Fusion Evolution V2 (Submission Phase)

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DNA Donors: Ribombee + Meloetta
Offspring Name: Ribombetta (Bombard Forme)
New type: Bug/Psychic
New base stats: 80/66/69/132/119/107
(A) 80
(B) 66
(C) 69
(D) 112+20
(E) 99+20
(F) 107
New ability and desc: Serene Shield (Shield Dust + Serene Grace): If this Pokémon is targeted by a move with a secondary effect chance, the secondary effect will always occur and will have its target flipped (so Thunderbolt will paralyze the attacker, while Ancient Power will boost all of the target's stats).
Notable moves: Quiver Dance, Roost, Pollen Puff, Bug Buzz, Psychic, Psyshock, Moonblast, Thunderbolt, Shadow Ball, Focus Blast, Energy Ball, Infestation, Baton Pass, Heal Bell, Reflect, Light Screen, U-Turn
Role identification: Quiver Dance sweeper. Bug/Psychic isn't a particularly great STAB combo but 132 base Sp. Atk is very scary after a Quiver Dance regardless. And Thunderbolt and Focus Blast are useful. Also you can Heal Bell if you want.

Offspring Name: Ribombetta (Assault Forme)
New type: Bug/Fighting
New base stats: 80/132/107/66/69/119
New ability and desc:
Serene Shield (Shield Dust + Serene Grace): If this Pokémon is targeted by a move with a secondary effect chance, the secondary effect will always occur and will have its target flipped (so Thunderbolt will paralyze the attacker, while Ancient Power will boost all of the target's stats).
Notable moves: Hone Claws, Roost, Leech Life, Drain Punch, Close Combat, Ice Punch, Thunder Punch, Fire Punch, Knock Off, Stone Edge, U-Turn
Role identification: Bug/Fighting isn't the world's greatest STAB combo either, but Leech Life and Drain Punch ensure you'll constantly be regenerating health.
DNA Donors: Haxorus + Marshadow
Offspring Name: Harshadow
New type: Dragon/Ghost
New base stats: 83/145/96/75/80/131 (+9 Atk, +11 Def, +20 Speed), BST: 610
New ability and desc: Technical Focus (Rivalry + Technician): This Pokémon's moves with a base power of 65 or less have their base power increased by 75%, but its moves with a base power greater than 65 have their base power decreased by 25%.
Notable moves: Dragon Dance, Dual Chop, Shadow Punch, Shadow Sneak, Low Sweep, Rock Tomb, Bulldoze, Aerial Ace, Brutal Swing
Role identification: A fast and powerful sweeper Dragon-type with access to high-powered STAB priority. Because obviously we don't have enough of these. Dual Chop ends up with 140 base power counting both of its hits. Low Sweep is 113.75 base power. Shadow Punch is 105 base power. Shadow Sneak is 70 base power.
I was gonna use Luxray as the basis for an Electric/Fighting version of basically this, but its 70 base Speed was too low to work with. (That's the original reason Technical Focus works on 65 base power moves, actually; it was designed with the Elemental Fangs in mind.)
Parents: Sylveon + Alolan Persian
Shared egg group: Field
Offspring name: Sylvian
New type: Dark/Fairy
New base stats: 90/73/73/103/108/98, BST: 545
New ability and desc: Charming Coat (Cute Charm + Fur Coat): This Pokémon's Defence stat is doubled. Pokémon of the opposite gender who deal physical damage to this Pokémon have a 30% chance of becoming Infatuated with it (includes Psyshock, Psystrike, Secret Sword, and the like).
Notable moves: Wish, Heal Bell, Parting Shot, Switcheroo, Taunt, Torment, Embargo, Fake Out, U-Turn, Foul Play, Light Screen, Reflect, Yawn, Calm Mind, Nasty Plot, Moonblast, Dark Pulse, Stored Power, Thunderbolt, Power Gem
Role identification: Does this look like an exceedingly annoying bulky support pivot to anyone else, or is that just me? And on top of that, with Nasty Plot you can play it as a direct special attacker if you want to for whatever reason.
Parents: Tsareena + Breloom
Shared egg group: Grass
Offspring name: Tsarloom
New type: Grass/Fighting
New base stats: 76/135/99/65/89/81, BST: 545
New ability and desc: Majestic Presence (Queenly Majesty + Poison Heal): This Pokémon and its active allies are immune to any priority moves the opposing Pokémon target them with, and this Pokémon restores 1/8th of its max HP whenever a foe attempts to use a priority move on it or one of its active allies.)
Notable moves: Spore, Bulk Up, Swords Dance, Synthesis, Mach Punch, Low Sweep (maybe?) Drain Punch, Superpower, High Jump Kick, Trop Kick, Seed Bomb, Bullet Seed (maybe?), Play Rough, Stone Edge, Thunder Punch, U-Turn, Leech Seed, Light Screen, Reflect
Role identification: It gets to use priority. Its foes don't, and it heals if they try to. It can attempt to revenge foes or just make a nuisance of itself with boosting and recovery and Trop Kick's attack drop.
Parents: Glaceon + Torkoal
Shared egg group: Field
Offspring name: Glaceol
New type: Ice/Fire
New base stats: 78/83/135/118/93/53, BST: 560
New ability and desc: Diamond Dust (Snow Cloak + Drought): The Pokémon sets hailstorm on switch-in. Uniquely, this hailstorm is also treated as sun for purposes of Solar Beam and Solar Blade.
Notable moves: Shell Smash, Flamethrower, Heat Wave, Ice Beam, Blizzard, Solar Beam, Sludge Bomb, Earth Power, Stored Power, Eruption, Clear Smog, Aurora Veil, Stealth Rock, Rapid Spin, Will-O-Wisp, Wish, Heal Bell, Yawn, Baton Pass
Role identification: A Hail setter with a unique offensive typing (though allergic to Stealth Rock), good offensive and defensive stats with the exception of Speed, access to arguably the best boosting move in the game, great coverage options, and an interesting and useful assortment of support options. (Including SmashPass, assuming that isn't just as banned here as it is in OU.)

