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Fusion Evolution V2 (Submission Phase)

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Three sides to this fusion...
Parents: Steelix + Agrron
Shared Egg Group: DNA
Offspring Name: Triangle
New Type: Steel
New Base Stats: 87/112/205/72/77/55 (BST: 608)
New Ability & Description: Sturdy
Notable Moves: Gyro Ball, Heavy Slam, Stone Edge, Earthquake, Aqua Tail, Dragon Claw, Elemental Punches, Dragon Tail, Superpower, Curse, Rest, Sleep Talk, Stealth Rock, Toxic
Role Identification: Fairly boggo lead, much akin to vanilla Steelix really. However, you miss out on the STAB earthquake in exchange for resisting a few more common types, so, y'know. There are upsides. It also has a much larger Attack stat courtesy of Aggron, so you can deal a lot more damage with your inevitable Gyro Ball now. However, what you really want to be doing is Mega Evolving...
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Offspring Name: Mega Triangle S @ Steelixite
New Type: Steel
New Base Stats: 87/152/235/72/107/55
New Ability & Description: Sand Force
Notable Moves: All of the above.
Role Identification: Sand attacker. 152 Attack is pretty decent in the Fusion meta, especially when paired with an attack like Gyro Ball. It's an interesting counterpoint to Unconventional, who is much more of a special-oriented wall due to its typing. A Curse-abusing RestTalk set can work here, and while you do lose Sand Force's bonus after a while, by that point you'll probably have boosted up to the point where even resisted hits with Gyro or Heavy Slam do a fairly large amount of damage.
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Offspring Name: Mega Triangle A @ Aggronite
New Type: Steel
New Base Stats: 87/142/255/72/97/55
New Ability & Description: Filter
Notable Moves: All of the above.
Role Identification: Now this is a bit more like it. I'm fairly certain that 255 is the highest Defence in the meta, and it's paired with an exceptional defensive ability in Filter. This set can also abuse the whole Curse RestTalk thing, and this time it works perfectly as a Hazard counter. Heck, even Harem has trouble with it, especially since it's weak to your STAB Gyro Ball. Lesser foes? They're just gonna get lost in it. =]

Steelix and Aggron cannot breed because they are in different egg groups and cannot be DNA fused because both have genders and neither are in the Undiscovered egg group. So this is illegal. Sorry
 
The last Slate? And I just got here, too...

Parents: Pelipper + Ludicolo
Shared egg group: Water 1
Offspring name: Pelicolo
New type: Grass/Water
New base stats: 80/70/95/97/95/77
New ability and desc: Keen Eye + Swift Swim = Telescope (This Pokemon's moves can't miss in rain)
Notable moves: Leech Seed, Aqua Ring, Air Slash, Blizzard, Scald, Hydro Pump, Gunk Shot(?), Rain Dance, Hurricane, Roost, Giga Drain, Fake Out, Focus Blast, Hyper Voice, Teeter Dance.
Role identification: Decent bulk, nice typing, AND an ability that fits its movepool? Nice. Very nice. Granted, Hurricane had 100% accuracy in rain anyways, but hey, at least you won't get those annoying Leech Seed misses. Blizzard, Hydro Pump, and Focus Blast benefit, too, as well as Gunk Shot, but since that's a physical move, I doubt that it'd see much use. Roost, Aqua Ring, Leech Seed, and Giga Drain give Pelicolo reliable recovery, and if you tack on a Leftovers with that? Dear god, that sounds annoying.

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Who wants a Wish?

Parents: Wobbuffet + Gardevoir
Shared egg group: Amorphous
Offspring name: Wobugarde
New type: Psychic/Fairy
New base stats: 139/59/71/89/96/66
New ability and desc: Trace + Shadow Tag = Recollection (Traces the ability of the opponent's previous Pokemon; fails if the Pokemon they're using is the only one they've sent out)
Notable moves: Charm, Mirror Coat, Counter, Encore, Tickle, Safeguard, Destiny Bond, Moonblast, Draining Kiss, Calm Mind, Energy Ball, Focus Blast, Grass Knot, Healing Wish, Hyper Voice, Light Screen, Reflect, Memento, Psychic, Hypnosis, Dream Eater, Nightmare, Shadow Ball, Stored Power, Taunt, Torment, Thunder Wave, Thunderbolt, Will-O-Wisp, Wish.
Role identification: While fusing ANYTHING with Wobbuffet seems like a bad idea, Wobugarde does have a few uses if you can work with its ability. Yes, it's a very situational ability, but just imagine if you get a hold of Prankster or one of Prankster's fusion abilities with it. Wobugarde's support movepool is diverse, having both screens, access to both Memento and Healing Wish, Charm and Tickle to weaken opponents, and best of all: WISH. Coming off of a massive HP stat, a Wish from this puppy could be better than a Recover for its teammates. Its Sp. Atk isn't too awful either, and access to Calm Mind makes it even bulkier while allowing it to hit harder. This may be a weird fusion, but I like it all the same. But I know what you came here to see, so I'll just deliver now.

Parents: Wobbuffet + Gardevoir
Shared egg group: Amorphous
Offspring name: Mega Wobugarde
New type: Psychic/Fairy
New base stats: 139/79/71/129/116/86
New ability and desc: Pixilate
Notable moves: Same as above
Role identification: All of Mega Wobugarde's stats, barring HP, may be only slightly better than a regular Gardevoir's, but DAT HEALTH DOE. Pixilate Hyper Voice still stings here, and Calm Mind makes this guy nearly impossible for a special attacker to deal with. And hey, if you've hit your faster enemies with a Thunder Wave, you're more than likely to outspeed them and use Destiny Bond if Mega Wobugarde isn't long for the battlefield.

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Third time's the charm!

Parents: Zweilous + Arbok
Shared egg group: Dragon
Offspring name: Arilous
New type: Dragon/Poison
New base stats: 76/95/80/75/85/79
New ability and desc: Hustle + Intimidate = Rampage (Effects of both abilities combined)
Notable moves: Outrage, Coil, Gunk Shot, Crunch, Aqua Tail, Fire Fang, Thunder Fang, Ice Fang, Head Smash, Return, Superpower, Body Slam, Earthquake, Iron Tail, Poison Fang, Pursuit, Seed Bomb, Sucker Punch.
Role identification: Zweilous has the strongest Outrage in the game thanks to STAB, Hustle, and a base 85 Attack stat. Now imagine that with a stronger Attack stat and Coil. You have just pictured a monster. This also most likely gives Arilous the strongest Gunk Shot, which is also extremely destructive. The Intimidate effect is very nice, giving Arilous an edge on physical opponents. Sucker Punch does a truckload of damage as well, and access to all the fangs takes out the majority of weaknesses Arilous has. Poison Fang's base 50 damage is boosted by the same combination that makes Outrage and Gunk Shot so scary, and a 50% chance to badly poison the opponent makes this forgotten fang more viable than it ever has been. If this thing gets off just one Coil, it becomes a beastly tank. Alas, it isn't perfect. But hey, no Pokemon is.

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This guy got one vote in my first slate, which is one more vote than any of my other fusions got back then.

Parents: Wormadam(Trash) + Volcarona
Shared egg group: Bug
Offspring name: Wormrona
New type: Bug/Steel
New base stats: 82/74/90/112/110/78
New ability and desc: Overcoat + Flame Body = Combustible: Grants immunity to weather damage and powder moves. Powder moves used on Wormrona deal 1/10th of the opponent's max HP as damage. This has a 20% chance of burning.
Notable moves: Flash Cannon, Iron Defense, Psychic, Shadow Ball, Quiver Dance, Bug Buzz, Stealth Rock, Struggle Bug, Amnesia, Calm Mind, Fiery Dance, Flamethrower, Giga Drain, Hurricane, Light Screen, Roost, Whirlwind, U-Turn.
Role identification: Combustible is helpful for dealing with Pokemon that use Spore or the like. Quiver Dance and Calm Mind serve to up the damage Wormrona can deal, and Amnesia and Iron Defense add to its longevity. Stealth Rock and Whirlwind work well together, and the rocks help deal with the Fire Types, which are the only Pokemon that pose a significant threat. Light Screen makes this thing even more annoying, and combined with Calm Mind/Amnesia, it becomes a Special Attacker's worst nightmare. Fiery Dance's high chance to up Sp. Atk is very nice, and Giga Drain/Roost provide reliable recovery. For such an unorthodox pairing, this isn't too bad.

