing Physical Sweeper, regular Abdoom is a thing to behold. However, it's MUCH BETTER in it's mega, due to it's lack of many STAB Physical moves. It's main use is Nasty Plot Baton Pass. (If it had Flare Blitz, it would be the Primal Gro- no wait that's it's mega)



Parents: Mega Houndoom + Mega Absol
Shared egg group: Field
Offspring name: Mega Abdoom
New type: Dark/Fire
New base stats: 70/147/75/137/67/115
New ability and desc: Solar Magic (Solar Power + Magic Bounce) During Sun, this Pokemon's Sp Atk. is 1.5x (you heard me right.) and Status Moves are bounced back to the user. During Sun, this Pokemon loses 1/8 HP per turn.
Notable moves: Taunt, Sunny Day, Fire Blast, Dark Pulse, Pursuit, Sucker Punch, Nasty Plot, Night Slash, Perish Song, Baton Pass, Zen Headbutt
Role identification: With Sunny Day in it's moveset, this thing is basically the ultimate Special Sweeper. It can also Perish Trap with Pursuit, Nasty Plot Baton Pass, Night Slash for 100 power, and remove Substitute-Recoverers with Taunt. It can do it all! (Primal Groudon anyone?)
 
Hey, look, a Dark Type Fusion!
Parents: Houndoom + Absol
Shared egg group: Field
Offspring name: Abdoom
New type: Dark/Fire
New base stats: 70/127/55/85/70/85
New ability and desc: Lucky Flame (Super Luck + Flash Fire) If hit by a Fire-Type move, doubles power and TRIPLES crit ratio.
Notable moves: Taunt, Sunny Day, Fire Blast, Dark Pulse, Pursuit, Sucker Punch, Nasty Plot, Night Slash, Perish Song, Baton Pass, Zen Headbutt, Magic Coat
Role identification: A amazing Physical Sweeper, regular Abdoom is a thing to behold. However, it's MUCH BETTER in it's mega, due to it's lack of many STAB Physical moves. It's main use is Nasty Plot Baton Pass. (If it had Flare Blitz, it would be the Primal Gro- no wait that's it's mega)



Parents: Mega Houndoom + Mega Absol
Shared egg group: Field
Offspring name: Mega Abdoom
New type: Dark/Fire
New base stats: 70/147/75/137/67/115
New ability and desc: Solar Magic (Solar Power + Magic Bounce) During Sun, this Pokemon's Sp Atk. is 1.5x (you heard me right.) and Status Moves are bounced back to the user. During Sun, this Pokemon loses 1/8 HP per turn.
Notable moves: Taunt, Sunny Day, Fire Blast, Dark Pulse, Pursuit, Sucker Punch, Nasty Plot, Night Slash, Perish Song, Baton Pass, Zen Headbutt
Role identification: With Sunny Day in it's moveset, this thing is basically the ultimate Special Sweeper. It can also Perish Trap with Pursuit, Nasty Plot Baton Pass, Night Slash for 100 power, and remove Substitute-Recoverers with Taunt. It can do it all! (Primal Groudon anyone?)

Mega evolutions are not fused, so you would have a Mega Abdoom A (with Mega Absol's boosts and Magic Bounce) and a Mega Abdoom H (with Mega Houndoom's boosts and Solar Power.
 
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