Fusion Evolution V3 (Voting Phase)

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Vani Lele
Donors: Vanilluxe + Tapu Lele
Only Torko Bulu and Peli Koko will be each other's counterparts? PLEASE.
New Typing:

Ability: Brainfreeze Surge Snow Warning + Psychic Terrain - Summons Hail and Psychic Terrain upon switch-in.
Stats: 70 HP ±0 / 90 Atk ±0 / 80 Def ±0 / 140 SpA +20 / 105 SpD ±0 / 107 Spe +20
Notable Moves:
: Ice Shard
: Blizzard, Freeze-Dry, Psychic, Psyshock, Moonblast, Thunderbolt, Charge Beam, Frost Breath, Flash Cannon, Water Pulse, Weather Ball, Nature's Madness, Shadow Ball, Energy Ball, Focus Blast
: Autotomize, Calm Mind, Taunt, Iron Defense, Skill Swap
Role Identification: Though the defensive typing is a bit lacking... It's guaranteed to land Blizzards and has powered-up Psychic-type moves. It also has a good movepool to accompany as coverage.



Giga Fini
Donors: Gigalith + Tapu Fini
We're making this a QUARTET.
New Typing:

Ability: Sandmist Surge Sand Stream + Misty Surge - Summons Sandstorm and Misty Terrain upon switch-in.
Stats: 97 HP +20 / 105 Atk ±0 / 142 Def +20 / 77 SpA ±0 / 105 SpD ±0 / 55 Spe ±0
Notable Moves:
: Smack Down, Stone Edge, Earthquake, Rock Tomb, Bulldoze, Waterfall
: Scald, Nature's Madness
: Stealth Rock, Toxic, Rock Polish, Taunt, Curse, Aqua Ring, Refresh, Defog, Mean Look, Haze, Mist, Calm Mind
Role Identification: Don't let 97/142/105 bulk convince you to take it out through a Grass-type hit on the Special side. That Sandstorm will be buffing its Special Defense, making it difficult to take out. And considering it has the tools to decay the opponent...



Cloystice
Donors: Cloyster + Regice
Two Ice-Types merge to cover their weaknesses.
New Typing:

Ability: Clear Shroud Overcoat + Clear Body - Protects this Pokémon from enemy-induced stat drops, weather-based damage, and powder/spore moves.
Stats: 85 HP +20 / 92 Atk +20 / 140 Def ±0 / 92 SpA ±0 / 122 SpD ±0 / 60 Spe ±0
Notable Moves:
: Ice Shard, Explosion, Icicle Spear, Clamp, Icicle Crash, Avalanche, Rock Blast, Rapid Spin, Poison Jab, Hammer Arm
: Ice Beam, Blizzard, Frost Breath, Surf, Whirlpool, Charge Beam, Thunderbolt, Thunder, Flash Cannon
: Shell Smash, Toxic Spikes, Spikes, Aurora Veil, Curse, Rock Polish, Aqua Ring
Role Identification: Combining Cloyster with Regice keeps its physical bulk while also patching up that abysmal Special bulk. This thing can run physical or special, and defensive or offensive.

Resubs


Loppuzam
Parents: Lopunny + Alakazam (Human-Like)
From which front are you going to get hit?
Parents: Lopunny / Alakazam
Shared Egg Group: Human-like
New Type:

Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: Stats: 70 HP +10 / 73 Atk +10 / 74 Def +10 / 104 SpA +10 / 105 SpD +10 / 122 Spe +10
Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Round, Shadow Ball, Energy Ball
: Trick, Psycho Shift, Healing Wish
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...

Mega Loppuzam X
Mega Stone: Lopunnite
New Type:

Ability: Scrappy
Stats: 70 HP ±0 / 133 Atk +60 / 84 Def +10 / 104 SpA ±0 / 105 SpD ±0 / 152 Spe +30
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.


Mega Loppuzam Y

Mega Stone: Alakazite
New Type:

Ability:
Trace
Stats: 70 HP ±0 / 73 Atk ±0 / 104 Def +20 / 144 SpA +40 / 115 SpD +10 / 152 Spe +30
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?


Lycanvile-Midday
Parents: Lycanroc-Midday + Weavile (Field)
Rock/Ice is hot trash defensively... But can an offensive mon utilize it perfectly?
New Typing:

Ability: Sand Thief Sand Rush + Pickpocket - Doubles speed in Sandstorm. When it uses or is hit by a contact attack in that weather, the other Pokémon loses its item and, if this Pokémon lacks an item, steals it.
Stats: 82 HP +10 / 127 Atk +10 / 75 Def +10 / 60 SpA +10 / 85 SpD +10 / 128 Spe +10
Notable Moves:
: Stone Edge, Icicle Crash, Ice Shard, Accelerock, Pursuit, Night Slash, Punishment, Throat Chop, X-Scissor, Poison Jab, Brick Break, Crunch, Sucker Punch, Thrash, Fire Fang, Thunder Fang
: Swords Dance, Rock Polish, Stealth Rock, Taunt, Embargo, Snatch
Role Identification: That defensive typing is atrocious, and the rather lacking 82/75/85 bulk doesn't help matters at all. However, with 127 Attack and 128 Speed, as well as Stealth Rock and two dangerous offensive STABs, this thing can work as a sacrificial lead. This thing was designed to take the worst defensive type combination and use it well. It has priority so it won't go down without a fight.


Magnetoise
Donors: Blastoise + Magnezone
We've seen this fusion everywhere. Only now does it come to Fusion Evolution!
New Typing:

Ability: Magnetic Water Torrent + Magnet Pull - When at 50% HP or lower, its water-type moves trap the opponent.
Stats: 84 HP +10 / 76 Atk ±0 / 107 Def ±0 / 127 SpA +20 / 107 SpD +10 / 69 Spe ±0
Notable Moves:
: Rapid Spin
: Water Pulse, Thunderbolt, Thunder, Zap Cannon, Flash Cannon, Ice Beam, Scald, Dark Pulse, Tri Attack, Volt Switch, Charge Beam, Aura Sphere, Dragon Pulse
: Haze, Mist, Toxic
Role Identification: While the mega is pretty lethal, should things get dicey for Magnetoise, its water-type moves instantly become trap moves, meaning that if it forces a switch, it can trap the switch-in and mega.

Mega Magnetoise
Mega Stone: Blastoisinte
New Typing:

Ability: Mega Launcher
Stats: 84 HP ±0 / 96 Atk +20 / 127 Def +20 / 177 SpA +50 / 117 SpD +10 / 69 Spe ±0
Notable Moves: See Base, emphasis on: Water Pulse, Aura Sphere, Dragon Pulse, Dark Pulse
Role Identification: This thing is packing a fantastic defensive typing, with Water/Electric being only weak to Grass and Ground, and the former isn't even that common. In fact, mons with those types are easily handled with Ice Beam. It's all in all a much better Rotom-Wash, being capable of dealing major damage with that 177 Special Attack and Mega Launcher boosted Water Pulses.
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader

I dare you to stay in.
Parents: Banette | Landorus (Therian)
Shared egg group: DNA
Offspring name: Astronaut Bee
New type: Ghost / Ground
New base stats: 80 | 131 | 80 | 95 | 80 | 80 (+13 Def | +19 Sp. Def | +4 HP | +2 Speed | +1 Sp. Atk | +1 Atk)
New ability and desc: Cursed Body + Intimidate = Haunt: Disables foe's last used move upon switching in
Notable moves: Pursuit, Earthquake, Shadow Sneak, Stone Edge, Swords Dance
Role identification: Force switches and screw Choice users.





Stone: Banetite
New type: Ghost / Ground
New base stats: 80 | 181 | 90 | 105 | 100 | 90
New ability and desc: Prankster
Notable moves: Base + Stealth Rock, Taunt
Role identification: I dunno, you have a pretty good attack, but the switches you force with the base are way better





Happy late Halloween y'all
Parents: Gardevoir | Cofagrigus
Shared egg group
: Amorphous
Offspring name: Gardegus
New type: Fairy / Ghost
New base stats: 73 | 67 | 115 | 120 | 120 | 65
New ability and desc: Trace + Mummy = Undead Trail: Upon switch-in or being hit by a contact move, changes the foe's ability to Undead Trail
Notable moves: Shadow Ball, Wish, Night Shade, Moonsblast, Psyshock
Role identification: Screw up ability-reliant fusions (a.k.a 90% of the mod), while having a good bulk and fine Special Attack. Great defensive type is also good to mention





Stone: Gardevoirite
New type: Fairy / Ghost
New base stats: 73 | 87 | 115 | 160 | 140 | 85
New ability and desc: Pixilate
Notable moves: Base - Moonblast + Hypervoice
Role identification: Well, that's definetly an interesting mega to say the least. While the base mostly takes it's joy out of making offensive mons struggle to face it due to loss of ability, the Mega could use the base to remove useful abilities of some walls so the Mega can finish it. However, it is a pretty generic Mega Gardevoir fusion. This Mega doesn't offer much that other Gardevoirite users can't do, so I suggest sticking to the base.





Imma be a singing iceberg
Parents: Regice | Meloetta
Shared egg group: DNA
Offspring name: Regetta (Frozen)
New type: Ice / Psychic
New base stats: 90 | 63 | 88 | 134 | 184 | 70 (+20 Sp. Atk | +20 Sp. Def)
New ability and desc: Ice Body + Serene Grace = Cool As Ice: This Pokemon's moves have their secondary effect chance doubled. Upon the first contact with Hail, becomes Compressed form (Keeps in the form when Hail fades away). In Compressed Form, regens 1/4 (1/8 x2) HP per turn.
Notable moves: Psychic, Psyshock, Thunderbolt, Ice Beam, Shadow Ball
Role identification: Pretty fine Special Attacker in this form. Has a somewhat average physical bulk and a humongous Special bulk. The only risk you may have with this is if the foe for whatever reason is running a Hail team, as you need Relic Song to get back to Frozen form, but you should be using this for the Compressed form anyways.




Nah, y'know what, I prefer to be a dancing Iceberg
Parents: Regice | Meloetta-Pirouette
Shared egg group: DNA
Offspring name: Regetta (Compressed)
New type: Ice / Fighting
New base stats: 90 | 134 | 70 | 63 | 88 | 184
New ability and desc: Cool As Ice
Notable moves: Elemental punches, Close Combat, U-Turn
Role identification: What is there to say? Faster than Deo-S, with a great Physical Attack stat and good STAB. Not only as that, but it regens 25% HP per turn. Really gives Hail something else, eh?





Alien Cockroach full of Pheromones is interested in a fluffy bat's abilities to woo
Parents: Pheromosa | Swoobat
Shared egg group: DNA
Offspring name: Phat Bowser
New type: Bug / Psyhic
New base stats: 69 | 97 | 46 | 127 | 46 | 152 (+20 Sp. Atk | +20 Speed)
New ability and desc: Simple + Beast Boost = Easy Beasty: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead. This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Notable moves: Quiver Dance (With Sash), Bug Buzz, Ice Beam, Stored Power, Heat Wave
Role identification: Sash Quiver Dance Sweeper. Phat Bowser's Stored Power hits 120 BP after a single Quiver Dance and will raise it's BP by 40 whenever you knock out a foe. Bug Buzz is that one filler STAB. Heat Wave, Energy Ball and Ice Beam are coverage options.





Satan just became a torpedo
Parents: Sharpedo | Giratina
Shared egg group: DNA
Offspring name: Shagira (WHY DOES SHARPEDO NOT HAVE A K)
New type: Water / Dragon
New base stats: 110 | 110 | 100 | 97 | 100 | 92 (+20 Def | +20 Sp. Def)
New ability and desc: Speed Boost + Pressure = Speed is raised by 1 stage at the end of every turn. This side of the field will also regen 2 PP of every move at the end of every turn. Foe's PP usage is doubled.
Notable moves: Roost, Waterfall, Scald, Will-O-Wisp, Defog
Role identification: Support to help mons with low-PP moves. It can also do some of the best PP Stalling possible - Shagira itself will rarely ever lose PP. It also has a pretty fine bulk of 110 / 100 / 100 with Roost, and a good enough 110 base Attack with things like Waterfall and Dragon Claw. Scald is an option, but with 97 Sp. Atk you aren't going to do a thing.




