Zyentei was the inspiration. Should probably change that...why is Parascor apparently made for beating Zyntei when Zyntei has never won a slate?
Zyentei was the inspiration. Should probably change that...why is Parascor apparently made for beating Zyntei when Zyntei has never won a slate?
the extra e in zyntei's name is annoying me lolZyentei was the inspiration. Should probably change that...
While I love the entire collection, Razer’s ability is too hard to code. I should know, as earlier in the thread I asked about a similar ability. What if instead, it lowered the foe’s special attack on switchin? It’d be Hyper Cutter + Aura Break. Special attack is the opposite of attack and lowering the foe is the opposite of preventing your stat to be lowered. Overall real good fusions this slate from everyone
From Bournemouth in Dorset...DNA Donors: Pinsir + Zygarde
Offspring name: Razer
New Type: Ground/Bug
Base Stats: 86/132 (+20)/110/68/82/110 (+20) (BST: 588)
New ability and desc: Crushability Factor (Mould Breaker + Aura Break): The effects of enemy abilities are reversed. For example, a Volt Absorb mon would take normal damage and lose 25% of its max HP on top of that, an Intimidate mon would raise enemy Pokémon's Attack by +1 combat stage, a Huge Power mon would have its Attack stat halved, &c.
Notable Moves: Thousand Waves, Megahorn, Some, Other, Stuff (More later)
Role Identification: Defensive bastion of utter horribleness. However, should you want something a little more... offensively-inclined, I've got you covered.
===
Offspring name: Mega Razer @ Pinsirite
New Type: Ground/Flying
Base Stats: 86/162/130/78/102/130 (BST: 688)
New ability and desc: Aerilate
Notable Moves: See above + Extreme Speed, Double Edge, &c.
Role Identification: One of the hardest-hitting and quickest AteSpeeders in the meta, with a good defensive typing and statline to back it up.
From Edinburgh in Scotland...Parents: Hitmontop + Lopunny
Shared egg group: Human-Like
Offspring name: Typhoon
New type: Normal/Fighting
New base stats: 67/95/99/54/113/97 (BST: 525)
New ability and desc: Aerospace Cadet (Intimidate + Limber): This Pokémon is immune to paralysis and to having its Attack stat lowered by any means. Upon entering the field, all enemy Pokémon are paralyzed and have their Attack stat lowered by 1 combat stage.
Notable moves: A bunch of stuff. More when it's not 4am.
Role Identification: Mega stone holder.
===
Offspring name: Mega Typhoon
New type: Normal/Fighting
New base stats: 67/155/109/54/113/127 (BST: 625)
New ability and desc: Scrappy
Notable moves: Return, HJK, etc
Role Identification: A bulkier, harder-hitting Mega Lopunny, basically. We all love those. =]
From the West Midlands...Parents: Drapion + Barbaracle
Shared egg group: Water 3
Offspring name: Carbide
New type: Water/Dark
New base stats: 81/107/122/67/90/91 (BST: )
New ability and desc: Death Hum (Sniper + Tough Claws): This Pokémon's critical hits do 2.25x damage. This Pokémon's moves that make contact always crit.
Notable moves: Aqua Tail, Knock Off, Poison Jab, Superpower, Shadow Claw, Elemental Fangs, Crunch, Razor Shell, Bulk Up, Swords Dance, Rock Polish
Role Identification: Physical bruiser that can smash down walls and has the potential to sweep if you let it set up. Just don't let it boost its speed too much. =]
From Abergele in North Wales...Parents: Empoleon + Excadrill
Shared egg group: Field
Offspring name: Apollo
New type: Water/Steel
New base stats: 107/120/84/90/93/84 (BST: 578)
New ability and desc: Not From Birmingham (Defiant + Sand Force): If one of this Pokémon’s stats is lowered, this Pokémon’s Attack stat is boosted by 2 combat stages. Additionally, this Pokémon’s Attack stat is raised by +1 stage per turn while it is in Sandstorm; while Sandstorm is up, this Pokémon’s Rock-, Ground-, and Steel-type deal 33% more damage.
