Fusion Evolution V3 (Voting Phase)

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Resubs:-

Unmanning Aerial Vehicle
DNA Donors: Articuno + Mudsdale
Offspring name: Emasculation
New Type: Ground/Ice
Base Stats: 110 (+15)/115 (+10)/110 (+10)/75/110 (+5)/60 (BST: 580)
New ability and desc: Hairy Bulwark (Pressure + Stamina): Every time this Pokémon uses 2 PP or is the target of a physical contact move, its Defence stat is boosted by 1 stage. Opponents use 2 PP per move.
Notable Moves: Ice Shard, Earthquake, Rock Slide, Avalanche, Sky Attack, U-Turn, Close Combat, Hail, Aurora Veil, Roost, Iron Defence, Light Screen, Reflect, Defog, Tailwind, Substitute, Protect
Role Identification: Surprisingly, a tank! Reliable recovery, slow pivot utility, and STAB Priority makes this effectively a better Mamoswine, though one with rather less in the way of movepool and a lot more in the way of defence. Weaknesses to Fire and Fighting aren't exactly what you'd call desirable, but there's a lot you can still do. Hail is a good weather for this Pokémon, since it has access to the brilliant Aurora Veil, but the standard Screens are good too. There's Roost for healing up after your Subs, the ability to build up your Defence with your ability and Iron Defence, and finally there's the possibility of using it as a slow pivot to scope out the opponent's moves and setup with Tailwind. Overall, it's the dog's... well, you know. =]

The keys to the kingdom...
Parents: Heatran + Escavalier
Shared Egg Group: DNA
Offspring Name: Chatelaine
New Type: Bug/Steel
New Base Stats: 100 (+19)/120 (+7)/110 (+4)/100 (+5)/110 (+4)/50 (+1. Look, it bugged me, okay?) (BST: 590)
New Ability & Description: (Flash Fire + Swarm) Firefly: Immune to Fire-type attacks and burns. Upon being hit by a Fire-type move of any kind or being reduced to below 50% HP, this Pokémon's Bug-, Fire-, and Steel-type attacks do 1.5x extra damage. These effects stack.
Notable Moves: Megahorn, Fell Stinger, Iron Head, Fire Fang, Flame Charge, Earthquake, Knock Off, Stone Edge, Payback, Pursuit, Taunt, Swords Dance, Rest, Sleep Talk
Role Identification: Hoo boy, look at this bug. Having no weaknesses, eight resistances, and an immunity to an increasingly common coverage type, Chatelaine has a pretty much perfect defensive typing. Switching in on a predicted Fire-type attack means you can also boost your STABs on the fly, with access to Swords Dance and a decent Attack stat meaning you can finally get reliable boosts off of Fell Stinger, especially since it's a 50 BP move now. A boosted STAB Megahorn can beat down a huge variety of opponents, while Flame Charge can attempt to make up for its atrocious Speed. Alternatively, you could give it Fire Fang and bung it on a TR team, at which point it can annihilate all comers with relative ease. This chatelaine can definitely hold the key to your future success. =]

===

Jacksons need not apply.
Parents: Blastoise + Walrein
Shared egg group: Water 1
Offspring name: Stonewall
New type: Water
New base stats: 104/91/105/100/107/81 (BST: 588)
New ability and desc: Regenerative Architecture (Rain Dish + Ice Body): This Pokémon heals for 1/16 of its max HP every turn, rising to 1/8 of its max HP in Rain or Hail. It also takes no damage from Hail.
Notable moves: Hydro Pump, Surf, Frost Breath, Blizzard, Scald, Flash Cannon, Brine, Super Fang, Aqua Ring, Iron Defence, Rest, Sleep Talk
Role Identification: A very, very defensive Pokémon which takes the "bulky Water-type" archetype to a new level. In certain weathers, with Aqua Ring up and Lefties, it can heal for 25% of its not inconsiderable HP every single turn, and with Lefties it heals for 12.5% every turn regardless of weather. Couple that with a 104/105/107 defensive statline and it's a serious contender, with only a lack of burst recovery (Recover, Roost, &c) holding it back. Scald is a great STAB move whatever the weather, and Frost Breath can other walls from feeling safe to boost, while Super Fang is a great move for any wall, especially if its teamed with STAB Brine. It can also run a RestTalk set for even more durability, but there's one more option available...
===
Offspring name: Mega Stonewall @ Blastoisinite
New type: Water
New base stats: 104/111/125/150/117/81 (BST: 688)
New ability and desc: Mega Launcher
Notable moves: See above + Water Pulse, Dark Pulse, Dragon Pulse, Aura Sphere
Role Identification: An even bulkier Mega Blastoise for even bulkier special offense. Mega Stonewall's brutal 150 Special Attack and great defensive statline allows it to bludgeon a huge variety of opponents into submission with powerful STAB moves and boosted coverage. There's not a lot of variety here, though Frost Breath is probably a better pick over one of the pulse moves, but it's still worth using as a very potent special attacker. Some fusions are good. Get over it. =]

She's beauty and she's grace...
Parents: Torterra + Rhyperior
Shared egg group: Monster
Offspring name: Prettier
New type: Rock/Ground
New base stats: 115/134/127/75/80/58 (BST: 589)
New ability and desc: Inviolate (Shell Armour + Solid Rock): This Pokémon takes no damage from super-effective moves unless hit by a critical hit, after which point they do 25% less damage. Critical hits do not do any additional damage.
Notable moves: EdgeQuake, Megahorn, Poison Jab, Superpower, Shadow Claw, Iron Head, Payback, Avalanche, Synthesis, Curse, Worry Seed, Swords Dance
Role Identification: The tankiest Rock/Ground-type you ever did see. While the abundance of critmons in FE means that Prettier's ability is less all-powerful than it might be, it's still a fantastic boost to its survivability in a tier rich in Water-, Fighting-, and Ground-type moves, to say nothing of other Fusions' Steel STAB. Meanwhile, its STAB EdgeQuake can come out to play, giving it pretty much perfect neutral coverage against non-Levitate mons, while it has a litany of coverage options to take out common checks. Just remember that its Special Defence isn't brilliant, so it can only take so many neutral hits... which is presumably why you're running Synthesis on it. I mean, it's pretty obvious. =]

Take the right path...
Parents: Watchog + Pangoro
Shared egg group: Field
Offspring name: Paragon
New type: Normal/Fighting
New base stats: 87/114/83/74/80/77 (BST: 515)
New ability and desc: Renegade Removal (Analytic + Iron Fist): Punching moves gain +50% base power. All moves deal +50% bonus damage if this Pokémon moves last.
Notable moves: Focus Punch, Comet Punch, Elemental Punches, Power-Up Punch, Drain Punch, Bullet Punch, Hammer Arm, Shadow Claw, Substitute, Swords Dance
Role Identification: A punch moves abuser in the mould of Agrippa, this fusion is probably FE's premier abuser of SubPunch, though other options are available. Its Normal typing grants it a handy immunity to Ghost, but there are no really good Normal STAB moves for it to take advantage of with the possible exception of Comet Punch, which I've included largely for the sake of completeness. Its Fighting STAB, however, is an embarrassment of riches, with a huge variety of moves that take advantage of its ability. Focus Punch is the obvious example, but it also gains access to moves like Drain Punch for massive survivability, Hammer Arm for more reliable damage, and Power-Up Punch for free boosts and not inconsiderable damage - its Attack stat will by no means set the world on fire, but it's definitely usable. There is also pseudo-BoltBeam coverage in the Thunder and Ice Punches respectively, while Shadow Claw gives that Ghost/Fighting coverage the kids are all into these days. Finally, it can also have a bash at a Swords Dance set, but be careful; its defences aren't that brilliant. I'm not Commander Shepard, but this is definitely my favourite fusion in the slate. So far. =]

This is the Parahax, and he speaks for the trees...
Parents: Breloom + Lurantis
Shared egg group: Grass
Offspring name: Arboretum
New type: Grass/Fighting
New base stats: 75/127/95/80/85/67 (BST: 529)
New ability and desc: Dendromancy (Effect Spore + Contrary): This Pokémon's moves that target another Pokémon (including non-damaging moves) have a 10% chance to inflict Paralysis, Poison, and Sleep with every hit in addition to any other effects those moves might have. Stat changes are inverted, including from indirect sources (status ailments &c).
Notable moves: Bullet Seed, Superpower, Leaf Blade, Facade, Leech Life, Drain Punch, Poison Jab, Thunder Punch, Mach Punch, Leaf Storm, Vacuum Wave, Synthesis, Spore, Worry Seed, Toxic
Role Identification: Slow status spreader and irritant. Effectively a Guts abuser thanks to its beefed-up ability, Arboretum is a very useful physical attacker to have on the team (especially since Burn does way less damage in Gen 7), but its primary niche is as a reliable status spreader through moves like Spore and Toxic. However, it can also inflict fairly nasty effects through simply hitting stuff, also courtesy of its ability. The Guts + Facade combo is in full effect here, but it's combined with an Attack-boosting STAB Superpower and the ability to heal with either Drain Punch or Leech Life, depending on what your coverage needs are. Thunder Punch and Poison Jab are also handy in that they get an additional 10% chance to inflict their respective statuses in addition to Sleep and Poison, which is pretty nice. Just watch out for other attackers oneshotting it - it's so easy to get lost in its positives that you can sometimes miss the wood for the trees. =]