Also, question: Fusion Moves is basically a direct part of this same project, yes? That kinda determines whether or not I'll bother with a particular submission, seeing as its Mega currently doesn't exist.

I would assume not, as precedent would suggest otherwise e.g fusions not using Thick Club, Stick and signature items as a whole.
On the other hand, Mega Evolutions are accessible by the fusion, and the fusion also has access to the parents' signature moves (if any).
 
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G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Parents: Crabominabe + Kabutops
Egg Group: Water 3
Offspring Name: Crabutops
Typing: Fighting / Water
HP: 89
Atk: 133
Def: 101
SpA: 74
SpD: 79
Spe: 71
BST: 547
Ability: Swift Swim + Iron Fist = Swift Fist (Under rain, this Pokémon's Speed and the power of its punching moves are doubled)
Notable Moves: Superpower, Ice Hammer, Ice Punch, Crabhammer, Aqua Jet, Stone Edge, Knock Off, Earthquake
Role Identification: Meet Crabutops, the most fearsome rain sweeper; with base 133 Attack and a good base 71 Speed for a rain sweeper, this Pokémon finds itself in a great position. However, adding to the fact that its ability doubles the power of Punching moves in rain, namely Ice Hammer/Ice Punch, also adds to its power and gives Crabutops powerful coverage. This Pokémon's biggest weakness however, is lack of good Fighting STABs, as neither Crabominable nor Kabutops get Drain Punch or Hammer Arm, which would destroy anything under rain, hopefully, Move tutors will patch up this problem...
It should get Close Combat, so the lack of good physical Fighting STAB is moot
 
Wishiwashi is banned from fusion at the moment. Otherwise, there would be a lot of fusions that make Mega Rayquaza look completely balanced above 75% health.
They'd also have no speed, and a low hp stat, but ok I can see your point.

Reserving Vanilluxe/TornadusT, Torkoal/Shiftry and Komala/Musharna
 

Parents:
Silvally+Blissey

Shared egg group: DNA

Offspring name: Blissally

New type: Normal/Special (the special slot changes based on the Memory Blissally is holding. It is not holding a memory, or its ability hasn't activated yet, its type is pure Normal)

New base stats: 175/52/72/85/135/75 (+20 Def, +20 Spd, total: 594)

New ability and desc: Natural System: Changes Blissally's "special" type slot to the type of the memory it is holding, but only after it has switched out once.

Notable moves: Multi-Attack, Iron Head, Poison/Fire/Ice/Thunder Fang, Pursuit, Crunch, Crush Claw, X-Scissors, Air Slash, Tri Attack, Double Edge, Parting Shot, Dragon Claw, Roar, Toxic, Ice Beam, Protect, Thunderbolt, Return, Shadow Ball, Flamethrower, Facade, Flame Charge, Rest, Explosion, Shadow Claw, Thunder Wave, Swords Dance, Rock Slide, Sleep Talk, Substitute, U-Turn, Flash Cannon, Surf, Aromatherapy, Blizzard, Calm Mind, Dazzling Gleam, Earthquake, Fire Blast, Focus Blast, Grass Knot, Heal Bell, Healing Wish, Hyper Voice, Psychic, Seismic Toss, Sing, Soft-Boiled, Stealth Rock, Wish

Role identification: Blissally is ridiculously bulky on the special side, and although less, still bulky physically. It's ability lets it act as a wall of any type it wants plus normal (ghost/normal anyone?) although it requires to switch out once before it activates. It's access to wish, heal bell, and parting shot let it act as a very effective supporter. Despite these strengths, Blissally has its shortcomings. Despite having all the coverage it could ever want, its mediocre offensive stats and speed hold it back. And if you want to use any type other than pure Normal, it is forced to hold a memory, limiting its walling potential.
 
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Oh boi, I'ma try fusing a bunch of my favorites with things. Time for better typing and stats. :D

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SCYGON

Flygon with benefits
Parents: Flygon + Scyther
Shared Egg Group: Bug
Offspring Name: Scygon
New type:

New base stats:
85 / 115 / 90 / 68 / 90 / 113
New ability: Aerial Mastery
Scygon's mastery of land and sky grant it a 50% boost to its ground type moves, and moves with base power of 60 or less.

Notable Moves: Aerial Ace, Defog, Dragon Dance, Earthquake, Rock Tomb, Roost, Stone Edge, Superpower, Swords Dance, U-turn

Role identification: Scygon has fairly average stats, backed by an excellent move pool, great defensive typing, a fantastic stab combo, and an ability that gives its attacks just enough oomph. Its a great offensive defogger, being able to force switches with its powerful earthquake, and punish switch in using 90BP rock tomb. A decent speed of 113 and access to u-turn mean it can sport a scarf fairly well. Finally, a dragon dance set can clean up once ground immune pokemon have been removed.