Notable moves: Waterfall, Iron Head, Aqua Jet, Earthquake, Rock Slide, Shadow Claw, Brick Break, Drill Peck, X-Scissor, Protect, Sandstorm, Defog, Swords Dance
Role Identification: Physical sand sweeper that can punish switch-ins with a surprisingly deep movepool. More when I am less tired
From Ipswich in Suffolk...Parents: Cinccino + Mienshao
Shared egg group: Field
Offspring name: Chaos II
New type: Normal/Fighting
New base stats: 80/120/70/90/70/120 (BST: 550)
New ability and desc: Flip Out (Skill Link + Regenerator): This Pokémon's multi-strike moves hit the maximum amount of times and deal 33% extra damage. Such moves also heal this Pokémon for 33% of the damage dealt.
Notable moves: Tail Slap, Rock Blast, Bullet Seed, High Jump Kick, Dual Chop, Fake Out, U-Turn, Bulk Up
Role Identification: Surprisingly durable creation! It has the standard stuff for a Cinccino set - Rock Blast, Bullet Seed, Tail Slap, and a.n. other (probably Dual Chop) - but it also has access to powerful Fighting-type STAB moves to deal with pesky Steel-types that would otherwise wall it entirely. That its primary means of damaging opponents also just so happen to be ways of giving it reliable recovery means that it has far more staying power than its comparatively meagre defensive statline would indicate.
While I love the entire collection, Razer’s ability is too hard to code. I should know, as earlier in the thread I asked about a similar ability. What if instead, it lowered the foe’s special attack on switchin? It’d be Hyper Cutter + Aura Break. Special attack is the opposite of attack and lowering the foe is the opposite of preventing your stat to be lowered. Overall real good fusions this slate from everyone
How Is Komatran in the sun?Resubmissions:
spiky shenanigans
Parents: Klefki + Ferrothorn
Shared egg group: Mineral
Offspring name: Ferroki
New type: Steel/Fairy
New base stats: 75/97/121/77/111/57 (538)
New ability and desc: Tricky Barbs (Prankster + Iron Barbs): Status moves have +1 priority. If an opponent makes contact with a Pokemon with Tricky Barbs, they take 1/8th of their max HP in damage. If an opponent is hit by a status move from a Pokemon with Tricky Barbs*, they take 1/16th of their max HP in damage.
Notable moves: Leech Seed, Spikes, Stealth Rock, Thunder Wave, Toxic, Reflect, Light Screen, Magnet Rise, Play Rough, Knock Off, Foul Play, Nature Power
Role identification: Same old Ferrothorn shenanigans with priority, or maybe same old Klefki shenanigans with more bulk? Smack silly any Dark-types trying to block you using your Fairy STAB!
*Even if they are immune, even if the immunity is to Prankster derivatives a whole. Does not work with field-targeting moves such as weather and hazards.
Ferroki @ Leftovers
Ability: Tricky Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful nature
- Leech Seed
- Spikes / Stealth Rock
- Thunder Wave
- Play Rough
Interesting birb that switches from bulky to fast based on its HP! ...and keeps coming back.
Parents: Skarmory + Decidueye
Shared egg group: Flying
Offspring name: Skarmeye
New type: Steel/Ghost
New base stats: 81/103/117/80/95/80 (556)
New ability and desc: Light Armor: (Weak Armor + Overgrow) Boosts defense by 1.5x when over 1/3 HP. Doubles speed when under 1/3 HP.
Notable moves: Roost, Stealth Rock, Defog, Spikes, Spirit Shackle, Iron Head, Swords Dance, U-Turn, Leaf Blade, Drill Peck
Role identification: Well, there are two things doable here. One is use bulk to set up until you're below 1/3 HP and then go on the offense, the other is to just do normal Skarmory things and Roost off damage using your fast.
Sample Set:
Skarmeye @ Leftovers
Ability: Light Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Spikes / Defog
- Spirit Shackle
- Defog / U-Turn
Basically a standard Skarmory set, but with additional bulk as well as Spirit Shackle. Even without speed investment you're pretty fast once you're under 1/3 HP.
Skarmeye @ Rocky Helmet / Ghostium Z (or Decidium Z if mon-exclusive Z-moves are made available to fusions)
Ability: Light Armor
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Spirit Shackle
- Iron Head
- Leaf Blade / Drill Peck
Setup sweeper set. Reaches incredible speeds when under 1/3 HP.
New Content:
I am asleep, on fire, and in the sun. Your argument is invalid.
