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Fusion Evolution V3 (Voting Phase)

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I have a problem. Plumin, a fusion from this recent slate has the ability Charged Up. It is a combination of Plus and Minus that doubles the user's special attack. A while back, one of my winning fusions Klinkle, a fusion of Klinklang and Plusle has the ability of Electromagnetic Surge. It is a combination of Plus and Minus that doubles the user's special attack.

I think you can tell what the problem is, and my only suggestion is to have a vote on which name should stay, or a decision by the council.
 
I have a problem. Plumin, a fusion from this recent slate has the ability Charged Up. It is a combination of Plus and Minus that doubles the user's special attack. A while back, one of my winning fusions Klinkle, a fusion of Klinklang and Plusle has the ability of Electromagnetic Surge. It is a combination of Plus and Minus that doubles the user's special attack.

I think you can tell what the problem is, and my only suggestion is to have a vote on which name should stay.
huge power and pure power
air lock and cloud nine
dazzling and queenly majesty
filter, solid rock and prism armor
multiscale and shadow shield
clear body and full metal body
power of alchemy and receiver
battle armor and shell armor
mold breaker, teravolt and turboblaze
wimp out and emergency exit

all of these are abilities which do the same thing as what they're on the same line as.
 
huge power and pure power
air lock and cloud nine
dazzling and queenly majesty
filter, solid rock and prism armor
multiscale and shadow shield
clear body and full metal body
power of alchemy and receiver
battle armor and shell armor
mold breaker, teravolt and turboblaze
wimp out and emergency exit

all of these are abilities which do the same thing as what they're on the same line as.

Technically Multiscale is different from Shadow Shield and Clear Body is different from Full Metal Body, but I see what you are saying.

But I still feel it is inconsistent to have two fusion abilities that come from the same two regular abilities and have the same effect have different names.
 
But I still feel it is inconsistent to have two fusion abilities that come from the same two regular abilities and have the same effect have different names.

I would be okay with changing Plumin's ability name to match Klinkle's, but isn't "Electromagnetic Surge" a bit too long? The longest name of an existing ability I could find is "Power of Alchemy", which has got 14 characters and barely fits in the Pokemon list. "Electromagnetic Surge" has got 20 characters. So I suggest we come up with a new name that would be used for both Klinkle's and Plumin's ability.
 
I think the character limit is 16 for Abilities, as it is for moves and items. However, I don't think long names are an issue in the battle simulator, considering "Magikarp's Revenge" is an 18-character move name that's been on there since pretty much the beginning.
 
I just checked the FE spreadsheet and Klinkle's ability is actually called "Magnetic Surge", not "Electromagnetic Surge". I've edited Plumin's code so now Klinkle and Plumin have the same ability. Is it okay now?
 
I just checked the FE spreadsheet and Klinkle's ability is actually called "Magnetic Surge", not "Electromagnetic Surge". I've edited Plumin's code so now Klinkle and Plumin have the same ability. Is it okay now?
Tbh it isnt needed at all.
Shell and Battle Armour exist.
Even amoungst fusions, Strike n Pass and (insert Scizor/Golisopod fusion ability).
Its quite fine to have both.
And whenever tyarrow1 updates the spreadsheet Submissions r open again
 
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landorus.gif

Mama Mia!
DNA Donors: Porygon-Z / Landorus
Offspring name: Gondola
New Type: Normal / Ground
Base Stats: 87 / 102 / 80 / 142 / 77 / 118 (+17 SpA, +23 Spe)
New ability and desc: Versatility (Adaptability + Sheer Force) - The base power of moves with secondary effects are doubled but lose their effects.
Notable Moves: Tri Attack, Earth Power, Sludge Wave, Blizzard, Ice Beam, Thunder, Thunderbolt, Agility, Nasty Plot, Dark Pulse, Psychic, Shadow Ball, Signal Beam, (Z-)Conversion, Focus Blast, Rock Polish
Role Identification: An insane special sweeper with moves that are miniature Z-moves that can be spammed. Also, it can run NastySash for maximum destruction. Just try and live a hit from this thing.
walrein.gif
arcanine.gif

Waf
Parents: Walrein / Arcanine
Shared egg group: Field
Offspring name: Warcanein
New type: Water / Fire
New base stats: 110 / 105 / 95 / 107 / 95 / 90
New ability and desc: Persistent Morale (Thick Fat + Justified) - Takes 50% less damage from Fire, Ice, and Dark-type moves. If hit by a move of said types, Attack is raised by one stage.
Notable moves: Blizzard, Ice Beam, Earthquake, Aqua Tail, Surf, Fire Blast, Flare Blitz, Morning Sun, Aqua Ring, Iron Head, Waterfall, Roar, Stockpile, Close Combat, Outrage, Solar Beam, Agility, Sunny Day, Will-O-Wisp
Role Identification: It can be anything you want it to be. It can be a wall and run Rocky Helmet, an Agility sweeper, be physical or special, and so on. The ability also helps defensively and offensively as it now has a key resistance to Knock Off combined with it already resisting U-Turn and Fairy-type moves. Also, it has an 8x resistance to Fire and Ice.
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blaziken.gif

Gotta go fast!
Parents: Luxray / Blaziken
Shared egg group: Field
Offspring name: Luxiken
New type: Electric / Fighting
New base stats: 90 / 130 / 84 / 112 / 84 / 85
New ability and desc: Racer (Rivalry + Speed Boost) - At the end of each turn, this fusion's speed is raised by one stage. If this fusion is faster than the foe, attacks from this fusion receive a 1.25x multiplier. If this fusion is slower, attacks are multiplied by 0.75x.
Notable moves: Protect, High Jump Kick, Wild Charge, Crunch, Knock Off, Ice Fang, Brave Bird, Flare Blitz, Earthquake, Stone Edge, Poison Jab, Shadow Claw, Flame Charge, Fire Blast, Focus Blast, Thunder, Thunderbolt, Swords Dance
Role Identification: A fusion with a lot of power and has a free life orb when faster. It can even be Special if you want it to be. Bottom line is that speed is key here. Also, it has Swords Dance for even more power. If you can survive for two turns, you outspeed a majority of things, letting you reek havoc with essentially two LO boosts for the price of one (if you hold a Life Orb).
alakazam.gif
mew.gif

Remember the Alamew...
DNA Donors: Alakazam / Mew
Offspring name: Alamew
New Type: Psychic
Base Stats: 82 / 75 / 72 / 131 / 103 / 120 (+10 HP, +14 SpA, +6 SpD, +10 Spe)
New ability and desc: Mental Link (Magic Guard + Synchronize) - Immune to indirect damage. The opponent takes any indirect damage this fusion would have taken.
Notable Moves: Think of a move and it's probably here
Role Identification: The first offensive Mew fusion, Alamew already has great Special Attack. However, Alamew works best with a Life Orb, as your foe takes all the damage you would normally by using a Life Orb while you still get the power boost. You can also run status if you want, although the only ones that are the best of the best are Will-O-Wisp and Defog. It also has a mega evolution, though mostly outclassed when holding a Life Orb. Wanna have a look?
alakazam-mega.gif
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DNA Donors: Alakazam-Mega / Mew
Offspring name: Alamew-Mega
New Type: Psychic
Base Stats: 82 / 75 / 92 / 171 / 103 / 150
New ability and desc: Trace
Notable Moves: See above
Role Identification: If you want to be even faster, than this is for you. Otherwise, running Life Orb is a better choice, as with the Life Orb, Alamew has about the same in Special Attack but with the added bonus of constant chip damage.
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Mortal Combarde!
DNA Donors: Combusken / Zygarde
Offspring name: Combarde
New Type: Fighting / Ground
Base Stats: 94 / 112 / 100 / 83 / 77 / 75 (+10 HP, +20 Atk, +10 Def)
New ability and desc: Sluggish Aura (Speed Boost + Aura Break) - Trick Room is always up when this Pokémon is on the field; Trick Room fails if anyone on the field has Sluggish Aura as their ability. This fusion has their speed lowered by one stage at the end of each turn. (Think of Trick Room with this fusion in the way Primordial Sea works.)
Notable Moves: Protect, Thousand Arrows, Sky Uppercut, Brick Break, Flare Blitz, Crunch, Extreme Speed, Poison Jab, Coil, Rock Slide, Thunder Punch, Stone Edge, Night Slash
Role Identification: Eat your heart out Mega Necrozmerupt. The ultimate OTR mon, it can fit onto any offensive team as Trick Room doesn't stick around when it leaves the field. It also beats actual OTR teams with the other half of its ability and also has coverage for each of its weaknesses. It can easily run Choice Band or even run ProtectCoil. It even has Extreme Speed if something somehow outspeeds you under Sluggish Aura.
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malamar.gif
DNA Donors: Marshadow / Malamar
Offspring name: Marshamar
New Type: Fighting / Psychic
Base Stats: 88 / 118 / 94 / 79 / 82 / 119 (+10 Atk, +10 Def, +20 Spe)
New ability and desc: Deconstruction (Technician + Contrary) - The base power of moves greater than or equal to 60 BP are multiplied by 1.5. Stat changes are reversed.
Notable Moves: Superpower, Close Combat, Drain Punch, Psycho Cut, Night Slash, Spectral Thief, Poison Jab, Stone Edge, Thunder Punch, Ice Punch, Knock Off, Sucker Punch
Role Identification: Superpower and Close Combat destroys everything and raises stats. Everything else is just really good and become nukes. Not much else to this one.
 
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Alleluia
Parents: Slaking + Lopunny
Shared egg group: Field
Offspring name: Plainsong
New type: Normal
New base stats: 117/128/102/84/91/112 (BST: 634)
New ability and desc: Martyr's Canticle (Truant + Limber): This Pokémon must recharge after every move it uses. However, it may move every turn if it has a Major Status Ailment.
Notable moves: Return, Body Slam, Flail, Curse, Slack Off, Use The Poxy Mega It's What This Mon Is For
Role Identification: Mega Stone carrier, plain and simple.
===
Offspring name: Mega Plainsong (Lopunninite)
New type: Normal/Fighting
New base stats: 117/188/112/84/91/142 (BST: 734)
New ability and desc: Scrappy.
Notable moves: Return, High Jump Kick, Elemental Punches, Night Slash, Fake Out, Power-Up Punch, Earthquake, Rock Slide, Play Rough, Bulk Up, Substitute, Slack Off, Encore
Role Identification: Blisteringly fast melee sweeper whose ability and statline make it truly fearsome. Effectively a Mega Lopunny that hits a hell of a lot harder and has more coverage options, Mega Plainsong manages to have pretty much perfect coverage through its STAB moves alone, and even the notorious Cofagreelix will take serious damage from a STAB High Jump Kick. It also has access to a STAB Fake Out that lands like an atom bomb and reliable recovery in the form of Slack Off, though Drain Punch is also an option if you want a more offensive mode of recovery. Iron Tail and Gunk Shot are options if you want to directly deal with Fairy-types, though Return is still a perfectly valid option against them. Return is, of course, the preferred Normal STAB move, having the edge over more powerful options such as Double-Edge and Mega Kick. Finally, Fire Punch can be extremely useful against Cofagreelix if you don't manage to OHKO with a High Jump Kick. You can also run a SubBulk set to utilize its surprisingly non-terrible physical defence, or trap your opponent into a boosting move with Encore, but I prefer the hyper-offensive variant. I've been singing its praises, and I think you will be too. =]
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tyrantrum.gif