Ooooooh...
Parents: Charjabug + Araquanid
Shared egg group: Bug
Offspring name: Barracuda
New type: Water/Electric
New base stats: 72/86/103/62/113/49 (BST: 485)
New ability and desc: Plymouth Power (Battery + Water Bubble): Water-type moves have their Base Power increased by +100% before applying STAB. This Pokémon is immune to burns. This Pokémon and its allies have their Special Attack stat boosted by 30% and take 50% less damage from Fire-type attacks.
Notable moves: Thunderbolt, Surf, Frost Breath, Charge Beam, Wild Charge, Liquidation, Leech Life, Waterfall, Power Split
Role Identification: One trick pony, but ooooh, what a trick. Water/Electric is a pretty excellent typing, and with the proper investment that seemingly useless 62 Special Attack suddenly becomes a whole lot more viable. It has very usable defensive stats allowing it to be the bulky sweeper Trick Room teams always wanted, especially with that frankly dismal Speed. It's in Doubles where this mon really shines, though; boosting a partner's (such as Mega Magmozam) Special Attack stat by 30% is pretty insane, and it can cover for the tier's multiple Steel-types with its ability. Speaking of which, that ability gives it some serious punch in Singles too. Surf hits like a speeding bus with this thing, and anything that doesn't resist Water will get seriously beaten up by it. Additional coverage in the form of Thunderbolt and Frost Breath (basically a slightly improved BoltBeam) gives it neutral damage on pretty much everything, and it can even make good use of Power Split to drain the Attack and Special Attack of potential checks and counters, especially on a Trick Room team. All you need to do with this one is take her into your heart, and she can be your little queen. =]

Watch out for her condescension
DNA Donors: Oricorio-Sensu + Pheromosa
Offspring name: Imperiousness
New Type: Ghost/Fighting
Base Stats: 73/123 (+20)/53/137 (+20)/53/122 (BST: 571)
New ability and desc: Patronising Pasadoble (Dancer + Beast Boost): When this Pokémon uses a Dance move, its highest non-HP stat is boosted by +1 Combat Stage. When one of this Pokémon's opponents uses a Dance move or is KOed, this Pokémon automatically uses one of its Dance moves.
Notable Moves: Revelation Dance, Focus Miss, Ice Beam, High Jump Kick, Poison Jab, Acrobatics, Quiver Dance, Swords Dance
Role Identification: Absolute holy terror if you manage to get a boost off, and still an unpleasant prospect if you don't. While it isn't what you'd call durable (not with those defences) and it doesn't have Pheromosa's enormous Attack stat or Speed (though an attacking statline of 123/137/122 is hardly unusable), what it lacks in staying power and versatility it more than makes up for in sheer brute force as a mixed attacker that can seriously mix it. STAB Ghost/Fighting coverage makes other sweepers green with envy. Add to that an amazing ability that allows you to boost hugely upon a kill, and you've got yourself a monster in the making. Just watch out for priority, and remember: pride comes before your enemies' fall. =]
 
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DNA Donors: Diggersby / Magearna
Offspring name: Diggearna
New Type: Fairy / Ground
Base Stats: 100 / 75 / 105 / 90 / 105 / 75 | BST550(+18 HP / +9 Def / +9 SpD / +4 Spe)
New ability and description: Soul-Power (Soul-Heart + Huge Power). Doubles Special Attack.
Notable Moves: Offensive: Aura Sphere, Dazzling Gleam, Earth Power, Energy Ball, Flash Canon, Fleur Canon, Focus Blast, Ice Beam, Surf, Thunderbolt
Utility: Heart Swap, Pain Split, Spikes, U-Turn, Volt-Switch
Set Up: Agility, Calm Mind
Role Identification: One of the best Wallbreaker, Ground/Fairy has a great neutral coverage (only naturally resisted by Steel/Flying, Fire/Flying and Poison/Flying) and a perfect neutral coverage under Gravity. It has also access to Agility to threaten offense. It will be a nice addition to FE Uber.
Just saying, but considering the power of some fusions that have won so far, I really wouldn't just assume something will go to FE Ubers.



Parents: Blaziken/Lucario
Shared egg group: Field
Offspring name: Blazicario
New type: Fighting/Steel
New base stats: 85/125/80/125/80/95
New ability and desc: Retaliation (Speed Boost + Inner Focus) - If this Pokemon is flinched by a move, its speed goes up one stage.
Notable moves: Blaze Kick, High Jump Kick, Flare Blitz, Brave Bird, Bulk Up, Quick Attack, Flame Charge, Return, Flamethrower, Earthquake, Solar Beam, Poison Jab, Shadow Claw, Calm Mind, Aura Sphere, Power-Up Punch, Swords Dance, Extreme Speed, Close Combat, Dragon Pulse, Me First, Shadow Ball, Rock Slide, Stone Edge, Sunny Day.
Role Identification: Surprisingly has the same in both Attack and Special Attack, so you could run a physical, special, or mixed set with no problems. Though speed leaves a bit to be desired, Blazicario makes it up with its ability to fill multiple niches.
i randomly found an actual sprite for this fusion online on some guy called Drider's website
here:

just a recoloured blaziken but still cool :P
 

PARP LIIIIIIVES!
Parents: Hitmontop + Pangoro
Shared egg group: Human-Like
Offspring name: Oompah
New type: Fighting/Dark
New base stats: 83/120/97/62/101/74 (BST: 537)
New ability and desc: Parp Souls (Technician + Mould Breaker): Increases the base power of moves with 60BP or less by 100%. If these moves hit multiple times, they instead gain a 20% boost to base power, but are also guaranteed to hit 5 times - regardless of however many times was the previous maximum. (NB: Mould Breaker ignores abilities, so I elected to make it ignore the limits of multi-hit moves.)
Notable moves: Triple Kick, Pursuit, Dual Chop, Bulldoze, Rock Tomb, Aerial Ace, Payback, Karate Chop, Quick Attack, Feint, Swords Dance, Agility, Bulk Up
Role Identification: Lock up your daughters, lock up your wives, lock up your brass bands, and run for your lives: Oompah carries the spirit of Parp's broken ability with it to a frightening degree. Triple Kick becomes monstrous, Pursuit becomes outright hateful, and Bulldoze and Rock Tomb turn into better versions of good old EdgeQuack. There's other options too - Karate Chop's increased crit chance makes it a better version of Cross Chop (a move that gets a really bad rap), Payback can be very useful for fighting faster foes if you think you can take the hit, and Quick Attack and Feint are useful priority moves if you want to hit stuff before it can hit you despite your mediocre Speed. There's also useful options for boosting, too: Swords Dance can make those boosted moves pop off with terrifying power, while Agility can alleviate your Speed stat's insufficiencies. Bulk Up is also an option, allowing you to bolster your Defence and lash out with some boosted attacks on the next turn. In this 'mon, Parp lives on. =]
[/hide]
im fine with creative liberty, such as with your Emasculation thing gaining a defense boost every 2 pp used. that's cool.
but you pulled the multi-hit move part of that ability straight out your ass
seriously, what the heck. there's nowhere to get multi-hit moves from, or a 20% boost, or a guarantee to hit 5 times. creative liberty is good, but this seems too much. i know im not a mod or anything but really. just because all multi hit moves happen to be under 60 BP doesn't mean you can do that. also, why was the technician boost jumped up to 100% from 50%? just why?
i dont mind the boosted technician bit as much but the multi hit bit is just.... argghhhh.
 
im fine with creative liberty, such as with your Emasculation thing gaining a defense boost every 2 pp used. that's cool.
but you pulled the multi-hit move part of that ability straight out your ass
seriously, what the heck. there's nowhere to get multi-hit moves from, or a 20% boost, or a guarantee to hit 5 times. creative liberty is good, but this seems too much. i know im not a mod or anything but really. just because all multi hit moves happen to be under 60 BP doesn't mean you can do that. also, why was the technician boost jumped up to 100% from 50%? just why?
i dont mind the boosted technician bit as much but the multi hit bit is just.... argghhhh.
Y'know, I've been looking at it, and while ISTR my rationale for the multihit moves being about how Mould Breaker ignores limits and taking that to mean it could ignore limitations on multi-hit moves and turn them all into five-strike ones, I don't think that really works with a Technician fusion. I'll probably give that a bit more thought later. For now, I shall be selecting a different resubmission.
 
Or ignoring limitations on wether or not explosions kills yourself. (Tho maybe something with Damp + something could do that O.o) Dude, it's a bit of a stretch.
 

DuoM2

whao
is a Community Contributoris a Community Leader Alumnus

DNA Donors: Pelipper / Groudon
Offspring name: Pelidon
New Type: Ground / Water
Base Stats: 100 / 100 / 123 / 97 / 97 / 77 (+20 HP, +0 Atk, +3 Def, +0 SpA, +17 SpD, +0 Spe) New ability and desc: Climate Change (Drizzle + Drought) - Upon switching in, the user summons rain if holding a Damp Rock or sun if holding a Heat Rock. Nothing happens if the user isn't holding either of those.
Notable Moves: Stealth Rock, Defog, Precipice Blades, Lava Plume, Earth Power, Scald, Hurricane, Roost, Solar Beam, U-Turn, Bulk Up, Swords Dance
Role Identification: Though a part of this was me just wanting to make a weather fusion, I thought of this and thought it would be hilarious if I made a Pelipper + Groudon sprite, so if you have any reason to vote for this, let it be that. But it is actually a pretty good weather setter. Having U-Turn, Roost, Defog, and Stealth Rock is all nice for something that needs to pivot out a lot. It kinda gets screwed by Knock Off (unless I could change the ability so it prevents Knock Off? I'd doubt that) but it still is pretty good at what it does.



