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Fusion Evolution V3 (Voting Phase)

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Resubmitted Fusions:
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DNA donors: Zygarde-10% / Toucannon
Offspring name: Zycannon
New type:
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New base stats: 67 HP / 130 Atk / 73 Def / 68 SpA / 80 SpD / 107 Spe (+20 Atk +20 Spe) (BST: 525)
New ability and desc: Force Drain (Aura Break + Sheer Force) - While this Pokemon is active, attacks with secondary effects used by adjacent foes have 0.75x power and the secondary effects are nullified.
Notable moves: Thousand Arrows, Extreme Speed, Return, Superpower, U-turn, Swords Dance, Dragon Dance, Coil, Roost, Glare, Flame Charge, Overheat
Role Identification: Zycannon is a powerful physical attacker with great STABs and an amazing movepool. Thousand Arrows is probably the most spammable attack in the game and Extreme Speed is probably the best priority attack in the game, Zycannon gets STAB on both of them. It can set up with Swords Dance, Dragon Dance or Coil (not sure if this one would work). Zycannon's ability is pretty great too, it makes attacks with secondary effects really weak and allows Zycannon to survive even some super effective hits:
252 Atk Tough Claws Metabat-Mega Ice Punch vs. 0 HP / 4 Def Zycannon with Force Drain: 220-260 (80 - 94.5%) -- guaranteed 2HKO

Zycannon @ Choice Band
Ability: Force Drain
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Extreme Speed
- Superpower
- U-turn

A Choice Band set that can revenge kill, sweep in the late game or just grab momentum with U-turn.

Zycannon @ Life Orb
Ability: Force Drain
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Extreme Speed
- Return
- Swords Dance

A Swords Dance set that is stronger than the Choice Band one but lacks immediate power.
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DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:
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New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (+20 Atk +20 Spe) (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Shadow Claw, Shadow Sneak, Zen Headbutt, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Will-O-Wisp, Taunt
Role Identification: Shewt is an okay physical attacker. Its niche over other physical attackers is its immunity to 4 types (Normal and Fighting thanks to its Ghost typing, Dark and Ghost thanks to its ability). This allows Shewt to switch in on many attacks or even wall some offensive Pokemon. However it has got no bulk, so most neutral attacks can OHKO it.

Shewt @ Life Orb / Ghostium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Zen Headbutt
- Drain Punch / Shadow Sneak

With this set you can boost Shewt's Attack with Swords Dance and possibly sweep.
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DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:
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New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Shadow Claw, Shadow Sneak, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance
Role Identification: Shewt-Mega-X is a terrifying physical sweeper. With 200 Attack, great STAB combo that hits almost everything at least neutrally, Swords Dance and even a STAB priority attack Shewt-Mega-X can destroy bulkier teams and give some trouble to offense as well. However it is quite frail and its ability is usually useless, but nobody is perfect.

Shewt @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Drain Punch
- Shadow Sneak

A simple Swords Dance set that threatens especially stall and balance teams.
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DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:
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New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Shadow Ball, Psychic, Psystrike, Aura Sphere, Focus Blast, Fire Blast, Ice Beam, Thunderbolt, Shadow Sneak, Calm Mind
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the ability to use special attacks and that little bit of extra Speed, you can use this one.

Shewt @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Shadow Ball
- Aura Sphere / Focus Blast
- Shadow Sneak

An all-out attacker set. Psychic and Shadow Ball are STABs, Fighting coverage is mandatory to hit Dark types and Shadow Sneak can finish off some weakened faster foes.
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Parents: Greninja / Araquanid
Shared egg group: Water 1
Offspring name: Grequa
New type:
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New base stats:
80 HP / 92 Atk / 89 Def / 86 SpA / 111 SpD / 92 Spe (BST: 550)
New ability and desc: Huge Bubble (Torrent + Water Bubble) - This Pokemon's Water power is 2x; it can't be burned; Fire power against it is halved. When it has 1/3 or less of its max HP, its Water power is 3x instead of 2x.
Notable moves: Hydro Pump, Liquidation, Water Shuriken, Scald, Leech Life, U-turn, Ice Beam, Spikes, Toxic Spikes, Taunt
Role Identification: Grequa is an extremely powerful attacker that can run both physical and special sets. Thanks to Huge Bubble it is almost impossible to switch in on his Water attacks (especially when he has below 1/3 of his HP). And even if some bulky Grass Pokemon tried to check Grequa, it risks getting killed by his Bug STAB attacks. Grequa's Speed is only mediocre but he has got a strong priority attack in Water Shuriken to remedy this.

Grequa @ Choice Specs
Ability: Fragile Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Water Shuriken
- Ice Beam / Scald
- U-turn

A special set that can destroy slower bulkier teams. Water Shuriken is good against offense and allows him to revenge kill some faster foes.

Grequa @ Choice Band
Ability: Fragile Bubble
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Leech Life
- U-Turn
- Spikes / Toxic Spikes

A physical set that doesn't hit as hard as the special one but can use Grequa's Bug STAB. There isn't really a good attack that could fit in the last moveslot, so Spikes or Toxic Spikes are recommended. They can be easily stacked since Grequa forces so many switches.

New submissions:
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DNA donors: Yveltal / Carnivine
Offspring name: Carnival
New type:
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New base stats: 120 HP / 135 Atk / 83 Def / 110 SpA / 85 SpD / 72 Spe (+20 HP +20 Atk) (BST: 605)
New ability and desc: Night Vision (Dark Aura + Levitate) - This Pokemon is immune to Dark-type moves.
Notable moves: Power Whip, Knock Off, Sucker Punch, Swords Dance, Roost, Leech Seed, Sleep Powder, U-turn
Role Identification: Carnival is a bulky physical attacker with access to STAB Knock Off, priority in Sucker Punch, reliable recovery in Roost and Swords Dance to set up. His STAB attacks hit most targets at least neutrally so coverage isn't mandatory. Immunity to Dark is also an awesome perk that allows him to check/counter Dark foes (helps teammates that have Prankster abilities, for example Thundurbee).