God be with you
Parents: Gyarados + Tyrantrum
Shared egg group: Dragon
Offspring name: Sayonara
New type: Dragon/Water
New base stats: 98/133/109/74/89/86 (BST: 589)
New ability and desc: Goodnight Vienna (Intimidate + Strong Jaw): Bite moves gain +50% base power and have a 50% chance to lower the target's Attack stat by 1 stage, in addition to any other effects they may possess.
Notable moves: Outrage, Aqua Tail, Crunch, Elemental Fangs, EdgeQuake, Poison Fang, Dragon Claw, Iron Head, Dragon Dance, Rock Polish, Splash
Role Identification: Normalium-Z abuser, and how. The ability to boost its attack by +3 stages right from the off is exceptionally powerful even if it does cost you a Z-move, and it combos nicely with Sayonara's very handy base 133 Attack stat. Outrage is there for a brutal STAB move, though Dragon Claw might be preferred simply for reasons of Fairy-types, while Ice and Thunder Fang become solid means of dealing neutral damage and lowering the target's damage output. You can also run EdgeQuake for equally good coverage, and Aqua Tail works as a STAB move in case it's necessary. However, if you want a bit more of a reliable boost, then you can forgo Z-Splash and use Dragon Dance or Rock Polish. It's really up to you.
===
Offspring name: Mega Sayonara (Gyaradosite)
New type: Dragon/Dark
New base stats: 98/163/139/84/119/86 (bst: 689)
New ability and desc: Mould Breaker
Notable moves: See Mega Gyarados, but with more Dragon-type moves.
Role Identification: Pretty reasonable slugger with an ability that's highly prized in the Fusion Evolutions meta. For instance, STAB Crunch puts the hurt on Cofagreelix without one having to worry about its horrible ability, while it also ignores Fur Coat and Fluffy fusions. Whilst it's far from the most damaging Mega Evolution out there in the FE wilderness, its consistent ability to deal that damage in the face of top-tier defensive threats is valuable.
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And the last shall be first...
Parents: Pidgeot + Swellow
Shared egg group: Flying
Offspring name: Lowliest
New type: Normal/Flying
New base stats: 81/92/77/82/70/123 (BST: 525)
New ability and desc: Fury Of The Small (Keen Eye + Scrappy): This Pokémon's Normal-type moves ignore type effectiveness (including immunities), accuracy, abilities, barriers, and protect-style moves.
Notable moves: Not, Really, All, That, Many
Role Identification: Mega Stone holder, alas. It's a good ability, but the poor thing just doesn't have the stats to back it up. If only there was a way to change that...
===
Offspring name: Mega Lowliest (Pidgeotite)
New type: Normal/Flying
New base stats: 81/92/82/147/80/143 (BST: 625)
New ability and desc: No Guard
Notable moves: Boomburst, Hurricane, Heat Wave, Ominous Wind, U-Turn, Roost, Defog
Role Identification: Now we're talking. A 140 BP STAB move with no downside is catnip to any special attacker, especially ones that have been starved for one since their coming of age as one. A never-miss STAB Hurricane is also more than welcome, while Heat Wave can provide coverage against the Steel-types infesting the tier. Yes, your attacking options are exceptionally limited; however, you can always bug out with U-Turn and come back later thanks to its frankly ridiculous Speed, outpacing pretty much all the unboosted meta and benefiting hugely from the change that allows Mega Pokémon to move at their Mega Evolution's speed on the turn they evolve. Its origins might be lowly, but this brave bird is flying high. =]
venusaur.gif
lilligant.gif

Thou shalt not blaspheme
Parents: Venusaur + Lilligant
Shared egg group: Grass
Offspring name: Vulgarities
New type: Grass/Poison
New base stats: 90/86/94/120/102/100 (BST: 592)
New ability and desc: Chlorophyll
Notable moves: Giga Drain, Energy Ball, Sludge Bomb, Solar Beam, Hidden Power Fire, Growth, Quiver Dance, Sleep Powder, Synthesis, Leech Seed, Worry Seed
Role Identification: Broadly the same as that of Venusaur in conventional competitive, to be honest. However, its newfound access to Quiver Dance allows it to remain competitive outside of sun and against ability- or weather-negating Pokémon. Its paucity of coverage (how many non-Technician users do we see in FE using Hidden Power?) means that it runs into problems against offensive Dragon-types and Steel-types that are all over the tier, but it does have an ace up its sleeve...
===
Offspring name: Mega Vulgarities (Venusaurite)
New type: Grass/Poison
New base stats: 90/104/134/142/122/100 (BST: 692)
New ability and desc: Thick Fat
Notable moves: See above, really...
Role Identification: Broadly similar to that of Mega Venusaur in conventional competitive, to be honest. Yes, there are some changes - Quiver Dance is useful, and can be used to boost its otherwise slightly ropey Speed - but the biggest limiting fact to its success is, once again, its extremely limited movepool. However, it's much faster than Mega Venusaur and boasts a slightly better defensive statline, and it also hits quite a bit harder with special attacks; 142 is eminently usable, even in the massively powerful meta in which we reside. It has problems, sure, but with decent defences against Fairies and the ability to take a punch, I'd swear by it. =]
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doublade.gif

Vengeance from Generation 1...
Parents: Alolan Golem + Doublade
Shared egg group: Mineral
Offspring name: Doodlebug
New type: Steel/Electric
New base stats: 79/125/150/60/67/50 (BST: 531)
New ability and desc: Buzz Bomb (Galvanize + No Guard): This Pokémon's moves cannot miss, but neither can moves that target this Pokémon; if this Pokémon uses a move that normally has below 100% accuracy, it gains a 25% boost to their base power. Additionally, Normal-type are converted to Electric-type and gain a 25% boost to their base power. These effects stack.
Notable moves: Mega Kick, Gyro Ball, Stone Edge, Earthquake, Dynamic Punch, Explosion, Rock Blast, Curse, Stealth Rock
Role Identification: Various, actually. Personally, I'd use it as a Trick Room physical attacker with the doubly-boosted, newly-STAB Mega Kick, which has finally gifted us an effective Electric physical STAB move, along with perfectly accurate Stone Edges and Dynamic Punches that also have boosted power. However, Rock Blast also has boosted power and perfect accuracy, which allows it to hit through subs at the cost of reliable damage output. Finally, however, there's always its utility as a suicide lead, with Stealth Rock and a boosted Electric Explosion to its name.
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serperior.gif

The movement of the spheres
DNA Donors: Porygon-Z + Serperior
Offspring name: Orreries
New Type: Normal/Grass
Base Stats: 80/77/82/125 (+20)/82/121 (+20) (BST: 567)
New ability and desc: Crossed Stars (Adaptability + Contrary): This Pokémon's stat changes are reversed. Additionally, this Pokémon gains a x2 Damage bonus to moves upon which it does not get STAB.
Notable Moves: Leaf Storm, BoltBeam, Dark Pulse, Dragon Pulse, Psyshock, Hidden Power Fire, Recover, Glare
Role Identification: A fairly bog-standard Contrarian at first glance, it uses Leaf Storm as a boosting move to supercharge its damage. After that, it breaks out the coverage moves, which do more damage than its STABs (there's that Contrary usage!) and can deal neutral damage to pretty much everything. Psyshock is extremely useful for getting around irritating special walls that might otherwise check it, but really what it fears most is priority; keep it in reserve as a lategame wincon and your stars should be coming right. =]
 
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slaking.gif
lopunny.gif

Alleluia
Parents: Slaking + Lopunny
Shared egg group: Field
Offspring name: Plainsong
New type: Normal
New base stats: 118/128/102/84/91/113 (BST: 636)
New ability and desc: Martyr's Canticle (Truant + Limber): This Pokémon must recharge after every move it uses. However, it may move every turn if it has a Major Status Ailment.
Notable moves: Return, Body Slam, Flail, Curse, Slack Off, Use The Poxy Mega It's What This Mon Is For
Role Identification: Mega Stone carrier, plain and simple.
===
Offspring name: Mega Plainsong (Lopunninite)
New type: Normal/Fighting
New base stats: 118/188/112/84/91/143 (BST: 736)
New ability and desc: Scrappy.
Notable moves: Return, High Jump Kick, Elemental Punches, Night Slash, Fake Out, Power-Up Punch, Earthquake, Rock Slide, Play Rough, Bulk Up, Substitute, Slack Off, Encore
Role Identification: Blisteringly fast melee sweeper whose ability and statline make it truly fearsome. Effectively a Mega Lopunny that hits a hell of a lot harder and has more coverage options, Mega Plainsong manages to have pretty much perfect coverage through its STAB moves alone, and even the notorious Cofagreelix will take serious damage from a STAB High Jump Kick. It also has access to a STAB Fake Out that lands like an atom bomb and reliable recovery in the form of Slack Off, though Drain Punch is also an option if you want a more offensive mode of recovery. Iron Tail and Gunk Shot are options if you want to directly deal with Fairy-types, though Return is still a perfectly valid option against them. Return is, of course, the preferred Normal STAB move, having the edge over more powerful options such as Double-Edge and Mega Kick. Finally, Fire Punch can be extremely useful against Cofagreelix if you don't manage to OHKO with a High Jump Kick. You can also run a SubBulk set to utilize its surprisingly non-terrible physical defence, or trap your opponent into a boosting move with Encore, but I prefer the hyper-offensive variant. I've been singing its praises, and I think you will be too. =]

Shit. I had a Slaking/Lopunny fusion ready and I went here to post it just to notice it was already done. Oh well, here's a sprite for you in case it wins:
j9WjZ0M.png
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P.S. the correct stats are 117/128/102/84/90/112 (decimal numbers are rounded down in FE)
 
tapukoko.gif
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DNA Donors: Tapu Koko / Beartic
Offspring name: Tapu Tictic
New Type: Electric / Ice
Base Stats: 82 / 122 / 82 / 102 / 82 / 105 (+0 HP, +0 Atk, +0 Def, +20 SpA, +5 SpD, +15 Spe) [BST: 575]
New ability and desc: Electric Surge + Slush Rush = Hailstorm Surfer: Speed doubles in Hail and Electric Terrain.
Notable Moves:
STAB: Thunderbolt, Volt Switch, Wild Charge, Blizzard, Ice Beam, Ice Punch, Icicle Crash
Coverage: U-Turn, Dazzling Gleam, Play Rough, Brick Break, Focus Blast, Superpower, Brave Bird, Grass Knot, Rock Slide, Stone Edge, Aqua Jet, Surf
Status/Support: Bulk Up, Calm Mind, Electric Terrain, Encore, Roost, Swords Dance, Taunt, Thunder Wave, Work Up
Role Identification: Offensive sweeper/ revenge killer. It's blessed with a superb offensive type combination, and its ability lets it partner with... well, anything that can summon either Hail or Electric Terrain (particularly the former, which blesses it with 100% accurate Blizzard). It also has enough coverage to nail the few threats that resist both its STABs.

ampharos.gif
drampa.gif

Parents: Ampharos / Drampa
Shared Egg Group: Monster
Offspring name: Dramparos
New Type: Electric / Dragon
Base Stats: 94 / 77 / 95 / 135 / 100 / 55 [BST: 556]
New ability and desc: Static + Berserk = Contact High: If the user is hit with a contact move, there's a 30% chance that its SpA will rise one stage.
Notable Moves:
STAB: Draco Meteor, Dragon Pulse, Dragon Tail, Thunder, Thunderbolt
Coverage: Focus Blast, Fire Blast, Flamethrower, Hurricane, Shadow Ball, Energy Ball, Grass Knot, Ice Beam, Power Gem, Surf
Status/Support: Agility, Calm Mind, Cotton Guard, Glare, Roar, Roost
Role Identification: Slow, tanky wallbreaker. It has a pretty decent STAB combination (both offensively and defensively), reliable recovery, some very strong STAB and coverage options, a solid defensive spread and an ability that punishes a lot of physical attackers.