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MAWLORUS

Powerful Physical Support Tank
Parents: Mawile + Landorus Therian
Shared Egg Group: DNA Fusion
Offspring Name: Mawlorus
New type:

New base stats:
95 / 130 / 93 / 85 / 83 / 76
New ability: Intimidate

Notable Moves: Earthquake, Fire Fang, Hammer Arm, Iron Head, Knockoff, Play Rough,Swords Dance, Stealth Rock, Stone Edge Sucker Punch, U-turn

Role identification: Mawlorus' ability, typing, and defenses allow it to switch in many times. It provides strong support with stealth rock, knock off, and slowturn. Conversely, you can give it a choice band or swords dance and abuse its powerful stab combo.

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CROAERO

Hypersonic Birdspam
Parents: Crobat + Aerodactlye
Shared Egg Group: Flying
Offspring Name: Croaero
New type:

New base stats:
93 / 108/ 83 / 75 / 88 / 140
New ability: Rock Focus: Doesn't take recoil damage or flinch

Notable Moves: Bravebird, Defog, Fire Fang, Stealth Rock, Roost, Stone Edge, Taunt, U-turn

Role identification: Croaero is extremely fast, but a fairly low attack stat prevents it from punching sizeable holes in teams. It can run a decent suicide set with rocks and taunt, or a choice band set with highly spammable 0 recoil bravebird and u-turn. It even has access to defog for more team support. When it mega evolves though...

Mega Croaero
base stats
: 93 / 138 / 103 / 85 / 108/ 160
New ability: Tough Claws
Role identification: With even more speed and way more power, Mega Croaero bravebirds its way through pokemon with even more force than the choice band set.

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ROTOLURE

Bulky Offensive Support
Parents: Rotom Heat + Chandelure
Shared Egg Group: DNA
Offspring Name: Rotolure
New type:

New base stats:
85 / 60 / 119 / 125 / 119 / 83
New ability: Plasma Body: Rotolure is immune to fire and ground attacks. When it is hit by a fire attack, its Special attack is raised one stage.

Notable Moves: Calm Mind, Pain Split, Overheat, Shadow Ball, Taunt, Thunderbolt, Thunderwave, Volt Switch

Role identification: Ever wished rotom was just better? Well wait no longer, because here it is! Rotolure has an incredible defensive typing coupled with immunities from its ability that allow it to tank many hits. It has a great support movepool from Rotom, along with a better stab combo from chandelure. Good prediction can even allow it to put a couple of holes in teams with the plasma body boost.


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SHAOVILE:

Fast, Powerful, Regenerating
Parents: Mienshao + Weavile
Shared Egg Group: Field
Offspring Name: Shaovile
New type:

New base stats:
77 / 133 / 73 / 80 / 83 / 125
New ability: Draining Presence: Shaovile is in tune with dark spirits, causing its attacks to drain twice as much of its PP but also heal it for 50% of the damage it deals.

Notable Moves: Agility, Bulk Up, Drain Punch, Fake Out, High Jump Kick, Knock off, Ice Punch, Ice Shard, Icicle Crash, Pursuit, Stone Edge, Substitute, Swords Dance, Taunt, U-turn

Role identification: Shaovile takes the insane power and speed of weavile and couples it with the spammy pivot nature of mienshao. The resulting menace can enter the battle over and over, ignoring hazards and abusing its ability in conjunction with life orb to maximize its damage. It has a lot of options thanks to the way its ability interacts with its wide moveset. Knock off and pursuit provide powerful support to the team, removing items and trapping psychics. Swords dance and Focus sash can be used to sweep thanks to the excellent coverage afforded by dark and fighting stab moves coupled with access to many powerful ice moves. Drain Punch notably heals Shaovile for 100% of the damage it deals in combination with its ability, making substitute bulk up a possibility.

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TAPU KYUBI:

Bolt Beam Incarnate
Parents: A. Ninetales + Tapu Koko
Shared Egg Group: DNA FUSION
Offspring Name: Tapu Kyubi
New type:

New base stats:
72 / 91 / 80 / 101 / 98 / 130
New ability: Tempest: Tapu Kyubi summons a storm of ice and lightning when it enters the battlefield that lasts 5 turns. It raises the power of electric and ice moves of grounded pokemon by 50%, gives blizzard and thunder? 100% accuracy, and causes non electric or ice type pokemon to lose 1/16 of their hp at the end of each turn. Tempest replaces any weather and terrain when it becomes active, and conversely is replaced by any new weather or terrain. It activates abilities that would be activated by hail or electric terrain.