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i just want a dunsparce fusion IS THAT TOO MUCH TO ASK

Parents: Dunsparce + Swoobat
Shared egg group: Field
Offspring name: Swooparce
New type: Normal/Psychic
New base stats: 93/73/72/81/70/89
New ability and desc: Unaware + Serene Grace = Blissful Ignorance (Ignores positive stat changes of the opponent and doubles the chance of the user's move's secondary effects occurring)
Notable moves: Ancient Power, Zen Headbutt, Air Slash, Calm Mind, Giga Drain, Heat Wave, Psychic, Roost, Shadow Ball, Stored Power, Super Fang, U-Turn, Body Slam, Glare, Blizzard, Hex, Iron Tail, Poison Jab, Thunder, Coil.
Role identification: Swooparce may look pathetic, but the combination of Blissful Ignorance and a massive movepool gives it a couple of uses. Ancient Power's 20% chance of boosting all stats isn't too bad, and combined with Stored Power, it can become pretty annoying pretty quickly. Air Slash and Glare make a paraflinch combo, and Calm Mind/Coil can make it bulkier and aid Stored Power. Using Coil to increase the accuracy of Thunder, Iron Tail, and the like gives Swooparce more chances to cripple the opponent. All in all, it's threatening if it sets up, but otherwise, you don't need to worry about it much.

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Welp. Might as well make a new one while I'm at it.

Parents: Mawile + Blissey
Shared egg group: Fairy
Offspring name: Blissile
New type: Normal/Fairy
New base stats: 162/57/57/75/105/62
New ability and desc: Intimidate + Natural Cure = Hand-Me-Down (If this Pokemon has a status condition when sent out, the condition is transferred to the opposing Pokemon. If the opposing Pokemon already has a status, this Pokemon's condition is healed regardless. If there are multiple Pokemon on the other side of the field, a random one with no status is picked)
Notable moves: Wish, Seismic Toss, Super Fang, Heal Bell, Stealth Rock, Calm Mind, Baton Pass, Counter, Dazzling Gleam, Fire Blast, Blizzard, Focus Blast, Grass Knot, Heal Bell, Healing Wish, Psychic, Shadow Ball, Thunderbolt, Knock Off, Flash Cannon, Hyper Voice, Safeguard, Iron Defense, Sludge Bomb, Metal Burst.
Role identification: Blissile might not have as much health as Blissey, but it makes up for it with better physical defense, higher speed, and a cool ability. Its movepool is MASSIVE, allowing it to cover many bases and deal with its weaknesses. Access to Calm Mind and Iron Defense add to its bulk, and the former gives it more power. Wish is very nice too, but if your other mons are so low on health that Wish doesn't help, Healing Wish can bring them back to full. Counter does massive amounts of damage if Blissile survives a physical hit, and Metal Burst can do that with both kinds of attacks, but with slightly less power. This fusion is cool, but because it can't Mega Evolve, it isn't as good as I wanted it to be. Stick to support for this thing.
 
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Steelix and Aggron cannot breed because they are in different egg groups and cannot be DNA fused because both have genders and neither are in the Undiscovered egg group. So this is illegal. Sorry

I was absolutely convinced Aggron was in the Mineral egg group. Sorry for the confusion, mea culpa, mea maxima culpa. Bunged in a load of random stuff instead. =]
 
The last Slate? And I just got here, too...

Welp. Might as well make a new one while I'm at it. Let's try to make something broken, shall we?

Parents: Mawile + Blissey
Shared egg group: Fairy
Offspring name: Blissile
New type: Normal/Fairy
New base stats: 162/57/57/75/105/62
New ability and desc: Intimidate + Natural Cure = Hand-Me-Down (If this Pokemon has a status condition when sent out, the condition is transferred to the opposing Pokemon. If the opposing Pokemon already has a status, this Pokemon's condition is healed regardless. If there are multiple Pokemon on the other side of the field, a random one with no status is picked)
Notable moves: Wish, Seismic Toss, Super Fang, Heal Bell, Stealth Rock, Calm Mind, Baton Pass, Counter, Dazzling Gleam, Fire Blast, Blizzard, Focus Blast, Grass Knot, Heal Bell, Healing Wish, Psychic, Shadow Ball, Thunderbolt, Knock Off, Flash Cannon, Hyper Voice, Safeguard, Iron Defense, Sludge Bomb, Metal Burst.
Role identification: Blissile might not have as much health as Blissey, but it makes up for it with better physical defense, higher speed, and a cool ability. Its movepool is MASSIVE, allowing it to cover many bases and deal with its weaknesses. Access to Calm Mind and Iron Defense add to its bulk, and the former gives it more power. Wish is very nice too, but if your other mons are so low on health that Wish doesn't help, Healing Wish can bring them back to full. Counter does massive amounts of damage if Blissile survives a physical hit, and Metal Burst can do that with both kinds of attacks, but with slightly less power. This fusion is cool, but if you want to go a more offensive route, I think I know just the thing.


Parents: Mawile + Blissey
Shared egg group: Fairy
Offspring name: Mega Blissile
New type: Normal/Fairy
New base stats: 162/77/97/75/145/62
New ability and desc: Huge Power
Notable moves: Most of the Non-Damaging moves above, Avalanche, Body Slam, Double Edge, Drain Punch, Iron Head, Play Rough, Earthquake, Egg Bomb, Fire Punch, Ice Punch, Iron Tail, Rock Slide, Thunder Punch, Zen Headbutt, Crunch, Foul Play, Knock Off, Metal Burst, Counter, Punishment, Sucker Punch, Stone Edge, Super Fang, Swords Dance.
Role identification: 162/97/145 bulk, an attack stat that's technically higher than PRIMAL FRICK'N GROUDON'S, and Swords Dance + Sucker Punch.















This isn't broken what are you talking about.

In all honesty, this speaks for itself. Unless you're fighting Harem. Or maybe Parp. Well, PARP-ably not the last one.

Mega Mawile is Ubers, so Blissile can't Mega Evolve.
 
Well hello there, for the last slate of our beloved 6th Gen.
Here's my usual dump of fusions, hope you'll enjoy it !

probopass.gif
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Hey there, remember me, the Almighty Wall ?
Parents: Probopass and Latias
Shared egg group: DNA
Offspring name: Probs
New type: Dragon/Steel
New base stats: 90/67/122/92/140/90 (+20 HP, +5 Def, +15 Spe) (BST 560)
New ability and desc : Mine Field (Levitate + Magnet Pull) : Any Pokémon which uses a Ground-type move on this Pokémon becomes trapped. Ground immunity
Notable moves: Iron Defense, Thunder Wave, Discharge, Earth Power, Volt Switch, Flash Cannon, Stealth Rock, Magic Coat, Dragon Pulse, Healing Wish, Refresh, Psychic, Psyshock, Ice Beam, Thunderbolt, Surf, Draco Meteor, Defog, Calm Mind, Recover, Roost
Role identification: Almighty wall. On top of its titanic defenses and its stellar typing, Probs does have an Ability that removes one of its weaknesses, effectively leaving him with one single Fighting weakness (which you have Psychic for). It can’t be Toxic’d, isn’t bothered much by burns, does have reliably recovery in Roost or Recover, can pivot in and out with Volt Switch, set up rocks or even itself with Calm Mind and scares every Ground-type Choice user out there. Oh, huh, wait, did I say almighty…?

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Parents: Probopass and Latias
Shared egg group: DNA
Offspring name: Probs-Mega
New type: Dragon/Steel
New base stats: 90/87/152/122/170/110 (BST 660)
New ability and desc : Levitate
Notable moves: All of the above
Role identification: Sweet mother of Arceus this is insane. With over-the-top defenses, the same great typing, Levitate and recovery, walling everything has never been this easy. It is even fast enough to be considered an attacking mon, and with Calm Mind and a now decent SpA, you can start using your complementary STABs to punch some holes in the opposing team. The loss of trapping is kinda sad, but this Mega has plenty to bring to the table.

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Aaaand now the program can go through wormholes, great...
Parents: Porygon-Z and Hoopa-C
Shared egg group: DNA
Offspring name: Poopa-CZ
New type: Normal/Ghost
New base stats: 82/100/65/157/102/100 (+ 5 Atk, +15 SpA, +20 Spe) (BST 606)
New ability and desc : H4CK3RZ (Download + Magician) : On switch-in, raises both attacking stats by 1 stage if the opposing Pokémon holds a defensive item and both defensive stats by 1 stage is the opposing Pokémon holds an offensive item.
Notable moves: Phantom Force, Shadow Ball, Nasty Plot, Psychic, Hyperespace Hole, Knock Off, Psyshock, Calm Mind, Thunderbolt, Focus Blast, Energy Ball, Drain Punch, Signal Beam, Fire/Ice/Thunder Punch, Gunk Shot, Agility, Tri Attack, Thunderbolt, Ice Beam, Sharpen
Role identification: Say hello to your new wallbreaker. With a MASSIVE SpA stat, enormous coverage, good typing, and decent Speed and Attack, Poopa-CZ is ready to punch some holes. But wait ! Your Ability gives your a free boost whenever you enter the field, and with a bit of prediction you can easily become a terror, just by entering the field ! Going special ? Of course ! But you can go mixed too ! Just don’t bring it on a physical attack…
List of common items affected by the Ability :
Defensive : Leftovers, Assault Vest, Eviolite, Focus Sash, any Berry that cures a status, recovers HP or halves damage, Mental Herb, Rocky Helmet, Air Balloon, Black Sludge, any Rock to increase the duration of weather, Shed Shell
Offensive : Choice items, Life Orb, Power Herb, any pinch Berry, Black Glasses, Expert Belt, any Plate or power-enhancing item, Flame and Toxic Orb, Weakness Policy