Name: Pelidon-Primal
New Type: Ground / Fire
Base Stats: 100 / 130 / 143 / 147 / 97 / 77
New ability and desc: Desolate Land
Role Identification: The "imagine how funny this sprite would be" still applies here, but this is probably going to be a better standalone Pokemon, since regular Pelidon is mainly a support 'mon. Imagine Primal Groudon, but with less Attack, more Special Attack, and recovery. That's this thing. It's pretty versatile since it can run basically any PDon set you can think of, but with recovery and U-Turn.




DNA Donors: Smeargle / Deoxys-Speed
Offspring name: Smearoxys-Speed
New Type: Normal / Psychic
Base Stats: 67 / 57 / 67 / 57 / 67 / 147 (+15 HP, +5 Def, +20 Spe)
New ability and desc: Mood Swing (Moody + Pressure) - When using their attacks, one Pokemon on the field doesn't lose any PP when using their move and the other loses double their PP. It is chosen at random.
Notable Moves: Magic Coat, Taunt, Spore, Spikes, Stealth Rock, Toxic Spikes, Sticky Web, Skill Swap, Explosion, Power Split
Role Identification:This is meant to be the ultimate suicide lead, which is a bit of a niche role in itself, but being the best at it definitely is useful. This is basically just fast Smeargle, but that makes it a suicide lead more suited for FE; it has infinite utility options, pretty ridiculous speed and that's it. There's not much else to be said.



Parents: Araquanid / Toxapex
Shared egg group: Water 1
Offspring name: Araquapex
New type: Water / Poison
New base stats: 69 / 76 / 131 / 61 / 147 / 48
New ability and desc: Healing Bubble (Regenerator + Water Bubble) - Combines the effects of Water Bubble and Regenerator.
Notable moves: Liquidation, Leech Life, Recover, Toxic Spikes, Toxic, Haze, Scald
Role Identification: This is basically just Toxapex with an offensive presence. It can nuke targets with Liquidation/Scald, which allows it to not be as much of setup bait as Toxapex, and its wallbreaking power can be very threatening if you don't have a Water resist.


Alright, that's all I have. Not gonna submit any more for this slate, but I'll be more active here as a whole.
 
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AquaticPanic

Intentional Femboy Penguin
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Community Leader

Is this even legal? (267 HP so idk)

Parents: Chansey + Blissey
Shared egg group: Fairy
Offspring name: Blisssey
New type: Normal
New base stats: 267/22/22/70/135/67
New ability and desc: Natural Cure
Notable moves: Blissey + Chansey's normal movepools.
Role identification: Literally just a way better Blissey/Chansey. You know how to play this.
Both Chansey and Blissey have a 100% Female ratio, meaning they can't breed, so this fusion can't be done

Also is it just me or does anyone else find Taurwole's ability broken as hell?
 
Both Chansey and Blissey have a 100% Female ratio, meaning they can't breed, so this fusion can't be done

Also is it just me or does anyone else find Taurwole's ability broken as hell?
I was going to comment on Taurwole but I'm getting self conscious about how pedantic I can be. I was going to mention that the boost isn't terribly hard to get and after it has been obtained, Taurwole puts Krookans to shame.
 
Re-Submitions:


The Robot Genie is back!
Parents: Magearna | Landorus-Incarnate
Shared egg group: DNA
Offspring name: Magorus (Incarnate Form)
New type: View attachment 87538 View attachment 87539
New base stats:
85 | 120 | 104 | 122 | 104 | 103 (+1 HP | +10 Atk | +2 Def | +7 Sp. Def | +20 Speed)
New ability and desc: Soul-Heart + Sheer Force = Sheer Soul: Whenever a Pokémon faints or a secondary effect happens, this mon's Special Attack is raised by one stage. Moves with a secondary effect lose their effects and gain a boost of 1.3x
Notable moves:
View attachment 87500: Earthquake, Iron Head, Iron Tail, Hammer Arm, Superpower, Knock Off, U-Turn, Rock Slide, Stone Edge, Explosion
View attachment 87501: Earth Power, Flash Cannon, Psychic, Aura Sphere, Focus Blast, Volt Switch, Thunderbolt, Energy Ball, Ice Beam, Shadow Ball, Sludge Bomb, Sludge Wave, Dazzling Gleam, Fleur Cannon
View attachment 87502: Shift Gear, Calm Mind, Bulk Up, Thunder Wave, Stealth Rock, Rock Polish, Swords Dance
Role identification: Versatile offensive threat. Lardorus' and Magearna's movepools work surprisingly well together, as does the abilities. You can have a fine bulk of 85/104/104 (With both Calm Mind and Bulk Up being options), and an okay speed stat of 103. Steel/Ground is a good offensive combo (Seriously how the hell has there been no Steel/Ground fusions?), and here it can be coupled with a huge deck of cards when it comes to what sets it can run. While the ability does make it more Specially oriented, it can hold off well in both sides. Flash Cannon/Earth Power are the Special STABs while Iron Head/Earthquake are the physical.





And here's two failed Legendary Walls, working together to be good
Parents: Guzzlord | Deoxys-Defense
Shared egg group: DNA
Offspring name: Guzzys (Defense form)
New type: View attachment 87545 View attachment 87535
New base stats:
136 | 85 | 126 | 83 | 126 | 66 (+20 Def | +20 Sp. Def)
New ability and desc: Pressure + Beast Boost = Peer Pressure: The opponent's highest non-HP stat is halved.
Notable moves:
View attachment 87500
: Wip
View attachment 87501: Wip
View attachment 87502: Wip
Role identification: With a not-so-bad type and phenomenal defenses, Guzzys is a great wall. It has Seismic Toss/Night Shade so you can just flat-out not care about your offensive stats being low, it has Recover to keep it alive, and Knock Off for annoying foes. It has both Stealth Rock and Spikes so it can also set hazards, and Dragon Tail if you want to go that way. It also has Peer Pressure, previously seen on it's brother, Deoxurk. While it's counterpart would normamly use Peer Pressure to either crap on Specially Defensive walls or tank attackes to hit them back or outspeeding them, Guzzys uses it to wall everything it can other than attackers with higher speed than attack. Overall, it's a wall with everything it needs.




New Subs:




My cat from hell
Parents: Giratina-Origin | Persian-Alola
Shared egg group: DNA
Offspring name: Girian (Alolan Origin form)
New type: View attachment 87532 View attachment 87533
New base stats:
107 | 110 | 82 | 110 | 82 | 105 (+20 Atk | +2 Def | +13 Sp. Atk | +3 Speed)
New ability and desc: Levitate + Rattled = Unspookable: User is imune to Ground, Bug, Dark and Ghost. User's speed raises by one whenever hit by a move of either types. User is not treated as grounded.
Notable moves:
View attachment 87500: Foul Play, Shadow Force, Shadow Sneak, Earthquake, Fake Out, Play Rough, U-Turn, Stone Edge
View attachment 87501: Dark Pulse, Shadow Ball, Hex, Aura Sphere, Earth Power, Energy Ball, Thunderbolt
View attachment 87502: Parting Shot, Nasty Plot, Switcheroo, Taunt, Destiny Bond, Defog, Will-O-Wisp
Role identification: Mainly made as a way to balance out Lietaur. Due to Unspookable, and it's type combination, Alolan Origin Girian has seven imunities! Three from it's type (Psychic, Normal and Fighting) and the other four from the ability. This fusion's main role is to be a somewhat bulky attacker. Or rather, let you chose between a bulky mon or an offensive one. Parting Shot gives it a fast utility pivot, while Foul Play can easly destroy the foes that have a good attack stat (Or, like I said, some like Lietaur who have insane stat-boosting abilities). Thanks to a very diverse movepool, Girian can be somewhat versatile. It has Defog and isn't affected by most hazards, it can Will-O-Wisp foes, and that's not even considering the offensive movepool. Overall, just keep it away from fairies.