Notable Moves: Aurora Veil, Blizzard, Bravebird, Calm Mind, Hypnosis, Nasty Plot, Taunt, Thunder, Thunderbolt, Thunderwave, Volt Switch, U-turn

Role identification: If you thought Landorus ruined teams with its coverage, hold on to your pants. Blizzard and thunderbolt have excellent coverage and an insane number of super effective matchups. This, coupled with bravebird and an expert belt, make it nearly impossible to wall. Thanks to Tempest, Tapu Kyubi's mediocre attacking stats are bolstered to intense heights. A life orb set is possible, but with a stealth rock weakness it might not be ideal. In fact, that rock weakness coupled with low defenses and awful defensive typing make Tapu Kyubi highly fragile and dependant on hazards control and slow turn support. In addition, it is easily revenge killed by the plethora of powerful priority moves held by Thundurus fusions or a stray mach punch. Lastly, a Z hypnosis Nasty Plot set can sweep teams with ease. There are likely other sets available, since it easily threatens 90% of pokemon with three moves and can slap anything needed in the last slot.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
New ability: Plasma Body: Rotolure is immune to fire, electric, and ground attacks. When it is hit by a fire or electric attack, its Special attack is raised one stage.
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I get Ground and Fire but where did the electic imunity come from? (Nice fusions tho)
 
I get Ground and Fire but where did the electic imunity come from? (Nice fusions tho)
Yeah, I might have gone a bit far there. The electric immunity was a flavor thing I added after after I named it "Plasma Body" and looked at the typing. I could back pedal on that though if that goes beyond the bounds of fusing abilities.
 

DNA Donors: Genesect + Araquanid
Offspring Name: Araqnisect
New Type: Bug/Steel
New Base Stats: 69/95/93/105/113/90 (+20 SpA, +20 Spe) BST: 565
New Ability: Bubble Drive (Water Bubble + Download): When this pokemon holds a drive, it's steel type changes to the type of the drive, and the power of that type's moves are doubled. Immune to burn in all forms.

Burn Drive= Bug/Fire and Fire moves do double damage

Douse Drive= Bug/Water and Water moves do double damage

Shock Drive= Bug/Electric and Electric moves do double damage

Chill Drive= Bug/Ice and Ice moves do double damage
Notable Moves: Bug Buzz, Flash Cannon, Techno Blast (For Drive), Ice Beam, Thunderbolt, Flamethrower, Surf, Scald, Lunge, Leech Life, U-Turn, Blaze Kick, Waterfall, Extreme Speed
Role Identification: A very diverse attacker. While it's drive forms lose the chance to run a speed boosting item, they make up for it by massively increasing it's strength. A STAB 2x Techno Blast will hurt a lot.
This one looks amazing, I think it would be interesting if Bubble Drive also halved firepower against the user, as regular Water Bubble does :]
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Yeah, I might have gone a bit far there. The electric immunity was a flavor thing I added after after I named it "Plasma Body" and looked at the typing. I could back pedal on that though if that goes beyond the bounds of fusing abilities.
Honestly I don't know either, you'd better ask a Concil Member.

Also when does Submission Phase end?
 
Let's bring this back and make it better than ever!

Parents: Zweilous + Arbok
Shared egg group: Dragon
Offspring name: Arilous
New type: Dragon/Poison
New base stats: 76/100/80/75/85/79
New ability and desc: Hustle + Intimidate = Rampage (Effects of both abilities combined)
Notable moves: Outrage, Coil, Gunk Shot, Crunch, Aqua Tail, Fire Fang, Thunder Fang, Ice Fang, Head Smash, Return, Superpower, Body Slam, Earthquake, Iron Tail, Poison Fang, Pursuit, Seed Bomb, Sucker Punch, Rock Slide, Dragon Rush, Dragon Tail, Zen Headbutt.
Role identification: Gen 7 has blessed Arbok with a higher attack stat, and that carries over to Arilous. With base 100 ATK, Coil, and Hustle, it's capable of tearing holes into your opponents after just one boost with powerful moves like Gunk Shot, Outrage, and Head Smash. Sadly, it's pretty slow, which makes sweeping difficult. Still, it's a great tank after you Coil.
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HON HON HON

Parents: Toucannon + Honchkrow
Shared egg group: Flying
Offspring name: Honnon
New type: Dark/Flying
New base stats: 100/132/73/100/73/75
New ability and desc: Skill Link + Super Luck = Super Skills (Multi-hit moves hit the maximum number of times, and the final hit will always be a critical hit)
Notable moves: Boomburst, Beak Blast, Rock Blast, Bullet Seed, Brave Bird, Flash Cannon, Fury Attack, Overheat, Roost, Sucker Punch, U-Turn, Dark Pulse, Foul Play, Heat Wave, Icy Wind, Nasty Plot, Night Slash, Drill Peck, Psychic, Pursuit, Shadow Ball, Superpower, Defog.
Role identification: Thanks to its mixed attacking capabilities, a good ability, and a diverse movepool, Honnon can play quite a few roles. Nasty Plot Boomburst, Choice Scarf Bullet Seed/Rock Blast, Defogging...quite a few possibilities. Unfortunately, it's kinda slow and has mediocre defenses, but a 100 HP stat helps with the latter somewhat, and because of Beak Blast's negative priority, Speed won't matter too much on sets that use it.
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Parents: Lycanroc-Midday + Shiftry
Shared egg group: Field
Offspring name: Shiftroc
New type: Grass/Rock
New base stats: 92/117/72/82/72/106
New ability and desc: Sand Rush + Chlorophyll = Desert Sun (Doubles Speed in either Sandstorm or Sunny Day)
Notable moves: Accelerock, Bulk Up, Leaf Blade, Seed Bomb, Fire Fang, Crunch, Defog, Explosion, Fake Out, Foul Play, Rock Slide, Leech Seed, Giga Drain, Nasty Plot, Leaf Storm, Sucker Punch, Swords Dance, Synthesis, X-Scissor, Tailwind, Stealth Rock, Whirlwind, Stone Edge, Thunder Fang, Shadow Ball, Focus Blast, Sunny Day.
Role identification: A speedster for two types of weather. Nasty Plot gives Shiftroc mixed attacking options, but you'll most likely stick to physical attacks with Swords Dance/Bulk Up. Or maybe you'll use your Speed to set up rocks or a Tailwind. Different strokes for different folks.
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I don't think apologizing for this will make anything better.