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Is that an Amazon ?!
Parents: Meloetta and Virizion
Shared egg group: DNA
Offspring name: Virizetta-Grass
New type: Grass/Psychic
New base stats: 115/83/80/115/130/105 (+20 PV, + 6 Def, +6 SpA, +2 SpD, +6 Spe) (BST 628)
New ability and desc : Divine Justice (Serene Grace + Justified) : When hit by a Dark-type move, this Pokémon’s next attack will have its secondary effect happening.
Notable moves: U-Turn, Psychic, Psyshock, Calm Mind, Shadow Ball, Focus Blast, Energy Ball, Dazzling Gleam, Signal Beam, Relic Song, Giga Drain, Synthesis, Worry Seed
Role identification: Don’t you hate all of those Water-type special attacks flying around ? Well, here’s a solution for ya. Virizetta-G does a superb job at sponging special attacks thanks to its incredible 115/130 special bulk, while having Celebi’s typing and recovery in Synthesis and Giga Drain. Its usable 115 SpA lets it use a Calm Mind or even SubCM set with ease, and with its Speed stat of 105 and it’s access to U-Turn, a Choice Scarf set could be thought of as well. Divine Justice hurts on a Psychic-type, but then Relic Song comes in, aaaaaaaand…

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Parents: Meloetta and Virizion
Shared egg group: DNA
Offspring name: Virizetta-Justice
New type: Grass/Fighting
New base stats: 115/115/105/83/80/130 (BST 628)
New ability and desc : Divine Justice
Notable moves: U-Turn, Close Combat, Hone Claws, Stone Edge, Drain/Fire/Thunder/Ice Punch, Knock Off, Work Up, Leaf Blade, Swords Dance, Sacred Sword, X-Scissor, Superpower
Role identification: As always, having Relic Song sucks. Other than that, you have a strong, blazingly fast physical attacker that trades Virizion’s bulk for a bit of coverage. The elemental punches are interesting in conjunction with Divine Justice, as you can now come on a predicted Dark-type attack and retaliate with an Ice Punch that will always freeze. Virizetta-J is also decently bulky and can scare out physical attackers.

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This should have been Sun's mascot !
Parents: Absol and Emboar
Shared egg group: Field
Offspring name: Absolar
New type: Dark/Fire
New base stats: 97/136/72/97/72/80 (BST 554)
New ability and desc : Boiling Point (Super Luck + Blaze) : Under 30% HP, critical hit ratio increases by 2 stages
Notable moves: Pursuit, Swords Dance, Night Slash, Psycho Cut, Sucker Punch, Ice Beam, Thunderbolt, Taunt, Fire Blast, Will-O-Wisp, Play Rough, Iron Tail, Knock Off, Flame Charge, Heat Crash, Flare Blitz, Head Smash, Bulk Up, Earthquake, Stone Edge, Superpower, Fire Punch, Iron Head, Thunder Punch
Role identification: This just begs for a Choice Scarf. With a huge Attack stat, an usable SpA stat, high-BP STAB moves and a plethora of coverage, Absolar can be either a powerful wallbreaker of a decent cleaner with Sucker Punch or the aforementioned Choice Scarf. It also has decent bulk and good typing, letting it tank a few resisted hits. And if you manage to get under 33% HP, with, say, Flare Blitz or Head Smash, you can unleash your Boiling Point and get crits on top of everything else. But it can also hold a Mega Stone !

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Parents: Absol and Emboar
Shared egg group: Field
Offspring name: Mega Absolar A
New type: Dark/Fire
New base stats: 97/156/72/137/72/120 (BST 654)
New ability and desc : Magic Bounce
Notable moves: All of the above
Role identification: Straight-up upgrade from Mega Absol, barring the SR weakness. Now you have even more firepower while having excellent coverage and options to go mixed, as well as a good Speed stat. You have access to the same high-BP moves to abuse, Taunt if you feel like annoying fatmons (who can’t do much to you in return thanks to Magic Bounce)… Truly a solar mon, as it can shine bright on the battlefield !

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An Italian Man in Black. Who would've thought ?
Parents: Lucario and Volbeat
Shared egg group: Human-Like
Offspring name: Volario
New type: Bug/Fighting
New base stats: 77/101/82/91/87/97 (BST 535)
New ability and desc : Neurolaser (Steadfast + Illuminate) : Whenever this Pokémon is hit by an attack with a chance to flinch, the accuracy of the opposing Pokémon decreases by 1 stage. This Pokémon cannot flinch
Notable moves: Moonlight, Tail Glow, Bug Buzz, Thunderbolt, Shadow Ball, U-Turn, Encore, Baton Pass, Bug Bite, Giga Drain, Water Pulse, Aura Sphere, Vacuum Wave, Dragon Pulse, Flash Cannon, Dark Pulse, Agility, a handful of physical moves
Role identification: Not only did I try to make Volbeat viable, but even Illuminate, and the result is pretty decent imo. So, the crux of Volario is Tail Glow. With a +3 boost in SpA and its special movepool, Volario is a bit more dangerous than its stats may indicate, most notably with STAB Aura Sphere (take that Evasion abusers !) and STAB Vacuum Wave, which lets it take on faster opponents. Water Pulse is the oddity than could lure Fire-types trying to block its STABs, and Agility could patch up its mediocre Defense. It even has some recovery in Giga Drain and Moonlight, or you can forgo Tail Glow and go physical thanks to Swords Dance and its diverse physical arsenal (although having only Bug Bite as your Bug STAB is meh). Volario can even tank a hit and BP its boosts to a teammate – it’s not like there aren’t any willing recipients in FE…

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Thanks for the meal indeed...
Parents: Jellicent and Reuniclus
Shared egg group: Amorphous
Offspring name: Jellus
New type: Water/Psychic
New base stats: 115/72/82/115/105/55 (BST 544)
New ability and desc : Itadakimasu (Water Absorb + Magic Guard) : Whenever this Pokémon should take indirect damage, it regains 1/8 of its HP instead
Notable moves: Recover, Psychic, Psyshock, Calm Mind, Shadow Ball, Reflect, Light Screen, Focus Blast, Energy Ball, Acid Armor, Signal Beam, Taunt, Ice Beam, Sludge Bomb, Sludge Wave, Scald, Will-o-Wisp, Toxic, Giga Drain
Role identification: Big & fat jelly. Jellus takes advantage of any entry hazard (actually, Jellus LOVES entry hazards), as well as sand, hail and rain (to boost its STAB), burn and poison, trapping moves and so on. Meanwhile, it can sponge hits with its good bulk and set up with Calm Mind, annoy your opponent with Taunt, Toxic, WoW and its Ability, set up screens, all while having reliable recovery in Recover. Its typing isn’t too bad either, even if the Pursuit weakness could be a problem. If you can’t break through it, it’ll break through you in no time.
 
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Well hello there, for the last slate of our beloved 6th Gen.
Here's my usual dump of fusions, hope you'll enjoy it !

probopass.gif
latias.gif

Hey there, remember me, the Almighty Wall ?
Parents: Probopass and Latias
Shared egg group: DNA
Offspring name: Probs
New type: Dragon/Steel
New base stats: 90/67/122/92/140/90 (+20 HP, +5 Def, +15 Spe) (BST 560)
New ability and desc : Mine Field (Levitate + Magnet Pull) : Any Pokémon which uses a Ground-type move on this Pokémon becomes trapped. Ground immunity
Notable moves: Iron Defense, Thunder Wave, Discharge, Earth Power, Volt Switch, Flash Cannon, Stealth Rock, Magic Coat, Dragon Pulse, Healing Wish, Refresh, Psychic, Psyshock, Ice Beam, Thunderbolt, Surf, Draco Meteor, Defog, Calm Mind, Recover, Roost
Role identification: Almighty wall. On top of its titanic defenses and its stellar typing, Probs does have an Ability that removes one of its weaknesses, effectively leaving him with one single Fighting weakness (which you have Psychic for). It can’t be Toxic’d, isn’t bothered much by burns, does have reliably recovery in Roost or Recover, can pivot in and out with Volt Switch, set up rocks or even itself with Calm Mind and scares every Ground-type Choice user out there. Oh, huh, wait, did I say almighty…?

probopass.gif
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Parents: Probopass and Latias
Shared egg group: DNA
Offspring name: Probs-Mega
New type: Dragon/Steel
New base stats: 90/87/152/122/170/110 (BST 660)
New ability and desc : Levitate
Notable moves: All of the above
Role identification: Sweet mother of Arceus this is insane. With over-the-top defenses, the same great typing, Levitate and recovery, walling everything has never been this easy. It is even fast enough to be considered an attacking mon, and with Calm Mind and a now decent SpA, you can start using your complementary STABs to punch some holes in the opposing team. The loss of trapping is kinda sad, but this Mega has plenty to bring to the table.