Carnival @ Life Orb
Ability: Night Vision
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Power Whip
- Knock Off
- Sucker Punch
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DNA donors: Genesect / Pyukumuku
Offspring name: Pyukusect
New type:
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New base stats: 83 HP / 110 Atk / 112 Def / 75 SpA / 112 SpD / 52 Spe (+20 HP +20 Atk) (BST: 544)
New ability and desc: Hax (Download + Unaware) - On switch-in, this Pokemon steals adjacent foes' stat boosts.
Notable moves: Baton Pass?, Iron Head, Extreme Speed, Blaze Kick, Shift Gear, Recover, Explosion, Curse, Taunt, Memento
Role Identification: Pyukusect is a cool little Mon that shits on set-up sweepers and ends the opponent's sweeps like a boss. I'm not sure if Baton Pass is banned in FE... But if it isn't, Pyukusect could pass the stolen stat boosts to its teammates and drastically change the match outcome.

Pyukusect @ Leftovers
Ability: Hax
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Shift Gear
- Recover
- Iron Head
- Baton Pass / Blaze Kick
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DNA donors: Giratina / Golbat
Offspring name: Gargoil
New type:
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New base stats: 132 HP / 90 Atk / 115 Def / 82 SpA / 97 SpD / 90 Spe (+20 HP +20 Def) (BST: 606)
New ability and desc: Avoidance (Telepathy + Inner Focus) - This Pokemon does not take damage from attacks that have a chance to flinch.
Notable moves: Draco Meteor, Dragon Tail, Dragon Pulse, Outrage, Sludge Bomb, Aura Sphere, Earth Power, Heat Wave, Roost, Defog, Will-O-Wisp, Thunder Wave, Whirlwind, Calm Mind, Nasty Plot, Haze, Taunt, U-turn, Super Fang
Role Identification: Gargoil is the ultimate pivot, Defogger and support Pokemon. 132 / 115 / 97 bulk, nice defensive typing, reliable recovery and many utility options such as Defog, Will-O-Wisp, Haze, U-turn, Taunt etc make Gargoil a very good pick to fit in defensive cores and backbones.

Gargoil @ Black Sludge
Ability: Avoidance
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
IVs: 0 Atk
- Defog
- Roost
- Draco Meteor / U-turn / Super Fang
- Sludge Bomb / Will-O-Wisp / Whirlwind
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DNA donors: Cosmog / Marill
Offspring name: Cosmill
New type:
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New base stats: 56 HP / 44 Atk / 40 Def / 44 SpA / 40 SpD / 38 Spe (+20 Atk +20 SpA) (BST: 262)
New ability and desc: Godlike Powers (Unaware + Huge Power) - All of this Pokemon's stats are doubled.
Notable moves: Play Rough, Superpower, Knock Off, Belly Drum, Z-Belly Drum, Encore
Role Identification: Cosmill is a really strong and fast attacker thanks to its broken ability. Although Cosmill's offensive stats are mixed, it must always go physical because it has got no special STAB attack. In case you were wondering, its Attack reaches 374 if jolly (410 if adamant) and its Speed reaches 384 if jolly (350 if adamant). That's pretty good.

Cosmill @ Sitrus Berry / Fairium Z
Ability: Godlike Powers
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Encore
- Belly Drum
- Play Rough
- Superpower / Knock Off

This set utilizes Encore to safely set up Belly Drum and attempt to sweep.
 
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Parents: Wormadam-Sandy & Mewtwo
Shared egg group: DNA
Offspring name: Wormtwo-Sandy
New type: Ground/Psychic
New base stats: 100/94/100/106/90/100 (+17Hp, +17Speed, +3Def, +3SpD) (590)
(Mega X) 100/174/110/106/100/100 (690) Ground/Fighting
(Mega Y) 100/134/80/146/120/110 (690)
New ability and desc: Magic Sand (Unnerve + Overcoat) Both Combine
Mega X - Steadfast
Mega Y - Insomnia
Notable moves: Quiver Dance, Psystrike, Psycho Cut, Recover, Aura Sphere, Z-Me First, Bulk Up, Calm Mind, Psychic, Ice Beam, Thunderbolt, Earthquake, Brick Break, Flamethrower, Energy Ball, Will-O-Wisp, Poison Jab, Sucker Punch, Bug Buzz
Role identification: With all of its stats around 100, Wormtwo-Sandy is an all-around pokemon. With a good movepool, it can run many different sets. It can run both of its mega evolution, it can run a tank, and a sweeper of any kind.

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Parents: Hawlucha & Cacturne
Shared egg group: Human-Like
Offspring name: Calucha
New type: Flying/Dark
New base stats: 84/113/77/104/71/96
New ability and desc: Watery Speed (Unburden + Water Absorb) When hit with a water type move, the user recover 25% hp and have it speed doubled. The user can only have its speed doubled once per switch in.
Notable moves: High Jump Kick, Sucker Punch, Sword Dance, Nasty Plot, Acrobatics, Destiny Bond, Spiky Shield, Leech Seed, Spikes, Energy Ball, Dark Pulse, Agility, Z-Me First, Taunt
Role identification: Calucha is a mixed attacker. With 113/104/96 offense stats and moves to boost them further, Calucha can be a threating force to teams. It can be used as a suicide lead with its movepool. With spikes, destiny bond, taunt, and other moves, it can handle that role pretty nice.

Parents: Samurott & Furret
Shared egg group: Field
Offspring name: Samoret
New type: Water/Normal
New base stats: 100/98/84/86/72/90
New ability and desc: Frisk & Boost (Torrent + Frisk) When the user frisk the target item, the user water get boosted by 1.33%
Notable moves: Agility, Coil, Quick Attack, Sucker Punch, Baton Pass, Trick, Thunderbolt/Thunder, Ice Beam/Blizzard, Solar Beam, Shadow Ball, Flamethrower, Work Up, Return, Charge Beam, U-Turn, Megahorn, Aqua Jet, Sword Dance, Hydro Pump, Retaliate, Air Slash, Night Slash, Surf, Waterfall,
Role identification: Samoret stats may not be the best but with an ability that boost one of its STABs and a movepool to help it out, it can become a hardhitter. The pokemon can only claim its power boost is only the target is holding an item.