Parents: Komala + Heatran
Shared egg group: DNA
Offspring name: Komatran
New type: Normal/Fire
New base stats: 98/112/85/112/100/71 (578) (+20 HP, +10 Attack, +10 Special Attack)
New ability and desc: Dreamfire (Comatose + Flash Fire): Treated as burning, asleep, and in sun, but does not suffer burn damage or attack reduction, can act, and does not have the Water-type power drop. Immune to status conditions and unaffected by weather.
Notable moves: Flamethrower, Facade, Uproar, Solar Beam, Fire Fang, Wish, Rapid Spin, Stealth Rock, U-Turn, Will-o-Wisp, Crunch, Dark Pulse, Earthquake, Earth Power, Iron Head, Flash Cannon, Rock Slide, Stone Edge,
Role identification: Has sun-boosted Fire moves and Solar Beam, as well as status boosted Facade, without having to be statused or bother setting up Sun. Also has Pebbles galore if you like that kind of thing. Sadly, its best Normal STAB and its best Fire STAB are different categories, but... well, you know what I'm about to say already, don't you?
Nice STAB you got there. Shame if I absorbed it.
Parents: Dragalge + Mantine
Shared egg group: Water 1
Offspring name: Algantine
New type: Poison/Water
New base stats: 85/67/90/98/141/67 (548)
New ability and desc: Adapting Absorption (Adaptability + Water Absorb): Immune to STAB moves. When hit by one, restores 50% (2 x 25%) of its HP.
Notable moves: Roost, Toxic, Scald, Toxic Spikes, Haze, Defog, Tailwind, Sludge Wave, various other attacking moves
Role identification: An excellent, if ability-dependent, wall. I mean, it's immune to STAB. And heals half its health when hit by STAB. And has otherwise good defensive stats. That's hard to get around even with the insane power you can expect to be thrown around in Fusion Evolution.
Weather abuser. No specific one, just of weather.
Parents: Heliolisk + Kommo-o
Shared egg group: Dragon
Offspring name: Helio-o
New type: Electric/Fighting
New base stats: 78/92/98/114/109/107 (598)
New ability and desc: All-Weather (Dry Skin + Overcoat): Heals 12.5% of max HP each turn in any weather. Immune to Fire, Water, Ice and Rock moves, heals 25% of its max HP when hit by one.
Notable moves: Thunderbolt, Thunder, Volt Switch, Focus Blast, Surf, Flamethrower, Flash Cannon, U-Turn, Glare
Role identification: Helio-o heals in any weather, and can easily fit in weather teams. Four immunities and VoltTurn make it a pretty good pivot, and its stats aren't too shabby, especially given that it's going to be healing a lot.
mr sauce absolutely should not be allowed because dialcatty is bad enough and I'm pretty sure that's a better version of it
Come here, kids. Mr Mime wants you to prove a bit of his sauce
Parents: Mr. Mime | Arceus
Shared egg group: DNA
Offspring name: Mr. Sauce
New type: Fairy / Normal
New base stats: 100 | 84 | 110 | 110 | 120 | 105 (+18 Def | +20 HP | +2 Atk)
New ability and desc: Filter + Multitype = Safe Mr: Changes it's normal type before being hit by an attack to either resist it or be immune to it (Alá Conversion 2)
Notable moves: wip
Role identification: This thing is immune to Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison and Psychic. That's 8 outta 18. The other 10 you'll resist.
Happy late Halloween y'all
Parents: Gardevoir | Cofagrigus
Shared egg group: Amorphous
Offspring name: Gardegus
New type: Fairy / Ghost
New base stats: 73 | 67 | 115 | 120 | 120 | 65
New ability and desc: Trace + Mummy = Undead Trail: Upon switch-in or being hit by a contact move, changes the foe's ability to Undead Trail
Notable moves: Wip
Role identification: Screw up ability-reliant fusions (a.k.a 90% of the mod), while having a good bulk and fine Special Attack. Great defensive type is also good to mention
Stone: Gardevoirite
New type: Fairy / Ghost
New base stats: 73 | 87 | 115 | 160 | 140 | 85
New ability and desc: Pixilate
Notable moves: Wip
Role identification: Well, that's definetly an interesting mega to say the least. While the base mostly takes it's joy out of making offensive mons struggle to face it due to loss of ability, the Mega could use the base to remove useful abilities of some walls so the Mega can finish it. However, it is a pretty generic Mega Gardevoir fusion. This Mega doesn't offer much that other Gardevoirite users can't do, so I suggest sticking to the base.