Stone: Sharpedonite
New type: Water / Dragon
New base stats: 110 | 130 | 130 | 112 | 125 | 102
New ability and desc: Strong Jaw
Notable moves: Waterfall, Earthquake, Shadow Sneak, Crunch
Role identification: So uh, this is a thing I guess? It does have nice stats all around, with everything at the least slightly over 100, but no longer can restore PP. This goes for more Offensive sets, but it still has a fantastic 110 / 130 / 125 bulk. If it meanages to get a boost in Speed before it goes mega, i will alse be decently fast. Overall a pretty good mega with great all-around stats





Because all a bird needs to become art is some gears
Parents: Klinklang | Staraptor
Shared egg group: DNA
Offspring name: Sparkling Art
New type: Steel / Flying
New base stats: 72 | 110 | 92 | 60 | 92 | 115 (+20 Sp. Def | +20 Speed)
New ability and desc: Clear Body + Intimidate = Brilliant Brightness: Resets foe's stat changes upon switch in. This pokémon cannot have it's status lowered by external means, and doing so will reduce the foe's attack by one stage
Notable moves: Shift Gear, Close Combat, Brave Bird, Gear Grind
Role identification: You can punish set-up sweepers with your Brilliant Brightness. Not content with that, the one setting up then becomes you, with Shift Gear. Close Combat / Gear Grind / Brave Bird is a perfect coverage. There, you already have a full set. Now go and troll Xerneas fusions.




Re-Subs:




DIALCATTY, I'M COMING FOR YA
Parents: Kangaskhan|Dhelmise
Shared egg group: DNA
Offspring name: Kankhelmi
New type: Normal / Ghost
New base stats: 92 | 133 | 95 | 63 | 95 | 65 (+20 Atk | +5 Def | +10 Sp. Def | +5 HP)
New ability and desc: Scrappy + Steelworker = Regular Worker: This pokémon's Normal-Type moves deal neutral damages against Ghost and Steel types. This pokémon's Fighting-Type moves deal neutral damage against Ghost types. This pokémon's Steel type moves deal neutral damage against Steel types. This pokémon's Normal, Fighting and Steel type moves have 1.5x more power
Notable moves: Anchor Shot, Brick Break, Earthquake, Gyro Ball, Shadow Claw, Crunch, Double-Edge, Drain Punch, Fake Out, Hammer Arm, Return, Sucker Punch, Wish
Role identification: Somewhat bulky attacker that can spam it's moves with ease. Yeah, it's Ghost physical moves mostly suck, but who cares when you can still use Fighting and Steel as semi-stabs. It can really mess up with Ghost/Steel fusions with Fighting moves, Steel/Fairy with Steel moves and DIALCATTY. Overall a fusion made to screw with other's types that would usually be good.





Please, use Leech Seed on me. I insist.
Parents: Tentacruel | Zygarde
Shared egg group: DNA
Offspring name: Tentagarde
New type: Water / Dragon
New base stats: 104 | 85 | 103 | 100 | 107 | 97 (+10 HP | +20 Sp. Atk | +10 Def)
New ability and desc: Liquid Ooze + Aura Break = Liquid & Solid: This Pokemon damages those draining HP from it for as much as they would heal. Aditionally, if this mon was to be hurt by any passive means, it will instead heal it by the same ammount of HP that would hurt it. (Toxic caps at 25% HP)
Notable moves: Scald, Thousand Waves, Rapid Spin, Knock Off, Haze, Toxic Spikes, Coil, Core Enforcer, Glare
Role identification: Extremamly versatile mon in terms of how it can be healed. It just has a fun gimmick to it, being able to Scald foes and trap them in with Thousand Waves. Overall just a really nice tank. Rapid Spin is fantastic in this thing since it will heal with spikes, heal with Rocks and if it gets poisoned it will get even more recovery.
 
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From Bournemouth in Dorset...
DNA Donors: Pinsir + Zygarde
Offspring name: Razer
New Type: Ground/Bug
Base Stats: 86/132 (+20)/110/68/82/110 (+20) (BST: 588)
New ability and desc: Crushability Factor (Hyper Cutter + Aura Break): Enemy stat drops are doubled while this Pokémon is on the field. This Pokémon's Attack cannot be lowered.
Notable Moves: Thousand Waves, Megahorn, Some, Other, Stuff (More later)
Role Identification: Well, it helps you set up, but other than that it's not super great. However, should you want something a little more... offensively-inclined, I've got you covered.
===
Offspring name: Mega Razer @ Pinsirite
New Type: Ground/Flying
Base Stats: 86/162/130/78/102/130 (BST: 688)
New ability and desc: Aerilate
Notable Moves: See above + Extreme Speed, Double Edge, &c.
Role Identification: Now we're talking. One of the hardest-hitting and quickest AteSpeeders in the meta, with a good defensive typing and statline to back it up. Thousand Waves is your preferred STAB move, because it means you can stop targets from escaping while you kill them to death, while you also have Double Edge and Extreme Speed to smash the living crap out of your opponents.

From Edinburgh in Scotland...
Parents: Hitmontop + Lopunny
Shared egg group: Human-Like
Offspring name: Typhoon
New type: Normal/Fighting
New base stats: 67/95/99/54/113/97 (BST: 525)
New ability and desc: Aerospace Cadet (Intimidate + Limber): This Pokémon is immune to paralysis and to having its Attack stat lowered by any means. Upon entering the field, all enemy Pokémon are paralyzed and have their Attack stat lowered by 1 combat stage.
Notable moves: A bunch of stuff. More when it's not 4am.
Role Identification: Mega stone holder.
===
Offspring name: Mega Typhoon
New type: Normal/Fighting
New base stats: 67/155/109/54/113/127 (BST: 625)
New ability and desc: Scrappy
Notable moves: Return, HJK, etc
Role Identification: A bulkier, harder-hitting Mega Lopunny, basically. We all love those. =]

From the West Midlands...
Parents: Drapion + Barbaracle
Shared egg group: Water 3
Offspring name: Carbide
New type: Water/Dark
New base stats: 81/107/122/67/90/91 (BST: )
New ability and desc: Death Hum (Sniper + Tough Claws): This Pokémon's critical hits do 2.25x damage. This Pokémon's moves that make contact always crit.
Notable moves: Aqua Tail, Knock Off, Poison Jab, Superpower, Shadow Claw, Elemental Fangs, Crunch, Razor Shell, Bulk Up, Swords Dance, Rock Polish
Role Identification: Physical bruiser that can smash down walls and has the potential to sweep if you let it set up. Just don't let it boost its speed too much. =]

From Abergele in North Wales...
Parents: Empoleon + Excadrill
Shared egg group: Field
Offspring name: Apollo
New type: Water/Steel
New base stats: 107/120/84/90/93/84 (BST: 578)
New ability and desc: Not From Birmingham (Defiant + Sand Force): If one of this Pokémon’s stats is lowered, this Pokémon’s Attack stat is boosted by 2 combat stages. Additionally, this Pokémon’s Attack stat is raised by +1 stage per turn while it is in Sandstorm; while Sandstorm is up, this Pokémon’s Rock-, Ground-, and Steel-type deal 33% more damage.
Notable moves: Waterfall, Iron Head, Aqua Jet, Earthquake, Rock Slide, Shadow Claw, Brick Break, Drill Peck, X-Scissor, Protect, Sandstorm, Defog, Swords Dance
Role Identification: Physical sand sweeper that can punish switch-ins with a surprisingly deep movepool. More when I am less tired

From Ipswich in Suffolk...
Parents: Cinccino + Mienshao
Shared egg group: Field
Offspring name: Chaos II
New type: Normal/Fighting
New base stats: 80/120/70/90/70/120 (BST: 550)
New ability and desc: Flip Out (Skill Link + Regenerator): This Pokémon's multi-strike moves hit the maximum amount of times and deal 33% extra damage. Such moves also heal this Pokémon for 33% of the damage dealt.
Notable moves: Tail Slap, Rock Blast, Bullet Seed, High Jump Kick, Dual Chop, Fake Out, U-Turn, Bulk Up
Role Identification: Surprisingly durable creation! It has the standard stuff for a Cinccino set - Rock Blast, Bullet Seed, Tail Slap, and a.n. other (probably Dual Chop) - but it also has access to powerful Fighting-type STAB moves to deal with pesky Steel-types that would otherwise wall it entirely. That its primary means of damaging opponents also just so happen to be ways of giving it reliable recovery means that it has far more staying power than its comparatively meagre defensive statline would indicate.

From Hemel Hempstead in Hertfordshire...
Parents: Gothitelle + Beheeyem
Shared egg group: Human-Like
Offspring name: Behemoth
New type: Psychic
New base stats: 82/75/95/120/112/62 (BST: 546)
New ability and desc: Scoop Slam (Competitive + Analytic): This Pokémon boosts its Special Attack by 2 stages if one of its other stats is lowered or if it moves last.
Notable moves: Psychic, Psyshock, Shadow Ball, Thunderbolt, Dark Pulse, Signal Beam, Energy Ball, Recover, Psychic Terrain, Cosmic Power, Substitute, Trick Room, Heal Bell, Magic Coat
Role Identification: Highly effective boosting sweeper with a good amount of staying power, despite a fairly lacklustre typing. Though it isn't exactly overburdened with coverage options, its ability combined with good defensive stats allows it to blitz through walls and deal serious damage if given the opportunity to set up. Psychic and Psyshock are good moves, Psyshock in particular giving it a way around special walls, while Dark-types can be slapped with Signal Beam. What's also worth remembering is that switching counts as a Priority +7 move, which means that switching out to a check or counter allows Behemoth to boost via its ability (assuming the switchin isn't the ever-fun-ruining Harem). Finally, it has quite a wide array of cleric options - Heal Bell is always nice, Cosmic Power can be useful from behind a sub or on the switch, and Recover is just a flat-out brilliant move to have in your arsenal. All in all, there's a lot you can do, though it's countered pretty hard by Dark-types whose ability makes them immune to Bug. Let the wars begin!
===RESUBS===


From Grove in Oxfordshire...
DNA Donors: Aegislash + Carbink
Offspring name: Gabriel
New Type: Steel/Fairy
Base Stats:-
Wobblerium Forme: 75 / 50 / 160 / 50 / 160 / 55 (+20 HP, +10 Def, +10 SpD) (BST: 550)
Thwack Forme: 75 / 160 / 50 / 160 / 50 / 55 (BST: 550)
New ability and desc:Overhead Stance (Stance Change + Clear Body): Switches to Thwack Forme upon using a damaging move, and may switch back to Wobblerium Forme upon using King's Shield or similar moves. Upon switching stance, minor status effects and stat drops are removed, regardless of source.
Notable Moves: Gyro Ball, Sacred Sword, Iron Head, Pursuit, Shadow Sneak, Head Smash, Moonblast, Earth Power, Flash Cannon, Power Gem, Shadow Ball, Swords Dance, Calm Mind, Wonder Room, Trick Room, Toxic, Magnet Rise, Iron Defence
Role Identification: An atrocious Speed stat is about the only downside to this Fusion, and even that can work to its advantage. Steel/Fairy is almost inarguably the best defensive typing in the game, and Wobblerium Forme has some serious defensive prowess - 75/160/160 is not to be sneezed at. Thwack Forme can dish out the hurt as well, and what Gabriel loses in STAB Priority it gains in coverage and variety, becoming a true mixed sweeper. Ground-type coverage is a huge boon in a meta rich in Fire- and Steel-types, most notably Cofagreelix, and with both its attacking stats being at base 160, anything that doesn't resist it is getting seriously hurt. It has weirder options as well - all-physical sets can run Wonder Room to deal with the meta's fairly common physical walls, while a defensive variant can handily outlast even the likes of Harem. Play it properly, and this could be your team's saint. =]
 
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NEW SUBS

Because I love that movie...
Parents: Golem & Klinklang
Shared egg group: Mineral
Offspring name: The Giant Of Steel
New type: Steel/Ground
New base stats:
80 Hp/120 Atk/132 Def/72 SpA/85 SpD/77 Spe=566 BST (+60)
New ability and desc: Pure Shield (Sturdy + Clear Body)=
The wielder is inmune to every move or status that can lower any stat or can KO it. The user can't be OHKOed.
Notable moves:
-Physical:
Gear Grind, Earthquake, Stone Edge, Rock Slide & Blast, Elemental + Sucker + PuP Punches, Superpower, Wild Charge, Heavy Slam, Iron Head, Smack Down, EXPLOSION, Hammer Arm, Gyro Ball.
-Special: Nobody minds these :]
-Status: SHIFT GEAR, Stealth Rock, Thunder Wave, Magnet Rise.
Role identification: Finally a good (physical) user of shift gear :D! This guy can be a great sweeper thanks to its good movepool and great ability on Pure Shell, wich makes it inmune to burns, paralyze and powerfull moves as liquidation or focus blast. Its typing and stats are decent too, but its low speed and weakness to common types as fire and water actally hinders it.