porygon-z.gif
hoopa.gif

Aaaand now the program can go through wormholes, great...
Parents: Porygon-Z and Hoopa-C
Shared egg group: DNA
Offspring name: Poopa-CZ
New type: Normal/Ghost
New base stats: 82/100/65/157/102/100 (+ 5 Atk, +15 SpA, +20 Spe) (BST 606)
New ability and desc : H4CK3RZ (Download + Magician) : On switch-in, raises both attacking stats by 1 stage if the opposing Pokémon holds a defensive item and both defensive stats by 1 stage is the opposing Pokémon holds an offensive item.
Notable moves: Phantom Force, Shadow Ball, Nasty Plot, Psychic, Hyperespace Hole, Knock Off, Psyshock, Calm Mind, Thunderbolt, Focus Blast, Energy Ball, Drain Punch, Signal Beam, Fire/Ice/Thunder Punch, Gunk Shot, Agility, Tri Attack, Thunderbolt, Ice Beam, Sharpen
Role identification: Say hello to your new wallbreaker. With a MASSIVE SpA stat, enormous coverage, good typing, and decent Speed and Attack, Poopa-CZ is ready to punch some holes. But wait ! Your Ability gives your a free boost whenever you enter the field, and with a bit of prediction you can easily become a terror, just by entering the field ! Going special ? Of course ! But you can go mixed too ! Just don’t bring it on a physical attack…
List of common items affected by the Ability :
Defensive : Leftovers, Assault Vest, Eviolite, Focus Sash, any Berry that cures a status, recovers HP or halves damage, Mental Herb, Rocky Helmet, Air Balloon, Black Sludge, any Rock to increase the duration of weather, Shed Shell
Offensive : Choice items, Life Orb, Power Herb, any pinch Berry, Black Glasses, Expert Belt, any Plate or power-enhancing item, Flame and Toxic Orb, Weakness Policy

meloetta.gif
virizion.gif

Is that an Amazon ?!
Parents: Meloetta and Virizion
Shared egg group: DNA
Offspring name: Virizetta-Grass
New type: Grass/Psychic
New base stats: 115/83/80/115/130/105 (+20 PV, + 6 Def, +6 SpA, +2 SpD, +6 Spe) (BST 628)
New ability and desc : Divine Justice (Serene Grace + Justified) : When hit by a Dark-type move, this Pokémon’s next attack will have its secondary effect happening.
Notable moves: U-Turn, Psychic, Psyshock, Calm Mind, Shadow Ball, Focus Blast, Energy Ball, Dazzling Gleam, Signal Beam, Relic Song, Giga Drain, Synthesis, Worry Seed
Role identification: Don’t you hate all of those Water-type special attacks flying around ? Well, here’s a solution for ya. Virizetta-G does a superb job at sponging special attacks thanks to its incredible 115/130 special bulk, while having Celebi’s typing and recovery in Synthesis and Giga Drain. Its usable 115 SpA lets it use a Calm Mind or even SubCM set with ease, and with its Speed stat of 105 and it’s access to U-Turn, a Choice Scarf set could be thought of as well. Divine Justice hurts on a Psychic-type, but then Relic Song comes in, aaaaaaaand…

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Parents: Meloetta and Virizion
Shared egg group: DNA
Offspring name: Virizetta-Justice
New type: Grass/Fighting
New base stats: 115/115/105/83/80/130 (BST 628)
New ability and desc : Divine Justice
Notable moves: U-Turn, Close Combat, Hone Claws, Stone Edge, Drain/Fire/Thunder/Ice Punch, Knock Off, Work Up, Leaf Blade, Swords Dance, Sacred Sword, X-Scissor, Superpower
Role identification: As always, having Relic Song sucks. Other than that, you have a strong, blazingly fast physical attacker that trades Virizion’s bulk for a bit of coverage. The elemental punches are interesting in conjunction with Divine Justice, as you can now come on a predicted Dark-type attack and retaliate with an Ice Punch that will always freeze. Virizetta-J is also decently bulky and can scare out physical attackers.

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This should have been Sun's mascot !
Parents: Absol and Emboar
Shared egg group: Field
Offspring name: Absolar
New type: Dark/Fire
New base stats: 97/136/72/97/72/80 (BST 554)
New ability and desc : Boiling Point (Super Luck + Blaze) : Under 30% HP, critical hit ratio increases by 2 stages
Notable moves: Pursuit, Swords Dance, Night Slash, Psycho Cut, Sucker Punch, Ice Beam, Thunderbolt, Taunt, Fire Blast, Will-O-Wisp, Play Rough, Iron Tail, Knock Off, Flame Charge, Heat Crash, Flare Blitz, Head Smash, Bulk Up, Earthquake, Stone Edge, Superpower, Fire Punch, Iron Head, Thunder Punch
Role identification: This just begs for a Choice Scarf. With a huge Attack stat, an usable SpA stat, high-BP STAB moves and a plethora of coverage, Absolar can be either a powerful wallbreaker of a decent cleaner with Sucker Punch or the aforementioned Choice Scarf. It also has decent bulk and good typing, letting it tank a few resisted hits. And if you manage to get under 33% HP, with, say, Flare Blitz or Head Smash, you can unleash your Boiling Point and get crits on top of everything else. But it can also hold a Mega Stone !

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Parents: Absol and Emboar
Shared egg group: Field
Offspring name: Mega Absolar A
New type: Dark/Fire
New base stats: 97/156/72/137/72/120 (BST 654)
New ability and desc : Magic Bounce
Notable moves: All of the above
Role identification: Straight-up upgrade from Mega Absol, barring the SR weakness. Now you have even more firepower while having excellent coverage and options to go mixed, as well as a good Speed stat. You have access to the same high-BP moves to abuse, Taunt if you feel like annoying fatmons (who can’t do much to you in return thanks to Magic Bounce)… Truly a solar mon, as it can shine bright on the battlefield !

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An Italian Man in Black. Who would've thought ?
Parents: Lucario and Volbeat
Shared egg group: Human-Like
Offspring name: Volario
New type: Bug/Steel
New base stats: 77/101/82/91/87/97 (BST 535)
New ability and desc : Neurolaser (Steadfast + Illuminate) : Whenever this Pokémon is hit by an attack with a chance to flinch, the accuracy of the opposing Pokémon decreases by 1 stage. This Pokémon cannot flinch
Notable moves: Moonlight, Tail Glow, Bug Buzz, Thunderbolt, Shadow Ball, U-Turn, Encore, Baton Pass, Bug Bite, Giga Drain, Water Pulse, Aura Sphere, Dragon Pulse, Flash Cannon, Dark Pulse, Agility, a handful of physical moves
Role identification: Not only did I try to make Volbeat viable, but even Illuminate, and the result is pretty decent imo. So, the crux of Volario is Tail Glow. With a +3 boost in SpA and its special movepool, Volario is a bit more dangerous than its stats may indicate. Water Pulse is the oddity than could lure Fire-types trying to block its STABs, and Agility could patch up its mediocre Defense. It even has some recovery in Giga Drain and Moonlight, or you can forgo Tail Glow and go physical thanks to Swords Dance and its diverse physical arsenal (altough having only Bug Bite as your Bug STAB). Volario can even tank a hit and BP its boosts to a teammate – it’s not like there aren’t any willing recipients in FE…

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Thanks for the meal indeed...
Parents: Jellicent and Reuniclus
Shared egg group: Amorphous
Offspring name: Jellus
New type: Water/Psychic
New base stats: 115/72/82/115/105/55 (BST 544)
New ability and desc : Itadakimasu (Water Absorb + Magic Guard) : Whenever this Pokémon should take indirect damage, it regains 1/8 of its HP instead
Notable moves: Recover, Psychic, Psyshock, Calm Mind, Shadow Ball, Reflect, Light Screen, Focus Blast, Energy Ball, Acid Armor, Signal Beam, Taunt, Ice Beam, Sludge Bomb, Sludge Wave, Scald, Will-o-Wisp, Toxic, Giga Drain
Role identification: Big & fat jelly. Jellus takes advantage of any entry hazard (actually, Jellus LOVES entry hazards), as well as sand, hail and rain (to boost its STAB), burn and poison, trapping moves and so on. Meanwhile, it can sponge hits with its good bulk and set up with Calm Mind, annoy your opponent with Taunt, Toxic, WoW and its Ability, set up screens, all while having reliable recovery in Recover. Its typing isn’t too bad either, even if the Pursuit weakness could be a problem. If you can’t break through it, it’ll break through you in no time.

This is just my opinion, but wouldn't Bug/Fighting be better for Volario? Sure, Bug/Steel is way better defensively, but Bug/Fighting is better offensively, and since its main asset is Tail Glow, it seems more fitting IMO. Let's not forget that it gets not only STAB Aura Sphere, a decently strong special Fighting-type move that won't miss, but STAB Vacuum Wave as well, making it one of the few users of special priority!
 