Parents: Shroomish + Togekiss
Shared egg group: Fairy
Offspring name: Shrek (Shroomish + Togekiss)
New type: Grass/Flying
New base stats: 82/55/87/90/97/67
New ability and desc: Poison Heal + Serene Grace = Fatal Grace (If those with this ability are poisoned, they recover HP every turn and have secondary effect chances multiplied by 2.5)
Notable moves: Air Slash, Ancient Power, Aura Sphere, Baton Pass, Extreme Speed, Fire Blast, Giga Drain, Energy Ball, Extrasensory, Dazzling Gleam, Hyper Voice, Nasty Plot, Psychic, Soft-Boiled, Shadow Ball, Signal Beam, Stored Power, Tri Attack, Water Pulse, Sludge Bomb.
Role identification: In case it wasn't obvious, the only reason that this thing exists is for the name. But it does have a nice ability that gives Air Slash a 75% chance to flinch if it gets poisoned. Plus, Tri Attack has a 50% chance of inflicting a status condition on your opponent, and Sludge Bomb has a 75% chance to poison now. Ancient Power's chances haven't improved too much compared to a Togekiss's, but an increase is an increase. There's a ton of moves for Shrek to abuse the effects of. Think about that the next time you're in his swamp.

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The tastiest Eeveelution!

Parents: Gumshoos + Kecleon
Shared egg group: Field
Offspring name: Gumeon
New type: Normal
New base stats: 84/110/75/67/100/52
New ability and desc: Stakeout + Color Change = Camo Gear (This Pokemon's attacks deal double damage if the target switched in this turn, and if one of the Pokemon's attacks land on that turn, the user's type changes to match the target's)
Notable moves: Crunch, Hyper Fang, Super Fang, Earthquake, Rock Tomb, Taunt, Torment, U-Turn, Aqua Tail, Payback, Body Slam, Drain Punch, Fake Out, Fire Punch, Foul Play, Ice Punch, Iron Tail, Knock Off, Shadow Sneak, Hone Claws, Stealth Rock, Sucker Punch, Thunder Punch, Trick Room.
Role identification: Lots of coverage, a Fake Out that changes its type on the first turn of battle, and Trick Room to handle low speed. Gumeon is pretty good at what it does, but mediocre stats in everything but Attack and Sp.Def hold it back. It'll need team support to function properly.

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Parents: Necrozma + Yanmega
Shared egg group: DNA
Offspring name: Necromega (Neh-craw-meh-gah)
New type: Flying/Psychic
New base stats: 91(+0)/91(+0)/100(+7)/131(+10)/92(+20)/90(+3)
New ability and desc: Prism Armor + Tinted Lens = Kaleidoscope (Halves damage taken from the opponent's super-effective attacks and doubles damage dealt by your resisted attacks)
Notable moves: Air Slash, Bug Buzz, Giga Drain, Ancient Power, Shadow Ball, Psychic, Roost, Stealth Rock, Whirlwind, U-Turn, Calm Mind, Dark Pulse, Flash Cannon, Power Gem, Stored Power, Psyshock.
Role identification: A nifty ability and massive Sp. Atk make Necromega a force to be reckoned with. Pretty decent bulk, too, and it has the perfect speed to wear a Choice Scarf with. If you don't want that, then you can set up Calm Minds and get HP back with Giga Drain and Roost before blowing your enemies back with Stored Power. Also Stealth Rock + Whirlwind for trolling.
 
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Yeah, I might have gone a bit far there. The electric immunity was a flavor thing I added after after I named it "Plasma Body" and looked at the typing. I could back pedal on that though if that goes beyond the bounds of fusing abilities.
Yeah, 5 immunities seem too many.
 

Cookie Butter

formerly the someone
Parents: Gastrodon + Toxapex
Shared egg group: Water 1
Offspring name: Gastrotox
New type: Water/Poison
New base stats: 90/83/120/82/122/47 (544)
New ability and desc: Storm Nimbleness (Storm Drain + Limber) - All Electric- and Water-type attacks target this Pokemon. Grants immunity to Electric- and Water-type moves.
Notable moves: Recover, Toxic, Toxic Spikes, Haze, Baneful Bunker, Earth Power, Earthquake, Scald, Waterfall, Sludge Wave, Poison Jab, Ice Beam
Role identification: Upgrade to Toxapex to fit into the powercreeped Fusion Evolution metagame. Also an upgrade to Gastrodon, resisting Grass-type moves and still checking moves like Volt Switch/Scald. While it doesn't get Regenerator from Toxapex, it has immunity to two types, one of which is a common weakness in Electric. It eats up any type of poison status, and also burns from Scald and paralysis from Thunder Wave and other offensive electric attacks.