F*ck volcarona, okno :v
Parents: Heatran & Ribombee
Shared egg group: DNA
Offspring name: Bheat
New type: Fire/Fairy
New base stats:
75 Hp/75 Atk (+3)/90 Def (+7)/120 SpA (+8)/90 SpD (+2)/120 Spe (+20)=570 BST (+40)
New ability and desc: Flash Shield (Flash Fire + Shield Dust)->
The user is inmune to every move with secondary effects. The power of the user's moves with secondary effects is boosted by 50%.
Notable moves:
-Physical:
U-turn (i'm sure that nobody minds the others)
-Special: Moonblast, Fire Blast, Flamethrower, Magma Storm, Lava Plume, Earth Power, Energy Ball, Psychic, Draining Kiss, Flash Cannon, Eruption, Bug Buzz.
-Status: QUIVER DANCE, Stealth Rocks, Will-O-Wisp, Aromatherapy.
Role identification:
A really good QDancer: it has a cool typing both offensibly and defensibly, its abiliy boosts almost all of its coverage options and gives it inmunities to almost every offensive move and thanks to its great speed and SpA it hits hard even before a boost.


Who needs Prankster?
Parents: Giratina & Sableye
Shared egg group: DNA
Offspring name: King Of The Goblins
New type: Dark/Ghost
New base stats:
110 Hp (+10)/100 Atk (+13)/100 Def (+3)/88 SpA (+6)/100 SpD (+8)/70 Spe =568 (+40)
New ability and desc: Forced Delay (Pressure + Stall)->
The foe will always move last.
Notable moves:
-Physical:
Shadow Claw & Sneak, Knock Off, Elemental + Sucker Punches, Earthquake, Iron Head, Heavy Slam, , Stone Edge, Rock Slide, Zen Headbutt, Foul Play.
-Special: Are you really using these?
-Status: Recover, Will-O-Wisp, Thunder Wave, Trick, Block.
Role identification: Oh boy, obviously the king of the goblins had to be ANNOYING. For 5 turns, its mediocre speed doesn't hinders it because of its ability, wich lets it to be an decent revenge killer (100 Atk isn't too bad) and status-er (It has W-O-W for annoy physical attackers), its typing is just amazing, but it leaves it weak to the conmon fairies. Oh and it has a mega wich, even with a lower speed can benefit of its pre-mega ability:

Parents:
Giratina & Sableye (Mega)
Shared egg group: DNA
Offspring name: King Of The Goblins-Mega
New type: Dark/Ghost
New base stats:
110 Hp/110 Atk (+10)/150 Def (+50)/108 SpA (+20)/150 SpD (+50)/40 Spe (-30)=668 (+100)
New ability and desc: Magic Bounce
Notable moves:
Same as above
Role identification: Tank a hit, then laugh at your opponent's face and status or hit it >:].


Where's David now? Oh, he tried to escape from this guy and died :]
Parents: Escavalier & Golisopod
Shared egg group: Bug
Offspring name: Goliath
New type: Steel/Water
New base stats:
87 Hp/140 Atk/137 Def/70 SpA/107 SpD/40 Spe=581 BST (+60)
New ability and desc: Haunting Stage (Swarm + Emergency Exit)->
The foe switches out when the Hp is at 1/3 or less.
Notable moves:
-Physical:
Waterfall, Liquidation, Iron Head, Acua Jet, Knock Off, Pursuit, Drill Run, Leech Life, Mega Horn.
-Status: Swords Dance, Bulk Up, Spikes
Role identification: A really fun bulky attacker to use thanks to its cool ability on Haunting Stage. It has great 87/137/107 mixed defenses, a cood defensive typing on steel water and a huge 140 Attack. It sadly lacks any form of reliable recovery outside Rest, Leftovers and MAYBE leech life, but this only makes Haunting Stage easier to activate and if you can predict this, you just click pursuit into any dark-weak mon and see how much damage you make to it :]


Its fluffy but don't try to hug it or you'll cut :]
Parents: Kartana & Altaria
Shared egg group: DNA
Offspring name: Kartaria
New type: Steel/Dragon
New base stats:
70 Hp (+3)/140 Atk (+15)/110 Def/70 SpA (+6)/70 SpD (+2)/108 Spe (+14)=568 (+40)
New ability and desc: Cloud Boost (Beast Boost + Cloud Nine)->
This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon or it's under weather. Blocks the effects of weather.
Notable moves:
-Physical:
Dragon Claw, Outrage, Smart Strike, Steel Wing, Sacred Sword, Earthquake, Pursuit, Night Slash, Psycho Cut, X-Scissor, Brick Break, Leaf Blade.
-Special: Nope, nothing to do here.
-Status: Dragon Dance, Swords Dance, Roost, Defog, Refresh, Haze, Tailwind, Synthesis, Perish Song.
Role identification: This thing will hurt a lot after an Sd or Ddance, ther's not too much more to say about this guy. Well, it also has a cool defensive typing, good defense stat and access to roost and defog, so it should be able to perform a defensive role decently, but you maybe want more to use its mega:

Parents: Kartana & Altaria (Mega)
Shared egg group: DNA
Offspring name: Kartaria-Mega
New type: Steel/Fairy
New base stats:
70 Hp/180 Atk (+40)/130 Def (+20)/110 SpA (+40)/70 SpD/108 Spe (+14)=668 (+100)
New ability and desc: Pixilate
Notable moves:
The same as above + Return + Double Edge + Calm Mind +...
-Special: Hyper Voice, Flamethrower, Fire Blast, Ice Beam, Vacuum Wave, Moonblast?
Role identification: Sweeper. Thanks to its HUGE 180 Attack, decent 108 Speed, good 70/130 physical bulk, great typing and a really cool ability on Pixilate this thing will make holes at the opponent's team. It also can abuse its decent special movepool and go mixed thanks to its new usable 110 SpA, but it lacks any special steel STAB.

RESUBS

Did you know that are more kaijus that aren't Godzilla?
Parents: Blastoise & Tyranitar
Shared egg group: Monster
Offspring name: Gamera
New type: Water/Dark
New base stats:
99 Hp/118 Atk/115 Def /100 SpA /112 SpD /79 Spe =623 BST (+60)
New ability and desc: Sand Padding (Rain Dish + Sand Stream)->
Sets sandstorm on switch in. The user is inmune to sandstorm's chip damage and heal Hp instead.
Notable moves:
-Physical:
Waterfall, Crunch, Pursuit, Rapid Spin, Acua Jet & Tail, Earthquake, Stone Edge, Elemental Punches, Superpower, Rock Slide, Iron Head, Dragon Tail & Claw, Outrage, Zen Headbutt, Fake Out
-Special (Oh god why): Hydro Pump, Scald, Dark Pulse, Surf, Water Spout, Ice Beam, Fire Blast, Flamethrower, Thunderbolt, Focus Miss Blast, Earth Power, Aura Sphere, Dragon Pulse, Flash Cannon.
-Status: Dragon Dance, Stealth Rock, Thunder Wave, Haze, Refresh, Roar.
Role identification: Ok, here we have a really cool mixed bulky sweeper, that may work. It can be also a hazard lead with both stealth rocks and rapid spin with access to reliable recovery on sand padding, nice. Oh, another set, a CB pursuit trapper, may work too. It also gets DDance, yay. What can we see here? A REALLY versatile mon. But... LOOK, IT HAS 2 MEGAS (blastoisonite is better, with tyranitarite is a bit trash):

Parents:
Blastoise (Mega) & Tyranitar
Shared egg group: Monster
Offspring name: Gamera-Mega X
New type: Water/Dark
New base stats:
99 Hp/138 Atk (+20)/135 Def (+20)/150 SpA (+50)/122 SpD (+10)/79 Spe=723 BST (+100)
New ability and desc: Mega Launcher
Notable moves:
The same as above + Water Pulse
Role identification: A really strong Wallbreaker with access to STAB + Mega Launcher Boosted Water and Dark Pulses, all supported by a sky-high 150 SpA. It also has access to better coverage options than normal Blastoise-Mega.


Parents: Blastoise & Tyranitar (Mega)
Shared egg group: Monster
Offspring name: Gamera-Mega Y
New type: Water/Dark
New base stats:
100 Hp/148 Atk (+30)/155 Def (+40)/100 SpA/132 SpD (+20)/89 Spe (+10)=723 BST (+100)
New ability and desc: Sand Stream
Notable moves:
Same as above.
Role identification: I wouldn't recommend using this since it looses the Hp restoring of Sand Padding and is hurt by its own sand, but it could be a better DDancer due to its higher speed and bulk i guess.


Who said that Normal is a shitty offensive typing?
Parents: Swellow & Deoxys-Attack
Shared egg group: DNA
Offspring name: Syx-A
New type: Normal/Psychic
New base stats:
55 Hp/146 Atk (+14)/40 Def/140 SpA (+13)/35 SpD/150 Spe (+13)=566 BST (+40)
New ability and desc: The Adventurous' Pressure (Pressure + Scrappy)->
. Can hit Ghost-types with Fighting- and Normal-type moves. The power of Normal and Fighting moves is doubled.
Notable moves:
-Physical:
EXTREME SPEED, Double Edge, Return, Zen Headbutt, Knock Off, Superpower, U-turn, Drain + Elemental punches, Pursuit, Rock Slide, Low and Mega Kick, Meteor Smash, Poison Jab.
-Special: BOOMBURST, Psycho Boost, Psychic, Psyshock, Focus Miss Blast, Ice Beam, Heat Wave, Thunderbolt, Thunder, Dark Pulse, Shadow Ball, Energy Ball, Grass Knot, Signal Beam.
-Status: Nasty Plot, Taunt, Spikes, Stealth Rock, Trick, Defog, Thunder Wave, Tailwind, Recover, Roost.
Role identification: Even with a shitty typing, this pokemon is probably the best offensive normal type you've ever seen. Why? Well, it has acces to the best offensive normal moves (boomburst and espeed) in tamdem with huge mixed offenses and great speed. Also, it can't be walled by steel 'mons thanks to its huge number of coverage options. Oh, have fun trying to switch into this guy if it uses nasty plot or it set up hazards like stealth rocks or spikes. At least it can't tank anything due to its paper defenses.
 