This is just my opinion, but wouldn't Bug/Fighting be better for Volario? Sure, Bug/Steel is way better defensively, but Bug/Fighting is better offensively, and since its main asset is Tail Glow, it seems more fitting IMO. Let's not forget that it gets not only STAB Aura Sphere, a decently strong special Fighting-type move that won't miss, but STAB Vacuum Wave as well, making it one of the few users of special priority!
That's actually pretty good advice !
Alright, here comes the new Volario !
 
Hope no one sees the pattern

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Fuck DarkSpam
DNA Donors: Keldeo and Gengar
Offspring: Gardeo
New Typing: Ghost/Fighting
New Stats: 80(+5)/68/80(+5)/139(+10)/90(+8)/121(+12)
New Ability and Desc: Scurge (Levitate + Justified) : Immune to Dark type moves. If hit by one its special attack is raised by one stage.
Notable Moves: Shadow Ball, Secret Sword, Calm Mind, Focus Blast, Thunderbolt, Hex, Will o Wisp, Taunt, Disable, Substitute, Hypnosis, Sludge Wave, Trick
Role Description: A powerful Pokémom with access to powerful and perfect dual STAB coverage and a high special attacking stat and great ability. Scurge makes it an extremely potent switch in to Knock Off, and its immunity to Taunt and Parting Shot is quite useful as well. Taking two of OUs finest and fusing into a powerhouse.

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Probs found the perfect partner
DNA Donors: Tentacruel and Heatran
Offspring: Watch me Hentai
New Typing: Poison/Fire
New Stats:90(+5)/80/88(+3)/120(+15)/120(+7)/98(+10)
New Ability and Desc: Greek Fire - Immune to fire type moves. If hit by one, its own fire attacks are boosted by 1.5 and the opponent loses 1/8 max HP
Notable Moves: Fire Blast, Sludge Bomb, Toxic Spikes, Haze, Acid Spray, Magma Storm, Lava Plume, Rapid Spin, Knock Off, Will o Wisp, Hydro Pump, Earth Power
Role Description: Yeah I just wanted a Fire/Poison type with utility. Then tentacruel came to mind. Thus Hentai was BORN!! Hentai is a great special tank and spinner, but it hates Spikes. It can use Magma Storm to trap pesky Fairy types and nail them with Sludge Bomb. I just love the fact it is named Hentai.

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I found someone's idea and improved on it.
Parents: Omastar + Tornadus
Shared egg group: DNA
Offspring name: Tornastar
New type: Flying/Water
New base stats: 80/90/100/131/90/85 (BST 576, +6 HP, +3 Atk, +3 Def, +11 SpA, +15 SpD, +2 Spe)
New ability and desc: Tropical Storm (Swift Swim + Prankster) : Summons Tailwind for four turns upon switch in.
Notable moves: Shell Smash, Hurricane, Air Slash, Hydro Pump, Scald, Earth Power, Ice Beam, Blizzard, Grass Knot, Focus Blast, Sludge Wave, Acrobatics, Waterfall, U-Turn, Superpower, Hammer Arm, Stone Edge, Knock Off, Role Play, Taunt, Toxic, Stealth Rocks, Spikes, Toxic Spikes
Role Description: A Tailwind setter. Let that sink in. Tornastar is what bulky has been crying for, and easily turns tanks into sweepers by doubling their speed for five turns. But Tornastar aint no pushover offensively. 131 base special attack coupled with high power STABs and an auto tailwind makes it outspeed every unboosted threat in the tier. Access to Shell Smash makes it even more powerful than ever! What makes this unbroken? Bucketloads of Water resists and immunities, Revengekilled by weather sweepers, more priority than any other metagame, and the prevalence of Trick Room keeps it in check.

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Big. Metal. Claws.
DNA Donors: Crawdaunt / Metagross
Offspring name: Metacraw
New Type: Water / Steel
Base Stats: 71/137/107/102/72/82 (BST 571, +10 Atk, +10 SpA, +20 Speed)
New ability and desc: Hard Shell - Immune to critical hits and stat drops.
Notable moves: Crabhammer, Meteor Mash, Iron Head, Surf, Flash Cannon, Superpower, Dragon Dance, Zen Headbutt, Dark Pulse, Ice Beam, Hammer Arm, Earthquake, Sludge Bomb, Rock Slide, Ice Punch, Thunder Punch, Grass Knot, Knock Off, Sludge Wave, X-Scissor, Aqua Jet, Bullet Punch, Stealth Rock, Swords Dance
Role Identification: This is what Empoleon should have been, a powerful physical attacker with dual STAB priority, wide coverage, and a useable special attack to back up the good special movepool. What it does also have is.....

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DNA Donors: Crawdaunt / Metagross
Offspring name: Mega Metacraw
New Type: Water / Steel
Base Stats: 71/147/127/122/92/122 (BST 671,+10 Atk, +10 SpA, +20 Spe)
New ability and desc: Tough Claws
Notable moves: Crabhammer, Meteor Mash, Iron Head, Surf, Flash Cannon, Superpower, Dragon Dance, Zen Headbutt, Dark Pulse, Ice Beam, Hammer Arm, Earthquake, Sludge Bomb, Rock Slide, Ice Punch, Thunder Punch, Grass Knot, Knock Off, Sludge Wave, X-Scissor, Aqua Jet, Bullet Punch, Stealth Rock, Swords Dance
Role Identification: Meet Mega Metacraw, a even better version of Crawdaunt. With it's high powered moves, it can sweep in a jiffy. What makes it stand out from Mega Metagross, other than the slight boost in power, is access to dual STAB, Tough Claws boosted priority. That, combined to almost perfect coverage, you have yourself a sweeper. If only it can hold 5 moves because it has a very bad case of 4MS Syndrome.

I'm sorry. I had to break my pattern when I realised the Mascots of FE don't have a fusion.
Parents: Magmotar and Electrivire
Shared Egg Group: Human-Like
Offspring: Magmovire
New Typing:
Fire/Electric
New Stats: 85/119/77/120/100/99
New Ability and Desc: Flame Drive: If this Pokemon is struck by a Fire type move, its speed is raised by one stage. Fire type immunity.
Notable Moves: Fire Blast, Thunderbolt, Focus Blast, Mach Punch, Cross Chop, Flare Blitz, Wild Charge, Solarbeam, Flamethrower, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Agility, Belly Drum
Role Description: Magmovire is a powerful wallbreaker with a glorious movepool capable of smashing through threats quite easily. Its access to excellent Electric/Fire coveragein Fire Blast and Thunderbolt. And thanks to its equally high physical physical attack makes it able to smash special walls with various physical attacks. It can boost its underwhelming speed with Agility. Its in general a fine Pokémon.

Guys you gotta vote it in. For the sake of sakeness.
 
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"The next and last fusion slate" you say? This deserves something special, so I'll be submitting some of my most voted fusions that didn't get in Fusion Evolution.