Parents: Camerupt + Celesteela
Shared egg group: DNA
Offspring name: Stelarupt
New type: Steel/Fire
New base stats: 83/100/106/106/108/50 (+20 Def, +20 SpD) (553)
New ability and desc: Solid Beast (Solid Rock + Beast Boost)- This Pokemon's highest stat is raised by 1 if it is hit by a super-effective move.
Notable moves: Fire Blast, Lava Plume, Earth Power, Air Slash, Flash Cannon, Heavy Slam, Gyro Ball, Giga Drain, Seed Bomb, Leech Seed, Will-o-Wisp, Stealth Rock, Autotomize, Toxic
Role identification: I'm not sure how this thing compares to Heatran or other Steel/Fire types or even Celesteela itself BUT it has some things that make it stand out. Firstly, access to Leech Seed outside of Grass-types is a first with Celesteela, and Stelarupt retains this. Secondly, amazing coverage in Grass-type moves for Water/Ground types and Flying-type moves for Fighting types solidifies its ability as a tanky sweeper. And the combination of Leech Seed and Will-o-Wisp is also rare and could be abused in a defensive set.

Parents: Tapu Lele + Lilligant
Shared egg group: DNA
Offspring name: Tapu Lilli
New type: Psychic/Grass
New base stats: 80/72/75/140/95/102 (+10 HP, +20 SpA, +10 Spe 564)
New ability and desc: Chloropsych (Chlorophyll + Psychic Surge) - Doubles Speed in Psychic Terrain.
Notable moves: Quiver Dance, Psychic, Psyshock, Giga Drain, Leaf Storm, Moonblast, Psychic Terrain, Focus Blast, Thunderbolt, Shadow Ball, Sleep Powder
Role identification: Weather terrain sweeper and wallbreaker. Tapu Lilli's Psychic hits harder than Tapu Lele's when in Psychic Terrain, and its speed goes from above average to top tier. Psychic Terrain prevents it from being hit by priority so it can safely outspeed the vast majority of the metagame (can outspeed Scarfed +252 Base 154 mons). Tapu Lilli can set up its own Psychic Terrain, and it can also use Quiver Dance. Overall, it'll probably set up its own Psychic Terrain and lose a coverage move compared to Tapu Lele, but it'll be faster and stronger while doing so.

Parents: Bibarel + Xurkitree
Shared egg group: DNA
Offspring name: Xurrel
New type: Water/Electric
New base stats: 81/87/75/114/75/97 (+10 Def, +10 SpD, +20 Spe, 509)
New ability and desc: Simple Beast (Simple + Beast Boost) - Doubles stat boosts of the Pokemon's highest stat.
Notable moves: Calm Mind, Tail Glow, Thunderbolt, Volt Switch, Grass Knot, Ice Beam, Scald, Surf
Role identification: With Simple Beast, Tail Glow maximizes your Special Attack in one turn, turning it into a wallbreaking monster. Electric/Water/Ice coverage could wallbreak pretty much anything. Xurrel is a godsend against stall teams. Sadly it doesn't have good defenses and isn't that fast, so it wouldn't last long against offensive teams. You could still run a Calm Mind set and increase your SpD in hopes that would allow you to survive, but it would take 3 turns to max your SpAtk instead of 1.
 
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Start this set off with a blast from the past!
Parents: Cloyster + Clawitzer
Shared egg group: Water 3
Offspring name: Artillery
New type: Water/Ice
New base stats: 71/94/144/113/77/75 (BST: 574)
New ability and desc: Cannoneer (Mega Launcher + Skill Link): Multi-strike attacks always hit for the maximum amount of times and have their Base Power increased by 33%. Pulse, Aura, Beam, Ball, and Bomb moves (where applicable) have their base power quartered, but become multi-strike attacks that may hit between 2 and 5 times.*
Notable moves: Shell Smash, Water Pulse, Bubble Beam, Aura Sphere, Dark Pulse, Dragon Pulse, Sludge Bomb, Shadow Ball, Ice Beam, Signal Beam, Hyper Beam, Tri Attack, Icicle Spear, Rock Blast, Ice Shard, Aqua Jet
Role identification: After a boost? A terrifyingly efficient mixed sweeper. Fracture Pulse is an amazing ability that, combined with judicious application of our old friend Shell Smash, turns this somewhat unassuming 'mon into a fantastic lategame cleaner, now finally possessed of dual STABs worthy of the name and able to get around those dastardly walls that always seemed to give it problems. In a world of high-powered walls, it's a boom time for this 'mon. =]

*Take Water Pulse. In its standard form, it is a move with 60 Base Power. With Fracture Pulse, it becomes a 15 Base Power multi-hit attack. It is then boosted by 33%, making it an 20 BP move, that ends up becoming effectively a 100 BP move because it’ll hit five times - and each hit will have a chance to confuse on top of that. Dark Pulse, Aura Sphere, and Shadow Ball become 26 BP multi-hit attacks, and therefore have 130 effective BP, while Dragon Pulse becomes a 28 BP multi-hit attack and therefore has 140 BP. Sludge Bomb gets a new BP of 30, with an effective BP of 150, so Fairy-types will likely suffer. Rock Blast and Icicle Spear become 33 BP moves, and therefore have an effective BP of 165. Heal Pulse is unaffected by this ability.