Parents: Pheromosa & Altaria
Shared egg group: DNA
Offspring name: Pheraria
New type: Fighting/Dragon
New base stats: 73/120/63/120/71/121 (+17 Atk, +17SpA, +6Spd)
(Mega) 73/160/83/160/71/121
New ability and desc: Weather Boost (Beast Boost + Cloud Nine) Every turn in weather, the highest non-hp stat is boosted each turn by a stage.
Mega- Pixelate
Notable moves: U-Turn, Hyper Voice, Return, Quiver Dance, Rapid Spin, Lunge, High Jump Kick, Ice Beam/Blizzard, Roost, Focus Blast, Poison Jab, Dragon Dance, Dragon Pulse, Cotton Guard, Moonblast, Perish Song, Dragon Claw, Earthquake, Flamethrower/Fire Blast
Role identification: Pheraria is a threating pokemon. It have two great set up moves in Dragon Dance and Quiver Dance. This means you can’t tell if it physical or special until it start using moves. In its mega form, it become even more threating with 160 in both of its attack stats. With a boost to new fairy stabs in mega form, it can still become a bigger threat.

Parents: Magearna & Vanilluxe
Shared egg group: DNA
Offspring name: Maggie
New type: Fairy/Ice
New base stats: 90/95/105/140/105/72 (+15Hp, +5Def, +20SpA)
New ability and desc: Soul-Armor (Soul-Heart + Weak Armor) When this pokemon scores a KO, it raise its special attack and speed but lower its defense by a stage each.
Notable moves: Shift Gear, Fleur Cannon, Flash Cannon, Ice Beam, Blizzard, Freeze Dry, Aura Sphere, Heart Swap, Calm Mind, Thunderbolt, Energy Ball, Volt Switch
Role identification: With a cool ability that raise two stats when it KO a pokemon, but it come with a downside. Maggie will lose a stage of defense every time it score a KO. With other means of boosting its stats farther, it have Shift Gear and Calm Mind to help it.
 
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Parents: Wormadam-Sandy & Mewtwo
Shared egg group: DNA
Offspring name: Wormtwo-Sandy
New type: Ground/Psychic
New base stats: 100/94/100/106/90/100 (+17Hp, +17Speed, +3Def, +3SpD) (590)
(Mega X) 100/174/110/106/100/100 (690) Ground/Fighting
(Mega Y) 100/134/80/146/120/110 (690)
New ability and desc: Magic Sand (Unnerve + Overcoat) Both Combine
Mega X - Steadfast
Mega Y - Insomnia
Notable moves: Quiver Dance, Psystrike, Psycho Cut, Recover, Aura Sphere, Z-Me First, Bulk Up, Calm Mind, Psychic, Ice Beam, Thunderbolt, Earthquake, Brick Break, Flamethrower, Energy Ball, Will-O-Wisp, Poison Jab, Sucker Punch, Bug Buzz
Role identification: With all of its stats around 100, Wormtwo-Sandy is an all-around pokemon. With a good movepool, it can run many different sets. It can run both of its mega evolution, it can run a tank, and a sweeper of any kind.

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Parents: Hawlucha & Cacturne
Shared egg group: Human-Like
Offspring name: Calucha
New type: Flying/Dark
New base stats: 84/113/77/104/71/96
New ability and desc: Watery Speed (Unburden + Water Absorb) When hit with a water type move, the user recover 25% hp and have it speed doubled. The user can only have its speed doubled once per switch in.
Notable moves: High Jump Kick, Sucker Punch, Sword Dance, Nasty Plot, Acrobatics, Destiny Bond, Spiky Shield, Leech Seed, Spikes, Energy Ball, Dark Pulse, Agility, Z-Me First, Taunt
Role identification: Calucha is a mixed attacker. With 113/104/96 offense stats and moves to boost them further, Calucha can be a threating force to teams. It can be used as a suicide lead with its movepool. With spikes, destiny bond, taunt, and other moves, it can handle that role pretty nice.

Parents: Samurott & Furret
Shared egg group: Field
Offspring name: Samoret
New type: Water/Normal
New base stats: 100/98/84/86/72/90
New ability and desc: Frisk & Boost (Torrent + Frisk) When the user frisk the target item, the user water get boosted by 1.33%
Notable moves: Agility, Coil, Quick Attack, Sucker Punch, Baton Pass, Trick, Thunderbolt/Thunder, Ice Beam/Blizzard, Solar Beam, Shadow Ball, Flamethrower, Work Up, Return, Charge Beam, U-Turn, Megahorn, Aqua Jet, Sword Dance, Hydro Pump, Retaliate, Air Slash, Night Slash, Surf, Waterfall,
Role identification: Samoret stats may not be the best but with an ability that boost one of its STABs and a movepool to help it out, it can become a hardhitter. The pokemon can only claim its power boost is only the target is holding an item.

Parents: Pheromosa & Altaria
Shared egg group: DNA
Offspring name: Pheraria
New type: Fighting/Dragon
New base stats: 73/120/63/120/71/121 (+17 Atk, +17SpA, +6Spd)
(Mega) 73/160/83/160/71/121
New ability and desc: Weather Boost (Beast Boost + Cloud Nine) Every turn in weather, the highest non-hp stat is boosted each turn by a stage.
Mega- Pixelate
Notable moves: U-Turn, Hyper Voice, Return, Quiver Dance, Rapid Spin, Lunge, High Jump Kick, Ice Beam/Blizzard, Roost, Focus Blast, Poison Jab, Dragon Dance, Dragon Pulse, Cotton Guard, Moonblast, Perish Song, Dragon Claw, Earthquake, Flamethrower/Fire Blast
Role identification: Pheraria is a threating pokemon. It have two great set up moves in Dragon Dance and Quiver Dance. This means you can’t tell if it physical or special until it start using moves. In its mega form, it become even more threating with 160 in both of its attack stats. With a boost to new fairy stabs in mega form, it can still become a bigger threat.