Notably, it's one of the few mega evolvable mons that can take advantage of its ability before it mega evolves. Just switch in on a physical attack, grab a boost, and...

ampharos-mega.gif
drampa.gif

Parents: Ampharos / Drampa
Shared Egg Group: [MEGA]
Offspring name: Mega Dramparos
New Type: Electric / Dragon
Base Stats: 94 / 97 / 115 / 185 / 120 / 45 [BST: 656]
New ability and desc: Contact High --> Mold Breaker
Notable Moves:
STAB: Draco Meteor, Dragon Pulse, Dragon Tail, Thunder, Thunderbolt
Coverage: Focus Blast, Fire Blast, Flamethrower, Hurricane, Shadow Ball, Energy Ball, Grass Knot, Ice Beam, Power Gem, Surf
Status/Support: Agility, Calm Mind, Cotton Guard, Glare, Roar, Roost
Role Identification: Basically the same as its base form, only with a little more bulk, a little less speed and a lot more power. With 185 SpA, it's going to be blowing away anything that doesn't resist both its STABs (and not too many do). Could be pretty effective on Trick Room teams, though a Calm Mind sweeping set wouldn't be out of the question either, given its good defensive stats and access to Roost.

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gastrodon.gif

Parents: Palossand / Gastrodon
Shared Egg Group: Amorphous
Offspring name: Gastrosand
New Type: Ghost / Ground
Base Stats: 108 / 89 / 99 / 106 / 88 / 47 [BST: 537]
New ability and desc: Water Compaction + Storm Drain = Super Absorbent: Immune to Water-type attacks. Raises Defense one stage if targeted by one.
Notable Moves:
STAB: Shadow Ball, Earth Power, Earthquake
Coverage: Energy Ball, Giga Drain, Ice Beam, Sludge Bomb, Sludge Wave, Scald, Surf, Waterfall
Status/Support: Amnesia, Destiny Bond, Iron Defense, Memento, Recover, Shore Up, Stockpile, Toxic, Yawn
Other: Clear Smog, Counter, Infestation, Mirror Coat
Role Identification: Just your standard wall/ supporter. While its defensive spread isn't spectacular, it makes up for it with its combination of typing and ability that endows it with a unique set of resistances and immunities. Fun fact; it actually has as many immunities as it does weaknesses (immune to Normal, Fighting, Electric and Water, and weak to Dark, Ghost, Grass and Ice). It also has reliable recovery, a diverse set of support options that includes Yawn, Infestation and Clear Smog, and both Counter and Mirror Coat.

starmie.gif
alomomola.gif

DNA Donors: Starmie / Alomomola
Offspring name: Alomie
New Type: Water
Base Stats: 112 / 75 / 102 / 70 / 85 / 90 (+0 HP, +0 Atk, +20 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 534]
New ability and desc: Natural Cure + Regenerator = Miracle Cure: Upon switching out, recovers 33% of its HP and has its status cured.
Notable Moves:
STAB: Hydro Pump, Scald, Surf, Waterfall
Coverage: Knock Off, Shadow Ball, Grass Knot, Ice Beam
Status/Support: Calm Mind, Healing Wish, Light Screen, Recover, Reflect, Refresh, Thunder Wave, Toxic, Trick Room, Wish
Other: Mirror Coat, Rapid Spin
Role Identification: Support, support, support. Given its subpar offensive stats, there's really not much else it can do. Fortunately, it can fill that role admirably well, boasting access to Recover, Wish, dual screens, Thunder Wave, Rapid Spin and Healing Wish. Add in an ability that makes it frustratingly tenacious, and you've got a cleric you can always count on.

buzzwole.gif
ferrothorn.gif

DNA Donors: Buzzwole / Ferrothorn
Offspring name: Buzzthorn
New Type: Bug / Steel
Base Stats: 110 / 116 / 135 / 53 / 104 / 49 (+20 HP, +0 Atk, +0Def, +0 SpA, +20 SpD, +0 Spe) [BST: 567]
New ability and desc: Iron Barbs + Beast Boost = Touch Sensitive: If hit by a contact move, the user’s most proficient stat will rise one stage.
Notable Moves:
STAB: Leech Life, Lunge, Gyro Ball, Iron Head
Coverage: Knock Off, Thunder Punch, Focus Punch, Hammer Arm, Power-Up Punch, Power Whip, Seed Bomb, Earthquake, Ice Punch, Poison Jab, Rock Slide, Stone Edge
Status/Support: Bulk Up, Curse, Ingrain, Iron Defense, Leech Seed, Roost, Spikes, Stealth Rock, Swords Dance, Taunt, Thunder Wave
Other: Counter, Explosion
Role Identification: "A defensive Buzzwole fusion? What is this madness?"

But believe it or not, that's exactly what this is. Buzzthorn's great bulk and defensive typing, along with its access to both Roost, Leech Seed, STAB Leech Life and Ingrain, will make it substantially difficult to take down. And it has a pretty hefty Atk stat, too, so it's not as passive as most defensive walls. In fact, while its primary role will be defense/support, it has both Bulk Up and Swords Dance if you want to go the offensive route.
 
Regular fusions:

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+
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=
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Parents: Seismitoad / Toxapex
Shared egg group: Water 1
Offspring name: Sex
New type:
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New base stats: 87 HP / 89 Atk / 123 Def / 79 SpA / 118 SpD / 64 Spe (BST: 560)
New ability and desc: Draining Touch (Poison Touch + Regenerator) - This Pokemon restores 1/3 of its maximum HP, rounded down, every time it hits a foe with a contact move.
Notable moves: Earthquake, Stealth Rock, Toxic Spikes, Knock Off, Recover, Poison Jab, Scald, Baneful Bunker, Haze
Role Identification: Sex is a bulky Pokemon with some useful resistances and a good movepool. It can set up Stealth Rocks and Toxic Spikes throughout the match and annoy foes with Knock Off, which also heals Sex by 33% thanks to its ability Draining Touch.

Sex @ Black Sludge
Ability: Draining Touch
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Toxic Spikes
- Knock Off
- Recover / Poison Jab / Earthquake

DNA fusions:

magearna.png
+
shuckle.png
=
TbJiEfq.png

DNA donors: Magearna / Shuckle
Offspring name: Shagle
New type:
fairy.gif
bug.gif

New base stats: 70 HP / 52 Atk / 182 Def / 70 SpA / 182 SpD / 35 Spe (+20 HP, +10 Def, +10 SpD) (BST: 591)
New ability and desc: Sturdy Heart (Soul-Heart + Sturdy) - This Pokemon takes 1/2 damage from special attacks.
Notable moves: Sticky Web, Stealth Rock, Fleur Cannon, Volt Switch, Toxic, Thunder Wave, Infestation, Reflect, Light Screen, Pain Split, Rest, Heart Swap, Calm Mind, Shell Smash, Encore, Knock Off
Role Identification: Shagle is an incredibly bulky Pokemon. Thanks to Sturdy Heart her special bulk is higher than Chansey's. She has got a nice support movepool full of useful stuff, such as Sticky Web, Stealth Rock, Reflect or Light Screen. Also Shagle's slow Volt Switch can provide safe switch-in for teammates.

Shagle @ Mental Herb
Ability: Sturdy Heart
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sticky Web
- Stealth Rock
- Encore / Toxic
- Volt Switch

Shagle can set up entry hazards.

Shagle @ Light Clay
Ability: Sturdy Heart
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Reflect
- Light Screen
- Encore / Toxic
- Volt Switch

Or she can set up screens.
hoopa.png
+
mightyena.png
=
kFCNxyV.png

DNA donors: Hoopa / Mightyena
Offspring name: Hyoona
New type:
dark.gif
ghost.gif

New base stats: 75 HP / 120 Atk / 65 Def / 105 SpA / 95 SpD / 90 Spe (+20 Atk, +20 Spe) (BST: 550)
New ability and desc: Greedy Demon (Magician + Moxie) - If this Pokemon loses its held item for any reason, its Attack is raised by 2.
Notable moves: Knock Off, Sucker Punch, Crunch, Gunk Shot, Play Rough, Fire Punch, Thunder Punch, Ice Punch, Power-Up Punch, Drain Punch, Destiny Bond, Nasty Plot, Dark Pulse, Shadow Ball
Role Identification: Hyoona is a powerful physical attacker. He hits harder than Mega Mawile after Greedy Demon activates, he has a great defensive typing and he even has a strong priority STAB attack in Sucker Punch. But he has a few flaws that make him fairly balanced; he doesn't have access to a good physical Ghost STAB attack, he has a bad bulk and faster Fairies eat him for breakfast.

Hyoona @ Dark Gem / Sitrus Berry
Ability: Greedy Demon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Gunk Shot
- Play Rough / Drain Punch

Dark Gem or Sitrus Berry are recommended items for Hyoona so Greedy Demon will activate early and Gunk Shot is used as the main coverage attack to prevent Fairies from safely switching in.
jirachi.png
+
kecleon.png
=
Ow5HNpY.png

DNA donors: Jirachi / Kecleon
Offspring name: Keji
New type:
normal.gif
psychic.gif

New base stats: 95 HP / 95 Atk / 95 Def / 95 SpA / 110 SpD / 70 Spe (+15 HP, +10 Def, +15 SpA) (BST: 560)
New ability and desc: Color Wizard (Serene Grace + Color Change) - This Pokemon's type is changed to match the types of the first two moves in its moveset.
Notable moves: Ice Beam, Thunderbolt, Moonblast, Shadow Ball, Nasty Plot, Recover, Knock Off, Stealth Rock, U-turn, Sucker Punch, Flash Cannon, Iron Head, Fire Punch, Thunder Punch, Ice Punch, Drain Punch, Power-Up Punch, Shadow Claw, Shadow Sneak, Calm Mind, Healing Wish
Role Identification: Keji is the definition of a versatile Pokemon. Keji can be any type you want him to be thanks to his ability and wide movepool. He can perform both offensive and defensive roles thanks to his balanced stats and customizable typing. Keji can basically do anything. Here are examples of some possible sets he can use:

Keji @ Life Orb
Ability: Color Wizard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Nasty Plot
- Recover

An Electric/Ice type attacker with an almost perfect STAB combo and Nasty Plot to break through walls.

Keji @ Life Orb
Ability: Color Wizard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Nasty Plot
- Recover

Similar to the above set but with a different typing, which is also great offensively.

Keji @ Leftovers
Ability: Color Wizard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Recover
- Stealth Rock
- U-turn

A bulky pivot set with a good defensive typing in Ghost/Normal and Stealth Rock.
latias.png
+
diancie.png
=
JOseV0L.png

DNA donors: Latias / Diancie
Offspring name: Lancie
New type:
dragon.gif
fairy.gif

New base stats: 75 HP / 90 Atk / 130 Def / 125 SpA / 140 SpD / 80 Spe (+10 HP, +10 Def, +20 SpA) (BST: 640)
New ability and desc: Lift Off (Levitate + Clear Body) - If some of this Pokemon's stat stages are lowered, it becomes immune to Ground type moves.
Notable moves: Moonblast, Draco Meteor, Dragon Pulse, Earth Power, Roost, Defog, Stealth Rock, Calm Mind, Heal Bell, Healing Wish, Rock Polish
Role Identification: Lancie is an offensive support Pokemon. She is bulky, she has a good typing, a good Special Attack and a great support movepool. Her ability is basically just a worse Levitate, but it can take advantage of Sticky Web teams or Defoggers with it.