Mightiest warrior of the Alolan Raj...
Parents: Deoxys + Charjabug
Shared egg group: DNA
Offspring name: Bahadur
New type: Psychic/Electric
New base stats: 73 (+20)/116/73 (+1)/106 (+1)/73 (+11)/100 (+7) (BST: 541)
New ability and desc: (Pressure + Battery) Tapu Sultan: Doubles the Special Attack of every Pokémon on your side of the field. Halves the Special Attack of every Pokémon on the opponent's side of the field.
Notable moves: Any and all special moves.
Role identification: A Huge Power sweeper but for Special Attackers? Sign me the fuck up. This thing would be banned in Doubles as well, with its incredible ability to boost special sweepers to frankly crazy levels; however, it is extremely frail and suffers from a pretty lacklustre typing. However, one cool idea involves simply using it as a Volt Switch pivot, likely with Psycho Boost as an immensely strong STAB attack to fend off attackers. Treat it right, and despite its paper-thin defences, this 'mon could really be the jewel in the crown. =]

I am not even a little bit sorry.
Parents: Bronzong + Rotom-Heat
Shared Egg Group: DNA
Offspring Name: Rotom-Bong
New Type: Electric/Steel
New Base Stats: 79 (+20)/77/112/112 (+20)/112/60 (BST: 552)
New Ability & Description: (Levitate + Heatproof) Baking Oven: Immune to Ground- and Fire-type attacks. Takes 50% less damage from Fighting-type moves, and 50% more damage from Grass-type moves.
Notable Moves: Thunderbolt, Flash Cannon, Overheat, Psyshock, Shadow Ball, Dark Pulse, Hex, Volt Switch, Signal Beam, Thunder, Calm Mind, Light Screen, Reflect, Toxic, Will-O-Wisp, Thunder Wave, Hypnosis, Trick, Trick Room, Sunny Day
Role Identification: Reasonably competent mixed wall and obnoxious drug use reference. Rotom-Bong is good at its job, with its low speed and access to Trick making it a good Lagging Tail abuser. However, it doesn't really have much in the way of healing, which can get in the way. One option is to have it on a Trick Room team instead, using its viciously powerful Overheat in conjunction with a slow Sun setter. Hm. If only we had one of those...

Goldie lookin' mon...
Parents: Torkoal + Mudsdale
Shared Egg Group: Field
Offspring Name: El Dorado
New Type: Fire/Ground
New Base Stats: 95/115/130/80/88/38 (BST: 546)
New Ability & Description: (Drought + Stamina) Rain Shadow: Sets Sun for 5 turns upon entry. This Pokémon's Defence and Special Defence stats are boosted by 1 stage for each turn it stays on the field in Sunlight or Strong Sunlight.
Notable Moves: Earthquake, Stone Edge, Rock Slide, Flame Charge, Close Combat, Gyro Ball, Payback, Body Slam, Rapid Spin, Fire Blast, Flamethrower, Overheat, Eruption, Earth Power, Sludge Bomb, Solar Beam, Focus Blast, Lava Plume, Shell Smash, Iron Defence, Amnesia, Will-O-Wisp, Substitute, Protect
Role Identification: Sun setter for a meta with very few decent ones. You have a few options; you can use it as a sun setter, or you can use it as a boosting mixed attacker in its own right. You can also make it work on a Trick Room team, given how abysmal its Speed is. Still, a Shell Smash with a built in White Herb as long as sun's up isn't to be sneezed at, and it does have a pretty excellent defensive statline. However, that 4x weakness to Water isn't going to do it any favours, and it really doesn't like Taunt (though status moves are normally fine). Still, treat it as you would any other bulky attacker; ones that can set their own weather, though, are like gold dust. =]

Hic.
Parents: Rhydon + Mienshao
Shared egg group: Field
Offspring name: Moonshine
New type: Rock/Fighting
New base stats: 95/137/100/80/62/82 (BST: 556)
New ability and desc: (Rock Head + Regenerator) Drunken Master: Recoil and crash damage heals this Pokémon for the relevant amount instead; moves with a recoil or crash damage element do +25% extra damage.
Notable moves: High Jump Kick, Stone Edge, Earthquake, Megahorn, U-Turn, Fake Out, Elemental Punches, Aqua Tail, Double-Edge, Submission, Swords Dance
Role identification: Powerful, hard-hitting physical attacker that can use Life Orb as a healing item. I like to try and make things a little unconventional. High Jump Kick is the STAB of choice, with boosted damage and the possibility of a heal for 50% of your max HP on a miss. Stone Edge is also helpful with Life Orb, as is... basically anything else. Double-Edge also has some guaranteed healing associated with it. Finally, Swords Dance can be used to beef up your attack and, paradoxically, make you heal for more damage. Fun! Hic.