Parents: Magearna & Vanilluxe
Shared egg group: DNA
Offspring name: Maggie
New type: Fairy/Ice
New base stats: 90/95/105/140/105/72 (+15Hp, +5Def, +20SpA)
New ability and desc: Soul-Armor (Soul-Heart + Weak Armor) When this pokemon scores a KO, it raise its special attack and speed but lower its defense by a stage each.
Notable moves: Shift Gear, Fleur Cannon, Flash Cannon, Ice Beam, Blizzard, Freeze Dry, Aura Sphere, Heart Swap, Calm Mind, Thunderbolt, Energy Ball, Volt Switch
Role identification: With a cool ability that raise two stats when it KO a pokemon, but it come with a downside. Maggie will lose a stage of defense every time it score a KO. With other means of boosting its stats farther, it have Shift Gear and Calm Mind to help it.
Maggie is an illegal name since between the two, there's only one g
 
Finished my submissions, click here to check 'em. I am posting this so that they don't get lost when voting phase starts and also 'cuz I want some feedback :)
 
Finished my submissions, click here to check 'em. I am posting this so that they don't get lost when voting phase starts and also 'cuz I want some feedback :)
Magnet seems busted since it can just use Protect for free special attack boosts without any risks. After an agility and a couple protects it just snowballs like mad, and it's not even that frail.
Also, I just generally think that reverse sweeping in that sense is a bit uncompetitive. You shouldn't really lock someone's wincon out just by having a Pokemon without even using it, and in fact, that's one of the reasons Marshadow was banned from OU.

Coma Aura says it's a combination of Bad Dreams and Bad Dreams, so you oughta fix that :P
 
Magnet seems busted since it can just use Protect for free special attack boosts without any risks. After an agility and a couple protects it just snowballs like mad, and it's not even that frail.
Also, I just generally think that reverse sweeping in that sense is a bit uncompetitive. You shouldn't really lock someone's wincon out just by having a Pokemon without even using it, and in fact, that's one of the reasons Marshadow was banned from OU.

Coma Aura says it's a combination of Bad Dreams and Bad Dreams, so you oughta fix that :P
Just realised how broken Protect was think that thing! Removed the part where using status moves boosts SpA. As for the reverse sweeping, I think it's fine, it's not like Ditto is uncompetitve as it has the drawback of being locked into a Scarf for example or risking Speed ties, Magnet also has the drawback of having to use a move and tank a hit, even if it is +0, there's a decent chance Magnet will take a ton of damage. Also, stealing boosts from Physical Sweepers doesn't really help at all, I guess Speed is good, but its not like it is strong enough to beat KO anything in front of it at +0 SpA. Thanks for the input though, its always nice to look at things from more than one perspective :)

Also, good catch on Coma Aura, I was probably pretty sleepy when I let that slide!
 
I'm gonna do some research and post a fusion within a day or two, reserving it in this post so I don't get memed by voting phase

DNA Donors: Weavile + Zygarde
Offspring name: Vilegarde [Vee-lauh-garde]
New type: Ice / Ground
New base stats: 100 (+11) / 133 (+20) / 93 / 63 / 90 / 119 (+9)
New ability and desc: Fallout (Pressure + Aura Break): Ignores PP for all moves used by this pokemon. [This applies to other pokemon with the same move]
Notable moves: Dragon Dance, Coil, Thousand Arrows, Stone Edge, Extreme Speed, Fake Out, Icicle Crash, Ice shard, Swords Dance, Knock Off, Low Kick, Superpower, Outrage, Draco Meteor, Dragon Tail, Substitute, Taunt, Poison Jab, Night Slash, X-Scissor, Zen Headbutt, Rock Slide, Crunch, Glare
Role identification: This... may be broken. I'm honestly not sure why but Weavile and Zygarde fit together so well that it creates this monstrosity. With near perfect coverage in it's STAB moves, Dragon Dance and Powerful Priority in Ice Shard / Extreme Speed, Vilarde can be a powerful sweeper. However on the otherside, Vilarde's Access to Taunt, Dragon Tail and Glare allow it to be a powerful utility mon. And with it basically having infinite uses of it's moves, it can fill different roles for as long as it wants too
 
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. Also, stealing boosts from Physical Sweepers doesn't really help at all, I guess Speed is good, but its not like it is strong enough to beat KO anything in front of it at +0 SpA.
Well when I mentioned the reverse sweeping bit, Magnet would have at least +2 by that point :P
 
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DNA Donors: Delibird / Regigigas
Offspring name: Deligigigas
New Type:
Base Stats: 80 / 120 / 80 / 75 / 80 / 100 | BST 535 (+3 HP / +13 Atk / +3 Def / +3 SpA / +3 SpD / +13 Spe)
New ability and description: Energetic Start (Hustle + Slow Start). Attack and Speed are multiplied by 1,5 for 5 turns.
Notable Moves: Offensive: Double Edge, Drain Punch, Drill Peck, Earthquake, Fake Out, Fire Punch, Gunk Shot, Ice Punch, Ice Shard, Knock Off, Quick Attack, Seed Bomb, Stone Edge, Thunder Punch, Zen Headbutt
Utility: Destiny Bond, Rapid Spin, Spikes
Role Identification: Deligigas typing and stats don’t look so good compared to other Fusions but thanks to Energetic Start its stats are 80/205/80/75/80/175 with 252 EV in Attack and Speed. Deligigas has a wide movepool allowing it to hit a hit a lot of different Pokémon. Moreover Deligigigas can be a good spinner because it forces switches due to its offensive presence and it can punish Ghost-type trying to spinblock its with Knock Off. Despite its amazing offensive potential, Deligigas has an awful defensive typing in Ice / Normal and a terrible 80/80/80 bulk.
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DNA Donors: Diggersby / Magearna
Offspring name: Diggearna
New Type:
Base Stats: 100 / 75 / 105 / 90 / 105 / 75 | BST 550 (+18 HP / +9 Def / +9 SpD / +4 Spe)
New ability and description: Soul-Power (Soul-Heart + Huge Power). Doubles Special Attack.
Notable Moves: Offensive: Aura Sphere, Dazzling Gleam, Earth Power, Energy Ball, Flash Canon, Fleur Canon, Focus Blast, Ice Beam, Surf, Thunderbolt
Utility: Heart Swap, Pain Split, Spikes, U-Turn, Volt-Switch
Set Up: Agility, Calm Mind
Role Identification: One of the best Wallbreaker, Ground/Fairy has a great neutral coverage (only naturally resisted by Steel / Flying and Poison / Flying) and a perfect neutral coverage under Gravity. It has also access to Agility to threaten offense.
Diggearna @ Choice Specs
Ability: Soul-Power
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Fleur Canon
- Earth Power
- Volt-Switch / U-Turn
- Ice Beam / Thunderbolt / Spikes