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Resubmissions:
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DNA donors: Zygarde / Scolipede
Offspring name: Scoligarde
New type:

New base stats:
104 HP / 120 Atk / 105 Def / 68 SpA / 82 SpD / 103 Spe (+20 HP +20 Atk) (BST: 582)
New ability and desc: Slow Motion (Speed Boost + Aura Break) - While this Pokemon is active, Speed of opposing Pokemon is lowered by 1 stage at the end of every turn.
Notable moves: Megahorn, Outrage, Thousand Arrows, Poison Jab, Superpower, Extreme Speed, Swords Dance, Coil, Dragon Dance, Spikes, Toxic Spikes, Glare, Substitute
Role Identification: Scoligarde can be used as a threatening set up sweeper or a Spike stacking lead. If Scoligarde's amazing ability is paired with Protect, it can become really hard to revenge kill, because it can just protect itself and outspeed the foe on the next turn.

Scoligarde @ Life Orb / Dragonium Z
Ability: Slow Motion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Swords Dance / Coil
- Outrage
- Megahorn
- Thousand Arrows / Protect

Scoligarde @ Leftovers
Ability: Slow Motion
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly / Adamant Nature
- Spikes
- Toxic Spikes
- Outrage
- Megahorn / Protect / Glare

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DNA donors: Palkia / Duosion
Offspring name: Pasion
New type:

New base stats: 97 HP / 80 Atk / 75 Def / 157 SpA / 90 SpD / 65 Spe (+20 HP +20 SpA) (BST: 564)
New ability and desc: Instant Recovery (Pressure + Regenerator) - If this Pokemon is hit by a foe's move, it restores 1/3 of it's maximum HP.
Notable moves: Spacial Rend, Psychic, Psyshock, Fire Blast, Aura Sphere, Focus Blast, Flash Cannon, Recover, Trick Room, Calm Mind, Iron Defense
Role Identification: Pasion is a very powerful special attacker with good coverage options and reliable recovery. His bulk is quite mediocre, but he has got an amazing defensive ability that allows him to avoid some 2HKOs.

Pasion @ Leftovers / Draco Plate
Ability: Instant Recovery
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Spacial Rend
- Psyshock
- Aura Sphere / Focus Blast / Fire Blast

A Trick Room set that utilizes Pasion's low speed and turns him into a scary sweeper. Spacial Rend is arguably Pasion's best STAB attack and Psyshock is his secondary STAB attack that hits specially defensive Pokemon. Fighting or Fire coverage is recommended in the last moveslot to hit Steel and/or Dark types super effectively.

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DNA donors: Lugia / Dunsparce
Offspring name: Lusparce
New type:

New base stats: 103 HP / 90 Atk / 100 Def / 97 SpA / 109 SpD / 87 Spe (+10 Atk +20 SpA +10 Spe) (BST: 586)
New ability and desc: Forced Grace (Pressure + Serene Grace) - This Pokemon's moves have their secondary effect chance multiplied by 2.5, but they lose one additional PP.
Notable moves: Air Slash, Aeroblast, Body Slam, Headbutt, Hyper Voice, Earth Power, Earthquake, Flamethrower, Thunderbolt, Ice Beam, Ancient Power, Ominous Wind, Recover, Stealth Rock, Defog, Glare, Calm Mind, Agility, Coil, Trick
Role Identification: Lusparce is a versatile Pokemon. He has got a good bulk, average mixed attacking stats, average speed and ridiculously huge movepool. But Lusparce's real niche is his ability Forced Grace, which gives his Air Slash 75% chance to flinch (however Air Slash can now be used only 12 times instead of 24, because it loses double PP). Air Slash is not the only move Lusparce can abuse Forced Grace with: there is Body Slam, Headbutt, Ice Beam and Ancient Power/Ominous Wind. Lusparce has got plenty of useful status moves too, for example Recover, Stealth Rock and Defog. He can set up with Calm Mind, Coil or Agility.

Lusparce @ Choice Scarf
Ability: Forced Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Earth Power
- Flamethrower
- Trick

A simple Choice Scarf set that flinches its way through teams. Flamethrower's 25% chance to burn is nice too.

Lusparce @ Leftovers
Ability: Forced Grace
EVs: 248 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Air Slash
- Calm Mind
- Agility
- Recover

A double set up set that can destroy teams after a few Calm Mind boosts.

New fusions:
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DNA donors: Giratina / Inkay
Offspring name: Inkatina
New type:

New base stats:
121 HP / 77 Atk / 86 Def / 68 SpA / 103 SpD / 67 Spe (+20 HP +20 SpD) (BST: 522)
New ability and desc: Ink Squirt (Suction Cups + Pressure) - When this Pokemon switches out, the opponent's last move used loses 2 PP.
Notable moves: Knock Off, Foul Play, Shadow Sneak, Shadow Claw, Shadow Force, Will-O-Wisp, Taunt, Topsy-Turvy, Defog, Pain Split, Destiny Bond, Roar, Thunder Wave, Reflect, Light Screen, Toxic, Rest
Role Identification: Inkatina is a defensive Pokemon that can drain the PP of the foe's moves by switching in and out. It has got many useful status moves, such as Defog, Will-O-Wisp, Taunt, Topsy-Turvy etc. They can be used to annoy the opponent even more.

Inkatina @ Leftovers
Ability: Ink Squirt
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Defog
- Will-O-Wisp / Taunt / Topsy Turvy
- Rest / Pain Split

Inkatina @ Light Clay
Ability: Ink Squirt
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Reflect
- Light Screen
- Rest / Pain Split

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Parents: Spinda / Sableye
Shared egg group: Human-Like
Offspring name: Spineye
New type:

New base stats:
65 HP / 77 Atk / 77 Def / 72 SpA / 72 SpD / 65 Spe (BST: 428)
New ability and desc: Mental Torture (Stall + Contrary) - The opposing Pokemon moves last among Pokemon using the same or greater priority moves.
Notable moves: Seismic Toss, Foul Play, Knock Off, Return, Fake Out, Hyper Voice, Shadow Ball, Superpower, Rapid Spin, Recover, Will-O-Wisp, Taunt, Nasty Plot, Encore, Substitute, Hypnosis, Disable, Guard Split
Role Identification: Spineye's foe will basically always move last. So Spineye can burn him, put him to sleep, Taunt him, remove hazards with Rapid Spin, heal itself, encore the foe or attack him before being attacked.

Spineye @ Leftovers
Ability: Mental Torture
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Recover
- Will-O-Wisp / Hypnosis
- Rapid Spin / Taunt / Disable

Spineye @ Life Orb / Ghostium Z
Ability: Mental Torture
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Nasty Plot
- Shadow Ball
- Hyper Voice
- Recover / Encore

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Parents: Spinda / Sableye-Mega
Shared egg group: Human-Like
Offspring name: Spineye-Mega
New type:

New base stats:
65 HP / 87 Atk / 127 Def / 92 SpA / 122 SpD / 35 Spe (BST: 528)
New ability and desc: Magic Bounce
Notable moves: Seismic Toss, Foul Play, Knock Off, Return, Fake Out, Hyper Voice, Shadow Ball, Superpower, Rapid Spin, Recover, Will-O-Wisp, Taunt, Nasty Plot, Hypnosis
Role Identification: Mega Spineye is a great defensive Pokemon with a great defensive typing and a wide movepool with a lot of useful stuff.

Spineye @ Sablenite
Ability: Magic Bounce
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Knock Off
- Recover
- Will-O-Wisp / Hypnosis
- Rapid Spin / Taunt / Protect

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Parents: Crobat / Altaria
Shared egg group: Flying
Offspring name: Altarbat
New type:

New base stats:
90 HP / 90 Atk / 95 Def / 80 SpA / 102 SpD / 115 Spe (BST: 572)
New ability and desc: Clean Aura (Natural Cure + Inner Focus) - This Pokemon is immune to major status conditions.
Notable moves: Outrage, Dragon Claw, Dragon Rush, Cross Poison, Draco Meteor, Dragon Pulse, Sludge Bomb, Earthquake, Fire Blast, Flamethrower, Ice Beam, Brave Bird, U-turn, Dragon Dance, Nasty Plot, Roost, Defog, Hypnosis, Curse, Haze, Cotton Guard, Whirlwind
Role Identification: Altarbat is a very versatile Pokemon. It can be a physical attacker with Dragon Dance, a special attacker with Nasty Plot or a defensive pivot with Defog, U-turn and Roost.

Altarbat @ Life Orb / Black Sludge / Dragonium Z
Ability: Clean Aura
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Cross Poison / Roost

Altarbat @ Life Orb / Black Sludge / Dragonium Z
Ability: Clean Aura
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 SpA
- Nasty Plot
- Draco Meteor / Dragon Pulse
- Fire Blast
- Sludge Bomb / Roost

Altarbat @ Black Sludge
Ability: Clean Aura
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Haze / Whirlwind / Hypnosis

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Parents: Crobat / Altaria-Mega
Shared egg group: Flying
Offspring name: Altarbat-Mega
New type:

New base stats:
90 HP / 130 Atk / 115 Def / 120 SpA / 102 SpD / 115 Spe (BST: 672)
New ability and desc: Pixilate
Notable moves: Return, Double-Edge, Quick Attack, Hyper Voice, Cross Poison, Sludge Bomb, Earthquake, Fire Blast, Flamethrower, Ice Beam, U-turn, Dragon Dance, Nasty Plot, Roost, Defog, Hypnosis, Haze, Cotton Guard, Whirlwind
Role Identification: Mega Altarbat is a strong and bulky attacker with powerful Fairy STAB attacks. It even has STAB priority in Quick Attack now.

Altarbat @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Dragon Dance
- Return
- Earthquake
- Quick Attack / Roost

Altarbat @ Altarianite
Ability: Pixilate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Quick Attack
- Earthquake
- Roost
 
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Tuthur

haha
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
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DNA: Rampardos / Latios
Offspring name: Rampartios
New Type: Rock-Dragon
Base Stats: 91 / 145 / 70 / 100 / 80 / 100 | BST 586 (+3 HP / +18 Atk / +3 SpA / +16 Spe)
New ability and description: Levitate Breaker (Mold Breaker + Levitate). Ignores Ground immunities.
Notable Moves: Offensive: Stone Edge, Outrage, Earthquake, Superpower, Dragon Claw, Waterfall
Utility: Defog, Stealth Rock, Roost
Set Up: Dragon Dance, Swords Dance
Role Identification:
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New Type: Rock-Dragon
Base Stats: 91 / 185 / 90 / 130 / 100 / 100 | BST 686
New ability and description: Levitate
Role Identification:

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DNA: Bastiodon / Latias
Offspring name: Bastias
New Type: Steel-Dragon
Base Stats: 77 / 70 / 135 / 90 / 145 / 70 | BST 587 (+7 HP / +4 Atk/+6 Def / +12 SpA / +11 SpD)
New ability and description: Ungrounded (Soundproof + Levitate). Grants Immunity to Ground and to Sound moves.
Notable Moves: Offensive: Flash Canon, Dragon Pulse
Utility: Defog, Stealth Rock, Recover, Healing Wish, Thunder Wave
Set Up: Calm Mind
Role Identification:
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New Type: Steel-Dragon
Base Stats: 77 / 90 / 165 / 120 / 165 / 70 | BST 687
New ability and description: Levitate
Role Identification:

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DNA: Raikou / Regice
Offspring name: Regikou
New Type: Electric-Ice
Base Stats: 85 / 70 / 90 / 121 / 150 / 102 | BST 618 (+3 Atk / +3 Def /+14 SpA / +20 Spe)
New ability and description: Icy Pressure (Ice Body + Pressure). Enemy attacks lose 1 extra PP, 2 under Hail.
Notable Moves: Offensive: Ice Beam, Thunderbolt, Focus Blast, Aurasphere
Utility: Volt-Switch, Aurora Veil, Thunder Wave
Set Up: Calm Mind, Rock Polish
Role Identification:

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DNA: Suicune / Regice
Offspring name: Regicune
New Type: Water-Steel
Base Stats: 90 / 75 / 140 / 90 / 140 / 85 | BST 620 (+7 Def /+8 SpA / +7 SpD / +18 Spe)
New ability and description: Metalic Pressure (Ice Body + Pressure). Enemy attacks lose 1 extra PP, 2 if the opponent is heavier than Regicune.
Notable Moves: Offensive: Scald, Flash Canon, Ice Beam, Seismic Toss
Utility: Roar, Stealth Rock
Set Up: Calm Mind, Iron Defense
Role Identification:

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DNA: Entei / Regirock
Offspring name: Regitei
New Type: Fire-Rock
Base Stats: 102 / 121 / 150 / 70 / 90 / 85 | BST 618 (+5 HP / +14 Atk / +8 Def /+3 SpD / +10 Spe)
New ability and description: Sturdy Pressure (Sturdy + Pressure). Enemy attacks lose 1 extra PP, 2 if Regitei is at full health.
Notable Moves: Offensive: Sacred Fire, Stone Edge, Extreme Speed, Earthquake, Ice Punch
Utility: Stealth Rock, Will-O-Wisp, Thunder Wave
Set Up: Curse
Role Identification:

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Parents: Tsareena / Breloom
Offspring name: Tsarloom
New Type: Grass-Fighting
Base Stats: 76 / 135 / 99 / 65 / 89 / 81 | BST 545
New ability and description: Technician Majesty (Technician + Queenly Majesty). While this Pokemon is active, allies are protected from opposing 60 base power or less moves.
Notable Moves: Offensive: High Jump Kick, Seed Bomb, U-Turn, Mach Punch, Stone Edge, Play Rough
Utility: Rapid Spin, Spore, Synthesis, Aromatherapy
Set Up: Swords Dance
Role Identification:


Resubs:
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DNA: Emboar / Metagross
Offspring name: Emboss
New Type: Fire-Steel
Base Stats: 100 / 140 / 100 / 100 / 80 / 80 | BST 600 (+5 HP / +11 Atk / +3 Def / +3 SpA / +3 SpD / +13 Spe)
New ability and description: Molten Metal (Blaze + Light Metal). Boosts power of Fire-type moves and weight 50% when at 1/3 of max HP or less.
Notable Moves: Offensive: Heavy Slam, Heat Crash, Earthquake, Wild Charge, Ice Punch, Bullet Punch, Superpower, Pursuit, Head Smash
Utility: Stealth Rock, Agility
Role Identification:
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Stone: Embossite
New Type: Fire-Steel
Base Stats: 100 / 150 / 120 / 110 / 100 / 120 | BST 700
New ability and description: Tough Claws
Role Identification:

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DNA Donors: Groudon / Castform
Offspring name: Grouform
New Type: Ground-Normal
Base Stats: 85 / 110 / 105 / 105 / 80 / 100 | BST 585 (+20 SpA, +20 Spe)
New ability and description: Summer Sun (Forecast + Drought) – Summons Sun and changes secondary type according to weather (Sun=Fire, Hail=Ice, Rain=Water).
Notable Moves: Physical: Fire Punch, Precipice Blades, Stone Edge, Iron Head
Special: Fire Blast, Ice Beam, Earth Power, Thunderbolt, Solar Beam, Focus Blast, Weather Ball, Hurricane
Set Up: Swords Dance, Rock Polish
Utility: Roar, Stealth Rock, Clear Smog, Icy Wind
Role Identification:
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New Type: Ground-Fire
Base Stats: 85 / 140 / 125 / 155 / 80 / 100 | BST 685
New ability and description: Desolate Land
Role Identification:
 
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From Bournemouth in Dorset...
DNA Donors: Pinsir + Zygarde
Offspring name: Razer
New Type: Ground/Bug
Base Stats: 86/132 (+20)/110/68/82/110 (+20) (BST: 588)
New ability and desc: Crushability Factor (Mould Breaker + Aura Break): The effects of enemy abilities are reversed. For example, a Volt Absorb mon would take normal damage and lose 25% of its max HP on top of that, an Intimidate mon would raise enemy Pokémon's Attack by +1 combat stage, a Huge Power mon would have its Attack stat halved, &c.
Notable Moves: Thousand Waves, Megahorn, Some, Other, Stuff (More later)
Role Identification: Defensive bastion of utter horribleness. However, should you want something a little more... offensively-inclined, I've got you covered.
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Offspring name: Mega Razer @ Pinsirite
New Type: Ground/Flying
Base Stats: 86/162/130/78/102/130 (BST: 688)
New ability and desc: Aerilate
Notable Moves: See above + Extreme Speed, Double Edge, &c.
Role Identification: One of the hardest-hitting and quickest AteSpeeders in the meta, with a good defensive typing and statline to back it up.

From Edinburgh in Scotland...
Parents: Hitmontop + Lopunny
Shared egg group: Human-Like
Offspring name: Typhoon
New type: Normal/Fighting
New base stats: 67/95/99/54/113/97 (BST: 525)
New ability and desc: Aerospace Cadet (Intimidate + Limber): This Pokémon is immune to paralysis and to having its Attack stat lowered by any means. Upon entering the field, all enemy Pokémon are paralyzed and have their Attack stat lowered by 1 combat stage.
Notable moves: A bunch of stuff. More when it's not 4am.
Role Identification: Mega stone holder.
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Offspring name: Mega Typhoon
New type: Normal/Fighting
New base stats: 67/155/109/54/113/127 (BST: 625)
New ability and desc: Scrappy
Notable moves: Return, HJK, etc
Role Identification: A bulkier, harder-hitting Mega Lopunny, basically. We all love those. =]

From the West Midlands...
Parents: Drapion + Barbaracle
Shared egg group: Water 3
Offspring name: Carbide
New type: Water/Dark
New base stats: 81/107/122/67/90/91 (BST: )
New ability and desc: Death Hum (Sniper + Tough Claws): This Pokémon's critical hits do 2.25x damage. This Pokémon's moves that make contact always crit.
Notable moves: Aqua Tail, Knock Off, Poison Jab, Superpower, Shadow Claw, Elemental Fangs, Crunch, Razor Shell, Bulk Up, Swords Dance, Rock Polish
Role Identification: Physical bruiser that can smash down walls and has the potential to sweep if you let it set up. Just don't let it boost its speed too much. =]

From Abergele in North Wales...
Parents: Empoleon + Excadrill
Shared egg group: Field
Offspring name: Apollo
New type: Water/Steel
New base stats: 107/120/84/90/93/84 (BST: 578)
New ability and desc: Not From Birmingham (Defiant + Sand Force): If one of this Pokémon’s stats is lowered, this Pokémon’s Attack stat is boosted by 2 combat stages. Additionally, this Pokémon’s Attack stat is raised by +1 stage per turn while it is in Sandstorm; while Sandstorm is up, this Pokémon’s Rock-, Ground-, and Steel-type deal 33% more damage.
Notable moves: Waterfall, Iron Head, Aqua Jet, Earthquake, Rock Slide, Shadow Claw, Brick Break, Drill Peck, X-Scissor, Protect, Sandstorm, Defog, Swords Dance
Role Identification: Physical sand sweeper that can punish switch-ins with a surprisingly deep movepool. More when I am less tired

From Ipswich in Suffolk...
Parents: Cinccino + Mienshao
Shared egg group: Field
Offspring name: Chaos II
New type: Normal/Fighting
New base stats: 80/120/70/90/70/120 (BST: 550)
New ability and desc: Flip Out (Skill Link + Regenerator): This Pokémon's multi-strike moves hit the maximum amount of times and deal 33% extra damage. Such moves also heal this Pokémon for 33% of the damage dealt.
Notable moves: Tail Slap, Rock Blast, Bullet Seed, High Jump Kick, Dual Chop, Fake Out, U-Turn, Bulk Up
Role Identification: Surprisingly durable creation! It has the standard stuff for a Cinccino set - Rock Blast, Bullet Seed, Tail Slap, and a.n. other (probably Dual Chop) - but it also has access to powerful Fighting-type STAB moves to deal with pesky Steel-types that would otherwise wall it entirely. That its primary means of damaging opponents also just so happen to be ways of giving it reliable recovery means that it has far more staying power than its comparatively meagre defensive statline would indicate.
While I love the entire collection, Razer’s ability is too hard to code. I should know, as earlier in the thread I asked about a similar ability. What if instead, it lowered the foe’s special attack on switchin? It’d be Hyper Cutter + Aura Break. Special attack is the opposite of attack and lowering the foe is the opposite of preventing your stat to be lowered. Overall real good fusions this slate from everyone
 
Resubs:


Parents: Mew/Lopunny
Shared egg group: DNA
Offspring name: Munny
New type: Psychic/Normal
New base stats: 83/108 (+20)/92/87 (+10)/98/113 (+10)
New ability and desc: Item Share (Synchronize+Klutz) - The opponent is under the same effects as the hold item Munny has. Does not work with Mega Stones/Z Crystals. Unlike Klutz, the user is also affected by their held item.
Notable moves: Aerial Ace, Amnesia, Aura Sphere, Baton Pass, Brick Break, Nasty Plot, Soft-Boiled, Defog, Stealth Rock, Will-O-Wisp, Rock Polish, Bulk Up, Calm Mind, Dragon Claw, Earthquake, Explosion, Fire Punch, Fake Out, Return, Gunk Shot, Heal Bell, Hone Claws, Ice Punch, Knock Off, Leech Life, Light Screen, Outrage, Poison Jab, Reflect, Rock Slide, Shadow Claw, Sucker Punch, Tailwind, Swords Dance, Thunder Punch, Thunder Wave, Toxic, Venoshock, Volt Switch, X-Scissor, Zen Headbutt, Smart Strike, Gastro Acid, Flame Charge, Power Up Punch, High Jump Kick, Encore, Cosmic Power, Drain Punch, Healing Wish
Role Identification: Jeez, anything fused with Mew can definitely fill multiple niches. But the main idea of this fusion is Munny's ability. Just slap a Toxic Orb or Sticky Barb onto yourself and watch your opponent share your pain. Or you could just use the Mega.

Parents: Mew/Lopunny-Mega
Shared egg group: DNA
Offspring name: Munny-Mega
New type: Psychic/Fighting
New base stats: 83/168/102/87/98/143
New ability and desc: Scrappy
Notable moves: See above
Role Identification: So strong, so fast. Basically your average Mega Lopunny except swole af.



Parents: Shuckle/Illumise
Shared egg group: Bug
Offspring name: Luck
New type: Rock/Bug
New base stats: 53/39/163/53/168/55
New ability and desc: Original Prankster (Sturdy+Prankster) - The two combined.
Notable moves: Sticky Web, Encore, Stealth Rock, Knock Off, Infestation, Toxic, Power Trick, Rest, Sleep Talk, Gastro Acid, Thunder Wave, U-Turn, Counter, Light Screen, Wish, Moonlight, Quick Attack, Seismic Toss, Substitute, Roost
Role Identification: Shuckle is a troll. Luck is even more of a troll. Any questions?



New Subs:


Parents: Darkrai/Raichu
Shared egg group: DNA
Offspring name: RaiRai
New type: Dark/Electric
New base stats: 65/110 (+20)/73/133 (+20)/85/118
New ability and desc: Paralyzed With Fear (Bad Dreams+Static) - If the opponent is paralyzed, they lose 1/8 of their HP each turn.
Notable moves: Nasty Plot, Dark Pulse, Sludge Bomb, Focus Blast, Thunderbolt, Brick Break, Drain Punch, Thunder Wave, Taunt, X-Scissor, Spacial Rend, Shadow Ball, Extreme Speed, Fake Out, Swords Dance, Poison Jab, Nuzzle, Volt Tackle
Role Identification: Use Nuzzle. That is all.



