I don't care what
AquaticPanic says; this will always be the real Shrek.
Parents: Shroomish + Togekiss
Shared egg group: Fairy
Offspring name: Shrek (
Shroomish + Tog
ekiss)
New type: Grass/Flying
New base stats: 82/55/87/90/97/67
New ability and desc: Poison Heal + Serene Grace = Fatal Grace (If those with this ability are poisoned, they recover HP every turn and have secondary effect chances multiplied by 2.5)
Notable moves: Air Slash, Ancient Power, Aura Sphere, Baton Pass, Extreme Speed, Fire Blast, Giga Drain, Energy Ball, Extrasensory, Dazzling Gleam, Hyper Voice, Nasty Plot, Psychic, Soft-Boiled, Shadow Ball, Signal Beam, Stored Power, Tri Attack, Water Pulse, Sludge Bomb.
Role identification: In case it wasn't obvious, the only reason that this thing exists is for the name. But it does have a nice ability that gives Air Slash a 75% chance to flinch if it gets poisoned. Plus, Tri Attack has a 50% chance of inflicting a status condition on your opponent, and Sludge Bomb has a 75% chance to poison now. Ancient Power's chances haven't improved too much compared to a Togekiss's, but an increase is an increase. There's a ton of moves for Shrek to abuse the effects of. Think about that the next time you're in his swamp.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
It's about dang time I made something crazy. Also I won't be partaking in the "No DNA Fusions" challenge, if that's okay.
Parents: Bewear + Bronzong
Shared egg group: DNA
Offspring name: Bezong
New type: Normal/Psychic
New base stats: 113(+20)/114(+7)/100(+2)/67(+0)/100(+12)/46(+0)
New ability and desc: Fluffy + Heatproof = Hazmat Fur (Halves damage from both contact moves and Fire-type moves. Fire-type contact moves do 1/4 damage)
Notable moves: Gyro Ball, Bulk Up, Earthquake, Explosion, Dragon Claw, Hammer Arm, Ice Punch, Zen Headbutt, Light Screen, Reflect, Rock Slide, Shadow Claw, Swords Dance, Return, Thunder Punch, Pain Split, Stealth Rock, Trick Room, Iron Head,
Role identification: The tank is here! 113/100/100 bulk is great, but it gets even better when you factor in Hazmat Fur. Fire-type physical attackers are gonna do nothing against Bezong, while it hits them with Earthquake or Rock Slide. You can use Bezong's speed in one of two ways: as a Gyro Ball abuser, or as a Trick Room sweeper. Pain Split is its only form of recovery, though, so it's gonna be hard to stay around for too long if your opponent has a way to dent its defenses, such as a Skill Swapper or a powerful Special attacker that doesn't use Fire. Still, Bezong is made to tank.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I really like what I did with this, so let's bring it back.
Parents: Necrozma + Yanmega
Shared egg group: DNA
Offspring name: Necromega (Neh-craw-meh-gah)
New type: Flying/Psychic
New base stats: 91(+0)/91(+0)/100(+7)/131(+10)/92(+20)/90(+3)
New ability and desc: Prism Armor + Tinted Lens = Kaleidoscope (Halves damage taken from the opponent's super-effective attacks and doubles damage dealt by your resisted attacks)
Notable moves: Air Slash, Bug Buzz, Giga Drain, Ancient Power, Shadow Ball, Psychic, Roost, Stealth Rock, Whirlwind, U-Turn, Calm Mind, Dark Pulse, Flash Cannon, Power Gem, Stored Power, Psyshock.
Role identification: A nifty ability and massive Sp. Atk make Necromega a force to be reckoned with. Pretty decent bulk, too, and it has the perfect speed to wear a Choice Scarf with. If you don't want that, then you can set up Calm Minds and get HP back with Giga Drain and Roost before blowing your enemies back with Stored Power. Also Stealth Rock + Whirlwind for trolling.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Someday I'll stop submitting this. But today is not that day.
Parents: Zweilous + Arbok
Shared egg group: Dragon
Offspring name: Arilous
New type: Dragon/Poison
New base stats: 76/100/80/75/85/79
New ability and desc: Hustle + Intimidate = Rampage (Effects of both abilities combined)
Notable moves: Outrage, Coil, Gunk Shot, Crunch, Aqua Tail, Fire Fang, Thunder Fang, Ice Fang, Head Smash, Return, Superpower, Body Slam, Earthquake, Iron Tail, Poison Fang, Pursuit, Seed Bomb, Sucker Punch, Rock Slide, Dragon Rush, Dragon Tail, Zen Headbutt.
Role identification: Gen 7 has blessed Arbok with a higher attack stat, and that carries over to Arilous. With base 100 ATK, Coil, and Hustle, it's capable of tearing holes into your opponents after just one boost with powerful moves like Gunk Shot, Outrage, and Head Smash. Sadly, it's pretty slow, which makes sweeping difficult. Still, it's a great tank after you Coil.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
This fusion lives entirely on a diet of cheeseburgers and beer.
Parents: Kangaskhan + Marowak-Alola
Shared egg group: Monster
Offspring name: A-Marakhan
New type: Normal/Ghost
New base stats: 92/97/105/55/90/77
New ability and desc: Scrappy + Cursed Body = Hypocrisy (Can hit Ghost-type Pokemon with Normal and Fighting-type moves, but if the opponent uses a move that doesn't affect the holder of this ability, that move is disabled for 3 turns)
Notable moves: Aqua Tail, Circle Throw, Body Slam, Return, Crunch, Drain Punch, Earthquake, Fake Out, Fire Punch, Flare Blitz, Shadow Bone, Belly Drum, Ice Punch, Outrage, Rock Slide, Iron Head, Knock Off, Stealth Rock, Thunder Punch, Sucker Punch, Swords Dance.
Role identification: A-Marakhan can stop Pokemon who rely on Ghost, Fighting, and Normal attacks by disabling those moves for three turns, leaving you free to Belly Drum and then Drain Punch to get the HP back, use Swords Dance(for those who don't wanna risk anything), or set up Rocks. It has decent bulk, so it can take a few hits before dishing them out, but it's pretty slow, so you'll need team support like Trick Room or Baton Pass.
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Annnnnd one last DNA Fusion.
Parents: Guzzlord + Bastiodon
Shared egg group: DNA
Offspring name: Guzzlodon
New type: Dragon/Steel
New base stats: 150(+9)/96(+20)/110(+0)/72(+0)/106(+11)/36(+0)
New ability and desc: Beast Boost + Sturdy = Duraboost (Increases Defense and Sp.Def every time this Pokemon knocks out a Pokemon. Cannot be OHKOd)
Notable moves: Crunch, Dragon Rush, Earthquake, Heavy Slam, Gyro Ball, Hammer Arm, Payback, Poison Jab, Rock Slide, Shadow Claw, Stone Edge, Curse, Body Slam, Iron Head, Metal Burst, Outrage, Rock Blast, Stealth Rock, Roar, Return, Taunt.
Role identification: The definition of a tank. Guzzlodon has fantastic 150/110/106 bulk, and it gets even better if it knocks a Pokemon to get a Duraboost. Curse is an amazing move for it, making it harder for physical attackers to beat and making Gyro Ball incredibly strong. High HP benefits Metal Burst, but it also helps opposing Leech Seeders who gain a ton of health back every turn from Guzzlodon. Plus, it doesn't have any recovery to speak of, so it doesn't have a good way to stick around. But hey, it's fat!