Diggearna @ Electrium-Z / Icium-Z
Ability: Soul-Power
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Agility
- Earth Power
- Dazzling Gleam
- Calm Mind / Ice Beam / Thunderbolt
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Parents: Hippowdon / Walrein
Offspring name: Hipporain
New Type: Ground – Water
Base Stats: 109 / 106 / 114 / 91 / 91 / 66 | BST 577
New ability and description: Ice Stream (Ice Body + Sand Stream) – Summons hail. Heals 1/16 of max HP in hail.
Notable Moves: Offensive: Earthquake, Blizzard, Waterfall, Super Fang
Utility: Stealth Rock, Slack Off, Whirlwind, Toxic
Role Identification: With one of the best defensive typing, a good 109/114/71 bulk, a reliable recovery in Slack Off and utility in Ice Stream and Stealth Rock, Hipporein is made for being a good support for hail stall/offense. It has only one weakness in Grass but Grass-types don't have a good match-up against Hipporein because Hipporein can run perfect accuracy Blizzard and Hipporein team partners are often Ice-types which take advantage of the Hail.
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Parents: Pinsir / Gliscor (Bug)
Offspring name: Pinsor
New Type: Ground-Bug
Base Stats: 85 / 125 / 127 / 65 / 87 / 105 | BST 594
New ability and description: Hyper Cutter
Notable Moves: Offensive: Earthquake, U-Turn, Close Combat, Stone Edge
Utility: Stealth Rock, Roost
Set-Up: Swords Dance, Rock Polish
Role Identification: WIP
pinsir-mega.gif
gliscor.gif

New Type: Ground-Flying
Base Stats: 85 / 155 / 147 / 75 / 107 / 125 | BST 694
New ability and description: Aerilate
Notable Moves: Offensive: Double Edge, Return, Facade, Quick Attack
Role Identification: WIP
basculin.gif
hooh.gif

DNA: Basculin / Ho-Oh
Offspring name: Ba-Ah
New Type: Water-Flying
Base Stats: 100 / 130 / 80 / 95 / 105 / 100 | BST 610 (+12 HP / +19 Atk / +3 Def /+6 Spe)
New ability and description: Gold Head (Rock Head + Regenerator). Instead of taking damages from recoil moves it heals ¼ of its health.
Notable Moves: Offensive: Brave Bird, Waterfall, Earthquake, Head Smash, Flare Blitz, Aqua Jet, Ice Beam
Utility: Recover, Will-O-Wisp
Role Identification: WIP
 
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sharpedo.gif
solgaleo.gif

DNA: Sharpedo / Solgaleo
Offspring name: Sharleo
New Type: Dark-Psychic
Base Stats: 105 / 140 / 75 / 110 / 75 / 100 | BST 605 (+2 HP / +12 Atk / +2 Def / +6 SpA / +11 SpD / +4 Spe)
New ability and description:Full Metal Accelerator (Full Metal Body + Speed Boost). This Pokémon’s speed can’t be lowered. Speed raises at end of turn. Does not boost Speed when the user switches in.
Notable Moves: Offensive: Crunch, Psychic Fangs, Earthquake, Sunsteel Strike, Flare Blitz, Stone Edge, Aqua Jet, Ice Fang
Set-Up: Protect, Z-Splash
Role Identification:
sharpedo-mega.gif
solgaleo.gif

New Type:
Dark-Psychic
Base Stats: 105 / 160 / 105 / 125 / 100 / 110 | BST 705
New ability and description:Strong Jaw
Notable Moves: -Splash
Role Identification:
I already did Sharpedo + Solgaleo :P
 
Oh man. It's been an extremely long while, but I'm back! The rules seem to have been changed a LOT since I left, so if I get anything wrong, please do let me know.
feraligatr.gif
tyrantrum.gif


Parents: Feraligatr + Tyrantrum
Offspring Name: Gatrtime
New typing: Water/Rock
New base stats: 93/123/119/84/81/84 (584 BST)
New Ability + description: Sheer Force + Strong Jaw = Jaw Force (The bearer's bite-based attacks and attacks with secondary effects have 1.3x power each; this boost is stacked)
Notable moves: Dragon Dance, Waterfall, Rock Slide, the elemental fangs, Earthquake, Crunch, Iron Head, Zen Headbutt, Stealth Rock
Role identification: It's Gatr Time all over again, this time with Sheer Force! Set up a DDance and tear things apart! Waterfall hits very hard after a Dragon Dance and Gatrtime's Ability, and Ice Fang is more or less a superior Ice Punch. There's not really a lot more to explain.

More coming later.
 
silvally.gif
kingdra.gif

Parents: Silvally + Kingdra
Shared egg group: DNA
Offspring name: Singdra
New type: Normal/Dragon
New base stats: 95 (+10)/100 (+5)/95/100 (+5)/95/110 (+20)
New ability and desc: Prevention System - If this Pokémon is a Singdra, changes its type to match its held Memory; foes moves that match this Pokémon held memory have absolutely no effect.
Notable moves: Dragon Dance, Draco Meteor, Dragon Claw, Iron Head, Multi Attack, Ice Beam, Shadow Ball, Shadow Claw, Y-Turn, X-Scissor, Surf, Thunderbolt, Tri Attack, Swords Dance, Parting Shot, Pursuit, Flamethrower, Flash Cannon, Dragon Pulse, outrage, Scald, Waterfall, Signal Beam, Disable.
Role identification: An extremely powerful disable user, surprisingly. It's ability combined with Disable has a good chance to effectively remove 2 or 3 or even all of your opponent's moves from being used! You can hold Rock Memory to prevent SR, no memory to prevent a whole lot of crap. Ghost/Dragon typing is amazingly because they can't even use Ghost or Dragon moves! Singdra is an incredibly versatile mon who's only job is to prevent your opponent from doing anything at all, and it does it well.