Lancie @ Leftovers / Life Orb
Ability: Lift Off
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Defog
- Roost

This is an offensive Defogger set which might be one of Lancie's best sets.
latias-mega.png
+
diancie.png
=
5AtCdzr.png

DNA donors: Latias-Mega / Diancie
Offspring name: Lancie-Mega
New type:
dragon.gif
fairy.gif

New base stats: 75 HP / 110 Atk / 160 Def / 155 SpA / 160 SpD / 80 Spe (BST: 740)
New ability and desc: Levitate
Notable moves: Moonblast, Draco Meteor, Dragon Pulse, Earth Power, Roost, Defog, Stealth Rock, Calm Mind, Heal Bell, Healing Wish, Rock Polish
Role Identification: Lancie-Mega is an extremely bulky special attacker that hits really hard with her 155 SpA and good STAB attacks. She can be a Calm Mind sweeper or a bulky supporter with Defog, Heal Bell, Healing Wish or Stealth Rock.

Lancie-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Heal Bell
- Roost

A scary Calm Mind sweeper set that can become unstoppable after a few boosts.

Lancie-Mega @ Latiasite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Defog
- Roost

This set basically does the same thing as regular Lancie, but better.

registeel.png
+
wobbuffet.png
=
LZ5r8EJ.png

DNA donors: Registeel / Wobbuffet
Offspring name: Wobeel
New type:
psychic.gif
steel.gif

New base stats: 135 HP / 54 Atk / 124 Def / 54 SpA / 124 SpD / 41 Spe (+20 Def, +20 SpD) (BST: 532)
New ability and desc: Metal Cage (Light Metal + Shadow Tag) - Prevents adjacent foes from choosing to switch unless they are heavier than this Pokemon.
Notable moves: Seismic Toss, Toxic, Rest, Stealth Rock, Counter, Mirror Coat, Encore, Destiny Bond, Thunder Wave
Role Identification: Wobeel is a trapper with an insane bulk and a good defensive typing. He can trap any Pokemon lighter than itself thanks to his ability. Luckily he is quite heavy (117 kg), which means that a lot of Pokemon can be trapped by him. Wobeel's role is to remove problematic bulky walls that can prevent his teammates from sweeping.

Wobeel @ Leftovers
Ability: Metal Cage
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Seismic Toss
- Rest
- Stealth Rock

This set traps passive Pokemon and removes them with Toxic+Seismic Toss.
 
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Regular fusions:

seismitoad.png
+
toxapex.png
=
ALZpE9b.png

Parents: Seismitoad / Toxapex
Shared egg group: Water 1
Offspring name: Sex
New type:
poison.gif
ground.gif

New base stats: 87 HP / 89 Atk / 123 Def / 79 SpA / 118 SpD / 64 Spe (BST: 560)
New ability and desc: Draining Touch (Poison Touch + Regenerator) - This Pokemon restores 1/3 of its maximum HP, rounded down, every time it hits a foe with a contact move.
Notable moves: Earthquake, Stealth Rock, Toxic Spikes, Knock Off, Recover, Poison Jab, Scald, Baneful Bunker, Haze
Role Identification: Sex is a bulky Pokemon with some useful resistances and a good movepool. It can set up Stealth Rocks and Toxic Spikes throughout the match and annoy foes with Knock Off, which also heals Sex by 33% thanks to its ability Draining Touch.

Sex @ Black Sludge
Ability: Draining Touch
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Toxic Spikes
- Knock Off
- Recover / Poison Jab / Earthquake

DNA fusions:

magearna.png
+
shuckle.png
=
TbJiEfq.png

DNA donors: Magearna / Shuckle
Offspring name: Shagle
New type:
fairy.gif
bug.gif

New base stats: 70 HP / 52 Atk / 182 Def / 70 SpA / 182 SpD / 35 Spe (+20 HP, +10 Def, +10 SpD) (BST: 591)
New ability and desc: Sturdy Heart (Soul-Heart + Sturdy) - This Pokemon takes 1/2 damage from special attacks.
Notable moves: Sticky Web, Stealth Rock, Fleur Cannon, Volt Switch, Toxic, Thunder Wave, Infestation, Reflect, Light Screen, Pain Split, Rest, Heart Swap, Calm Mind, Shell Smash, Encore, Knock Off
Role Identification: Shagle is an incredibly bulky Pokemon. Thanks to Sturdy Heart her special bulk is higher than Chansey's. She has got a nice support movepool full of useful stuff, such as Sticky Web, Stealth Rock, Reflect or Light Screen. Also Shagle's slow Volt Switch can provide safe switch-in for teammates.

Shagle @ Mental Herb
Ability: Sturdy Heart
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Sticky Web
- Stealth Rock
- Encore / Toxic
- Volt Switch

Shagle can set up entry hazards.

Shagle @ Light Clay
Ability: Sturdy Heart
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Reflect
- Light Screen
- Encore / Toxic
- Volt Switch

Or she can set up screens.
hoopa.png
+
mightyena.png
=
kFCNxyV.png

DNA donors: Hoopa / Mightyena
Offspring name: Hyoona
New type:
dark.gif
ghost.gif

New base stats: 75 HP / 120 Atk / 65 Def / 105 SpA / 95 SpD / 90 Spe (+20 Atk, +20 Spe) (BST: 550)
New ability and desc: Greedy Demon (Magician + Moxie) - If this Pokemon loses its held item for any reason, its Attack is raised by 2.
Notable moves: Knock Off, Sucker Punch, Crunch, Gunk Shot, Play Rough, Fire Punch, Thunder Punch, Ice Punch, Power-Up Punch, Drain Punch, Destiny Bond, Nasty Plot, Dark Pulse, Shadow Ball
Role Identification: Hyoona is a powerful physical attacker. He hits harder than Mega Mawile after Greedy Demon activates, he has a great defensive typing and he even has a strong priority STAB attack in Sucker Punch. But he has a few flaws that make him fairly balanced; he doesn't have access to a good physical Ghost STAB attack, he has a bad bulk and faster Fairies eat him for breakfast.

Hyoona @ Dark Gem / Sitrus Berry
Ability: Greedy Demon
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Gunk Shot
- Play Rough / Drain Punch

Dark Gem or Sitrus Berry are recommended items for Hyoona so Greedy Demon will activate early and Gunk Shot is used as the main coverage attack to prevent Fairies from safely switching in.
jirachi.png
+
kecleon.png
=
Ow5HNpY.png

DNA donors: Jirachi / Kecleon
Offspring name: Keji
New type:
normal.gif
psychic.gif

New base stats: 95 HP / 95 Atk / 95 Def / 95 SpA / 110 SpD / 70 Spe (+15 HP, +10 Def, +15 SpA) (BST: 560)
New ability and desc: Color Wizard (Serene Grace + Color Change) - This Pokemon's type is changed to match the types of the first two moves in its moveset.
Notable moves: Ice Beam, Thunderbolt, Moonblast, Shadow Ball, Nasty Plot, Recover, Knock Off, Stealth Rock, U-turn, Sucker Punch, Flash Cannon, Iron Head, Fire Punch, Thunder Punch, Ice Punch, Drain Punch, Power-Up Punch, Shadow Claw, Shadow Sneak, Calm Mind, Healing Wish
Role Identification: Keji is the definition of a versatile Pokemon. Keji can be any type you want him to be thanks to his ability and wide movepool. He can perform both offensive and defensive roles thanks to his balanced stats and customizable typing. Keji can basically do anything. Here are examples of some possible sets he can use:

Keji @ Life Orb
Ability: Color Wizard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Ice Beam
- Nasty Plot
- Recover

An Electric/Ice type attacker with an almost perfect STAB combo and Nasty Plot to break through walls.

Keji @ Life Orb
Ability: Color Wizard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Shadow Ball
- Nasty Plot
- Recover

Similar to the above set but with a different typing, which is also great offensively.

Keji @ Leftovers
Ability: Color Wizard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Shadow Ball
- Recover
- Stealth Rock
- U-turn

A bulky pivot set with a good defensive typing in Ghost/Normal and Stealth Rock.
latias.png
+
diancie.png
=
JOseV0L.png

DNA donors: Latias / Diancie
Offspring name: Lancie
New type:
dragon.gif
fairy.gif

New base stats: 75 HP / 90 Atk / 130 Def / 125 SpA / 140 SpD / 80 Spe (+10 HP, +10 Def, +20 SpA) (BST: 640)
New ability and desc: Lift Off (Levitate + Clear Body) - If some of this Pokemon's stat stages are lowered, it becomes immune to Ground type moves.
Notable moves: Moonblast, Draco Meteor, Dragon Pulse, Earth Power, Roost, Defog, Stealth Rock, Calm Mind, Heal Bell, Healing Wish, Rock Polish
Role Identification: Lancie is an offensive support Pokemon. She is bulky, she has a good typing, a good Special Attack and a great support movepool. Her ability is basically just a worse Levitate, but it can take advantage of Sticky Web teams or Defoggers with it.

Lancie @ Leftovers / Life Orb
Ability: Lift Off
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Defog
- Roost

This is an offensive Defogger set which might be one of Lancie's best sets.
latias-mega.png
+
diancie.png
=
5AtCdzr.png

DNA donors: Latias-Mega / Diancie
Offspring name: Lancie-Mega
New type:
dragon.gif
fairy.gif

New base stats: 75 HP / 110 Atk / 160 Def / 155 SpA / 160 SpD / 80 Spe (BST: 740)
New ability and desc: Levitate
Notable moves: Moonblast, Draco Meteor, Dragon Pulse, Earth Power, Roost, Defog, Stealth Rock, Calm Mind, Heal Bell, Healing Wish, Rock Polish
Role Identification: Lancie-Mega is an extremely bulky special attacker that hits really hard with her 155 SpA and good STAB attacks. She can be a Calm Mind sweeper or a bulky supporter with Defog, Heal Bell, Healing Wish or Stealth Rock.

Lancie-Mega @ Latiasite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Heal Bell
- Roost

A scary Calm Mind sweeper set that can become unstoppable after a few boosts.

Lancie-Mega @ Latiasite
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Defog
- Roost

This set basically does the same thing as regular Lancie, but better.

registeel.png
+
wobbuffet.png
=
LZ5r8EJ.png

DNA donors: Registeel / Wobbuffet
Offspring name: Wobeel
New type:
psychic.gif
steel.gif

New base stats: 135 HP / 54 Atk / 124 Def / 54 SpA / 124 SpD / 41 Spe (+20 Def, +20 SpD) (BST: 532)
New ability and desc: Metal Cage (Light Metal + Shadow Tag) - Prevents adjacent foes from choosing to switch unless they are heavier than this Pokemon.
Notable moves: Seismic Toss, Toxic, Rest, Stealth Rock, Counter, Mirror Coat, Encore, Destiny Bond, Thunder Wave
Role Identification: Wobeel is a trapper with an insane bulk and a good defensive typing. He can trap any Pokemon lighter than itself thanks to his ability. Luckily he is quite heavy (117 kg), which means that a lot of Pokemon can be trapped by him. Wobeel's role is to remove problematic bulky walls that can prevent his teammates from sweeping.