Ninja Smurf has joined the party
Parents: Greninja | Mew
Shared egg group: DNA
Offspring name: Mereniw
New type: View attachment 87534 View attachment 87535
New base stats:
86 | 111 | 83 | 111 | 85 | 127 (+14 Atk | +10 Sp. Atk | +16 Speed)
New ability and desc: Protean + Synchronize = Mutation: This Pokemon's type changes to match the type of the move it is about to use. Upon switching types, passes status conditions onto the foe.
Notable moves:
View attachment 87500
: Gunk Shot, Ice Punch, Night Slash, Rock Slide, Shadow Sneak, U-Turn, Waterfall, Acrobatics, Aqua Tail, Body Slam, Brick Break, Bullet Seed, Double Edge, Dragon Claw, Drain Punch, Drill Run, Earthquake, Egg Bomb, Explosion, Facade, Fake Out, Fire Punch, Flame Charge, Iron Head, Iron Tail, Knock Off, Leech Life, Outrage, Poison Jab, Seed Bomb, Shadow Claw, Smart Strike, Stone Edge, Submission, Sucker Punch, Superpower, Thunder Punch, Wild Charge, X-Scissor, Zen Headbutt
View attachment 87501: Blizzard, Dark Pulse, Extrassensory, Grass Knot, Hidden Power, Hydro Pump, Ice Beam, Icy Wind, Scald, Surf, Water Shuriken, Aura Sphere, Brine, Charge Beam, Dazzling Gleam, Dragon Pulse, Earth Power, Energy Ball, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Giga Drain, Heat Wave, Hyper Voice, Overheat, Psychic, Psyshock, Shadow Ball, Signal Beam, Sludge Bomb, Sludge Wave, Thunder, Thunderbolt, Tri Attack, Vaccuum Wave, Volt Switch
View attachment 87502: Z-Happy Hour, Haze, Snatch, Spikes, Substitute, Taunt, Toxic Spikes, Aurora Veil, Bulk up, Calm Mind, Defog, Gastro Acid, Heal Bell, Hone Claws, Me First, Nasty Plot, Pain Split, Rock Polish, Roost, Soft-Boiled, Stealth Rock, Swords Dance, Synthesis, Tailwind, Thunder Wave, Transform, Will-O-Wisp, Worry Seed
Role identification: Protean with a wide movepool, which makes it nearly unpredictable. Speed is quite nice, and while the offensive stats aren't anything amazing, Greninja could do wonders with less (Less bulk too). You might even throw some utility moves in your sets such as Recovery or Taunt. I mean, look at that movepool, it's so colorful! Not to mention some other gimmicks you can pull like Z-Happy Hour (+1 to all stats) or Transform.





It's a ninja that is only able to ninja because it glitches around to never be seen
Parents: Porygon-Z | Greninja
Shared egg group: DNA
Offspring name: Porynja
New type: View attachment 87536 View attachment 87534
New base stats:
78 | 87 | 68 | 139 | 73 | 126 (+20 Sp. Atk | +20 Speed)
New ability and desc: Adaptability + Protean = Flexibility: This Pokemon's type changes to match the type of the move it is about to use. This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5
Notable moves:
View attachment 87500
: Wip
View attachment 87501: Wip
View attachment 87502: Wip
Role identification: Good Speed and Special Attack backed up by a good movepool and fantastic ability. It basically has a 2x boost to every move it uses. Not only that, but due to Porygon-Z's pretty good movepool, you can have wonderful coverage. Life Orb is probably the way to go, tho since this mod has tons of things that will outspeed and easly take Porynja-Z down, Scarf's a viable option too





Please ignore the fact that I fused Gardevoir with a weird tentacle beast
Parents: Gardevoir | Nihilego
Shared egg group: DNA
Offspring name: Nihivoirgo
New type: View attachment 87550 View attachment 87551
New base stats:
108 | 59 | 76 | 126 | 123 | 101 (+10 HP | +20 Def | +10 Speed)
New ability and desc: Trace + Beast Boost = Beast's Copycat: Upon switchin in, replace one of user's stats with the foe's highest non-HP stat (Say, foe's highest stat is 130 def, then now Nihevoirgo's def is also 130). Upon knocking a foe out, this Pokémon's highest stat is raised by one stage.
Notable moves:
View attachment 87501
: Wip
View attachment 87502: Wip
Role identification: It has fine stats overall, and Fairy/Poison is definetly interesting. Beast's Copycat allows it to get some nice stats if you know what you're doing. The movepool is quite nice and you can easly Scarf it to get some nice speed if you don't copy an already good one. Earth Power craps on opposing Poison and Steel mons. Overall, it has a good ability and coverage, and even has a Mega to increase your options!





Stone: Gardevoirite
New type: View attachment 87550 View attachment 87551
New base stats:
108 | 79 | 76 | 166 | 143 | 121
New ability and desc: Pixilate
Notable moves:
View attachment 87501
: Wip
View attachment 87502: Wip
Role identification: Well, if the base form didn't sell it, this probably will. It's Mega Gardevoir, but faster and Bulkier. That's... well, as far as it goes, and that's not bad, specially considering you now get a bit more coverage for what mostly treatened Gardevoir: Steel.





Pokémon Picross? Where's Shufle tho?
Parents: Pinsir | Heracross
Shared egg group: Bug
Offspring name: Picross
New type: View attachment 87554 View attachment 87552
New base stats:
82 | 135 | 97 | 57 | 92 | 95
New ability and desc: Moxie + Mold Breaker = Ferocious Force: Ignores foes ability when attacking. If the ability would somehow interact with this mon, it will instead boost this mon's attack by one stage. It's attack will also go up by one stage upon defeating the foe.
Notable moves:
View attachment 87500
:
View attachment 87502
:
Role identification:
Made mainly because of the mega, but Mold Breaker and variants are glorious in this Pet Mod. The speed stat is not bad for a Scarf, and it has satisfying attack. It's moves are also very nice: The main stabs are Megahorn and Close Combat, backed up by some coverage like Earthquake, Stone Edge and Knock Off.





Stone: Pinsirite
New type: View attachment 87554 View attachment 87559
New base stats:
82 | 165 | 117 | 67 | 112 | 115
New ability and desc: Aerilate
Notable moves:
View attachment 87500
: Wip
View attachment 87502: Wip
Role identification: It's parents are both Bug-Type and it's bred from the Bug egg group. So... It should be a bug, right? Well, no actually. It has a better typing that Mega Pinsir in the means that it doesn't care that much about Stealth Rocks, and Fighting has a good synergy with Flying, somehow. It's sorta fast, hella strong and has okay coverage.






Stone: Heracronite
New type: View attachment 87554 View attachment 87552
New base stats:
82 | 195 | 137 | 57 | 102 | 85
New ability and desc: Skill Link
Notable moves:
View attachment 87500
: Wip
View attachment 87502: Wip
Role identification: Good physical attacker, with some nice tank to back it up. Basically improved Mega Hera.





Now Xerneas can have a Legendary Deer to form a Deer Duo with.
Parents: Sawsbuck | Entei
Shared egg group: DNA
Offspring name: Sawsei
New type: View attachment 87536 View attachment 87562
New base stats:
107 | 127 | 77 | 75 | 72 | 107 (+10 HP| +20 Atk | +10 Speed)
New ability and desc: Pressure + Serene Grace = Nervous Grace: Has the effects of Serene Grace and pressure. Halves the chance of foe's secondary effects happening as well.
Notable moves:
View attachment 87500
: Wip
View attachment 87502: Wip
Role identification: Extreme Speed + Serene Grace Sacred Fire + Horn Leech? Got it. Stops Flich Gods? Check. Fine typing? Sure. Stats? Ehh... Nothing amazing but thay'll do fine. It's basically your average Entei but a bit more frail at the cost of more Speed and Attack, as well as a better ability that has good sinergy with it's moves, and finally stab Extreme Speed.
1. How does Beast's Copycat interact with mega evolution?
2. Heracross + Pinsirs been done already :(
3. Gardevoir + Nihilego would be neato as Gardelego :)
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
1. How does Beast's Copycat interact with mega evolution?
2. Heracross + Pinsirs been done already :(
3. Gardevoir + Nihilego would be neato as Gardelego :)
1. It's a form change so it'd always have the same stats, ignoring Beast's Copycat
2. Ok, I'm replacing it then
3. Hm, that sounds nice.


Edit: Everyone welcome Castapus as Picross' replacement!
 
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New ability and desc: Ab (Shield Dust + Tinted Lens) - If the foe resists an attack from this Pokemon, the move ignores the resistance and also does double the damage.

New ability and desc: Time Bomb (Sturdy + Innards Out) - When this Pokemon is knocked out, the opponent loses a percentage of HP corresponding to 100/x. X is the number of turns this Pokemon has been on the field. The counter does NOT reset when it switches out.

New ability and desc: Overclocking (RKS System + Pressure) - This Pokemon's secondary typing is determined by the memory it holds. Moves of this Pokemon's secondary typing have their base power doubled.
These abilities confuse me, as they only seem to incorporate 1 ability despite being a fusion of two.

Shield Dust + Tinted Lens is just Shield Dust on Steroids and has nothing to do with Shield Dust in the slightest.

Time Bomb is kind of cool but seems a gigantic stretch to me. From what I can tell it doesn't have anything to do with Sturdy, you've just taken Innards Out's damage on death and made it complicated without much justification from either ability.

And then there's Overclocking, where you seem to have confused Pressure with a more limited but more powerful Adaptability.

I'm still really new here and from what I understand you control a lot of the thread so I'm just trying to understand exactly how lenient we are with abilities as this all seems quite wrong to me.
 
These abilities confuse me, as they only seem to incorporate 1 ability despite being a fusion of two.

Shield Dust + Tinted Lens is just Shield Dust on Steroids and has nothing to do with Shield Dust in the slightest.

Time Bomb is kind of cool but seems a gigantic stretch to me. From what I can tell it doesn't have anything to do with Sturdy, you've just taken Innards Out's damage on death and made it complicated without much justification from either ability.

And then there's Overclocking, where you seem to have confused Pressure with a more limited but more powerful Adaptability.

I'm still really new here and from what I understand you control a lot of the thread so I'm just trying to understand exactly how lenient we are with abilities as this all seems quite wrong to me.
I can't find any justification for Time Bomb or Overclocking at all, but from what I can tell:
Shield Dust ignores something, so the ignores resistances comes from ignores (shield dust) + resistances (tinted lens)

They're still massive stretches though.
I feel like the easiest way to make an actually creative ability is to use Aura Break or Contrary because they allow you to take an ability and reverse its effect, which can be pretty cool. Probably why Zygarde is so common.
 