Per China ad astra...
Parents: Galvantula + Vikavolt
Shared egg group: Bug
Offspring name: Taikonaut
New type: Electric
New base stats: 83/83/85/131/77/86 (BST: 545)
New ability and desc: (Compound Eyes + Levitate) Chang'e: Immune to Ground-type attacks. This Pokémon's attacks have +30% accuracy; its Electric-type attacks, however, ignore accuracy and evasion.
Notable moves: Zap Cannon, Giga Drain, Bug Buzz, Volt Switch, Air Slash, Energy Ball, Sticky Web, Agility, Roost, Toxic, Thunder Wave
Role identification: Hey, who here remembers Gen 5 Galvantula sweeps? Well, they just got more terrifying. A 120 BP STAB move that always paralyzes and never misses? Cool. Add on some coverage, a much, much higher Special Attack than Galvantula ever had, and reliable recovery (though it does leave you vulnerable to Ground-type moves... I think), and you have a nightmare on your hands. Its defences aren't winning any prizes, but since it's only ever going to take neutral hits at worst, they're not completely terrible. However, its speed kind of is - 86 just isn't going to cut it as a base Speed stat in this meta. It means running Agility and a Focus Sash is almost de rigeur, but with the right tools and the proper move set, this can make it to the stars. =]
 
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Haven't posted here in a while lol

This guy is built solely to have the highest non-mega BST in Fusion Evolution

Parents: Tyranitar + Kyurem
Shared egg group: DNA
Offspring name: Kyraurem
New type: Rock / Ice
New base stats: 120 / 140 / 108 / 120 / 103 / 78 (+8 to all but SPE) (BST: 669)
New ability and desc: Sandy Storm - The user summons a sandstorm, and while the user is in a sandstorm, all moves used by all pokemon cost double PP.
Notable moves: Stone Edge, Ice Fang, Outrage, Rock Slide, Ice Beam, Ancient Power, Draco Meteor, Psychic, Shadow Ball, Rock Polish, Focus Blast, Curse, Dragon Dance
Role identification: 669 BST is really the only good thing going for this guy. With an ability that makes moves cost double PP (at the benefit of temporary increased special defense), an absolutely atrocious typing (4x weak to both steel and fighting), and two entirely different attacking types (ice is special, rock is physical), Kyraurem suffers a lot. Of course, 140 attack / 120 special attack hits like a bus, and 120 / 108 / 103 bulk is really bulky, and 78 speed isn't terrible? Kyraurem is an interesting fusion because it requires some insane setbuilding in order to unleash its full potential.

Sadly, there is no mega because of the lack of Tyranitarite in SuMo.
Well, Tyranitar gets the elemental punches (including, of course, Ice Punch), so it isn't completely divided in the case of STAB moves and their categories. You can still go mixed if you want, though, and let's not forget that Kyurem gets Roost for whatever reason. I personally think that this is better than you're selling it as.
 
Well, Tyranitar gets the elemental punches (including, of course, Ice Punch), so it isn't completely divided in the case of STAB moves and their categories. You can still go mixed if you want, though, and let's not forget that Kyurem gets Roost for whatever reason. I personally think that this is better than you're selling it as.
Forgot about that, thanks :D

Also, I'm working on a google sheet with all of the fusions (still missing a few formes) and the stats about the fusions are interesting to know.

>LINK HERE<

Here's some stats if you don't want to go to the spreadsheet (edited):
  • The highest BST belongs to Mega Gyaramence, with 759
  • The lowest BST belongs to Sablemimez, with 479
  • The average BST for all non-mega fusions is 570.4
  • Heatran is the most common fusion partner, being in a whopping 9 unique fusions
  • There is currently a six-way tie for the most common type combination:
  • - Fire / Water, Dark / Water, Dragon / Water, Grass / Steel, Bug / Steel, and Ghost / Normal
  • The average attack is higher than the average special attack by around 6 points
  • Water is the most common individual type, followed by Steel, then Normal and then Fire
  • There are currently 196 unique fusions (excluding formes / megas)
  • There are 91 Mega Evolutions / Stat-changing formes (almost half :O)
 
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Forgot about that, thanks :D

Also, I'm working on a google sheet with all of the fusions (still missing a few formes) and the stats about the fusions are interesting to know.

>LINK HERE<

Here's some stats if you don't want to go to the spreadsheet:
  • The highest BST belongs to Mega Gyaramence, with 759
  • The lowest BST belongs to Sablemimez, with 479
  • The average BST for all non-mega fusions is 571.4
  • Heatran is the most common fusion partner, being in a whopping 8 unique fusions
  • There is currently a six-way tie for the most common type combination:
  • - Fire / Water, Dark / Water, Dragon / Water, Grass / Steel, Bug / Steel, and Ghost / Normal
  • The average attack is higher than the average special attack by around 6 points
  • Water is the most common individual type, followed by Steel, then Normal and Fire
  • There are currently 181 unique fusions (excluding formes / megas)
Hey this looks great but you missed a few recent fusions, those being Golmanitan, Sunflorrim, Unconventional, Ambiccino, and parp (Check page 49). As well as Tyranking, Supermuk, Mentor, Elektra, and Escagon (Check page 43). Also Mewelli, Bael, Simigoat, Miltrank, and Furfraught (Check page 37). Other than that it looks awesome. :)
 
Hey this looks great but you missed a few recent fusions, those being Golmanitan, Sunflorrim, Unconventional, Ambiccino, and parp (Check page 49). As well as Tyranking, Supermuk, Mentor, Elektra, and Escagon (Check page 43). Also Mewelli, Bael, Simigoat, Miltrank, and Furfraught (Check page 37). Other than that it looks awesome. :)
Thanks, I updated the sheet to include all of those.

If anyone sees something off with the sheet, please tell me!
 
Thanks, I updated the sheet to include all of those.

If anyone sees something off with the sheet, please tell me!
Hey, is it possible to let people sort the list by fusion materials? It would be convenient for quickly looking up to make sure fusions have or haven't been done yet. Sorting through the entirety of the first posts every time can be kind of a drag and f3 doesn't seem to search the sheet.
 
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