Wobeel @ Leftovers
Ability: Metal Cage
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic
- Seismic Toss
- Rest
- Stealth Rock

This set traps passive Pokemon and removes them with Toxic+Seismic Toss.
Sex is kinda op with its ability and has a really silly name, while many of the other abilities here are not true enough to the abilities they're made from: Sturdy has nothing to do with reducing damage, Serene Grace does not specify anything about the first two moveslots, and Metal Cage is iffy because it has nothing to do with weight in comparison to your opponent's.
 
wigglytuff.gif
celesteela.gif

DNA Donors: Wigglytuff / Celesteela
Offspring name: Wigglysteela
New Type: Steel / Fairy
Base Stats: 118 / 85 / 94 / 96 / 95 / 53 (+0 HP, +0 Atk, +20 Def, +0 SpA, +20 SpD, +0 Spe) [BST: 541]
New ability and desc: Competitive + Beast Boost = Compassionate: If one of its stats get decreased by an opponent, its highest non-HP stat will increase by two stages.
Notable Moves: Play Rough, Gyro Ball, Dazzling Gleam, Fire Blast, Flamethrower, Focus Blast, Grass Knot, Ice Beam, Light Screen, Psychic, Reflect, Rest, Thunder, Thunderbolt, Thunder Wave, Toxic, Wild Charge, Misty Terrain, Drain Punch, Fire Punch, Ice Punch, Icy Wind, Knock Off, Stealth Rock, Thunder Punch, Leech Seed, Giga Drain, Flash Cannon, Autotomize, Seed Bomb, Heavy Slam, Bulldoze, Earthquake, Stone Edge
Role Identification: A Fusion that is not spectacular on its own at first, but is able to become a fantastic wall or an Intimidate baiter, with a load of various moves and a combination of Leech Seed, Toxic and Stealth Rock to outstall the potential stalls, and then finish them off with Heavy Slam or any of its STAB.

goodra.gif
milotic.gif

Parents: Goodra / Milotic
Egg Group: Dragon (Yes, Milotic is among the Dragon Group, in case you didn't know.)
Offspring name: Milodra
New Type: Water / Dragon
Base Stats: 102 / 95 / 84 / 115 / 147 / 90 [BST: 633]
New ability and desc: Hydration + Marvel Scale = Hydro Scale: If the user is under the Rain weather condition or is affected by a Status Problem, then its Defense is multiplied by 1.5., although the conditions do not stack During rain, heals the status condition after a turn.
Notable Moves: Rain Dance, Fire Blast, Flamethrower (latter two is for non-Rain Team), Focus Blast, Ice Beam, Infestation, Rest, Sludge Bomb, Sludge Wave, Thunder, Thunderbolt, Toxic, Draco Meteor, Dragon Pulse, Recover, Hydro Pump, Light Screen, Scald, Surf, Hypnosis, Mist
Role Identification: This fusion can function as either a bulky sweeper or a stall, with deliberate use of Flame Orb to immediately activate its Hydro Scale Ability, or bring it on a Rain Team, to fix its rather (comparatively) low Defense of 84, thus making it bulky all-around. The Burn will also mean that you had not to worry about annoying Paralysis, or Sleep (unless you wanted to use Rest), or Toxic, which can hinders Milodra greatly. In Rain Team, it can use Leftover instead while keeping its Defense boost does to the rain.
pheromosa.gif
electrode.gif

DNA Donors: Pheromosa / Electrode
Offspring name: Pherotrode
New Type: Bug / Electric
Base Stats: 65 / 93 / 53 / 128 / 58 / 170 (+0 HP, +0 Atk, +0 Def, +20 SpA, +0 SpD, +20 Spe) [BST: 569]
New ability and desc: Beast Boost + Soundproof = Soundproof Boost: Combines the effects of both Abilities, but this Ability also activates if hit by a Sound-move.
Notable Moves: Quiver Dance, Bug Buzz, Blizzard, Ice Beam, Focus Blast, U-Turn, Me First, Taunt, Electro Ball, Thunder, Thunderbolt, Thunder Wave, Foul Play
Role Identification: This Fusion is sickeningly fast without needing a Mega Evolution, with a Base Speed of 170, and a respectful Special Attack of 128, that can be boosted (and go faster) by Quiver Dance. It is fast enough to reliably use Electro Ball and Me First, especially when equipping a Choice Scarf. It is horribly frail by Fusion standard, but like all Pheromosa fusions, this matters the least if you took out Priority foes.
tapulele.gif
raichu-alola.gif

DNA Donors: Tapu Lele / Raichu-Alola
Offspring name: Lelechu
New Type: Psychic / Electric
Base Stats: 70 / 85 / 70 / 132 / 100 / 109 (+5 HP, +0 Atk, +8 Def, +20 SpA, +0 SpD, +7 Spe) [BST: 566]
New ability and desc: Psychic Surge + Surge Surfer = Psychic Surfer: Summons Psychic Terrain upon switching in, and doubles Speed if Psychic Terrain is active.
Notable Moves: Draining Kiss, Psyshock, Moonblast, Calm Mind, Energy Ball, Focus Blast, Grass Knot, Psychic, Taunt, Thunder, Thunderbolt, Electro Ball, Nuzzle, Nasty Plot, Light Screen, Reflect, Surf (Alolan Raichu can get it via Event, probably if you evolve Pikachu with Surf in Alola).
Role Identification: Tired of all those Pheromosa fusions and all other purposefully broken Fusions? Say hello to Lelechu, capable of summoning Psychic Terrain and getting doubled speed right from the bat. This wallbreaker is excellent, especially in Nasty Plot set up, and in addition, shut down Prankster-Taunt and other annoying priority assets, this one can be a real shocker, especially if you runs Psyshock in case of Blissey, Chansey and other Special Walls. If you wanted guarenteed Paralysis spreading, you can use Nuzzle instead of Thunder Wave.
I might put more soon.
 
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mamoswine.gif
passimian.gif

Parents: Mamoswine / Passimian (Field)
Offspring name: Passiswine
New Type: Ground / Fighting
Base Stats: 115 / 135 / 95 / 65 / 70 / 90 (570)
New ability and description: THICC STEAL (Reciever + Thick Fat) - If the user is hit with a Fire or Ice move, the power of that move will deal 50% damage and replaces the user's ability with the opponent's. In addition, the user will still take 50% damage from Fire and Ice moves when it has the opponent's ability.
Notable Moves: Close Combat, Earthquake, Knock Off, Ice Shard, Iron Head, Stone Edge, U-Turn, Freeze Dry, Stealth Rock, Endeavor, Bulk Up, Curse
Role Identification: What happens if you cross a mammoth hog and a soccer/football monkey. You get THICC STEAL, in which that's its ability. Yeah, laugh all you want, but aside from that name, what does it create actually? Well, you get a decently bulky and powerful attacker, with excellent coverage and offensive typing, an ability that can turn the tables if used right, and a Speed stat that is perfect for Choice Scarf. However, the existence of much more useful Fusions in this metagame really make it unnoticable.
hoopa.gif
klinklang.gif

DNA Donors: Hoopa-Confined / Klinklang
Offspring name: Hoo Klan
New Type: Psychic / Steel
Stats: 86 / 107 / 94 / 110 / 122 / 80 (+16 HP, +2 Atk, +7 Def, +15 SpD) (599)
New ability and description: Magic Conductor (Plus + Magician) - The user's Special Attack is increased by 50% if it's holding an item.
Notable Moves: Shift Gear, Flash Cannon, Hyperspace Hole, Focus Blast, Thunderbolt, Psychic, Shadow Ball, Nasty Plot, Trick, Destiny Bond, Thunder Wave, Volt Switch, Gear Grind, Zen Headbutt, Knock Off, Fire Punch, Ice Punch, Wild Charge, Drain Punch, Gunk Shot, Taunt
Role Identification: Well, its time for one of the forgotten fusions of Ticktock to make a return, the slightly modified Hoo Klan! Yes, some may realize that in the first thread, I created Hoopklang, along with the illegal Unbound form thing. Well, here is an correct version of it. With Steel / Psychic, it is a very versatile typing with a high amount of resistances and a Poison immunity. On the offensive side, it will almost have a 50% boost to its Special Attack due to Magic Conductor. While special is the best route with that ability, it can go physical with the far more expansive physical movepool, including recovery. However, the weakness to Knock Off isn't good, since its ability relies on the item and the Dark-type weakness is also not apparently good either. Shift Gear and Nasty Plot do exist as well to patch up the subpar Attack stats, especially Speed.
rampardos.gif
zygarde-10.gif

DNA Donors: Rampardos / Zygarde-10%
Offspring name: Ramparde-10%
New Type: Rock / Dragon
Stats: 81 / 134 / 67 / 73 / 67 / 106 (+6 HP, +2 Atk, +2 Def, +10 SpA, +20 Spe) (528)
New ability and description: Power Split (Sheer Force + Aura Break) - The user's moves will get powered up by 33%, but will lose their secondary effect if they have one, including recoil, self-inflicted confusion, and self inflicted stat drops. The reverse will happen with the opponent, with the power of their moves going down 33%, but doubling the chance of secondary effects, recoil taken, and the self-inflicted stat drops. Prevents Life Orb recoil.
Notable Moves: Dragon Dance, Outrage, Head Smash, Extreme Speed, Iron Head, Superpower, Thousand Arrows, Earthquake, Hammer Arm, Fire Punch, Thunder Punch, Crunch, Zen Headbutt, Stealth Rock, Fire Blast, Thunderbolt, Ice Beam, Sludge Wave, Earth Power
Role Identification: Now, why Zygarde 10% instead of Zygarde 50%? That's because it wouldn't be this fast. That and Zygarde has the same attack throughout it's forms. Anyway, welcome to the world of this thing existing. It has a interesting ability that basically breaks it in all the right ways. Given the fact that this thing has more power and bulk with the 33% boost to it and the drop to the opponent can really cause some mind games. That, combined with the fact that it has almost widespread coverage, immunity to Life Orb, recoil, AND stat drops, and Dragon Dance with 134/106 Physical stats, and you got yourself one of the most powerful Fusions in the game. However, defensively it's kinda awful. While it has a 4x resistance to Fire and a neutrality to Stealth Rock, 2 things all over this metagame, it has glaring weaknesses in Fighting, Water, Dragon, Ice, Fairy, and Ground, all of which have more terrifying moves, stats, and abilities, especially Mold Breaker clones, in which they can tear through it's pathetic 81/67/67 bulk. Not to mention the fact that Fairies exist really limit its Outrage abuse. However, if you're lucky and eliminate those, you got yourself one of the best fusions in the metagame.
espeon.gif
porygon-z.gif

DNA Donors: Espeon / Porygon-Z
Offspring name: Poryeon-ESP
New Type: Normal / Psychic
Stats: 81 / 74 / 67 / 142 / 85 / 120 (+6 HP, +2 Atk, +2 Def, +10 SpA, +20 Spe) (528)
New ability and description: The Thing That Reflects All (Download + Magic Bounce) - If the opponent has a higher Defense than Special Defense, the user will gain a Attack boost and reflect Special moves. If the opponent has a higher Special Defense than Defense, it will reflect Special Attack boost and reflect Physical moves. The user will also reflect status moves.
Notable Moves: (Z-)Conversion, Hyper Voice, Tri Attack, Thunderbolt, Discharge, Psychic, Psyshock, Shadow Ball, Ice Beam, Nasty Plot, Dazzling Gleam, Recover, Thunder Wave, Detect, Wish, Morning Sun
Role Identification: This is more of an experiment. What about an ability that reflects moves back, but with damaging moves. That's where The Thing That Reflects All comes in. I was going to do Decidueye and Xatu, but the abilities were hidden, so that was out the window. So here is this abomination. And boy, what a thing it is. With a high 142 Special Attack, about as high as even some Megas here, and a equally impressive 120 Speed, along with Z-Conversion and another STAB typing to use if it doesn't use Z-Conversion. Not to mention the access to reliable recovery and a good coverage movepool with BoltBeam. However, the main draw point is the ability. If a frail Physical Attacker comes in, it will get a nasty surprise when their attack hurts them instead! However, it requires luck, as a fair amount have a higher Defense, meaning it will get the useless boost and be bombarded with physical attackers, but Special Attackers will still get the nasty surprise. Mold Breaker is also a thing, killing it with 81/67/85 is not helpful either. However, you go man! Get out there and use these!
ditto.gif
blissey.gif

DNA Donors: Ditto / Blissey
Offspring name: Dittsey
New Type: Normal
Stats: 167 / 31 / 36 / 61 / 106 / 51 (+16 HP, +2 Atk, +7 Def, +15 SpD) (452)
New ability and description: Troll (Imposter + Serene Grace) - When the user switches in, it immediately transforms into the opponent, but with the moves being at max PP instead of 5 and doubling the chance of secondary effects happening.
Notable Moves: Basically anything the opponent runs.
Role Identification: Now here is something coming. This is basically a typical Imposter Blissey/Chansey from Balanced Hackmons, but with less impressive stats and HP, as well as the ability to have the same PP as the opponent's moves. Troll also has a special function, as it also has the Serene Grace buff added onto it. However, while it has an impressive 167 HP, it's other stats are far below average, even for a Fusion.
 