Shield Dust ignores something, so the ignores resistances comes from ignores (shield dust) + resistances (tinted lens)
I see where you're coming from, but "Preventing", "Negating" or "Blocking" is not the same as "Ignoring," and negating additional effects when attacked vs ignoring resistances when attacking are not comparable.
 
These abilities confuse me, as they only seem to incorporate 1 ability despite being a fusion of two.

Shield Dust + Tinted Lens is just Shield Dust on Steroids and has nothing to do with Shield Dust in the slightest.

Time Bomb is kind of cool but seems a gigantic stretch to me. From what I can tell it doesn't have anything to do with Sturdy, you've just taken Innards Out's damage on death and made it complicated without much justification from either ability.

And then there's Overclocking, where you seem to have confused Pressure with a more limited but more powerful Adaptability.

I'm still really new here and from what I understand you control a lot of the thread so I'm just trying to understand exactly how lenient we are with abilities as this all seems quite wrong to me.
Out of these, Overclocking angers me the most because I tried to do that exact same ability with the exact same combo and I too got responses like this. This is what I tried for anyone curious:
Parents: Silvally, Deoxys-Attack
Shared egg group: DNA
Offspring name: Silvoxys-Attack
New type: Normal / Psychic
New base stats:
72 / 147 (+10) / 57 / 147 (+10) / 57 / 142 (+20)
New ability and desc: RKS Pressure (RKS System + Pressure; Allows the Pokémon to change its normal typing to a different one based on the memory held and doubles the power of moves of that type, including Multi Attack. Does not double the power of normal moves if no memory is held.)
Notable moves: Multi Attack, Extreme Speed, Drain Punch, Superpower, Poison Jab, Rock Slide, X-Scissor, U-Turn, Shadow Claw, Meteor Mash, Fire Punch, Thunder Punch, Zen Headbutt, Ice Punch, Dragon Claw, Crunch, Knock Off, Focus Blast, Air Slash, Signal Beam, Shadow Ball, Flash Cannon, Flamethrower, Surf, Energy Ball, Thunderbolt, Psychic, Psyshock, Psycho Boost, Ice Beam, Draco Meteor, Dark Pulse, Swords Dance, Nasty Plot
Role identification
Might not be relevant, but just wanted to point out.
 
My re-subs:

What happens when the bad guys have a Dog sidekick?
DNA Donors: Mightyena / Yveltal
Offspring Name: Mighty Yvel
New Type: Dark
Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def)
New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power.
Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost
Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....


Frozen 2, Coming to a Pet Mod near you
Parents: Ninetales / Beartic
Shared Egg Group: Field
Offspring Name: Beartales
New Type: Ice/Fairy
Base Stats: 94/109/88/86/100/90
New Ability: Sleigh Ride (Snow Warning + Slush Rush) - Effects of both abilities
Notable Moves: Icicle Crash, Play Rough, Superpower, Swords Dance, Stone Edge, Ice Shard, Aqua Jet, Low Kick, Aurora Veil, Nasty Plot, Blizzard, Grass Knot, Moonblast, Freeze-Dry, Focus Blast, Surf, Psyshock
Role Identification: At first glance, Beartales looks very underwhelming, only sporting okay Attack, bulk, and Speed with a funny name. That is until you notice the ability: Sleigh Ride. With Sleigh Ride, not only does Beartales set the Hail, but it immediately doubles it's own already good 90 Speed, giving you the opportunity to outspeed and sweep through teams. Beartales only has 109 Attack, but an Adamant nature, a Swords Dance and a Life Orb later and all of a sudden, that doesn't matter as Pokemon drop left and right to Beartales' great coverage. Speaking of which, it's got some great options including STAB Icicle Crash and Play Rough, Superpower/Low Kick, priority Aqua Jet or STAB Ice Shard, and Stone Edge. And it doesn't end there as Beartales has great bulk and the Slush Rush effect makes Aurora Veil a great move to have, further boosting already decent bulk. Overall, the best Hail abuser yet, I'd say.


Oh, you can mess around with Nasty Plot/Blizzard/Moonblast/Coverage, too, I suppose.


Guzzbro comin' back sooner or later

My new subs:

Banana Bunker
DNA Donors: Tropius / Celesteela
Offspring Name: Tropisteela
New Type: Flying/Steel
Base Stats: 100/90/104/90/104/56 (+2 HP, +11 Def, +10 SpD, +1 SpA, +6 Atk)
New Ability: Stat Harvesting (Harvest + Beast Boost) - When this Pokemon uses it's berry, it has a 50% chance to immediately re-gain it's berry. Every time this happens, this Pokemon's highest non-HP stat goes up by 1. The chance goes up to 100% in the sun. Berries cannot be harvested twice in one turn.
Notable Moves: Flash Cannon, Heavy Slam, Air Slash, Roost, Leech Seed, Defog, Flamethrower, Fire Blast, Giga Drain, Toxic, Dragon Dance, Leaf Blade, Swords Dance, Earthquake, Acrobatics, Stone Edge, Flame Charge, Curse, Autotomize
Role Identification: This thing is whatever you want it to be, thanks to balanced stats, a nice movepool on all fronts, and a versatile ability in Stat Harvesting. Want a physical or special wall? BAM, 100/104/104 bulk, Leech Seed, Roost, Defog, and Toxic with the option of using an Occa Berry or Wacan Berry to pretty much get rid of a weakness. Want a special sweeper? BAM, Autotomize, STAB Flash Cannon and Air Slash, as well as Grass, Fire, and Dragon coverage with the option of a healing berry to make setup easier and get a stat boost, or a stat boosting berry to stack boosts. How about a physical attacker? BAM, Dragon Dance OR Curse, STAB Strong Heavy Slam, STAB Acrobatics (a bit gimmicky but eh), as well as useful Fire, Ground, Rock, Normal, and Grass coverage. So, basically, it's the jack of all trades, master of none.... or some, idk.


"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio
Shared Egg Group: Field
Offspring Name: Dugshoos
New Type: Normal/Ground
Base Stats: 71/115/65/62/75/92
New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage.
Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash
Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.


Be wary of these STUNNING good looks
Parents: Musharna / Ampharos
Shared Egg Group: Field
Offspring Name: Ampharna
New Type: Electric/Psychic
Base Stats: 103/65/85/111/92/42
New Ability: Stunning Look (Forewarn + Static) - On switch-in, the opposing Pokemon i paralyzed. If the opposing Pokemon cannot be paralyzed, it's highest BP move is revealed instead
Notable Moves: Thunderbolt, Volt Switch, Energy Ball, Agility, Calm Mind, Cotton Guard, Moonlight, Signal Beam, Shadow Ball, Dazzling Gleam, Focus Blast, Shadow Ball, Thunder Wave, Heal Bell, Healing Wish, Power Gem, Electric Terrain, Psychic Terrain, Stored Power, Trick Room
Role Identification: You switch in. You paralyze something. You Mega Evolve. EZ.

Well, there's a little more, I suppose. With not half-bad 103/85/92 bulk, Calm Mind + Cotton Guard, Moonlight, Heal Bell, and a bunch of coverage, Ampharna can be a nice defensive or bulky setup sweeping Pokemon. From Calm Mind + Cotton Guard + Stored Power, to specially defensive, spamming paralysis on switch-in shenanigans, Ampharna can be a pretty good bulky Pokemon.

Parents: Musharna / Mega Ampharos
Shared Egg Group: Field
Offspring Name: Mega Ampharna
New Type: Electric/Dragon
Base Stats: 103/85/105/161/112/32
New Ability: Mold Breaker
Notable Moves: Above list + Dragon Pulse, emphasis on Trick Room
Role Identification: After you paralyze something in base form, you Mega Evolve and start clicking Calm Mind. When they eventually hit you, you can heal later with Moonlight. After that,, you're a Mega Ampharos with a ton of coverage. Have fun murdering EVERYTHING. From Dragon Pulse + Focus Blast, to Thunderbolt + Energy Ball, EVERYTHING FALLS.
Come one now, 103/105/112 bulk?! 161 Special Attack? 32 Speed?! Sounds bad? TRICK ROOM. So, yeah, have fun.


Spider Man, Spider Man, Fuses with whatever a Spider Man can
DNA Donors: Ariados / Kyurem-Black
Offspring Name: Kyudos-Noir
New Type: Poison/Dragon
Base Stats: 117/140/90/90/85/67 (+20 HP, +10 Atk, +5 Def, +5 SpD)
New Ability: Woke (Insomnia + Teravolt) - This Pokemon ignores the opposing Pokemon's ability and cannot fall asleep. If this Pokemon would fall asleep, the opposing Pokemon's ability is nullified (Like Core Enforcer) until it is switched out.
Notable Moves: Poison Jab, Dragon Claw, Outrage, Sticky Web, Swords Dance, Sucker Punch, Toxic Spikes, Agility, Earth Power, Leech Life, Fusion Bolt, Stone Edge, Hone Claws, Roost, Iron Head, Zen Headbutt, Toxic Thread
Role Identification: Kyudos-Noir is simple. It's a bulky Web slinging wall that's not passive or a bulk Swords Dancer or Double Dancer. 117/90/85 bulk makes Kyudos a good wall, able to setup Webs and/or Toxic Spikes consistently and heal with Roost. Plus, that 140 Attack packs a punch, invested or not. Speaking of which, on the more offensive route, 140 Attack + easy Swords Dance thanks to bulk + Poison Jab/Dragon Claw/coverage move, Agility, or Roost = A terrifying setup sweeper that is equally hard to break through. Like I said, it's as simple as that.