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Third fourth time's the charm! It got like 5 votes last slate, only a few more and it'll get in.
Parents: Walrein + Hippowdon
Shared egg group: Field
Offspring name: Waldo
New type: Water/Ground
New base stats: 119/106/114/91/91/66 (BST 587)
New ability and desc: Ice Storm (Ice Body + Sand Stream) - Summons Hail for 5 turns (8 with Icy Rock) and makes the user immune to Hail damage.
Notable moves: Avalanche, Waterfall,Earthquake, Stone Edge, Super Fang, Slack Off,Stealth Rock, Stockpile, Roar, Encore, Toxic
Role identification: Where's Waldo? Setting up weather and tanking hits! No, but honestly, we need new Hail setters. With 119/114/91 bulk, reliable recovery, utility moves like Stealth Rock, Roar and Super Fang, Waldo is a very nice weather setter. Water/Ground typing is a great combination for Hail teams, since it allows Waldo to pressure Fire, Steel and Rock-types that hit Ice-type Pokemon super-effectively. Ground secondary type allows it to switch-in without taking too much damage from Stealth Rocks as well.
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Another repost. Was relatively well received so here it is again.
DNA Donors: Kabutops + Meloetta-Aria
Shared egg group: DNA
Offspring name: Luka-GUMI
New type: Water/Psychic
New base stats: 100/96/91/106/99/95 (BST 587, +20 HP, +10 SpAtk, +10 Spe)
New ability and desc: Swift Grace - Speed and secondary effect chances are increased by 50% if there are two moves with a secondary effect in this Pokemon's moves. (Serene Grace + Swift Swim)
Notable moves: Relic Song, Psychic, Psyshock, Surf, Scald, Energy Ball, Grass Knot, Giga Drain, Thunderbolt, Ice Beam, Earth Power, Dazzling Gleam, Focus Blast, Shadow Ball, Calm Mind, Thunder Wave, Trick, Toxic + moves from below for mixed sets
Role identification: At pseudo-166 base speed, and reliable offensive stats, Luka is a great revenge-killer. 166 speed is when its ability is active, and also when it is max Speed, but you can lower the EV investment or nature and outspeed many threats nonetheless when the ability is active. Swift Grace pretty much gives this Pokemon an unlocked Choice Scarf, so keep that in mind. Water/Psychic is a good typing both defensively and offensively, and with access to Ice/Electric/Ground coverage and Calm Mind, Luka-GUMI can be an interesting set-up sweeper as well. Finding moves with secondary effects to trigger this ability isn't hard, especially when you have STAB Scald with 45% chance to burn foes. However, don't get funny ideas of using Calm Mind, Psyshock, Scald and Thunder Wave because only one of those has a secondary effect and the ability will not trigger.
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DNA Donors: Kabutops + Meloetta-Pirouette
Shared egg group: DNA
Offspring name: Luka-Miku
New type: Water/Fighting
New base stats: 100/106/95/96/91/99 (BST 587)
New ability and desc: Swift Grace - Speed and secondary effect chances are increased by 50% if there are two moves with a secondary effect in this Pokemon's moves. (Serene Grace + Swift Swim)
Notable moves: Relic Song, Aqua Jet, Waterfall, Superpower, Close Combat, Drain Punch, Power-up Punch, Knock Off, Night Slash, Shadow Claw, Fire Punch, Ice Punch, Thunder Punch, Stone Edge, Zen Headbutt, U-turn, Rapid Spin, Swords Dance, Thunder Wave, Trick, Toxic + moves from above for mixed sets
Role identification: Relic Song coupled with any move with a secondary effect will guarantee that Luka-Miku's ability activates, and also gives a nice 15% chance to put foes to sleep. But the game changer for this form is its amazing movepool and offensive typing. Revenge killing is the obvious choice to go with here. However, with x1.5 speed, and a vast number of usable moves, it can even serve as a set-up sweeper. Swords Dance coupled with Waterfall and Drain Punch forms a solid combination. Besides, most Luka-Miku would run Waterfall to activate the ability anyway, since it's a nice physical STAB with secondary effects.
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My final attempt at making a Regice fusion. RIP Regiaeg, you didn't make the cut.
DNA Donors: Alakazam + Regice
Shared egg group: DNA
Offspring name: Alice
New type: Ice/Psychic
New base stats: 69/50/72/135/147/105 (BST 578, +2 HP, +18 SpA, +20 Spe)
New ability and desc: Clear Synch - Passes negative stat changes to the opposing Pokemon. (Synchronize + Clear Body)
Notable moves: Ice Beam, Thunderbolt, Psyshock, Psychic, Focus Blast, Grass Knot, Flash Cannon, Dazzling Gleam, Shadow Ball, Encore, Substitute, Thunder Wave, Calm Mind, Taunt, Trick, Recover
Role identification: With one of the worst defensive types in the game, Alice is anything but a bulky Pokemon like Regice. With great offensive stats, STABs and a wide movepool, it's a nice offensive Pokemon like Alakazam. As a revenge killer, it's especially useful against Sticky Web users (who'll get the same Speed reduction as it does when it switches in). It's also way bulkier than Alakazam by quite a bit, especially in the special side. It has its problems though, like weakness to Stealth Rock, having a situational ability and being physically frail.
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DNA Donors: MegaAlakazam + Regice
Offspring name: Mega Alice
New type: Ice/Psychic
New base stats: 69/50/92/175/147/135 (BST 678)
New ability and desc: Trace
Notable moves: Same as above.
Role identification: A slower MegaAlakazam (still outspeeds most Pokemon anyway) that has Ice STAB and other coverage options, and way better bulk (55/65/95 vs 69/92/147). 175 base SpAttack is still one of the highest in the metagame, even after all these overpowered fusions. Mega Alice is also great in Fusion Evolution like other Pokemon with Trace, because of the crazy abilities going around.
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I had this idea way before Supermuk, but I deemed it too overpowered because of the Megas... but since this is the last slate, why not?
Parents: Banette + Gardevoir
Shared egg group: Amorphous
Offspring name: Banevoir
New type: Ghost/Fairy
New base stats: 76/100/75/114/99/82 (BST 546)
New ability and desc: Doll Duplicate: When switching in, copies the foe's item as a passive effect. (Frisk + Trace)
Notable moves: Shadow Sneak, Shadow Claw, Shadow Ball, Knock Off, Sucker Punch, Foul Play, Dark Pulse, Moonblast, Psychic, Psyshock, Zen Headbutt, Focus Blast, Gunk Shot, Energy Ball, Grass Knot, Elemental Punches, Calm Mind, Trick
Role identification: Doll Duplicate allows Banevoir to copy the item of any foe on top of its own item. In the hands of a skilled player, Banevoir could end up with any combination of two viable items. However, copying the foe's item isn't always great. Not only will you take double Life Orb damage if you get a Life Orb copy and your own, whittling Banevoir much faster, you can also possibly copy Flame/Toxic Orb, or the useless Eviolite or Mega Stones or nothing at all. But you can just switch out and play mind games if that happens. :P
The fact that Banevoir's Doll Duplicate transforms the effects into a passive effect (like Ingrain, Leech Seed or Aqua Ring) means that it can 1. partially ignore Harem's (and others') ability of ignoring items and 2. Mega Evolve while retaining those effects. Now, let's see what these Mega Evolutions can do.
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Parents:
MegaBanette + Gardevoir
Offspring name: MegaBanevoir B
New type: Ghost/Fairy
New base stats: 76/150/85/124/119/92 (BST 646)
New ability and desc: Prankster
Notable moves: Same as base, especially Calm Mind + Pain Split, Taunt, Will-O-Wisp, Thunder Wave, Destiny Bond, Healing Wish, Wish
Role identification: A physically weaker but all around better MegaBanette. For starters, it has a much better special bulk and priority recovery (Wish), allowing it to take care of special attackers that normally trouble MegaBanette. It retains priority WoW, so physical attackers won't have a good time against this either. Ghost/Fairy is also pretty good defensively.
On the specially offensive side, with access to priority Calm Mind, it can become a set up sweeper (especially if you copy a Leftovers/LO before MegaEvolving). I said it's physically weaker than MegaBanette but that isn't always true. With a copied LO, MegaBanevoir B hits as hard as MegaBanegross M (which hits harder than MegaBanegross B and normal MegaBanette). But remember, Doll Duplicate is gone after you Mega Evolve and switch out, so it isn't overpowered.
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Parents:
Banette + MegaGardevoir
Offspring name: MegaBanevoir G
New type: Ghost/Fairy
New base stats: 76/120/75/154/119/102 (BST 646)
New ability and desc: Pixilate
Notable moves: Same as base + Hyper Voice, Return
Role identification: MegaBanevoir G is basically MegaGardevoir with Ghost STAB instead of Psychic, a little faster, a little bulkier, specially weaker and physically stronger. With a copied item from Doll Duplicate, MegaBanevoir G becomes a 100% improvement to both Banevoir and MegaGardevoir, since the former doesn't have Pixilate and the latter can't hold items. Its Return is already stronger than MegaAltaria's, and with a LO it becomes even stronger. It greatly benefits from offensive item copies, becoming specially stronger (or faster) than MegaGardevoir and other Fusion Evolution variants of it. The best set would probably be mixed wallbreaker, but you can also use Calm Mind + Wish in a special set.
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Spooky Japanese legend fox, this one's for you Hourai
Parents: Ninetales + Zoroark
Shared egg group: Field
Offspring name: Kitsone
New type: Fire/Dark
New base stats: 76/100/77/110/90/112 (BST 565)
New ability and desc: Necro Fantasy (Flash Fire + Illusion): Takes the appearance of the last conscious party member upon being sent out until hit by a damaging move. Grants immunity to the type(s) it transformed into and increases their power 50% when hit by a move of the same type.
(Example: Kitsone is the first Pokemon in the party and is disguised as a Scaria(Fighting/Dragon). Kitsone is immune to Fighting and Dragon, and if it is hit by those types, Focus Blast and... HP Dragon will get a boost in power.)
Notable moves: Flare Blitz, Fire Blast, Night Daze, Dark Pulse, Sucker Punch, Knock Off, Low Kick, Focus Blast, Sludge Bomb, Grass Knot, Energy Ball, Psyshock, Extrasensory, U-Turn, Swords Dance, Nasty Plot, Calm Mind, Trick, Taunt
Role identification: Looking at its type and stats, it's an all around better Houndoom (with Swords Dance as well as Nasty Plot plus more coverage). Kitsone could also be seen as a sidegrade to Mega Houndoom (weaker and slower but can hold items and doesn't take the Mega slot, also more coverage). It's even a sidegrade to Zorcanine (being faster with a better ability but overall worse stat-wise). However, what really makes Kitsone stand out is its Ability. Like Zoroark, Kitsone's major stategy is playing mind games with the opponent. It succeeds in doing so, even with below average bulk, since its Ability provides it with up to 3 immunities (immunity to Psychic+two others) and can power up its other moves. The best stategy is to make Kitsone transform into a Fighting type. Not only the opponent might actually think you're a Fighting type and try to use Psychic moves, which Kitsone is immune against, you can also hope they use Fighting moves so your Focus Blast will be boosted.
 