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latias.gif
registeel.gif

A lass with the best immune system known to mankind.
Parents: Latias + Registeel
Shared egg group: DNA
Offspring name: Regilass
New type: Dragon/Steel
New base stats: 100 (+20)/77/130 (+10)/92/150 (+10)/80
New ability and desc: Immune System - Immune to moves with a chance to lower this Pokémon's stats. (Even before a Sheer Force/Sheer Force-like ability effect takes place) (Except Evasion/Accuracy) (Clear Body + Levitate)
Notable moves: Roost, Defog, Flash Cannon, Dragon Pulse, Draco Meteor, Healing Wish, Ice Beam, Roar, Wish, Trick, Surf, Focus Blast, Rock Polish, Thunder Wave, Stealth Rock.
Role identification: Regilass sports great 100/130/150 defensive stats with an amazing movepool to support it. It has utility as a Stealth Rock set-up mon, your Defogger, Wish, Healing Wish, and Thunder wave/Toxic. It's ability Immune System also gives it immunity to quite a few moves, most notably being immune to Focus Blast and Earth Power. This ability helps it wall a lot of attacks, making it a very good switchin to a plethora of moves!
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registeel.gif

The lass no longer has her amazing immune system, but now she can fly! :D
Parents: Latias-Mega + Registeel
Shared egg group: DNA
Offspring name: Mega Regilass
New type: Dragon/Steel
New base stats: 100/97/160/122/170/80
New ability and desc: Levitate
Notable moves: aforementioned
Role identification: Upon mega evolution, Regilass does lose it's amazing ability, but in return for Levitate, which still covers up it's Ground Weakness, and much better stats. 100/160/170 defenses can wall a lot of moves, and since it now has 122 Sp. Atk, it hits a lot harder too! GL trying to bring this down, Mega or no mega. You're gonna need it.



cresselia.gif
dunsparce.gif

Who knew fear made you immune to your fears?
Parents: Cresselia + Dunsparce
Shared egg group: DNA
Offspring name: Cressapal
New type: Normal/Psychic
New base stats: 112 (+2)/80 (+10)/110 (+15)/70/110 (+13)/65
New ability and desc: Fear Shield - Immune to Ghost, Dark, and Bug-type moves. (Rattled + Levitate)
Notable moves: Body Slam, Roost, Stealth Rock, Zen Heabutt, Pain Split, Coil, Trick Room, Magic Coat, Lunar Dance, Moonblast, Psyshock, Fire Blast/Flamethrower, EQ
Role identification: Cressapal is a very unique fusion, with no weaknesses because of Fear Shield, and with 110/110/110 defenses, this might be hard to take. It is a very good Trick Room setter, Stealth Rock setter, and can even Paralyze using Body Slam! It also has better recovery in Roost, setup in Coil, and coverage with Dunsparces crazy movepool. All around very good mon wit could be quite a lot of uses on many different teams!



magearna.gif
darmanitan.gif

What the heck is this garbage?
Parents: Magearna + Darmanitan
Shared egg group: DNA
Offspring name: Magartan
New type: Fire/Fairy
New base stats: 100 (+8)/117/90 (+5)/100 (+20)/90 (+5)/82 (+2)
New ability and desc: Soul Buster Mode - If Magartan, changes mode to Soul Buster if at 1/2 MAX HP or less right when it would become 1/2 MAX HP or less, then raises Sp. Atk 1 stage. Does not raise Sp. Atk if already Magartan-Soul Buster
Notable moves: Flash Cannon, Shift Gear, Fire Blast, Flamethrower, Grass Knot, Will-O-Wisp, EQ, Superpower, Taunt, Zen Headbutt, Ice Beam, Aura Sphere, Thunderbolt, Volt Switch, Dazzling Gleam, Energy Ball.
Role identification: Magartan isn't too impressive really, it does have nice stats, a good movepool, Shift Gear, and good coverage in Magearna's movepool. Why use this, you ask? Below vvvv

magearna.gif
darmanitan-zen.gif

Broken garbage, sir.
Parents: Magearna + Darmanitan
Shared egg group: DNA
Offspring name: Magartan-Soul Buster
New type: Fire/Psychic
New base stats: 100/17/130/210/130/42
New ability and desc: Soul Buster Mode
Notable moves: aforementioned, highlighting special attacks.
Role identification: Here is your answer. In exchange for ending up having godawful attack and speed, it now has 100/130/130 bulk, 210 special attack with the boost, amazing coverage, Shift Gear if you like, but 42 spe isn't a lot. Really all that needs to be said. You also have Taunt + Wisp if you'd like to stall. Just. y'know. Kill everything
.



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tauros.gif

Crocodile + Bull = A nice animal thing.
Parents: Krookodile + Tauros
Shared egg group: Field
Offspring name: Krookodos
New type: Dark/Normal
New base stats: 105/127/90/75/80/102
New ability and desc: A Nice Guy - On switchin, maximizes opponent's attack stat.
Notable moves: Double-Edge, EQ, Outrage, Iron Head, Stone Edge, Wild Charge, Zen Headbutt, Fire Fang, Knock Off, Taunt, Superpower.
Role identification: Scarf + Foul Play. Try not to give a priority attacker (especially mach punch users) or a faster scarf user this boost cuz they'll kill you instantly. Other than that, its a good way to either force a switch or you'll probably get a kill.



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aggron.gif

Parents: Snorlax + Aggron
Shared egg group: Monster
Offspring name: Agglax
New type: Steel/Normal
New base stats: 125/120/132/72/95/50
New ability and desc: Thick Skull - Thick Fat + Rock Head effects.
Notable moves: Body Slam, Heavy Slam, EQ, Head Smash, Seismic Toss, Stealth Rock, Taunt, Thunder Wave, Ice Punch, Iron Head, Rest, Sleep Talk, Gunk Shot, Whirlwind, Double-Edge
Role identification: Agglax is a pretty bulky Pokémon, able to run many sets. It's ability Thick Skull allows it to take less from fire type attacks and no recoil from its STAB Double-Edge. It has a decent typing despite being x4 weak to Fighting, and a good movepool to try and help with that. It's best sets I'd say are Assault Vest, Leftovers with Stealth Rock and Whirlwind, and it's mega evolution.
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aggron-mega.gif

Parents: Snorlax + Aggron-Mega
Shared egg group: Monster
Offspring name: Agglax-Mega
New type: Steel
New base stats: 125/150/182/72/115/50
New ability and desc: Filter
Notable moves: aforementioned minus Normal-type Physical moves.
Role identification: Its mega evolution set is really good, giving it now bulk of 125/182/115, allowing it to just tank a wide variety of attacks. It not has Filter, meaning the super-effective attacks aren't going to do as much damage. It can run an offensive, defensive with whatever phazing move you like, or a good combination of both. This defensive Monster would be sure to find its place on many teams, even without its mega evolution.


Name Change! :D
 
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crawdaunt.gif
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DNA Donors: Crawdaunt / Metagross
Offspring Name: Metacraw
New Type: Water/Steel
Base Stats: 81/137/107/92/92/62 (+20 SpD, +10 Atk, +10 HP)
New Ability: Software Update (Adaptability + Clear Body) - The effects of both abilities.
Notable Moves: Crabhammer, Aqua Jet, Meteor Mash, Bullet Punch, Swords Dance, Superpower, Knock Off, Swords Dance, Magnet Rise, Rock Polish, Thunder Punch, Scald, Ice Punch, Switcheroo/Trick, Dragon Dance, Earthquake, Stealth Rock
Role Identification: Don't you just love Adaptability? Me too, so, here, have monstrous 137 Attack, a good overall typing, and 2 STAB priority moves that now have the same power as Extreme Speed. That's what Metacraw is all about. With pretty decent 81/107/92 bulk and a good setup move in Swords Dance, Metacraw gets the chance to setup and proceed to KO everything before they can move. Also, behind it, we have amazing STAB options in Crabhammer and the attack raising Meteor Mash, Knock Off for utility, Superpower (or Hammer Arm) and Earthquake to smack Steel-types, 2/3 of the elemental punches, and a fun surprise in Rock Polish.
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celebi.gif

"(Baby Pokémon can also fuse, but I don’t think you would use them)" ~ G-Luke, first post of thread
DNA Donors: Riolu / Celebi
Offspring Name: Rebell
New Type: Fighting/Psychic
Base Stats: 70/85/80/67/80/100 (+10 Def, +10 SpD, +20 Spe)
New Ability: Tinkering (Prankster + Natural Cure) - This Pokemon's status moves and moves that switch the user out have +1 priority. this Pokemon heals status conditions upon switching out.
Notable Moves: Stealth Rock, Baton Pass, Thunder Wave, U-Turn, Leech Seed, Substitute, Recover, Copycat, Trick, High Jump Kick, Zen Headbutt, Blaze Kick, Earthquake, Crunch, Ice Punch, Poison Jab, Swords Dance, Reversal, Healing Wish, Heal Bell, Rest, Sleep Talk, Roar
Role Identification: I. CAN. DO. WHAT. I. WANT. You THOUGHT I didn't want to use Baby Pokemon, didn't you? DIDN'T YOU?! Well, I'M HERE TO PROVE YOU WRONG, SUCKA. I'M A REBEL...L. So, jokes aside, Rebell actually has some use. With Tinkering and a surprisingly large amount of useful status moves including, but not limited to Stealth Rock, Thunder Wave, Leech Seed, Recover, Trick, Heal Bell, and Healing Wish, Rebell can be a decent fast support Pokemon, like a Fighting/Psychic physical Whimsicott. Not to mention, the cool combination of Swords Dance, Reversal, and Copycat can cause some fun. So yeah, with a little Tinkering, you can start a rebellion.