Curse of Fire
Parents: Drifblim / Gengar
Shared Egg Group: Amorphous
Offspring Name: Drifgar
New Type: Ghost/Poison
Base Stats: 115/82/62/120/74/105
New Ability: Flame Curse (Flare Boost + Cursed Body) - If this Pokemon is burned, it's Special Attack is boosted 1.5x. If this Pokemon is hit with a contact move while burned, the opposing Pokemon's last move is disabled.
Notable Moves: Shadow Ball, Sludge Bomb/Wave, Thunderbolt, Focus Blast, Protect, Dazzling Gleam, Psychic, Energy Ball, Icy Wind, Defog, Taunt, Giga Drain, Will-O-Wisp, Trick, Clear Smog, Tailwind, Haze
Role Identification: You hold a Flame Orb, you waste a turn any way you'd like, then you go ham. Any questions?
Also, disabling every first-used contact move can be fun, too.

Parents: Drifblim / Gengar
Shared Egg Group: Amorphous
Offspring Name: Mega Ampharna
New Type: Ghost/Poison
Base Stats: 115/82/82/160/94/125
New Ability: Shadow Tag
Notable Moves: Above list + Perish Song
Role Identification: B A N N E D


Your Fate is SEALEO'D
DNA Donors: Sealeo / Lunala
Offspring Name: Seanala
New Type: Water/Ghost
Base Stats: 123/86/99/106/98/71 (+20 Def, +10 SpD, +10 HP)
New Ability: Thermoproof (Thick Fat + Shadow Shield) - When this Pokemon is at full HP, it takes 1/4x damage to Fire and Ice moves and 1/2x damage from all other moves. At less than full HP, it takes 1/2x damage from Fire and Ice moves.
Notable Moves: Surf, Moongeist Beam, Ice Beam, Roost, Super Fang, Calm Mind, Signal Beam, Moonblast, Thunderbolt, Will-O-Wisp, Focus Blast, Air Slash, Night Shade, Curse, Roar, Whirlpool, Psychic, Psyshock, Reflect, Light Screen, Magic Coat, Thunder Wave
Role Identification: 123/99/98 bulk, a decent typing, pretty good ability, and a ton of great status moves makes Seanala a pretty good wall or Calm Mind user. It's gigantic bulk let's it wall while it can use Will-O-Wisp, Thunder Wave, or Toxic to spread status, Super Fang and Night Shade to weaken walls, Whirlpool to trap, heal with Roost, and can set up screens or bounce back hazards with Magic Coat. On the flip side, Seanala can be a dangerous Calm Mind user with great Physical bulk already, Roost, good STABs in Surf and Moongeist Beam, and a myriad of coverage like Focus Blast, Moonblast, Thunderbolt, Ice Beam, and Signal Beam.
Putting this here because:
1. To hear thoughts
2. This is all the way back on page 27, and since then there's been 3 pages of stuff, so it's unlikely that someone would check page 27 for fusions to vote for, especially since this is the second to last post on the page (Jucherz's fusions are also back there; though now that I mentioned it, you all know).
 
This'll be my first post, if there's anything wrong, point it out and I'll fix it. Also, is the voting period over or not?
Submissions:




Parents: Mienshao / Darmanitan
Shared egg group: Field
Offspring name: Mienitan
New typing: Fire / Fighting
Base stats: 90 / 142 / 67 / 62 / 67 / 110 ( +10 / +10 / +10 / 0 / +10 / +10 ) (BST 538)
New ability: Forceful Abandon (Reckless + Sheer Force) - 1.3x boost on moves with an added effect. In exchange, that added effect is nullified. Moves that have recoil damage of any sort are boosted by 1.2x.)
Notable moves: Flare Blitz, High Jump Kick, Knock Off, Rock Slide, Earthquake, U-turn, Fake Out
Role identification: With high Attack, decent Speed, and mediocre bulk, the obvious role for Mienitan is a fast and powerful attacker. Backed up by high powered and ability boosted STAB moves in Flare Blitz and High Jump Kick, as well as pivoting in U-turn, it is a very threatening Pokemon that can garner momentum for offensive teams as well as blow past frail offensive Pokemon and even some walls.




DNA donors: Zapdos / Bronzong
Offspring name: Brondos
New typing: Electric / Steel
Base stats: 85 / 90 / 116 / 102 / 115 / 70 ( +7 / +1 / +16 / 0 / +12 / +4 ) (BST 578)
New ability: Overbearing Presence (Levitate + Pressure) - The user is immune to Ground-type moves, and drains 3PP from the opponent any time they use one. (This includes status moves, such as Spikes and Shore Up.)
Notable moves: Stealth Rock, Defog, Toxic, Volt Switch, Thunderbolt, Discharge, Whirlwind, Trick Room, U-turn, Heat Wave, Light Screen, Reflect
Role identification: Having a gigantic number of resistances, 2 weaknesses (although common), good bulk, a decent support movepool, as well as well-rounded stats overall, Brondos sets itself apart as a bulky support, not through sheer bulk, but through the huge amount of utility it brings. It can run hazard removal, Trick Room pivot, Stealth Rock pivot, Dual Screen setter, and even a defensive set with Whirlwind/Roar for phasing. That being said, it is still threatened by common Fire- and Fighting-types.
 
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Parents: Dragonite / Empoleon
Shared egg group: Water 1
Offspring name: Emponite
New Type:

Base Stats:
HP 97
Atk 120
Def 101
SpA 115
SpD 110
Spe 80
BST 623
New ability and desc: Ocean Shield (Multiscale + Torrent) - When at full HP, the holder takes half damage from moves; when the holder gets direct damage while at full HP, the power of its Water-type moves is boosted by 50% (Flash-Fire-like bonus).
Notable moves:
: Iron Head, Steel Wing, Dragon Claw, Dragon Tail, Dragon Rush, Outrage, Aqua Jet, Waterfall, Aqua Tail, Extreme Speed, Ice Punch, Thunder Punch, Fire Punch, Earthquake, Stone Edge, Rock Slide, Knock Off, Superpower, Drill Peck, Shadow Claw
: Flash Cannon, Dragon Pulse, Draco Meteor, Hydro Pump, Surf, Scald, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Heat Wave, Hurricane, Focus Blast
: Swords Dance, Dragon Dance, Stealth Rock, Roost, Thunder Wave, Tailwind, Defog, Roar, Reflect, Light Screen, Heal Bell
Role Identification: The bulky emperor of dragons! With a nice type combo, good mixed stats, a waste movepool (kindly offered by Dragonite) including strong STABs, nice coverage moves and some ability-boosted Water-type moves, this fusion can be a real threat, both as a tank (97/101/110 bulkiness AND Multiscale effect), a setup sweeper (Dragon Dance, Swords Dance, Agility) or a support (Stealth Rock, Defog, Roost, Heal Bell, etc.). Choose one and break opponent's teams.


DNA Donors: Unbound Hoopa / Marowak
Offspring name: Wakoopa
New Type:

Base Stats:
HP 70
Atk 130 (+10)
Def 85
SpA 130 (+20)
SpD 105
Spe 75 (+8)
BST 595
New ability and desc: Magic Bone (Magician + Battle Armor) - The holder is immune to Critical Hits; while holding Thick Club, Wakoopa's attacks always result in Critical Hits, unless opponent's ability is Battle/Shell Armor or derivates (this effect is given by the ability, so it can be negated by Gastro Acid or Terrorise for example, but only activates if the holder is Wakoopa).
Notable Moves:
: Knock Off, Hyperspace Fury, Brutal Swing, Foul Play, Earthquake, Bonemerang, Bone Rush, Drain Punch, Ice Punch, Thunder Punch, Fire Punch, Stone Edge, Rock Slide, Low Kick, Gunk Shot, Iron Head, Zen Headbutt, Outrage
: Earth Power, Dark Pulse, Ice Beam, Blizzard, Flamethrower, Fire Blast, Thunderbolt, Thunder, Focus Blast, Energy Ball, Psyshock, Psychic, Shadow Ball, Signal Beam
: Swords Dance, Nasty Plot, Calm Mind, Destiny Bond, Stealth Rock, Reflect, Light Screen, Taunt, Trick, Thunder Wave, Perish Song
Role Identification: Always crit, isn't that what you've wanted for all your life as a Poke-player? Wakoopa doesn't fear CM, Bulk Up, Coil, Stockpile, Cosmic Power nor Curse. This Fusion is absolutely unpredictable, since it has both strong Atk and SpA, nice Defenses, a pair of support moves and a very strong ability. It also has both physical (SD, CM) and special (NP) setup moves, meaning it can take full advantage from the coverage offered by Marowak's movepool.