Imma be a singing iceberg
Parents: Regice | Meloetta
Shared egg group: DNA
Offspring name: Regetta (Frozen)
New type: Ice / Psychic
New base stats: 90 | 63 | 88 | 134 | 184 | 70 (+20 Sp. Atk | +20 Sp. Def)
New ability and desc: Ice Body + Serene Grace = Cool As Ice: This Pokemon's moves have their secondary effect chance doubled. Upon the first contact with Hail, becomes Compressed form (Keeps in the form when Hail fades away). In Compressed Form, regens 1/4 (1/8 x2) HP per turn.
Notable moves: Wip
Role identification: Pretty fine Special Attacker in this form. Has a somewhat average physical bulk and a humongous Special bulk. The only risk you may have with this is if the foe for whatever reason is running a Hail team, as you need Relic Song to get back to Frozen form, but you should be using this for the Compressed form anyways.
Nah, y'know what, I prefer to be a dancing Iceberg
Parents: Regice | Meloetta-Pirouette
Shared egg group: DNA
Offspring name: Regetta (Compressed)
New type: Ice / Fighting
New base stats: 90 | 134 | 70 | 63 | 88 | 184
New ability and desc: Cool As Ice
Notable moves: Wip
Role identification: What is there to say? Faster than Deo-S, with a great Physical Attack stat and good STAB. Not only as that, but it regens 25% HP per turn. Really gives Hail something else, eh?
Aliean Cockroach full of Pheromones is interested in a fluffy bat's abilities to swoo
Parents: Pheromosa | Swoobat
Shared egg group: DNA
Offspring name: Phat Bowser
New type: Bug / Psyhic
New base stats: 69 | 97 | 46 | 127 | 46 | 152 (+20 Sp. Atk | +20 Speed)
New ability and desc: Simple + Beast Boost = Easy Beasty: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead. This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Notable moves: Quiver Dance (With Sash), Bug Buzz, Ice Beam, Stored Power, Heat Wave
Role identification: Sash Quiver Dance Sweeper. Phat Bowser's Stored Power hits 120 BP after a single Quiver Dance and will raise it's BP by 40 whenever you knock out a foe. Bug Buzz is that one filler STAB. Heat Wave, Energy Ball and Ice Beam are coverage options.
Satan just became a torpedo
Parents: Sharpedo | Giratina
Shared egg group: DNA
Offspring name: Shagira (WHY DOES SHARPEDO NOT HAVE A K)
New type: Water / Dragon
New base stats: 110 | 110 | 100 | 97 | 100 | 92 (+20 Def | +20 Sp. Def)
New ability and desc: Speed Boost + Pressure = Speed is raised by 1 stage at the end of every turn. This side of the field will also regen 2 PP of every move at the end of every turn. Foe's PP usage is doubled.
Notable moves: Wip
Role identification: Support to help mons with low-PP moves. It can also do some of the best PP Stalling possible - Shagira itself will rarely ever lose PP. It also has a pretty fine bulk of 110 / 100 / 100 with Roost, and a good enough 110 base Attack with things like Waterfall and Dragon Claw. Scald is an option, but with 97 Sp. Atk you aren't going to do a thing.
Stone: Sharpedonite
New type: Water / Dragon
New base stats: 110 | 130 | 130 | 112 | 125 | 102
New ability and desc: Strong Jaw
Notable moves: Wip
Role identification: So uh, this is a thing I guess? It does have nice stats all around, with everything at the least slightly over 100, but no longer can restore PP. This goes for more Offensive sets, but it still has a fantastic 110 / 130 / 125 bulk. If it meanages to get a boost in Speed before it goes mega, i will alse be decently fast. Overall a pretty good mega with great all-around stats
Because all a bird needs to become art is some gears
Parents: Klinklang | Staraptor
Shared egg group: DNA
Offspring name: Sparkling Art
New type: Steel / Flying
New base stats: 72 | 110 | 92 | 60 | 92 | 115 (+20 Sp. Def | +20 Speed)
New ability and desc: Clear Body + Intimidate = Brilliant Brightness: Resets foe's stat changes upon switch in. This pokémon cannot have it's status lowered by external means, and doing so will reduce the foe's attack by one stage
Notable moves: Shift Gear, Close Combat, Brave Bird, Gear Grind
Role identification: You can punish set-up sweepers with your Brilliant Brightness. Not content with that, the one setting up then becomes you, with Shift Gear. Close Combat / Gear Grind / Brave Bird is a perfect coverage. There, you already have a full set. Now go and troll Xerneas fusions.