Parents: Uxie/Blastoise
Shared egg group: DNA
Offspring name: Blastie
New type: Psychic/Water
New base stats: 77/79/125 (+10)/100 (+20)/128 (+10)/87
New ability and desc: Groundwater (Levitate+Torrent) - Boosts power of Water-type moves when under 1/3 health or attacked by a Ground-type move.
Notable moves: Trick Room, Stealth Rock, Rapid Spin, Psychic, Scald, Toxic, Ice Beam, Aqua Jet, Iron Defense, Substitute, Yawn, Amnesia, Calm Mind, Dazzling Gleam, Energy Ball, Heal Bell, Knock Off, U-Turn
Role Identification: Mega is better.


Parents: Uxie/Blastoise-Mega
Shared egg group: DNA
Offspring name: Blastie-Mega
New type: Psychic/Water
New base stats: 77/99/145/150/138/87
New ability and desc: Mega Launcher
Notable moves: Water Pulse, Aura Sphere, Dark Pulse, Dragon Pulse
Role Identification: Now we're talking! Pretty great on the defensive and special attack fronts.





Parents: Mesprit/Venusaur
Shared egg group: DNA
Offspring name: Vensprit
New type: Psychic/Grass
New base stats: 80/94/104 (+10)/123 (+20)/113 (+10)/80
New ability and desc: Jungle Defense (Levitate+Overgrow) - Boosts power of Grass-type moves when under 1/3 health or attacked by a Ground-type move.
Notable moves: Psychic, Psyshock, Ice Beam, Signal Beam, Leech Seed, Giga Drain, Earthquake, Stealth Rock, Thunder Wave, Trick Room, U-Turn, Dazzling Gleam, Energy Ball, Amnesia, Calm Mind, Knock Off, Shadow Ball, Thunderbolt, Light Screen, Reflect, Toxic, Venoshock
Role Identification: Mega it.


Parents: Mesprit/Venusaur-Mega
Shared egg group: DNA
Offspring name: Vensprit-Mega
New type: Psychic/Grass
New base stats: 80/112/144/145/133/80
New ability and desc: Thick Fat
Notable moves: See above
Role Identification: Similar to Blastie above.





Parents: Azelf/Charizard
Shared egg group: DNA
Offspring name: Chelf
New type: Psychic/Fire
New base stats: 77/125 (+20)/74/137 (+20)/78/108
New ability and desc: Firepower (Levitate+Blaze) - Boosts power of Fire-type moves when under 1/3 health or attacked by a Ground-type move.
Notable moves: Stealth Rock, Taunt, Explosion, Knock Off, Calm Mind, Flamethrower, Nasty Plot, Reflect, Light Screen, Rest, Sleep Talk, Thunderbolt, Zen Headbutt, Toxic, Roost, Defog, Dragon Dance, Earthquake, Quick Attack, Will-O-Wisp, Swords Dance
Role Identification: 2 Megas to chose from.


Parents: Azelf/Charizard-X
Shared egg group: DNA
Offspring name: Chelf-X
New type: Psychic/Dragon
New base stats: 77/171/107/158/78/108
New ability and desc: Tough Claws
Notable moves: Aerial Ace, Brick Break, Dragon Claw, Fire Punch, Flare Blitz, Power-Up Punch, Return, Shadow Claw, Thunder Punch, U-Turn
Role Identification: Chelf is now able to hit like a truck. Could even be a mixed set if you really wanted to, but the Special attacks wouldn't get a Tough Claws boost.



Parents: Azelf/Charizard-Y
Shared egg group: DNA
Offspring name: Chelf-Y
New type: Psychic/Fire
New base stats: 77/145/74/187/100/108
New ability and desc: Drought
Notable moves: Solar Beam, All the fire-type moves
Role Identification: Solar Beam Nuke



Parents: Zekrom/Minun
Shared egg group: DNA
Offspring name: Zenun
New type: Dragon/Electric
New base stats: 80/115 (+20)/85/108 (+10)/93/103 (+10)
New ability and desc: Vulnerable (Teravolt+Minus) - Moves ignore abilities. Zenun's Special Attack is boosted by 50% when they enter the field.
Notable moves: Hone Claws, Outrage, Bolt Strike, Substitute, Dragon Claw, Draco Meteor, Dragon Pulse, Earth Power, Hyper Voice, Rock Slide, Shadow Claw, Shadow Ball, Thunderbolt, Thunder Wave, Thunder Punch, Volt Switch, Baton Pass, Agility, Copycat, Return, Light Screen, Wish, Nuzzle, Encore, Outrage, Rest, Roost, Sleep Talk, Tailwind, Grass Knot, Nasty Plot, Quick Attack
Role Identification: Mixed attacker with one of the abilities that everybody loves. Can also run support.



Parents: Reshiram/Plusle
Shared egg group: DNA
Offspring name: Resle
New type: Dragon/Electric
New base stats: 80/95 (+10)/70/138 (+20)/98/103 (+10)
New ability and desc: Prone (Turboblaze+Plus) - Moves ignore abilities. Resle's Special Attack is boosted by 50% when they enter the field.
Notable moves: Nuzzle, Volt Switch, Encore, Agility, Blue Flare, Draco Meteor, Dragon Pulse, Hyper Voice, Rest, Roost, Sleep Talk, Shadow Ball, Will-O-Wisp, Substitute, Tailwind, Grass Knot, Nasty Plot, Quick Attack, Thunderbolt, Thunder Wave, Toxic, Wish
Role Identification: A more Specially-suited version of Zenun.
 
Last edited:
While I love the entire collection, Razer’s ability is too hard to code. I should know, as earlier in the thread I asked about a similar ability. What if instead, it lowered the foe’s special attack on switchin? It’d be Hyper Cutter + Aura Break. Special attack is the opposite of attack and lowering the foe is the opposite of preventing your stat to be lowered. Overall real good fusions this slate from everyone
I've adjusted the ability accordingly. =]
 
Resubmissions:


spiky shenanigans
Parents: Klefki + Ferrothorn
Shared egg group: Mineral
Offspring name: Ferroki
New type: Steel/Fairy
New base stats: 75/97/121/77/111/57 (538)
New ability and desc: Tricky Barbs (Prankster + Iron Barbs): Status moves have +1 priority. If an opponent makes contact with a Pokemon with Tricky Barbs, they take 1/8th of their max HP in damage. If an opponent is hit by a status move from a Pokemon with Tricky Barbs*, they take 1/16th of their max HP in damage.
Notable moves: Leech Seed, Spikes, Stealth Rock, Thunder Wave, Toxic, Reflect, Light Screen, Magnet Rise, Play Rough, Knock Off, Foul Play, Nature Power
Role identification: Same old Ferrothorn shenanigans with priority, or maybe same old Klefki shenanigans with more bulk? Smack silly any Dark-types trying to block you using your Fairy STAB!

*Even if they are immune, even if the immunity is to Prankster derivatives a whole. Does not work with field-targeting moves such as weather and hazards.

Ferroki @ Leftovers
Ability: Tricky Barbs
EVs: 252 HP / 4 Def / 252 SpD
Careful nature
- Leech Seed
- Spikes / Stealth Rock
- Thunder Wave
- Play Rough



Interesting birb that switches from bulky to fast based on its HP! ...and keeps coming back.
Parents: Skarmory + Decidueye
Shared egg group: Flying
Offspring name: Skarmeye
New type: Steel/Ghost
New base stats: 81/103/117/80/95/80 (556)
New ability and desc: Light Armor: (Weak Armor + Overgrow) Boosts defense by 1.5x when over 1/3 HP. Doubles speed when under 1/3 HP.
Notable moves: Roost, Stealth Rock, Defog, Spikes, Spirit Shackle, Iron Head, Swords Dance, U-Turn, Leaf Blade, Drill Peck
Role identification: Well, there are two things doable here. One is use bulk to set up until you're below 1/3 HP and then go on the offense, the other is to just do normal Skarmory things and Roost off damage using your fast.

Sample Set:

Skarmeye @ Leftovers
Ability: Light Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Roost
- Spikes / Defog
- Spirit Shackle
- Defog / U-Turn

Basically a standard Skarmory set, but with additional bulk as well as Spirit Shackle. Even without speed investment you're pretty fast once you're under 1/3 HP.

Skarmeye @ Rocky Helmet / Ghostium Z (or Decidium Z if mon-exclusive Z-moves are made available to fusions)
Ability: Light Armor
EVs: 252 Atk / 4 Def / 252 Spe
- Swords Dance
- Spirit Shackle
- Iron Head
- Leaf Blade / Drill Peck

Setup sweeper set. Reaches incredible speeds when under 1/3 HP.


New Content:


I am asleep, on fire, and in the sun. Your argument is invalid.
Parents: Komala + Heatran
Shared egg group: DNA
Offspring name: Komatran
New type: Normal/Fire
New base stats: 98/112/85/112/100/71 (578) (+20 HP, +10 Attack, +10 Special Attack)
New ability and desc: Dreamfire (Comatose + Flash Fire): Treated as burning, asleep, and in sun, but does not suffer burn damage or attack reduction, can act, and does not have the Water-type power drop. Immune to status conditions and unaffected by weather.
Notable moves: Flamethrower, Facade, Uproar, Solar Beam, Fire Fang, Wish, Rapid Spin, Stealth Rock, U-Turn, Will-o-Wisp, Crunch, Dark Pulse, Earthquake, Earth Power, Iron Head, Flash Cannon, Rock Slide, Stone Edge,
Role identification: Has sun-boosted Fire moves and Solar Beam, as well as status boosted Facade, without having to be statused or bother setting up Sun. Also has Pebbles galore if you like that kind of thing. Sadly, its best Normal STAB and its best Fire STAB are different categories, but... well, you know what I'm about to say already, don't you?



Nice STAB you got there. Shame if I absorbed it.
Parents: Dragalge + Mantine
Shared egg group: Water 1
Offspring name: Algantine
New type: Poison/Water
New base stats: 85/67/90/98/141/67 (548)
New ability and desc: Adapting Absorption (Adaptability + Water Absorb): Immune to STAB moves. When hit by one, restores 50% (2 x 25%) of its HP.
Notable moves: Roost, Toxic, Scald, Toxic Spikes, Haze, Defog, Tailwind, Sludge Wave, various other attacking moves
Role identification: An excellent, if ability-dependent, wall. I mean, it's immune to STAB. And heals half its health when hit by STAB. And has otherwise good defensive stats. That's hard to get around even with the insane power you can expect to be thrown around in Fusion Evolution.



Weather abuser. No specific one, just of weather.
Parents: Heliolisk + Kommo-o
Shared egg group: Dragon
Offspring name: Helio-o
New type: Electric/Fighting
New base stats: 78/92/98/114/109/107 (598)
New ability and desc: All-Weather (Dry Skin + Overcoat): Heals 12.5% of max HP each turn in any weather. Immune to Fire, Water, Ice and Rock moves, heals 25% of its max HP when hit by one.
Notable moves: Thunderbolt, Thunder, Volt Switch, Focus Blast, Surf, Flamethrower, Flash Cannon, U-Turn, Glare
Role identification: Helio-o heals in any weather, and can easily fit in weather teams. Four immunities and VoltTurn make it a pretty good pivot, and its stats aren't too shabby, especially given that it's going to be healing a lot.
How Is Komatran in the sun?
 

Come here, kids. Mr Mime wants you to prove a bit of his sauce

Parents: Mr. Mime | Arceus
Shared egg group: DNA
Offspring name: Mr. Sauce
New type: Fairy / Normal
New base stats: 100 | 84 | 110 | 110 | 120 | 105 (+18 Def | +20 HP | +2 Atk)
New ability and desc: Filter + Multitype = Safe Mr: Changes it's normal type before being hit by an attack to either resist it or be immune to it (Alá Conversion 2)
Notable moves: wip
Role identification: This thing is immune to Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison and Psychic. That's 8 outta 18. The other 10 you'll resist.