DNA Donors: Palkia / Dugtrio
Offspring name: Paltrio
New Type:

Base Stats:
HP 62
Atk 110
Def 75
SpA 120 (+20)
SpD 95
Spe 130 (+20)
BST 592
New ability and desc: Press Trap (Pressure + Arena Trap) - If opponent switches out while the holder is on the field, the last move they used loses all its PP.
Notable Moves:
: Dragon Claw, Dragon Tail, Earthquake, Aqua Tail, Stone Edge, Rock Slide, Pursuit, Sucker Punch, Shadow Claw, Night Slash
: Spacial Rend, Draco Meteor, Dragon Pulse, Earth Power, Hydro Pump, Scald, Surf, Ice Beam, Blizzard, Aura Sphere, Flamethrower, Fire Blast, Thunderbolt, Thunder, Gem Power
: Stealth Rock, Memento, Thunder Wave, Roar, Hone Claws, Bulk Up, Trick Room
Role Identification: A fast Dragon/Ground special (or mixed) attacker that we don't really have in FE nor in OU. Palkia's special movepool is astounding, including all the three Ice/Electric/Fire MTs, Spacial Rend, which is one of the best moves ever seen, Aura Sphere and Earth Power, but the physical side isn't so bad, since it has STABs, EdgeQuake, Sucker Punch and Pursuit. Not bad at all, I think Paltrio can take full advantage of its typing and stats, and its ability is very annoying (opponent can be forced to stay not to lose its moves, so it is a tactical trapping ability).



DNA Donors: Moltres / Stunfisk
Offspring name: Fisktres
New Type:

Base Stats:
HP 111 (+12)
Atk 83
Def 90 (+3)
SpA 120 (+17)
SpD 100 (+8)
Spe 61
BST 565
New ability and desc: Flare Wings (Flame Body + Limber) - While Burned, holder's Speed is doubled; immune to Burn damage.
Notable Moves:
: Earthquake, Foul Play, U-turn, Stone Edge, Rock Slide, Aqua Tail
: Earth Power, Hurricane, Air Slash, Scald, Muddy Water, Surf, Thunderbolt, Thunder, Flamethrower, Fire Blast, Overheat, Sludge Bomb, Sludge Wave, Extrasensory
: Stealth Rock, Roost, Pain Split, Morning Sun, Will-O-Wisp, Thunder Wave, Tailwind, Defog
Role Identification: When fully invested, if burned Fisktres has the equivalent Speed of a fully invested 171 base Speed stat. So, give it a Flame Orb and sweep teams. Stunfisk's movepool offers the perfect coverage it needs, including a strong Ground STAB, Earth Power, that can be very dangerous if paired with Hurricane, and has coverage for both its only weaknesses: Electric-type moves (why Stunfisk doesn't learn Volt Switch?) for Water-type and Fire-type against Ice. It is also immune to statuses if already burned and has no downsides. I know the Speed doubling effect may seem to come out of nowhere, but Paralysis is related to Speed and I think we can give it to a Fusion with Stunfisk as a parent lol. Also, look how cool the sprites combine, it seems like Moltres is landing on Stunfisk.

Re-sub:

DNA Donors: Uxie / Therian Landorus
Offspring name: Uxorus
New Type:

Base Stats:
HP 95 (+13)
Atk 110
Def 110
SpA 110 (+20)
SpD 110 (+5)
Spe 95 (+2)
BST 630
New ability and desc: Terra the Terrible (Intimidate + Levitate) - Every time the holder uses a Ground-type move on the opponent, opponent's Attack is lowered by 1.
Notable Moves:
: Earthquake, Zen Headbutt, Knock Off, Ice Punch, Fire Punch, Thunder Punch, Rock Slide, Stone Edge, Hammer Arm, Foul Play
: Earth Power, Psychic, Psyshock, Thunderbolt, Thunder, Shadow Ball, Giga Drain, Energy Ball, Sludge Bomb, Dazzling Gleam, Focus Blast
: Swords Dance, Calm Mind, Stealth Rock, Thunder Wave, Yawn, Heal Bell
Role Identification: From support to setup attacker, this Fusion can fill a lot of roles with ease thanks to its versatile stat spread and its wide movepool. Its bulk is also useful to run CM, Bulk Up or to be an annoyer, a status spreader or a hazard setter.
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus
Why don't you make it Fire/Ground instead of Fire/Dragon? It would have STAB on Earthquake for the G Mega form and on Earth Power for the Y Mega, would be only normally weak to Water and Ground in its Y form, a Special fast Fire/Ground type hasn't been seen yet and we have too many Fire/Dragon Charizard Fusions :/

My subs:


Parents: Dragonite / Empoleon
Shared egg group: Water 1
Offspring name: Emponite
New Type:

Base Stats:
HP 97
Atk 120
Def 101
SpA 115
SpD 110
Spe 80
BST 623
New ability and desc: Ocean Shield (Multiscale + Torrent) - When at full HP, the holder takes half damage from moves; when the holder is hit by a non-status move while at full HP, the power of its Water-type moves is boosted by 50%.
Notable moves:
- Physical: Iron Head, Steel Wing, Dragon Claw, Dragon Tail, Dragon Rush, Outrage, Aqua Jet, Waterfall, Aqua Tail, ExtremeSpeed, Ice Punch, Thunder Punch, Fire Punch, Earthquake, Stone Edge, Rock Slide, Knock Off, Superpower, Drill Peck, Shadow Claw
- Special: Flash Cannon, Dragon Pulse, Draco Meteor, Hydro Pump, Surf, Scald, Ice Beam, Blizzard, Thunderbolt, Thunder, Flamethrower, Fire Blast, Heat Wave, Hurricane, Focus Blast
- Status: Swords Dance, Dragon Dance, Stealth Rock, Roost, Thunder Wave, Tailwind, Defog, Roar, Reflect, Light Screen, Heal Bell
Role Identification: WIP
actually, that's not a bad idea. I'll change it now :)

Edit: I was bored. Made this for Emponite:
 
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I'll remove Silvur, fine. Sturdy I took the living on 1HP and applied Innards out to it. Shield Dust + Tinted Lens takes the ignoring and preventing of Shield Dust and applies resistances instead of secondary effects. Stitch98 G-Luke thoughts?
 

Tuthur

haha
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RESUBMISSIONS:
NEW SUBMISSIONS:


DNA Donors: Magnezone / Altaria
Offspring name: Maltarione
New Type: Steel / Dragon
Base Stats: 82 / 70 / 102 / 120 / 107 / 70 (+10 HP, +20 SpA, +10 SpD)
New ability and desc: Medical Expert (Analytic + Natural Cure) - This Pokemon's moves have 1.3x the power when inflicted with a status condition or when it moves last. These bonuses stack.
Notable Moves: Flash Cannon, Draco Meteor, Fire Blast, Ice Beam, Moonblast, Heat Wave, Flamethrower, Dragon Pulse, Roost, Hidden Power, Thunder, Thunderbolt, Volt Switch, Cotton Guard, Magnet Rise, Light Screen, Reflect
Role Identification: An extremely powerful Pokemon, perhaps more powerful than the mega. With a Flame Orb, all of Maltarione's attacks have a 1.7x multiplier! It also has absolutely bonkers coverage and a whole host of amazing status moves including the godscend of a move that is Cotton Guard.
DNA Donors: Magnezone / Altaria-Mega
Offspring name: Maltarione
New Type: Steel / Fairy
Base Stats: 82 / 110 / 112 / 160 / 107 / 80
New ability and desc: Pixilate
Notable Moves: Same as above + Hyper Voice, Tri Attack, Agility
Role Identification: While not packing as much raw power, the mega has a Steel/Fairy typing and PIXILATE. Also, it can now afford to run Agility since its speed doesn't matter in terms of raw power.
Altarianite boost is +40 Atk, +20 Def and +40 SpA not +40 Atk, +10 Def, +40 SpA and +10 Spe.
 
This'll be my first post, if there's anything wrong, point it out and I'll fix it. Also, is the voting period over or not?
Submissions:



DNA donors: Cryogonal / Heatran
Offspring name: Cryotran
New typing: Ice / Steel
Base stats: 100 / 65 / 100 / 115 / 145 / 101 ( +10 / -10 / +22 / +3 / +25 / +10 ) (BST 625)
New ability: Hoverburn (Levitate + Flash Fire) - Immunity to Ground- and Fire-type moves, and in the case of the Fire-type move, until the user switches out or faints, it will receive a 50% boost to all Fire-type attacks.
Notable moves: Recover, Stealth Rock, Will-O-Wisp, Rapid Spin, Freeze Dry, Magma Storm, Toxic, Haze, Taunt
Role identification: While not inherently versatile, Cryotran separates itself from other defensive Pokemon through its somewhat higher speed and decent bulk as well as resistances/immunities to multiple types, a single (albeit common) weakness to fighting, and a defensive/support movepool that plenty of Pokemon would love to have. It can run sets along the lines of fast support, bulky spinner, fast Rocker, etc... It's also immune to Arena Trap, courtesy of Hoverburn's Levitate effect.)





Parents: Mienshao / Darmanitan
Shared egg group: Field
Offspring name: Mienitan
New typing: Fire / Fighting
Base stats: 100 / 145 / 60 / 60 / 60 / 115 ( +20 / +13 / +3 / -2 / +3 / +15) (BST 5)
New ability: Forceful Abandon (Reckless + Sheer Force) - 1.3x boost on moves with an added effect. In exchange, that added effect is nullified. Moves that have recoil damage of any sort are boosted by 1.2x.)
Notable moves: Flare Blitz, High Jump Kick, Knock Off, Rock Slide, Earthquake, U-turn, Fake Out
Role identification: With high Attack, decent Speed, and mediocre bulk, the obvious role for Mienitan is a fast and powerful attacker. Backed up by high powered and ability boosted STAB moves in Flare Blitz and High Jump Kick, as well as pivoting in U-turn, it is a very threatening Pokemon that can garner momentum for offensive teams as well as blow past frail offensive Pokemon and even some walls.
1. Cryogonal + Heatran is already an existing fusion.
2. You cannot subtract stats from DNA fusions.
3. Mienshao + Darmanitan is a parent fusion, therefore +10 to all stats, no other boosts.