camerupt.gif
kyurem-white.gif

Parents: Camerupt + Kyurem-White
Shared egg group: DNA
Offspring name: Corrupt
New type: Fire/Dragon
New base stats: 100 (+3)/110/86 (+6)/155 (+18)/100 (+13)/67
New ability and desc: Turborock - This Pokémon's moves and their effects ignore the Abilties of other Pokémon. This Pokémon cannot be Frozen.
Notable moves: Ice Beam, Draco Meteor, Dragon Pulse, Flamethrower, Fire Blast, Earth Power, Flash Cannon, Focus Blast, Shadow Ball, Psychic, Signal Beam, Ancient Power, Eruption, Roost, Stealth Rock, Will-O-Wisp.
Role identification: Decent, and it's ability is very good in FE, but your aiming to use the almighty mega.

camerupt-mega.gif
kyurem-white.gif

Mega Evolution: Mega Corrupt
New type: Fire/Dragon
New base stats: 100/130/116/195/130/47
New ability and desc: Sheer Force
Notable moves: aforementioned, highlighting moves with Secondary Effects.
Role identification: 195 Base Sp. Atk coupled with an immense movepool with Secondary Effects is amazing! It also has really good 100/116/130 bulk now and Roost to recover HP, as well as good defensive and offensive typing.


mienshao.gif
hawlucha.gif

Parents: Mienshao + Hawlucha
Shared egg group: Human-Like
Offspring name: Hawshao
New type: Fighting/Flying
New base stats: 81/118/77/94/71/121
New ability and desc: Hawshao's Gift (Unburden + Regenerator) - When this Pokémon switches out, (except by fainting) the replacement Pokémon gets its speed multiplied by 33%. This effects stays until that Pokémon switches out.
Notable moves: U-Turn, High Jump Kick, Superpower, Poison Jab, Roost, Taunt, Knock Off, Stone Edge, Rock Slide, Fake Out, Iron Head, Sky Attack, Acrobatics, Drain Ounch, Zen Headbutt, Encore, Swords Dance.
Role identification: An extremely useful mon, Hawshao can double the speed of you Pokémon! You can easily lead it and use U-Turn to get 1 of your mons to have 1.33 speed, which can make some extremely powerful wall breakers faster than all their original threats, allowing them to kill. 100 speed? No problem! With Hawshao that is now 1.33, meaning you can just freely kill everything! :)


medicham.gif
illumise.gif

Parents: Medicham + Illumise
Shared egg group: Human-Like
Offspring name: Medill
New type: Bug/Fighting
New base stats: 72/63/85/77/90/92
New ability and desc: Power Lens - This Pokémon's attacks that are not very effective on a target deal quadruple damage. This Pokémon's attack is 1.5.
Notable moves: Fake Out, Bullet Punch, High Jump Kick, U-Turn, Play Rough, Thunder Punch, Zen Headbutt, Acrobatics, Drain Punch, Ice Punch, Poison Jab, Rock Slide,
Role identification: WAAAT, YOU RESIST FIGTING?!?! WELL NOW YOUR JUST GONNA HAVE TA DEAL WITH THE AWESOME POWER OF MEDILL'S NEW SWAGGY POWA LENS!!!! Resistances now become Weaknesses, and this Pokémon has good attack. Don't even think about switching in a mon that can resist, because it will die. A painful death. You can run either Choice Scarf or Focus Sash, both are great items with it.



yveltal.gif
araquanid.gif

Parents: Yveltal + Araquanid
Shared egg group: DNA
Offspring name: Aral
New type: Dark/Water
New base stats: 100 (+3)/110 (+10)/100 (+7)/110 (+20)/115/70
New ability and desc: Doom Bubble - This Pokemon's Dark and Water-Type moves have 1.5 Power; takes half damage from Fire-Type Moves; immune to Burn.
Notable moves: Knock Off, Sucker Punch, Pursuit, Hone Claws, Taunt, U-Turn, Oblivion Wing, Foul Play, Shadow Ball, Focus Blast, Rock Slide, Zen Headbutt, Roost, Dark Pulse, Heat Wave, Ice Beam, Crunch, Leech Life, Lunge, Liquidation, Poison Jab, Scald, Psychic.
Role identification: An extremely powerful mon with an extremely good movepool. Each of its dark and water moves have 1.5 power, allowing it to hit EXTREMELY hard. It has a very good movepool and with Pursuit or Crunch or Knock Off or Sucker Punch and 1.5 power, you can easily kill with this mon. It has good special attack too meaning you can use a special movepool that would be good as well. Taunt can also be very helpful against some setup mons.



zygarde.gif
wailord.gif

Parents: Zygarde + Wailord
Shared egg group: DNA
Offspring name: War
New type: Water/Dragon
New base stats: 147 (+8)/95/85 (+2)/100 (+15)/85 (+15)/77
War-Complete: 255/95/85/110/85/67
New ability and desc: Power Mind - If War, changes to Complete 1/2 max HP or less at end or turn; immune to Taunt/Infatuation.
Notable moves: Core Enforcer, Scald, Hydro Pump, Dragon Dance, Outrage, Draco Meteor, Dragon Pulse, Glare, Haze, Thousadn Arrows, Coil, Extreme Speed, Sludge Wave, Ice Beam, Heavy Slam, Iron Head, Focus Blast, Crunch.
Role identification: Base form doesn't look to frightening, but 147/85/85 defenses is very good, along with Taunt immunity makes it amazing. It has DDance and Coil to easily setup, or you can use a Special set with Core Enforcer which is actually very good seeing as how FE pretty much relies on abilities. But then when you change to War-Complete, which is very very likely to happen, you get godly stats and 255/85/85 bulk which is amazing, 110 special attack further boosting the power of Core Enforcer, and 67 speed to make sure it goes last.