Re-Subs:
DIALCATTY, I'M COMING FOR YA
Parents: Kangaskhan|Dhelmise
Shared egg group: DNA
Offspring name: Kankhelmi
New type: Normal / Ghost
New base stats: 92 | 133 | 95 | 63 | 95 | 65 (+20 Atk | +5 Def | +10 Sp. Def | +5 HP)
New ability and desc: Scrappy + Steelworker = Regular Worker: This pokémon's Normal-Type moves deal neutral damages against Ghost and Steel types. This pokémon's Fighting-Type moves deal neutral damage against Ghost types. This pokémon's Steel type moves deal neutral damage against Steel types. This pokémon's Normal, Fighting and Steel type moves have 1.5x more power
Notable moves: Anchor Shot, Brick Break, Earthquake, Gyro Ball, Shadow Claw, Crunch, Double-Edge, Drain Punch, Fake Out, Hammer Arm, Return, Sucker Punch, Wish
Role identification: Somewhat bulky attacker that can spam it's moves with ease. Yeah, it's Ghost physical moves mostly suck, but who cares when you can still use Fighting and Steel as semi-stabs. It can really mess up with Ghost/Steel fusions with Fighting moves, Steel/Fairy with Steel moves and DIALCATTY. Overall a fusion made to screw with other's types that would usually be good.
Please, use Leech Seed on me. I insist.
Parents: Tentacruel | Zygarde
Shared egg group: DNA
Offspring name: Tentagarde
New type: Water / Dragon
New base stats: 104 | 85 | 103 | 100 | 107 | 97 (+10 HP | +20 Sp. Atk | +10 Def)
New ability and desc: Liquid Ooze + Aura Break = Liquid & Solid: This Pokemon damages those draining HP from it for as much as they would heal. Aditionally, if this mon was to be hurt by any passive means, it will instead heal it by the same ammount of HP that would hurt it. (Toxic caps at 25% HP)
Notable moves: Scald, Thousand Waves, Rapid Spin, Knock Off, Haze, Toxic Spikes, Coil, Core Enforcer, Glare
Role identification: Extremamly versatile mon in terms of how it can be healed. It just has a fun gimmick to it, being able to Scald foes and trap them in with Thousand Waves. Overall just a really nice tank. Rapid Spin is fantastic in this thing since it will heal with spikes, heal with Rocks and if it gets poisoned it will get even more recovery.
mr sauce absolutely should not be allowed because dialcatty is bad enough and I'm pretty sure that's a better version of it
just no way in hell do we need more of them
also btw there's no way for it to resist steel
Ok but I can only do it tomorrow night since I'm on mobileTry it with Mime Jr.
here:Ok but I can only do it tomorrow night since I'm on mobile
Atats without +40 are 57 / 60 / 70 / 82 / 92 77Try Mime Jr. and Silvally. If THAT is too much, then it isn’t happening
you have to use the bonus statsAtats without +40 are 57 / 60 / 70 / 82 / 92 77
I guess we could still use Kecleon for Color Change or Protean, or Geninja (Since Mime Jr is Undiscovered and Gren has bad defs)
i don't understand why Pelenix's ability is able to summon anything other than rain...Resubs:
Parents: Florges + Thundurus
Shared Egg Group: DNA
Offspring Name: Florundör
Type:/
Base Stats: 85 (+7) / 90 / 80 (+11) / 124 (+6) / 123 (+6) / 103 (+10) (BST: 605)
New Ability: SynCurrent (Symbiosis + Prankster): Whenever this Pokemon uses a non-damaging move, it immediately switches items with the opponent.