Yes, Tinkering is a Tinker Bell reference, shut up about it
pelipper.gif
kingdra.gif

Parents: Pelipper / Kingdra
Shared Egg Group: Water 1
Offspring Name: Pelidra
New Type: Water/Dragon
Base Stats: 77/82/107/105/92/85
New Ability: Flash Flood (Drizzle + Swift Swim) - The effect of both abilities
Notable Moves: Scald, Surf, Hydro Pump, Draco Meteor, U-Turn, Roost, Hurricane, Defog, Dragon Pulse, Flash Cannon, Ice Beam, Clear Smog, Signal Beam, Shock Wave, Gunk Shot, Agility, Dragon Dance, Outrage, Waterfall, Iron Head, Seed Bomb, Knock Off
Role Identification: RAIN RAIN, WON'T YOU STAY, PLEASE STAY ANOTHER DAY.
That's the cringy remix of "Rain, Rain, Go Away" you'll be singing once this hits the field. Basically, you can spam high power STAB moves backed up by high power coverage while outspeeding the universe. Whether it's on the special side with Specs or possibly Life Orb and moves like Hydro Pump, Surf, Draco Meteor, Ice Beam, Hurricane, and Flash Cannon, or even on the physical side, though you'll need some help from a Life Orb and Dragon Dance, and moves like Waterfall, Outrage, Knock Off, Seed Bomb, and Gunk Shot. Pelidra also has a decent support movepool with Roost, Knock Off, Defog, and U-Turn, if that strikes your fancy.
uxie.gif
gastrodon-east.gif

DNA Donors: Uxie / Gastrodon
Offspring Name: Gaxie (and Gaxie-East)
New Type: Psychic/Ground
Base Stats: 100/79/119/83/119/67 (+20 Def, +13 SpD, +7 HP)
New Ability: Aerial Hydropower (Levitate + Storm Drain) - This Pokemon's Special Attack goes up by 1 stage when hit by a Ground or Water-type move instead of taking damage
Notable Moves: Psychic, Psyshock, Scald, Earth Power, Earthquake, Recover, Stealth Rock, Thunder Wave, Heal Bell, Knock Off, U-Turn, Memento, Light Screen, Reflect, Trick Room, Thunder Wave, Clear Smog, Curse, Shadow Ball, Sludge Bomb
Role Identification: With great 100/119/119 bulk, reliable recovery, and buckets of utility, Gaxie is an amazing wall and support mon. The combination of Gaxie's Psychic/Ground-typing and Aerial Hydropower gives Gaxie 3 immunities to common types and it takes advantage of 2 of them with a power boost, not to mention a couple good resistances in Fighting and Rock. Gaxie packs utility options in Heal Bell, Stealth Rock, Thunder Wave, a slow U-Turn, Z-Memento, Trick Room, and both screens to support the team, plus Recover for longevity. Gaxie also has a ton of coverage, so setup sets with Calm Mind or Curse are plausible. So, as you can see, this wall is more than just a silly name.
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vanilluxe.gif

Parents: Froslass / Vanilluxe
Shared Egg Group: Mineral
Offspring Name: Vanillass
New Type: Ice/Ghost
Base Stats: 80/97/87/105/92/104
New Ability: Snow Sight (Snow Cloak + Snow Warning) - This Pokemon summons a hailstorm upon switch in and, whilst in a hailstorm, has 1.15x evasiveness.
Notable Moves: Aurora Veil, Blizzard, Shadow Ball, Freeze-Dry, Will-O-Wisp, Hex, Spikes, Taunt, Switcheroo/Trick, Thunder Wave, Flash Cannon, Thunderbolt, Signal Beam, Psychic, Destiny Bond, Disable, Autotomize, Magic Coat, Ice Shard, Icicle Spear, Water Pulse
Role Identification: So, everything against this thing has the accuracy of Will-O-Wisp (or worse) and this thing gets great setup in Autotomize and great STABs in Blizzard, Shadow Ball, and Freeze-Dry or take advantage of it's okay coverage to dent teams with decent 105 Special Attack and 104 Speed. Or, you could take advantage of the evasiveness boost by setting up with great utility Spikes, Will-O-Wisp, Thunder Wave, Taunt, Disable, and Destiny Bond. Oh, I'm missing something... Oh yeah, AURORA VEIL, to support the team.
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toxicroak.gif

Parents: Gothitelle / Toxicroak
Shared Egg Group: Human-Like
Offspring Name: Gothicroak
New Type: Psychic/Poison
Base Stats: 86/90/90/100/97/85
New Ability: Incarceration (Shadow Tag + Anticipation) - If the opposing Pokemon has a super effective move against this Pokemon, they are trapped and cannot switch out by regular means (barring the Ghost trapping immunity). On switch-in, a message displays if the opponent has a super-effective move stating that this Pokemon shuddered.
Notable Moves: Nasty Plot, Swords Dance, Calm Mind, Psychic, Psyshock, Sludge Bomb, Poison Jab, Zen Headbutt, Knock Off, Dark Pulse, Sucker Punch, Drain Punch, Focus Blast, Thunderbolt, Thunder Punch, Ice Punch, Trick, Thunder Wave, Reflect, Light Screen, Taunt, Bullet Punch, Earthquake, Super Fang, Counter, Mirror Coat, Charm, Energy Ball
Role Identification: This Pokemon is the definition of a risky play. Basically, if the opponent can hit you super effectively, they're trapped, but at the same time, they can hit you super effectively. But, even then, Gothicroak can do a lot in this situation and is very unpredictable thanks to it's balanced stats. It can: Trap the opponent and defensively setup with Calm Mind + Reflect, Trap the opponent and offensively setup with Swords Dance or Nasty Plot (especially on walls), trap a wall and use Trick, trap an offensive Pokemon and use Counter or Mirror Coat a la Wobuffet, or break down a wall with Super Fang and Taunt, among other devious uses. It may a risk, but this Pokemon can certainly make it worth it.
 
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nihilego.gif
slowbro.gif

UB-01 "Symbiont" fused with a Slowbro almost succeeded. Let's try again.
DNA Donors: Nihilego / Slowbro
Offspring name: Nihilebro
New Type: Water / Poison
Base Stats: 122 / 64 / 84 / 124 / 115 / 66 (+20 HP, +5 Def, +10 SpA, +5 SpD)
New ability and desc: Oblivious Beast (Beast Boost + Oblivious) - If the Pokémon would be infatuated or taunted, buffs highest non-HP stat instead.
Notable Moves: Psychic, Sludge Wave, Sludge Bomb, Power Gem, Surf, Scald, Calm Mind, Thunderbolt, Ice Beam, Flamethrower, Slack Off
Role Identification: It's a bulky mon that's good with Special Bulk that shuts down taunts against itself. But the real attraction ain't this form, folks!
nihilego.gif
slowbro-mega.gif

New Type: Water / Poison
Base Stats: 122 / 64 / 154 / 154 / 115 / 66 (+70 Def, +30 SpA)
New ability: Shell Armor
Notable Moves: See above
Role Identification: Very bulky and hard-hitting mon that can't get critted. You thought Toxamola was bulky? This thing SPONGES hits! And that's without mentioning its insane Special Attack, which is not only on par with that Defense, but a Psychic from this thing will hurt as much as one from MEWTWO.
guzzlord.gif
sableye.gif

The Gem Devourer strikes back!
DNA Donors: Guzzlord / Sableye
Offspring name: Sablord
New Type: Dark / Ghost
Base Stats: 137 / 88 / 84 / 81 / 79 / 46 (+20 Def, +20 SpD)
New ability and desc: Beast's Eye (Keen Eye + Beast Boost) - The Pokémon's highest stat cannot be lowered by other Pokémon.
Notable Moves: Crunch, Shadow Claw, Dark Pulse, Shadow Ball, Fire Blast, Shadow Sneak, Power Gem, Dazzling Gleam, Recover
Role Identification: In this base form, it's basically an improved Guzzlord. Its Fairy weakness isn't as crippling, and now that's its only weakness, compared to Guzzlord's 6. However, the Mega Form...
guzzlord.gif
sableye-mega.gif

New Type: Dark / Ghost
Base Stats: 137 / 98 / 134 / 101 / 129 / 16 (+10 Atk, +50 Def, +20 SpA, +50 SpD, -30 Spe)
New ability and desc: Magic Bounce
Notable Moves: See Above, +Knock Off, Protect, Will-O-Wisp
Role Identification: With basically 130's bulk all around, a great defensive typing, and the ability to repel any status ailments, it's a bulky stallbreaker. It's probably now one of the slowest fusions, if not THE slowest fusion period, but that bulk way more than compensates.
scizor.gif
buzzwole.gif

DNA Donors: Scizor / Buzzwole
Offspring name: Scizwole
New Type: Bug / Steel
Base Stats: 108 / 155 / 120 / 54 / 66 / 72 (+20 Atk, +20 HP)
New ability and desc: Beast Swarm(Swarm + Beast Boost) - If the Pokémon's HP drops below 33.3%, multiplies its highest non-HP stat by 1.5. This multiplier isn't a stat boost.
Notable Moves: Bullet Punch, X-Scissor, Lunge, Iron Head, Brick Break, Roost, Leech Life, Stone Edge, Fell Stinger, Power-Up Punch, Bulk Up, Swords Dance
Role Identification: Scizwole is, simply put, a physical BRUISER. It's already got nice Physical bulk in base form and an impressive Attack stat to boot, beating out the likes of Zekrom. But it's got a trick up its sleeve...
scizor-mega.gif
buzzwole.gif

New Type: Bug / Steel
Base Stats: 108 / 175 / 160 / 64 / 86 / 82 (+20 Atk, +40 Def, +10 SpA, +20 SpD, +10 Spe)
New ability and desc: Technician
Notable Moves: See Above
Role Identification: Now that its Attack stat beats out Definitely Not Light Yagami (by very little, though) and now that it has colossal 108/160 physical bulk, this thing will HURT. Oh yeah, and need I mention it has TECHNICIAN, allowing it to use Power-Up Punch to its fullest potential?
pheromosa.gif
bruxish.gif

DNA Donors: Pheromosa / Bruxish
Offspring name: Pheroxish
New Type: Water / Fighting
Base Stats: 69 / 141 / 53 / 104 / 53 / 142 (+20 Atk, +20 Spe)
New ability and desc: Dazzling Beast (Dazzling + Beast Boost) - This Pokémon can't be hit by Priority moves, and gets +1 to its highest non-HP stat instead. Sucker Punch does not give this boost if it fails against the Pokémon.
Notable Moves: Lunge, High Jump Kick, U-Turn, Poison Jab, Aqua Jet, Psychic Fangs, Waterfall, Swords Dance
Role Identification: 141/142 for Physical Sweeping is great, but those defenses are flimsy. However, not only does it block priority moves, which would otherwise be its Achilles' Heel, but it gets +1 to Attack or Speed (or special attack if you really want) when it does so. And since it has priority of its own, it can also deal with faster opponents.
yanmega.gif
ribombee.gif

Parents: Yanmega / Ribombee
Shared Egg Group: Bug
Offspring name: Ribomega
New Type: Bug/Fairy
Base Stats: 83 / 75 / 83 / 116 / 73 / 119 (+10 All)
New ability and desc: Speed Veil (Speed Boost + Sweet Veil) - User cannot be put to sleep. Any attempts to do so result in its Speed raising by 1 stage.
Notable Moves: Pollen Puff, Bug Buzz, Quiver Dance, Dazzling Gleam, Moonblast, Air Slash, Psychic, Energy Ball, Shadow Ball
Role Identification: 116/119 for Special Sweeping isn't half bad, but what happens if you try to put it to sleep? Boy, we're in business. And that's without mentioning that it gets Quiver Dance, which gives it said Speed boost in addition to +1 on both Special stats.
glaceon.gif
musharna.gif

Parents: Glaceon / Musharna
Shared Egg Group: Field
Offspring name: Glasharna
New Type: Ice/Psychic
Base Stats: 101 / 67 / 107 / 129 / 105 / 57 (+10 All)
New ability and desc: Snowy Forewarn (Snow Cloak + Forewarn) - When the Pokémon switches in while it hails, it reveals the target's two strongest moves.
Notable Moves: Barrier, Mirror Coat, Baby-Doll Eyes, Blizzard, Hail, Ice Beam, Aurora Veil, Frost Breath, Shadow Ball, Stored Power, Psychic Terrain, Psychic, Psyshock, Charge Beam, Dazzling Gleam, Energy Ball, Future Sight, Moonlight
Role Identification: Special tank with good overall 101/107/105 bulk and a nice Base 129 Special Attack. Oh, and it also works very well in hail, being able to reveal an opponent's two strongest moves.
 