RESUBS:

swalot.gif
reuniclus.gif

You shall rot at the hands of the almighty Rot!
Parents: Swalot + Reuniclus
Shared egg group: Amorphous
Offspring name: Rot
New type: Psychic/Poison
New base stats: 115/79/89/109/94/52
New ability and desc: Ooze Generator - This Pokémon damages foes trying to heal damage from themselves or others for as much as they or the target would heal. Those Pokémon do no the heal any damage.
Notable moves: Toxic, Ice Beam, Shadow Ball, Sludge Bomb, Sludge Wave, Encore, Calm Mind, Flash Cannon, Focus Blast, Grass Knot, Psychic, Psyshock, Recover, Thunder.
Role identification: Most walls or just, yknow, a crap ton of Pokémon, wether they be walls, setup sweepers, unaware mons, or whatever, probably have some way of healing. It might be in the form of attacks like Giga Drain or Drain Punch, Recover or Roost, or in the form of abilities or items like Regenerator and Leftovers. Now, all of the sudden, all that is ripped away by the hand of the almighty Rot. Preventing healing and then reversing it is a HUGE thing to do and can rip almost every stall team to shreds. Rot's Ooze Generator is an extremely powerful stall-breaking force to the FE metagame.
Uh well other people are doing it and I'd like the attention so uh, these are my dudes for this slate? Comments? Anything? 0:
 
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Uh well other people aXeraqueasre doing it and I'd like the attention so uh, these are my dudes for this slate? Comments? Anything? 0:
Aral is so close to being a physical Yveltal-based counterpart to my Xerneas-based Xeraqueas but the stats are just slightly off ;-; why must you do this

also Hawshao's ability is slightly ridiculous jesus
 
Resubs:



gengar.gif
chandelure.gif

Probably the best Substitute out there
Parents: Gengar|Chandelure
Shared egg group: Amorphous
Offspring name: Gengalure
New type: View attachment 87827 View attachment 87828
New base stats:
70 | 70 | 85 | 147 | 92 | 105
New ability and desc: Infiltrator + Cursed Body = Blessed Protection: Infiltrator effects + when a move break this Pokémon’s substitute, that move gets disabled until the target switches out
Notable moves: Substitute,Shadow Ball, Focus Blast, Energy Ball,Flamethrower, Fire Blast, Sludge Wave, Will-O-Wisp, Memento, Pain Split, Taunt, Trick, Dazzling Gleam, Perish Song, Thunderbolt, Haze
Role identification: Having Just 5 points lower in speed than Gengar and two points more in Special Attack than Chandelure, this mon combines two good aspects of both parents, becoming a somewhat speedy nuke. It’s bulk is also very okay for the role it plays since it’s not supposed to be there taking hits all day but rather focusing on attack. While yes, it’s not the speediest of the fusions in the meta, it can utilize a scarf quite well since it’s raw Special Attack can be reliable to deliver strong attacks (Considering it’s stabs and coverage are actually pretty good, it can even hit Ground, Rock and Water with Energy Ball and Dark with Dazzling Gleam or Focus Blast). It’s ability allows it to ignore Substitutes and things like Aurora Veil and the likes, while also taking advantage of the fact that it can force out some switches to put up a substitute of it’s own making the foe have to choose wisely what move to use to break it, or having to switch out again (Which allows Gengalure to put up another sub). Another possible sets are Trick Choiced, and carring Memento or Perish Song to deliver one last forced switch when you’re on low HP.
Overall, it plays similar to both of it’s parents with slightly inferior speed to Gengar at the cost of more Power, a bit more bulk and a better ability, as well as new moves to mess around with.




Also the illegal mega because curiosity:
New base stats: 70 | 70 | 105 | 187 | 112 | 125
New ability and desc: Shadow Tag



cloyster.gif
greninja.gif

This oyster rigth here is an amazing ninja
Parents: Cloyster|Greninja (Battle Bond)
Shared egg group: DNA
Offspring name: Oysninja
New type: View attachment 87825 View attachment 87823
New base stats: 61 | 105 | 123 | 104 | 58 | 116 (+10 Atk, +10 Sp. Atk, +20 Speed)
New ability and desc: Battle Bond + Skill Link = Skilled Battler: Every Multi-Hit attacks always hit the maximum number of times. They also get a 25% in Base Power (Battle Bond does that to Water Shiriken). Upon knocking a foe, becomes Oysninja-Ash.
Notable moves: Shell Smash, Icicle Spear, Rock Blast, Water Shuriken, Gunk Shot, U-Turn, probably a few more that you won’t use anyways.
Role identification: Straight-Up sweeper. Shell Smash is scarry, combine that with a 150 BP STAB move, a 100 BP STAB Priority move and a 150 BP Coverage move. It is very specially frail, but hás a Nice def to not die instantly. I’d say Sash>White Herb to guarantee you don’t die.

Forme: Oysninja-Ash
New type: View attachment 87825 View attachment 87823
New base stats: 61 |155 | 123 | 154 | 58 | 126
New ability and desc: Skilled Battler
Notable moves: Same as above
Role identification: Glass Cannon much? It hás Shell Smash with 155/154/126 offenses, multi-hits all it wants and can outprioritize mons with Water Shuriken.



yveltal.gif
dedenne.gif

Winged Hamster Of Death is back
Parents: Dedenne|Yveltal
Shared egg group: DNA
Offspring name: Yvenne
New type: View attachment 87822 View attachment 87824
New base stats: 96 | 94 | 76 | 126 | 82 | 120 (+20 Sp. Atk| +20 Speed) (Weigth: 102.6kg)
New ability and desc: Cheek Pouch + Dark Aura = Blackhole Aura: While this mon is active, any move with healing capabilities has 1.3x more offensive Power.
Notable moves:

Special: Air Slash, Hurricane, Oblivion Wing, Charge Beam, Discharge, Thunderbolt, Volt Switch, Thunder, Dark Pulse, Focus Blast, Shadow Ball, Heat Wave, Signal Beam

Status: Charge, Thunder Wave, Hone Claws, Taunt, Torment, Tailwind, Roost

Physical: Nuzzle, Thunder Punch, Wild Charge, Acrobatics, Aerial Ace, Sucker Punch, Thief, Knock Off, U-Turn, Zen Headbutt
Role identification: This thing has an interesting ability that allows it to use Oblivion Wing much better than before. It's defenses are fine and it's special offense is good. While it's coverage is not the best, it does have good stabs and can pivot out either way (You can even chose what you will pivot with since it has both moves).

It also has Nuzzle (The incarnation of death; just nuzzling around), Charge, Charge Beam and a few other supportive moves Dedenne gives it. It's physical movepool also isn't bad, since it has a few coverage options. It can also have a good utility of Tailwind + Volt Switch. If Doubles FE ever becomes a thing it can also act as a good partner to some mons with STABs that heal.