Notable Moves: Moonblast, Thunderbolt, Discharge, Focus Blast, Giga Drain, Sludge Bomb, Volt Switch, Knock Off, Nasty Plot, Calm Mind, Bulk Up, Thunder Wave, Synthesis, Wish, Taunt
Role Identification: Tired of seeing the same old item choices in OU? Would you love to bless all the Chansey of the world with spiffy new Choice Bands, but hate the inefficiency of Tricking or that time you gave your friendly neighborhood Tyranitar a Band by mistake? Do you enjoy bedlam in general? Florundör is your dream come true. As you prepare to decimate your opponent with that spectacular STAB coverage by using Nasty Plot, the screws come loose from the item game and we're in for a Hau'oli City Shuffle. Still not satisfied with your spot on the item roulette, and took a shot from the mark? Heal up with Synthesis and spin again! Suddenly, surprise! You're at max Special Attack and are ready to sweep your opponent faster than BP Magikarp and your opponent's item setup is in shambles.
Sample Sets:
Florundör @ Choice Specs
Ability: SynCurrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Moonblast
- Synthesis / Focus Blast / Volt Switch
- Nasty Plot
Florundör @ Choice Specs / Choice Band
Ability: SynCurrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Thunder Wave / Toxic
- Synthesis
- Volt Switch
Parents: Ho-Oh + Pelipper
Shared Egg Group: DNA
Offspring Name: Pelenix
Type:/
Base Stats: 100 (+17) / 100 (+10) / 95 / 115 (+13) / 112 / 77 (BST: 599)
New Ability: Shifting Winds (Regenerator + Drizzle): This Pokemon summons the weather corresponding to the first move in its moveset, if applicable, upon entering and upon leaving the battle. Both override all weathers that can be overridden.
Notable Moves: Fire Blast, Hydro Pump, Scald, Hurricane, Solar Beam, Thunder, Earth Power, Ice Beam, Weather Ball, Sacred Fire, U-Turn, Calm Mind, Recover, Defog
Role Identification: Weather is generally among the more restrictive archetypes, but Pelenix beautifully provides as well as abuses Sun and Rain support (or the others i guess lol) with its extensive special movepool and unprecedented customization. U-Turn and a veritable utlity movepool let it play fantastic support, while said movepool and Calm Mind / Choice potential let it terrify offensively.
Sample Sets:
Pelenix @ Choice Specs
Ability: Shifting Winds
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Fire Blast
- Earth Power
- Solar Beam / Weather Ball
- U-Turn
Pelenix @ Life Orb
Ability: Shifting Winds
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder
- Roost
- Calm Mind / U-Turn
Pelenix @ Leftovers
Ability: Shifting Winds
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Sacred Fire
- Defog
- Roost
- U-Turn
New:
A non-DNA fusion! Doesn't make it any less deadly, though.
Parents: Gothitelle + Klefki
Shared Egg Group: Human-Like
Offspring Name: Gothevil
Type:/
Base Stats: 77 / 74 / 95 / 81 / 107 / 85 (BST: 519)
New Ability: Underdog (Competitive + Prankster): Moves that can lower a Pokemon's stats have +1 priority.
Notable Moves: Tail Glow, Psychic, Psyshock, Bug Buzz, Shadow Ball, Energy Ball, Thunderbolt, U-Turn, Roost, Baton Pass, Encore, Heal Bell
Role Identification: Don't let the typing and non-insane stat distribution fool you! Gothevil is a Tail Glow away from smashing your speedsters with priority STAB, Shadow Ball, or Energy Ball off 717 Special Attack. A sweeper able to exploit mismatches with terrifying ferocity: sacrificing fodder won't help you! If you actually manage to prepare a check, pray it doesn't Baton Pass those boosts to another monster.
Sample Set:
Gothevil @ Mind Plate / Life Orb
Ability: Underdog
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tail Glow
- Bug Buzz
- Psychic
- Shadow Ball / Baton Pass
Boy, are you in for a shock...
Parents: Alakazam + Xurkitree
Shared Egg Group: DNA
Offspring Name: Alakastrike
Type:/
Base Stats: 70 (+1) / 70 (+1) / 70 (+12) / 162 (+8) / 101 (+18) / 101 (BST: 574)
New Ability: Reroute (Magic Guard + Beast Boost): Taking indirect damage boosts this Pokemon's highest stat.