Mienshao + Darmanitan looks good otherwise, though.

btw my submissions are finished
Resubmissions

Parents: Lapras / Slowking
Shared egg group: Water 1
Offspring name: Lapking
New type: Ice / Psychic
New base stats: 122 / 90 / 90 / 102 / 112 / 55 | 571 BST
New ability and desc: Pisces' Gift (Water Absorb + Regenerator) - Water immunity. Restores 25% of the user's HP if the user switches out or is targeted by a Water-type attack.
Notable moves: Freeze-Dry, Ice Beam, Psyshock, Psychic, Thunderbolt, Scald, Focus Blast, Fire Blast, Icy Wind, Foul Play, Dragon Tail, Ice Shard, Zen Headbutt, Ice Punch, Earthquake, Drain Punch, Slack Off, Heal Bell, Nasty Plot, Calm Mind, Dragon Dance, Thunder Wave, Yawn, Trick Room
Role Identification: Versatile tank with everything going for it but its Speed...and even then, that's what Trick Room is for. (And it gets Dragon Dance too, I guess.) Great coverage on both sides of the spectrum, keeps itself alive with Slack Off and Pisces' Gift, can keep the team status-free with Heal Bell, has plenty of options for spreading status, and plenty of setup options as well. Simply put, a more defensive take on Jynx.


Parents: Masquerain / Shuckle
Shared egg group: Bug
Offspring name: Maskle
New type: Bug / Rock
New base stats: 55 / 45 / 156 / 65 / 166 / 52 | 539 BST
New ability and desc: Bad Influence (Intimidate + Contrary) - When the user switches in, all opponents on the field have their stat changes inverted.
Notable moves: U-turn, Knock Off, Struggle Bug, Infestation, Icy Wind, Stealth Rock, Sticky Web, Roost, Defog, Whirlwind, Baton Pass, Gastro Acid
Role Identification: Ultimate stat boost stopper, take two. This has poor offenses, but its typing is not too bad, and its bulk is not to be underestimated. The combined movepool of Masquerain and Shuckle is really nice too, consisting of Knock Off, hazards, Defog, reliable recovery, two different pivot moves, and other neat tools of sabotage.


DNA Donors: Rayquaza / Unown
Offspring name: Quanown
New Type: Flying / Psychic
Base Stats: 76 / 121 / 69 / 121 / 69 / 91 (+10 Atk, +10 SpA, +20 Spe) | 547 BST
New ability and desc: Weather Guru (Air Lock + Levitate) - User is immune to Weather-related types (i.e., Fire, Water, Rock, Ice).
Notable Moves: Dragon Ascent, Earthquake, V-create, Extreme Speed, Dragon Dance, Swords Dance, Air Slash, Focus Blast, Surf, (Z-)Celebrate
Role Identification: Although it has five immunities—two of which are normally weaknesses, and one of which is its natural immunity to Ground—and the bountiful movepool of Rayquaza, Quanown is quite frail, not so fast, and not the strongest thing in existence, not to mention its Psychic typing does more harm than good. Still, Flying typing is nice, especially with base 120 physical STAB.


DNA Donors: Piloswine / Kyurem-Black
Offspring name: Piloblack
New Type: Ground / Ice
Base Stats: 112 / 142 / 90 / 90 / 90 / 90 (+7 Atk, +15 SpD, +18 Spe)
New ability and desc: Thick Voltage (Thick Fat + Teravolt) - User takes half damage from Fire- and Ice-type moves. This cannot be bypassed by opposing Abilities.
Notable Moves: Earthquake, Icicle Crash, Icicle Spear, Ice Shard, Fusion Bolt, Superpower, Freeze-Dry, Stealth Rock, Roost, Curse
Role Identification: Piloswine provides physical Ice STAB to Kyurem-Black, and Kyurem-Black provides reliable recovery to Piloswine. Plain and simple. The two combined end up becoming some combination of strong and tanky, reinforced by the resulting BoltBeam resistance and strong dual STAB combo.


New submissions

Parents: Yanmega / Accelgor
Shared egg group: Bug
Offspring name: Megacelgor
New type: Flying / Bug
New base stats: 93 / 83 / 73 / 118 / 68 / 130 | 565 BST
New ability and desc: Keep Away (Speed Boost + Sticky Hold) - The user cannot have its held item removed. In a situation where its held item would be removed, its Speed is boosted by 1 stage.
Notable moves: Air Slash, Bug Buzz, Focus Blast, Shadow Ball, Giga Drain, Water Shuriken, Final Gambit, U-turn, Knock Off (ironically), Spikes, Roost, Defog, Yawn
Role Identification: All you can really do is slap Choice Specs or Life Orb on this thing and hope it doesn't die as a result of its poor defensive typing and rather low bulk. It can also serve as an offensive Spiker/Defogger (with Sash, maybe), as Air Slash + Focus Blast is pretty much all the offensive coverage it needs.


DNA Donors: Torkoal / Komala
Offspring name: Torkoma
New Type: Fire / Normal
Base Stats: 77 / 110 / 112 / 90 / 92 / 52 | 533 BST
New ability and desc: Daydream (Drought + Comatose) - For 5 turns after switching in (8 when holding Heat Rock), the user, Torkoma, is treated as if it were asleep and in the sun.
In other words, during the 5 turns in question:
  • Fire-type attacks used by and targeting Torkoma are boosted by a factor of 1.5. Water-type attacks used by and targeting Torkoma are halved in power.
  • Solar moves used by and targeting Torkoma are executed instantly.
  • Growth used by Torkoma (hypothetically) has its boosts doubled.
  • Weather Ball used by or targeting Torkoma becomes Fire-type and 100 BP.
  • Moonlight, Synthesis, or Morning Sun used by Torkoma (hypothetically) restores 2/3 of its HP.
  • Thunder or Hurricane used by or targeting Torkoma has 50% accuracy.
  • Torkoma cannot be affected by status conditions.
  • Torkoma can use Snore and Sleep Talk freely.
  • Hex and Wake-Up Slap targeting Torkoma have double BP.
  • Dream Eater, Nightmare, and Bad Dreams affect Torkoma.
Effects cannot be bypassed by Mold Breaker or similar. Sun-related effects override external weather effects (including those of Sunny Day and opposing Daydream) and cannot be negated by Cloud Nine or similar. However, weather-related Abilities and self-targeting moves used by other Pokémon are unaffected by Daydream.

Notable Moves: Return/Frustration, Body Slam, Flame Wheel (sadly its most powerful physical Fire-type attack), Flame Charge (sadly its only other physical Fire-type attack), Wood Hammer, Earthquake, Stone Edge, Superpower, Play Rough, U-turn, Sucker Punch, Rapid Spin, Explosion, Fire Blast, Lava Plume, Solar Beam, Earth Power, Sludge Bomb, Clear Smog, Stealth Rock, Shell Smash, Calm Mind, Bulk Up, Will-O-Wisp, Wish, Yawn
Role Identification: Torkoma is mixed and slow but is immune to status conditions and has pseudo-sun going for it. This pseudo-sun neutralizes its weakness to Water, strengthens its Fire-type attacks, and allows it to use Solar Beam freely (not that that matters much, considering it has Wood Hammer) regardless of outside weather. If nothing else, this makes it less vulnerable to weather abusers. Actually, despite having no stronger physical STAB than freaking Flame Wheel and having no means of recovery other than Wish (granted it can Rest when Daydream wears off, but that's like waiting for Regigigas' Slow Start to kick in, only with less benefit), Torkoma is a swell Pokémon in general with Stealth Rock, Rapid Spin, U-turn, and offensive prowess alongside tanky and offensive setup options alike.


DNA Donors: Palossand / Regice
Offspring name: Paloice (pile o' ice)
New Type: Ghost / Ice
Base Stats: 88 / 65 / 125 / 100 / 140 / 50 (+6 HP, +3 Atk, +20 Def, +3 SpD, +8 Spe) | 568 BST
New ability and desc: Icy Fortress (Water Compaction + Ice Body) - In hail, the user recovers 1/16 HP and gains +1 Defense at the end of every turn.
Notable Moves: Shadow Ball, Ice Beam, Thunderbolt, Earth Power, Focus Blast, Giga Drain, Shore Up
Role Identification: A simple sort of special tank that works especially well in hail. Nice of the Palossand side to provide reliable recovery and the Regice side to provide the offensive coverage that Palossand normally lacks.


DNA Donors: Palkia / Togetic
Offspring name: Palktic
New Type: Dragon / Fairy
Base Stats: 85 / 80 / 95 / 135 / 115 / 71 (+13 HP, +3 Def, +20 SpA, +3 SpD, +1 Spe) | 581 BST
New ability and desc: Linebacker (Pressure + Hustle) - Physical attacks targeting the user consume double PP and deal 2/3 damage but are 20% less likely to miss.
Notable Moves: Spacial Rend, Dazzling Gleam, Earth Power, Aura Sphere, Fire Blast, Dragon Tail, Roost, Wish, Heal Bell, Defog, Nasty Plot, Trick Room, Thunder Wave, Yawn, Baton Pass
Role Identification: A weird sort of special tank with myriad offensive and support options. The typing isn't much, but at least it has no 4* weaknesses.
EDIT: Adjusted the quote to reflect a minor change I made to the post earlier today.
 
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