Happy late Halloween y'all
Parents: Gardevoir | Cofagrigus
Shared egg group
: Amorphous
Offspring name: Gardegus
New type: Fairy / Ghost
New base stats: 73 | 67 | 115 | 120 | 120 | 65
New ability and desc: Trace + Mummy = Undead Trail: Upon switch-in or being hit by a contact move, changes the foe's ability to Undead Trail
Notable moves: Wip
Role identification: Screw up ability-reliant fusions (a.k.a 90% of the mod), while having a good bulk and fine Special Attack. Great defensive type is also good to mention





Stone: Gardevoirite
New type: Fairy / Ghost
New base stats: 73 | 87 | 115 | 160 | 140 | 85
New ability and desc: Pixilate
Notable moves: Wip
Role identification: Well, that's definetly an interesting mega to say the least. While the base mostly takes it's joy out of making offensive mons struggle to face it due to loss of ability, the Mega could use the base to remove useful abilities of some walls so the Mega can finish it. However, it is a pretty generic Mega Gardevoir fusion. This Mega doesn't offer much that other Gardevoirite users can't do, so I suggest sticking to the base.





Imma be a singing iceberg
Parents: Regice | Meloetta
Shared egg group: DNA
Offspring name: Regetta (Frozen)
New type: Ice / Psychic
New base stats: 90 | 63 | 88 | 134 | 184 | 70 (+20 Sp. Atk | +20 Sp. Def)
New ability and desc: Ice Body + Serene Grace = Cool As Ice: This Pokemon's moves have their secondary effect chance doubled. Upon the first contact with Hail, becomes Compressed form (Keeps in the form when Hail fades away). In Compressed Form, regens 1/4 (1/8 x2) HP per turn.
Notable moves: Wip
Role identification: Pretty fine Special Attacker in this form. Has a somewhat average physical bulk and a humongous Special bulk. The only risk you may have with this is if the foe for whatever reason is running a Hail team, as you need Relic Song to get back to Frozen form, but you should be using this for the Compressed form anyways.




Nah, y'know what, I prefer to be a dancing Iceberg
Parents: Regice | Meloetta-Pirouette
Shared egg group: DNA
Offspring name: Regetta (Compressed)
New type: Ice / Fighting
New base stats: 90 | 134 | 70 | 63 | 88 | 184
New ability and desc: Cool As Ice
Notable moves: Wip
Role identification: What is there to say? Faster than Deo-S, with a great Physical Attack stat and good STAB. Not only as that, but it regens 25% HP per turn. Really gives Hail something else, eh?





Aliean Cockroach full of Pheromones is interested in a fluffy bat's abilities to swoo
Parents: Pheromosa | Swoobat
Shared egg group: DNA
Offspring name: Phat Bowser
New type: Bug / Psyhic
New base stats: 69 | 97 | 46 | 127 | 46 | 152 (+20 Sp. Atk | +20 Speed)
New ability and desc: Simple + Beast Boost = Easy Beasty: When this Pokemon's stat stages are raised or lowered, the effect is doubled instead. This Pokemon's highest stat is raised by 1 if it attacks and KOes another Pokemon.
Notable moves: Quiver Dance (With Sash), Bug Buzz, Ice Beam, Stored Power, Heat Wave
Role identification: Sash Quiver Dance Sweeper. Phat Bowser's Stored Power hits 120 BP after a single Quiver Dance and will raise it's BP by 40 whenever you knock out a foe. Bug Buzz is that one filler STAB. Heat Wave, Energy Ball and Ice Beam are coverage options.





Satan just became a torpedo
Parents: Sharpedo | Giratina
Shared egg group: DNA
Offspring name: Shagira (WHY DOES SHARPEDO NOT HAVE A K)
New type: Water / Dragon
New base stats: 110 | 110 | 100 | 97 | 100 | 92 (+20 Def | +20 Sp. Def)
New ability and desc: Speed Boost + Pressure = Speed is raised by 1 stage at the end of every turn. This side of the field will also regen 2 PP of every move at the end of every turn. Foe's PP usage is doubled.
Notable moves: Wip
Role identification: Support to help mons with low-PP moves. It can also do some of the best PP Stalling possible - Shagira itself will rarely ever lose PP. It also has a pretty fine bulk of 110 / 100 / 100 with Roost, and a good enough 110 base Attack with things like Waterfall and Dragon Claw. Scald is an option, but with 97 Sp. Atk you aren't going to do a thing.




Stone: Sharpedonite
New type: Water / Dragon
New base stats: 110 | 130 | 130 | 112 | 125 | 102
New ability and desc: Strong Jaw
Notable moves: Wip
Role identification: So uh, this is a thing I guess? It does have nice stats all around, with everything at the least slightly over 100, but no longer can restore PP. This goes for more Offensive sets, but it still has a fantastic 110 / 130 / 125 bulk. If it meanages to get a boost in Speed before it goes mega, i will alse be decently fast. Overall a pretty good mega with great all-around stats





Because all a bird needs to become art is some gears
Parents: Klinklang | Staraptor
Shared egg group: DNA
Offspring name: Sparkling Art
New type: Steel / Flying
New base stats: 72 | 110 | 92 | 60 | 92 | 115 (+20 Sp. Def | +20 Speed)
New ability and desc: Clear Body + Intimidate = Brilliant Brightness: Resets foe's stat changes upon switch in. This pokémon cannot have it's status lowered by external means, and doing so will reduce the foe's attack by one stage
Notable moves: Shift Gear, Close Combat, Brave Bird, Gear Grind
Role identification: You can punish set-up sweepers with your Brilliant Brightness. Not content with that, the one setting up then becomes you, with Shift Gear. Close Combat / Gear Grind / Brave Bird is a perfect coverage. There, you already have a full set. Now go and troll Xerneas fusions.




Re-Subs:




DIALCATTY, I'M COMING FOR YA
Parents: Kangaskhan|Dhelmise
Shared egg group: DNA
Offspring name: Kankhelmi
New type: Normal / Ghost
New base stats: 92 | 133 | 95 | 63 | 95 | 65 (+20 Atk | +5 Def | +10 Sp. Def | +5 HP)
New ability and desc: Scrappy + Steelworker = Regular Worker: This pokémon's Normal-Type moves deal neutral damages against Ghost and Steel types. This pokémon's Fighting-Type moves deal neutral damage against Ghost types. This pokémon's Steel type moves deal neutral damage against Steel types. This pokémon's Normal, Fighting and Steel type moves have 1.5x more power
Notable moves: Anchor Shot, Brick Break, Earthquake, Gyro Ball, Shadow Claw, Crunch, Double-Edge, Drain Punch, Fake Out, Hammer Arm, Return, Sucker Punch, Wish
Role identification: Somewhat bulky attacker that can spam it's moves with ease. Yeah, it's Ghost physical moves mostly suck, but who cares when you can still use Fighting and Steel as semi-stabs. It can really mess up with Ghost/Steel fusions with Fighting moves, Steel/Fairy with Steel moves and DIALCATTY. Overall a fusion made to screw with other's types that would usually be good.





Please, use Leech Seed on me. I insist.
Parents: Tentacruel | Zygarde
Shared egg group: DNA
Offspring name: Tentagarde
New type: Water / Dragon
New base stats: 104 | 85 | 103 | 100 | 107 | 97 (+10 HP | +20 Sp. Atk | +10 Def)
New ability and desc: Liquid Ooze + Aura Break = Liquid & Solid: This Pokemon damages those draining HP from it for as much as they would heal. Aditionally, if this mon was to be hurt by any passive means, it will instead heal it by the same ammount of HP that would hurt it. (Toxic caps at 25% HP)
Notable moves: Scald, Thousand Waves, Rapid Spin, Knock Off, Haze, Toxic Spikes, Coil, Core Enforcer, Glare
Role identification: Extremamly versatile mon in terms of how it can be healed. It just has a fun gimmick to it, being able to Scald foes and trap them in with Thousand Waves. Overall just a really nice tank. Rapid Spin is fantastic in this thing since it will heal with spikes, heal with Rocks and if it gets poisoned it will get even more recovery.
mr sauce absolutely should not be allowed because dialcatty is bad enough and I'm pretty sure that's a better version of it
just no way in hell do we need more of them
also btw there's no way for it to resist steel
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
mr sauce absolutely should not be allowed because dialcatty is bad enough and I'm pretty sure that's a better version of it
just no way in hell do we need more of them
also btw there's no way for it to resist steel
Smh don't be jealous cause Dialcatty is outclassed

Eh, I'll wait and see what the mods think of it. If anything, I can still do it with Mime Jr or Silvally. Also good point with Steel there, I hadn't noticed it.
 
Ok but I can only do it tomorrow night since I'm on mobile
here:

Parents: Mime Jr. | Arceus
Shared egg group: DNA
Offspring name: Sauce Jr.
New type: Fairy / Normal
New base stats: 90 | 74 | 100 | 95 | 105 | 90 (+18 Def | +20 HP | +2 Atk)
New ability and desc: Filter + Multitype = Safe Jr: Changes it's normal type before being hit by an attack to either resist it or be immune to it (Alá Conversion 2)
Notable moves: wip
Role identification: This thing is immune to Dragon, Electric, Fighting, Ghost, Ground, Normal, Poison and Psychic. That's 8 outta 18. The other 10 you'll resist.

Well, it turns out its still too overpowered. Unless you do Silvally instead of Arceus I don't think this should ever be allowed.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Try Mime Jr. and Silvally. If THAT is too much, then it isn’t happening
Atats without +40 are 57 / 60 / 70 / 82 / 92 77

I guess we could still use Kecleon for Color Change or Protean, or Geninja (Since Mime Jr is Undiscovered and Gren has bad defs)
 
Atats without +40 are 57 / 60 / 70 / 82 / 92 77

I guess we could still use Kecleon for Color Change or Protean, or Geninja (Since Mime Jr is Undiscovered and Gren has bad defs)
you have to use the bonus stats
honestly man i'd just drop the idea at this point, sorry :/ it's either going to be 'dialcatty but worse' or 'dialcatty but better' and neither of those things really contribute terribly much.
yes I know Dialcatty has no immunities but since it doesn't matter what move you click against it anyway Pokemon will always have a coverage move to hit it with
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Resubs:


Parents: Florges + Thundurus
Shared Egg Group: DNA
Offspring Name: Florundör
Type:
/

Base Stats: 85 (+7) / 90 / 80 (+11) / 124 (+6) / 123 (+6) / 103 (+10) (BST: 605)
New Ability: SynCurrent (Symbiosis + Prankster): Whenever this Pokemon uses a non-damaging move, it immediately switches items with the opponent.
Notable Moves: Moonblast, Thunderbolt, Discharge, Focus Blast, Giga Drain, Sludge Bomb, Volt Switch, Knock Off, Nasty Plot, Calm Mind, Bulk Up, Thunder Wave, Synthesis, Wish, Taunt
Role Identification: Tired of seeing the same old item choices in OU? Would you love to bless all the Chansey of the world with spiffy new Choice Bands, but hate the inefficiency of Tricking or that time you gave your friendly neighborhood Tyranitar a Band by mistake? Do you enjoy bedlam in general? Florundör is your dream come true. As you prepare to decimate your opponent with that spectacular STAB coverage by using Nasty Plot, the screws come loose from the item game and we're in for a Hau'oli City Shuffle. Still not satisfied with your spot on the item roulette, and took a shot from the mark? Heal up with Synthesis and spin again! Suddenly, surprise! You're at max Special Attack and are ready to sweep your opponent faster than BP Magikarp and your opponent's item setup is in shambles.
Sample Sets:
Florundör @ Choice Specs
Ability: SynCurrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Moonblast
- Synthesis / Focus Blast / Volt Switch
- Nasty Plot