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Parents: Blastoise + Drampa
Shared egg group: Monster
Offspring name: Blampa
New type: Water/Dragon
New base stats: 88/81/102/120/108/67 (566)
New ability and desc: Torrential Rage (Torrent + Berserk): at half HP gets a 50% boost to Water moves that lasts even once outside of that range or through Mega Evolution)
Notable moves: Roost, Scald, Dragon Pulse, Ice Beam, Thunderbolt, etc...
Role identification: It's a decent tank for a standard OU environment, but that's not what FE is, so just go to the mega.
--------------------
Mega base stats: 88/101/122/170/118/67
Mega ability: Mega Launcher
Notable moves: Roost, Dragon Pulse, Water Pulse, Flash Cannon, Aura Sphere, Scald, Dark Pulse, Calm Mind, Ice Beam, Thunderbolt
Role identification: Make things go kablooey. Steel types with Aura Sphere, Fairy types with Water Pulse or Flash Cannon, and everything else with Dragon Pulse. Heal off damage with Roost. Rinse, repeat, profit. Can probably also do other things.

Parents: Raichu and Diggersby
Shared egg group: Field
Offspring name: Diggerai
New type: Electric/Normal
New base stats: 82/83/76/80/88/104
New ability and desc: Static Power (Static + Huge Power): Physical moves do 2x damage and have an additional 30% chance to paralyze)
Notable moves: Fake Out, Extreme Speed, Volt Tackle, Earthquake, U-Turn, Stone Edge
Role identification: "Hey," said no one ever, "what if Diggersby had even more power, decent speed, and FakeSpeed to go with it?" And it's true that no one said that, because I was trying to make a good Raichu fusion and... overshot. What we have is a moderately fast, EXTREMELY* powerful attacker.

*no pun intended

Parents: Exploud and Sylveon
Shared egg group: Field
Offspring name: Sylvex
New type: Fairy/Normal
New base stats: 109/88/79/110/111/74
New ability and desc: Sound Pixie (Soundproof + Pixilate): Sound-based moves become Fairy-type and gain a 1.2x boost, immune to Fairy moves
Notable moves: Boomburst, Wish, Flamethrower, Fire Blast, Ice Beam, Blizzard, Shadow Ball, Focus Blast, Psyshock, Heal Bell, Protect
Role identification: Generally speaking still Sylveon, but it trades a little special bulk and its Fighting resistance for physical bulk and a tiny bit of speed, better coverage, two more immunities, and less importantly, a 168 BP STAB to replace its old dinky 108 BP one.

Parents: Avalugg and Aggron
Shared egg group: Monster
Offspring name: Avaron
New type: Steel/Ice
New base stats: 97/128/197/67/68/54
New ability and desc: Sturdy (+15)
Notable moves: Recover, Stealth Rock, Rapid Spin, Iron Head, Heavy Slam, Avalanche, Ice Punch, Dragon Tail, Rock Slide, Stone Edge, Earthquake, Thunder Punch
Role identification: Powerful physical wall/tank/hazard setter/hazard clearer... okay, this thing is pretty darn versatile, but it's still a victim of its typing, and ESPECIALLY a victim of 4 Move Slot Syndrome. Can't fix the latter, but the former, well...
--------------------
Mega type: Steel
Mega base stats: 97/158/247/67/88/54
Mega ability: Filter
Mega notable moves: Basically the same as normal
Mega Role identification: Basically Mega Aggron with all around better stats... and two key options, Recover, which allows it to live even longer, and Rapid Spin, which allows it to clear hazards, which while not quite as important here in FE, is still pretty good.

Parents:
Shared egg group:
Offspring name:
New type:
New base stats:
New ability and desc:
Notable moves:
Role identification:
 
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tapufini.gif
gogoat.gif

Hmm, it looks like Tapu Fini doesn't have a fusion yet. Let me try my hand...
DNA Donors: Tapu Fini / Gogoat
Offspring name: Fingoat
New Type: Water / Grass
Base Stats: 96 / 87 / 108 / 96 / 125 / 77 (+20 Def, +20 SpD) | 589 BST
New ability and desc: Unicorn Surge (Misty Surge + Grass Pelt) - Upon switching in, the user summons Misty Terrain for 5 turns. Additionally, if the user is affected by Misty Terrain, its Defense is boosted by a factor of 1.5.
Notable Moves: Scald, Hydro Pump, Giga Drain, Ice Beam, Moonblast, Nature's Madness, Waterfall, Horn Leech, Leaf Blade, Earthquake, Rock Slide, Defog, Taunt, Leech Seed, Milk Drink, Calm Mind, Bulk Up
Role Identification: Defensive Defogger / setup tank with decent typing offensively and defensively. Also makes better use of Misty Terrain than Tapu Fini.
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cryogonal.gif

CG: Cryo Gon.
DNA Donors: Silvally / Cryogonal
Offspring name: Silvagona
New Type: Normal / Ice
Base Stats: 95 / 75 / 80 / 105 / 115 / 111 (+8 HP, +3 Atk, +8 Def, +10 SpA, +11 Spe) | 581 BST
New ability and desc: HQ Rips (RKS System + Levitate) - If the user is holding a Memory, the type of the Memory determines its primary type and gives it immunity to attacks corresponding to the type in question. Otherwise, the user is immune to Ground.
Notable Moves: Ice Beam, Freeze-Dry, Tri Attack, Draco Meteor, Thunderbolt, Flamethrower, Surf, Shadow Ball, Flash Cannon, Signal Beam, Air Slash, U-turn, Knock Off, Ice Shard, Rapid Spin, Parting Shot, Recover
Role Identification: Offensively oriented type immunity abuser with decent coverage and a few support options.
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When a rather dull-witted bird puts on some sort of strange armor...
DNA Donors: Archeops / Necrozma
Offspring name: Arzma
New Type: Rock / Psychic
Base Stats: 89 / 127 / 89 / 127 / 83 / 107 (+3 HP, +4 Atk, +6 Def, +8 SpA, +6 SpD, +13 Spe) | 622 BST
New ability and desc: Pyrite Armor (Defeatist + Prism Armor) - Above half HP, user takes 2/3 damage from super-effective attacks. Below half HP, user takes 4/3 damage from super-effective attacks. This Ability cannot be bypassed by other Abilities.
Notable Moves: Stone Edge, Head Smash, Zen Headbutt, Earthquake, Aqua Tail, Knock Off, U-turn, Power Gem, Psychic, Psyshock, Stored Power, Earth Power, Focus Blast, Heat Wave, Dark Pulse, Swords Dance, Calm Mind, Autotomize, Iron Defense, Roost, Stealth Rock, Defog, Thunder Wave, Switcheroo
Role Identification: All-around-ish mixed attacker, more offensively oriented but with a defensively oriented Ability, packing a multitude of movepool gems for all builds. Also one of few Rock-types able to put special STAB to good use.
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A parent+child fusion? No one can pull it off like these mantes.
Parents: Scizor / Scyther
Shared egg group: Bug
Offspring name: Zorther
New type: Steel / Flying
New base stats: 85 / 135 / 105 / 70 / 95 / 100 (+15 all around) | 590 BST
New ability and desc: Technician (Technician + Technician) - Moves with a base power of 1-60 have their base power boosted by a factor of 1.5.
Notable moves: Iron Head, Bullet Punch, Aerial Ace, Superpower, Knock Off, U-turn, Quick Attack, Swords Dance, Agility, Roost, Defog, Baton Pass
Role Identification: All-around-ish physical attacker with great typing, reliable Flying STAB, usable coverage, boosting options, and perchance a few support options (notably Defog and Baton Pass).

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Mega Evolution: Mega Zorther
New type: Steel / Flying
New base stats: 85 / 155 / 145 / 80 / 115 / 110 (+20 Atk, +40 Def, +10 SpA, +20 SpD, +10 Spe) | 690 BST
New ability: Technician
Notable moves: nothing new here
Role Identification: Improved offensive prowess and bulk. What more to say?
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Eel and sand collide. We Super Mario Sunshine now?
Parents: Eelektross / Palossand
Shared egg group: Amorphous
Offspring name: Eelosand
New type: Electric / Ground
New base stats: 95 / 105 / 105 / 112 / 87 / 52 (+10 all around) | 556 BST
New ability and desc: Compact UFO (Levitate + Water Compaction) - The user is immune to Ground-type attacks and has its Defense boosted by 2 stages if targeted by one. User also cannot be trapped by Arena Trap or affected by (Toxic) Spikes.
Notable moves: Discharge, Volt Switch, Thunderbolt, Earth Power, Flamethrower, Shadow Ball, Giga Drain, Wild Charge, Thunder Punch, Earthquake, Stone Edge, Drain Punch, Aqua Tail, Fire Punch, Knock Off, U-turn, Shore Up, Coil, Rock Polish, Thunder Wave
Role Identification: Bulky attacker with plenty of offensive options and reliable recovery to boot. Not much utility besides, and no Ice coverage apart from Hidden Power, but what can ya do.
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swellow.gif

Puffy birb returns for another round.
Parents: Altaria / Swellow
Shared egg group: Flying
Offspring name: Altellow
New type: Dragon / Normal
New base stats: 77 / 87 / 85 / 82 / 87 / 112 (+10 all around) | 530 BST
New ability and desc: Puffy Cloud (Cloud Nine + Guts) - Negates weather effects. Powers up physical attacks by a factor of 1.5 while any weather is in play.
Notable moves: Dragon Claw, Return/Frustration, Quick Attack, Earthquake, U-turn, Dragon Dance, Roost, Defog, Heal Bell, Sunny Day, Rain Dance
Role Identification: Even if the Mega slot is taken, don't worry. If you have a weather supporter and/or are facing an opposing weather user, Altellow's physical prowess with Puffy Cloud may surprise you. With any form of boosting item (even a Muscle Band), Altellow's Return boosted by Puffy Cloud is even more powerful than Mega Altellow's Pixilate Return (and, even without a boosting item, non-Mega only falls short by roughly 3%). Not only that, but all of Altellow's physical attacks—including Dragon Claw, Earthquake, and U-turn—are boosted by Puffy Cloud. And, if you're feeling adventurous, you can add Dragon Dance to the mix (or, heck, even have it set up its own weather).

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Mega Evolution: Mega Altellow
New type: Dragon / Fairy
New base stats: 77 / 127 / 105 / 122 / 87 / 112 (+40 Atk, +20 Def, +40 SpA) | 630 BST
New ability: Pixilate
Notable moves: aforementioned + Dragon Pulse, Draco Meteor, Boomburst, Fire Blast, Agility, Work Up
Role Identification: Main reasons to use Mega Altellow: Slightly better physical bulk, better coverage with secondary STAB, reason to forgo primary STAB, objectively better defensive typing, and—most importantly—PIXILATE BOOMBURST. (Why does Swellow get that move again?) Also boasts a pivot move over standard Mega Altaria.
 
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