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As a shout-out to that slate I tried to break lowest/highest BST records, here's the absolutely slowest Pokemon in Fusion Evolution.
DNA Donors: Ferrothorn + Abomasnow
Shared egg group: Grass
Offspring name: Ferrosnow
New type: Grass/Steel
New base stats: 92/103/113/83/110/50 (BST 551)
New ability and desc: Iron Icicles - Deals 1/8 recoil damage when the opponent makes contact. Deals an extra 1/16 recoil damage if the same opponent isn't an Ice type.
Notable moves: Stealth Rock, Spikes, Leech Seed, Thunder Wave, Synthesis, Gyro Ball, Power Whip, Wood Hammer, Earthquake, Knock Off, Ice Shard, Swords Dance
Role identification: A more specially bulky and less physically bulky Ferrothorn, with a better ability, recovery in the form of Synthesis and bigger offensive movepool. What really matters here is the extra recoil damage from the ability and Synthesis, in a metagame full of Mega Charizard Ys it'll recover a lot of health. Leave the offensive presence to the Mega.
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DNA Donors: Ferrothorn + MegaAbomasnow
Offspring name: Mega Ferrosnow
New type: Grass/Steel
New base stats: 92/143/143/123/130/20 (BST 651)
New ability and desc: Snow Warning
Notable moves: Same as above + Blizzard.
Role identification: You'll damage yourself because of Hail and Synthesis won't heal as much HP, but you'll have the strongest Gyro Ball in the game and perfectly accurate Blizzards with 143/123 offenses. 92/143/130 defenses is no joke, and with Leech Seed and Protect, you can stall until the Hail goes away, becoming a 100% bulkier Ferrothorn. As a Hail setter, it's not weak to Stealth Rocks and can set both SRs and Spikes, so it's a great utility Mega. It can also change the weather against the multiple annoying Sun users, especially against Chlorophyll sweepers that can't wallbreak it.
Under Trick Room, this thing is a monster. The slowest fusion and one of the slowest Pokemon in general. Since there is a Trick Room setter Fusionmon, you know what to do...
I already submitted a Ferro/Abomasnow fusion this slate
 
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Third fourth time's the charm! It got like 5 votes last slate, only a few more and it'll get in.
Parents: Walrein + Hippowdon
Shared egg group: Field
Offspring name: Waldo
New type: Water/Ground
New base stats: 119/106/114/91/91/66 (BST 587)
New ability and desc: Ice Storm (Ice Body + Sand Stream) - Summons Hail for 5 turns (8 with Icy Rock) and makes the user immune to Hail damage.
Notable moves: Avalanche, Waterfall,Earthquake, Stone Edge, Super Fang, Slack Off,Stealth Rock, Stockpile, Roar, Encore, Toxic
Role identification: Where's Waldo? Setting up weather and tanking hits! No, but honestly, we need new Hail setters. With 119/114/91 bulk, reliable recovery, utility moves like Stealth Rock, Roar and Super Fang, Waldo is a very nice weather setter. Water/Ground typing is a great combination for Hail teams, since it allows Waldo to pressure Fire, Steel and Rock-types that hit Ice-type Pokemon super-effectively. Ground secondary type allows it to switch-in without taking too much damage from Stealth Rocks as well.

Why is Ice Storm exactly the same as Snow Warning? Not trying to rag on you or anything, just curious.
 
Why is Ice Storm exactly the same as Snow Warning? Not trying to rag on you or anything, just curious.
Ice Storm isn't completely identical to Snow Warning; namely, it bestows an immunity to Hail whereas Snow Warning doesn't (as it assumes that all of its users are Ice-type by default, which normally they are). This is pretty important for a non-Ice-type Hail setter, since otherwise it would take the 6.25% chip damage from Hail every turn.

(sorry if this came off as rude)
 
Why is Ice Storm exactly the same as Snow Warning? Not trying to rag on you or anything, just curious.

Its not the first time carbon copy weather abilities have been made. Back in the day rhydreigon made Manatar (Manaphy+Tyranitar) with Hydro Stream (literally a Drizzle clone) and Leafadon (leafeon+hippowdon) with a Drought clone. As to why, its to create new weather summoners to supplement the new fusion meta. Poli and Ninetales couldnt cut it here, and to make Hail viable, Aboma nor Auro couldnt either.
 
I'm sorry. I had to break my pattern when I realised the Mascots of FE don't have a fusion.
Parents: Magmotar and Electrivire
Shared Egg Group: Human-Like
Offspring: Magmovire
New Typing:
Fire/Electric
New Stats: 85/119/77/120/100/99
New Ability and Desc: Flame Drive: If this Pokemon is struck by a Fire type move, its speed is raised by one stage. Fire type immunity.
Notable Moves: Fire Blast, Thunderbolt, Focus Blast, Mach Punch, Cross Chop, Flare Blitz, Wild Charge, Solarbeam, Flamethrower, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Agility, Belly Drum
Role Description: Magmovire is a powerful wallbreaker with a glorious movepool capable of smashing through threats quite easily. Its access to excellent Electric/Fire coveragein Fire Blast and Thunderbolt. And thanks to its equally high physical physical attack makes it able to smash special walls with various physical attacks. It can boost its underwhelming speed with Agility. Its in general a fine Pokémon.

Guys you gotta vote it in. For the sake of sakeness.

No one hasn't done Magmortar + Electivire yet..? Wow, you definatel go my vote man.. Had I realized early I would have done it too :P
 
crawdaunt-gif.60971
metagross-gif.60972

Big. Metal. Claws.
DNA Donors: Crawdaunt / Metagross
Offspring name: Metacraw
New Type: Water / Steel
Base Stats: 71/137/107/102/72/82 (BST 571, +10 Atk, +10 SpA, +20 Speed)
New ability and desc: Hard Shell - Immune to critical hits and stat drops.
Notable moves: Crabhammer, Meteor Mash, Iron Head, Surf, Flash Cannon, Superpower, Dragon Dance, Zen Headbutt, Dark Pulse, Ice Beam, Hammer Arm, Earthquake, Sludge Bomb, Rock Slide, Ice Punch, Thunder Punch, Grass Knot, Knock Off, Sludge Wave, X-Scissor, Aqua Jet, Bullet Punch, Stealth Rock, Swords Dance
Role Identification: This is what Empoleon should have been, a powerful physical attacker with dual STAB priority, wide coverage, and a useable special attack to back up the good special movepool. What it does also have is.....

crawdaunt-gif.60971
metagross-mega-gif.61027

DNA Donors: Crawdaunt / Metagross
Offspring name: Mega Metacraw
New Type: Water / Steel
Base Stats: 71/147/127/122/92/122 (BST 671,+10 Atk, +10 SpA, +20 Spe)
New ability and desc: Tough Claws
Notable moves: Crabhammer, Meteor Mash, Iron Head, Surf, Flash Cannon, Superpower, Dragon Dance, Zen Headbutt, Dark Pulse, Ice Beam, Hammer Arm, Earthquake, Sludge Bomb, Rock Slide, Ice Punch, Thunder Punch, Grass Knot, Knock Off, Sludge Wave, X-Scissor, Aqua Jet, Bullet Punch, Stealth Rock, Swords Dance
Role Identification: Meet Mega Metacraw, a even better version of Crawdaunt. With it's high powered moves, it can sweep in a jiffy. What makes it stand out from Mega Metagross, other than the slight boost in power, is access to dual STAB, Tough Claws boosted priority. That, combined to almost perfect coverage, you have yourself a sweeper. If only it can hold 5 moves because it has a very bad case of 4MS Syndrome.

I'm sorry. I had to break my pattern when I realised the Mascots of FE don't have a fusion.
Parents: Magmotar and Electrivire
Shared Egg Group: Human-Like
Offspring: Magmovire
New Typing:
Fire/Electric
New Stats: 85/119/77/120/100/99
New Ability and Desc: Flame Drive: If this Pokemon is struck by a Fire type move, its speed is raised by one stage. Fire type immunity.
Notable Moves: Fire Blast, Thunderbolt, Focus Blast, Mach Punch, Cross Chop, Flare Blitz, Wild Charge, Solarbeam, Flamethrower, Earthquake, Ice Punch, Fire Punch, Thunder Punch, Agility, Belly Drum
Role Description: Magmovire is a powerful wallbreaker with a glorious movepool capable of smashing through threats quite easily. Its access to excellent Electric/Fire coveragein Fire Blast and Thunderbolt. And thanks to its equally high physical physical attack makes it able to smash special walls with various physical attacks. It can boost its underwhelming speed with Agility. Its in general a fine Pokémon.