Florundör @ Choice Specs / Choice Band
Ability: SynCurrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Thunder Wave / Toxic
- Synthesis
- Volt Switch



Parents: Florges + Thundurus-Therian
Shared Egg Group: DNA
Offspring Name: Florundör-Therian
Type:
/

Base Stats: 85 / 80 / 80 / 144 / 123 / 93 (BST: 605)
New Ability: Selection (Flower Veil + Volt Absorb) If this Pokemon would be afflicted with a status condition, it gains 25% HP instead.
Notable Moves: See above.
Role Identification: A terrifyingly powerful Special sweeper/pivot with incredible longevity. Synthesis and that typing are good, you're thinking, but is that really "incredible"? You'll actually find Synthesis redundant thanks to a less-than-publicized mechanic: Flame Orb and Toxic Orb attempt to status their holder at the beginning of every turn. This opens up your moveset to even more dangerous options.
Sample Set:
Florundör-Therian @ Toxic Orb
Ability: Selection
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Thunderbolt
- Moonblast
- Volt Switch / Focus Blast / Giga Drain


New:


A non-DNA fusion! Doesn't make it any less deadly, though.
Parents: Gothitelle + Klefki
Shared Egg Group: Human-Like
Offspring Name: Gothevil
Type:
/

Base Stats: 77 / 74 / 95 / 81 / 107 / 85 (BST: 519)
New Ability: Underdog (Competitive + Prankster): Moves that can lower a Pokemon's stats have +1 priority.
Notable Moves: Tail Glow, Psychic, Psyshock, Bug Buzz, Shadow Ball, Energy Ball, Thunderbolt, U-Turn, Roost, Baton Pass, Encore, Heal Bell
Role Identification: Don't let the typing and non-insane stat distribution fool you! Gothevil is a Tail Glow away from smashing your speedsters with priority STAB, Shadow Ball, or Energy Ball off 717 Special Attack. A sweeper able to exploit mismatches with terrifying ferocity: sacrificing fodder won't help you! If you actually manage to prepare a check, pray it doesn't Baton Pass those boosts to another monster.
Sample Set:
Gothevil @ Mind Plate / Life Orb
Ability: Underdog
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tail Glow
- Bug Buzz
- Psychic
- Shadow Ball / Baton Pass
 
Last edited by a moderator:
Resubs:


Parents: Florges + Thundurus
Shared Egg Group: DNA
Offspring Name: Florundör
Type:
/

Base Stats: 85 (+7) / 90 / 80 (+11) / 124 (+6) / 123 (+6) / 103 (+10) (BST: 605)
New Ability: SynCurrent (Symbiosis + Prankster): Whenever this Pokemon uses a non-damaging move, it immediately switches items with the opponent.
Notable Moves: Moonblast, Thunderbolt, Discharge, Focus Blast, Giga Drain, Sludge Bomb, Volt Switch, Knock Off, Nasty Plot, Calm Mind, Bulk Up, Thunder Wave, Synthesis, Wish, Taunt
Role Identification: Tired of seeing the same old item choices in OU? Would you love to bless all the Chansey of the world with spiffy new Choice Bands, but hate the inefficiency of Tricking or that time you gave your friendly neighborhood Tyranitar a Band by mistake? Do you enjoy bedlam in general? Florundör is your dream come true. As you prepare to decimate your opponent with that spectacular STAB coverage by using Nasty Plot, the screws come loose from the item game and we're in for a Hau'oli City Shuffle. Still not satisfied with your spot on the item roulette, and took a shot from the mark? Heal up with Synthesis and spin again! Suddenly, surprise! You're at max Special Attack and are ready to sweep your opponent faster than BP Magikarp and your opponent's item setup is in shambles.
Sample Sets:
Florundör @ Choice Specs
Ability: SynCurrent
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Moonblast
- Synthesis / Focus Blast / Volt Switch
- Nasty Plot

Florundör @ Choice Specs / Choice Band
Ability: SynCurrent
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Moonblast
- Thunder Wave / Toxic
- Synthesis
- Volt Switch



Parents: Ho-Oh + Pelipper
Shared Egg Group: DNA
Offspring Name: Pelenix
Type:
/

Base Stats: 100 (+17) / 100 (+10) / 95 / 115 (+13) / 112 / 77 (BST: 599)
New Ability: Shifting Winds (Regenerator + Drizzle): This Pokemon summons the weather corresponding to the first move in its moveset, if applicable, upon entering and upon leaving the battle. Both override all weathers that can be overridden.
Notable Moves: Fire Blast, Hydro Pump, Scald, Hurricane, Solar Beam, Thunder, Earth Power, Ice Beam, Weather Ball, Sacred Fire, U-Turn, Calm Mind, Recover, Defog
Role Identification: Weather is generally among the more restrictive archetypes, but Pelenix beautifully provides as well as abuses Sun and Rain support (or the others i guess lol) with its extensive special movepool and unprecedented customization. U-Turn and a veritable utlity movepool let it play fantastic support, while said movepool and Calm Mind / Choice potential let it terrify offensively.
Sample Sets:
Pelenix @ Choice Specs
Ability: Shifting Winds
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Fire Blast
- Earth Power
- Solar Beam / Weather Ball
- U-Turn

Pelenix @ Life Orb
Ability: Shifting Winds
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Thunder
- Roost
- Calm Mind / U-Turn

Pelenix @ Leftovers
Ability: Shifting Winds
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Sacred Fire
- Defog
- Roost
- U-Turn


New:


A non-DNA fusion! Doesn't make it any less deadly, though.
Parents: Gothitelle + Klefki
Shared Egg Group: Human-Like
Offspring Name: Gothevil
Type:
/

Base Stats: 77 / 74 / 95 / 81 / 107 / 85 (BST: 519)
New Ability: Underdog (Competitive + Prankster): Moves that can lower a Pokemon's stats have +1 priority.
Notable Moves: Tail Glow, Psychic, Psyshock, Bug Buzz, Shadow Ball, Energy Ball, Thunderbolt, U-Turn, Roost, Baton Pass, Encore, Heal Bell
Role Identification: Don't let the typing and non-insane stat distribution fool you! Gothevil is a Tail Glow away from smashing your speedsters with priority STAB, Shadow Ball, or Energy Ball off 717 Special Attack. A sweeper able to exploit mismatches with terrifying ferocity: sacrificing fodder won't help you! If you actually manage to prepare a check, pray it doesn't Baton Pass those boosts to another monster.
Sample Set:
Gothevil @ Mind Plate / Life Orb
Ability: Underdog
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Tail Glow
- Bug Buzz
- Psychic
- Shadow Ball / Baton Pass



Boy, are you in for a shock...
Parents: Alakazam + Xurkitree
Shared Egg Group: DNA
Offspring Name: Alakastrike
Type:
/

Base Stats: 70 (+1) / 70 (+1) / 70 (+12) / 162 (+8) / 101 (+18) / 101 (BST: 574)
New Ability: Reroute (Magic Guard + Beast Boost): Taking indirect damage boosts this Pokemon's highest stat.
Notable Moves: Psychic, Psyshock, Thunderbolt, Volt Switch, (Z-)Focus Blast, Shadow Ball, Energy Ball, Tail Glow, Encore, (Z-)Electric Terrain, (Z-)Hypnosis
Role Identification: Massive Special Attack, solid Speed, and a decent pair of specially attacking stats make a solid movepool pop to devastating life. Z-moves pull the plug on your opponent, but Volt Switch makes Choice sets plenty fine as well. And there's nothing that says "I hate all life and wish to end its stain upon the universe" like a +3 Life Orb Thunderbolt. Oh, and if it switches in on Stealth Rock, it gets a free boost. Help you Arceus if you dare burn it. Wait, speaking of burn... there must be some way to work that to your advantage...


Parents: Alakazam-Mega + Xurkitree
Shared Egg Group: DNA
Offspring Name: Alakastrike-Mega
Stone Name: Alakastrikite (AH-luh-kuh-stri-kuyt)
Type:
/

Base Stats: 70 / 70 / 90 / 202 / 111 / 131 (BST: 674)
New Ability: Trace
Role Identification: Once upon a time, an Alakastrike used Tail Glow, and then mega evolved. There were no survivors.
Sample Set:
Alakastrike @ Fightinium Z / Flame Orb / Electrium Z / Life Orb
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Thunderbolt
- Psyshock
- Focus Blast / Volt Switch / Protect / Hidden Power Fire

Alakastrike @ Electrium Z / Psychium Z
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Psyshock
- Focus Blast / Tail Glow / Encore
- Electric Terrain / Hypnosis

Alakastrike @ Alakastrikite
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Thunderbolt
- Psyshock / Psychic
- Focus Blast / Hidden Power Fire / Volt Switch
i don't understand why Pelenix's ability is able to summon anything other than rain...
 

Boy, are you in for a shock...
Parents: Alakazam + Xurkitree
Shared Egg Group: DNA
Offspring Name: Alakastrike
Type:
/

Base Stats: 70 (+1) / 70 (+1) / 70 (+12) / 162 (+8) / 101 (+18) / 101 (BST: 574)
New Ability: Reroute (Magic Guard + Beast Boost): Taking indirect damage boosts this Pokemon's highest stat.
Notable Moves: Psychic, Psyshock, Thunderbolt, Volt Switch, (Z-)Focus Blast, Shadow Ball, Energy Ball, Tail Glow, Encore, (Z-)Electric Terrain, (Z-)Hypnosis
Role Identification: Massive Special Attack, solid Speed, and a decent pair of specially attacking stats make a solid movepool pop to devastating life. Z-moves pull the plug on your opponent, but Volt Switch makes Choice sets plenty fine as well. And there's nothing that says "I hate all life and wish to end its stain upon the universe" like a +3 Life Orb Thunderbolt. Oh, and if it switches in on Stealth Rock, it gets a free boost. Help you Arceus if you dare burn it. Wait, speaking of burn... there must be some way to work that to your advantage...


Parents: Alakazam-Mega + Xurkitree
Shared Egg Group: DNA
Offspring Name: Alakastrike-Mega
Stone Name: Alakastrikite (AH-luh-kuh-stri-kuyt)
Type:
/

Base Stats: 70 / 70 / 90 / 202 / 111 / 131 (BST: 674)
New Ability: Trace
Role Identification: Once upon a time, an Alakastrike used Tail Glow, and then mega evolved. There were no survivors.
Sample Set:
Alakastrike @ Fightinium Z / Flame Orb / Electrium Z / Life Orb
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Thunderbolt
- Psyshock
- Focus Blast / Volt Switch / Protect / Hidden Power Fire

Alakastrike @ Electrium Z / Psychium Z
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Thunderbolt
- Psyshock
- Focus Blast / Tail Glow / Encore
- Electric Terrain / Hypnosis

Alakastrike @ Alakastrikite
Ability: Reroute
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tail Glow
- Thunderbolt
- Psyshock / Psychic
- Focus Blast / Hidden Power Fire / Volt Switch
Also Xurkitree + Alakazam has already been done (by me).
 

Adeleine

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i don't understand why Pelenix's ability is able to summon anything other than rain...
Do you mean why it is possible, or why it would make competitive sense?
For the former, "summons the weather corresponding to the first move in its moveset" means that your first move is fire-type, it sets sun. If it's ice type, it sets hail. etc., etc.
Competitively, I mean Fire Blast/Sacred Fire/Solar Beam are great under sun and Sun help different teammates than Rain.
Also Xurkitree + Alakazam has already been done (by me).
:theregretsoflife:
 
Do you mean why it is possible, or why it would make competitive sense?
For the former, "summons the weather corresponding to the first move in its moveset" means that your first move is fire-type, it sets sun. If it's ice type, it sets hail. etc., etc.
Competitively, I mean Fire Blast/Sacred Fire/Solar Beam are great under sun and Sun help different teammates than Rain.

:theregretsoflife:
No, were asking how you even got the "first move in moveset" part.
 
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