But in short: It's a fast special attacher with great utility in it's STABs.


New Subs:



emolga.gif
kyurem-white.gif

Here's Gen 5's Pikagod. One of them anyways
Parents: Emolga|Kyurem-White
Shared egg group: DNA
Offspring name: Emourem-White
New type: View attachment 87823 View attachment 87822
New base stats:
90 | 97 | 75 | 142 | 80 | 119 (+20 Speed | +20 Sp. Atk)
New ability and desc: Motor Drive + Turboblaze = Blazing Motor: Ignores foe’s Abilities and Imunities
Notable moves: wip
Role identification: wip



kyurem.gif
latias.gif

Perhaps Kyurem is just a rainbow that wants all of it's colors back
Parents: Kyurem|Latias
Shared egg group: DNA
Offspring name: Kyurem-Red
New type: View attachment 87817 View attachment 87820
New base stats: 122/105/110/120/110/102 (+20 Sp Def, +20 HP) 669 BST
New ability and desc: Levitate + Pressure: User levitates. Foe's PP usage is doubled, and if this mon is hit by a Ground-Type move, that move's PP will be halved.
Notable moves: Wip
Role identification: Look at those Base Stats. Literally nothing is below 100. You have 122/110/110 defs and 105/120/102 offenses, meaning you're a bulky mon with decent offensive capabilities (Not that fast but it'll do fine). It's also very indenpendent of the ability to be good, so it doesn't have to worry about Mold Breaker and alikes (It's not threatened by Ground anyways). But you think those stats are good? Wll, surprise, they get even better!


Stone: Latiasite
New type: View attachment 87817 View attachment 87820
New base stats: 122/125/140/150/130/102 769 BST
New ability and desc: Levitate
Notable moves: Wip
Role identification: 122/140/130 bulk. 125/150/102 offense. 769 BST. Is there even more to say other than it's a beast? It's bulkier than cresselia but has the same Special Attack as Kyogre. It has BoltBeam, Roost, Stored Power, Calm Mind, really everything you need. Uninvested Sp. Atk hits 336 so you can leave all the rest to the bulk. Or maybe not, really it's up to you.



hoopa-unbound.gif
breloom.gif

Look at all of those hands ready to boop you
Parents: Breloom | Hoopa-Unbound
Shared egg group: DNA
Offspring name: Boopa-Umbrella
New type: View attachment 87820 View attachment 87821
New base stats: 70 | 165 | 70 | 115 | 95 | 95 (+20 Speed | +20 Atk)
New ability and desc: Magician + Technician = Magic Assistent: Moves with less than 60 Base Power deal 1.5x more damage. If user has no item, all of it's moves deal 1.5x more damage.
Notable moves: Wip
Role identification: Strong Physical Attacker that can easly tear teams appart. Give this thing a Scarf and sweep. Mach Punch on this hurts a lot, and the coverage it gets is also quite nice. You could go special for whatever reason as well.



genesect.gif
liepard.gif

You ain't never had a fusion like this
Parents: Genesect | Liepard
Shared egg group: DNA
Offspring name: Genie
New type: View attachment 87818 View attachment 87819
New base stats: 67 | 119 | 72 | 119 | 72 | 112 (+15 Atk | +15 Sp. Atk | +10 Speed)
New ability and desc: Unburden + Download = Upgrade: On switch-in, Attack or Sp. Atk is raised 1 stage based on the foes' weaker Defense. Also boosts Speed upon switching in. If this pokémon's item is lost, it's Speed is doubled and it's Attack and Special Attack are boosted by one stage.
Notable moves: Wip
Role identification: Sweeper. It has a nice type, good coverage and a fantastic ability that allows it to play the Mixed role perfectly. And if you put this thing under a Terrain and give it a Seed, it becomes fast as hell. It is only a single point weaker than Genesect but it is way faster. It also gets coverage such as Play Rough and Psychic for Fighting-Types. Overall, a great mixed attacker.



sliggoo.gif
xerneas.gif

Goo Of Life
Parents: Xerneas | Sliggoo
Shared egg group: DNA
Offspring name: Xergoo
New type: View attachment 87816 View attachment 87817
New base stats
: 97 | 103 | 94 | 117 | 105 | 89 (+20 Def | +10 Sp. Atk | +10 Speed)
New ability and desc: Fairy Aura + Sap Sipper = While this Pokemon is active, a Fairy or Grass move used by any Pokemon has 1.33x power. Absorbs Grass and Fairy moves directed towards it, and boosts Attack by one stage whenever hit by one
Notable moves: Wip
Role identification: The main reason I made it was to absorb Fairy moves. The bulk is fine but somewhat underwhelming, as is the Speed. Sliggoo gives the fusion some nice coverage (Namely BoltBeam and Sludge Wave), and Xerneas is Xerneas. Geomancy could solve the Speed issue, and you can also switch in on a bunch of things since Fairy is very common. You also have a bit of a boost in your own Grass moves if you want to do that for whatever reason.
My turn on it, plz judge them
 
My turn on it, plz judge them
Oysninja under a shell smash just tears everything a new asshole. it's like krookans with speed and reliable priority. I'm worried it's too powerful, since after all Focus Sash lets you boost up every time.
Mega Kyurem-Red isn't actually nearly as powerful as Kyogre because it lacks another item or rain, so that bit about having the same special attack seems like false advertising even if it's technically correct.
 
Aral is so close to being a physical Yveltal-based counterpart to my Xerneas-based Xeraqueas but the stats are just slightly off ;-; why must you do this

also Hawshao's ability is slightly ridiculous jesus
i had the idea in mind from the start of this slate but I saw Xerneas + Araquanid I was like, yeah I gotta do this.

I'm not sure what to do with Hawshao if it is too overpowered. It's ability is amazing, but I don't know a really good way to make it balanced that would still provide a similar effect but also make sense.
 
i had the idea in mind from the start of this slate but I saw Xerneas + Araquanid I was like, yeah I gotta do this.

I'm not sure what to do with Hawshao if it is too overpowered. It's ability is amazing, but I don't know a really good way to make it balanced that would still provide a similar effect but also make sense.
You could try using the Regenerator part of the ability to make it increase the switch-in's speed by 33%.
 
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