Guys you gotta vote it in. For the sake of sakeness.
I love this fusion but I think it should be Big. MEATY. Claws. :P
 
528.gif
braviary.gif

Reviving my favorite of my last submissions :P
Parents: Swoobat & Braviary
Shared egg group: Flying
Offspring name: Swooviary
New type: Normal/Flying
New base stats: 94/100/75/77/75/107
New ability and desc: Free Hands (Klutz+Sheer Force) - If the pokemon isn’t holding an item, then it’s attacks are boosted by 30% more damage.
Notable moves: Acrobatics, Steel Wing, Return, Knock Off, U-Turn, Superpower, Bulk Up, Zen Headbutt
Role identification: This pokemon can use the move acrobatics very well, with using the flying gem buff, with the acrobats no-item buff, with the free hands buff, and with the stab buff, will result in this move having 278.5 base power the first time you use it. With a speed of over 100 and an attack stat of 100, this pokemon can most likely OHKO many pokemon.
hoopa.gif
malamar.gif

Two commonly used fusion subjects come together to troll the metagame!
DNA Donors: Hoopa & Malamar
Shared Egg Group: DNA
Offspring Name: Malahoopa
New type: Ghost/Dark
New base stats: 83/120/84/120/103/72
New ability and desc: Inversion (Magician+Contrary) - When the pokemon hits the opponent with a physical move, all of the opponent’s stat changes are reversed
Notable Moves: Foul Play, Night Slash, Dark Pulse, Knock Off, Hyperspace Hole, Confusion, Phantom Force
Role identification: Why use Topsy-Turvy when physical moves have the same effect? This pokemon is the ultimate setup stopper, since it can easily mess around with the opponent’s stats using it’s ability. In case if you don’t want to change the opponent’s stats, since they are already reversed, Malahoopa can easily just start using special moves, since it is a mixed attacker and has many special moves to choose from.
delibird.gif
walrein.gif

Someone has been busy Christmas shopping

Parents: Delibird & Walrein
Shared Egg Group: Water 1 & Field
Offspring Name: Santa
New type: Ice/Flying
New base stats: 88/78/78/90/78/80
New ability and desc: Christmas Spirit (Hustle+Ice Body) - In hail, this Pokemon's attacks do 50% more damage and 1/16 of it's maximum health is regained at the end of the turn. A Pokemon with this Ability will also take no damage from hail if it otherwise would.
Notable Moves: Hail, Blizzard, Brick Break, Ariel Ace, Power-Up Punch, Signal Beam, Sky Attack, Ice Fang, Earthquake, Return, Surf, Iron Head, Iron Tail
Role identification: This submission is sort of like Sunflorrim, where the pokemon gets multiple buffs when in a certain weather. It does have it's differences though, where this Pokemon can also heal in hail. So, this Pokemon can play as a tank, having a good recovery, but it's most notable gimmick is it's never miss blizzard, which in hail, would give this move over 200 base power and always hit. While it's stats are quite lacking, there are ways around this, such as giving Santa a choice scarf/specs(depends on if you want to be faster, or have blizzard have even more power) and having a different Pokemon set up the hail.
Will add more later. Also,

Code:
name:
{ num:
species: "Ambiccino",
types: ["Normal"],
genderRatio: {M: 0.4, F: 0.6},
baseStats: {hp: 90, atk: 113, def: 78, spa: 78, spd: 78, spe: 130},
abilities: {0: "Technician"},
heightm: 0.9,
weightkg: 13.9,
color: "Grey",
eggGroups: ["Field"],
}
 
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Ice Storm isn't completely identical to Snow Warning; namely, it bestows an immunity to Hail whereas Snow Warning doesn't (as it assumes that all of its users are Ice-type by default, which normally they are). This is pretty important for a non-Ice-type Hail setter, since otherwise it would take the 6.25% chip damage from Hail every turn.

(sorry if this came off as rude)

You weren't rude at all. If anything, I probably sounded ruder.
 
528.gif
braviary.gif

Reviving my favorite of my last submissions :P
Parents: Swoobat & Braviary
Shared egg group: Flying
Offspring name: Swooviary
New type: Normal/Flying
New base stats: 94/100/75/77/75/107
New ability and desc: Free Hands(Klutz+Sheer Force) - If the pokemon isn’t holding an item, then it’s attacks are boosted by 30% more damage.
Notable moves: Acrobatics, Steel Wing, Return, Knock Off, U-Turn, Superpower, Bulk Up, Zen Headbutt
Role identification: This pokemon can use the move acrobatics very well, with using the flying gem buff, with the acrobats no-item buff, with the free hands buff, and with the stab buff, will result in this move having 278.5 base power the first time you use it. With a speed of over 100 and an attack stat of 100, this pokemon can most likely OHKO many pokemon.
hoopa.gif
malamar.gif

Two commonly used fusion subjects come together to troll the metagame!
DNA Donors: Hoopa & Malamar
Shared Egg Group: DNA
Offspring Name: Malahoopa
New type: Psychic/Dark
New base stats: 83/120/84/120/103/72
New ability and desc: Inversion (Magician+Contrary) - When the pokemon hits the opponent with a physical move, all of the opponent’s stat changes are reversed
Notable Moves: Foul Play, Night Slash, Dark Pulse, Knock Off, Hyperspace Hole, Confusion, Phantom Force
Role identification: Why use Topsy-Turvy when physical moves have the same effect? This pokemon is the ultimate setup stopper, since it can easily mess around with the opponent’s stats using it’s ability. In case if you don’t want to change the opponent’s stats, since they are already reversed, Malahoopa can easily just start using special moves, since it is a mixed attacker and has many special moves to choose from.

Will add more later. Also,

Code:
name:
{ num:
species: "Ambiccino",
types: ["Normal"],
genderRatio: {M: 0.4, F: 0.6},
baseStats: {hp: 90, atk: 113, def: 78, spa: 78, spd: 78, spe: 130},
abilities: {0: "Technician"},
heightm: 0.9,
weightkg: 13.9,
color: "Grey",
eggGroups: ["Field"],
}

Why not make Malahoopa Ghost/Dark? Dark/Psychic is ass typing tbh.
 
Why not make Malahoopa Ghost/Dark? Dark/Psychic is ass typing tbh.
The only reason I gave it psychic was to allow it to make good use of Psychic and Psyshock, giving it stab on some moves that didn't change back the opponent's stats. I'll change it though, seeing as having a more defensive typing would allow it to survive more easily against sweepers.
 
Parents: Regigigas + Malamar
Shared egg group: DNA
Offspring name: Regimar
New type: Normal/Psychic
New base stats: 100/130/105/75/105/103 (BST 618)
New ability and desc: Boosted Start: For the first turn in battle (to keep it balanced), this pokemon's Attack and Speed are doubled. resets when you switch out.
Notable moves: Knock Off, Foul Play, Superpower, Slash, Fire/Ice/Thunder Punch, Drain Punch, Zen Headbutt, Iron Head, Rock Slide, Stone Edge, Earthquake
Role identification: One of the best revenge killers in the game. even after the initialboost, this fusionmon still has a great attack and speed. it also has a very nice 100/105/105 bulk, and a solid typing both offensively and defensively.

How does Clear Body and Contrary make this?
 
I signed up just for this thread, since it's the last stage!

victini.gif
kyurem.gif


Parents: Victini + Kyurem
Shared egg group: Undiscovered
Offspring name: Valkyure (as in, valkyrie)
New type: Fire/Ice (cooler flavor-wise)
New base stats: 112/125/95/125/95/117 (+10 Attack, +10 Special Attack, +20 Speed)
New ability and desc: Pressure of Victory: When this Pokemon is targeted by a foe's move, that move has 10% less accuracy.
Notable moves: V-Create, Fire Blast, Searing Shot, Ice Beam, Overheat, Psyshock, Psychic, Zen Headbutt (the Psychic moves hit Toxapex?), Glaciate, Ice Beam, Blizzard, Hone Claws, Roost, Protect, Toxic, Focus Blast, Energy Ball, Bolt Strike, Thunderbolt
Role identification: Mixed wallbreaker/sweeper. It gets access to Victini's decent coverage and trump card V-Create, letting it plow past most walls and use Choice items. It also has a decent (?) speed stat, so it could also sweep with a Hone Claws set.
 
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Parents: Regigigas + Malamar
Shared egg group: DNA
Offspring name: Regimar
New type: Normal/Psychic
New base stats: 100/130/105/75/105/103 (BST 618)
New ability and desc: Boosted Start: For the first turn in battle (to keep it balanced), this pokemon's Attack and Speed are doubled. resets when you switch out.
Notable moves: Knock Off, Foul Play, Superpower, Slash, Fire/Ice/Thunder Punch, Drain Punch, Zen Headbutt, Iron Head, Rock Slide, Stone Edge, Earthquake
Role identification: One of the best revenge killers in the game. even after the initialboost, this fusionmon still has a great attack and speed. it also has a very nice 100/105/105 bulk, and a solid typing both offensively and defensively.
Regigigas is not allowed since it has more than 660 BST
 
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