Notable Moves: Psychic, Psyshock, Thunderbolt, Volt Switch, (Z-)Focus Blast, Shadow Ball, Energy Ball, Tail Glow, Encore, (Z-)Electric Terrain, (Z-)Hypnosis
Role Identification: Massive Special Attack, solid Speed, and a decent pair of specially attacking stats make a solid movepool pop to devastating life. Z-moves pull the plug on your opponent, but Volt Switch makes Choice sets plenty fine as well. And there's nothing that says "I hate all life and wish to end its stain upon the universe" like a +3 Life Orb Thunderbolt. Oh, and if it switches in on Stealth Rock, it gets a free boost. Help you Arceus if you dare burn it. Wait, speaking of burn... there must be some way to work that to your advantage...
Parents: Alakazam-Mega + Xurkitree
Shared Egg Group: DNA
Offspring Name: Alakastrike-Mega
Stone Name: Alakastrikite (AH-luh-kuh-stri-kuyt)
Type:/
Base Stats: 70 / 70 / 90 / 202 / 111 / 131 (BST: 674)
New Ability: Trace
Role Identification: Once upon a time, an Alakastrike used Tail Glow, and then mega evolved. There were no survivors.
Sample Set:
Alakastrike @ Fightinium Z / Flame Orb / Electrium Z / Life Orb
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Thunderbolt
- Psyshock
- Focus Blast / Volt Switch / Protect / Hidden Power Fire
Alakastrike @ Electrium Z / Psychium Z
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Psyshock
- Focus Blast / Tail Glow / Encore
- Electric Terrain / Hypnosis
Alakastrike @ Alakastrikite
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Thunderbolt
- Psyshock / Psychic
- Focus Blast / Hidden Power Fire / Volt Switch
Also Xurkitree + Alakazam has already been done (by me).
Boy, are you in for a shock...
Parents: Alakazam + Xurkitree
Shared Egg Group: DNA
Offspring Name: Alakastrike
Type:/
Base Stats: 70 (+1) / 70 (+1) / 70 (+12) / 162 (+8) / 101 (+18) / 101 (BST: 574)
New Ability: Reroute (Magic Guard + Beast Boost): Taking indirect damage boosts this Pokemon's highest stat.
Notable Moves: Psychic, Psyshock, Thunderbolt, Volt Switch, (Z-)Focus Blast, Shadow Ball, Energy Ball, Tail Glow, Encore, (Z-)Electric Terrain, (Z-)Hypnosis
Role Identification: Massive Special Attack, solid Speed, and a decent pair of specially attacking stats make a solid movepool pop to devastating life. Z-moves pull the plug on your opponent, but Volt Switch makes Choice sets plenty fine as well. And there's nothing that says "I hate all life and wish to end its stain upon the universe" like a +3 Life Orb Thunderbolt. Oh, and if it switches in on Stealth Rock, it gets a free boost. Help you Arceus if you dare burn it. Wait, speaking of burn... there must be some way to work that to your advantage...
Parents: Alakazam-Mega + Xurkitree
Shared Egg Group: DNA
Offspring Name: Alakastrike-Mega
Stone Name: Alakastrikite (AH-luh-kuh-stri-kuyt)
Type:/
Base Stats: 70 / 70 / 90 / 202 / 111 / 131 (BST: 674)
New Ability: Trace
Role Identification: Once upon a time, an Alakastrike used Tail Glow, and then mega evolved. There were no survivors.
Sample Set:
Alakastrike @ Fightinium Z / Flame Orb / Electrium Z / Life Orb
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Thunderbolt
- Psyshock
- Focus Blast / Volt Switch / Protect / Hidden Power Fire
Alakastrike @ Electrium Z / Psychium Z
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Psyshock
- Focus Blast / Tail Glow / Encore
- Electric Terrain / Hypnosis
Alakastrike @ Alakastrikite
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Thunderbolt
- Psyshock / Psychic
- Focus Blast / Hidden Power Fire / Volt Switch
Do you mean why it is possible, or why it would make competitive sense?i don't understand why Pelenix's ability is able to summon anything other than rain...
:theregretsoflife:Also Xurkitree + Alakazam has already been done (by me).
No, were asking how you even got the "first move in moveset" part.Do you mean why it is possible, or why it would make competitive sense?
For the former, "summons the weather corresponding to the first move in its moveset" means that your first move is fire-type, it sets sun. If it's ice type, it sets hail. etc., etc.
Competitively, I mean Fire Blast/Sacred Fire/Solar Beam are great under sun and Sun help different teammates than Rain.
:theregretsoflife: